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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_surface.h |
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24 | * |
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25 | * Header file for ::SDL_Surface definition and management functions. |
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26 | */ |
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27 | |||
28 | #ifndef SDL_surface_h_ |
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29 | #define SDL_surface_h_ |
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30 | |||
31 | #include "SDL_stdinc.h" |
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32 | #include "SDL_pixels.h" |
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33 | #include "SDL_rect.h" |
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34 | #include "SDL_blendmode.h" |
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35 | #include "SDL_rwops.h" |
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36 | |||
37 | #include "begin_code.h" |
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38 | /* Set up for C function definitions, even when using C++ */ |
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39 | #ifdef __cplusplus |
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40 | extern "C" { |
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41 | #endif |
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42 | |||
43 | /** |
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44 | * \name Surface flags |
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45 | * |
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46 | * These are the currently supported flags for the ::SDL_Surface. |
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47 | * |
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48 | * \internal |
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49 | * Used internally (read-only). |
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50 | */ |
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51 | /* @{ */ |
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52 | #define SDL_SWSURFACE 0 /**< Just here for compatibility */ |
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53 | #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ |
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54 | #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ |
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55 | #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ |
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56 | #define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ |
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57 | /* @} *//* Surface flags */ |
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58 | |||
59 | /** |
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60 | * Evaluates to true if the surface needs to be locked before access. |
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61 | */ |
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62 | #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) |
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63 | |||
64 | typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */ |
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65 | |||
66 | /** |
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67 | * \brief A collection of pixels used in software blitting. |
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68 | * |
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69 | * \note This structure should be treated as read-only, except for \c pixels, |
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70 | * which, if not NULL, contains the raw pixel data for the surface. |
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71 | */ |
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72 | typedef struct SDL_Surface |
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73 | { |
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74 | Uint32 flags; /**< Read-only */ |
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75 | SDL_PixelFormat *format; /**< Read-only */ |
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76 | int w, h; /**< Read-only */ |
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77 | int pitch; /**< Read-only */ |
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78 | void *pixels; /**< Read-write */ |
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79 | |||
80 | /** Application data associated with the surface */ |
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81 | void *userdata; /**< Read-write */ |
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82 | |||
83 | /** information needed for surfaces requiring locks */ |
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84 | int locked; /**< Read-only */ |
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85 | |||
86 | /** list of BlitMap that hold a reference to this surface */ |
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87 | void *list_blitmap; /**< Private */ |
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88 | |||
89 | /** clipping information */ |
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90 | SDL_Rect clip_rect; /**< Read-only */ |
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91 | |||
92 | /** info for fast blit mapping to other surfaces */ |
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93 | SDL_BlitMap *map; /**< Private */ |
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94 | |||
95 | /** Reference count -- used when freeing surface */ |
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96 | int refcount; /**< Read-mostly */ |
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97 | } SDL_Surface; |
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98 | |||
99 | /** |
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100 | * \brief The type of function used for surface blitting functions. |
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101 | */ |
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102 | typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, |
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103 | struct SDL_Surface * dst, SDL_Rect * dstrect); |
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104 | |||
105 | /** |
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106 | * \brief The formula used for converting between YUV and RGB |
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107 | */ |
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108 | typedef enum |
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109 | { |
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110 | SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ |
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111 | SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ |
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112 | SDL_YUV_CONVERSION_BT709, /**< BT.709 */ |
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113 | SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ |
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114 | } SDL_YUV_CONVERSION_MODE; |
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115 | |||
116 | /** |
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117 | * Allocate a new RGB surface. |
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118 | * |
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119 | * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface. |
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120 | * If `depth` is greater than 8 bits, the pixel format is set using the |
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121 | * [RGBA]mask parameters. |
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122 | * |
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123 | * The [RGBA]mask parameters are the bitmasks used to extract that color from |
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124 | * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is |
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125 | * stored in the most significant byte. Using zeros for the RGB masks sets a |
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126 | * default value, based on the depth. For example: |
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127 | * |
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128 | * ```c++ |
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129 | * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0); |
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130 | * ``` |
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131 | * |
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132 | * However, using zero for the Amask results in an Amask of 0. |
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133 | * |
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134 | * By default surfaces with an alpha mask are set up for blending as with: |
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135 | * |
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136 | * ```c++ |
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137 | * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND) |
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138 | * ``` |
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139 | * |
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140 | * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a |
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141 | * different `blendMode`. |
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142 | * |
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143 | * \param flags the flags are unused and should be set to 0 |
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144 | * \param width the width of the surface |
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145 | * \param height the height of the surface |
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146 | * \param depth the depth of the surface in bits |
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147 | * \param Rmask the red mask for the pixels |
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148 | * \param Gmask the green mask for the pixels |
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149 | * \param Bmask the blue mask for the pixels |
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150 | * \param Amask the alpha mask for the pixels |
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151 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
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152 | * call SDL_GetError() for more information. |
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153 | * |
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154 | * \since This function is available since SDL 2.0.0. |
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155 | * |
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156 | * \sa SDL_CreateRGBSurfaceFrom |
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157 | * \sa SDL_CreateRGBSurfaceWithFormat |
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158 | * \sa SDL_FreeSurface |
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159 | */ |
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160 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface |
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161 | (Uint32 flags, int width, int height, int depth, |
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162 | Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
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163 | |||
164 | |||
165 | /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ |
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166 | |||
167 | /** |
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168 | * Allocate a new RGB surface with a specific pixel format. |
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169 | * |
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170 | * This function operates mostly like SDL_CreateRGBSurface(), except instead |
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171 | * of providing pixel color masks, you provide it with a predefined format |
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172 | * from SDL_PixelFormatEnum. |
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173 | * |
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174 | * \param flags the flags are unused and should be set to 0 |
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175 | * \param width the width of the surface |
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176 | * \param height the height of the surface |
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177 | * \param depth the depth of the surface in bits |
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178 | * \param format the SDL_PixelFormatEnum for the new surface's pixel format. |
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179 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
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180 | * call SDL_GetError() for more information. |
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181 | * |
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182 | * \since This function is available since SDL 2.0.5. |
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183 | * |
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184 | * \sa SDL_CreateRGBSurface |
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185 | * \sa SDL_CreateRGBSurfaceFrom |
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186 | * \sa SDL_FreeSurface |
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187 | */ |
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188 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat |
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189 | (Uint32 flags, int width, int height, int depth, Uint32 format); |
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190 | |||
191 | /** |
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192 | * Allocate a new RGB surface with existing pixel data. |
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193 | * |
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194 | * This function operates mostly like SDL_CreateRGBSurface(), except it does |
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195 | * not allocate memory for the pixel data, instead the caller provides an |
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196 | * existing buffer of data for the surface to use. |
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197 | * |
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198 | * No copy is made of the pixel data. Pixel data is not managed automatically; |
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199 | * you must free the surface before you free the pixel data. |
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200 | * |
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201 | * \param pixels a pointer to existing pixel data |
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202 | * \param width the width of the surface |
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203 | * \param height the height of the surface |
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204 | * \param depth the depth of the surface in bits |
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205 | * \param pitch the pitch of the surface in bytes |
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206 | * \param Rmask the red mask for the pixels |
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207 | * \param Gmask the green mask for the pixels |
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208 | * \param Bmask the blue mask for the pixels |
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209 | * \param Amask the alpha mask for the pixels |
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210 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
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211 | * call SDL_GetError() for more information. |
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212 | * |
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213 | * \since This function is available since SDL 2.0.0. |
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214 | * |
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215 | * \sa SDL_CreateRGBSurface |
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216 | * \sa SDL_CreateRGBSurfaceWithFormat |
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217 | * \sa SDL_FreeSurface |
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218 | */ |
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219 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
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220 | int width, |
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221 | int height, |
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222 | int depth, |
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223 | int pitch, |
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224 | Uint32 Rmask, |
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225 | Uint32 Gmask, |
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226 | Uint32 Bmask, |
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227 | Uint32 Amask); |
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228 | |||
229 | /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ |
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230 | |||
231 | /** |
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232 | * Allocate a new RGB surface with with a specific pixel format and existing |
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233 | * pixel data. |
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234 | * |
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235 | * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except |
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236 | * instead of providing pixel color masks, you provide it with a predefined |
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237 | * format from SDL_PixelFormatEnum. |
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238 | * |
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239 | * No copy is made of the pixel data. Pixel data is not managed automatically; |
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240 | * you must free the surface before you free the pixel data. |
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241 | * |
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242 | * \param pixels a pointer to existing pixel data |
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243 | * \param width the width of the surface |
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244 | * \param height the height of the surface |
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245 | * \param depth the depth of the surface in bits |
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246 | * \param pitch the pitch of the surface in bytes |
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247 | * \param format the SDL_PixelFormatEnum for the new surface's pixel format. |
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248 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
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249 | * call SDL_GetError() for more information. |
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250 | * |
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251 | * \since This function is available since SDL 2.0.5. |
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252 | * |
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253 | * \sa SDL_CreateRGBSurfaceFrom |
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254 | * \sa SDL_CreateRGBSurfaceWithFormat |
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255 | * \sa SDL_FreeSurface |
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256 | */ |
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257 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom |
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258 | (void *pixels, int width, int height, int depth, int pitch, Uint32 format); |
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259 | |||
260 | /** |
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261 | * Free an RGB surface. |
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262 | * |
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263 | * It is safe to pass NULL to this function. |
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264 | * |
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265 | * \param surface the SDL_Surface to free. |
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266 | * |
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267 | * \since This function is available since SDL 2.0.0. |
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268 | * |
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269 | * \sa SDL_CreateRGBSurface |
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270 | * \sa SDL_CreateRGBSurfaceFrom |
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271 | * \sa SDL_LoadBMP |
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272 | * \sa SDL_LoadBMP_RW |
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273 | */ |
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274 | extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); |
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275 | |||
276 | /** |
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277 | * Set the palette used by a surface. |
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278 | * |
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279 | * A single palette can be shared with many surfaces. |
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280 | * |
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281 | * \param surface the SDL_Surface structure to update |
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282 | * \param palette the SDL_Palette structure to use |
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283 | * \returns 0 on success or a negative error code on failure; call |
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284 | * SDL_GetError() for more information. |
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285 | * |
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286 | * \since This function is available since SDL 2.0.0. |
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287 | */ |
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288 | extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, |
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289 | SDL_Palette * palette); |
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290 | |||
291 | /** |
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292 | * Set up a surface for directly accessing the pixels. |
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293 | * |
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294 | * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to |
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295 | * and read from `surface->pixels`, using the pixel format stored in |
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296 | * `surface->format`. Once you are done accessing the surface, you should use |
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297 | * SDL_UnlockSurface() to release it. |
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298 | * |
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299 | * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to |
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300 | * 0, then you can read and write to the surface at any time, and the pixel |
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301 | * format of the surface will not change. |
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302 | * |
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303 | * \param surface the SDL_Surface structure to be locked |
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304 | * \returns 0 on success or a negative error code on failure; call |
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305 | * SDL_GetError() for more information. |
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306 | * |
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307 | * \since This function is available since SDL 2.0.0. |
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308 | * |
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309 | * \sa SDL_MUSTLOCK |
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310 | * \sa SDL_UnlockSurface |
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311 | */ |
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312 | extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); |
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313 | |||
314 | /** |
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315 | * Release a surface after directly accessing the pixels. |
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316 | * |
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317 | * \param surface the SDL_Surface structure to be unlocked |
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318 | * |
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319 | * \since This function is available since SDL 2.0.0. |
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320 | * |
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321 | * \sa SDL_LockSurface |
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322 | */ |
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323 | extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); |
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324 | |||
325 | /** |
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326 | * Load a BMP image from a seekable SDL data stream. |
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327 | * |
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328 | * The new surface should be freed with SDL_FreeSurface(). Not doing so will |
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329 | * result in a memory leak. |
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330 | * |
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331 | * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile. |
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332 | * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap |
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333 | * from a file, convert it to an SDL_Surface and then close the file. |
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334 | * |
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335 | * \param src the data stream for the surface |
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336 | * \param freesrc non-zero to close the stream after being read |
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337 | * \returns a pointer to a new SDL_Surface structure or NULL if there was an |
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338 | * error; call SDL_GetError() for more information. |
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339 | * |
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340 | * \since This function is available since SDL 2.0.0. |
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341 | * |
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342 | * \sa SDL_FreeSurface |
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343 | * \sa SDL_RWFromFile |
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344 | * \sa SDL_LoadBMP |
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345 | * \sa SDL_SaveBMP_RW |
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346 | */ |
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347 | extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, |
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348 | int freesrc); |
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349 | |||
350 | /** |
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351 | * Load a surface from a file. |
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352 | * |
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353 | * Convenience macro. |
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354 | */ |
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355 | #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) |
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356 | |||
357 | /** |
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358 | * Save a surface to a seekable SDL data stream in BMP format. |
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359 | * |
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360 | * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the |
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361 | * BMP directly. Other RGB formats with 8-bit or higher get converted to a |
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362 | * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit |
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363 | * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are |
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364 | * not supported. |
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365 | * |
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366 | * \param surface the SDL_Surface structure containing the image to be saved |
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367 | * \param dst a data stream to save to |
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368 | * \param freedst non-zero to close the stream after being written |
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369 | * \returns 0 on success or a negative error code on failure; call |
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370 | * SDL_GetError() for more information. |
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371 | * |
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372 | * \since This function is available since SDL 2.0.0. |
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373 | * |
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374 | * \sa SDL_LoadBMP_RW |
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375 | * \sa SDL_SaveBMP |
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376 | */ |
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377 | extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
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378 | (SDL_Surface * surface, SDL_RWops * dst, int freedst); |
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379 | |||
380 | /** |
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381 | * Save a surface to a file. |
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382 | * |
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383 | * Convenience macro. |
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384 | */ |
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385 | #define SDL_SaveBMP(surface, file) \ |
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386 | SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) |
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387 | |||
388 | /** |
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389 | * Set the RLE acceleration hint for a surface. |
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390 | * |
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391 | * If RLE is enabled, color key and alpha blending blits are much faster, but |
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392 | * the surface must be locked before directly accessing the pixels. |
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393 | * |
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394 | * \param surface the SDL_Surface structure to optimize |
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395 | * \param flag 0 to disable, non-zero to enable RLE acceleration |
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396 | * \returns 0 on success or a negative error code on failure; call |
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397 | * SDL_GetError() for more information. |
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398 | * |
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399 | * \since This function is available since SDL 2.0.0. |
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400 | * |
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401 | * \sa SDL_BlitSurface |
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402 | * \sa SDL_LockSurface |
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403 | * \sa SDL_UnlockSurface |
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404 | */ |
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405 | extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, |
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406 | int flag); |
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407 | |||
408 | /** |
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409 | * Returns whether the surface is RLE enabled |
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410 | * |
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411 | * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. |
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412 | * |
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413 | * \param surface the SDL_Surface structure to query |
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414 | * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise. |
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415 | * |
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416 | * \since This function is available since SDL 2.0.14. |
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417 | * |
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418 | * \sa SDL_SetSurfaceRLE |
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419 | */ |
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420 | extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface); |
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421 | |||
422 | /** |
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423 | * Set the color key (transparent pixel) in a surface. |
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424 | * |
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425 | * The color key defines a pixel value that will be treated as transparent in |
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426 | * a blit. For example, one can use this to specify that cyan pixels should be |
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427 | * considered transparent, and therefore not rendered. |
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428 | * |
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429 | * It is a pixel of the format used by the surface, as generated by |
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430 | * SDL_MapRGB(). |
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431 | * |
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432 | * RLE acceleration can substantially speed up blitting of images with large |
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433 | * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details. |
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434 | * |
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435 | * \param surface the SDL_Surface structure to update |
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436 | * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key |
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437 | * \param key the transparent pixel |
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438 | * \returns 0 on success or a negative error code on failure; call |
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439 | * SDL_GetError() for more information. |
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440 | * |
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441 | * \since This function is available since SDL 2.0.0. |
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442 | * |
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443 | * \sa SDL_BlitSurface |
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444 | * \sa SDL_GetColorKey |
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445 | */ |
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446 | extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, |
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447 | int flag, Uint32 key); |
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448 | |||
449 | /** |
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450 | * Returns whether the surface has a color key |
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451 | * |
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452 | * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. |
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453 | * |
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454 | * \param surface the SDL_Surface structure to query |
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455 | * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise. |
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456 | * |
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457 | * \since This function is available since SDL 2.0.9. |
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458 | * |
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459 | * \sa SDL_SetColorKey |
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460 | * \sa SDL_GetColorKey |
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461 | */ |
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462 | extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); |
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463 | |||
464 | /** |
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465 | * Get the color key (transparent pixel) for a surface. |
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466 | * |
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467 | * The color key is a pixel of the format used by the surface, as generated by |
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468 | * SDL_MapRGB(). |
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469 | * |
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470 | * If the surface doesn't have color key enabled this function returns -1. |
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471 | * |
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472 | * \param surface the SDL_Surface structure to query |
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473 | * \param key a pointer filled in with the transparent pixel |
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474 | * \returns 0 on success or a negative error code on failure; call |
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475 | * SDL_GetError() for more information. |
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476 | * |
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477 | * \since This function is available since SDL 2.0.0. |
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478 | * |
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479 | * \sa SDL_BlitSurface |
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480 | * \sa SDL_SetColorKey |
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481 | */ |
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482 | extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, |
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483 | Uint32 * key); |
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484 | |||
485 | /** |
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486 | * Set an additional color value multiplied into blit operations. |
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487 | * |
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488 | * When this surface is blitted, during the blit operation each source color |
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489 | * channel is modulated by the appropriate color value according to the |
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490 | * following formula: |
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491 | * |
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492 | * `srcC = srcC * (color / 255)` |
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493 | * |
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494 | * \param surface the SDL_Surface structure to update |
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495 | * \param r the red color value multiplied into blit operations |
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496 | * \param g the green color value multiplied into blit operations |
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497 | * \param b the blue color value multiplied into blit operations |
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498 | * \returns 0 on success or a negative error code on failure; call |
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499 | * SDL_GetError() for more information. |
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500 | * |
||
501 | * \since This function is available since SDL 2.0.0. |
||
502 | * |
||
503 | * \sa SDL_GetSurfaceColorMod |
||
504 | * \sa SDL_SetSurfaceAlphaMod |
||
505 | */ |
||
506 | extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, |
||
507 | Uint8 r, Uint8 g, Uint8 b); |
||
508 | |||
509 | |||
510 | /** |
||
511 | * Get the additional color value multiplied into blit operations. |
||
512 | * |
||
513 | * \param surface the SDL_Surface structure to query |
||
514 | * \param r a pointer filled in with the current red color value |
||
515 | * \param g a pointer filled in with the current green color value |
||
516 | * \param b a pointer filled in with the current blue color value |
||
517 | * \returns 0 on success or a negative error code on failure; call |
||
518 | * SDL_GetError() for more information. |
||
519 | * |
||
520 | * \since This function is available since SDL 2.0.0. |
||
521 | * |
||
522 | * \sa SDL_GetSurfaceAlphaMod |
||
523 | * \sa SDL_SetSurfaceColorMod |
||
524 | */ |
||
525 | extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, |
||
526 | Uint8 * r, Uint8 * g, |
||
527 | Uint8 * b); |
||
528 | |||
529 | /** |
||
530 | * Set an additional alpha value used in blit operations. |
||
531 | * |
||
532 | * When this surface is blitted, during the blit operation the source alpha |
||
533 | * value is modulated by this alpha value according to the following formula: |
||
534 | * |
||
535 | * `srcA = srcA * (alpha / 255)` |
||
536 | * |
||
537 | * \param surface the SDL_Surface structure to update |
||
538 | * \param alpha the alpha value multiplied into blit operations |
||
539 | * \returns 0 on success or a negative error code on failure; call |
||
540 | * SDL_GetError() for more information. |
||
541 | * |
||
542 | * \since This function is available since SDL 2.0.0. |
||
543 | * |
||
544 | * \sa SDL_GetSurfaceAlphaMod |
||
545 | * \sa SDL_SetSurfaceColorMod |
||
546 | */ |
||
547 | extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, |
||
548 | Uint8 alpha); |
||
549 | |||
550 | /** |
||
551 | * Get the additional alpha value used in blit operations. |
||
552 | * |
||
553 | * \param surface the SDL_Surface structure to query |
||
554 | * \param alpha a pointer filled in with the current alpha value |
||
555 | * \returns 0 on success or a negative error code on failure; call |
||
556 | * SDL_GetError() for more information. |
||
557 | * |
||
558 | * \since This function is available since SDL 2.0.0. |
||
559 | * |
||
560 | * \sa SDL_GetSurfaceColorMod |
||
561 | * \sa SDL_SetSurfaceAlphaMod |
||
562 | */ |
||
563 | extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, |
||
564 | Uint8 * alpha); |
||
565 | |||
566 | /** |
||
567 | * Set the blend mode used for blit operations. |
||
568 | * |
||
569 | * To copy a surface to another surface (or texture) without blending with the |
||
570 | * existing data, the blendmode of the SOURCE surface should be set to |
||
571 | * `SDL_BLENDMODE_NONE`. |
||
572 | * |
||
573 | * \param surface the SDL_Surface structure to update |
||
574 | * \param blendMode the SDL_BlendMode to use for blit blending |
||
575 | * \returns 0 on success or a negative error code on failure; call |
||
576 | * SDL_GetError() for more information. |
||
577 | * |
||
578 | * \since This function is available since SDL 2.0.0. |
||
579 | * |
||
580 | * \sa SDL_GetSurfaceBlendMode |
||
581 | */ |
||
582 | extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, |
||
583 | SDL_BlendMode blendMode); |
||
584 | |||
585 | /** |
||
586 | * Get the blend mode used for blit operations. |
||
587 | * |
||
588 | * \param surface the SDL_Surface structure to query |
||
589 | * \param blendMode a pointer filled in with the current SDL_BlendMode |
||
590 | * \returns 0 on success or a negative error code on failure; call |
||
591 | * SDL_GetError() for more information. |
||
592 | * |
||
593 | * \since This function is available since SDL 2.0.0. |
||
594 | * |
||
595 | * \sa SDL_SetSurfaceBlendMode |
||
596 | */ |
||
597 | extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, |
||
598 | SDL_BlendMode *blendMode); |
||
599 | |||
600 | /** |
||
601 | * Set the clipping rectangle for a surface. |
||
602 | * |
||
603 | * When `surface` is the destination of a blit, only the area within the clip |
||
604 | * rectangle is drawn into. |
||
605 | * |
||
606 | * Note that blits are automatically clipped to the edges of the source and |
||
607 | * destination surfaces. |
||
608 | * |
||
609 | * \param surface the SDL_Surface structure to be clipped |
||
610 | * \param rect the SDL_Rect structure representing the clipping rectangle, or |
||
611 | * NULL to disable clipping |
||
612 | * \returns SDL_TRUE if the rectangle intersects the surface, otherwise |
||
613 | * SDL_FALSE and blits will be completely clipped. |
||
614 | * |
||
615 | * \since This function is available since SDL 2.0.0. |
||
616 | * |
||
617 | * \sa SDL_BlitSurface |
||
618 | * \sa SDL_GetClipRect |
||
619 | */ |
||
620 | extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, |
||
621 | const SDL_Rect * rect); |
||
622 | |||
623 | /** |
||
624 | * Get the clipping rectangle for a surface. |
||
625 | * |
||
626 | * When `surface` is the destination of a blit, only the area within the clip |
||
627 | * rectangle is drawn into. |
||
628 | * |
||
629 | * \param surface the SDL_Surface structure representing the surface to be |
||
630 | * clipped |
||
631 | * \param rect an SDL_Rect structure filled in with the clipping rectangle for |
||
632 | * the surface |
||
633 | * |
||
634 | * \since This function is available since SDL 2.0.0. |
||
635 | * |
||
636 | * \sa SDL_BlitSurface |
||
637 | * \sa SDL_SetClipRect |
||
638 | */ |
||
639 | extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, |
||
640 | SDL_Rect * rect); |
||
641 | |||
642 | /* |
||
643 | * Creates a new surface identical to the existing surface. |
||
644 | * |
||
645 | * The returned surface should be freed with SDL_FreeSurface(). |
||
646 | * |
||
647 | * \param surface the surface to duplicate. |
||
648 | * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for |
||
649 | * more information. |
||
650 | */ |
||
651 | extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); |
||
652 | |||
653 | /** |
||
654 | * Copy an existing surface to a new surface of the specified format. |
||
655 | * |
||
656 | * This function is used to optimize images for faster *repeat* blitting. This |
||
657 | * is accomplished by converting the original and storing the result as a new |
||
658 | * surface. The new, optimized surface can then be used as the source for |
||
659 | * future blits, making them faster. |
||
660 | * |
||
661 | * \param src the existing SDL_Surface structure to convert |
||
662 | * \param fmt the SDL_PixelFormat structure that the new surface is optimized |
||
663 | * for |
||
664 | * \param flags the flags are unused and should be set to 0; this is a |
||
665 | * leftover from SDL 1.2's API |
||
666 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
||
667 | * call SDL_GetError() for more information. |
||
668 | * |
||
669 | * \since This function is available since SDL 2.0.0. |
||
670 | * |
||
671 | * \sa SDL_AllocFormat |
||
672 | * \sa SDL_ConvertSurfaceFormat |
||
673 | * \sa SDL_CreateRGBSurface |
||
674 | */ |
||
675 | extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface |
||
676 | (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); |
||
677 | |||
678 | /** |
||
679 | * Copy an existing surface to a new surface of the specified format enum. |
||
680 | * |
||
681 | * This function operates just like SDL_ConvertSurface(), but accepts an |
||
682 | * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such, |
||
683 | * it might be easier to call but it doesn't have access to palette |
||
684 | * information for the destination surface, in case that would be important. |
||
685 | * |
||
686 | * \param src the existing SDL_Surface structure to convert |
||
687 | * \param pixel_format the SDL_PixelFormatEnum that the new surface is |
||
688 | * optimized for |
||
689 | * \param flags the flags are unused and should be set to 0; this is a |
||
690 | * leftover from SDL 1.2's API |
||
691 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
||
692 | * call SDL_GetError() for more information. |
||
693 | * |
||
694 | * \since This function is available since SDL 2.0.0. |
||
695 | * |
||
696 | * \sa SDL_AllocFormat |
||
697 | * \sa SDL_ConvertSurface |
||
698 | * \sa SDL_CreateRGBSurface |
||
699 | */ |
||
700 | extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat |
||
701 | (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); |
||
702 | |||
703 | /** |
||
704 | * Copy a block of pixels of one format to another format. |
||
705 | * |
||
706 | * \param width the width of the block to copy, in pixels |
||
707 | * \param height the height of the block to copy, in pixels |
||
708 | * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format |
||
709 | * \param src a pointer to the source pixels |
||
710 | * \param src_pitch the pitch of the source pixels, in bytes |
||
711 | * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format |
||
712 | * \param dst a pointer to be filled in with new pixel data |
||
713 | * \param dst_pitch the pitch of the destination pixels, in bytes |
||
714 | * \returns 0 on success or a negative error code on failure; call |
||
715 | * SDL_GetError() for more information. |
||
716 | * |
||
717 | * \since This function is available since SDL 2.0.0. |
||
718 | */ |
||
719 | extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, |
||
720 | Uint32 src_format, |
||
721 | const void * src, int src_pitch, |
||
722 | Uint32 dst_format, |
||
723 | void * dst, int dst_pitch); |
||
724 | |||
725 | /** |
||
726 | * Premultiply the alpha on a block of pixels. |
||
727 | * |
||
728 | * This is safe to use with src == dst, but not for other overlapping areas. |
||
729 | * |
||
730 | * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888. |
||
731 | * |
||
732 | * \param width the width of the block to convert, in pixels |
||
733 | * \param height the height of the block to convert, in pixels |
||
734 | * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format |
||
735 | * \param src a pointer to the source pixels |
||
736 | * \param src_pitch the pitch of the source pixels, in bytes |
||
737 | * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format |
||
738 | * \param dst a pointer to be filled in with premultiplied pixel data |
||
739 | * \param dst_pitch the pitch of the destination pixels, in bytes |
||
740 | * \returns 0 on success or a negative error code on failure; call |
||
741 | * SDL_GetError() for more information. |
||
742 | * |
||
743 | * \since This function is available since SDL 2.0.18. |
||
744 | */ |
||
745 | extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, |
||
746 | Uint32 src_format, |
||
747 | const void * src, int src_pitch, |
||
748 | Uint32 dst_format, |
||
749 | void * dst, int dst_pitch); |
||
750 | |||
751 | /** |
||
752 | * Perform a fast fill of a rectangle with a specific color. |
||
753 | * |
||
754 | * `color` should be a pixel of the format used by the surface, and can be |
||
755 | * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an |
||
756 | * alpha component then the destination is simply filled with that alpha |
||
757 | * information, no blending takes place. |
||
758 | * |
||
759 | * If there is a clip rectangle set on the destination (set via |
||
760 | * SDL_SetClipRect()), then this function will fill based on the intersection |
||
761 | * of the clip rectangle and `rect`. |
||
762 | * |
||
763 | * \param dst the SDL_Surface structure that is the drawing target |
||
764 | * \param rect the SDL_Rect structure representing the rectangle to fill, or |
||
765 | * NULL to fill the entire surface |
||
766 | * \param color the color to fill with |
||
767 | * \returns 0 on success or a negative error code on failure; call |
||
768 | * SDL_GetError() for more information. |
||
769 | * |
||
770 | * \since This function is available since SDL 2.0.0. |
||
771 | * |
||
772 | * \sa SDL_FillRects |
||
773 | */ |
||
774 | extern DECLSPEC int SDLCALL SDL_FillRect |
||
775 | (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); |
||
776 | |||
777 | /** |
||
778 | * Perform a fast fill of a set of rectangles with a specific color. |
||
779 | * |
||
780 | * `color` should be a pixel of the format used by the surface, and can be |
||
781 | * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an |
||
782 | * alpha component then the destination is simply filled with that alpha |
||
783 | * information, no blending takes place. |
||
784 | * |
||
785 | * If there is a clip rectangle set on the destination (set via |
||
786 | * SDL_SetClipRect()), then this function will fill based on the intersection |
||
787 | * of the clip rectangle and `rect`. |
||
788 | * |
||
789 | * \param dst the SDL_Surface structure that is the drawing target |
||
790 | * \param rects an array of SDL_Rects representing the rectangles to fill. |
||
791 | * \param count the number of rectangles in the array |
||
792 | * \param color the color to fill with |
||
793 | * \returns 0 on success or a negative error code on failure; call |
||
794 | * SDL_GetError() for more information. |
||
795 | * |
||
796 | * \since This function is available since SDL 2.0.0. |
||
797 | * |
||
798 | * \sa SDL_FillRect |
||
799 | */ |
||
800 | extern DECLSPEC int SDLCALL SDL_FillRects |
||
801 | (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); |
||
802 | |||
803 | /* !!! FIXME: merge this documentation with the wiki */ |
||
804 | /** |
||
805 | * Performs a fast blit from the source surface to the destination surface. |
||
806 | * |
||
807 | * This assumes that the source and destination rectangles are |
||
808 | * the same size. If either \c srcrect or \c dstrect are NULL, the entire |
||
809 | * surface (\c src or \c dst) is copied. The final blit rectangles are saved |
||
810 | * in \c srcrect and \c dstrect after all clipping is performed. |
||
811 | * |
||
812 | * \returns 0 if the blit is successful, otherwise it returns -1. |
||
813 | * |
||
814 | * The blit function should not be called on a locked surface. |
||
815 | * |
||
816 | * The blit semantics for surfaces with and without blending and colorkey |
||
817 | * are defined as follows: |
||
818 | * \verbatim |
||
819 | RGBA->RGB: |
||
820 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
||
821 | alpha-blend (using the source alpha-channel and per-surface alpha) |
||
822 | SDL_SRCCOLORKEY ignored. |
||
823 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
||
824 | copy RGB. |
||
825 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
||
826 | RGB values of the source color key, ignoring alpha in the |
||
827 | comparison. |
||
828 | |||
829 | RGB->RGBA: |
||
830 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
||
831 | alpha-blend (using the source per-surface alpha) |
||
832 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
||
833 | copy RGB, set destination alpha to source per-surface alpha value. |
||
834 | both: |
||
835 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
||
836 | source color key. |
||
837 | |||
838 | RGBA->RGBA: |
||
839 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
||
840 | alpha-blend (using the source alpha-channel and per-surface alpha) |
||
841 | SDL_SRCCOLORKEY ignored. |
||
842 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
||
843 | copy all of RGBA to the destination. |
||
844 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
||
845 | RGB values of the source color key, ignoring alpha in the |
||
846 | comparison. |
||
847 | |||
848 | RGB->RGB: |
||
849 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
||
850 | alpha-blend (using the source per-surface alpha) |
||
851 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
||
852 | copy RGB. |
||
853 | both: |
||
854 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
||
855 | source color key. |
||
856 | \endverbatim |
||
857 | * |
||
858 | * You should call SDL_BlitSurface() unless you know exactly how SDL |
||
859 | * blitting works internally and how to use the other blit functions. |
||
860 | */ |
||
861 | #define SDL_BlitSurface SDL_UpperBlit |
||
862 | |||
863 | /** |
||
864 | * Perform a fast blit from the source surface to the destination surface. |
||
865 | * |
||
866 | * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a |
||
867 | * macro for this function with a less confusing name. |
||
868 | * |
||
869 | * \since This function is available since SDL 2.0.0. |
||
870 | * |
||
871 | * \sa SDL_BlitSurface |
||
872 | */ |
||
873 | extern DECLSPEC int SDLCALL SDL_UpperBlit |
||
874 | (SDL_Surface * src, const SDL_Rect * srcrect, |
||
875 | SDL_Surface * dst, SDL_Rect * dstrect); |
||
876 | |||
877 | /** |
||
878 | * Perform low-level surface blitting only. |
||
879 | * |
||
880 | * This is a semi-private blit function and it performs low-level surface |
||
881 | * blitting, assuming the input rectangles have already been clipped. |
||
882 | * |
||
883 | * Unless you know what you're doing, you should be using SDL_BlitSurface() |
||
884 | * instead. |
||
885 | * |
||
886 | * \param src the SDL_Surface structure to be copied from |
||
887 | * \param srcrect the SDL_Rect structure representing the rectangle to be |
||
888 | * copied, or NULL to copy the entire surface |
||
889 | * \param dst the SDL_Surface structure that is the blit target |
||
890 | * \param dstrect the SDL_Rect structure representing the rectangle that is |
||
891 | * copied into |
||
892 | * \returns 0 on success or a negative error code on failure; call |
||
893 | * SDL_GetError() for more information. |
||
894 | * |
||
895 | * \since This function is available since SDL 2.0.0. |
||
896 | * |
||
897 | * \sa SDL_BlitSurface |
||
898 | */ |
||
899 | extern DECLSPEC int SDLCALL SDL_LowerBlit |
||
900 | (SDL_Surface * src, SDL_Rect * srcrect, |
||
901 | SDL_Surface * dst, SDL_Rect * dstrect); |
||
902 | |||
903 | |||
904 | /** |
||
905 | * Perform a fast, low quality, stretch blit between two surfaces of the same |
||
906 | * format. |
||
907 | * |
||
908 | * Please use SDL_BlitScaled() instead. |
||
909 | * |
||
910 | * \since This function is available since SDL 2.0.0. |
||
911 | */ |
||
912 | extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, |
||
913 | const SDL_Rect * srcrect, |
||
914 | SDL_Surface * dst, |
||
915 | const SDL_Rect * dstrect); |
||
916 | |||
917 | /** |
||
918 | * Perform bilinear scaling between two surfaces of the same format, 32BPP. |
||
919 | * |
||
920 | * \since This function is available since SDL 2.0.16. |
||
921 | */ |
||
922 | extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src, |
||
923 | const SDL_Rect * srcrect, |
||
924 | SDL_Surface * dst, |
||
925 | const SDL_Rect * dstrect); |
||
926 | |||
927 | |||
928 | #define SDL_BlitScaled SDL_UpperBlitScaled |
||
929 | |||
930 | /** |
||
931 | * Perform a scaled surface copy to a destination surface. |
||
932 | * |
||
933 | * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is |
||
934 | * merely a macro for this function with a less confusing name. |
||
935 | * |
||
936 | * \since This function is available since SDL 2.0.0. |
||
937 | * |
||
938 | * \sa SDL_BlitScaled |
||
939 | */ |
||
940 | extern DECLSPEC int SDLCALL SDL_UpperBlitScaled |
||
941 | (SDL_Surface * src, const SDL_Rect * srcrect, |
||
942 | SDL_Surface * dst, SDL_Rect * dstrect); |
||
943 | |||
944 | /** |
||
945 | * Perform low-level surface scaled blitting only. |
||
946 | * |
||
947 | * This is a semi-private function and it performs low-level surface blitting, |
||
948 | * assuming the input rectangles have already been clipped. |
||
949 | * |
||
950 | * \param src the SDL_Surface structure to be copied from |
||
951 | * \param srcrect the SDL_Rect structure representing the rectangle to be |
||
952 | * copied |
||
953 | * \param dst the SDL_Surface structure that is the blit target |
||
954 | * \param dstrect the SDL_Rect structure representing the rectangle that is |
||
955 | * copied into |
||
956 | * \returns 0 on success or a negative error code on failure; call |
||
957 | * SDL_GetError() for more information. |
||
958 | * |
||
959 | * \since This function is available since SDL 2.0.0. |
||
960 | * |
||
961 | * \sa SDL_BlitScaled |
||
962 | */ |
||
963 | extern DECLSPEC int SDLCALL SDL_LowerBlitScaled |
||
964 | (SDL_Surface * src, SDL_Rect * srcrect, |
||
965 | SDL_Surface * dst, SDL_Rect * dstrect); |
||
966 | |||
967 | /** |
||
968 | * Set the YUV conversion mode |
||
969 | * |
||
970 | * \since This function is available since SDL 2.0.8. |
||
971 | */ |
||
972 | extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); |
||
973 | |||
974 | /** |
||
975 | * Get the YUV conversion mode |
||
976 | * |
||
977 | * \since This function is available since SDL 2.0.8. |
||
978 | */ |
||
979 | extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); |
||
980 | |||
981 | /** |
||
982 | * Get the YUV conversion mode, returning the correct mode for the resolution |
||
983 | * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC |
||
984 | * |
||
985 | * \since This function is available since SDL 2.0.8. |
||
986 | */ |
||
987 | extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); |
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988 | |||
989 | /* Ends C function definitions when using C++ */ |
||
990 | #ifdef __cplusplus |
||
991 | } |
||
992 | #endif |
||
993 | #include "close_code.h" |
||
994 | |||
995 | #endif /* SDL_surface_h_ */ |
||
996 | |||
997 | /* vi: set ts=4 sw=4 expandtab: */ |