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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | #ifndef SDL_timer_h_ |
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| 23 | #define SDL_timer_h_ |
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| 24 | |||
| 25 | /** |
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| 26 | * \file SDL_timer.h |
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| 27 | * |
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| 28 | * Header for the SDL time management routines. |
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| 29 | */ |
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| 30 | |||
| 31 | #include "SDL_stdinc.h" |
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| 32 | #include "SDL_error.h" |
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| 33 | |||
| 34 | #include "begin_code.h" |
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| 35 | /* Set up for C function definitions, even when using C++ */ |
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| 36 | #ifdef __cplusplus |
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| 37 | extern "C" { |
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| 38 | #endif |
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| 39 | |||
| 40 | /** |
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| 41 | * Get the number of milliseconds since SDL library initialization. |
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| 42 | * |
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| 43 | * This value wraps if the program runs for more than ~49 days. |
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| 44 | * |
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| 45 | * This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64() |
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| 46 | * instead, where the value doesn't wrap every ~49 days. There are places in |
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| 47 | * SDL where we provide a 32-bit timestamp that can not change without |
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| 48 | * breaking binary compatibility, though, so this function isn't officially |
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| 49 | * deprecated. |
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| 50 | * |
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| 51 | * \returns an unsigned 32-bit value representing the number of milliseconds |
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| 52 | * since the SDL library initialized. |
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| 53 | * |
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| 54 | * \since This function is available since SDL 2.0.0. |
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| 55 | * |
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| 56 | * \sa SDL_TICKS_PASSED |
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| 57 | */ |
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| 58 | extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); |
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| 59 | |||
| 60 | /** |
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| 61 | * Get the number of milliseconds since SDL library initialization. |
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| 62 | * |
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| 63 | * Note that you should not use the SDL_TICKS_PASSED macro with values |
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| 64 | * returned by this function, as that macro does clever math to compensate for |
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| 65 | * the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit |
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| 66 | * values from this function can be safely compared directly. |
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| 67 | * |
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| 68 | * For example, if you want to wait 100 ms, you could do this: |
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| 69 | * |
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| 70 | * ```c |
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| 71 | * const Uint64 timeout = SDL_GetTicks64() + 100; |
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| 72 | * while (SDL_GetTicks64() < timeout) { |
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| 73 | * // ... do work until timeout has elapsed |
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| 74 | * } |
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| 75 | * ``` |
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| 76 | * |
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| 77 | * \returns an unsigned 64-bit value representing the number of milliseconds |
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| 78 | * since the SDL library initialized. |
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| 79 | * |
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| 80 | * \since This function is available since SDL 2.0.18. |
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| 81 | */ |
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| 82 | extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void); |
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| 83 | |||
| 84 | /** |
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| 85 | * Compare 32-bit SDL ticks values, and return true if `A` has passed `B`. |
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| 86 | * |
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| 87 | * This should be used with results from SDL_GetTicks(), as this macro |
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| 88 | * attempts to deal with the 32-bit counter wrapping back to zero every ~49 |
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| 89 | * days, but should _not_ be used with SDL_GetTicks64(), which does not have |
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| 90 | * that problem. |
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| 91 | * |
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| 92 | * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could |
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| 93 | * do this: |
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| 94 | * |
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| 95 | * ```c |
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| 96 | * const Uint32 timeout = SDL_GetTicks() + 100; |
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| 97 | * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { |
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| 98 | * // ... do work until timeout has elapsed |
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| 99 | * } |
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| 100 | * ``` |
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| 101 | * |
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| 102 | * Note that this does not handle tick differences greater |
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| 103 | * than 2^31 so take care when using the above kind of code |
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| 104 | * with large timeout delays (tens of days). |
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| 105 | */ |
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| 106 | #define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) |
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| 107 | |||
| 108 | /** |
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| 109 | * Get the current value of the high resolution counter. |
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| 110 | * |
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| 111 | * This function is typically used for profiling. |
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| 112 | * |
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| 113 | * The counter values are only meaningful relative to each other. Differences |
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| 114 | * between values can be converted to times by using |
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| 115 | * SDL_GetPerformanceFrequency(). |
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| 116 | * |
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| 117 | * \returns the current counter value. |
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| 118 | * |
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| 119 | * \since This function is available since SDL 2.0.0. |
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| 120 | * |
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| 121 | * \sa SDL_GetPerformanceFrequency |
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| 122 | */ |
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| 123 | extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); |
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| 124 | |||
| 125 | /** |
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| 126 | * Get the count per second of the high resolution counter. |
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| 127 | * |
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| 128 | * \returns a platform-specific count per second. |
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| 129 | * |
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| 130 | * \since This function is available since SDL 2.0.0. |
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| 131 | * |
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| 132 | * \sa SDL_GetPerformanceCounter |
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| 133 | */ |
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| 134 | extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); |
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| 135 | |||
| 136 | /** |
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| 137 | * Wait a specified number of milliseconds before returning. |
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| 138 | * |
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| 139 | * This function waits a specified number of milliseconds before returning. It |
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| 140 | * waits at least the specified time, but possibly longer due to OS |
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| 141 | * scheduling. |
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| 142 | * |
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| 143 | * \param ms the number of milliseconds to delay |
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| 144 | * |
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| 145 | * \since This function is available since SDL 2.0.0. |
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| 146 | */ |
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| 147 | extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); |
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| 148 | |||
| 149 | /** |
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| 150 | * Function prototype for the timer callback function. |
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| 151 | * |
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| 152 | * The callback function is passed the current timer interval and returns |
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| 153 | * the next timer interval. If the returned value is the same as the one |
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| 154 | * passed in, the periodic alarm continues, otherwise a new alarm is |
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| 155 | * scheduled. If the callback returns 0, the periodic alarm is cancelled. |
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| 156 | */ |
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| 157 | typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); |
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| 158 | |||
| 159 | /** |
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| 160 | * Definition of the timer ID type. |
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| 161 | */ |
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| 162 | typedef int SDL_TimerID; |
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| 163 | |||
| 164 | /** |
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| 165 | * Call a callback function at a future time. |
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| 166 | * |
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| 167 | * If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init(). |
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| 168 | * |
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| 169 | * The callback function is passed the current timer interval and the user |
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| 170 | * supplied parameter from the SDL_AddTimer() call and should return the next |
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| 171 | * timer interval. If the value returned from the callback is 0, the timer is |
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| 172 | * canceled. |
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| 173 | * |
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| 174 | * The callback is run on a separate thread. |
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| 175 | * |
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| 176 | * Timers take into account the amount of time it took to execute the |
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| 177 | * callback. For example, if the callback took 250 ms to execute and returned |
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| 178 | * 1000 (ms), the timer would only wait another 750 ms before its next |
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| 179 | * iteration. |
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| 180 | * |
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| 181 | * Timing may be inexact due to OS scheduling. Be sure to note the current |
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| 182 | * time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your |
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| 183 | * callback needs to adjust for variances. |
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| 184 | * |
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| 185 | * \param interval the timer delay, in milliseconds, passed to `callback` |
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| 186 | * \param callback the SDL_TimerCallback function to call when the specified |
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| 187 | * `interval` elapses |
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| 188 | * \param param a pointer that is passed to `callback` |
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| 189 | * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more |
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| 190 | * information. |
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| 191 | * |
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| 192 | * \since This function is available since SDL 2.0.0. |
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| 193 | * |
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| 194 | * \sa SDL_RemoveTimer |
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| 195 | */ |
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| 196 | extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, |
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| 197 | SDL_TimerCallback callback, |
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| 198 | void *param); |
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| 199 | |||
| 200 | /** |
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| 201 | * Remove a timer created with SDL_AddTimer(). |
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| 202 | * |
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| 203 | * \param id the ID of the timer to remove |
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| 204 | * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't |
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| 205 | * found. |
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| 206 | * |
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| 207 | * \since This function is available since SDL 2.0.0. |
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| 208 | * |
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| 209 | * \sa SDL_AddTimer |
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| 210 | */ |
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| 211 | extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); |
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| 212 | |||
| 213 | |||
| 214 | /* Ends C function definitions when using C++ */ |
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| 215 | #ifdef __cplusplus |
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| 216 | } |
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| 217 | #endif |
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| 218 | #include "close_code.h" |
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| 219 | |||
| 220 | #endif /* SDL_timer_h_ */ |
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| 221 | |||
| 222 | /* vi: set ts=4 sw=4 expandtab: */ |