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9 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /* !!! FIXME: several functions in here need Doxygen comments. */ |
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23 | |||
24 | /** |
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25 | * \file SDL_audio.h |
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26 | * |
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27 | * Access to the raw audio mixing buffer for the SDL library. |
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28 | */ |
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29 | |||
30 | #ifndef SDL_audio_h_ |
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31 | #define SDL_audio_h_ |
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32 | |||
33 | #include "SDL_stdinc.h" |
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34 | #include "SDL_error.h" |
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35 | #include "SDL_endian.h" |
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36 | #include "SDL_mutex.h" |
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37 | #include "SDL_thread.h" |
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38 | #include "SDL_rwops.h" |
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39 | |||
40 | #include "begin_code.h" |
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41 | /* Set up for C function definitions, even when using C++ */ |
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42 | #ifdef __cplusplus |
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43 | extern "C" { |
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44 | #endif |
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45 | |||
46 | /** |
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47 | * \brief Audio format flags. |
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48 | * |
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49 | * These are what the 16 bits in SDL_AudioFormat currently mean... |
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50 | * (Unspecified bits are always zero). |
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51 | * |
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52 | * \verbatim |
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53 | ++-----------------------sample is signed if set |
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54 | || |
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55 | || ++-----------sample is bigendian if set |
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56 | || || |
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57 | || || ++---sample is float if set |
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58 | || || || |
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59 | || || || +---sample bit size---+ |
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60 | || || || | | |
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61 | 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 |
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62 | \endverbatim |
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63 | * |
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64 | * There are macros in SDL 2.0 and later to query these bits. |
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65 | */ |
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66 | typedef Uint16 SDL_AudioFormat; |
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67 | |||
68 | /** |
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69 | * \name Audio flags |
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70 | */ |
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71 | /* @{ */ |
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72 | |||
73 | #define SDL_AUDIO_MASK_BITSIZE (0xFF) |
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74 | #define SDL_AUDIO_MASK_DATATYPE (1<<8) |
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75 | #define SDL_AUDIO_MASK_ENDIAN (1<<12) |
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76 | #define SDL_AUDIO_MASK_SIGNED (1<<15) |
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77 | #define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) |
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78 | #define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) |
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79 | #define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) |
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80 | #define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) |
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81 | #define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) |
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82 | #define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) |
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83 | #define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) |
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84 | |||
85 | /** |
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86 | * \name Audio format flags |
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87 | * |
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88 | * Defaults to LSB byte order. |
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89 | */ |
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90 | /* @{ */ |
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91 | #define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ |
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92 | #define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ |
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93 | #define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ |
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94 | #define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ |
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95 | #define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ |
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96 | #define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ |
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97 | #define AUDIO_U16 AUDIO_U16LSB |
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98 | #define AUDIO_S16 AUDIO_S16LSB |
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99 | /* @} */ |
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100 | |||
101 | /** |
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102 | * \name int32 support |
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103 | */ |
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104 | /* @{ */ |
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105 | #define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ |
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106 | #define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ |
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107 | #define AUDIO_S32 AUDIO_S32LSB |
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108 | /* @} */ |
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109 | |||
110 | /** |
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111 | * \name float32 support |
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112 | */ |
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113 | /* @{ */ |
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114 | #define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ |
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115 | #define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ |
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116 | #define AUDIO_F32 AUDIO_F32LSB |
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117 | /* @} */ |
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118 | |||
119 | /** |
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120 | * \name Native audio byte ordering |
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121 | */ |
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122 | /* @{ */ |
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123 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN |
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124 | #define AUDIO_U16SYS AUDIO_U16LSB |
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125 | #define AUDIO_S16SYS AUDIO_S16LSB |
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126 | #define AUDIO_S32SYS AUDIO_S32LSB |
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127 | #define AUDIO_F32SYS AUDIO_F32LSB |
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128 | #else |
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129 | #define AUDIO_U16SYS AUDIO_U16MSB |
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130 | #define AUDIO_S16SYS AUDIO_S16MSB |
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131 | #define AUDIO_S32SYS AUDIO_S32MSB |
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132 | #define AUDIO_F32SYS AUDIO_F32MSB |
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133 | #endif |
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134 | /* @} */ |
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135 | |||
136 | /** |
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137 | * \name Allow change flags |
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138 | * |
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139 | * Which audio format changes are allowed when opening a device. |
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140 | */ |
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141 | /* @{ */ |
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142 | #define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 |
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143 | #define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 |
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144 | #define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 |
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145 | #define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008 |
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146 | #define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE) |
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147 | /* @} */ |
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148 | |||
149 | /* @} *//* Audio flags */ |
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150 | |||
151 | /** |
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152 | * This function is called when the audio device needs more data. |
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153 | * |
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154 | * \param userdata An application-specific parameter saved in |
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155 | * the SDL_AudioSpec structure |
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156 | * \param stream A pointer to the audio data buffer. |
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157 | * \param len The length of that buffer in bytes. |
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158 | * |
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159 | * Once the callback returns, the buffer will no longer be valid. |
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160 | * Stereo samples are stored in a LRLRLR ordering. |
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161 | * |
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162 | * You can choose to avoid callbacks and use SDL_QueueAudio() instead, if |
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163 | * you like. Just open your audio device with a NULL callback. |
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164 | */ |
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165 | typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, |
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166 | int len); |
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167 | |||
168 | /** |
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169 | * The calculated values in this structure are calculated by SDL_OpenAudio(). |
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170 | * |
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171 | * For multi-channel audio, the default SDL channel mapping is: |
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172 | * 2: FL FR (stereo) |
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173 | * 3: FL FR LFE (2.1 surround) |
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174 | * 4: FL FR BL BR (quad) |
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175 | * 5: FL FR LFE BL BR (4.1 surround) |
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176 | * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) |
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177 | * 7: FL FR FC LFE BC SL SR (6.1 surround) |
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178 | * 8: FL FR FC LFE BL BR SL SR (7.1 surround) |
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179 | */ |
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180 | typedef struct SDL_AudioSpec |
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181 | { |
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182 | int freq; /**< DSP frequency -- samples per second */ |
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183 | SDL_AudioFormat format; /**< Audio data format */ |
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184 | Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ |
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185 | Uint8 silence; /**< Audio buffer silence value (calculated) */ |
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186 | Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ |
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187 | Uint16 padding; /**< Necessary for some compile environments */ |
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188 | Uint32 size; /**< Audio buffer size in bytes (calculated) */ |
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189 | SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ |
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190 | void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */ |
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191 | } SDL_AudioSpec; |
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192 | |||
193 | |||
194 | struct SDL_AudioCVT; |
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195 | typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, |
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196 | SDL_AudioFormat format); |
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197 | |||
198 | /** |
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199 | * \brief Upper limit of filters in SDL_AudioCVT |
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200 | * |
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201 | * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is |
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202 | * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, |
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203 | * one of which is the terminating NULL pointer. |
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204 | */ |
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205 | #define SDL_AUDIOCVT_MAX_FILTERS 9 |
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206 | |||
207 | /** |
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208 | * \struct SDL_AudioCVT |
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209 | * \brief A structure to hold a set of audio conversion filters and buffers. |
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210 | * |
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211 | * Note that various parts of the conversion pipeline can take advantage |
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212 | * of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require |
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213 | * you to pass it aligned data, but can possibly run much faster if you |
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214 | * set both its (buf) field to a pointer that is aligned to 16 bytes, and its |
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215 | * (len) field to something that's a multiple of 16, if possible. |
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216 | */ |
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217 | #if defined(__GNUC__) && !defined(__CHERI_PURE_CAPABILITY__) |
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218 | /* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't |
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219 | pad it out to 88 bytes to guarantee ABI compatibility between compilers. |
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220 | This is not a concern on CHERI architectures, where pointers must be stored |
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221 | at aligned locations otherwise they will become invalid, and thus structs |
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222 | containing pointers cannot be packed without giving a warning or error. |
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223 | vvv |
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224 | The next time we rev the ABI, make sure to size the ints and add padding. |
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225 | */ |
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226 | #define SDL_AUDIOCVT_PACKED __attribute__((packed)) |
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227 | #else |
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228 | #define SDL_AUDIOCVT_PACKED |
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229 | #endif |
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230 | /* */ |
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231 | typedef struct SDL_AudioCVT |
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232 | { |
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233 | int needed; /**< Set to 1 if conversion possible */ |
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234 | SDL_AudioFormat src_format; /**< Source audio format */ |
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235 | SDL_AudioFormat dst_format; /**< Target audio format */ |
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236 | double rate_incr; /**< Rate conversion increment */ |
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237 | Uint8 *buf; /**< Buffer to hold entire audio data */ |
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238 | int len; /**< Length of original audio buffer */ |
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239 | int len_cvt; /**< Length of converted audio buffer */ |
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240 | int len_mult; /**< buffer must be len*len_mult big */ |
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241 | double len_ratio; /**< Given len, final size is len*len_ratio */ |
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242 | SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */ |
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243 | int filter_index; /**< Current audio conversion function */ |
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244 | } SDL_AUDIOCVT_PACKED SDL_AudioCVT; |
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245 | |||
246 | |||
247 | /* Function prototypes */ |
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248 | |||
249 | /** |
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250 | * \name Driver discovery functions |
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251 | * |
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252 | * These functions return the list of built in audio drivers, in the |
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253 | * order that they are normally initialized by default. |
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254 | */ |
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255 | /* @{ */ |
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256 | |||
257 | /** |
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258 | * Use this function to get the number of built-in audio drivers. |
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259 | * |
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260 | * This function returns a hardcoded number. This never returns a negative |
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261 | * value; if there are no drivers compiled into this build of SDL, this |
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262 | * function returns zero. The presence of a driver in this list does not mean |
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263 | * it will function, it just means SDL is capable of interacting with that |
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264 | * interface. For example, a build of SDL might have esound support, but if |
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265 | * there's no esound server available, SDL's esound driver would fail if used. |
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266 | * |
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267 | * By default, SDL tries all drivers, in its preferred order, until one is |
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268 | * found to be usable. |
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269 | * |
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270 | * \returns the number of built-in audio drivers. |
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271 | * |
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272 | * \since This function is available since SDL 2.0.0. |
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273 | * |
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274 | * \sa SDL_GetAudioDriver |
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275 | */ |
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276 | extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); |
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277 | |||
278 | /** |
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279 | * Use this function to get the name of a built in audio driver. |
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280 | * |
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281 | * The list of audio drivers is given in the order that they are normally |
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282 | * initialized by default; the drivers that seem more reasonable to choose |
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283 | * first (as far as the SDL developers believe) are earlier in the list. |
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284 | * |
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285 | * The names of drivers are all simple, low-ASCII identifiers, like "alsa", |
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286 | * "coreaudio" or "xaudio2". These never have Unicode characters, and are not |
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287 | * meant to be proper names. |
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288 | * |
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289 | * \param index the index of the audio driver; the value ranges from 0 to |
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290 | * SDL_GetNumAudioDrivers() - 1 |
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291 | * \returns the name of the audio driver at the requested index, or NULL if an |
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292 | * invalid index was specified. |
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293 | * |
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294 | * \since This function is available since SDL 2.0.0. |
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295 | * |
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296 | * \sa SDL_GetNumAudioDrivers |
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297 | */ |
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298 | extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); |
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299 | /* @} */ |
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300 | |||
301 | /** |
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302 | * \name Initialization and cleanup |
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303 | * |
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304 | * \internal These functions are used internally, and should not be used unless |
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305 | * you have a specific need to specify the audio driver you want to |
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306 | * use. You should normally use SDL_Init() or SDL_InitSubSystem(). |
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307 | */ |
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308 | /* @{ */ |
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309 | |||
310 | /** |
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311 | * Use this function to initialize a particular audio driver. |
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312 | * |
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313 | * This function is used internally, and should not be used unless you have a |
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314 | * specific need to designate the audio driver you want to use. You should |
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315 | * normally use SDL_Init() or SDL_InitSubSystem(). |
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316 | * |
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317 | * \param driver_name the name of the desired audio driver |
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318 | * \returns 0 on success or a negative error code on failure; call |
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319 | * SDL_GetError() for more information. |
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320 | * |
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321 | * \since This function is available since SDL 2.0.0. |
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322 | * |
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323 | * \sa SDL_AudioQuit |
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324 | */ |
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325 | extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); |
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326 | |||
327 | /** |
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328 | * Use this function to shut down audio if you initialized it with |
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329 | * SDL_AudioInit(). |
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330 | * |
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331 | * This function is used internally, and should not be used unless you have a |
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332 | * specific need to specify the audio driver you want to use. You should |
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333 | * normally use SDL_Quit() or SDL_QuitSubSystem(). |
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334 | * |
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335 | * \since This function is available since SDL 2.0.0. |
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336 | * |
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337 | * \sa SDL_AudioInit |
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338 | */ |
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339 | extern DECLSPEC void SDLCALL SDL_AudioQuit(void); |
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340 | /* @} */ |
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341 | |||
342 | /** |
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343 | * Get the name of the current audio driver. |
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344 | * |
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345 | * The returned string points to internal static memory and thus never becomes |
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346 | * invalid, even if you quit the audio subsystem and initialize a new driver |
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347 | * (although such a case would return a different static string from another |
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348 | * call to this function, of course). As such, you should not modify or free |
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349 | * the returned string. |
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350 | * |
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351 | * \returns the name of the current audio driver or NULL if no driver has been |
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352 | * initialized. |
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353 | * |
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354 | * \since This function is available since SDL 2.0.0. |
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355 | * |
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356 | * \sa SDL_AudioInit |
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357 | */ |
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358 | extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); |
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359 | |||
360 | /** |
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361 | * This function is a legacy means of opening the audio device. |
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362 | * |
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363 | * This function remains for compatibility with SDL 1.2, but also because it's |
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364 | * slightly easier to use than the new functions in SDL 2.0. The new, more |
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365 | * powerful, and preferred way to do this is SDL_OpenAudioDevice(). |
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366 | * |
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367 | * This function is roughly equivalent to: |
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368 | * |
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369 | * ```c |
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370 | * SDL_OpenAudioDevice(NULL, 0, desired, obtained, SDL_AUDIO_ALLOW_ANY_CHANGE); |
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371 | * ``` |
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372 | * |
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373 | * With two notable exceptions: |
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374 | * |
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375 | * - If `obtained` is NULL, we use `desired` (and allow no changes), which |
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376 | * means desired will be modified to have the correct values for silence, |
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377 | * etc, and SDL will convert any differences between your app's specific |
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378 | * request and the hardware behind the scenes. |
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379 | * - The return value is always success or failure, and not a device ID, which |
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380 | * means you can only have one device open at a time with this function. |
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381 | * |
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382 | * \param desired an SDL_AudioSpec structure representing the desired output |
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383 | * format. Please refer to the SDL_OpenAudioDevice |
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384 | * documentation for details on how to prepare this structure. |
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385 | * \param obtained an SDL_AudioSpec structure filled in with the actual |
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386 | * parameters, or NULL. |
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387 | * \returns 0 if successful, placing the actual hardware parameters in the |
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388 | * structure pointed to by `obtained`. |
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389 | * |
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390 | * If `obtained` is NULL, the audio data passed to the callback |
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391 | * function will be guaranteed to be in the requested format, and |
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392 | * will be automatically converted to the actual hardware audio |
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393 | * format if necessary. If `obtained` is NULL, `desired` will have |
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394 | * fields modified. |
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395 | * |
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396 | * This function returns a negative error code on failure to open the |
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397 | * audio device or failure to set up the audio thread; call |
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398 | * SDL_GetError() for more information. |
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399 | * |
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400 | * \since This function is available since SDL 2.0.0. |
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401 | * |
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402 | * \sa SDL_CloseAudio |
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403 | * \sa SDL_LockAudio |
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404 | * \sa SDL_PauseAudio |
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405 | * \sa SDL_UnlockAudio |
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406 | */ |
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407 | extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, |
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408 | SDL_AudioSpec * obtained); |
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409 | |||
410 | /** |
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411 | * SDL Audio Device IDs. |
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412 | * |
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413 | * A successful call to SDL_OpenAudio() is always device id 1, and legacy |
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414 | * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls |
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415 | * always returns devices >= 2 on success. The legacy calls are good both |
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416 | * for backwards compatibility and when you don't care about multiple, |
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417 | * specific, or capture devices. |
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418 | */ |
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419 | typedef Uint32 SDL_AudioDeviceID; |
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420 | |||
421 | /** |
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422 | * Get the number of built-in audio devices. |
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423 | * |
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424 | * This function is only valid after successfully initializing the audio |
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425 | * subsystem. |
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426 | * |
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427 | * Note that audio capture support is not implemented as of SDL 2.0.4, so the |
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428 | * `iscapture` parameter is for future expansion and should always be zero for |
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429 | * now. |
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430 | * |
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431 | * This function will return -1 if an explicit list of devices can't be |
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432 | * determined. Returning -1 is not an error. For example, if SDL is set up to |
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433 | * talk to a remote audio server, it can't list every one available on the |
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434 | * Internet, but it will still allow a specific host to be specified in |
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435 | * SDL_OpenAudioDevice(). |
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436 | * |
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437 | * In many common cases, when this function returns a value <= 0, it can still |
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438 | * successfully open the default device (NULL for first argument of |
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439 | * SDL_OpenAudioDevice()). |
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440 | * |
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441 | * This function may trigger a complete redetect of available hardware. It |
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442 | * should not be called for each iteration of a loop, but rather once at the |
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443 | * start of a loop: |
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444 | * |
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445 | * ```c |
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446 | * // Don't do this: |
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447 | * for (int i = 0; i < SDL_GetNumAudioDevices(0); i++) |
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448 | * |
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449 | * // do this instead: |
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450 | * const int count = SDL_GetNumAudioDevices(0); |
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451 | * for (int i = 0; i < count; ++i) { do_something_here(); } |
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452 | * ``` |
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453 | * |
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454 | * \param iscapture zero to request playback devices, non-zero to request |
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455 | * recording devices |
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456 | * \returns the number of available devices exposed by the current driver or |
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457 | * -1 if an explicit list of devices can't be determined. A return |
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458 | * value of -1 does not necessarily mean an error condition. |
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459 | * |
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460 | * \since This function is available since SDL 2.0.0. |
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461 | * |
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462 | * \sa SDL_GetAudioDeviceName |
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463 | * \sa SDL_OpenAudioDevice |
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464 | */ |
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465 | extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); |
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466 | |||
467 | /** |
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468 | * Get the human-readable name of a specific audio device. |
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469 | * |
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470 | * This function is only valid after successfully initializing the audio |
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471 | * subsystem. The values returned by this function reflect the latest call to |
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472 | * SDL_GetNumAudioDevices(); re-call that function to redetect available |
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473 | * hardware. |
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474 | * |
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475 | * The string returned by this function is UTF-8 encoded, read-only, and |
||
476 | * managed internally. You are not to free it. If you need to keep the string |
||
477 | * for any length of time, you should make your own copy of it, as it will be |
||
478 | * invalid next time any of several other SDL functions are called. |
||
479 | * |
||
480 | * \param index the index of the audio device; valid values range from 0 to |
||
481 | * SDL_GetNumAudioDevices() - 1 |
||
482 | * \param iscapture non-zero to query the list of recording devices, zero to |
||
483 | * query the list of output devices. |
||
484 | * \returns the name of the audio device at the requested index, or NULL on |
||
485 | * error. |
||
486 | * |
||
487 | * \since This function is available since SDL 2.0.0. |
||
488 | * |
||
489 | * \sa SDL_GetNumAudioDevices |
||
490 | * \sa SDL_GetDefaultAudioInfo |
||
491 | */ |
||
492 | extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, |
||
493 | int iscapture); |
||
494 | |||
495 | /** |
||
496 | * Get the preferred audio format of a specific audio device. |
||
497 | * |
||
498 | * This function is only valid after a successfully initializing the audio |
||
499 | * subsystem. The values returned by this function reflect the latest call to |
||
500 | * SDL_GetNumAudioDevices(); re-call that function to redetect available |
||
501 | * hardware. |
||
502 | * |
||
503 | * `spec` will be filled with the sample rate, sample format, and channel |
||
504 | * count. |
||
505 | * |
||
506 | * \param index the index of the audio device; valid values range from 0 to |
||
507 | * SDL_GetNumAudioDevices() - 1 |
||
508 | * \param iscapture non-zero to query the list of recording devices, zero to |
||
509 | * query the list of output devices. |
||
510 | * \param spec The SDL_AudioSpec to be initialized by this function. |
||
511 | * \returns 0 on success, nonzero on error |
||
512 | * |
||
513 | * \since This function is available since SDL 2.0.16. |
||
514 | * |
||
515 | * \sa SDL_GetNumAudioDevices |
||
516 | * \sa SDL_GetDefaultAudioInfo |
||
517 | */ |
||
518 | extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index, |
||
519 | int iscapture, |
||
520 | SDL_AudioSpec *spec); |
||
521 | |||
522 | |||
523 | /** |
||
524 | * Get the name and preferred format of the default audio device. |
||
525 | * |
||
526 | * Some (but not all!) platforms have an isolated mechanism to get information |
||
527 | * about the "default" device. This can actually be a completely different |
||
528 | * device that's not in the list you get from SDL_GetAudioDeviceSpec(). It can |
||
529 | * even be a network address! (This is discussed in SDL_OpenAudioDevice().) |
||
530 | * |
||
531 | * As a result, this call is not guaranteed to be performant, as it can query |
||
532 | * the sound server directly every time, unlike the other query functions. You |
||
533 | * should call this function sparingly! |
||
534 | * |
||
535 | * `spec` will be filled with the sample rate, sample format, and channel |
||
536 | * count, if a default device exists on the system. If `name` is provided, |
||
537 | * will be filled with either a dynamically-allocated UTF-8 string or NULL. |
||
538 | * |
||
539 | * \param name A pointer to be filled with the name of the default device (can |
||
540 | * be NULL). Please call SDL_free() when you are done with this |
||
541 | * pointer! |
||
542 | * \param spec The SDL_AudioSpec to be initialized by this function. |
||
543 | * \param iscapture non-zero to query the default recording device, zero to |
||
544 | * query the default output device. |
||
545 | * \returns 0 on success, nonzero on error |
||
546 | * |
||
547 | * \since This function is available since SDL 2.24.0. |
||
548 | * |
||
549 | * \sa SDL_GetAudioDeviceName |
||
550 | * \sa SDL_GetAudioDeviceSpec |
||
551 | * \sa SDL_OpenAudioDevice |
||
552 | */ |
||
553 | extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name, |
||
554 | SDL_AudioSpec *spec, |
||
555 | int iscapture); |
||
556 | |||
557 | |||
558 | /** |
||
559 | * Open a specific audio device. |
||
560 | * |
||
561 | * SDL_OpenAudio(), unlike this function, always acts on device ID 1. As such, |
||
562 | * this function will never return a 1 so as not to conflict with the legacy |
||
563 | * function. |
||
564 | * |
||
565 | * Please note that SDL 2.0 before 2.0.5 did not support recording; as such, |
||
566 | * this function would fail if `iscapture` was not zero. Starting with SDL |
||
567 | * 2.0.5, recording is implemented and this value can be non-zero. |
||
568 | * |
||
569 | * Passing in a `device` name of NULL requests the most reasonable default |
||
570 | * (and is equivalent to what SDL_OpenAudio() does to choose a device). The |
||
571 | * `device` name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but |
||
572 | * some drivers allow arbitrary and driver-specific strings, such as a |
||
573 | * hostname/IP address for a remote audio server, or a filename in the |
||
574 | * diskaudio driver. |
||
575 | * |
||
576 | * An opened audio device starts out paused, and should be enabled for playing |
||
577 | * by calling SDL_PauseAudioDevice(devid, 0) when you are ready for your audio |
||
578 | * callback function to be called. Since the audio driver may modify the |
||
579 | * requested size of the audio buffer, you should allocate any local mixing |
||
580 | * buffers after you open the audio device. |
||
581 | * |
||
582 | * The audio callback runs in a separate thread in most cases; you can prevent |
||
583 | * race conditions between your callback and other threads without fully |
||
584 | * pausing playback with SDL_LockAudioDevice(). For more information about the |
||
585 | * callback, see SDL_AudioSpec. |
||
586 | * |
||
587 | * Managing the audio spec via 'desired' and 'obtained': |
||
588 | * |
||
589 | * When filling in the desired audio spec structure: |
||
590 | * |
||
591 | * - `desired->freq` should be the frequency in sample-frames-per-second (Hz). |
||
592 | * - `desired->format` should be the audio format (`AUDIO_S16SYS`, etc). |
||
593 | * - `desired->samples` is the desired size of the audio buffer, in _sample |
||
594 | * frames_ (with stereo output, two samples--left and right--would make a |
||
595 | * single sample frame). This number should be a power of two, and may be |
||
596 | * adjusted by the audio driver to a value more suitable for the hardware. |
||
597 | * Good values seem to range between 512 and 8096 inclusive, depending on |
||
598 | * the application and CPU speed. Smaller values reduce latency, but can |
||
599 | * lead to underflow if the application is doing heavy processing and cannot |
||
600 | * fill the audio buffer in time. Note that the number of sample frames is |
||
601 | * directly related to time by the following formula: `ms = |
||
602 | * (sampleframes*1000)/freq` |
||
603 | * - `desired->size` is the size in _bytes_ of the audio buffer, and is |
||
604 | * calculated by SDL_OpenAudioDevice(). You don't initialize this. |
||
605 | * - `desired->silence` is the value used to set the buffer to silence, and is |
||
606 | * calculated by SDL_OpenAudioDevice(). You don't initialize this. |
||
607 | * - `desired->callback` should be set to a function that will be called when |
||
608 | * the audio device is ready for more data. It is passed a pointer to the |
||
609 | * audio buffer, and the length in bytes of the audio buffer. This function |
||
610 | * usually runs in a separate thread, and so you should protect data |
||
611 | * structures that it accesses by calling SDL_LockAudioDevice() and |
||
612 | * SDL_UnlockAudioDevice() in your code. Alternately, you may pass a NULL |
||
613 | * pointer here, and call SDL_QueueAudio() with some frequency, to queue |
||
614 | * more audio samples to be played (or for capture devices, call |
||
615 | * SDL_DequeueAudio() with some frequency, to obtain audio samples). |
||
616 | * - `desired->userdata` is passed as the first parameter to your callback |
||
617 | * function. If you passed a NULL callback, this value is ignored. |
||
618 | * |
||
619 | * `allowed_changes` can have the following flags OR'd together: |
||
620 | * |
||
621 | * - `SDL_AUDIO_ALLOW_FREQUENCY_CHANGE` |
||
622 | * - `SDL_AUDIO_ALLOW_FORMAT_CHANGE` |
||
623 | * - `SDL_AUDIO_ALLOW_CHANNELS_CHANGE` |
||
624 | * - `SDL_AUDIO_ALLOW_SAMPLES_CHANGE` |
||
625 | * - `SDL_AUDIO_ALLOW_ANY_CHANGE` |
||
626 | * |
||
627 | * These flags specify how SDL should behave when a device cannot offer a |
||
628 | * specific feature. If the application requests a feature that the hardware |
||
629 | * doesn't offer, SDL will always try to get the closest equivalent. |
||
630 | * |
||
631 | * For example, if you ask for float32 audio format, but the sound card only |
||
632 | * supports int16, SDL will set the hardware to int16. If you had set |
||
633 | * SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL will change the format in the `obtained` |
||
634 | * structure. If that flag was *not* set, SDL will prepare to convert your |
||
635 | * callback's float32 audio to int16 before feeding it to the hardware and |
||
636 | * will keep the originally requested format in the `obtained` structure. |
||
637 | * |
||
638 | * The resulting audio specs, varying depending on hardware and on what |
||
639 | * changes were allowed, will then be written back to `obtained`. |
||
640 | * |
||
641 | * If your application can only handle one specific data format, pass a zero |
||
642 | * for `allowed_changes` and let SDL transparently handle any differences. |
||
643 | * |
||
644 | * \param device a UTF-8 string reported by SDL_GetAudioDeviceName() or a |
||
645 | * driver-specific name as appropriate. NULL requests the most |
||
646 | * reasonable default device. |
||
647 | * \param iscapture non-zero to specify a device should be opened for |
||
648 | * recording, not playback |
||
649 | * \param desired an SDL_AudioSpec structure representing the desired output |
||
650 | * format; see SDL_OpenAudio() for more information |
||
651 | * \param obtained an SDL_AudioSpec structure filled in with the actual output |
||
652 | * format; see SDL_OpenAudio() for more information |
||
653 | * \param allowed_changes 0, or one or more flags OR'd together |
||
654 | * \returns a valid device ID that is > 0 on success or 0 on failure; call |
||
655 | * SDL_GetError() for more information. |
||
656 | * |
||
657 | * For compatibility with SDL 1.2, this will never return 1, since |
||
658 | * SDL reserves that ID for the legacy SDL_OpenAudio() function. |
||
659 | * |
||
660 | * \since This function is available since SDL 2.0.0. |
||
661 | * |
||
662 | * \sa SDL_CloseAudioDevice |
||
663 | * \sa SDL_GetAudioDeviceName |
||
664 | * \sa SDL_LockAudioDevice |
||
665 | * \sa SDL_OpenAudio |
||
666 | * \sa SDL_PauseAudioDevice |
||
667 | * \sa SDL_UnlockAudioDevice |
||
668 | */ |
||
669 | extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice( |
||
670 | const char *device, |
||
671 | int iscapture, |
||
672 | const SDL_AudioSpec *desired, |
||
673 | SDL_AudioSpec *obtained, |
||
674 | int allowed_changes); |
||
675 | |||
676 | |||
677 | |||
678 | /** |
||
679 | * \name Audio state |
||
680 | * |
||
681 | * Get the current audio state. |
||
682 | */ |
||
683 | /* @{ */ |
||
684 | typedef enum |
||
685 | { |
||
686 | SDL_AUDIO_STOPPED = 0, |
||
687 | SDL_AUDIO_PLAYING, |
||
688 | SDL_AUDIO_PAUSED |
||
689 | } SDL_AudioStatus; |
||
690 | |||
691 | /** |
||
692 | * This function is a legacy means of querying the audio device. |
||
693 | * |
||
694 | * New programs might want to use SDL_GetAudioDeviceStatus() instead. This |
||
695 | * function is equivalent to calling... |
||
696 | * |
||
697 | * ```c |
||
698 | * SDL_GetAudioDeviceStatus(1); |
||
699 | * ``` |
||
700 | * |
||
701 | * ...and is only useful if you used the legacy SDL_OpenAudio() function. |
||
702 | * |
||
703 | * \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio(). |
||
704 | * |
||
705 | * \since This function is available since SDL 2.0.0. |
||
706 | * |
||
707 | * \sa SDL_GetAudioDeviceStatus |
||
708 | */ |
||
709 | extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); |
||
710 | |||
711 | /** |
||
712 | * Use this function to get the current audio state of an audio device. |
||
713 | * |
||
714 | * \param dev the ID of an audio device previously opened with |
||
715 | * SDL_OpenAudioDevice() |
||
716 | * \returns the SDL_AudioStatus of the specified audio device. |
||
717 | * |
||
718 | * \since This function is available since SDL 2.0.0. |
||
719 | * |
||
720 | * \sa SDL_PauseAudioDevice |
||
721 | */ |
||
722 | extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); |
||
723 | /* @} *//* Audio State */ |
||
724 | |||
725 | /** |
||
726 | * \name Pause audio functions |
||
727 | * |
||
728 | * These functions pause and unpause the audio callback processing. |
||
729 | * They should be called with a parameter of 0 after opening the audio |
||
730 | * device to start playing sound. This is so you can safely initialize |
||
731 | * data for your callback function after opening the audio device. |
||
732 | * Silence will be written to the audio device during the pause. |
||
733 | */ |
||
734 | /* @{ */ |
||
735 | |||
736 | /** |
||
737 | * This function is a legacy means of pausing the audio device. |
||
738 | * |
||
739 | * New programs might want to use SDL_PauseAudioDevice() instead. This |
||
740 | * function is equivalent to calling... |
||
741 | * |
||
742 | * ```c |
||
743 | * SDL_PauseAudioDevice(1, pause_on); |
||
744 | * ``` |
||
745 | * |
||
746 | * ...and is only useful if you used the legacy SDL_OpenAudio() function. |
||
747 | * |
||
748 | * \param pause_on non-zero to pause, 0 to unpause |
||
749 | * |
||
750 | * \since This function is available since SDL 2.0.0. |
||
751 | * |
||
752 | * \sa SDL_GetAudioStatus |
||
753 | * \sa SDL_PauseAudioDevice |
||
754 | */ |
||
755 | extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); |
||
756 | |||
757 | /** |
||
758 | * Use this function to pause and unpause audio playback on a specified |
||
759 | * device. |
||
760 | * |
||
761 | * This function pauses and unpauses the audio callback processing for a given |
||
762 | * device. Newly-opened audio devices start in the paused state, so you must |
||
763 | * call this function with **pause_on**=0 after opening the specified audio |
||
764 | * device to start playing sound. This allows you to safely initialize data |
||
765 | * for your callback function after opening the audio device. Silence will be |
||
766 | * written to the audio device while paused, and the audio callback is |
||
767 | * guaranteed to not be called. Pausing one device does not prevent other |
||
768 | * unpaused devices from running their callbacks. |
||
769 | * |
||
770 | * Pausing state does not stack; even if you pause a device several times, a |
||
771 | * single unpause will start the device playing again, and vice versa. This is |
||
772 | * different from how SDL_LockAudioDevice() works. |
||
773 | * |
||
774 | * If you just need to protect a few variables from race conditions vs your |
||
775 | * callback, you shouldn't pause the audio device, as it will lead to dropouts |
||
776 | * in the audio playback. Instead, you should use SDL_LockAudioDevice(). |
||
777 | * |
||
778 | * \param dev a device opened by SDL_OpenAudioDevice() |
||
779 | * \param pause_on non-zero to pause, 0 to unpause |
||
780 | * |
||
781 | * \since This function is available since SDL 2.0.0. |
||
782 | * |
||
783 | * \sa SDL_LockAudioDevice |
||
784 | */ |
||
785 | extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, |
||
786 | int pause_on); |
||
787 | /* @} *//* Pause audio functions */ |
||
788 | |||
789 | /** |
||
790 | * Load the audio data of a WAVE file into memory. |
||
791 | * |
||
792 | * Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to |
||
793 | * be valid pointers. The entire data portion of the file is then loaded into |
||
794 | * memory and decoded if necessary. |
||
795 | * |
||
796 | * If `freesrc` is non-zero, the data source gets automatically closed and |
||
797 | * freed before the function returns. |
||
798 | * |
||
799 | * Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and |
||
800 | * 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and |
||
801 | * A-law and mu-law (8 bits). Other formats are currently unsupported and |
||
802 | * cause an error. |
||
803 | * |
||
804 | * If this function succeeds, the pointer returned by it is equal to `spec` |
||
805 | * and the pointer to the audio data allocated by the function is written to |
||
806 | * `audio_buf` and its length in bytes to `audio_len`. The SDL_AudioSpec |
||
807 | * members `freq`, `channels`, and `format` are set to the values of the audio |
||
808 | * data in the buffer. The `samples` member is set to a sane default and all |
||
809 | * others are set to zero. |
||
810 | * |
||
811 | * It's necessary to use SDL_FreeWAV() to free the audio data returned in |
||
812 | * `audio_buf` when it is no longer used. |
||
813 | * |
||
814 | * Because of the underspecification of the .WAV format, there are many |
||
815 | * problematic files in the wild that cause issues with strict decoders. To |
||
816 | * provide compatibility with these files, this decoder is lenient in regards |
||
817 | * to the truncation of the file, the fact chunk, and the size of the RIFF |
||
818 | * chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`, |
||
819 | * `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to |
||
820 | * tune the behavior of the loading process. |
||
821 | * |
||
822 | * Any file that is invalid (due to truncation, corruption, or wrong values in |
||
823 | * the headers), too big, or unsupported causes an error. Additionally, any |
||
824 | * critical I/O error from the data source will terminate the loading process |
||
825 | * with an error. The function returns NULL on error and in all cases (with |
||
826 | * the exception of `src` being NULL), an appropriate error message will be |
||
827 | * set. |
||
828 | * |
||
829 | * It is required that the data source supports seeking. |
||
830 | * |
||
831 | * Example: |
||
832 | * |
||
833 | * ```c |
||
834 | * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, &spec, &buf, &len); |
||
835 | * ``` |
||
836 | * |
||
837 | * Note that the SDL_LoadWAV macro does this same thing for you, but in a less |
||
838 | * messy way: |
||
839 | * |
||
840 | * ```c |
||
841 | * SDL_LoadWAV("sample.wav", &spec, &buf, &len); |
||
842 | * ``` |
||
843 | * |
||
844 | * \param src The data source for the WAVE data |
||
845 | * \param freesrc If non-zero, SDL will _always_ free the data source |
||
846 | * \param spec An SDL_AudioSpec that will be filled in with the wave file's |
||
847 | * format details |
||
848 | * \param audio_buf A pointer filled with the audio data, allocated by the |
||
849 | * function. |
||
850 | * \param audio_len A pointer filled with the length of the audio data buffer |
||
851 | * in bytes |
||
852 | * \returns This function, if successfully called, returns `spec`, which will |
||
853 | * be filled with the audio data format of the wave source data. |
||
854 | * `audio_buf` will be filled with a pointer to an allocated buffer |
||
855 | * containing the audio data, and `audio_len` is filled with the |
||
856 | * length of that audio buffer in bytes. |
||
857 | * |
||
858 | * This function returns NULL if the .WAV file cannot be opened, uses |
||
859 | * an unknown data format, or is corrupt; call SDL_GetError() for |
||
860 | * more information. |
||
861 | * |
||
862 | * When the application is done with the data returned in |
||
863 | * `audio_buf`, it should call SDL_FreeWAV() to dispose of it. |
||
864 | * |
||
865 | * \since This function is available since SDL 2.0.0. |
||
866 | * |
||
867 | * \sa SDL_FreeWAV |
||
868 | * \sa SDL_LoadWAV |
||
869 | */ |
||
870 | extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, |
||
871 | int freesrc, |
||
872 | SDL_AudioSpec * spec, |
||
873 | Uint8 ** audio_buf, |
||
874 | Uint32 * audio_len); |
||
875 | |||
876 | /** |
||
877 | * Loads a WAV from a file. |
||
878 | * Compatibility convenience function. |
||
879 | */ |
||
880 | #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ |
||
881 | SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) |
||
882 | |||
883 | /** |
||
884 | * Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW(). |
||
885 | * |
||
886 | * After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() |
||
887 | * its data can eventually be freed with SDL_FreeWAV(). It is safe to call |
||
888 | * this function with a NULL pointer. |
||
889 | * |
||
890 | * \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or |
||
891 | * SDL_LoadWAV_RW() |
||
892 | * |
||
893 | * \since This function is available since SDL 2.0.0. |
||
894 | * |
||
895 | * \sa SDL_LoadWAV |
||
896 | * \sa SDL_LoadWAV_RW |
||
897 | */ |
||
898 | extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); |
||
899 | |||
900 | /** |
||
901 | * Initialize an SDL_AudioCVT structure for conversion. |
||
902 | * |
||
903 | * Before an SDL_AudioCVT structure can be used to convert audio data it must |
||
904 | * be initialized with source and destination information. |
||
905 | * |
||
906 | * This function will zero out every field of the SDL_AudioCVT, so it must be |
||
907 | * called before the application fills in the final buffer information. |
||
908 | * |
||
909 | * Once this function has returned successfully, and reported that a |
||
910 | * conversion is necessary, the application fills in the rest of the fields in |
||
911 | * SDL_AudioCVT, now that it knows how large a buffer it needs to allocate, |
||
912 | * and then can call SDL_ConvertAudio() to complete the conversion. |
||
913 | * |
||
914 | * \param cvt an SDL_AudioCVT structure filled in with audio conversion |
||
915 | * information |
||
916 | * \param src_format the source format of the audio data; for more info see |
||
917 | * SDL_AudioFormat |
||
918 | * \param src_channels the number of channels in the source |
||
919 | * \param src_rate the frequency (sample-frames-per-second) of the source |
||
920 | * \param dst_format the destination format of the audio data; for more info |
||
921 | * see SDL_AudioFormat |
||
922 | * \param dst_channels the number of channels in the destination |
||
923 | * \param dst_rate the frequency (sample-frames-per-second) of the destination |
||
924 | * \returns 1 if the audio filter is prepared, 0 if no conversion is needed, |
||
925 | * or a negative error code on failure; call SDL_GetError() for more |
||
926 | * information. |
||
927 | * |
||
928 | * \since This function is available since SDL 2.0.0. |
||
929 | * |
||
930 | * \sa SDL_ConvertAudio |
||
931 | */ |
||
932 | extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, |
||
933 | SDL_AudioFormat src_format, |
||
934 | Uint8 src_channels, |
||
935 | int src_rate, |
||
936 | SDL_AudioFormat dst_format, |
||
937 | Uint8 dst_channels, |
||
938 | int dst_rate); |
||
939 | |||
940 | /** |
||
941 | * Convert audio data to a desired audio format. |
||
942 | * |
||
943 | * This function does the actual audio data conversion, after the application |
||
944 | * has called SDL_BuildAudioCVT() to prepare the conversion information and |
||
945 | * then filled in the buffer details. |
||
946 | * |
||
947 | * Once the application has initialized the `cvt` structure using |
||
948 | * SDL_BuildAudioCVT(), allocated an audio buffer and filled it with audio |
||
949 | * data in the source format, this function will convert the buffer, in-place, |
||
950 | * to the desired format. |
||
951 | * |
||
952 | * The data conversion may go through several passes; any given pass may |
||
953 | * possibly temporarily increase the size of the data. For example, SDL might |
||
954 | * expand 16-bit data to 32 bits before resampling to a lower frequency, |
||
955 | * shrinking the data size after having grown it briefly. Since the supplied |
||
956 | * buffer will be both the source and destination, converting as necessary |
||
957 | * in-place, the application must allocate a buffer that will fully contain |
||
958 | * the data during its largest conversion pass. After SDL_BuildAudioCVT() |
||
959 | * returns, the application should set the `cvt->len` field to the size, in |
||
960 | * bytes, of the source data, and allocate a buffer that is `cvt->len * |
||
961 | * cvt->len_mult` bytes long for the `buf` field. |
||
962 | * |
||
963 | * The source data should be copied into this buffer before the call to |
||
964 | * SDL_ConvertAudio(). Upon successful return, this buffer will contain the |
||
965 | * converted audio, and `cvt->len_cvt` will be the size of the converted data, |
||
966 | * in bytes. Any bytes in the buffer past `cvt->len_cvt` are undefined once |
||
967 | * this function returns. |
||
968 | * |
||
969 | * \param cvt an SDL_AudioCVT structure that was previously set up by |
||
970 | * SDL_BuildAudioCVT(). |
||
971 | * \returns 0 if the conversion was completed successfully or a negative error |
||
972 | * code on failure; call SDL_GetError() for more information. |
||
973 | * |
||
974 | * \since This function is available since SDL 2.0.0. |
||
975 | * |
||
976 | * \sa SDL_BuildAudioCVT |
||
977 | */ |
||
978 | extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); |
||
979 | |||
980 | /* SDL_AudioStream is a new audio conversion interface. |
||
981 | The benefits vs SDL_AudioCVT: |
||
982 | - it can handle resampling data in chunks without generating |
||
983 | artifacts, when it doesn't have the complete buffer available. |
||
984 | - it can handle incoming data in any variable size. |
||
985 | - You push data as you have it, and pull it when you need it |
||
986 | */ |
||
987 | /* this is opaque to the outside world. */ |
||
988 | struct _SDL_AudioStream; |
||
989 | typedef struct _SDL_AudioStream SDL_AudioStream; |
||
990 | |||
991 | /** |
||
992 | * Create a new audio stream. |
||
993 | * |
||
994 | * \param src_format The format of the source audio |
||
995 | * \param src_channels The number of channels of the source audio |
||
996 | * \param src_rate The sampling rate of the source audio |
||
997 | * \param dst_format The format of the desired audio output |
||
998 | * \param dst_channels The number of channels of the desired audio output |
||
999 | * \param dst_rate The sampling rate of the desired audio output |
||
1000 | * \returns 0 on success, or -1 on error. |
||
1001 | * |
||
1002 | * \since This function is available since SDL 2.0.7. |
||
1003 | * |
||
1004 | * \sa SDL_AudioStreamPut |
||
1005 | * \sa SDL_AudioStreamGet |
||
1006 | * \sa SDL_AudioStreamAvailable |
||
1007 | * \sa SDL_AudioStreamFlush |
||
1008 | * \sa SDL_AudioStreamClear |
||
1009 | * \sa SDL_FreeAudioStream |
||
1010 | */ |
||
1011 | extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format, |
||
1012 | const Uint8 src_channels, |
||
1013 | const int src_rate, |
||
1014 | const SDL_AudioFormat dst_format, |
||
1015 | const Uint8 dst_channels, |
||
1016 | const int dst_rate); |
||
1017 | |||
1018 | /** |
||
1019 | * Add data to be converted/resampled to the stream. |
||
1020 | * |
||
1021 | * \param stream The stream the audio data is being added to |
||
1022 | * \param buf A pointer to the audio data to add |
||
1023 | * \param len The number of bytes to write to the stream |
||
1024 | * \returns 0 on success, or -1 on error. |
||
1025 | * |
||
1026 | * \since This function is available since SDL 2.0.7. |
||
1027 | * |
||
1028 | * \sa SDL_NewAudioStream |
||
1029 | * \sa SDL_AudioStreamGet |
||
1030 | * \sa SDL_AudioStreamAvailable |
||
1031 | * \sa SDL_AudioStreamFlush |
||
1032 | * \sa SDL_AudioStreamClear |
||
1033 | * \sa SDL_FreeAudioStream |
||
1034 | */ |
||
1035 | extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len); |
||
1036 | |||
1037 | /** |
||
1038 | * Get converted/resampled data from the stream |
||
1039 | * |
||
1040 | * \param stream The stream the audio is being requested from |
||
1041 | * \param buf A buffer to fill with audio data |
||
1042 | * \param len The maximum number of bytes to fill |
||
1043 | * \returns the number of bytes read from the stream, or -1 on error |
||
1044 | * |
||
1045 | * \since This function is available since SDL 2.0.7. |
||
1046 | * |
||
1047 | * \sa SDL_NewAudioStream |
||
1048 | * \sa SDL_AudioStreamPut |
||
1049 | * \sa SDL_AudioStreamAvailable |
||
1050 | * \sa SDL_AudioStreamFlush |
||
1051 | * \sa SDL_AudioStreamClear |
||
1052 | * \sa SDL_FreeAudioStream |
||
1053 | */ |
||
1054 | extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len); |
||
1055 | |||
1056 | /** |
||
1057 | * Get the number of converted/resampled bytes available. |
||
1058 | * |
||
1059 | * The stream may be buffering data behind the scenes until it has enough to |
||
1060 | * resample correctly, so this number might be lower than what you expect, or |
||
1061 | * even be zero. Add more data or flush the stream if you need the data now. |
||
1062 | * |
||
1063 | * \since This function is available since SDL 2.0.7. |
||
1064 | * |
||
1065 | * \sa SDL_NewAudioStream |
||
1066 | * \sa SDL_AudioStreamPut |
||
1067 | * \sa SDL_AudioStreamGet |
||
1068 | * \sa SDL_AudioStreamFlush |
||
1069 | * \sa SDL_AudioStreamClear |
||
1070 | * \sa SDL_FreeAudioStream |
||
1071 | */ |
||
1072 | extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream); |
||
1073 | |||
1074 | /** |
||
1075 | * Tell the stream that you're done sending data, and anything being buffered |
||
1076 | * should be converted/resampled and made available immediately. |
||
1077 | * |
||
1078 | * It is legal to add more data to a stream after flushing, but there will be |
||
1079 | * audio gaps in the output. Generally this is intended to signal the end of |
||
1080 | * input, so the complete output becomes available. |
||
1081 | * |
||
1082 | * \since This function is available since SDL 2.0.7. |
||
1083 | * |
||
1084 | * \sa SDL_NewAudioStream |
||
1085 | * \sa SDL_AudioStreamPut |
||
1086 | * \sa SDL_AudioStreamGet |
||
1087 | * \sa SDL_AudioStreamAvailable |
||
1088 | * \sa SDL_AudioStreamClear |
||
1089 | * \sa SDL_FreeAudioStream |
||
1090 | */ |
||
1091 | extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream); |
||
1092 | |||
1093 | /** |
||
1094 | * Clear any pending data in the stream without converting it |
||
1095 | * |
||
1096 | * \since This function is available since SDL 2.0.7. |
||
1097 | * |
||
1098 | * \sa SDL_NewAudioStream |
||
1099 | * \sa SDL_AudioStreamPut |
||
1100 | * \sa SDL_AudioStreamGet |
||
1101 | * \sa SDL_AudioStreamAvailable |
||
1102 | * \sa SDL_AudioStreamFlush |
||
1103 | * \sa SDL_FreeAudioStream |
||
1104 | */ |
||
1105 | extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream); |
||
1106 | |||
1107 | /** |
||
1108 | * Free an audio stream |
||
1109 | * |
||
1110 | * \since This function is available since SDL 2.0.7. |
||
1111 | * |
||
1112 | * \sa SDL_NewAudioStream |
||
1113 | * \sa SDL_AudioStreamPut |
||
1114 | * \sa SDL_AudioStreamGet |
||
1115 | * \sa SDL_AudioStreamAvailable |
||
1116 | * \sa SDL_AudioStreamFlush |
||
1117 | * \sa SDL_AudioStreamClear |
||
1118 | */ |
||
1119 | extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); |
||
1120 | |||
1121 | #define SDL_MIX_MAXVOLUME 128 |
||
1122 | |||
1123 | /** |
||
1124 | * This function is a legacy means of mixing audio. |
||
1125 | * |
||
1126 | * This function is equivalent to calling... |
||
1127 | * |
||
1128 | * ```c |
||
1129 | * SDL_MixAudioFormat(dst, src, format, len, volume); |
||
1130 | * ``` |
||
1131 | * |
||
1132 | * ...where `format` is the obtained format of the audio device from the |
||
1133 | * legacy SDL_OpenAudio() function. |
||
1134 | * |
||
1135 | * \param dst the destination for the mixed audio |
||
1136 | * \param src the source audio buffer to be mixed |
||
1137 | * \param len the length of the audio buffer in bytes |
||
1138 | * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME |
||
1139 | * for full audio volume |
||
1140 | * |
||
1141 | * \since This function is available since SDL 2.0.0. |
||
1142 | * |
||
1143 | * \sa SDL_MixAudioFormat |
||
1144 | */ |
||
1145 | extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, |
||
1146 | Uint32 len, int volume); |
||
1147 | |||
1148 | /** |
||
1149 | * Mix audio data in a specified format. |
||
1150 | * |
||
1151 | * This takes an audio buffer `src` of `len` bytes of `format` data and mixes |
||
1152 | * it into `dst`, performing addition, volume adjustment, and overflow |
||
1153 | * clipping. The buffer pointed to by `dst` must also be `len` bytes of |
||
1154 | * `format` data. |
||
1155 | * |
||
1156 | * This is provided for convenience -- you can mix your own audio data. |
||
1157 | * |
||
1158 | * Do not use this function for mixing together more than two streams of |
||
1159 | * sample data. The output from repeated application of this function may be |
||
1160 | * distorted by clipping, because there is no accumulator with greater range |
||
1161 | * than the input (not to mention this being an inefficient way of doing it). |
||
1162 | * |
||
1163 | * It is a common misconception that this function is required to write audio |
||
1164 | * data to an output stream in an audio callback. While you can do that, |
||
1165 | * SDL_MixAudioFormat() is really only needed when you're mixing a single |
||
1166 | * audio stream with a volume adjustment. |
||
1167 | * |
||
1168 | * \param dst the destination for the mixed audio |
||
1169 | * \param src the source audio buffer to be mixed |
||
1170 | * \param format the SDL_AudioFormat structure representing the desired audio |
||
1171 | * format |
||
1172 | * \param len the length of the audio buffer in bytes |
||
1173 | * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME |
||
1174 | * for full audio volume |
||
1175 | * |
||
1176 | * \since This function is available since SDL 2.0.0. |
||
1177 | */ |
||
1178 | extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, |
||
1179 | const Uint8 * src, |
||
1180 | SDL_AudioFormat format, |
||
1181 | Uint32 len, int volume); |
||
1182 | |||
1183 | /** |
||
1184 | * Queue more audio on non-callback devices. |
||
1185 | * |
||
1186 | * If you are looking to retrieve queued audio from a non-callback capture |
||
1187 | * device, you want SDL_DequeueAudio() instead. SDL_QueueAudio() will return |
||
1188 | * -1 to signify an error if you use it with capture devices. |
||
1189 | * |
||
1190 | * SDL offers two ways to feed audio to the device: you can either supply a |
||
1191 | * callback that SDL triggers with some frequency to obtain more audio (pull |
||
1192 | * method), or you can supply no callback, and then SDL will expect you to |
||
1193 | * supply data at regular intervals (push method) with this function. |
||
1194 | * |
||
1195 | * There are no limits on the amount of data you can queue, short of |
||
1196 | * exhaustion of address space. Queued data will drain to the device as |
||
1197 | * necessary without further intervention from you. If the device needs audio |
||
1198 | * but there is not enough queued, it will play silence to make up the |
||
1199 | * difference. This means you will have skips in your audio playback if you |
||
1200 | * aren't routinely queueing sufficient data. |
||
1201 | * |
||
1202 | * This function copies the supplied data, so you are safe to free it when the |
||
1203 | * function returns. This function is thread-safe, but queueing to the same |
||
1204 | * device from two threads at once does not promise which buffer will be |
||
1205 | * queued first. |
||
1206 | * |
||
1207 | * You may not queue audio on a device that is using an application-supplied |
||
1208 | * callback; doing so returns an error. You have to use the audio callback or |
||
1209 | * queue audio with this function, but not both. |
||
1210 | * |
||
1211 | * You should not call SDL_LockAudio() on the device before queueing; SDL |
||
1212 | * handles locking internally for this function. |
||
1213 | * |
||
1214 | * Note that SDL2 does not support planar audio. You will need to resample |
||
1215 | * from planar audio formats into a non-planar one (see SDL_AudioFormat) |
||
1216 | * before queuing audio. |
||
1217 | * |
||
1218 | * \param dev the device ID to which we will queue audio |
||
1219 | * \param data the data to queue to the device for later playback |
||
1220 | * \param len the number of bytes (not samples!) to which `data` points |
||
1221 | * \returns 0 on success or a negative error code on failure; call |
||
1222 | * SDL_GetError() for more information. |
||
1223 | * |
||
1224 | * \since This function is available since SDL 2.0.4. |
||
1225 | * |
||
1226 | * \sa SDL_ClearQueuedAudio |
||
1227 | * \sa SDL_GetQueuedAudioSize |
||
1228 | */ |
||
1229 | extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len); |
||
1230 | |||
1231 | /** |
||
1232 | * Dequeue more audio on non-callback devices. |
||
1233 | * |
||
1234 | * If you are looking to queue audio for output on a non-callback playback |
||
1235 | * device, you want SDL_QueueAudio() instead. SDL_DequeueAudio() will always |
||
1236 | * return 0 if you use it with playback devices. |
||
1237 | * |
||
1238 | * SDL offers two ways to retrieve audio from a capture device: you can either |
||
1239 | * supply a callback that SDL triggers with some frequency as the device |
||
1240 | * records more audio data, (push method), or you can supply no callback, and |
||
1241 | * then SDL will expect you to retrieve data at regular intervals (pull |
||
1242 | * method) with this function. |
||
1243 | * |
||
1244 | * There are no limits on the amount of data you can queue, short of |
||
1245 | * exhaustion of address space. Data from the device will keep queuing as |
||
1246 | * necessary without further intervention from you. This means you will |
||
1247 | * eventually run out of memory if you aren't routinely dequeueing data. |
||
1248 | * |
||
1249 | * Capture devices will not queue data when paused; if you are expecting to |
||
1250 | * not need captured audio for some length of time, use SDL_PauseAudioDevice() |
||
1251 | * to stop the capture device from queueing more data. This can be useful |
||
1252 | * during, say, level loading times. When unpaused, capture devices will start |
||
1253 | * queueing data from that point, having flushed any capturable data available |
||
1254 | * while paused. |
||
1255 | * |
||
1256 | * This function is thread-safe, but dequeueing from the same device from two |
||
1257 | * threads at once does not promise which thread will dequeue data first. |
||
1258 | * |
||
1259 | * You may not dequeue audio from a device that is using an |
||
1260 | * application-supplied callback; doing so returns an error. You have to use |
||
1261 | * the audio callback, or dequeue audio with this function, but not both. |
||
1262 | * |
||
1263 | * You should not call SDL_LockAudio() on the device before dequeueing; SDL |
||
1264 | * handles locking internally for this function. |
||
1265 | * |
||
1266 | * \param dev the device ID from which we will dequeue audio |
||
1267 | * \param data a pointer into where audio data should be copied |
||
1268 | * \param len the number of bytes (not samples!) to which (data) points |
||
1269 | * \returns the number of bytes dequeued, which could be less than requested; |
||
1270 | * call SDL_GetError() for more information. |
||
1271 | * |
||
1272 | * \since This function is available since SDL 2.0.5. |
||
1273 | * |
||
1274 | * \sa SDL_ClearQueuedAudio |
||
1275 | * \sa SDL_GetQueuedAudioSize |
||
1276 | */ |
||
1277 | extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len); |
||
1278 | |||
1279 | /** |
||
1280 | * Get the number of bytes of still-queued audio. |
||
1281 | * |
||
1282 | * For playback devices: this is the number of bytes that have been queued for |
||
1283 | * playback with SDL_QueueAudio(), but have not yet been sent to the hardware. |
||
1284 | * |
||
1285 | * Once we've sent it to the hardware, this function can not decide the exact |
||
1286 | * byte boundary of what has been played. It's possible that we just gave the |
||
1287 | * hardware several kilobytes right before you called this function, but it |
||
1288 | * hasn't played any of it yet, or maybe half of it, etc. |
||
1289 | * |
||
1290 | * For capture devices, this is the number of bytes that have been captured by |
||
1291 | * the device and are waiting for you to dequeue. This number may grow at any |
||
1292 | * time, so this only informs of the lower-bound of available data. |
||
1293 | * |
||
1294 | * You may not queue or dequeue audio on a device that is using an |
||
1295 | * application-supplied callback; calling this function on such a device |
||
1296 | * always returns 0. You have to use the audio callback or queue audio, but |
||
1297 | * not both. |
||
1298 | * |
||
1299 | * You should not call SDL_LockAudio() on the device before querying; SDL |
||
1300 | * handles locking internally for this function. |
||
1301 | * |
||
1302 | * \param dev the device ID of which we will query queued audio size |
||
1303 | * \returns the number of bytes (not samples!) of queued audio. |
||
1304 | * |
||
1305 | * \since This function is available since SDL 2.0.4. |
||
1306 | * |
||
1307 | * \sa SDL_ClearQueuedAudio |
||
1308 | * \sa SDL_QueueAudio |
||
1309 | * \sa SDL_DequeueAudio |
||
1310 | */ |
||
1311 | extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); |
||
1312 | |||
1313 | /** |
||
1314 | * Drop any queued audio data waiting to be sent to the hardware. |
||
1315 | * |
||
1316 | * Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For |
||
1317 | * output devices, the hardware will start playing silence if more audio isn't |
||
1318 | * queued. For capture devices, the hardware will start filling the empty |
||
1319 | * queue with new data if the capture device isn't paused. |
||
1320 | * |
||
1321 | * This will not prevent playback of queued audio that's already been sent to |
||
1322 | * the hardware, as we can not undo that, so expect there to be some fraction |
||
1323 | * of a second of audio that might still be heard. This can be useful if you |
||
1324 | * want to, say, drop any pending music or any unprocessed microphone input |
||
1325 | * during a level change in your game. |
||
1326 | * |
||
1327 | * You may not queue or dequeue audio on a device that is using an |
||
1328 | * application-supplied callback; calling this function on such a device |
||
1329 | * always returns 0. You have to use the audio callback or queue audio, but |
||
1330 | * not both. |
||
1331 | * |
||
1332 | * You should not call SDL_LockAudio() on the device before clearing the |
||
1333 | * queue; SDL handles locking internally for this function. |
||
1334 | * |
||
1335 | * This function always succeeds and thus returns void. |
||
1336 | * |
||
1337 | * \param dev the device ID of which to clear the audio queue |
||
1338 | * |
||
1339 | * \since This function is available since SDL 2.0.4. |
||
1340 | * |
||
1341 | * \sa SDL_GetQueuedAudioSize |
||
1342 | * \sa SDL_QueueAudio |
||
1343 | * \sa SDL_DequeueAudio |
||
1344 | */ |
||
1345 | extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev); |
||
1346 | |||
1347 | |||
1348 | /** |
||
1349 | * \name Audio lock functions |
||
1350 | * |
||
1351 | * The lock manipulated by these functions protects the callback function. |
||
1352 | * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that |
||
1353 | * the callback function is not running. Do not call these from the callback |
||
1354 | * function or you will cause deadlock. |
||
1355 | */ |
||
1356 | /* @{ */ |
||
1357 | |||
1358 | /** |
||
1359 | * This function is a legacy means of locking the audio device. |
||
1360 | * |
||
1361 | * New programs might want to use SDL_LockAudioDevice() instead. This function |
||
1362 | * is equivalent to calling... |
||
1363 | * |
||
1364 | * ```c |
||
1365 | * SDL_LockAudioDevice(1); |
||
1366 | * ``` |
||
1367 | * |
||
1368 | * ...and is only useful if you used the legacy SDL_OpenAudio() function. |
||
1369 | * |
||
1370 | * \since This function is available since SDL 2.0.0. |
||
1371 | * |
||
1372 | * \sa SDL_LockAudioDevice |
||
1373 | * \sa SDL_UnlockAudio |
||
1374 | * \sa SDL_UnlockAudioDevice |
||
1375 | */ |
||
1376 | extern DECLSPEC void SDLCALL SDL_LockAudio(void); |
||
1377 | |||
1378 | /** |
||
1379 | * Use this function to lock out the audio callback function for a specified |
||
1380 | * device. |
||
1381 | * |
||
1382 | * The lock manipulated by these functions protects the audio callback |
||
1383 | * function specified in SDL_OpenAudioDevice(). During a |
||
1384 | * SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed |
||
1385 | * that the callback function for that device is not running, even if the |
||
1386 | * device is not paused. While a device is locked, any other unpaused, |
||
1387 | * unlocked devices may still run their callbacks. |
||
1388 | * |
||
1389 | * Calling this function from inside your audio callback is unnecessary. SDL |
||
1390 | * obtains this lock before calling your function, and releases it when the |
||
1391 | * function returns. |
||
1392 | * |
||
1393 | * You should not hold the lock longer than absolutely necessary. If you hold |
||
1394 | * it too long, you'll experience dropouts in your audio playback. Ideally, |
||
1395 | * your application locks the device, sets a few variables and unlocks again. |
||
1396 | * Do not do heavy work while holding the lock for a device. |
||
1397 | * |
||
1398 | * It is safe to lock the audio device multiple times, as long as you unlock |
||
1399 | * it an equivalent number of times. The callback will not run until the |
||
1400 | * device has been unlocked completely in this way. If your application fails |
||
1401 | * to unlock the device appropriately, your callback will never run, you might |
||
1402 | * hear repeating bursts of audio, and SDL_CloseAudioDevice() will probably |
||
1403 | * deadlock. |
||
1404 | * |
||
1405 | * Internally, the audio device lock is a mutex; if you lock from two threads |
||
1406 | * at once, not only will you block the audio callback, you'll block the other |
||
1407 | * thread. |
||
1408 | * |
||
1409 | * \param dev the ID of the device to be locked |
||
1410 | * |
||
1411 | * \since This function is available since SDL 2.0.0. |
||
1412 | * |
||
1413 | * \sa SDL_UnlockAudioDevice |
||
1414 | */ |
||
1415 | extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); |
||
1416 | |||
1417 | /** |
||
1418 | * This function is a legacy means of unlocking the audio device. |
||
1419 | * |
||
1420 | * New programs might want to use SDL_UnlockAudioDevice() instead. This |
||
1421 | * function is equivalent to calling... |
||
1422 | * |
||
1423 | * ```c |
||
1424 | * SDL_UnlockAudioDevice(1); |
||
1425 | * ``` |
||
1426 | * |
||
1427 | * ...and is only useful if you used the legacy SDL_OpenAudio() function. |
||
1428 | * |
||
1429 | * \since This function is available since SDL 2.0.0. |
||
1430 | * |
||
1431 | * \sa SDL_LockAudio |
||
1432 | * \sa SDL_UnlockAudioDevice |
||
1433 | */ |
||
1434 | extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); |
||
1435 | |||
1436 | /** |
||
1437 | * Use this function to unlock the audio callback function for a specified |
||
1438 | * device. |
||
1439 | * |
||
1440 | * This function should be paired with a previous SDL_LockAudioDevice() call. |
||
1441 | * |
||
1442 | * \param dev the ID of the device to be unlocked |
||
1443 | * |
||
1444 | * \since This function is available since SDL 2.0.0. |
||
1445 | * |
||
1446 | * \sa SDL_LockAudioDevice |
||
1447 | */ |
||
1448 | extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); |
||
1449 | /* @} *//* Audio lock functions */ |
||
1450 | |||
1451 | /** |
||
1452 | * This function is a legacy means of closing the audio device. |
||
1453 | * |
||
1454 | * This function is equivalent to calling... |
||
1455 | * |
||
1456 | * ```c |
||
1457 | * SDL_CloseAudioDevice(1); |
||
1458 | * ``` |
||
1459 | * |
||
1460 | * ...and is only useful if you used the legacy SDL_OpenAudio() function. |
||
1461 | * |
||
1462 | * \since This function is available since SDL 2.0.0. |
||
1463 | * |
||
1464 | * \sa SDL_OpenAudio |
||
1465 | */ |
||
1466 | extern DECLSPEC void SDLCALL SDL_CloseAudio(void); |
||
1467 | |||
1468 | /** |
||
1469 | * Use this function to shut down audio processing and close the audio device. |
||
1470 | * |
||
1471 | * The application should close open audio devices once they are no longer |
||
1472 | * needed. Calling this function will wait until the device's audio callback |
||
1473 | * is not running, release the audio hardware and then clean up internal |
||
1474 | * state. No further audio will play from this device once this function |
||
1475 | * returns. |
||
1476 | * |
||
1477 | * This function may block briefly while pending audio data is played by the |
||
1478 | * hardware, so that applications don't drop the last buffer of data they |
||
1479 | * supplied. |
||
1480 | * |
||
1481 | * The device ID is invalid as soon as the device is closed, and is eligible |
||
1482 | * for reuse in a new SDL_OpenAudioDevice() call immediately. |
||
1483 | * |
||
1484 | * \param dev an audio device previously opened with SDL_OpenAudioDevice() |
||
1485 | * |
||
1486 | * \since This function is available since SDL 2.0.0. |
||
1487 | * |
||
1488 | * \sa SDL_OpenAudioDevice |
||
1489 | */ |
||
1490 | extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); |
||
1491 | |||
1492 | /* Ends C function definitions when using C++ */ |
||
1493 | #ifdef __cplusplus |
||
1494 | } |
||
1495 | #endif |
||
1496 | #include "close_code.h" |
||
1497 | |||
1498 | #endif /* SDL_audio_h_ */ |
||
1499 | |||
1500 | /* vi: set ts=4 sw=4 expandtab: */ |