Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
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| 11 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL_events.h |
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| 24 | * |
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| 25 | * Include file for SDL event handling. |
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| 26 | */ |
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| 27 | |||
| 28 | #ifndef SDL_events_h_ |
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| 29 | #define SDL_events_h_ |
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| 30 | |||
| 31 | #include "SDL_stdinc.h" |
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| 32 | #include "SDL_error.h" |
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| 33 | #include "SDL_video.h" |
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| 34 | #include "SDL_keyboard.h" |
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| 35 | #include "SDL_mouse.h" |
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| 36 | #include "SDL_joystick.h" |
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| 37 | #include "SDL_gamecontroller.h" |
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| 38 | #include "SDL_quit.h" |
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| 39 | #include "SDL_gesture.h" |
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| 40 | #include "SDL_touch.h" |
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| 41 | |||
| 42 | #include "begin_code.h" |
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| 43 | /* Set up for C function definitions, even when using C++ */ |
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| 44 | #ifdef __cplusplus |
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| 45 | extern "C" { |
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| 46 | #endif |
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| 47 | |||
| 48 | /* General keyboard/mouse state definitions */ |
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| 49 | #define SDL_RELEASED 0 |
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| 50 | #define SDL_PRESSED 1 |
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| 51 | |||
| 52 | /** |
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| 53 | * The types of events that can be delivered. |
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| 54 | */ |
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| 55 | typedef enum |
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| 56 | { |
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| 57 | SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ |
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| 58 | |||
| 59 | /* Application events */ |
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| 60 | SDL_QUIT = 0x100, /**< User-requested quit */ |
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| 61 | |||
| 62 | /* These application events have special meaning on iOS, see README-ios.md for details */ |
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| 63 | SDL_APP_TERMINATING, /**< The application is being terminated by the OS |
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| 64 | Called on iOS in applicationWillTerminate() |
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| 65 | Called on Android in onDestroy() |
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| 66 | */ |
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| 67 | SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. |
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| 68 | Called on iOS in applicationDidReceiveMemoryWarning() |
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| 69 | Called on Android in onLowMemory() |
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| 70 | */ |
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| 71 | SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background |
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| 72 | Called on iOS in applicationWillResignActive() |
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| 73 | Called on Android in onPause() |
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| 74 | */ |
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| 75 | SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time |
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| 76 | Called on iOS in applicationDidEnterBackground() |
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| 77 | Called on Android in onPause() |
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| 78 | */ |
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| 79 | SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground |
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| 80 | Called on iOS in applicationWillEnterForeground() |
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| 81 | Called on Android in onResume() |
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| 82 | */ |
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| 83 | SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive |
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| 84 | Called on iOS in applicationDidBecomeActive() |
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| 85 | Called on Android in onResume() |
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| 86 | */ |
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| 87 | |||
| 88 | SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */ |
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| 89 | |||
| 90 | /* Display events */ |
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| 91 | SDL_DISPLAYEVENT = 0x150, /**< Display state change */ |
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| 92 | |||
| 93 | /* Window events */ |
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| 94 | SDL_WINDOWEVENT = 0x200, /**< Window state change */ |
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| 95 | SDL_SYSWMEVENT, /**< System specific event */ |
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| 96 | |||
| 97 | /* Keyboard events */ |
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| 98 | SDL_KEYDOWN = 0x300, /**< Key pressed */ |
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| 99 | SDL_KEYUP, /**< Key released */ |
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| 100 | SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
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| 101 | SDL_TEXTINPUT, /**< Keyboard text input */ |
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| 102 | SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an |
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| 103 | input language or keyboard layout change. |
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| 104 | */ |
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| 105 | SDL_TEXTEDITING_EXT, /**< Extended keyboard text editing (composition) */ |
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| 106 | |||
| 107 | /* Mouse events */ |
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| 108 | SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ |
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| 109 | SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
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| 110 | SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
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| 111 | SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
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| 112 | |||
| 113 | /* Joystick events */ |
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| 114 | SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ |
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| 115 | SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
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| 116 | SDL_JOYHATMOTION, /**< Joystick hat position change */ |
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| 117 | SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
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| 118 | SDL_JOYBUTTONUP, /**< Joystick button released */ |
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| 119 | SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ |
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| 120 | SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ |
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| 121 | SDL_JOYBATTERYUPDATED, /**< Joystick battery level change */ |
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| 122 | |||
| 123 | /* Game controller events */ |
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| 124 | SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ |
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| 125 | SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ |
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| 126 | SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ |
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| 127 | SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ |
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| 128 | SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ |
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| 129 | SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ |
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| 130 | SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */ |
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| 131 | SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */ |
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| 132 | SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */ |
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| 133 | SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */ |
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| 134 | |||
| 135 | /* Touch events */ |
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| 136 | SDL_FINGERDOWN = 0x700, |
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| 137 | SDL_FINGERUP, |
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| 138 | SDL_FINGERMOTION, |
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| 139 | |||
| 140 | /* Gesture events */ |
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| 141 | SDL_DOLLARGESTURE = 0x800, |
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| 142 | SDL_DOLLARRECORD, |
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| 143 | SDL_MULTIGESTURE, |
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| 144 | |||
| 145 | /* Clipboard events */ |
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| 146 | SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard or primary selection changed */ |
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| 147 | |||
| 148 | /* Drag and drop events */ |
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| 149 | SDL_DROPFILE = 0x1000, /**< The system requests a file open */ |
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| 150 | SDL_DROPTEXT, /**< text/plain drag-and-drop event */ |
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| 151 | SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ |
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| 152 | SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ |
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| 153 | |||
| 154 | /* Audio hotplug events */ |
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| 155 | SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ |
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| 156 | SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ |
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| 157 | |||
| 158 | /* Sensor events */ |
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| 159 | SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ |
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| 160 | |||
| 161 | /* Render events */ |
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| 162 | SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ |
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| 163 | SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ |
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| 164 | |||
| 165 | /* Internal events */ |
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| 166 | SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ |
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| 167 | |||
| 168 | /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, |
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| 169 | * and should be allocated with SDL_RegisterEvents() |
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| 170 | */ |
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| 171 | SDL_USEREVENT = 0x8000, |
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| 172 | |||
| 173 | /** |
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| 174 | * This last event is only for bounding internal arrays |
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| 175 | */ |
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| 176 | SDL_LASTEVENT = 0xFFFF |
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| 177 | } SDL_EventType; |
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| 178 | |||
| 179 | /** |
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| 180 | * \brief Fields shared by every event |
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| 181 | */ |
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| 182 | typedef struct SDL_CommonEvent |
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| 183 | { |
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| 184 | Uint32 type; |
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| 185 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 186 | } SDL_CommonEvent; |
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| 187 | |||
| 188 | /** |
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| 189 | * \brief Display state change event data (event.display.*) |
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| 190 | */ |
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| 191 | typedef struct SDL_DisplayEvent |
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| 192 | { |
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| 193 | Uint32 type; /**< ::SDL_DISPLAYEVENT */ |
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| 194 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 195 | Uint32 display; /**< The associated display index */ |
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| 196 | Uint8 event; /**< ::SDL_DisplayEventID */ |
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| 197 | Uint8 padding1; |
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| 198 | Uint8 padding2; |
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| 199 | Uint8 padding3; |
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| 200 | Sint32 data1; /**< event dependent data */ |
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| 201 | } SDL_DisplayEvent; |
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| 202 | |||
| 203 | /** |
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| 204 | * \brief Window state change event data (event.window.*) |
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| 205 | */ |
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| 206 | typedef struct SDL_WindowEvent |
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| 207 | { |
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| 208 | Uint32 type; /**< ::SDL_WINDOWEVENT */ |
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| 209 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 210 | Uint32 windowID; /**< The associated window */ |
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| 211 | Uint8 event; /**< ::SDL_WindowEventID */ |
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| 212 | Uint8 padding1; |
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| 213 | Uint8 padding2; |
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| 214 | Uint8 padding3; |
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| 215 | Sint32 data1; /**< event dependent data */ |
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| 216 | Sint32 data2; /**< event dependent data */ |
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| 217 | } SDL_WindowEvent; |
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| 218 | |||
| 219 | /** |
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| 220 | * \brief Keyboard button event structure (event.key.*) |
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| 221 | */ |
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| 222 | typedef struct SDL_KeyboardEvent |
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| 223 | { |
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| 224 | Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
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| 225 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 226 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
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| 227 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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| 228 | Uint8 repeat; /**< Non-zero if this is a key repeat */ |
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| 229 | Uint8 padding2; |
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| 230 | Uint8 padding3; |
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| 231 | SDL_Keysym keysym; /**< The key that was pressed or released */ |
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| 232 | } SDL_KeyboardEvent; |
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| 233 | |||
| 234 | #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
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| 235 | /** |
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| 236 | * \brief Keyboard text editing event structure (event.edit.*) |
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| 237 | */ |
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| 238 | typedef struct SDL_TextEditingEvent |
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| 239 | { |
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| 240 | Uint32 type; /**< ::SDL_TEXTEDITING */ |
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| 241 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 242 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
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| 243 | char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
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| 244 | Sint32 start; /**< The start cursor of selected editing text */ |
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| 245 | Sint32 length; /**< The length of selected editing text */ |
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| 246 | } SDL_TextEditingEvent; |
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| 247 | |||
| 248 | /** |
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| 249 | * \brief Extended keyboard text editing event structure (event.editExt.*) when text would be |
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| 250 | * truncated if stored in the text buffer SDL_TextEditingEvent |
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| 251 | */ |
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| 252 | typedef struct SDL_TextEditingExtEvent |
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| 253 | { |
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| 254 | Uint32 type; /**< ::SDL_TEXTEDITING_EXT */ |
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| 255 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 256 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
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| 257 | char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */ |
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| 258 | Sint32 start; /**< The start cursor of selected editing text */ |
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| 259 | Sint32 length; /**< The length of selected editing text */ |
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| 260 | } SDL_TextEditingExtEvent; |
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| 261 | |||
| 262 | #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
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| 263 | /** |
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| 264 | * \brief Keyboard text input event structure (event.text.*) |
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| 265 | */ |
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| 266 | typedef struct SDL_TextInputEvent |
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| 267 | { |
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| 268 | Uint32 type; /**< ::SDL_TEXTINPUT */ |
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| 269 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 270 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
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| 271 | char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
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| 272 | } SDL_TextInputEvent; |
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| 273 | |||
| 274 | /** |
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| 275 | * \brief Mouse motion event structure (event.motion.*) |
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| 276 | */ |
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| 277 | typedef struct SDL_MouseMotionEvent |
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| 278 | { |
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| 279 | Uint32 type; /**< ::SDL_MOUSEMOTION */ |
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| 280 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 281 | Uint32 windowID; /**< The window with mouse focus, if any */ |
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| 282 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
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| 283 | Uint32 state; /**< The current button state */ |
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| 284 | Sint32 x; /**< X coordinate, relative to window */ |
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| 285 | Sint32 y; /**< Y coordinate, relative to window */ |
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| 286 | Sint32 xrel; /**< The relative motion in the X direction */ |
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| 287 | Sint32 yrel; /**< The relative motion in the Y direction */ |
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| 288 | } SDL_MouseMotionEvent; |
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| 289 | |||
| 290 | /** |
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| 291 | * \brief Mouse button event structure (event.button.*) |
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| 292 | */ |
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| 293 | typedef struct SDL_MouseButtonEvent |
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| 294 | { |
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| 295 | Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
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| 296 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 297 | Uint32 windowID; /**< The window with mouse focus, if any */ |
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| 298 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
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| 299 | Uint8 button; /**< The mouse button index */ |
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| 300 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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| 301 | Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ |
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| 302 | Uint8 padding1; |
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| 303 | Sint32 x; /**< X coordinate, relative to window */ |
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| 304 | Sint32 y; /**< Y coordinate, relative to window */ |
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| 305 | } SDL_MouseButtonEvent; |
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| 306 | |||
| 307 | /** |
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| 308 | * \brief Mouse wheel event structure (event.wheel.*) |
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| 309 | */ |
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| 310 | typedef struct SDL_MouseWheelEvent |
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| 311 | { |
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| 312 | Uint32 type; /**< ::SDL_MOUSEWHEEL */ |
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| 313 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 314 | Uint32 windowID; /**< The window with mouse focus, if any */ |
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| 315 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
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| 316 | Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ |
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| 317 | Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ |
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| 318 | Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ |
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| 319 | float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */ |
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| 320 | float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */ |
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| 321 | Sint32 mouseX; /**< X coordinate, relative to window (added in 2.26.0) */ |
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| 322 | Sint32 mouseY; /**< Y coordinate, relative to window (added in 2.26.0) */ |
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| 323 | } SDL_MouseWheelEvent; |
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| 324 | |||
| 325 | /** |
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| 326 | * \brief Joystick axis motion event structure (event.jaxis.*) |
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| 327 | */ |
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| 328 | typedef struct SDL_JoyAxisEvent |
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| 329 | { |
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| 330 | Uint32 type; /**< ::SDL_JOYAXISMOTION */ |
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| 331 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 332 | SDL_JoystickID which; /**< The joystick instance id */ |
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| 333 | Uint8 axis; /**< The joystick axis index */ |
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| 334 | Uint8 padding1; |
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| 335 | Uint8 padding2; |
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| 336 | Uint8 padding3; |
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| 337 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
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| 338 | Uint16 padding4; |
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| 339 | } SDL_JoyAxisEvent; |
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| 340 | |||
| 341 | /** |
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| 342 | * \brief Joystick trackball motion event structure (event.jball.*) |
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| 343 | */ |
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| 344 | typedef struct SDL_JoyBallEvent |
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| 345 | { |
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| 346 | Uint32 type; /**< ::SDL_JOYBALLMOTION */ |
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| 347 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 348 | SDL_JoystickID which; /**< The joystick instance id */ |
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| 349 | Uint8 ball; /**< The joystick trackball index */ |
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| 350 | Uint8 padding1; |
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| 351 | Uint8 padding2; |
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| 352 | Uint8 padding3; |
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| 353 | Sint16 xrel; /**< The relative motion in the X direction */ |
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| 354 | Sint16 yrel; /**< The relative motion in the Y direction */ |
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| 355 | } SDL_JoyBallEvent; |
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| 356 | |||
| 357 | /** |
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| 358 | * \brief Joystick hat position change event structure (event.jhat.*) |
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| 359 | */ |
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| 360 | typedef struct SDL_JoyHatEvent |
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| 361 | { |
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| 362 | Uint32 type; /**< ::SDL_JOYHATMOTION */ |
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| 363 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 364 | SDL_JoystickID which; /**< The joystick instance id */ |
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| 365 | Uint8 hat; /**< The joystick hat index */ |
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| 366 | Uint8 value; /**< The hat position value. |
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| 367 | * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
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| 368 | * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
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| 369 | * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
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| 370 | * |
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| 371 | * Note that zero means the POV is centered. |
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| 372 | */ |
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| 373 | Uint8 padding1; |
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| 374 | Uint8 padding2; |
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| 375 | } SDL_JoyHatEvent; |
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| 376 | |||
| 377 | /** |
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| 378 | * \brief Joystick button event structure (event.jbutton.*) |
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| 379 | */ |
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| 380 | typedef struct SDL_JoyButtonEvent |
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| 381 | { |
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| 382 | Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
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| 383 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 384 | SDL_JoystickID which; /**< The joystick instance id */ |
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| 385 | Uint8 button; /**< The joystick button index */ |
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| 386 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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| 387 | Uint8 padding1; |
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| 388 | Uint8 padding2; |
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| 389 | } SDL_JoyButtonEvent; |
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| 390 | |||
| 391 | /** |
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| 392 | * \brief Joystick device event structure (event.jdevice.*) |
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| 393 | */ |
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| 394 | typedef struct SDL_JoyDeviceEvent |
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| 395 | { |
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| 396 | Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ |
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| 397 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 398 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ |
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| 399 | } SDL_JoyDeviceEvent; |
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| 400 | |||
| 401 | /** |
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| 402 | * \brief Joysick battery level change event structure (event.jbattery.*) |
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| 403 | */ |
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| 404 | typedef struct SDL_JoyBatteryEvent |
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| 405 | { |
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| 406 | Uint32 type; /**< ::SDL_JOYBATTERYUPDATED */ |
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| 407 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 408 | SDL_JoystickID which; /**< The joystick instance id */ |
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| 409 | SDL_JoystickPowerLevel level; /**< The joystick battery level */ |
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| 410 | } SDL_JoyBatteryEvent; |
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| 411 | |||
| 412 | /** |
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| 413 | * \brief Game controller axis motion event structure (event.caxis.*) |
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| 414 | */ |
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| 415 | typedef struct SDL_ControllerAxisEvent |
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| 416 | { |
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| 417 | Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ |
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| 418 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 419 | SDL_JoystickID which; /**< The joystick instance id */ |
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| 420 | Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ |
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| 421 | Uint8 padding1; |
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| 422 | Uint8 padding2; |
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| 423 | Uint8 padding3; |
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| 424 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
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| 425 | Uint16 padding4; |
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| 426 | } SDL_ControllerAxisEvent; |
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| 427 | |||
| 428 | |||
| 429 | /** |
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| 430 | * \brief Game controller button event structure (event.cbutton.*) |
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| 431 | */ |
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| 432 | typedef struct SDL_ControllerButtonEvent |
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| 433 | { |
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| 434 | Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ |
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| 435 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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| 436 | SDL_JoystickID which; /**< The joystick instance id */ |
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| 437 | Uint8 button; /**< The controller button (SDL_GameControllerButton) */ |
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| 438 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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| 439 | Uint8 padding1; |
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| 440 | Uint8 padding2; |
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| 441 | } SDL_ControllerButtonEvent; |
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| 442 | |||
| 443 | |||
| 444 | /** |
||
| 445 | * \brief Controller device event structure (event.cdevice.*) |
||
| 446 | */ |
||
| 447 | typedef struct SDL_ControllerDeviceEvent |
||
| 448 | { |
||
| 449 | Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ |
||
| 450 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
| 451 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ |
||
| 452 | } SDL_ControllerDeviceEvent; |
||
| 453 | |||
| 454 | /** |
||
| 455 | * \brief Game controller touchpad event structure (event.ctouchpad.*) |
||
| 456 | */ |
||
| 457 | typedef struct SDL_ControllerTouchpadEvent |
||
| 458 | { |
||
| 459 | Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */ |
||
| 460 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
| 461 | SDL_JoystickID which; /**< The joystick instance id */ |
||
| 462 | Sint32 touchpad; /**< The index of the touchpad */ |
||
| 463 | Sint32 finger; /**< The index of the finger on the touchpad */ |
||
| 464 | float x; /**< Normalized in the range 0...1 with 0 being on the left */ |
||
| 465 | float y; /**< Normalized in the range 0...1 with 0 being at the top */ |
||
| 466 | float pressure; /**< Normalized in the range 0...1 */ |
||
| 467 | } SDL_ControllerTouchpadEvent; |
||
| 468 | |||
| 469 | /** |
||
| 470 | * \brief Game controller sensor event structure (event.csensor.*) |
||
| 471 | */ |
||
| 472 | typedef struct SDL_ControllerSensorEvent |
||
| 473 | { |
||
| 474 | Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */ |
||
| 475 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
| 476 | SDL_JoystickID which; /**< The joystick instance id */ |
||
| 477 | Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */ |
||
| 478 | float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ |
||
| 479 | Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */ |
||
| 480 | } SDL_ControllerSensorEvent; |
||
| 481 | |||
| 482 | /** |
||
| 483 | * \brief Audio device event structure (event.adevice.*) |
||
| 484 | */ |
||
| 485 | typedef struct SDL_AudioDeviceEvent |
||
| 486 | { |
||
| 487 | Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ |
||
| 488 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
| 489 | Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ |
||
| 490 | Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ |
||
| 491 | Uint8 padding1; |
||
| 492 | Uint8 padding2; |
||
| 493 | Uint8 padding3; |
||
| 494 | } SDL_AudioDeviceEvent; |
||
| 495 | |||
| 496 | |||
| 497 | /** |
||
| 498 | * \brief Touch finger event structure (event.tfinger.*) |
||
| 499 | */ |
||
| 500 | typedef struct SDL_TouchFingerEvent |
||
| 501 | { |
||
| 502 | Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ |
||
| 503 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
| 504 | SDL_TouchID touchId; /**< The touch device id */ |
||
| 505 | SDL_FingerID fingerId; |
||
| 506 | float x; /**< Normalized in the range 0...1 */ |
||
| 507 | float y; /**< Normalized in the range 0...1 */ |
||
| 508 | float dx; /**< Normalized in the range -1...1 */ |
||
| 509 | float dy; /**< Normalized in the range -1...1 */ |
||
| 510 | float pressure; /**< Normalized in the range 0...1 */ |
||
| 511 | Uint32 windowID; /**< The window underneath the finger, if any */ |
||
| 512 | } SDL_TouchFingerEvent; |
||
| 513 | |||
| 514 | |||
| 515 | /** |
||
| 516 | * \brief Multiple Finger Gesture Event (event.mgesture.*) |
||
| 517 | */ |
||
| 518 | typedef struct SDL_MultiGestureEvent |
||
| 519 | { |
||
| 520 | Uint32 type; /**< ::SDL_MULTIGESTURE */ |
||
| 521 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
| 522 | SDL_TouchID touchId; /**< The touch device id */ |
||
| 523 | float dTheta; |
||
| 524 | float dDist; |
||
| 525 | float x; |
||
| 526 | float y; |
||
| 527 | Uint16 numFingers; |
||
| 528 | Uint16 padding; |
||
| 529 | } SDL_MultiGestureEvent; |
||
| 530 | |||
| 531 | |||
| 532 | /** |
||
| 533 | * \brief Dollar Gesture Event (event.dgesture.*) |
||
| 534 | */ |
||
| 535 | typedef struct SDL_DollarGestureEvent |
||
| 536 | { |
||
| 537 | Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ |
||
| 538 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
| 539 | SDL_TouchID touchId; /**< The touch device id */ |
||
| 540 | SDL_GestureID gestureId; |
||
| 541 | Uint32 numFingers; |
||
| 542 | float error; |
||
| 543 | float x; /**< Normalized center of gesture */ |
||
| 544 | float y; /**< Normalized center of gesture */ |
||
| 545 | } SDL_DollarGestureEvent; |
||
| 546 | |||
| 547 | |||
| 548 | /** |
||
| 549 | * \brief An event used to request a file open by the system (event.drop.*) |
||
| 550 | * This event is enabled by default, you can disable it with SDL_EventState(). |
||
| 551 | * \note If this event is enabled, you must free the filename in the event. |
||
| 552 | */ |
||
| 553 | typedef struct SDL_DropEvent |
||
| 554 | { |
||
| 555 | Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ |
||
| 556 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
| 557 | char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ |
||
| 558 | Uint32 windowID; /**< The window that was dropped on, if any */ |
||
| 559 | } SDL_DropEvent; |
||
| 560 | |||
| 561 | |||
| 562 | /** |
||
| 563 | * \brief Sensor event structure (event.sensor.*) |
||
| 564 | */ |
||
| 565 | typedef struct SDL_SensorEvent |
||
| 566 | { |
||
| 567 | Uint32 type; /**< ::SDL_SENSORUPDATE */ |
||
| 568 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
| 569 | Sint32 which; /**< The instance ID of the sensor */ |
||
| 570 | float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ |
||
| 571 | Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */ |
||
| 572 | } SDL_SensorEvent; |
||
| 573 | |||
| 574 | /** |
||
| 575 | * \brief The "quit requested" event |
||
| 576 | */ |
||
| 577 | typedef struct SDL_QuitEvent |
||
| 578 | { |
||
| 579 | Uint32 type; /**< ::SDL_QUIT */ |
||
| 580 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
| 581 | } SDL_QuitEvent; |
||
| 582 | |||
| 583 | /** |
||
| 584 | * \brief OS Specific event |
||
| 585 | */ |
||
| 586 | typedef struct SDL_OSEvent |
||
| 587 | { |
||
| 588 | Uint32 type; /**< ::SDL_QUIT */ |
||
| 589 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
| 590 | } SDL_OSEvent; |
||
| 591 | |||
| 592 | /** |
||
| 593 | * \brief A user-defined event type (event.user.*) |
||
| 594 | */ |
||
| 595 | typedef struct SDL_UserEvent |
||
| 596 | { |
||
| 597 | Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ |
||
| 598 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
| 599 | Uint32 windowID; /**< The associated window if any */ |
||
| 600 | Sint32 code; /**< User defined event code */ |
||
| 601 | void *data1; /**< User defined data pointer */ |
||
| 602 | void *data2; /**< User defined data pointer */ |
||
| 603 | } SDL_UserEvent; |
||
| 604 | |||
| 605 | |||
| 606 | struct SDL_SysWMmsg; |
||
| 607 | typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
||
| 608 | |||
| 609 | /** |
||
| 610 | * \brief A video driver dependent system event (event.syswm.*) |
||
| 611 | * This event is disabled by default, you can enable it with SDL_EventState() |
||
| 612 | * |
||
| 613 | * \note If you want to use this event, you should include SDL_syswm.h. |
||
| 614 | */ |
||
| 615 | typedef struct SDL_SysWMEvent |
||
| 616 | { |
||
| 617 | Uint32 type; /**< ::SDL_SYSWMEVENT */ |
||
| 618 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
| 619 | SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
||
| 620 | } SDL_SysWMEvent; |
||
| 621 | |||
| 622 | /** |
||
| 623 | * \brief General event structure |
||
| 624 | */ |
||
| 625 | typedef union SDL_Event |
||
| 626 | { |
||
| 627 | Uint32 type; /**< Event type, shared with all events */ |
||
| 628 | SDL_CommonEvent common; /**< Common event data */ |
||
| 629 | SDL_DisplayEvent display; /**< Display event data */ |
||
| 630 | SDL_WindowEvent window; /**< Window event data */ |
||
| 631 | SDL_KeyboardEvent key; /**< Keyboard event data */ |
||
| 632 | SDL_TextEditingEvent edit; /**< Text editing event data */ |
||
| 633 | SDL_TextEditingExtEvent editExt; /**< Extended text editing event data */ |
||
| 634 | SDL_TextInputEvent text; /**< Text input event data */ |
||
| 635 | SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
||
| 636 | SDL_MouseButtonEvent button; /**< Mouse button event data */ |
||
| 637 | SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
||
| 638 | SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
||
| 639 | SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
||
| 640 | SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
||
| 641 | SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
||
| 642 | SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ |
||
| 643 | SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */ |
||
| 644 | SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ |
||
| 645 | SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ |
||
| 646 | SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ |
||
| 647 | SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */ |
||
| 648 | SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */ |
||
| 649 | SDL_AudioDeviceEvent adevice; /**< Audio device event data */ |
||
| 650 | SDL_SensorEvent sensor; /**< Sensor event data */ |
||
| 651 | SDL_QuitEvent quit; /**< Quit request event data */ |
||
| 652 | SDL_UserEvent user; /**< Custom event data */ |
||
| 653 | SDL_SysWMEvent syswm; /**< System dependent window event data */ |
||
| 654 | SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ |
||
| 655 | SDL_MultiGestureEvent mgesture; /**< Gesture event data */ |
||
| 656 | SDL_DollarGestureEvent dgesture; /**< Gesture event data */ |
||
| 657 | SDL_DropEvent drop; /**< Drag and drop event data */ |
||
| 658 | |||
| 659 | /* This is necessary for ABI compatibility between Visual C++ and GCC. |
||
| 660 | Visual C++ will respect the push pack pragma and use 52 bytes (size of |
||
| 661 | SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit |
||
| 662 | architectures) for this union, and GCC will use the alignment of the |
||
| 663 | largest datatype within the union, which is 8 bytes on 64-bit |
||
| 664 | architectures. |
||
| 665 | |||
| 666 | So... we'll add padding to force the size to be 56 bytes for both. |
||
| 667 | |||
| 668 | On architectures where pointers are 16 bytes, this needs rounding up to |
||
| 669 | the next multiple of 16, 64, and on architectures where pointers are |
||
| 670 | even larger the size of SDL_UserEvent will dominate as being 3 pointers. |
||
| 671 | */ |
||
| 672 | Uint8 padding[sizeof(void *) <= 8 ? 56 : sizeof(void *) == 16 ? 64 : 3 * sizeof(void *)]; |
||
| 673 | } SDL_Event; |
||
| 674 | |||
| 675 | /* Make sure we haven't broken binary compatibility */ |
||
| 676 | SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NULL)->padding)); |
||
| 677 | |||
| 678 | |||
| 679 | /* Function prototypes */ |
||
| 680 | |||
| 681 | /** |
||
| 682 | * Pump the event loop, gathering events from the input devices. |
||
| 683 | * |
||
| 684 | * This function updates the event queue and internal input device state. |
||
| 685 | * |
||
| 686 | * **WARNING**: This should only be run in the thread that initialized the |
||
| 687 | * video subsystem, and for extra safety, you should consider only doing those |
||
| 688 | * things on the main thread in any case. |
||
| 689 | * |
||
| 690 | * SDL_PumpEvents() gathers all the pending input information from devices and |
||
| 691 | * places it in the event queue. Without calls to SDL_PumpEvents() no events |
||
| 692 | * would ever be placed on the queue. Often the need for calls to |
||
| 693 | * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and |
||
| 694 | * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not |
||
| 695 | * polling or waiting for events (e.g. you are filtering them), then you must |
||
| 696 | * call SDL_PumpEvents() to force an event queue update. |
||
| 697 | * |
||
| 698 | * \since This function is available since SDL 2.0.0. |
||
| 699 | * |
||
| 700 | * \sa SDL_PollEvent |
||
| 701 | * \sa SDL_WaitEvent |
||
| 702 | */ |
||
| 703 | extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
||
| 704 | |||
| 705 | /* @{ */ |
||
| 706 | typedef enum |
||
| 707 | { |
||
| 708 | SDL_ADDEVENT, |
||
| 709 | SDL_PEEKEVENT, |
||
| 710 | SDL_GETEVENT |
||
| 711 | } SDL_eventaction; |
||
| 712 | |||
| 713 | /** |
||
| 714 | * Check the event queue for messages and optionally return them. |
||
| 715 | * |
||
| 716 | * `action` may be any of the following: |
||
| 717 | * |
||
| 718 | * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the |
||
| 719 | * event queue. |
||
| 720 | * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, |
||
| 721 | * within the specified minimum and maximum type, will be returned to the |
||
| 722 | * caller and will _not_ be removed from the queue. |
||
| 723 | * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, |
||
| 724 | * within the specified minimum and maximum type, will be returned to the |
||
| 725 | * caller and will be removed from the queue. |
||
| 726 | * |
||
| 727 | * You may have to call SDL_PumpEvents() before calling this function. |
||
| 728 | * Otherwise, the events may not be ready to be filtered when you call |
||
| 729 | * SDL_PeepEvents(). |
||
| 730 | * |
||
| 731 | * This function is thread-safe. |
||
| 732 | * |
||
| 733 | * \param events destination buffer for the retrieved events |
||
| 734 | * \param numevents if action is SDL_ADDEVENT, the number of events to add |
||
| 735 | * back to the event queue; if action is SDL_PEEKEVENT or |
||
| 736 | * SDL_GETEVENT, the maximum number of events to retrieve |
||
| 737 | * \param action action to take; see [[#action|Remarks]] for details |
||
| 738 | * \param minType minimum value of the event type to be considered; |
||
| 739 | * SDL_FIRSTEVENT is a safe choice |
||
| 740 | * \param maxType maximum value of the event type to be considered; |
||
| 741 | * SDL_LASTEVENT is a safe choice |
||
| 742 | * \returns the number of events actually stored or a negative error code on |
||
| 743 | * failure; call SDL_GetError() for more information. |
||
| 744 | * |
||
| 745 | * \since This function is available since SDL 2.0.0. |
||
| 746 | * |
||
| 747 | * \sa SDL_PollEvent |
||
| 748 | * \sa SDL_PumpEvents |
||
| 749 | * \sa SDL_PushEvent |
||
| 750 | */ |
||
| 751 | extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
||
| 752 | SDL_eventaction action, |
||
| 753 | Uint32 minType, Uint32 maxType); |
||
| 754 | /* @} */ |
||
| 755 | |||
| 756 | /** |
||
| 757 | * Check for the existence of a certain event type in the event queue. |
||
| 758 | * |
||
| 759 | * If you need to check for a range of event types, use SDL_HasEvents() |
||
| 760 | * instead. |
||
| 761 | * |
||
| 762 | * \param type the type of event to be queried; see SDL_EventType for details |
||
| 763 | * \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if |
||
| 764 | * events matching `type` are not present. |
||
| 765 | * |
||
| 766 | * \since This function is available since SDL 2.0.0. |
||
| 767 | * |
||
| 768 | * \sa SDL_HasEvents |
||
| 769 | */ |
||
| 770 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); |
||
| 771 | |||
| 772 | |||
| 773 | /** |
||
| 774 | * Check for the existence of certain event types in the event queue. |
||
| 775 | * |
||
| 776 | * If you need to check for a single event type, use SDL_HasEvent() instead. |
||
| 777 | * |
||
| 778 | * \param minType the low end of event type to be queried, inclusive; see |
||
| 779 | * SDL_EventType for details |
||
| 780 | * \param maxType the high end of event type to be queried, inclusive; see |
||
| 781 | * SDL_EventType for details |
||
| 782 | * \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are |
||
| 783 | * present, or SDL_FALSE if not. |
||
| 784 | * |
||
| 785 | * \since This function is available since SDL 2.0.0. |
||
| 786 | * |
||
| 787 | * \sa SDL_HasEvents |
||
| 788 | */ |
||
| 789 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); |
||
| 790 | |||
| 791 | /** |
||
| 792 | * Clear events of a specific type from the event queue. |
||
| 793 | * |
||
| 794 | * This will unconditionally remove any events from the queue that match |
||
| 795 | * `type`. If you need to remove a range of event types, use SDL_FlushEvents() |
||
| 796 | * instead. |
||
| 797 | * |
||
| 798 | * It's also normal to just ignore events you don't care about in your event |
||
| 799 | * loop without calling this function. |
||
| 800 | * |
||
| 801 | * This function only affects currently queued events. If you want to make |
||
| 802 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() |
||
| 803 | * on the main thread immediately before the flush call. |
||
| 804 | * |
||
| 805 | * \param type the type of event to be cleared; see SDL_EventType for details |
||
| 806 | * |
||
| 807 | * \since This function is available since SDL 2.0.0. |
||
| 808 | * |
||
| 809 | * \sa SDL_FlushEvents |
||
| 810 | */ |
||
| 811 | extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); |
||
| 812 | |||
| 813 | /** |
||
| 814 | * Clear events of a range of types from the event queue. |
||
| 815 | * |
||
| 816 | * This will unconditionally remove any events from the queue that are in the |
||
| 817 | * range of `minType` to `maxType`, inclusive. If you need to remove a single |
||
| 818 | * event type, use SDL_FlushEvent() instead. |
||
| 819 | * |
||
| 820 | * It's also normal to just ignore events you don't care about in your event |
||
| 821 | * loop without calling this function. |
||
| 822 | * |
||
| 823 | * This function only affects currently queued events. If you want to make |
||
| 824 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() |
||
| 825 | * on the main thread immediately before the flush call. |
||
| 826 | * |
||
| 827 | * \param minType the low end of event type to be cleared, inclusive; see |
||
| 828 | * SDL_EventType for details |
||
| 829 | * \param maxType the high end of event type to be cleared, inclusive; see |
||
| 830 | * SDL_EventType for details |
||
| 831 | * |
||
| 832 | * \since This function is available since SDL 2.0.0. |
||
| 833 | * |
||
| 834 | * \sa SDL_FlushEvent |
||
| 835 | */ |
||
| 836 | extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); |
||
| 837 | |||
| 838 | /** |
||
| 839 | * Poll for currently pending events. |
||
| 840 | * |
||
| 841 | * If `event` is not NULL, the next event is removed from the queue and stored |
||
| 842 | * in the SDL_Event structure pointed to by `event`. The 1 returned refers to |
||
| 843 | * this event, immediately stored in the SDL Event structure -- not an event |
||
| 844 | * to follow. |
||
| 845 | * |
||
| 846 | * If `event` is NULL, it simply returns 1 if there is an event in the queue, |
||
| 847 | * but will not remove it from the queue. |
||
| 848 | * |
||
| 849 | * As this function may implicitly call SDL_PumpEvents(), you can only call |
||
| 850 | * this function in the thread that set the video mode. |
||
| 851 | * |
||
| 852 | * SDL_PollEvent() is the favored way of receiving system events since it can |
||
| 853 | * be done from the main loop and does not suspend the main loop while waiting |
||
| 854 | * on an event to be posted. |
||
| 855 | * |
||
| 856 | * The common practice is to fully process the event queue once every frame, |
||
| 857 | * usually as a first step before updating the game's state: |
||
| 858 | * |
||
| 859 | * ```c |
||
| 860 | * while (game_is_still_running) { |
||
| 861 | * SDL_Event event; |
||
| 862 | * while (SDL_PollEvent(&event)) { // poll until all events are handled! |
||
| 863 | * // decide what to do with this event. |
||
| 864 | * } |
||
| 865 | * |
||
| 866 | * // update game state, draw the current frame |
||
| 867 | * } |
||
| 868 | * ``` |
||
| 869 | * |
||
| 870 | * \param event the SDL_Event structure to be filled with the next event from |
||
| 871 | * the queue, or NULL |
||
| 872 | * \returns 1 if there is a pending event or 0 if there are none available. |
||
| 873 | * |
||
| 874 | * \since This function is available since SDL 2.0.0. |
||
| 875 | * |
||
| 876 | * \sa SDL_GetEventFilter |
||
| 877 | * \sa SDL_PeepEvents |
||
| 878 | * \sa SDL_PushEvent |
||
| 879 | * \sa SDL_SetEventFilter |
||
| 880 | * \sa SDL_WaitEvent |
||
| 881 | * \sa SDL_WaitEventTimeout |
||
| 882 | */ |
||
| 883 | extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
||
| 884 | |||
| 885 | /** |
||
| 886 | * Wait indefinitely for the next available event. |
||
| 887 | * |
||
| 888 | * If `event` is not NULL, the next event is removed from the queue and stored |
||
| 889 | * in the SDL_Event structure pointed to by `event`. |
||
| 890 | * |
||
| 891 | * As this function may implicitly call SDL_PumpEvents(), you can only call |
||
| 892 | * this function in the thread that initialized the video subsystem. |
||
| 893 | * |
||
| 894 | * \param event the SDL_Event structure to be filled in with the next event |
||
| 895 | * from the queue, or NULL |
||
| 896 | * \returns 1 on success or 0 if there was an error while waiting for events; |
||
| 897 | * call SDL_GetError() for more information. |
||
| 898 | * |
||
| 899 | * \since This function is available since SDL 2.0.0. |
||
| 900 | * |
||
| 901 | * \sa SDL_PollEvent |
||
| 902 | * \sa SDL_PumpEvents |
||
| 903 | * \sa SDL_WaitEventTimeout |
||
| 904 | */ |
||
| 905 | extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
||
| 906 | |||
| 907 | /** |
||
| 908 | * Wait until the specified timeout (in milliseconds) for the next available |
||
| 909 | * event. |
||
| 910 | * |
||
| 911 | * If `event` is not NULL, the next event is removed from the queue and stored |
||
| 912 | * in the SDL_Event structure pointed to by `event`. |
||
| 913 | * |
||
| 914 | * As this function may implicitly call SDL_PumpEvents(), you can only call |
||
| 915 | * this function in the thread that initialized the video subsystem. |
||
| 916 | * |
||
| 917 | * \param event the SDL_Event structure to be filled in with the next event |
||
| 918 | * from the queue, or NULL |
||
| 919 | * \param timeout the maximum number of milliseconds to wait for the next |
||
| 920 | * available event |
||
| 921 | * \returns 1 on success or 0 if there was an error while waiting for events; |
||
| 922 | * call SDL_GetError() for more information. This also returns 0 if |
||
| 923 | * the timeout elapsed without an event arriving. |
||
| 924 | * |
||
| 925 | * \since This function is available since SDL 2.0.0. |
||
| 926 | * |
||
| 927 | * \sa SDL_PollEvent |
||
| 928 | * \sa SDL_PumpEvents |
||
| 929 | * \sa SDL_WaitEvent |
||
| 930 | */ |
||
| 931 | extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, |
||
| 932 | int timeout); |
||
| 933 | |||
| 934 | /** |
||
| 935 | * Add an event to the event queue. |
||
| 936 | * |
||
| 937 | * The event queue can actually be used as a two way communication channel. |
||
| 938 | * Not only can events be read from the queue, but the user can also push |
||
| 939 | * their own events onto it. `event` is a pointer to the event structure you |
||
| 940 | * wish to push onto the queue. The event is copied into the queue, and the |
||
| 941 | * caller may dispose of the memory pointed to after SDL_PushEvent() returns. |
||
| 942 | * |
||
| 943 | * Note: Pushing device input events onto the queue doesn't modify the state |
||
| 944 | * of the device within SDL. |
||
| 945 | * |
||
| 946 | * This function is thread-safe, and can be called from other threads safely. |
||
| 947 | * |
||
| 948 | * Note: Events pushed onto the queue with SDL_PushEvent() get passed through |
||
| 949 | * the event filter but events added with SDL_PeepEvents() do not. |
||
| 950 | * |
||
| 951 | * For pushing application-specific events, please use SDL_RegisterEvents() to |
||
| 952 | * get an event type that does not conflict with other code that also wants |
||
| 953 | * its own custom event types. |
||
| 954 | * |
||
| 955 | * \param event the SDL_Event to be added to the queue |
||
| 956 | * \returns 1 on success, 0 if the event was filtered, or a negative error |
||
| 957 | * code on failure; call SDL_GetError() for more information. A |
||
| 958 | * common reason for error is the event queue being full. |
||
| 959 | * |
||
| 960 | * \since This function is available since SDL 2.0.0. |
||
| 961 | * |
||
| 962 | * \sa SDL_PeepEvents |
||
| 963 | * \sa SDL_PollEvent |
||
| 964 | * \sa SDL_RegisterEvents |
||
| 965 | */ |
||
| 966 | extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
||
| 967 | |||
| 968 | /** |
||
| 969 | * A function pointer used for callbacks that watch the event queue. |
||
| 970 | * |
||
| 971 | * \param userdata what was passed as `userdata` to SDL_SetEventFilter() |
||
| 972 | * or SDL_AddEventWatch, etc |
||
| 973 | * \param event the event that triggered the callback |
||
| 974 | * \returns 1 to permit event to be added to the queue, and 0 to disallow |
||
| 975 | * it. When used with SDL_AddEventWatch, the return value is ignored. |
||
| 976 | * |
||
| 977 | * \sa SDL_SetEventFilter |
||
| 978 | * \sa SDL_AddEventWatch |
||
| 979 | */ |
||
| 980 | typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
||
| 981 | |||
| 982 | /** |
||
| 983 | * Set up a filter to process all events before they change internal state and |
||
| 984 | * are posted to the internal event queue. |
||
| 985 | * |
||
| 986 | * If the filter function returns 1 when called, then the event will be added |
||
| 987 | * to the internal queue. If it returns 0, then the event will be dropped from |
||
| 988 | * the queue, but the internal state will still be updated. This allows |
||
| 989 | * selective filtering of dynamically arriving events. |
||
| 990 | * |
||
| 991 | * **WARNING**: Be very careful of what you do in the event filter function, |
||
| 992 | * as it may run in a different thread! |
||
| 993 | * |
||
| 994 | * On platforms that support it, if the quit event is generated by an |
||
| 995 | * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the |
||
| 996 | * application at the next event poll. |
||
| 997 | * |
||
| 998 | * There is one caveat when dealing with the ::SDL_QuitEvent event type. The |
||
| 999 | * event filter is only called when the window manager desires to close the |
||
| 1000 | * application window. If the event filter returns 1, then the window will be |
||
| 1001 | * closed, otherwise the window will remain open if possible. |
||
| 1002 | * |
||
| 1003 | * Note: Disabled events never make it to the event filter function; see |
||
| 1004 | * SDL_EventState(). |
||
| 1005 | * |
||
| 1006 | * Note: If you just want to inspect events without filtering, you should use |
||
| 1007 | * SDL_AddEventWatch() instead. |
||
| 1008 | * |
||
| 1009 | * Note: Events pushed onto the queue with SDL_PushEvent() get passed through |
||
| 1010 | * the event filter, but events pushed onto the queue with SDL_PeepEvents() do |
||
| 1011 | * not. |
||
| 1012 | * |
||
| 1013 | * \param filter An SDL_EventFilter function to call when an event happens |
||
| 1014 | * \param userdata a pointer that is passed to `filter` |
||
| 1015 | * |
||
| 1016 | * \since This function is available since SDL 2.0.0. |
||
| 1017 | * |
||
| 1018 | * \sa SDL_AddEventWatch |
||
| 1019 | * \sa SDL_EventState |
||
| 1020 | * \sa SDL_GetEventFilter |
||
| 1021 | * \sa SDL_PeepEvents |
||
| 1022 | * \sa SDL_PushEvent |
||
| 1023 | */ |
||
| 1024 | extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
||
| 1025 | void *userdata); |
||
| 1026 | |||
| 1027 | /** |
||
| 1028 | * Query the current event filter. |
||
| 1029 | * |
||
| 1030 | * This function can be used to "chain" filters, by saving the existing filter |
||
| 1031 | * before replacing it with a function that will call that saved filter. |
||
| 1032 | * |
||
| 1033 | * \param filter the current callback function will be stored here |
||
| 1034 | * \param userdata the pointer that is passed to the current event filter will |
||
| 1035 | * be stored here |
||
| 1036 | * \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set. |
||
| 1037 | * |
||
| 1038 | * \since This function is available since SDL 2.0.0. |
||
| 1039 | * |
||
| 1040 | * \sa SDL_SetEventFilter |
||
| 1041 | */ |
||
| 1042 | extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
||
| 1043 | void **userdata); |
||
| 1044 | |||
| 1045 | /** |
||
| 1046 | * Add a callback to be triggered when an event is added to the event queue. |
||
| 1047 | * |
||
| 1048 | * `filter` will be called when an event happens, and its return value is |
||
| 1049 | * ignored. |
||
| 1050 | * |
||
| 1051 | * **WARNING**: Be very careful of what you do in the event filter function, |
||
| 1052 | * as it may run in a different thread! |
||
| 1053 | * |
||
| 1054 | * If the quit event is generated by a signal (e.g. SIGINT), it will bypass |
||
| 1055 | * the internal queue and be delivered to the watch callback immediately, and |
||
| 1056 | * arrive at the next event poll. |
||
| 1057 | * |
||
| 1058 | * Note: the callback is called for events posted by the user through |
||
| 1059 | * SDL_PushEvent(), but not for disabled events, nor for events by a filter |
||
| 1060 | * callback set with SDL_SetEventFilter(), nor for events posted by the user |
||
| 1061 | * through SDL_PeepEvents(). |
||
| 1062 | * |
||
| 1063 | * \param filter an SDL_EventFilter function to call when an event happens. |
||
| 1064 | * \param userdata a pointer that is passed to `filter` |
||
| 1065 | * |
||
| 1066 | * \since This function is available since SDL 2.0.0. |
||
| 1067 | * |
||
| 1068 | * \sa SDL_DelEventWatch |
||
| 1069 | * \sa SDL_SetEventFilter |
||
| 1070 | */ |
||
| 1071 | extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, |
||
| 1072 | void *userdata); |
||
| 1073 | |||
| 1074 | /** |
||
| 1075 | * Remove an event watch callback added with SDL_AddEventWatch(). |
||
| 1076 | * |
||
| 1077 | * This function takes the same input as SDL_AddEventWatch() to identify and |
||
| 1078 | * delete the corresponding callback. |
||
| 1079 | * |
||
| 1080 | * \param filter the function originally passed to SDL_AddEventWatch() |
||
| 1081 | * \param userdata the pointer originally passed to SDL_AddEventWatch() |
||
| 1082 | * |
||
| 1083 | * \since This function is available since SDL 2.0.0. |
||
| 1084 | * |
||
| 1085 | * \sa SDL_AddEventWatch |
||
| 1086 | */ |
||
| 1087 | extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, |
||
| 1088 | void *userdata); |
||
| 1089 | |||
| 1090 | /** |
||
| 1091 | * Run a specific filter function on the current event queue, removing any |
||
| 1092 | * events for which the filter returns 0. |
||
| 1093 | * |
||
| 1094 | * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), |
||
| 1095 | * this function does not change the filter permanently, it only uses the |
||
| 1096 | * supplied filter until this function returns. |
||
| 1097 | * |
||
| 1098 | * \param filter the SDL_EventFilter function to call when an event happens |
||
| 1099 | * \param userdata a pointer that is passed to `filter` |
||
| 1100 | * |
||
| 1101 | * \since This function is available since SDL 2.0.0. |
||
| 1102 | * |
||
| 1103 | * \sa SDL_GetEventFilter |
||
| 1104 | * \sa SDL_SetEventFilter |
||
| 1105 | */ |
||
| 1106 | extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
||
| 1107 | void *userdata); |
||
| 1108 | |||
| 1109 | /* @{ */ |
||
| 1110 | #define SDL_QUERY -1 |
||
| 1111 | #define SDL_IGNORE 0 |
||
| 1112 | #define SDL_DISABLE 0 |
||
| 1113 | #define SDL_ENABLE 1 |
||
| 1114 | |||
| 1115 | /** |
||
| 1116 | * Set the state of processing events by type. |
||
| 1117 | * |
||
| 1118 | * `state` may be any of the following: |
||
| 1119 | * |
||
| 1120 | * - `SDL_QUERY`: returns the current processing state of the specified event |
||
| 1121 | * - `SDL_IGNORE` (aka `SDL_DISABLE`): the event will automatically be dropped |
||
| 1122 | * from the event queue and will not be filtered |
||
| 1123 | * - `SDL_ENABLE`: the event will be processed normally |
||
| 1124 | * |
||
| 1125 | * \param type the type of event; see SDL_EventType for details |
||
| 1126 | * \param state how to process the event |
||
| 1127 | * \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state |
||
| 1128 | * of the event before this function makes any changes to it. |
||
| 1129 | * |
||
| 1130 | * \since This function is available since SDL 2.0.0. |
||
| 1131 | * |
||
| 1132 | * \sa SDL_GetEventState |
||
| 1133 | */ |
||
| 1134 | extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); |
||
| 1135 | /* @} */ |
||
| 1136 | #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) |
||
| 1137 | |||
| 1138 | /** |
||
| 1139 | * Allocate a set of user-defined events, and return the beginning event |
||
| 1140 | * number for that set of events. |
||
| 1141 | * |
||
| 1142 | * Calling this function with `numevents` <= 0 is an error and will return |
||
| 1143 | * (Uint32)-1. |
||
| 1144 | * |
||
| 1145 | * Note, (Uint32)-1 means the maximum unsigned 32-bit integer value (or |
||
| 1146 | * 0xFFFFFFFF), but is clearer to write. |
||
| 1147 | * |
||
| 1148 | * \param numevents the number of events to be allocated |
||
| 1149 | * \returns the beginning event number, or (Uint32)-1 if there are not enough |
||
| 1150 | * user-defined events left. |
||
| 1151 | * |
||
| 1152 | * \since This function is available since SDL 2.0.0. |
||
| 1153 | * |
||
| 1154 | * \sa SDL_PushEvent |
||
| 1155 | */ |
||
| 1156 | extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); |
||
| 1157 | |||
| 1158 | /* Ends C function definitions when using C++ */ |
||
| 1159 | #ifdef __cplusplus |
||
| 1160 | } |
||
| 1161 | #endif |
||
| 1162 | #include "close_code.h" |
||
| 1163 | |||
| 1164 | #endif /* SDL_events_h_ */ |
||
| 1165 | |||
| 1166 | /* vi: set ts=4 sw=4 expandtab: */ |