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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 9 | pmbaty | 1 | /* | 
| 2 |   Simple DirectMedia Layer | ||
| 3 |   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 |   This software is provided 'as-is', without any express or implied | ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | ||
| 7 |   arising from the use of this software. | ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | ||
| 10 |   including commercial applications, and to alter it and redistribute it | ||
| 11 |   freely, subject to the following restrictions: | ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | ||
| 14 |      claim that you wrote the original software. If you use this software | ||
| 15 |      in a product, an acknowledgment in the product documentation would be | ||
| 16 |      appreciated but is not required. | ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 |      misrepresented as being the original software. | ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 |  *  \file SDL_filesystem.h | ||
| 24 |  * | ||
| 25 |  *  \brief Include file for filesystem SDL API functions | ||
| 26 |  */ | ||
| 27 | |||
| 28 | #ifndef SDL_filesystem_h_ | ||
| 29 | #define SDL_filesystem_h_ | ||
| 30 | |||
| 31 | #include "SDL_stdinc.h" | ||
| 32 | |||
| 33 | #include "begin_code.h" | ||
| 34 | |||
| 35 | /* Set up for C function definitions, even when using C++ */ | ||
| 36 | #ifdef __cplusplus | ||
| 37 | extern "C" { | ||
| 38 | #endif | ||
| 39 | |||
| 40 | /** | ||
| 41 |  * Get the directory where the application was run from. | ||
| 42 |  * | ||
| 43 |  * This is not necessarily a fast call, so you should call this once near | ||
| 44 |  * startup and save the string if you need it. | ||
| 45 |  * | ||
| 46 |  * **Mac OS X and iOS Specific Functionality**: If the application is in a | ||
| 47 |  * ".app" bundle, this function returns the Resource directory (e.g. | ||
| 48 |  * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding | ||
| 49 |  * a property to the Info.plist file. Adding a string key with the name | ||
| 50 |  * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the | ||
| 51 |  * behaviour. | ||
| 52 |  * | ||
| 53 |  * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an | ||
| 54 |  * application in /Applications/SDLApp/MyApp.app): | ||
| 55 |  * | ||
| 56 |  * - `resource`: bundle resource directory (the default). For example: | ||
| 57 |  *   `/Applications/SDLApp/MyApp.app/Contents/Resources` | ||
| 58 |  * - `bundle`: the Bundle directory. For example: | ||
| 59 |  *   `/Applications/SDLApp/MyApp.app/` | ||
| 60 |  * - `parent`: the containing directory of the bundle. For example: | ||
| 61 |  *   `/Applications/SDLApp/` | ||
| 62 |  * | ||
| 63 |  * **Nintendo 3DS Specific Functionality**: This function returns "romfs" | ||
| 64 |  * directory of the application as it is uncommon to store resources outside | ||
| 65 |  * the executable. As such it is not a writable directory. | ||
| 66 |  * | ||
| 67 |  * The returned path is guaranteed to end with a path separator ('\' on | ||
| 68 |  * Windows, '/' on most other platforms). | ||
| 69 |  * | ||
| 70 |  * The pointer returned is owned by the caller. Please call SDL_free() on the | ||
| 71 |  * pointer when done with it. | ||
| 72 |  * | ||
| 73 |  * \returns an absolute path in UTF-8 encoding to the application data | ||
| 74 |  *          directory. NULL will be returned on error or when the platform | ||
| 75 |  *          doesn't implement this functionality, call SDL_GetError() for more | ||
| 76 |  *          information. | ||
| 77 |  * | ||
| 78 |  * \since This function is available since SDL 2.0.1. | ||
| 79 |  * | ||
| 80 |  * \sa SDL_GetPrefPath | ||
| 81 |  */ | ||
| 82 | extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); | ||
| 83 | |||
| 84 | /** | ||
| 85 |  * Get the user-and-app-specific path where files can be written. | ||
| 86 |  * | ||
| 87 |  * Get the "pref dir". This is meant to be where users can write personal | ||
| 88 |  * files (preferences and save games, etc) that are specific to your | ||
| 89 |  * application. This directory is unique per user, per application. | ||
| 90 |  * | ||
| 91 |  * This function will decide the appropriate location in the native | ||
| 92 |  * filesystem, create the directory if necessary, and return a string of the | ||
| 93 |  * absolute path to the directory in UTF-8 encoding. | ||
| 94 |  * | ||
| 95 |  * On Windows, the string might look like: | ||
| 96 |  * | ||
| 97 |  * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` | ||
| 98 |  * | ||
| 99 |  * On Linux, the string might look like: | ||
| 100 |  * | ||
| 101 |  * `/home/bob/.local/share/My Program Name/` | ||
| 102 |  * | ||
| 103 |  * On Mac OS X, the string might look like: | ||
| 104 |  * | ||
| 105 |  * `/Users/bob/Library/Application Support/My Program Name/` | ||
| 106 |  * | ||
| 107 |  * You should assume the path returned by this function is the only safe place | ||
| 108 |  * to write files (and that SDL_GetBasePath(), while it might be writable, or | ||
| 109 |  * even the parent of the returned path, isn't where you should be writing | ||
| 110 |  * things). | ||
| 111 |  * | ||
| 112 |  * Both the org and app strings may become part of a directory name, so please | ||
| 113 |  * follow these rules: | ||
| 114 |  * | ||
| 115 |  * - Try to use the same org string (_including case-sensitivity_) for all | ||
| 116 |  *   your applications that use this function. | ||
| 117 |  * - Always use a unique app string for each one, and make sure it never | ||
| 118 |  *   changes for an app once you've decided on it. | ||
| 119 |  * - Unicode characters are legal, as long as it's UTF-8 encoded, but... | ||
| 120 |  * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game | ||
| 121 |  *   Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. | ||
| 122 |  * | ||
| 123 |  * The returned path is guaranteed to end with a path separator ('\' on | ||
| 124 |  * Windows, '/' on most other platforms). | ||
| 125 |  * | ||
| 126 |  * The pointer returned is owned by the caller. Please call SDL_free() on the | ||
| 127 |  * pointer when done with it. | ||
| 128 |  * | ||
| 129 |  * \param org the name of your organization | ||
| 130 |  * \param app the name of your application | ||
| 131 |  * \returns a UTF-8 string of the user directory in platform-dependent | ||
| 132 |  *          notation. NULL if there's a problem (creating directory failed, | ||
| 133 |  *          etc.). | ||
| 134 |  * | ||
| 135 |  * \since This function is available since SDL 2.0.1. | ||
| 136 |  * | ||
| 137 |  * \sa SDL_GetBasePath | ||
| 138 |  */ | ||
| 139 | extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); | ||
| 140 | |||
| 141 | /* Ends C function definitions when using C++ */ | ||
| 142 | #ifdef __cplusplus | ||
| 143 | } | ||
| 144 | #endif | ||
| 145 | #include "close_code.h" | ||
| 146 | |||
| 147 | #endif /* SDL_filesystem_h_ */ | ||
| 148 | |||
| 149 | /* vi: set ts=4 sw=4 expandtab: */ |