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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | #ifndef SDL_thread_h_ |
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23 | #define SDL_thread_h_ |
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24 | |||
25 | /** |
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26 | * \file SDL_thread.h |
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27 | * |
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28 | * Header for the SDL thread management routines. |
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29 | */ |
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30 | |||
31 | #include "SDL_stdinc.h" |
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32 | #include "SDL_error.h" |
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33 | |||
34 | /* Thread synchronization primitives */ |
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35 | #include "SDL_atomic.h" |
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36 | #include "SDL_mutex.h" |
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37 | |||
38 | #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) |
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39 | #include <process.h> /* _beginthreadex() and _endthreadex() */ |
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40 | #endif |
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41 | #if defined(__OS2__) /* for _beginthread() and _endthread() */ |
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42 | #ifndef __EMX__ |
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43 | #include <process.h> |
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44 | #else |
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45 | #include <stdlib.h> |
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46 | #endif |
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47 | #endif |
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48 | |||
49 | #include "begin_code.h" |
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50 | /* Set up for C function definitions, even when using C++ */ |
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51 | #ifdef __cplusplus |
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52 | extern "C" { |
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53 | #endif |
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54 | |||
55 | /* The SDL thread structure, defined in SDL_thread.c */ |
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56 | struct SDL_Thread; |
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57 | typedef struct SDL_Thread SDL_Thread; |
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58 | |||
59 | /* The SDL thread ID */ |
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60 | typedef unsigned long SDL_threadID; |
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61 | |||
62 | /* Thread local storage ID, 0 is the invalid ID */ |
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63 | typedef unsigned int SDL_TLSID; |
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64 | |||
65 | /** |
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66 | * The SDL thread priority. |
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67 | * |
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68 | * SDL will make system changes as necessary in order to apply the thread priority. |
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69 | * Code which attempts to control thread state related to priority should be aware |
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70 | * that calling SDL_SetThreadPriority may alter such state. |
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71 | * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior. |
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72 | * |
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73 | * \note On many systems you require special privileges to set high or time critical priority. |
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74 | */ |
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75 | typedef enum { |
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76 | SDL_THREAD_PRIORITY_LOW, |
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77 | SDL_THREAD_PRIORITY_NORMAL, |
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78 | SDL_THREAD_PRIORITY_HIGH, |
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79 | SDL_THREAD_PRIORITY_TIME_CRITICAL |
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80 | } SDL_ThreadPriority; |
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81 | |||
82 | /** |
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83 | * The function passed to SDL_CreateThread(). |
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84 | * |
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85 | * \param data what was passed as `data` to SDL_CreateThread() |
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86 | * \returns a value that can be reported through SDL_WaitThread(). |
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87 | */ |
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88 | typedef int (SDLCALL * SDL_ThreadFunction) (void *data); |
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89 | |||
90 | |||
91 | #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) |
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92 | /** |
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93 | * \file SDL_thread.h |
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94 | * |
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95 | * We compile SDL into a DLL. This means, that it's the DLL which |
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96 | * creates a new thread for the calling process with the SDL_CreateThread() |
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97 | * API. There is a problem with this, that only the RTL of the SDL2.DLL will |
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98 | * be initialized for those threads, and not the RTL of the calling |
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99 | * application! |
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100 | * |
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101 | * To solve this, we make a little hack here. |
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102 | * |
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103 | * We'll always use the caller's _beginthread() and _endthread() APIs to |
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104 | * start a new thread. This way, if it's the SDL2.DLL which uses this API, |
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105 | * then the RTL of SDL2.DLL will be used to create the new thread, and if it's |
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106 | * the application, then the RTL of the application will be used. |
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107 | * |
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108 | * So, in short: |
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109 | * Always use the _beginthread() and _endthread() of the calling runtime |
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110 | * library! |
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111 | */ |
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112 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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113 | |||
114 | typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread) |
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115 | (void *, unsigned, unsigned (__stdcall *func)(void *), |
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116 | void * /*arg*/, unsigned, unsigned * /* threadID */); |
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117 | typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); |
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118 | |||
119 | #ifndef SDL_beginthread |
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120 | #define SDL_beginthread _beginthreadex |
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121 | #endif |
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122 | #ifndef SDL_endthread |
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123 | #define SDL_endthread _endthreadex |
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124 | #endif |
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125 | |||
126 | extern DECLSPEC SDL_Thread *SDLCALL |
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127 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
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128 | pfnSDL_CurrentBeginThread pfnBeginThread, |
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129 | pfnSDL_CurrentEndThread pfnEndThread); |
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130 | |||
131 | extern DECLSPEC SDL_Thread *SDLCALL |
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132 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, |
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133 | const char *name, const size_t stacksize, void *data, |
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134 | pfnSDL_CurrentBeginThread pfnBeginThread, |
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135 | pfnSDL_CurrentEndThread pfnEndThread); |
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136 | |||
137 | |||
138 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
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139 | #undef SDL_CreateThread |
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140 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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141 | #undef SDL_CreateThreadWithStackSize |
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142 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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143 | #else |
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144 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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145 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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146 | #endif |
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147 | |||
148 | #elif defined(__OS2__) |
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149 | /* |
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150 | * just like the windows case above: We compile SDL2 |
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151 | * into a dll with Watcom's runtime statically linked. |
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152 | */ |
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153 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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154 | |||
155 | typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); |
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156 | typedef void (*pfnSDL_CurrentEndThread)(void); |
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157 | |||
158 | #ifndef SDL_beginthread |
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159 | #define SDL_beginthread _beginthread |
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160 | #endif |
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161 | #ifndef SDL_endthread |
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162 | #define SDL_endthread _endthread |
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163 | #endif |
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164 | |||
165 | extern DECLSPEC SDL_Thread *SDLCALL |
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166 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
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167 | pfnSDL_CurrentBeginThread pfnBeginThread, |
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168 | pfnSDL_CurrentEndThread pfnEndThread); |
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169 | extern DECLSPEC SDL_Thread *SDLCALL |
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170 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, |
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171 | pfnSDL_CurrentBeginThread pfnBeginThread, |
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172 | pfnSDL_CurrentEndThread pfnEndThread); |
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173 | |||
174 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
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175 | #undef SDL_CreateThread |
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176 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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177 | #undef SDL_CreateThreadWithStackSize |
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178 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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179 | #else |
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180 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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181 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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182 | #endif |
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183 | |||
184 | #else |
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185 | |||
186 | /** |
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187 | * Create a new thread with a default stack size. |
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188 | * |
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189 | * This is equivalent to calling: |
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190 | * |
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191 | * ```c |
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192 | * SDL_CreateThreadWithStackSize(fn, name, 0, data); |
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193 | * ``` |
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194 | * |
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195 | * \param fn the SDL_ThreadFunction function to call in the new thread |
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196 | * \param name the name of the thread |
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197 | * \param data a pointer that is passed to `fn` |
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198 | * \returns an opaque pointer to the new thread object on success, NULL if the |
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199 | * new thread could not be created; call SDL_GetError() for more |
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200 | * information. |
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201 | * |
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202 | * \since This function is available since SDL 2.0.0. |
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203 | * |
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204 | * \sa SDL_CreateThreadWithStackSize |
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205 | * \sa SDL_WaitThread |
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206 | */ |
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207 | extern DECLSPEC SDL_Thread *SDLCALL |
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208 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); |
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209 | |||
210 | /** |
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211 | * Create a new thread with a specific stack size. |
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212 | * |
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213 | * SDL makes an attempt to report `name` to the system, so that debuggers can |
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214 | * display it. Not all platforms support this. |
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215 | * |
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216 | * Thread naming is a little complicated: Most systems have very small limits |
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217 | * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual |
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218 | * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to |
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219 | * see what happens with your system's debugger. The name should be UTF-8 (but |
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220 | * using the naming limits of C identifiers is a better bet). There are no |
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221 | * requirements for thread naming conventions, so long as the string is |
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222 | * null-terminated UTF-8, but these guidelines are helpful in choosing a name: |
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223 | * |
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224 | * https://stackoverflow.com/questions/149932/naming-conventions-for-threads |
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225 | * |
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226 | * If a system imposes requirements, SDL will try to munge the string for it |
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227 | * (truncate, etc), but the original string contents will be available from |
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228 | * SDL_GetThreadName(). |
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229 | * |
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230 | * The size (in bytes) of the new stack can be specified. Zero means "use the |
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231 | * system default" which might be wildly different between platforms. x86 |
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232 | * Linux generally defaults to eight megabytes, an embedded device might be a |
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233 | * few kilobytes instead. You generally need to specify a stack that is a |
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234 | * multiple of the system's page size (in many cases, this is 4 kilobytes, but |
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235 | * check your system documentation). |
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236 | * |
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237 | * In SDL 2.1, stack size will be folded into the original SDL_CreateThread |
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238 | * function, but for backwards compatibility, this is currently a separate |
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239 | * function. |
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240 | * |
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241 | * \param fn the SDL_ThreadFunction function to call in the new thread |
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242 | * \param name the name of the thread |
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243 | * \param stacksize the size, in bytes, to allocate for the new thread stack. |
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244 | * \param data a pointer that is passed to `fn` |
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245 | * \returns an opaque pointer to the new thread object on success, NULL if the |
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246 | * new thread could not be created; call SDL_GetError() for more |
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247 | * information. |
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248 | * |
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249 | * \since This function is available since SDL 2.0.9. |
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250 | * |
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251 | * \sa SDL_WaitThread |
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252 | */ |
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253 | extern DECLSPEC SDL_Thread *SDLCALL |
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254 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); |
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255 | |||
256 | #endif |
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257 | |||
258 | /** |
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259 | * Get the thread name as it was specified in SDL_CreateThread(). |
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260 | * |
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261 | * This is internal memory, not to be freed by the caller, and remains valid |
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262 | * until the specified thread is cleaned up by SDL_WaitThread(). |
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263 | * |
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264 | * \param thread the thread to query |
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265 | * \returns a pointer to a UTF-8 string that names the specified thread, or |
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266 | * NULL if it doesn't have a name. |
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267 | * |
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268 | * \since This function is available since SDL 2.0.0. |
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269 | * |
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270 | * \sa SDL_CreateThread |
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271 | */ |
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272 | extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); |
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273 | |||
274 | /** |
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275 | * Get the thread identifier for the current thread. |
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276 | * |
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277 | * This thread identifier is as reported by the underlying operating system. |
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278 | * If SDL is running on a platform that does not support threads the return |
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279 | * value will always be zero. |
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280 | * |
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281 | * This function also returns a valid thread ID when called from the main |
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282 | * thread. |
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283 | * |
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284 | * \returns the ID of the current thread. |
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285 | * |
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286 | * \since This function is available since SDL 2.0.0. |
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287 | * |
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288 | * \sa SDL_GetThreadID |
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289 | */ |
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290 | extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); |
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291 | |||
292 | /** |
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293 | * Get the thread identifier for the specified thread. |
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294 | * |
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295 | * This thread identifier is as reported by the underlying operating system. |
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296 | * If SDL is running on a platform that does not support threads the return |
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297 | * value will always be zero. |
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298 | * |
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299 | * \param thread the thread to query |
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300 | * \returns the ID of the specified thread, or the ID of the current thread if |
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301 | * `thread` is NULL. |
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302 | * |
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303 | * \since This function is available since SDL 2.0.0. |
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304 | * |
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305 | * \sa SDL_ThreadID |
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306 | */ |
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307 | extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); |
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308 | |||
309 | /** |
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310 | * Set the priority for the current thread. |
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311 | * |
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312 | * Note that some platforms will not let you alter the priority (or at least, |
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313 | * promote the thread to a higher priority) at all, and some require you to be |
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314 | * an administrator account. Be prepared for this to fail. |
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315 | * |
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316 | * \param priority the SDL_ThreadPriority to set |
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317 | * \returns 0 on success or a negative error code on failure; call |
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318 | * SDL_GetError() for more information. |
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319 | * |
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320 | * \since This function is available since SDL 2.0.0. |
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321 | */ |
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322 | extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); |
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323 | |||
324 | /** |
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325 | * Wait for a thread to finish. |
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326 | * |
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327 | * Threads that haven't been detached will remain (as a "zombie") until this |
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328 | * function cleans them up. Not doing so is a resource leak. |
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329 | * |
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330 | * Once a thread has been cleaned up through this function, the SDL_Thread |
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331 | * that references it becomes invalid and should not be referenced again. As |
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332 | * such, only one thread may call SDL_WaitThread() on another. |
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333 | * |
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334 | * The return code for the thread function is placed in the area pointed to by |
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335 | * `status`, if `status` is not NULL. |
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336 | * |
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337 | * You may not wait on a thread that has been used in a call to |
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338 | * SDL_DetachThread(). Use either that function or this one, but not both, or |
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339 | * behavior is undefined. |
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340 | * |
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341 | * It is safe to pass a NULL thread to this function; it is a no-op. |
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342 | * |
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343 | * Note that the thread pointer is freed by this function and is not valid |
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344 | * afterward. |
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345 | * |
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346 | * \param thread the SDL_Thread pointer that was returned from the |
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347 | * SDL_CreateThread() call that started this thread |
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348 | * \param status pointer to an integer that will receive the value returned |
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349 | * from the thread function by its 'return', or NULL to not |
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350 | * receive such value back. |
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351 | * |
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352 | * \since This function is available since SDL 2.0.0. |
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353 | * |
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354 | * \sa SDL_CreateThread |
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355 | * \sa SDL_DetachThread |
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356 | */ |
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357 | extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); |
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358 | |||
359 | /** |
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360 | * Let a thread clean up on exit without intervention. |
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361 | * |
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362 | * A thread may be "detached" to signify that it should not remain until |
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363 | * another thread has called SDL_WaitThread() on it. Detaching a thread is |
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364 | * useful for long-running threads that nothing needs to synchronize with or |
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365 | * further manage. When a detached thread is done, it simply goes away. |
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366 | * |
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367 | * There is no way to recover the return code of a detached thread. If you |
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368 | * need this, don't detach the thread and instead use SDL_WaitThread(). |
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369 | * |
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370 | * Once a thread is detached, you should usually assume the SDL_Thread isn't |
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371 | * safe to reference again, as it will become invalid immediately upon the |
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372 | * detached thread's exit, instead of remaining until someone has called |
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373 | * SDL_WaitThread() to finally clean it up. As such, don't detach the same |
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374 | * thread more than once. |
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375 | * |
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376 | * If a thread has already exited when passed to SDL_DetachThread(), it will |
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377 | * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is |
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378 | * not safe to detach a thread that might be used with SDL_WaitThread(). |
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379 | * |
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380 | * You may not call SDL_WaitThread() on a thread that has been detached. Use |
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381 | * either that function or this one, but not both, or behavior is undefined. |
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382 | * |
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383 | * It is safe to pass NULL to this function; it is a no-op. |
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384 | * |
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385 | * \param thread the SDL_Thread pointer that was returned from the |
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386 | * SDL_CreateThread() call that started this thread |
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387 | * |
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388 | * \since This function is available since SDL 2.0.2. |
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389 | * |
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390 | * \sa SDL_CreateThread |
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391 | * \sa SDL_WaitThread |
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392 | */ |
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393 | extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); |
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394 | |||
395 | /** |
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396 | * Create a piece of thread-local storage. |
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397 | * |
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398 | * This creates an identifier that is globally visible to all threads but |
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399 | * refers to data that is thread-specific. |
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400 | * |
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401 | * \returns the newly created thread local storage identifier or 0 on error. |
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402 | * |
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403 | * \since This function is available since SDL 2.0.0. |
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404 | * |
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405 | * \sa SDL_TLSGet |
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406 | * \sa SDL_TLSSet |
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407 | */ |
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408 | extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); |
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409 | |||
410 | /** |
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411 | * Get the current thread's value associated with a thread local storage ID. |
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412 | * |
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413 | * \param id the thread local storage ID |
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414 | * \returns the value associated with the ID for the current thread or NULL if |
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415 | * no value has been set; call SDL_GetError() for more information. |
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416 | * |
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417 | * \since This function is available since SDL 2.0.0. |
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418 | * |
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419 | * \sa SDL_TLSCreate |
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420 | * \sa SDL_TLSSet |
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421 | */ |
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422 | extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); |
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423 | |||
424 | /** |
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425 | * Set the current thread's value associated with a thread local storage ID. |
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426 | * |
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427 | * The function prototype for `destructor` is: |
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428 | * |
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429 | * ```c |
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430 | * void destructor(void *value) |
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431 | * ``` |
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432 | * |
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433 | * where its parameter `value` is what was passed as `value` to SDL_TLSSet(). |
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434 | * |
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435 | * \param id the thread local storage ID |
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436 | * \param value the value to associate with the ID for the current thread |
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437 | * \param destructor a function called when the thread exits, to free the |
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438 | * value |
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439 | * \returns 0 on success or a negative error code on failure; call |
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440 | * SDL_GetError() for more information. |
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441 | * |
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442 | * \since This function is available since SDL 2.0.0. |
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443 | * |
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444 | * \sa SDL_TLSCreate |
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445 | * \sa SDL_TLSGet |
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446 | */ |
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447 | extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); |
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448 | |||
449 | /** |
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450 | * Cleanup all TLS data for this thread. |
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451 | * |
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452 | * \since This function is available since SDL 2.0.16. |
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453 | */ |
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454 | extern DECLSPEC void SDLCALL SDL_TLSCleanup(void); |
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455 | |||
456 | /* Ends C function definitions when using C++ */ |
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457 | #ifdef __cplusplus |
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458 | } |
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459 | #endif |
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460 | #include "close_code.h" |
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461 | |||
462 | #endif /* SDL_thread_h_ */ |
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463 | |||
464 | /* vi: set ts=4 sw=4 expandtab: */ |