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| Rev | Author | Line No. | Line |
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| 11 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL_guid.h |
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| 24 | * |
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| 25 | * Include file for handling ::SDL_GUID values. |
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| 26 | */ |
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| 27 | |||
| 28 | #ifndef SDL_guid_h_ |
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| 29 | #define SDL_guid_h_ |
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| 30 | |||
| 31 | #include "SDL_stdinc.h" |
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| 32 | #include "SDL_error.h" |
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| 33 | |||
| 34 | #include "begin_code.h" |
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| 35 | /* Set up for C function definitions, even when using C++ */ |
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| 36 | #ifdef __cplusplus |
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| 37 | extern "C" { |
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| 38 | #endif |
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| 39 | |||
| 40 | /** |
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| 41 | * An SDL_GUID is a 128-bit identifier for an input device that |
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| 42 | * identifies that device across runs of SDL programs on the same |
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| 43 | * platform. If the device is detached and then re-attached to a |
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| 44 | * different port, or if the base system is rebooted, the device |
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| 45 | * should still report the same GUID. |
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| 46 | * |
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| 47 | * GUIDs are as precise as possible but are not guaranteed to |
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| 48 | * distinguish physically distinct but equivalent devices. For |
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| 49 | * example, two game controllers from the same vendor with the same |
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| 50 | * product ID and revision may have the same GUID. |
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| 51 | * |
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| 52 | * GUIDs may be platform-dependent (i.e., the same device may report |
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| 53 | * different GUIDs on different operating systems). |
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| 54 | */ |
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| 55 | typedef struct { |
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| 56 | Uint8 data[16]; |
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| 57 | } SDL_GUID; |
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| 58 | |||
| 59 | /* Function prototypes */ |
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| 60 | |||
| 61 | /** |
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| 62 | * Get an ASCII string representation for a given ::SDL_GUID. |
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| 63 | * |
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| 64 | * You should supply at least 33 bytes for pszGUID. |
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| 65 | * |
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| 66 | * \param guid the ::SDL_GUID you wish to convert to string |
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| 67 | * \param pszGUID buffer in which to write the ASCII string |
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| 68 | * \param cbGUID the size of pszGUID |
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| 69 | * |
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| 70 | * \since This function is available since SDL 2.24.0. |
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| 71 | * |
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| 72 | * \sa SDL_GUIDFromString |
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| 73 | */ |
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| 74 | extern DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); |
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| 75 | |||
| 76 | /** |
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| 77 | * Convert a GUID string into a ::SDL_GUID structure. |
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| 78 | * |
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| 79 | * Performs no error checking. If this function is given a string containing |
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| 80 | * an invalid GUID, the function will silently succeed, but the GUID generated |
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| 81 | * will not be useful. |
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| 82 | * |
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| 83 | * \param pchGUID string containing an ASCII representation of a GUID |
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| 84 | * \returns a ::SDL_GUID structure. |
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| 85 | * |
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| 86 | * \since This function is available since SDL 2.24.0. |
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| 87 | * |
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| 88 | * \sa SDL_GUIDToString |
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| 89 | */ |
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| 90 | extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID); |
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| 91 | |||
| 92 | /* Ends C function definitions when using C++ */ |
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| 93 | #ifdef __cplusplus |
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| 94 | } |
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| 95 | #endif |
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| 96 | #include "close_code.h" |
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| 97 | |||
| 98 | #endif /* SDL_guid_h_ */ |
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| 99 | |||
| 100 | /* vi: set ts=4 sw=4 expandtab: */ |