Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL_surface.h |
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| 24 | * |
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| 25 | * Header file for ::SDL_Surface definition and management functions. |
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| 26 | */ |
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| 27 | |||
| 28 | #ifndef SDL_surface_h_ |
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| 29 | #define SDL_surface_h_ |
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| 30 | |||
| 31 | #include "SDL_stdinc.h" |
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| 32 | #include "SDL_pixels.h" |
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| 33 | #include "SDL_rect.h" |
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| 34 | #include "SDL_blendmode.h" |
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| 35 | #include "SDL_rwops.h" |
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| 36 | |||
| 37 | #include "begin_code.h" |
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| 38 | /* Set up for C function definitions, even when using C++ */ |
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| 39 | #ifdef __cplusplus |
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| 40 | extern "C" { |
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| 41 | #endif |
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| 42 | |||
| 43 | /** |
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| 44 | * \name Surface flags |
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| 45 | * |
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| 46 | * These are the currently supported flags for the ::SDL_Surface. |
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| 47 | * |
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| 48 | * \internal |
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| 49 | * Used internally (read-only). |
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| 50 | */ |
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| 51 | /* @{ */ |
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| 52 | #define SDL_SWSURFACE 0 /**< Just here for compatibility */ |
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| 53 | #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ |
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| 54 | #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ |
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| 55 | #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ |
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| 56 | #define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ |
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| 57 | /* @} *//* Surface flags */ |
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| 58 | |||
| 59 | /** |
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| 60 | * Evaluates to true if the surface needs to be locked before access. |
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| 61 | */ |
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| 62 | #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) |
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| 63 | |||
| 64 | typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */ |
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| 65 | |||
| 66 | /** |
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| 67 | * \brief A collection of pixels used in software blitting. |
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| 68 | * |
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| 69 | * \note This structure should be treated as read-only, except for \c pixels, |
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| 70 | * which, if not NULL, contains the raw pixel data for the surface. |
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| 71 | */ |
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| 72 | typedef struct SDL_Surface |
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| 73 | { |
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| 74 | Uint32 flags; /**< Read-only */ |
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| 75 | SDL_PixelFormat *format; /**< Read-only */ |
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| 76 | int w, h; /**< Read-only */ |
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| 77 | int pitch; /**< Read-only */ |
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| 78 | void *pixels; /**< Read-write */ |
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| 79 | |||
| 80 | /** Application data associated with the surface */ |
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| 81 | void *userdata; /**< Read-write */ |
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| 82 | |||
| 83 | /** information needed for surfaces requiring locks */ |
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| 84 | int locked; /**< Read-only */ |
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| 85 | |||
| 86 | /** list of BlitMap that hold a reference to this surface */ |
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| 87 | void *list_blitmap; /**< Private */ |
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| 88 | |||
| 89 | /** clipping information */ |
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| 90 | SDL_Rect clip_rect; /**< Read-only */ |
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| 91 | |||
| 92 | /** info for fast blit mapping to other surfaces */ |
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| 93 | SDL_BlitMap *map; /**< Private */ |
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| 94 | |||
| 95 | /** Reference count -- used when freeing surface */ |
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| 96 | int refcount; /**< Read-mostly */ |
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| 97 | } SDL_Surface; |
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| 98 | |||
| 99 | /** |
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| 100 | * \brief The type of function used for surface blitting functions. |
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| 101 | */ |
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| 102 | typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, |
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| 103 | struct SDL_Surface * dst, SDL_Rect * dstrect); |
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| 104 | |||
| 105 | /** |
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| 106 | * \brief The formula used for converting between YUV and RGB |
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| 107 | */ |
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| 108 | typedef enum |
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| 109 | { |
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| 110 | SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ |
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| 111 | SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ |
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| 112 | SDL_YUV_CONVERSION_BT709, /**< BT.709 */ |
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| 113 | SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ |
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| 114 | } SDL_YUV_CONVERSION_MODE; |
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| 115 | |||
| 116 | /** |
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| 117 | * Allocate a new RGB surface. |
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| 118 | * |
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| 119 | * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface. |
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| 120 | * If `depth` is greater than 8 bits, the pixel format is set using the |
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| 121 | * [RGBA]mask parameters. |
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| 122 | * |
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| 123 | * The [RGBA]mask parameters are the bitmasks used to extract that color from |
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| 124 | * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is |
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| 125 | * stored in the most significant byte. Using zeros for the RGB masks sets a |
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| 126 | * default value, based on the depth. For example: |
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| 127 | * |
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| 128 | * ```c++ |
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| 129 | * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0); |
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| 130 | * ``` |
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| 131 | * |
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| 132 | * However, using zero for the Amask results in an Amask of 0. |
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| 133 | * |
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| 134 | * By default surfaces with an alpha mask are set up for blending as with: |
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| 135 | * |
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| 136 | * ```c++ |
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| 137 | * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND) |
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| 138 | * ``` |
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| 139 | * |
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| 140 | * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a |
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| 141 | * different `blendMode`. |
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| 142 | * |
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| 143 | * \param flags the flags are unused and should be set to 0 |
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| 144 | * \param width the width of the surface |
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| 145 | * \param height the height of the surface |
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| 146 | * \param depth the depth of the surface in bits |
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| 147 | * \param Rmask the red mask for the pixels |
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| 148 | * \param Gmask the green mask for the pixels |
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| 149 | * \param Bmask the blue mask for the pixels |
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| 150 | * \param Amask the alpha mask for the pixels |
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| 151 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
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| 152 | * call SDL_GetError() for more information. |
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| 153 | * |
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| 154 | * \since This function is available since SDL 2.0.0. |
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| 155 | * |
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| 156 | * \sa SDL_CreateRGBSurfaceFrom |
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| 157 | * \sa SDL_CreateRGBSurfaceWithFormat |
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| 158 | * \sa SDL_FreeSurface |
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| 159 | */ |
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| 160 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface |
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| 161 | (Uint32 flags, int width, int height, int depth, |
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| 162 | Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
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| 163 | |||
| 164 | |||
| 165 | /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ |
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| 166 | |||
| 167 | /** |
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| 168 | * Allocate a new RGB surface with a specific pixel format. |
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| 169 | * |
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| 170 | * This function operates mostly like SDL_CreateRGBSurface(), except instead |
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| 171 | * of providing pixel color masks, you provide it with a predefined format |
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| 172 | * from SDL_PixelFormatEnum. |
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| 173 | * |
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| 174 | * \param flags the flags are unused and should be set to 0 |
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| 175 | * \param width the width of the surface |
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| 176 | * \param height the height of the surface |
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| 177 | * \param depth the depth of the surface in bits |
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| 178 | * \param format the SDL_PixelFormatEnum for the new surface's pixel format. |
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| 179 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
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| 180 | * call SDL_GetError() for more information. |
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| 181 | * |
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| 182 | * \since This function is available since SDL 2.0.5. |
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| 183 | * |
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| 184 | * \sa SDL_CreateRGBSurface |
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| 185 | * \sa SDL_CreateRGBSurfaceFrom |
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| 186 | * \sa SDL_FreeSurface |
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| 187 | */ |
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| 188 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat |
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| 189 | (Uint32 flags, int width, int height, int depth, Uint32 format); |
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| 190 | |||
| 191 | /** |
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| 192 | * Allocate a new RGB surface with existing pixel data. |
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| 193 | * |
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| 194 | * This function operates mostly like SDL_CreateRGBSurface(), except it does |
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| 195 | * not allocate memory for the pixel data, instead the caller provides an |
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| 196 | * existing buffer of data for the surface to use. |
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| 197 | * |
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| 198 | * No copy is made of the pixel data. Pixel data is not managed automatically; |
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| 199 | * you must free the surface before you free the pixel data. |
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| 200 | * |
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| 201 | * \param pixels a pointer to existing pixel data |
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| 202 | * \param width the width of the surface |
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| 203 | * \param height the height of the surface |
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| 204 | * \param depth the depth of the surface in bits |
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| 205 | * \param pitch the pitch of the surface in bytes |
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| 206 | * \param Rmask the red mask for the pixels |
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| 207 | * \param Gmask the green mask for the pixels |
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| 208 | * \param Bmask the blue mask for the pixels |
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| 209 | * \param Amask the alpha mask for the pixels |
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| 210 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
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| 211 | * call SDL_GetError() for more information. |
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| 212 | * |
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| 213 | * \since This function is available since SDL 2.0.0. |
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| 214 | * |
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| 215 | * \sa SDL_CreateRGBSurface |
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| 216 | * \sa SDL_CreateRGBSurfaceWithFormat |
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| 217 | * \sa SDL_FreeSurface |
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| 218 | */ |
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| 219 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
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| 220 | int width, |
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| 221 | int height, |
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| 222 | int depth, |
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| 223 | int pitch, |
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| 224 | Uint32 Rmask, |
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| 225 | Uint32 Gmask, |
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| 226 | Uint32 Bmask, |
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| 227 | Uint32 Amask); |
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| 228 | |||
| 229 | /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ |
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| 230 | |||
| 231 | /** |
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| 232 | * Allocate a new RGB surface with with a specific pixel format and existing |
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| 233 | * pixel data. |
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| 234 | * |
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| 235 | * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except |
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| 236 | * instead of providing pixel color masks, you provide it with a predefined |
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| 237 | * format from SDL_PixelFormatEnum. |
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| 238 | * |
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| 239 | * No copy is made of the pixel data. Pixel data is not managed automatically; |
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| 240 | * you must free the surface before you free the pixel data. |
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| 241 | * |
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| 242 | * \param pixels a pointer to existing pixel data |
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| 243 | * \param width the width of the surface |
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| 244 | * \param height the height of the surface |
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| 245 | * \param depth the depth of the surface in bits |
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| 246 | * \param pitch the pitch of the surface in bytes |
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| 247 | * \param format the SDL_PixelFormatEnum for the new surface's pixel format. |
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| 248 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
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| 249 | * call SDL_GetError() for more information. |
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| 250 | * |
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| 251 | * \since This function is available since SDL 2.0.5. |
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| 252 | * |
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| 253 | * \sa SDL_CreateRGBSurfaceFrom |
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| 254 | * \sa SDL_CreateRGBSurfaceWithFormat |
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| 255 | * \sa SDL_FreeSurface |
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| 256 | */ |
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| 257 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom |
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| 258 | (void *pixels, int width, int height, int depth, int pitch, Uint32 format); |
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| 259 | |||
| 260 | /** |
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| 261 | * Free an RGB surface. |
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| 262 | * |
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| 263 | * It is safe to pass NULL to this function. |
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| 264 | * |
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| 265 | * \param surface the SDL_Surface to free. |
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| 266 | * |
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| 267 | * \since This function is available since SDL 2.0.0. |
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| 268 | * |
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| 269 | * \sa SDL_CreateRGBSurface |
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| 270 | * \sa SDL_CreateRGBSurfaceFrom |
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| 271 | * \sa SDL_LoadBMP |
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| 272 | * \sa SDL_LoadBMP_RW |
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| 273 | */ |
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| 274 | extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); |
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| 275 | |||
| 276 | /** |
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| 277 | * Set the palette used by a surface. |
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| 278 | * |
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| 279 | * A single palette can be shared with many surfaces. |
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| 280 | * |
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| 281 | * \param surface the SDL_Surface structure to update |
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| 282 | * \param palette the SDL_Palette structure to use |
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| 283 | * \returns 0 on success or a negative error code on failure; call |
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| 284 | * SDL_GetError() for more information. |
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| 285 | * |
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| 286 | * \since This function is available since SDL 2.0.0. |
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| 287 | */ |
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| 288 | extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, |
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| 289 | SDL_Palette * palette); |
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| 290 | |||
| 291 | /** |
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| 292 | * Set up a surface for directly accessing the pixels. |
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| 293 | * |
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| 294 | * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to |
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| 295 | * and read from `surface->pixels`, using the pixel format stored in |
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| 296 | * `surface->format`. Once you are done accessing the surface, you should use |
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| 297 | * SDL_UnlockSurface() to release it. |
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| 298 | * |
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| 299 | * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to |
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| 300 | * 0, then you can read and write to the surface at any time, and the pixel |
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| 301 | * format of the surface will not change. |
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| 302 | * |
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| 303 | * \param surface the SDL_Surface structure to be locked |
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| 304 | * \returns 0 on success or a negative error code on failure; call |
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| 305 | * SDL_GetError() for more information. |
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| 306 | * |
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| 307 | * \since This function is available since SDL 2.0.0. |
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| 308 | * |
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| 309 | * \sa SDL_MUSTLOCK |
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| 310 | * \sa SDL_UnlockSurface |
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| 311 | */ |
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| 312 | extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); |
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| 313 | |||
| 314 | /** |
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| 315 | * Release a surface after directly accessing the pixels. |
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| 316 | * |
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| 317 | * \param surface the SDL_Surface structure to be unlocked |
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| 318 | * |
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| 319 | * \since This function is available since SDL 2.0.0. |
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| 320 | * |
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| 321 | * \sa SDL_LockSurface |
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| 322 | */ |
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| 323 | extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); |
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| 324 | |||
| 325 | /** |
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| 326 | * Load a BMP image from a seekable SDL data stream. |
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| 327 | * |
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| 328 | * The new surface should be freed with SDL_FreeSurface(). Not doing so will |
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| 329 | * result in a memory leak. |
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| 330 | * |
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| 331 | * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile. |
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| 332 | * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap |
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| 333 | * from a file, convert it to an SDL_Surface and then close the file. |
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| 334 | * |
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| 335 | * \param src the data stream for the surface |
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| 336 | * \param freesrc non-zero to close the stream after being read |
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| 337 | * \returns a pointer to a new SDL_Surface structure or NULL if there was an |
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| 338 | * error; call SDL_GetError() for more information. |
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| 339 | * |
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| 340 | * \since This function is available since SDL 2.0.0. |
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| 341 | * |
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| 342 | * \sa SDL_FreeSurface |
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| 343 | * \sa SDL_RWFromFile |
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| 344 | * \sa SDL_LoadBMP |
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| 345 | * \sa SDL_SaveBMP_RW |
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| 346 | */ |
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| 347 | extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, |
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| 348 | int freesrc); |
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| 349 | |||
| 350 | /** |
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| 351 | * Load a surface from a file. |
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| 352 | * |
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| 353 | * Convenience macro. |
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| 354 | */ |
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| 355 | #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) |
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| 356 | |||
| 357 | /** |
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| 358 | * Save a surface to a seekable SDL data stream in BMP format. |
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| 359 | * |
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| 360 | * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the |
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| 361 | * BMP directly. Other RGB formats with 8-bit or higher get converted to a |
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| 362 | * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit |
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| 363 | * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are |
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| 364 | * not supported. |
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| 365 | * |
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| 366 | * \param surface the SDL_Surface structure containing the image to be saved |
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| 367 | * \param dst a data stream to save to |
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| 368 | * \param freedst non-zero to close the stream after being written |
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| 369 | * \returns 0 on success or a negative error code on failure; call |
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| 370 | * SDL_GetError() for more information. |
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| 371 | * |
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| 372 | * \since This function is available since SDL 2.0.0. |
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| 373 | * |
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| 374 | * \sa SDL_LoadBMP_RW |
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| 375 | * \sa SDL_SaveBMP |
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| 376 | */ |
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| 377 | extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
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| 378 | (SDL_Surface * surface, SDL_RWops * dst, int freedst); |
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| 379 | |||
| 380 | /** |
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| 381 | * Save a surface to a file. |
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| 382 | * |
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| 383 | * Convenience macro. |
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| 384 | */ |
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| 385 | #define SDL_SaveBMP(surface, file) \ |
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| 386 | SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) |
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| 387 | |||
| 388 | /** |
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| 389 | * Set the RLE acceleration hint for a surface. |
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| 390 | * |
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| 391 | * If RLE is enabled, color key and alpha blending blits are much faster, but |
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| 392 | * the surface must be locked before directly accessing the pixels. |
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| 393 | * |
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| 394 | * \param surface the SDL_Surface structure to optimize |
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| 395 | * \param flag 0 to disable, non-zero to enable RLE acceleration |
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| 396 | * \returns 0 on success or a negative error code on failure; call |
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| 397 | * SDL_GetError() for more information. |
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| 398 | * |
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| 399 | * \since This function is available since SDL 2.0.0. |
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| 400 | * |
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| 401 | * \sa SDL_BlitSurface |
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| 402 | * \sa SDL_LockSurface |
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| 403 | * \sa SDL_UnlockSurface |
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| 404 | */ |
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| 405 | extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, |
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| 406 | int flag); |
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| 407 | |||
| 408 | /** |
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| 409 | * Returns whether the surface is RLE enabled |
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| 410 | * |
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| 411 | * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. |
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| 412 | * |
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| 413 | * \param surface the SDL_Surface structure to query |
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| 414 | * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise. |
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| 415 | * |
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| 416 | * \since This function is available since SDL 2.0.14. |
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| 417 | * |
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| 418 | * \sa SDL_SetSurfaceRLE |
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| 419 | */ |
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| 420 | extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface); |
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| 421 | |||
| 422 | /** |
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| 423 | * Set the color key (transparent pixel) in a surface. |
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| 424 | * |
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| 425 | * The color key defines a pixel value that will be treated as transparent in |
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| 426 | * a blit. For example, one can use this to specify that cyan pixels should be |
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| 427 | * considered transparent, and therefore not rendered. |
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| 428 | * |
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| 429 | * It is a pixel of the format used by the surface, as generated by |
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| 430 | * SDL_MapRGB(). |
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| 431 | * |
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| 432 | * RLE acceleration can substantially speed up blitting of images with large |
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| 433 | * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details. |
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| 434 | * |
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| 435 | * \param surface the SDL_Surface structure to update |
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| 436 | * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key |
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| 437 | * \param key the transparent pixel |
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| 438 | * \returns 0 on success or a negative error code on failure; call |
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| 439 | * SDL_GetError() for more information. |
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| 440 | * |
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| 441 | * \since This function is available since SDL 2.0.0. |
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| 442 | * |
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| 443 | * \sa SDL_BlitSurface |
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| 444 | * \sa SDL_GetColorKey |
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| 445 | */ |
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| 446 | extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, |
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| 447 | int flag, Uint32 key); |
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| 448 | |||
| 449 | /** |
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| 450 | * Returns whether the surface has a color key |
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| 451 | * |
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| 452 | * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. |
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| 453 | * |
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| 454 | * \param surface the SDL_Surface structure to query |
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| 455 | * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise. |
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| 456 | * |
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| 457 | * \since This function is available since SDL 2.0.9. |
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| 458 | * |
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| 459 | * \sa SDL_SetColorKey |
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| 460 | * \sa SDL_GetColorKey |
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| 461 | */ |
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| 462 | extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); |
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| 463 | |||
| 464 | /** |
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| 465 | * Get the color key (transparent pixel) for a surface. |
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| 466 | * |
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| 467 | * The color key is a pixel of the format used by the surface, as generated by |
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| 468 | * SDL_MapRGB(). |
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| 469 | * |
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| 470 | * If the surface doesn't have color key enabled this function returns -1. |
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| 471 | * |
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| 472 | * \param surface the SDL_Surface structure to query |
||
| 473 | * \param key a pointer filled in with the transparent pixel |
||
| 474 | * \returns 0 on success or a negative error code on failure; call |
||
| 475 | * SDL_GetError() for more information. |
||
| 476 | * |
||
| 477 | * \since This function is available since SDL 2.0.0. |
||
| 478 | * |
||
| 479 | * \sa SDL_BlitSurface |
||
| 480 | * \sa SDL_SetColorKey |
||
| 481 | */ |
||
| 482 | extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, |
||
| 483 | Uint32 * key); |
||
| 484 | |||
| 485 | /** |
||
| 486 | * Set an additional color value multiplied into blit operations. |
||
| 487 | * |
||
| 488 | * When this surface is blitted, during the blit operation each source color |
||
| 489 | * channel is modulated by the appropriate color value according to the |
||
| 490 | * following formula: |
||
| 491 | * |
||
| 492 | * `srcC = srcC * (color / 255)` |
||
| 493 | * |
||
| 494 | * \param surface the SDL_Surface structure to update |
||
| 495 | * \param r the red color value multiplied into blit operations |
||
| 496 | * \param g the green color value multiplied into blit operations |
||
| 497 | * \param b the blue color value multiplied into blit operations |
||
| 498 | * \returns 0 on success or a negative error code on failure; call |
||
| 499 | * SDL_GetError() for more information. |
||
| 500 | * |
||
| 501 | * \since This function is available since SDL 2.0.0. |
||
| 502 | * |
||
| 503 | * \sa SDL_GetSurfaceColorMod |
||
| 504 | * \sa SDL_SetSurfaceAlphaMod |
||
| 505 | */ |
||
| 506 | extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, |
||
| 507 | Uint8 r, Uint8 g, Uint8 b); |
||
| 508 | |||
| 509 | |||
| 510 | /** |
||
| 511 | * Get the additional color value multiplied into blit operations. |
||
| 512 | * |
||
| 513 | * \param surface the SDL_Surface structure to query |
||
| 514 | * \param r a pointer filled in with the current red color value |
||
| 515 | * \param g a pointer filled in with the current green color value |
||
| 516 | * \param b a pointer filled in with the current blue color value |
||
| 517 | * \returns 0 on success or a negative error code on failure; call |
||
| 518 | * SDL_GetError() for more information. |
||
| 519 | * |
||
| 520 | * \since This function is available since SDL 2.0.0. |
||
| 521 | * |
||
| 522 | * \sa SDL_GetSurfaceAlphaMod |
||
| 523 | * \sa SDL_SetSurfaceColorMod |
||
| 524 | */ |
||
| 525 | extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, |
||
| 526 | Uint8 * r, Uint8 * g, |
||
| 527 | Uint8 * b); |
||
| 528 | |||
| 529 | /** |
||
| 530 | * Set an additional alpha value used in blit operations. |
||
| 531 | * |
||
| 532 | * When this surface is blitted, during the blit operation the source alpha |
||
| 533 | * value is modulated by this alpha value according to the following formula: |
||
| 534 | * |
||
| 535 | * `srcA = srcA * (alpha / 255)` |
||
| 536 | * |
||
| 537 | * \param surface the SDL_Surface structure to update |
||
| 538 | * \param alpha the alpha value multiplied into blit operations |
||
| 539 | * \returns 0 on success or a negative error code on failure; call |
||
| 540 | * SDL_GetError() for more information. |
||
| 541 | * |
||
| 542 | * \since This function is available since SDL 2.0.0. |
||
| 543 | * |
||
| 544 | * \sa SDL_GetSurfaceAlphaMod |
||
| 545 | * \sa SDL_SetSurfaceColorMod |
||
| 546 | */ |
||
| 547 | extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, |
||
| 548 | Uint8 alpha); |
||
| 549 | |||
| 550 | /** |
||
| 551 | * Get the additional alpha value used in blit operations. |
||
| 552 | * |
||
| 553 | * \param surface the SDL_Surface structure to query |
||
| 554 | * \param alpha a pointer filled in with the current alpha value |
||
| 555 | * \returns 0 on success or a negative error code on failure; call |
||
| 556 | * SDL_GetError() for more information. |
||
| 557 | * |
||
| 558 | * \since This function is available since SDL 2.0.0. |
||
| 559 | * |
||
| 560 | * \sa SDL_GetSurfaceColorMod |
||
| 561 | * \sa SDL_SetSurfaceAlphaMod |
||
| 562 | */ |
||
| 563 | extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, |
||
| 564 | Uint8 * alpha); |
||
| 565 | |||
| 566 | /** |
||
| 567 | * Set the blend mode used for blit operations. |
||
| 568 | * |
||
| 569 | * To copy a surface to another surface (or texture) without blending with the |
||
| 570 | * existing data, the blendmode of the SOURCE surface should be set to |
||
| 571 | * `SDL_BLENDMODE_NONE`. |
||
| 572 | * |
||
| 573 | * \param surface the SDL_Surface structure to update |
||
| 574 | * \param blendMode the SDL_BlendMode to use for blit blending |
||
| 575 | * \returns 0 on success or a negative error code on failure; call |
||
| 576 | * SDL_GetError() for more information. |
||
| 577 | * |
||
| 578 | * \since This function is available since SDL 2.0.0. |
||
| 579 | * |
||
| 580 | * \sa SDL_GetSurfaceBlendMode |
||
| 581 | */ |
||
| 582 | extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, |
||
| 583 | SDL_BlendMode blendMode); |
||
| 584 | |||
| 585 | /** |
||
| 586 | * Get the blend mode used for blit operations. |
||
| 587 | * |
||
| 588 | * \param surface the SDL_Surface structure to query |
||
| 589 | * \param blendMode a pointer filled in with the current SDL_BlendMode |
||
| 590 | * \returns 0 on success or a negative error code on failure; call |
||
| 591 | * SDL_GetError() for more information. |
||
| 592 | * |
||
| 593 | * \since This function is available since SDL 2.0.0. |
||
| 594 | * |
||
| 595 | * \sa SDL_SetSurfaceBlendMode |
||
| 596 | */ |
||
| 597 | extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, |
||
| 598 | SDL_BlendMode *blendMode); |
||
| 599 | |||
| 600 | /** |
||
| 601 | * Set the clipping rectangle for a surface. |
||
| 602 | * |
||
| 603 | * When `surface` is the destination of a blit, only the area within the clip |
||
| 604 | * rectangle is drawn into. |
||
| 605 | * |
||
| 606 | * Note that blits are automatically clipped to the edges of the source and |
||
| 607 | * destination surfaces. |
||
| 608 | * |
||
| 609 | * \param surface the SDL_Surface structure to be clipped |
||
| 610 | * \param rect the SDL_Rect structure representing the clipping rectangle, or |
||
| 611 | * NULL to disable clipping |
||
| 612 | * \returns SDL_TRUE if the rectangle intersects the surface, otherwise |
||
| 613 | * SDL_FALSE and blits will be completely clipped. |
||
| 614 | * |
||
| 615 | * \since This function is available since SDL 2.0.0. |
||
| 616 | * |
||
| 617 | * \sa SDL_BlitSurface |
||
| 618 | * \sa SDL_GetClipRect |
||
| 619 | */ |
||
| 620 | extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, |
||
| 621 | const SDL_Rect * rect); |
||
| 622 | |||
| 623 | /** |
||
| 624 | * Get the clipping rectangle for a surface. |
||
| 625 | * |
||
| 626 | * When `surface` is the destination of a blit, only the area within the clip |
||
| 627 | * rectangle is drawn into. |
||
| 628 | * |
||
| 629 | * \param surface the SDL_Surface structure representing the surface to be |
||
| 630 | * clipped |
||
| 631 | * \param rect an SDL_Rect structure filled in with the clipping rectangle for |
||
| 632 | * the surface |
||
| 633 | * |
||
| 634 | * \since This function is available since SDL 2.0.0. |
||
| 635 | * |
||
| 636 | * \sa SDL_BlitSurface |
||
| 637 | * \sa SDL_SetClipRect |
||
| 638 | */ |
||
| 639 | extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, |
||
| 640 | SDL_Rect * rect); |
||
| 641 | |||
| 642 | /* |
||
| 643 | * Creates a new surface identical to the existing surface. |
||
| 644 | * |
||
| 645 | * The returned surface should be freed with SDL_FreeSurface(). |
||
| 646 | * |
||
| 647 | * \param surface the surface to duplicate. |
||
| 648 | * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for |
||
| 649 | * more information. |
||
| 650 | */ |
||
| 651 | extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); |
||
| 652 | |||
| 653 | /** |
||
| 654 | * Copy an existing surface to a new surface of the specified format. |
||
| 655 | * |
||
| 656 | * This function is used to optimize images for faster *repeat* blitting. This |
||
| 657 | * is accomplished by converting the original and storing the result as a new |
||
| 658 | * surface. The new, optimized surface can then be used as the source for |
||
| 659 | * future blits, making them faster. |
||
| 660 | * |
||
| 661 | * \param src the existing SDL_Surface structure to convert |
||
| 662 | * \param fmt the SDL_PixelFormat structure that the new surface is optimized |
||
| 663 | * for |
||
| 664 | * \param flags the flags are unused and should be set to 0; this is a |
||
| 665 | * leftover from SDL 1.2's API |
||
| 666 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
||
| 667 | * call SDL_GetError() for more information. |
||
| 668 | * |
||
| 669 | * \since This function is available since SDL 2.0.0. |
||
| 670 | * |
||
| 671 | * \sa SDL_AllocFormat |
||
| 672 | * \sa SDL_ConvertSurfaceFormat |
||
| 673 | * \sa SDL_CreateRGBSurface |
||
| 674 | */ |
||
| 675 | extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface |
||
| 676 | (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); |
||
| 677 | |||
| 678 | /** |
||
| 679 | * Copy an existing surface to a new surface of the specified format enum. |
||
| 680 | * |
||
| 681 | * This function operates just like SDL_ConvertSurface(), but accepts an |
||
| 682 | * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such, |
||
| 683 | * it might be easier to call but it doesn't have access to palette |
||
| 684 | * information for the destination surface, in case that would be important. |
||
| 685 | * |
||
| 686 | * \param src the existing SDL_Surface structure to convert |
||
| 687 | * \param pixel_format the SDL_PixelFormatEnum that the new surface is |
||
| 688 | * optimized for |
||
| 689 | * \param flags the flags are unused and should be set to 0; this is a |
||
| 690 | * leftover from SDL 1.2's API |
||
| 691 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
||
| 692 | * call SDL_GetError() for more information. |
||
| 693 | * |
||
| 694 | * \since This function is available since SDL 2.0.0. |
||
| 695 | * |
||
| 696 | * \sa SDL_AllocFormat |
||
| 697 | * \sa SDL_ConvertSurface |
||
| 698 | * \sa SDL_CreateRGBSurface |
||
| 699 | */ |
||
| 700 | extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat |
||
| 701 | (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); |
||
| 702 | |||
| 703 | /** |
||
| 704 | * Copy a block of pixels of one format to another format. |
||
| 705 | * |
||
| 706 | * \param width the width of the block to copy, in pixels |
||
| 707 | * \param height the height of the block to copy, in pixels |
||
| 708 | * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format |
||
| 709 | * \param src a pointer to the source pixels |
||
| 710 | * \param src_pitch the pitch of the source pixels, in bytes |
||
| 711 | * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format |
||
| 712 | * \param dst a pointer to be filled in with new pixel data |
||
| 713 | * \param dst_pitch the pitch of the destination pixels, in bytes |
||
| 714 | * \returns 0 on success or a negative error code on failure; call |
||
| 715 | * SDL_GetError() for more information. |
||
| 716 | * |
||
| 717 | * \since This function is available since SDL 2.0.0. |
||
| 718 | */ |
||
| 719 | extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, |
||
| 720 | Uint32 src_format, |
||
| 721 | const void * src, int src_pitch, |
||
| 722 | Uint32 dst_format, |
||
| 723 | void * dst, int dst_pitch); |
||
| 724 | |||
| 725 | /** |
||
| 726 | * Premultiply the alpha on a block of pixels. |
||
| 727 | * |
||
| 728 | * This is safe to use with src == dst, but not for other overlapping areas. |
||
| 729 | * |
||
| 730 | * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888. |
||
| 731 | * |
||
| 732 | * \param width the width of the block to convert, in pixels |
||
| 733 | * \param height the height of the block to convert, in pixels |
||
| 734 | * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format |
||
| 735 | * \param src a pointer to the source pixels |
||
| 736 | * \param src_pitch the pitch of the source pixels, in bytes |
||
| 737 | * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format |
||
| 738 | * \param dst a pointer to be filled in with premultiplied pixel data |
||
| 739 | * \param dst_pitch the pitch of the destination pixels, in bytes |
||
| 740 | * \returns 0 on success or a negative error code on failure; call |
||
| 741 | * SDL_GetError() for more information. |
||
| 742 | * |
||
| 743 | * \since This function is available since SDL 2.0.18. |
||
| 744 | */ |
||
| 745 | extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, |
||
| 746 | Uint32 src_format, |
||
| 747 | const void * src, int src_pitch, |
||
| 748 | Uint32 dst_format, |
||
| 749 | void * dst, int dst_pitch); |
||
| 750 | |||
| 751 | /** |
||
| 752 | * Perform a fast fill of a rectangle with a specific color. |
||
| 753 | * |
||
| 754 | * `color` should be a pixel of the format used by the surface, and can be |
||
| 755 | * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an |
||
| 756 | * alpha component then the destination is simply filled with that alpha |
||
| 757 | * information, no blending takes place. |
||
| 758 | * |
||
| 759 | * If there is a clip rectangle set on the destination (set via |
||
| 760 | * SDL_SetClipRect()), then this function will fill based on the intersection |
||
| 761 | * of the clip rectangle and `rect`. |
||
| 762 | * |
||
| 763 | * \param dst the SDL_Surface structure that is the drawing target |
||
| 764 | * \param rect the SDL_Rect structure representing the rectangle to fill, or |
||
| 765 | * NULL to fill the entire surface |
||
| 766 | * \param color the color to fill with |
||
| 767 | * \returns 0 on success or a negative error code on failure; call |
||
| 768 | * SDL_GetError() for more information. |
||
| 769 | * |
||
| 770 | * \since This function is available since SDL 2.0.0. |
||
| 771 | * |
||
| 772 | * \sa SDL_FillRects |
||
| 773 | */ |
||
| 774 | extern DECLSPEC int SDLCALL SDL_FillRect |
||
| 775 | (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); |
||
| 776 | |||
| 777 | /** |
||
| 778 | * Perform a fast fill of a set of rectangles with a specific color. |
||
| 779 | * |
||
| 780 | * `color` should be a pixel of the format used by the surface, and can be |
||
| 781 | * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an |
||
| 782 | * alpha component then the destination is simply filled with that alpha |
||
| 783 | * information, no blending takes place. |
||
| 784 | * |
||
| 785 | * If there is a clip rectangle set on the destination (set via |
||
| 786 | * SDL_SetClipRect()), then this function will fill based on the intersection |
||
| 787 | * of the clip rectangle and `rect`. |
||
| 788 | * |
||
| 789 | * \param dst the SDL_Surface structure that is the drawing target |
||
| 790 | * \param rects an array of SDL_Rects representing the rectangles to fill. |
||
| 791 | * \param count the number of rectangles in the array |
||
| 792 | * \param color the color to fill with |
||
| 793 | * \returns 0 on success or a negative error code on failure; call |
||
| 794 | * SDL_GetError() for more information. |
||
| 795 | * |
||
| 796 | * \since This function is available since SDL 2.0.0. |
||
| 797 | * |
||
| 798 | * \sa SDL_FillRect |
||
| 799 | */ |
||
| 800 | extern DECLSPEC int SDLCALL SDL_FillRects |
||
| 801 | (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); |
||
| 802 | |||
| 803 | /* !!! FIXME: merge this documentation with the wiki */ |
||
| 804 | /** |
||
| 805 | * Performs a fast blit from the source surface to the destination surface. |
||
| 806 | * |
||
| 807 | * This assumes that the source and destination rectangles are |
||
| 808 | * the same size. If either \c srcrect or \c dstrect are NULL, the entire |
||
| 809 | * surface (\c src or \c dst) is copied. The final blit rectangles are saved |
||
| 810 | * in \c srcrect and \c dstrect after all clipping is performed. |
||
| 811 | * |
||
| 812 | * \returns 0 if the blit is successful, otherwise it returns -1. |
||
| 813 | * |
||
| 814 | * The blit function should not be called on a locked surface. |
||
| 815 | * |
||
| 816 | * The blit semantics for surfaces with and without blending and colorkey |
||
| 817 | * are defined as follows: |
||
| 818 | * \verbatim |
||
| 819 | RGBA->RGB: |
||
| 820 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
||
| 821 | alpha-blend (using the source alpha-channel and per-surface alpha) |
||
| 822 | SDL_SRCCOLORKEY ignored. |
||
| 823 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
||
| 824 | copy RGB. |
||
| 825 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
||
| 826 | RGB values of the source color key, ignoring alpha in the |
||
| 827 | comparison. |
||
| 828 | |||
| 829 | RGB->RGBA: |
||
| 830 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
||
| 831 | alpha-blend (using the source per-surface alpha) |
||
| 832 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
||
| 833 | copy RGB, set destination alpha to source per-surface alpha value. |
||
| 834 | both: |
||
| 835 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
||
| 836 | source color key. |
||
| 837 | |||
| 838 | RGBA->RGBA: |
||
| 839 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
||
| 840 | alpha-blend (using the source alpha-channel and per-surface alpha) |
||
| 841 | SDL_SRCCOLORKEY ignored. |
||
| 842 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
||
| 843 | copy all of RGBA to the destination. |
||
| 844 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
||
| 845 | RGB values of the source color key, ignoring alpha in the |
||
| 846 | comparison. |
||
| 847 | |||
| 848 | RGB->RGB: |
||
| 849 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
||
| 850 | alpha-blend (using the source per-surface alpha) |
||
| 851 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
||
| 852 | copy RGB. |
||
| 853 | both: |
||
| 854 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
||
| 855 | source color key. |
||
| 856 | \endverbatim |
||
| 857 | * |
||
| 858 | * You should call SDL_BlitSurface() unless you know exactly how SDL |
||
| 859 | * blitting works internally and how to use the other blit functions. |
||
| 860 | */ |
||
| 861 | #define SDL_BlitSurface SDL_UpperBlit |
||
| 862 | |||
| 863 | /** |
||
| 864 | * Perform a fast blit from the source surface to the destination surface. |
||
| 865 | * |
||
| 866 | * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a |
||
| 867 | * macro for this function with a less confusing name. |
||
| 868 | * |
||
| 869 | * \since This function is available since SDL 2.0.0. |
||
| 870 | * |
||
| 871 | * \sa SDL_BlitSurface |
||
| 872 | */ |
||
| 873 | extern DECLSPEC int SDLCALL SDL_UpperBlit |
||
| 874 | (SDL_Surface * src, const SDL_Rect * srcrect, |
||
| 875 | SDL_Surface * dst, SDL_Rect * dstrect); |
||
| 876 | |||
| 877 | /** |
||
| 878 | * Perform low-level surface blitting only. |
||
| 879 | * |
||
| 880 | * This is a semi-private blit function and it performs low-level surface |
||
| 881 | * blitting, assuming the input rectangles have already been clipped. |
||
| 882 | * |
||
| 883 | * Unless you know what you're doing, you should be using SDL_BlitSurface() |
||
| 884 | * instead. |
||
| 885 | * |
||
| 886 | * \param src the SDL_Surface structure to be copied from |
||
| 887 | * \param srcrect the SDL_Rect structure representing the rectangle to be |
||
| 888 | * copied, or NULL to copy the entire surface |
||
| 889 | * \param dst the SDL_Surface structure that is the blit target |
||
| 890 | * \param dstrect the SDL_Rect structure representing the rectangle that is |
||
| 891 | * copied into |
||
| 892 | * \returns 0 on success or a negative error code on failure; call |
||
| 893 | * SDL_GetError() for more information. |
||
| 894 | * |
||
| 895 | * \since This function is available since SDL 2.0.0. |
||
| 896 | * |
||
| 897 | * \sa SDL_BlitSurface |
||
| 898 | */ |
||
| 899 | extern DECLSPEC int SDLCALL SDL_LowerBlit |
||
| 900 | (SDL_Surface * src, SDL_Rect * srcrect, |
||
| 901 | SDL_Surface * dst, SDL_Rect * dstrect); |
||
| 902 | |||
| 903 | |||
| 904 | /** |
||
| 905 | * Perform a fast, low quality, stretch blit between two surfaces of the same |
||
| 906 | * format. |
||
| 907 | * |
||
| 908 | * Please use SDL_BlitScaled() instead. |
||
| 909 | * |
||
| 910 | * \since This function is available since SDL 2.0.0. |
||
| 911 | */ |
||
| 912 | extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, |
||
| 913 | const SDL_Rect * srcrect, |
||
| 914 | SDL_Surface * dst, |
||
| 915 | const SDL_Rect * dstrect); |
||
| 916 | |||
| 917 | /** |
||
| 918 | * Perform bilinear scaling between two surfaces of the same format, 32BPP. |
||
| 919 | * |
||
| 920 | * \since This function is available since SDL 2.0.16. |
||
| 921 | */ |
||
| 922 | extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src, |
||
| 923 | const SDL_Rect * srcrect, |
||
| 924 | SDL_Surface * dst, |
||
| 925 | const SDL_Rect * dstrect); |
||
| 926 | |||
| 927 | |||
| 928 | #define SDL_BlitScaled SDL_UpperBlitScaled |
||
| 929 | |||
| 930 | /** |
||
| 931 | * Perform a scaled surface copy to a destination surface. |
||
| 932 | * |
||
| 933 | * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is |
||
| 934 | * merely a macro for this function with a less confusing name. |
||
| 935 | * |
||
| 936 | * \since This function is available since SDL 2.0.0. |
||
| 937 | * |
||
| 938 | * \sa SDL_BlitScaled |
||
| 939 | */ |
||
| 940 | extern DECLSPEC int SDLCALL SDL_UpperBlitScaled |
||
| 941 | (SDL_Surface * src, const SDL_Rect * srcrect, |
||
| 942 | SDL_Surface * dst, SDL_Rect * dstrect); |
||
| 943 | |||
| 944 | /** |
||
| 945 | * Perform low-level surface scaled blitting only. |
||
| 946 | * |
||
| 947 | * This is a semi-private function and it performs low-level surface blitting, |
||
| 948 | * assuming the input rectangles have already been clipped. |
||
| 949 | * |
||
| 950 | * \param src the SDL_Surface structure to be copied from |
||
| 951 | * \param srcrect the SDL_Rect structure representing the rectangle to be |
||
| 952 | * copied |
||
| 953 | * \param dst the SDL_Surface structure that is the blit target |
||
| 954 | * \param dstrect the SDL_Rect structure representing the rectangle that is |
||
| 955 | * copied into |
||
| 956 | * \returns 0 on success or a negative error code on failure; call |
||
| 957 | * SDL_GetError() for more information. |
||
| 958 | * |
||
| 959 | * \since This function is available since SDL 2.0.0. |
||
| 960 | * |
||
| 961 | * \sa SDL_BlitScaled |
||
| 962 | */ |
||
| 963 | extern DECLSPEC int SDLCALL SDL_LowerBlitScaled |
||
| 964 | (SDL_Surface * src, SDL_Rect * srcrect, |
||
| 965 | SDL_Surface * dst, SDL_Rect * dstrect); |
||
| 966 | |||
| 967 | /** |
||
| 968 | * Set the YUV conversion mode |
||
| 969 | * |
||
| 970 | * \since This function is available since SDL 2.0.8. |
||
| 971 | */ |
||
| 972 | extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); |
||
| 973 | |||
| 974 | /** |
||
| 975 | * Get the YUV conversion mode |
||
| 976 | * |
||
| 977 | * \since This function is available since SDL 2.0.8. |
||
| 978 | */ |
||
| 979 | extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); |
||
| 980 | |||
| 981 | /** |
||
| 982 | * Get the YUV conversion mode, returning the correct mode for the resolution |
||
| 983 | * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC |
||
| 984 | * |
||
| 985 | * \since This function is available since SDL 2.0.8. |
||
| 986 | */ |
||
| 987 | extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); |
||
| 988 | |||
| 989 | /* Ends C function definitions when using C++ */ |
||
| 990 | #ifdef __cplusplus |
||
| 991 | } |
||
| 992 | #endif |
||
| 993 | #include "close_code.h" |
||
| 994 | |||
| 995 | #endif /* SDL_surface_h_ */ |
||
| 996 | |||
| 997 | /* vi: set ts=4 sw=4 expandtab: */ |