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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 9 | pmbaty | 1 | /* | 
| 2 |   Simple DirectMedia Layer | ||
| 3 |   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 |   This software is provided 'as-is', without any express or implied | ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | ||
| 7 |   arising from the use of this software. | ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | ||
| 10 |   including commercial applications, and to alter it and redistribute it | ||
| 11 |   freely, subject to the following restrictions: | ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | ||
| 14 |      claim that you wrote the original software. If you use this software | ||
| 15 |      in a product, an acknowledgment in the product documentation would be | ||
| 16 |      appreciated but is not required. | ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 |      misrepresented as being the original software. | ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 |  *  \file SDL_blendmode.h | ||
| 24 |  * | ||
| 25 |  *  Header file declaring the SDL_BlendMode enumeration | ||
| 26 |  */ | ||
| 27 | |||
| 28 | #ifndef SDL_blendmode_h_ | ||
| 29 | #define SDL_blendmode_h_ | ||
| 30 | |||
| 31 | #include "begin_code.h" | ||
| 32 | /* Set up for C function definitions, even when using C++ */ | ||
| 33 | #ifdef __cplusplus | ||
| 34 | extern "C" { | ||
| 35 | #endif | ||
| 36 | |||
| 37 | /** | ||
| 38 |  *  \brief The blend mode used in SDL_RenderCopy() and drawing operations. | ||
| 39 |  */ | ||
| 40 | typedef enum | ||
| 41 | { | ||
| 42 | SDL_BLENDMODE_NONE = 0x00000000, /**< no blending | ||
| 43 |                                               dstRGBA = srcRGBA */ | ||
| 44 | SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending | ||
| 45 |                                               dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) | ||
| 46 |                                               dstA = srcA + (dstA * (1-srcA)) */ | ||
| 47 | SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending | ||
| 48 |                                               dstRGB = (srcRGB * srcA) + dstRGB | ||
| 49 |                                               dstA = dstA */ | ||
| 50 | SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate | ||
| 51 |                                               dstRGB = srcRGB * dstRGB | ||
| 52 |                                               dstA = dstA */ | ||
| 53 | SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply | ||
| 54 |                                               dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) | ||
| 55 |                                               dstA = dstA */ | ||
| 56 | SDL_BLENDMODE_INVALID = 0x7FFFFFFF | ||
| 57 | |||
| 58 |     /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ | ||
| 59 | |||
| 60 | } SDL_BlendMode; | ||
| 61 | |||
| 62 | /** | ||
| 63 |  *  \brief The blend operation used when combining source and destination pixel components | ||
| 64 |  */ | ||
| 65 | typedef enum | ||
| 66 | { | ||
| 67 | SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ | ||
| 68 | SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ | ||
| 69 | SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ | ||
| 70 | SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */ | ||
| 71 | SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */ | ||
| 72 | } SDL_BlendOperation; | ||
| 73 | |||
| 74 | /** | ||
| 75 |  *  \brief The normalized factor used to multiply pixel components | ||
| 76 |  */ | ||
| 77 | typedef enum | ||
| 78 | { | ||
| 79 | SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ | ||
| 80 | SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ | ||
| 81 | SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ | ||
| 82 | SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ | ||
| 83 | SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ | ||
| 84 | SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ | ||
| 85 | SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ | ||
| 86 | SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ | ||
| 87 | SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ | ||
| 88 | SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ | ||
| 89 | } SDL_BlendFactor; | ||
| 90 | |||
| 91 | /** | ||
| 92 |  * Compose a custom blend mode for renderers. | ||
| 93 |  * | ||
| 94 |  * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept | ||
| 95 |  * the SDL_BlendMode returned by this function if the renderer supports it. | ||
| 96 |  * | ||
| 97 |  * A blend mode controls how the pixels from a drawing operation (source) get | ||
| 98 |  * combined with the pixels from the render target (destination). First, the | ||
| 99 |  * components of the source and destination pixels get multiplied with their | ||
| 100 |  * blend factors. Then, the blend operation takes the two products and | ||
| 101 |  * calculates the result that will get stored in the render target. | ||
| 102 |  * | ||
| 103 |  * Expressed in pseudocode, it would look like this: | ||
| 104 |  * | ||
| 105 |  * ```c | ||
| 106 |  * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); | ||
| 107 |  * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); | ||
| 108 |  * ``` | ||
| 109 |  * | ||
| 110 |  * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, | ||
| 111 |  * dst)` can return one of the following: | ||
| 112 |  * | ||
| 113 |  * - `src + dst` | ||
| 114 |  * - `src - dst` | ||
| 115 |  * - `dst - src` | ||
| 116 |  * - `min(src, dst)` | ||
| 117 |  * - `max(src, dst)` | ||
| 118 |  * | ||
| 119 |  * The red, green, and blue components are always multiplied with the first, | ||
| 120 |  * second, and third components of the SDL_BlendFactor, respectively. The | ||
| 121 |  * fourth component is not used. | ||
| 122 |  * | ||
| 123 |  * The alpha component is always multiplied with the fourth component of the | ||
| 124 |  * SDL_BlendFactor. The other components are not used in the alpha | ||
| 125 |  * calculation. | ||
| 126 |  * | ||
| 127 |  * Support for these blend modes varies for each renderer. To check if a | ||
| 128 |  * specific SDL_BlendMode is supported, create a renderer and pass it to | ||
| 129 |  * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will | ||
| 130 |  * return with an error if the blend mode is not supported. | ||
| 131 |  * | ||
| 132 |  * This list describes the support of custom blend modes for each renderer in | ||
| 133 |  * SDL 2.0.6. All renderers support the four blend modes listed in the | ||
| 134 |  * SDL_BlendMode enumeration. | ||
| 135 |  * | ||
| 136 |  * - **direct3d**: Supports all operations with all factors. However, some | ||
| 137 |  *   factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and | ||
| 138 |  *   `SDL_BLENDOPERATION_MAXIMUM`. | ||
| 139 |  * - **direct3d11**: Same as Direct3D 9. | ||
| 140 |  * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all | ||
| 141 |  *   factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL | ||
| 142 |  *   2.0.6. | ||
| 143 |  * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all | ||
| 144 |  *   factors. Color and alpha factors need to be the same. OpenGL ES 1 | ||
| 145 |  *   implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT` | ||
| 146 |  *   and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha | ||
| 147 |  *   operations being different from each other. May support color and alpha | ||
| 148 |  *   factors being different from each other. | ||
| 149 |  * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, | ||
| 150 |  *   `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` | ||
| 151 |  *   operations with all factors. | ||
| 152 |  * - **psp**: No custom blend mode support. | ||
| 153 |  * - **software**: No custom blend mode support. | ||
| 154 |  * | ||
| 155 |  * Some renderers do not provide an alpha component for the default render | ||
| 156 |  * target. The `SDL_BLENDFACTOR_DST_ALPHA` and | ||
| 157 |  * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this | ||
| 158 |  * case. | ||
| 159 |  * | ||
| 160 |  * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and | ||
| 161 |  *                       blue components of the source pixels | ||
| 162 |  * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and | ||
| 163 |  *                       blue components of the destination pixels | ||
| 164 |  * \param colorOperation the SDL_BlendOperation used to combine the red, | ||
| 165 |  *                       green, and blue components of the source and | ||
| 166 |  *                       destination pixels | ||
| 167 |  * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of | ||
| 168 |  *                       the source pixels | ||
| 169 |  * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of | ||
| 170 |  *                       the destination pixels | ||
| 171 |  * \param alphaOperation the SDL_BlendOperation used to combine the alpha | ||
| 172 |  *                       component of the source and destination pixels | ||
| 173 |  * \returns an SDL_BlendMode that represents the chosen factors and | ||
| 174 |  *          operations. | ||
| 175 |  * | ||
| 176 |  * \since This function is available since SDL 2.0.6. | ||
| 177 |  * | ||
| 178 |  * \sa SDL_SetRenderDrawBlendMode | ||
| 179 |  * \sa SDL_GetRenderDrawBlendMode | ||
| 180 |  * \sa SDL_SetTextureBlendMode | ||
| 181 |  * \sa SDL_GetTextureBlendMode | ||
| 182 |  */ | ||
| 183 | extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, | ||
| 184 | SDL_BlendFactor dstColorFactor, | ||
| 185 | SDL_BlendOperation colorOperation, | ||
| 186 | SDL_BlendFactor srcAlphaFactor, | ||
| 187 | SDL_BlendFactor dstAlphaFactor, | ||
| 188 | SDL_BlendOperation alphaOperation); | ||
| 189 | |||
| 190 | /* Ends C function definitions when using C++ */ | ||
| 191 | #ifdef __cplusplus | ||
| 192 | } | ||
| 193 | #endif | ||
| 194 | #include "close_code.h" | ||
| 195 | |||
| 196 | #endif /* SDL_blendmode_h_ */ | ||
| 197 | |||
| 198 | /* vi: set ts=4 sw=4 expandtab: */ |