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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL_render.h |
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| 24 | * |
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| 25 | * Header file for SDL 2D rendering functions. |
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| 26 | * |
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| 27 | * This API supports the following features: |
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| 28 | * * single pixel points |
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| 29 | * * single pixel lines |
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| 30 | * * filled rectangles |
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| 31 | * * texture images |
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| 32 | * |
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| 33 | * The primitives may be drawn in opaque, blended, or additive modes. |
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| 34 | * |
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| 35 | * The texture images may be drawn in opaque, blended, or additive modes. |
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| 36 | * They can have an additional color tint or alpha modulation applied to |
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| 37 | * them, and may also be stretched with linear interpolation. |
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| 38 | * |
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| 39 | * This API is designed to accelerate simple 2D operations. You may |
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| 40 | * want more functionality such as polygons and particle effects and |
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| 41 | * in that case you should use SDL's OpenGL/Direct3D support or one |
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| 42 | * of the many good 3D engines. |
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| 43 | * |
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| 44 | * These functions must be called from the main thread. |
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| 45 | * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 |
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| 46 | */ |
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| 47 | |||
| 48 | #ifndef SDL_render_h_ |
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| 49 | #define SDL_render_h_ |
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| 50 | |||
| 51 | #include "SDL_stdinc.h" |
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| 52 | #include "SDL_rect.h" |
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| 53 | #include "SDL_video.h" |
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| 54 | |||
| 55 | #include "begin_code.h" |
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| 56 | /* Set up for C function definitions, even when using C++ */ |
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| 57 | #ifdef __cplusplus |
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| 58 | extern "C" { |
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| 59 | #endif |
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| 60 | |||
| 61 | /** |
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| 62 | * Flags used when creating a rendering context |
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| 63 | */ |
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| 64 | typedef enum |
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| 65 | { |
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| 66 | SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ |
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| 67 | SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware |
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| 68 | acceleration */ |
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| 69 | SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized |
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| 70 | with the refresh rate */ |
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| 71 | SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports |
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| 72 | rendering to texture */ |
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| 73 | } SDL_RendererFlags; |
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| 74 | |||
| 75 | /** |
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| 76 | * Information on the capabilities of a render driver or context. |
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| 77 | */ |
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| 78 | typedef struct SDL_RendererInfo |
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| 79 | { |
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| 80 | const char *name; /**< The name of the renderer */ |
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| 81 | Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
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| 82 | Uint32 num_texture_formats; /**< The number of available texture formats */ |
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| 83 | Uint32 texture_formats[16]; /**< The available texture formats */ |
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| 84 | int max_texture_width; /**< The maximum texture width */ |
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| 85 | int max_texture_height; /**< The maximum texture height */ |
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| 86 | } SDL_RendererInfo; |
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| 87 | |||
| 88 | /** |
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| 89 | * Vertex structure |
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| 90 | */ |
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| 91 | typedef struct SDL_Vertex |
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| 92 | { |
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| 93 | SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ |
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| 94 | SDL_Color color; /**< Vertex color */ |
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| 95 | SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ |
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| 96 | } SDL_Vertex; |
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| 97 | |||
| 98 | /** |
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| 99 | * The scaling mode for a texture. |
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| 100 | */ |
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| 101 | typedef enum |
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| 102 | { |
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| 103 | SDL_ScaleModeNearest, /**< nearest pixel sampling */ |
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| 104 | SDL_ScaleModeLinear, /**< linear filtering */ |
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| 105 | SDL_ScaleModeBest /**< anisotropic filtering */ |
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| 106 | } SDL_ScaleMode; |
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| 107 | |||
| 108 | /** |
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| 109 | * The access pattern allowed for a texture. |
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| 110 | */ |
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| 111 | typedef enum |
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| 112 | { |
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| 113 | SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
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| 114 | SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ |
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| 115 | SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ |
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| 116 | } SDL_TextureAccess; |
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| 117 | |||
| 118 | /** |
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| 119 | * The texture channel modulation used in SDL_RenderCopy(). |
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| 120 | */ |
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| 121 | typedef enum |
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| 122 | { |
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| 123 | SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
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| 124 | SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
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| 125 | SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
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| 126 | } SDL_TextureModulate; |
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| 127 | |||
| 128 | /** |
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| 129 | * Flip constants for SDL_RenderCopyEx |
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| 130 | */ |
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| 131 | typedef enum |
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| 132 | { |
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| 133 | SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ |
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| 134 | SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ |
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| 135 | SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ |
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| 136 | } SDL_RendererFlip; |
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| 137 | |||
| 138 | /** |
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| 139 | * A structure representing rendering state |
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| 140 | */ |
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| 141 | struct SDL_Renderer; |
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| 142 | typedef struct SDL_Renderer SDL_Renderer; |
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| 143 | |||
| 144 | /** |
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| 145 | * An efficient driver-specific representation of pixel data |
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| 146 | */ |
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| 147 | struct SDL_Texture; |
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| 148 | typedef struct SDL_Texture SDL_Texture; |
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| 149 | |||
| 150 | /* Function prototypes */ |
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| 151 | |||
| 152 | /** |
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| 153 | * Get the number of 2D rendering drivers available for the current display. |
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| 154 | * |
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| 155 | * A render driver is a set of code that handles rendering and texture |
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| 156 | * management on a particular display. Normally there is only one, but some |
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| 157 | * drivers may have several available with different capabilities. |
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| 158 | * |
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| 159 | * There may be none if SDL was compiled without render support. |
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| 160 | * |
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| 161 | * \returns a number >= 0 on success or a negative error code on failure; call |
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| 162 | * SDL_GetError() for more information. |
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| 163 | * |
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| 164 | * \since This function is available since SDL 2.0.0. |
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| 165 | * |
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| 166 | * \sa SDL_CreateRenderer |
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| 167 | * \sa SDL_GetRenderDriverInfo |
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| 168 | */ |
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| 169 | extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
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| 170 | |||
| 171 | /** |
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| 172 | * Get info about a specific 2D rendering driver for the current display. |
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| 173 | * |
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| 174 | * \param index the index of the driver to query information about |
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| 175 | * \param info an SDL_RendererInfo structure to be filled with information on |
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| 176 | * the rendering driver |
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| 177 | * \returns 0 on success or a negative error code on failure; call |
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| 178 | * SDL_GetError() for more information. |
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| 179 | * |
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| 180 | * \since This function is available since SDL 2.0.0. |
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| 181 | * |
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| 182 | * \sa SDL_CreateRenderer |
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| 183 | * \sa SDL_GetNumRenderDrivers |
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| 184 | */ |
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| 185 | extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
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| 186 | SDL_RendererInfo * info); |
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| 187 | |||
| 188 | /** |
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| 189 | * Create a window and default renderer. |
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| 190 | * |
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| 191 | * \param width the width of the window |
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| 192 | * \param height the height of the window |
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| 193 | * \param window_flags the flags used to create the window (see |
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| 194 | * SDL_CreateWindow()) |
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| 195 | * \param window a pointer filled with the window, or NULL on error |
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| 196 | * \param renderer a pointer filled with the renderer, or NULL on error |
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| 197 | * \returns 0 on success, or -1 on error; call SDL_GetError() for more |
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| 198 | * information. |
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| 199 | * |
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| 200 | * \since This function is available since SDL 2.0.0. |
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| 201 | * |
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| 202 | * \sa SDL_CreateRenderer |
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| 203 | * \sa SDL_CreateWindow |
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| 204 | */ |
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| 205 | extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( |
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| 206 | int width, int height, Uint32 window_flags, |
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| 207 | SDL_Window **window, SDL_Renderer **renderer); |
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| 208 | |||
| 209 | |||
| 210 | /** |
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| 211 | * Create a 2D rendering context for a window. |
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| 212 | * |
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| 213 | * \param window the window where rendering is displayed |
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| 214 | * \param index the index of the rendering driver to initialize, or -1 to |
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| 215 | * initialize the first one supporting the requested flags |
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| 216 | * \param flags 0, or one or more SDL_RendererFlags OR'd together |
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| 217 | * \returns a valid rendering context or NULL if there was an error; call |
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| 218 | * SDL_GetError() for more information. |
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| 219 | * |
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| 220 | * \since This function is available since SDL 2.0.0. |
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| 221 | * |
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| 222 | * \sa SDL_CreateSoftwareRenderer |
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| 223 | * \sa SDL_DestroyRenderer |
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| 224 | * \sa SDL_GetNumRenderDrivers |
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| 225 | * \sa SDL_GetRendererInfo |
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| 226 | */ |
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| 227 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, |
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| 228 | int index, Uint32 flags); |
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| 229 | |||
| 230 | /** |
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| 231 | * Create a 2D software rendering context for a surface. |
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| 232 | * |
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| 233 | * Two other API which can be used to create SDL_Renderer: |
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| 234 | * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ |
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| 235 | * create a software renderer, but they are intended to be used with an |
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| 236 | * SDL_Window as the final destination and not an SDL_Surface. |
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| 237 | * |
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| 238 | * \param surface the SDL_Surface structure representing the surface where |
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| 239 | * rendering is done |
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| 240 | * \returns a valid rendering context or NULL if there was an error; call |
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| 241 | * SDL_GetError() for more information. |
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| 242 | * |
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| 243 | * \since This function is available since SDL 2.0.0. |
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| 244 | * |
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| 245 | * \sa SDL_CreateRenderer |
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| 246 | * \sa SDL_CreateWindowRenderer |
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| 247 | * \sa SDL_DestroyRenderer |
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| 248 | */ |
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| 249 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); |
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| 250 | |||
| 251 | /** |
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| 252 | * Get the renderer associated with a window. |
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| 253 | * |
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| 254 | * \param window the window to query |
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| 255 | * \returns the rendering context on success or NULL on failure; call |
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| 256 | * SDL_GetError() for more information. |
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| 257 | * |
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| 258 | * \since This function is available since SDL 2.0.0. |
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| 259 | * |
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| 260 | * \sa SDL_CreateRenderer |
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| 261 | */ |
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| 262 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); |
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| 263 | |||
| 264 | /** |
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| 265 | * Get the window associated with a renderer. |
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| 266 | * |
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| 267 | * \param renderer the renderer to query |
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| 268 | * \returns the window on success or NULL on failure; call SDL_GetError() for |
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| 269 | * more information. |
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| 270 | * |
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| 271 | * \since This function is available since SDL 2.0.22. |
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| 272 | */ |
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| 273 | extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer); |
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| 274 | |||
| 275 | /** |
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| 276 | * Get information about a rendering context. |
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| 277 | * |
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| 278 | * \param renderer the rendering context |
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| 279 | * \param info an SDL_RendererInfo structure filled with information about the |
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| 280 | * current renderer |
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| 281 | * \returns 0 on success or a negative error code on failure; call |
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| 282 | * SDL_GetError() for more information. |
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| 283 | * |
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| 284 | * \since This function is available since SDL 2.0.0. |
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| 285 | * |
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| 286 | * \sa SDL_CreateRenderer |
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| 287 | */ |
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| 288 | extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, |
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| 289 | SDL_RendererInfo * info); |
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| 290 | |||
| 291 | /** |
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| 292 | * Get the output size in pixels of a rendering context. |
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| 293 | * |
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| 294 | * Due to high-dpi displays, you might end up with a rendering context that |
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| 295 | * has more pixels than the window that contains it, so use this instead of |
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| 296 | * SDL_GetWindowSize() to decide how much drawing area you have. |
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| 297 | * |
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| 298 | * \param renderer the rendering context |
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| 299 | * \param w an int filled with the width |
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| 300 | * \param h an int filled with the height |
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| 301 | * \returns 0 on success or a negative error code on failure; call |
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| 302 | * SDL_GetError() for more information. |
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| 303 | * |
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| 304 | * \since This function is available since SDL 2.0.0. |
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| 305 | * |
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| 306 | * \sa SDL_GetRenderer |
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| 307 | */ |
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| 308 | extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, |
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| 309 | int *w, int *h); |
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| 310 | |||
| 311 | /** |
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| 312 | * Create a texture for a rendering context. |
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| 313 | * |
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| 314 | * You can set the texture scaling method by setting |
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| 315 | * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture. |
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| 316 | * |
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| 317 | * \param renderer the rendering context |
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| 318 | * \param format one of the enumerated values in SDL_PixelFormatEnum |
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| 319 | * \param access one of the enumerated values in SDL_TextureAccess |
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| 320 | * \param w the width of the texture in pixels |
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| 321 | * \param h the height of the texture in pixels |
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| 322 | * \returns a pointer to the created texture or NULL if no rendering context |
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| 323 | * was active, the format was unsupported, or the width or height |
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| 324 | * were out of range; call SDL_GetError() for more information. |
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| 325 | * |
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| 326 | * \since This function is available since SDL 2.0.0. |
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| 327 | * |
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| 328 | * \sa SDL_CreateTextureFromSurface |
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| 329 | * \sa SDL_DestroyTexture |
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| 330 | * \sa SDL_QueryTexture |
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| 331 | * \sa SDL_UpdateTexture |
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| 332 | */ |
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| 333 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, |
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| 334 | Uint32 format, |
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| 335 | int access, int w, |
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| 336 | int h); |
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| 337 | |||
| 338 | /** |
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| 339 | * Create a texture from an existing surface. |
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| 340 | * |
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| 341 | * The surface is not modified or freed by this function. |
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| 342 | * |
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| 343 | * The SDL_TextureAccess hint for the created texture is |
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| 344 | * `SDL_TEXTUREACCESS_STATIC`. |
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| 345 | * |
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| 346 | * The pixel format of the created texture may be different from the pixel |
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| 347 | * format of the surface. Use SDL_QueryTexture() to query the pixel format of |
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| 348 | * the texture. |
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| 349 | * |
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| 350 | * \param renderer the rendering context |
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| 351 | * \param surface the SDL_Surface structure containing pixel data used to fill |
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| 352 | * the texture |
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| 353 | * \returns the created texture or NULL on failure; call SDL_GetError() for |
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| 354 | * more information. |
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| 355 | * |
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| 356 | * \since This function is available since SDL 2.0.0. |
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| 357 | * |
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| 358 | * \sa SDL_CreateTexture |
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| 359 | * \sa SDL_DestroyTexture |
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| 360 | * \sa SDL_QueryTexture |
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| 361 | */ |
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| 362 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); |
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| 363 | |||
| 364 | /** |
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| 365 | * Query the attributes of a texture. |
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| 366 | * |
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| 367 | * \param texture the texture to query |
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| 368 | * \param format a pointer filled in with the raw format of the texture; the |
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| 369 | * actual format may differ, but pixel transfers will use this |
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| 370 | * format (one of the SDL_PixelFormatEnum values). This argument |
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| 371 | * can be NULL if you don't need this information. |
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| 372 | * \param access a pointer filled in with the actual access to the texture |
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| 373 | * (one of the SDL_TextureAccess values). This argument can be |
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| 374 | * NULL if you don't need this information. |
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| 375 | * \param w a pointer filled in with the width of the texture in pixels. This |
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| 376 | * argument can be NULL if you don't need this information. |
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| 377 | * \param h a pointer filled in with the height of the texture in pixels. This |
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| 378 | * argument can be NULL if you don't need this information. |
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| 379 | * \returns 0 on success or a negative error code on failure; call |
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| 380 | * SDL_GetError() for more information. |
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| 381 | * |
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| 382 | * \since This function is available since SDL 2.0.0. |
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| 383 | * |
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| 384 | * \sa SDL_CreateTexture |
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| 385 | */ |
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| 386 | extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
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| 387 | Uint32 * format, int *access, |
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| 388 | int *w, int *h); |
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| 389 | |||
| 390 | /** |
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| 391 | * Set an additional color value multiplied into render copy operations. |
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| 392 | * |
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| 393 | * When this texture is rendered, during the copy operation each source color |
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| 394 | * channel is modulated by the appropriate color value according to the |
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| 395 | * following formula: |
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| 396 | * |
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| 397 | * `srcC = srcC * (color / 255)` |
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| 398 | * |
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| 399 | * Color modulation is not always supported by the renderer; it will return -1 |
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| 400 | * if color modulation is not supported. |
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| 401 | * |
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| 402 | * \param texture the texture to update |
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| 403 | * \param r the red color value multiplied into copy operations |
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| 404 | * \param g the green color value multiplied into copy operations |
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| 405 | * \param b the blue color value multiplied into copy operations |
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| 406 | * \returns 0 on success or a negative error code on failure; call |
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| 407 | * SDL_GetError() for more information. |
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| 408 | * |
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| 409 | * \since This function is available since SDL 2.0.0. |
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| 410 | * |
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| 411 | * \sa SDL_GetTextureColorMod |
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| 412 | * \sa SDL_SetTextureAlphaMod |
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| 413 | */ |
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| 414 | extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
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| 415 | Uint8 r, Uint8 g, Uint8 b); |
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| 416 | |||
| 417 | |||
| 418 | /** |
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| 419 | * Get the additional color value multiplied into render copy operations. |
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| 420 | * |
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| 421 | * \param texture the texture to query |
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| 422 | * \param r a pointer filled in with the current red color value |
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| 423 | * \param g a pointer filled in with the current green color value |
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| 424 | * \param b a pointer filled in with the current blue color value |
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| 425 | * \returns 0 on success or a negative error code on failure; call |
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| 426 | * SDL_GetError() for more information. |
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| 427 | * |
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| 428 | * \since This function is available since SDL 2.0.0. |
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| 429 | * |
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| 430 | * \sa SDL_GetTextureAlphaMod |
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| 431 | * \sa SDL_SetTextureColorMod |
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| 432 | */ |
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| 433 | extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
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| 434 | Uint8 * r, Uint8 * g, |
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| 435 | Uint8 * b); |
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| 436 | |||
| 437 | /** |
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| 438 | * Set an additional alpha value multiplied into render copy operations. |
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| 439 | * |
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| 440 | * When this texture is rendered, during the copy operation the source alpha |
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| 441 | * value is modulated by this alpha value according to the following formula: |
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| 442 | * |
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| 443 | * `srcA = srcA * (alpha / 255)` |
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| 444 | * |
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| 445 | * Alpha modulation is not always supported by the renderer; it will return -1 |
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| 446 | * if alpha modulation is not supported. |
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| 447 | * |
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| 448 | * \param texture the texture to update |
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| 449 | * \param alpha the source alpha value multiplied into copy operations |
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| 450 | * \returns 0 on success or a negative error code on failure; call |
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| 451 | * SDL_GetError() for more information. |
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| 452 | * |
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| 453 | * \since This function is available since SDL 2.0.0. |
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| 454 | * |
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| 455 | * \sa SDL_GetTextureAlphaMod |
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| 456 | * \sa SDL_SetTextureColorMod |
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| 457 | */ |
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| 458 | extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
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| 459 | Uint8 alpha); |
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| 460 | |||
| 461 | /** |
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| 462 | * Get the additional alpha value multiplied into render copy operations. |
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| 463 | * |
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| 464 | * \param texture the texture to query |
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| 465 | * \param alpha a pointer filled in with the current alpha value |
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| 466 | * \returns 0 on success or a negative error code on failure; call |
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| 467 | * SDL_GetError() for more information. |
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| 468 | * |
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| 469 | * \since This function is available since SDL 2.0.0. |
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| 470 | * |
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| 471 | * \sa SDL_GetTextureColorMod |
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| 472 | * \sa SDL_SetTextureAlphaMod |
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| 473 | */ |
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| 474 | extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
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| 475 | Uint8 * alpha); |
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| 476 | |||
| 477 | /** |
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| 478 | * Set the blend mode for a texture, used by SDL_RenderCopy(). |
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| 479 | * |
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| 480 | * If the blend mode is not supported, the closest supported mode is chosen |
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| 481 | * and this function returns -1. |
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| 482 | * |
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| 483 | * \param texture the texture to update |
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| 484 | * \param blendMode the SDL_BlendMode to use for texture blending |
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| 485 | * \returns 0 on success or a negative error code on failure; call |
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| 486 | * SDL_GetError() for more information. |
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| 487 | * |
||
| 488 | * \since This function is available since SDL 2.0.0. |
||
| 489 | * |
||
| 490 | * \sa SDL_GetTextureBlendMode |
||
| 491 | * \sa SDL_RenderCopy |
||
| 492 | */ |
||
| 493 | extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
||
| 494 | SDL_BlendMode blendMode); |
||
| 495 | |||
| 496 | /** |
||
| 497 | * Get the blend mode used for texture copy operations. |
||
| 498 | * |
||
| 499 | * \param texture the texture to query |
||
| 500 | * \param blendMode a pointer filled in with the current SDL_BlendMode |
||
| 501 | * \returns 0 on success or a negative error code on failure; call |
||
| 502 | * SDL_GetError() for more information. |
||
| 503 | * |
||
| 504 | * \since This function is available since SDL 2.0.0. |
||
| 505 | * |
||
| 506 | * \sa SDL_SetTextureBlendMode |
||
| 507 | */ |
||
| 508 | extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
||
| 509 | SDL_BlendMode *blendMode); |
||
| 510 | |||
| 511 | /** |
||
| 512 | * Set the scale mode used for texture scale operations. |
||
| 513 | * |
||
| 514 | * If the scale mode is not supported, the closest supported mode is chosen. |
||
| 515 | * |
||
| 516 | * \param texture The texture to update. |
||
| 517 | * \param scaleMode the SDL_ScaleMode to use for texture scaling. |
||
| 518 | * \returns 0 on success, or -1 if the texture is not valid. |
||
| 519 | * |
||
| 520 | * \since This function is available since SDL 2.0.12. |
||
| 521 | * |
||
| 522 | * \sa SDL_GetTextureScaleMode |
||
| 523 | */ |
||
| 524 | extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, |
||
| 525 | SDL_ScaleMode scaleMode); |
||
| 526 | |||
| 527 | /** |
||
| 528 | * Get the scale mode used for texture scale operations. |
||
| 529 | * |
||
| 530 | * \param texture the texture to query. |
||
| 531 | * \param scaleMode a pointer filled in with the current scale mode. |
||
| 532 | * \return 0 on success, or -1 if the texture is not valid. |
||
| 533 | * |
||
| 534 | * \since This function is available since SDL 2.0.12. |
||
| 535 | * |
||
| 536 | * \sa SDL_SetTextureScaleMode |
||
| 537 | */ |
||
| 538 | extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, |
||
| 539 | SDL_ScaleMode *scaleMode); |
||
| 540 | |||
| 541 | /** |
||
| 542 | * Associate a user-specified pointer with a texture. |
||
| 543 | * |
||
| 544 | * \param texture the texture to update. |
||
| 545 | * \param userdata the pointer to associate with the texture. |
||
| 546 | * \returns 0 on success, or -1 if the texture is not valid. |
||
| 547 | * |
||
| 548 | * \since This function is available since SDL 2.0.18. |
||
| 549 | * |
||
| 550 | * \sa SDL_GetTextureUserData |
||
| 551 | */ |
||
| 552 | extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture, |
||
| 553 | void *userdata); |
||
| 554 | |||
| 555 | /** |
||
| 556 | * Get the user-specified pointer associated with a texture |
||
| 557 | * |
||
| 558 | * \param texture the texture to query. |
||
| 559 | * \return the pointer associated with the texture, or NULL if the texture is |
||
| 560 | * not valid. |
||
| 561 | * |
||
| 562 | * \since This function is available since SDL 2.0.18. |
||
| 563 | * |
||
| 564 | * \sa SDL_SetTextureUserData |
||
| 565 | */ |
||
| 566 | extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture); |
||
| 567 | |||
| 568 | /** |
||
| 569 | * Update the given texture rectangle with new pixel data. |
||
| 570 | * |
||
| 571 | * The pixel data must be in the pixel format of the texture. Use |
||
| 572 | * SDL_QueryTexture() to query the pixel format of the texture. |
||
| 573 | * |
||
| 574 | * This is a fairly slow function, intended for use with static textures that |
||
| 575 | * do not change often. |
||
| 576 | * |
||
| 577 | * If the texture is intended to be updated often, it is preferred to create |
||
| 578 | * the texture as streaming and use the locking functions referenced below. |
||
| 579 | * While this function will work with streaming textures, for optimization |
||
| 580 | * reasons you may not get the pixels back if you lock the texture afterward. |
||
| 581 | * |
||
| 582 | * \param texture the texture to update |
||
| 583 | * \param rect an SDL_Rect structure representing the area to update, or NULL |
||
| 584 | * to update the entire texture |
||
| 585 | * \param pixels the raw pixel data in the format of the texture |
||
| 586 | * \param pitch the number of bytes in a row of pixel data, including padding |
||
| 587 | * between lines |
||
| 588 | * \returns 0 on success or a negative error code on failure; call |
||
| 589 | * SDL_GetError() for more information. |
||
| 590 | * |
||
| 591 | * \since This function is available since SDL 2.0.0. |
||
| 592 | * |
||
| 593 | * \sa SDL_CreateTexture |
||
| 594 | * \sa SDL_LockTexture |
||
| 595 | * \sa SDL_UnlockTexture |
||
| 596 | */ |
||
| 597 | extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
||
| 598 | const SDL_Rect * rect, |
||
| 599 | const void *pixels, int pitch); |
||
| 600 | |||
| 601 | /** |
||
| 602 | * Update a rectangle within a planar YV12 or IYUV texture with new pixel |
||
| 603 | * data. |
||
| 604 | * |
||
| 605 | * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous |
||
| 606 | * block of Y and U/V planes in the proper order, but this function is |
||
| 607 | * available if your pixel data is not contiguous. |
||
| 608 | * |
||
| 609 | * \param texture the texture to update |
||
| 610 | * \param rect a pointer to the rectangle of pixels to update, or NULL to |
||
| 611 | * update the entire texture |
||
| 612 | * \param Yplane the raw pixel data for the Y plane |
||
| 613 | * \param Ypitch the number of bytes between rows of pixel data for the Y |
||
| 614 | * plane |
||
| 615 | * \param Uplane the raw pixel data for the U plane |
||
| 616 | * \param Upitch the number of bytes between rows of pixel data for the U |
||
| 617 | * plane |
||
| 618 | * \param Vplane the raw pixel data for the V plane |
||
| 619 | * \param Vpitch the number of bytes between rows of pixel data for the V |
||
| 620 | * plane |
||
| 621 | * \returns 0 on success or -1 if the texture is not valid; call |
||
| 622 | * SDL_GetError() for more information. |
||
| 623 | * |
||
| 624 | * \since This function is available since SDL 2.0.1. |
||
| 625 | * |
||
| 626 | * \sa SDL_UpdateTexture |
||
| 627 | */ |
||
| 628 | extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, |
||
| 629 | const SDL_Rect * rect, |
||
| 630 | const Uint8 *Yplane, int Ypitch, |
||
| 631 | const Uint8 *Uplane, int Upitch, |
||
| 632 | const Uint8 *Vplane, int Vpitch); |
||
| 633 | |||
| 634 | /** |
||
| 635 | * Update a rectangle within a planar NV12 or NV21 texture with new pixels. |
||
| 636 | * |
||
| 637 | * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous |
||
| 638 | * block of NV12/21 planes in the proper order, but this function is available |
||
| 639 | * if your pixel data is not contiguous. |
||
| 640 | * |
||
| 641 | * \param texture the texture to update |
||
| 642 | * \param rect a pointer to the rectangle of pixels to update, or NULL to |
||
| 643 | * update the entire texture. |
||
| 644 | * \param Yplane the raw pixel data for the Y plane. |
||
| 645 | * \param Ypitch the number of bytes between rows of pixel data for the Y |
||
| 646 | * plane. |
||
| 647 | * \param UVplane the raw pixel data for the UV plane. |
||
| 648 | * \param UVpitch the number of bytes between rows of pixel data for the UV |
||
| 649 | * plane. |
||
| 650 | * \return 0 on success, or -1 if the texture is not valid. |
||
| 651 | * |
||
| 652 | * \since This function is available since SDL 2.0.16. |
||
| 653 | */ |
||
| 654 | extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, |
||
| 655 | const SDL_Rect * rect, |
||
| 656 | const Uint8 *Yplane, int Ypitch, |
||
| 657 | const Uint8 *UVplane, int UVpitch); |
||
| 658 | |||
| 659 | /** |
||
| 660 | * Lock a portion of the texture for **write-only** pixel access. |
||
| 661 | * |
||
| 662 | * As an optimization, the pixels made available for editing don't necessarily |
||
| 663 | * contain the old texture data. This is a write-only operation, and if you |
||
| 664 | * need to keep a copy of the texture data you should do that at the |
||
| 665 | * application level. |
||
| 666 | * |
||
| 667 | * You must use SDL_UnlockTexture() to unlock the pixels and apply any |
||
| 668 | * changes. |
||
| 669 | * |
||
| 670 | * \param texture the texture to lock for access, which was created with |
||
| 671 | * `SDL_TEXTUREACCESS_STREAMING` |
||
| 672 | * \param rect an SDL_Rect structure representing the area to lock for access; |
||
| 673 | * NULL to lock the entire texture |
||
| 674 | * \param pixels this is filled in with a pointer to the locked pixels, |
||
| 675 | * appropriately offset by the locked area |
||
| 676 | * \param pitch this is filled in with the pitch of the locked pixels; the |
||
| 677 | * pitch is the length of one row in bytes |
||
| 678 | * \returns 0 on success or a negative error code if the texture is not valid |
||
| 679 | * or was not created with `SDL_TEXTUREACCESS_STREAMING`; call |
||
| 680 | * SDL_GetError() for more information. |
||
| 681 | * |
||
| 682 | * \since This function is available since SDL 2.0.0. |
||
| 683 | * |
||
| 684 | * \sa SDL_UnlockTexture |
||
| 685 | */ |
||
| 686 | extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
||
| 687 | const SDL_Rect * rect, |
||
| 688 | void **pixels, int *pitch); |
||
| 689 | |||
| 690 | /** |
||
| 691 | * Lock a portion of the texture for **write-only** pixel access, and expose |
||
| 692 | * it as a SDL surface. |
||
| 693 | * |
||
| 694 | * Besides providing an SDL_Surface instead of raw pixel data, this function |
||
| 695 | * operates like SDL_LockTexture. |
||
| 696 | * |
||
| 697 | * As an optimization, the pixels made available for editing don't necessarily |
||
| 698 | * contain the old texture data. This is a write-only operation, and if you |
||
| 699 | * need to keep a copy of the texture data you should do that at the |
||
| 700 | * application level. |
||
| 701 | * |
||
| 702 | * You must use SDL_UnlockTexture() to unlock the pixels and apply any |
||
| 703 | * changes. |
||
| 704 | * |
||
| 705 | * The returned surface is freed internally after calling SDL_UnlockTexture() |
||
| 706 | * or SDL_DestroyTexture(). The caller should not free it. |
||
| 707 | * |
||
| 708 | * \param texture the texture to lock for access, which was created with |
||
| 709 | * `SDL_TEXTUREACCESS_STREAMING` |
||
| 710 | * \param rect a pointer to the rectangle to lock for access. If the rect is |
||
| 711 | * NULL, the entire texture will be locked |
||
| 712 | * \param surface this is filled in with an SDL surface representing the |
||
| 713 | * locked area |
||
| 714 | * \returns 0 on success, or -1 if the texture is not valid or was not created |
||
| 715 | * with `SDL_TEXTUREACCESS_STREAMING` |
||
| 716 | * |
||
| 717 | * \since This function is available since SDL 2.0.12. |
||
| 718 | * |
||
| 719 | * \sa SDL_LockTexture |
||
| 720 | * \sa SDL_UnlockTexture |
||
| 721 | */ |
||
| 722 | extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, |
||
| 723 | const SDL_Rect *rect, |
||
| 724 | SDL_Surface **surface); |
||
| 725 | |||
| 726 | /** |
||
| 727 | * Unlock a texture, uploading the changes to video memory, if needed. |
||
| 728 | * |
||
| 729 | * **Warning**: Please note that SDL_LockTexture() is intended to be |
||
| 730 | * write-only; it will not guarantee the previous contents of the texture will |
||
| 731 | * be provided. You must fully initialize any area of a texture that you lock |
||
| 732 | * before unlocking it, as the pixels might otherwise be uninitialized memory. |
||
| 733 | * |
||
| 734 | * Which is to say: locking and immediately unlocking a texture can result in |
||
| 735 | * corrupted textures, depending on the renderer in use. |
||
| 736 | * |
||
| 737 | * \param texture a texture locked by SDL_LockTexture() |
||
| 738 | * |
||
| 739 | * \since This function is available since SDL 2.0.0. |
||
| 740 | * |
||
| 741 | * \sa SDL_LockTexture |
||
| 742 | */ |
||
| 743 | extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
||
| 744 | |||
| 745 | /** |
||
| 746 | * Determine whether a renderer supports the use of render targets. |
||
| 747 | * |
||
| 748 | * \param renderer the renderer that will be checked |
||
| 749 | * \returns SDL_TRUE if supported or SDL_FALSE if not. |
||
| 750 | * |
||
| 751 | * \since This function is available since SDL 2.0.0. |
||
| 752 | * |
||
| 753 | * \sa SDL_SetRenderTarget |
||
| 754 | */ |
||
| 755 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); |
||
| 756 | |||
| 757 | /** |
||
| 758 | * Set a texture as the current rendering target. |
||
| 759 | * |
||
| 760 | * Before using this function, you should check the |
||
| 761 | * `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if |
||
| 762 | * render targets are supported. |
||
| 763 | * |
||
| 764 | * The default render target is the window for which the renderer was created. |
||
| 765 | * To stop rendering to a texture and render to the window again, call this |
||
| 766 | * function with a NULL `texture`. |
||
| 767 | * |
||
| 768 | * \param renderer the rendering context |
||
| 769 | * \param texture the targeted texture, which must be created with the |
||
| 770 | * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the |
||
| 771 | * window instead of a texture. |
||
| 772 | * \returns 0 on success or a negative error code on failure; call |
||
| 773 | * SDL_GetError() for more information. |
||
| 774 | * |
||
| 775 | * \since This function is available since SDL 2.0.0. |
||
| 776 | * |
||
| 777 | * \sa SDL_GetRenderTarget |
||
| 778 | */ |
||
| 779 | extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, |
||
| 780 | SDL_Texture *texture); |
||
| 781 | |||
| 782 | /** |
||
| 783 | * Get the current render target. |
||
| 784 | * |
||
| 785 | * The default render target is the window for which the renderer was created, |
||
| 786 | * and is reported a NULL here. |
||
| 787 | * |
||
| 788 | * \param renderer the rendering context |
||
| 789 | * \returns the current render target or NULL for the default render target. |
||
| 790 | * |
||
| 791 | * \since This function is available since SDL 2.0.0. |
||
| 792 | * |
||
| 793 | * \sa SDL_SetRenderTarget |
||
| 794 | */ |
||
| 795 | extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); |
||
| 796 | |||
| 797 | /** |
||
| 798 | * Set a device independent resolution for rendering. |
||
| 799 | * |
||
| 800 | * This function uses the viewport and scaling functionality to allow a fixed |
||
| 801 | * logical resolution for rendering, regardless of the actual output |
||
| 802 | * resolution. If the actual output resolution doesn't have the same aspect |
||
| 803 | * ratio the output rendering will be centered within the output display. |
||
| 804 | * |
||
| 805 | * If the output display is a window, mouse and touch events in the window |
||
| 806 | * will be filtered and scaled so they seem to arrive within the logical |
||
| 807 | * resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether |
||
| 808 | * relative motion events are also scaled. |
||
| 809 | * |
||
| 810 | * If this function results in scaling or subpixel drawing by the rendering |
||
| 811 | * backend, it will be handled using the appropriate quality hints. |
||
| 812 | * |
||
| 813 | * \param renderer the renderer for which resolution should be set |
||
| 814 | * \param w the width of the logical resolution |
||
| 815 | * \param h the height of the logical resolution |
||
| 816 | * \returns 0 on success or a negative error code on failure; call |
||
| 817 | * SDL_GetError() for more information. |
||
| 818 | * |
||
| 819 | * \since This function is available since SDL 2.0.0. |
||
| 820 | * |
||
| 821 | * \sa SDL_RenderGetLogicalSize |
||
| 822 | */ |
||
| 823 | extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); |
||
| 824 | |||
| 825 | /** |
||
| 826 | * Get device independent resolution for rendering. |
||
| 827 | * |
||
| 828 | * When using the main rendering target (eg no target texture is set): this |
||
| 829 | * may return 0 for `w` and `h` if the SDL_Renderer has never had its logical |
||
| 830 | * size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical |
||
| 831 | * width and height. |
||
| 832 | * |
||
| 833 | * When using a target texture: Never return 0 for `w` and `h` at first. Then |
||
| 834 | * it returns the logical width and height that are set. |
||
| 835 | * |
||
| 836 | * \param renderer a rendering context |
||
| 837 | * \param w an int to be filled with the width |
||
| 838 | * \param h an int to be filled with the height |
||
| 839 | * |
||
| 840 | * \since This function is available since SDL 2.0.0. |
||
| 841 | * |
||
| 842 | * \sa SDL_RenderSetLogicalSize |
||
| 843 | */ |
||
| 844 | extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); |
||
| 845 | |||
| 846 | /** |
||
| 847 | * Set whether to force integer scales for resolution-independent rendering. |
||
| 848 | * |
||
| 849 | * This function restricts the logical viewport to integer values - that is, |
||
| 850 | * when a resolution is between two multiples of a logical size, the viewport |
||
| 851 | * size is rounded down to the lower multiple. |
||
| 852 | * |
||
| 853 | * \param renderer the renderer for which integer scaling should be set |
||
| 854 | * \param enable enable or disable the integer scaling for rendering |
||
| 855 | * \returns 0 on success or a negative error code on failure; call |
||
| 856 | * SDL_GetError() for more information. |
||
| 857 | * |
||
| 858 | * \since This function is available since SDL 2.0.5. |
||
| 859 | * |
||
| 860 | * \sa SDL_RenderGetIntegerScale |
||
| 861 | * \sa SDL_RenderSetLogicalSize |
||
| 862 | */ |
||
| 863 | extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, |
||
| 864 | SDL_bool enable); |
||
| 865 | |||
| 866 | /** |
||
| 867 | * Get whether integer scales are forced for resolution-independent rendering. |
||
| 868 | * |
||
| 869 | * \param renderer the renderer from which integer scaling should be queried |
||
| 870 | * \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on |
||
| 871 | * failure; call SDL_GetError() for more information. |
||
| 872 | * |
||
| 873 | * \since This function is available since SDL 2.0.5. |
||
| 874 | * |
||
| 875 | * \sa SDL_RenderSetIntegerScale |
||
| 876 | */ |
||
| 877 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); |
||
| 878 | |||
| 879 | /** |
||
| 880 | * Set the drawing area for rendering on the current target. |
||
| 881 | * |
||
| 882 | * When the window is resized, the viewport is reset to fill the entire new |
||
| 883 | * window size. |
||
| 884 | * |
||
| 885 | * \param renderer the rendering context |
||
| 886 | * \param rect the SDL_Rect structure representing the drawing area, or NULL |
||
| 887 | * to set the viewport to the entire target |
||
| 888 | * \returns 0 on success or a negative error code on failure; call |
||
| 889 | * SDL_GetError() for more information. |
||
| 890 | * |
||
| 891 | * \since This function is available since SDL 2.0.0. |
||
| 892 | * |
||
| 893 | * \sa SDL_RenderGetViewport |
||
| 894 | */ |
||
| 895 | extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, |
||
| 896 | const SDL_Rect * rect); |
||
| 897 | |||
| 898 | /** |
||
| 899 | * Get the drawing area for the current target. |
||
| 900 | * |
||
| 901 | * \param renderer the rendering context |
||
| 902 | * \param rect an SDL_Rect structure filled in with the current drawing area |
||
| 903 | * |
||
| 904 | * \since This function is available since SDL 2.0.0. |
||
| 905 | * |
||
| 906 | * \sa SDL_RenderSetViewport |
||
| 907 | */ |
||
| 908 | extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, |
||
| 909 | SDL_Rect * rect); |
||
| 910 | |||
| 911 | /** |
||
| 912 | * Set the clip rectangle for rendering on the specified target. |
||
| 913 | * |
||
| 914 | * \param renderer the rendering context for which clip rectangle should be |
||
| 915 | * set |
||
| 916 | * \param rect an SDL_Rect structure representing the clip area, relative to |
||
| 917 | * the viewport, or NULL to disable clipping |
||
| 918 | * \returns 0 on success or a negative error code on failure; call |
||
| 919 | * SDL_GetError() for more information. |
||
| 920 | * |
||
| 921 | * \since This function is available since SDL 2.0.0. |
||
| 922 | * |
||
| 923 | * \sa SDL_RenderGetClipRect |
||
| 924 | * \sa SDL_RenderIsClipEnabled |
||
| 925 | */ |
||
| 926 | extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, |
||
| 927 | const SDL_Rect * rect); |
||
| 928 | |||
| 929 | /** |
||
| 930 | * Get the clip rectangle for the current target. |
||
| 931 | * |
||
| 932 | * \param renderer the rendering context from which clip rectangle should be |
||
| 933 | * queried |
||
| 934 | * \param rect an SDL_Rect structure filled in with the current clipping area |
||
| 935 | * or an empty rectangle if clipping is disabled |
||
| 936 | * |
||
| 937 | * \since This function is available since SDL 2.0.0. |
||
| 938 | * |
||
| 939 | * \sa SDL_RenderIsClipEnabled |
||
| 940 | * \sa SDL_RenderSetClipRect |
||
| 941 | */ |
||
| 942 | extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, |
||
| 943 | SDL_Rect * rect); |
||
| 944 | |||
| 945 | /** |
||
| 946 | * Get whether clipping is enabled on the given renderer. |
||
| 947 | * |
||
| 948 | * \param renderer the renderer from which clip state should be queried |
||
| 949 | * \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call |
||
| 950 | * SDL_GetError() for more information. |
||
| 951 | * |
||
| 952 | * \since This function is available since SDL 2.0.4. |
||
| 953 | * |
||
| 954 | * \sa SDL_RenderGetClipRect |
||
| 955 | * \sa SDL_RenderSetClipRect |
||
| 956 | */ |
||
| 957 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); |
||
| 958 | |||
| 959 | |||
| 960 | /** |
||
| 961 | * Set the drawing scale for rendering on the current target. |
||
| 962 | * |
||
| 963 | * The drawing coordinates are scaled by the x/y scaling factors before they |
||
| 964 | * are used by the renderer. This allows resolution independent drawing with a |
||
| 965 | * single coordinate system. |
||
| 966 | * |
||
| 967 | * If this results in scaling or subpixel drawing by the rendering backend, it |
||
| 968 | * will be handled using the appropriate quality hints. For best results use |
||
| 969 | * integer scaling factors. |
||
| 970 | * |
||
| 971 | * \param renderer a rendering context |
||
| 972 | * \param scaleX the horizontal scaling factor |
||
| 973 | * \param scaleY the vertical scaling factor |
||
| 974 | * \returns 0 on success or a negative error code on failure; call |
||
| 975 | * SDL_GetError() for more information. |
||
| 976 | * |
||
| 977 | * \since This function is available since SDL 2.0.0. |
||
| 978 | * |
||
| 979 | * \sa SDL_RenderGetScale |
||
| 980 | * \sa SDL_RenderSetLogicalSize |
||
| 981 | */ |
||
| 982 | extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, |
||
| 983 | float scaleX, float scaleY); |
||
| 984 | |||
| 985 | /** |
||
| 986 | * Get the drawing scale for the current target. |
||
| 987 | * |
||
| 988 | * \param renderer the renderer from which drawing scale should be queried |
||
| 989 | * \param scaleX a pointer filled in with the horizontal scaling factor |
||
| 990 | * \param scaleY a pointer filled in with the vertical scaling factor |
||
| 991 | * |
||
| 992 | * \since This function is available since SDL 2.0.0. |
||
| 993 | * |
||
| 994 | * \sa SDL_RenderSetScale |
||
| 995 | */ |
||
| 996 | extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, |
||
| 997 | float *scaleX, float *scaleY); |
||
| 998 | |||
| 999 | /** |
||
| 1000 | * Get logical coordinates of point in renderer when given real coordinates of |
||
| 1001 | * point in window. |
||
| 1002 | * |
||
| 1003 | * Logical coordinates will differ from real coordinates when render is scaled |
||
| 1004 | * and logical renderer size set |
||
| 1005 | * |
||
| 1006 | * \param renderer the renderer from which the logical coordinates should be |
||
| 1007 | * calculated |
||
| 1008 | * \param windowX the real X coordinate in the window |
||
| 1009 | * \param windowY the real Y coordinate in the window |
||
| 1010 | * \param logicalX the pointer filled with the logical x coordinate |
||
| 1011 | * \param logicalY the pointer filled with the logical y coordinate |
||
| 1012 | * |
||
| 1013 | * \since This function is available since SDL 2.0.18. |
||
| 1014 | * |
||
| 1015 | * \sa SDL_RenderGetScale |
||
| 1016 | * \sa SDL_RenderSetScale |
||
| 1017 | * \sa SDL_RenderGetLogicalSize |
||
| 1018 | * \sa SDL_RenderSetLogicalSize |
||
| 1019 | */ |
||
| 1020 | extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer, |
||
| 1021 | int windowX, int windowY, |
||
| 1022 | float *logicalX, float *logicalY); |
||
| 1023 | |||
| 1024 | |||
| 1025 | /** |
||
| 1026 | * Get real coordinates of point in window when given logical coordinates of |
||
| 1027 | * point in renderer. |
||
| 1028 | * |
||
| 1029 | * Logical coordinates will differ from real coordinates when render is scaled |
||
| 1030 | * and logical renderer size set |
||
| 1031 | * |
||
| 1032 | * \param renderer the renderer from which the window coordinates should be |
||
| 1033 | * calculated |
||
| 1034 | * \param logicalX the logical x coordinate |
||
| 1035 | * \param logicalY the logical y coordinate |
||
| 1036 | * \param windowX the pointer filled with the real X coordinate in the window |
||
| 1037 | * \param windowY the pointer filled with the real Y coordinate in the window |
||
| 1038 | * |
||
| 1039 | * \since This function is available since SDL 2.0.18. |
||
| 1040 | * |
||
| 1041 | * \sa SDL_RenderGetScale |
||
| 1042 | * \sa SDL_RenderSetScale |
||
| 1043 | * \sa SDL_RenderGetLogicalSize |
||
| 1044 | * \sa SDL_RenderSetLogicalSize |
||
| 1045 | */ |
||
| 1046 | extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer, |
||
| 1047 | float logicalX, float logicalY, |
||
| 1048 | int *windowX, int *windowY); |
||
| 1049 | |||
| 1050 | /** |
||
| 1051 | * Set the color used for drawing operations (Rect, Line and Clear). |
||
| 1052 | * |
||
| 1053 | * Set the color for drawing or filling rectangles, lines, and points, and for |
||
| 1054 | * SDL_RenderClear(). |
||
| 1055 | * |
||
| 1056 | * \param renderer the rendering context |
||
| 1057 | * \param r the red value used to draw on the rendering target |
||
| 1058 | * \param g the green value used to draw on the rendering target |
||
| 1059 | * \param b the blue value used to draw on the rendering target |
||
| 1060 | * \param a the alpha value used to draw on the rendering target; usually |
||
| 1061 | * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to |
||
| 1062 | * specify how the alpha channel is used |
||
| 1063 | * \returns 0 on success or a negative error code on failure; call |
||
| 1064 | * SDL_GetError() for more information. |
||
| 1065 | * |
||
| 1066 | * \since This function is available since SDL 2.0.0. |
||
| 1067 | * |
||
| 1068 | * \sa SDL_GetRenderDrawColor |
||
| 1069 | * \sa SDL_RenderClear |
||
| 1070 | * \sa SDL_RenderDrawLine |
||
| 1071 | * \sa SDL_RenderDrawLines |
||
| 1072 | * \sa SDL_RenderDrawPoint |
||
| 1073 | * \sa SDL_RenderDrawPoints |
||
| 1074 | * \sa SDL_RenderDrawRect |
||
| 1075 | * \sa SDL_RenderDrawRects |
||
| 1076 | * \sa SDL_RenderFillRect |
||
| 1077 | * \sa SDL_RenderFillRects |
||
| 1078 | */ |
||
| 1079 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
||
| 1080 | Uint8 r, Uint8 g, Uint8 b, |
||
| 1081 | Uint8 a); |
||
| 1082 | |||
| 1083 | /** |
||
| 1084 | * Get the color used for drawing operations (Rect, Line and Clear). |
||
| 1085 | * |
||
| 1086 | * \param renderer the rendering context |
||
| 1087 | * \param r a pointer filled in with the red value used to draw on the |
||
| 1088 | * rendering target |
||
| 1089 | * \param g a pointer filled in with the green value used to draw on the |
||
| 1090 | * rendering target |
||
| 1091 | * \param b a pointer filled in with the blue value used to draw on the |
||
| 1092 | * rendering target |
||
| 1093 | * \param a a pointer filled in with the alpha value used to draw on the |
||
| 1094 | * rendering target; usually `SDL_ALPHA_OPAQUE` (255) |
||
| 1095 | * \returns 0 on success or a negative error code on failure; call |
||
| 1096 | * SDL_GetError() for more information. |
||
| 1097 | * |
||
| 1098 | * \since This function is available since SDL 2.0.0. |
||
| 1099 | * |
||
| 1100 | * \sa SDL_SetRenderDrawColor |
||
| 1101 | */ |
||
| 1102 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
||
| 1103 | Uint8 * r, Uint8 * g, Uint8 * b, |
||
| 1104 | Uint8 * a); |
||
| 1105 | |||
| 1106 | /** |
||
| 1107 | * Set the blend mode used for drawing operations (Fill and Line). |
||
| 1108 | * |
||
| 1109 | * If the blend mode is not supported, the closest supported mode is chosen. |
||
| 1110 | * |
||
| 1111 | * \param renderer the rendering context |
||
| 1112 | * \param blendMode the SDL_BlendMode to use for blending |
||
| 1113 | * \returns 0 on success or a negative error code on failure; call |
||
| 1114 | * SDL_GetError() for more information. |
||
| 1115 | * |
||
| 1116 | * \since This function is available since SDL 2.0.0. |
||
| 1117 | * |
||
| 1118 | * \sa SDL_GetRenderDrawBlendMode |
||
| 1119 | * \sa SDL_RenderDrawLine |
||
| 1120 | * \sa SDL_RenderDrawLines |
||
| 1121 | * \sa SDL_RenderDrawPoint |
||
| 1122 | * \sa SDL_RenderDrawPoints |
||
| 1123 | * \sa SDL_RenderDrawRect |
||
| 1124 | * \sa SDL_RenderDrawRects |
||
| 1125 | * \sa SDL_RenderFillRect |
||
| 1126 | * \sa SDL_RenderFillRects |
||
| 1127 | */ |
||
| 1128 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, |
||
| 1129 | SDL_BlendMode blendMode); |
||
| 1130 | |||
| 1131 | /** |
||
| 1132 | * Get the blend mode used for drawing operations. |
||
| 1133 | * |
||
| 1134 | * \param renderer the rendering context |
||
| 1135 | * \param blendMode a pointer filled in with the current SDL_BlendMode |
||
| 1136 | * \returns 0 on success or a negative error code on failure; call |
||
| 1137 | * SDL_GetError() for more information. |
||
| 1138 | * |
||
| 1139 | * \since This function is available since SDL 2.0.0. |
||
| 1140 | * |
||
| 1141 | * \sa SDL_SetRenderDrawBlendMode |
||
| 1142 | */ |
||
| 1143 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, |
||
| 1144 | SDL_BlendMode *blendMode); |
||
| 1145 | |||
| 1146 | /** |
||
| 1147 | * Clear the current rendering target with the drawing color. |
||
| 1148 | * |
||
| 1149 | * This function clears the entire rendering target, ignoring the viewport and |
||
| 1150 | * the clip rectangle. |
||
| 1151 | * |
||
| 1152 | * \param renderer the rendering context |
||
| 1153 | * \returns 0 on success or a negative error code on failure; call |
||
| 1154 | * SDL_GetError() for more information. |
||
| 1155 | * |
||
| 1156 | * \since This function is available since SDL 2.0.0. |
||
| 1157 | * |
||
| 1158 | * \sa SDL_SetRenderDrawColor |
||
| 1159 | */ |
||
| 1160 | extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); |
||
| 1161 | |||
| 1162 | /** |
||
| 1163 | * Draw a point on the current rendering target. |
||
| 1164 | * |
||
| 1165 | * SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, |
||
| 1166 | * use SDL_RenderDrawPoints() instead. |
||
| 1167 | * |
||
| 1168 | * \param renderer the rendering context |
||
| 1169 | * \param x the x coordinate of the point |
||
| 1170 | * \param y the y coordinate of the point |
||
| 1171 | * \returns 0 on success or a negative error code on failure; call |
||
| 1172 | * SDL_GetError() for more information. |
||
| 1173 | * |
||
| 1174 | * \since This function is available since SDL 2.0.0. |
||
| 1175 | * |
||
| 1176 | * \sa SDL_RenderDrawLine |
||
| 1177 | * \sa SDL_RenderDrawLines |
||
| 1178 | * \sa SDL_RenderDrawPoints |
||
| 1179 | * \sa SDL_RenderDrawRect |
||
| 1180 | * \sa SDL_RenderDrawRects |
||
| 1181 | * \sa SDL_RenderFillRect |
||
| 1182 | * \sa SDL_RenderFillRects |
||
| 1183 | * \sa SDL_RenderPresent |
||
| 1184 | * \sa SDL_SetRenderDrawBlendMode |
||
| 1185 | * \sa SDL_SetRenderDrawColor |
||
| 1186 | */ |
||
| 1187 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, |
||
| 1188 | int x, int y); |
||
| 1189 | |||
| 1190 | /** |
||
| 1191 | * Draw multiple points on the current rendering target. |
||
| 1192 | * |
||
| 1193 | * \param renderer the rendering context |
||
| 1194 | * \param points an array of SDL_Point structures that represent the points to |
||
| 1195 | * draw |
||
| 1196 | * \param count the number of points to draw |
||
| 1197 | * \returns 0 on success or a negative error code on failure; call |
||
| 1198 | * SDL_GetError() for more information. |
||
| 1199 | * |
||
| 1200 | * \since This function is available since SDL 2.0.0. |
||
| 1201 | * |
||
| 1202 | * \sa SDL_RenderDrawLine |
||
| 1203 | * \sa SDL_RenderDrawLines |
||
| 1204 | * \sa SDL_RenderDrawPoint |
||
| 1205 | * \sa SDL_RenderDrawRect |
||
| 1206 | * \sa SDL_RenderDrawRects |
||
| 1207 | * \sa SDL_RenderFillRect |
||
| 1208 | * \sa SDL_RenderFillRects |
||
| 1209 | * \sa SDL_RenderPresent |
||
| 1210 | * \sa SDL_SetRenderDrawBlendMode |
||
| 1211 | * \sa SDL_SetRenderDrawColor |
||
| 1212 | */ |
||
| 1213 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, |
||
| 1214 | const SDL_Point * points, |
||
| 1215 | int count); |
||
| 1216 | |||
| 1217 | /** |
||
| 1218 | * Draw a line on the current rendering target. |
||
| 1219 | * |
||
| 1220 | * SDL_RenderDrawLine() draws the line to include both end points. If you want |
||
| 1221 | * to draw multiple, connecting lines use SDL_RenderDrawLines() instead. |
||
| 1222 | * |
||
| 1223 | * \param renderer the rendering context |
||
| 1224 | * \param x1 the x coordinate of the start point |
||
| 1225 | * \param y1 the y coordinate of the start point |
||
| 1226 | * \param x2 the x coordinate of the end point |
||
| 1227 | * \param y2 the y coordinate of the end point |
||
| 1228 | * \returns 0 on success or a negative error code on failure; call |
||
| 1229 | * SDL_GetError() for more information. |
||
| 1230 | * |
||
| 1231 | * \since This function is available since SDL 2.0.0. |
||
| 1232 | * |
||
| 1233 | * \sa SDL_RenderDrawLines |
||
| 1234 | * \sa SDL_RenderDrawPoint |
||
| 1235 | * \sa SDL_RenderDrawPoints |
||
| 1236 | * \sa SDL_RenderDrawRect |
||
| 1237 | * \sa SDL_RenderDrawRects |
||
| 1238 | * \sa SDL_RenderFillRect |
||
| 1239 | * \sa SDL_RenderFillRects |
||
| 1240 | * \sa SDL_RenderPresent |
||
| 1241 | * \sa SDL_SetRenderDrawBlendMode |
||
| 1242 | * \sa SDL_SetRenderDrawColor |
||
| 1243 | */ |
||
| 1244 | extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, |
||
| 1245 | int x1, int y1, int x2, int y2); |
||
| 1246 | |||
| 1247 | /** |
||
| 1248 | * Draw a series of connected lines on the current rendering target. |
||
| 1249 | * |
||
| 1250 | * \param renderer the rendering context |
||
| 1251 | * \param points an array of SDL_Point structures representing points along |
||
| 1252 | * the lines |
||
| 1253 | * \param count the number of points, drawing count-1 lines |
||
| 1254 | * \returns 0 on success or a negative error code on failure; call |
||
| 1255 | * SDL_GetError() for more information. |
||
| 1256 | * |
||
| 1257 | * \since This function is available since SDL 2.0.0. |
||
| 1258 | * |
||
| 1259 | * \sa SDL_RenderDrawLine |
||
| 1260 | * \sa SDL_RenderDrawPoint |
||
| 1261 | * \sa SDL_RenderDrawPoints |
||
| 1262 | * \sa SDL_RenderDrawRect |
||
| 1263 | * \sa SDL_RenderDrawRects |
||
| 1264 | * \sa SDL_RenderFillRect |
||
| 1265 | * \sa SDL_RenderFillRects |
||
| 1266 | * \sa SDL_RenderPresent |
||
| 1267 | * \sa SDL_SetRenderDrawBlendMode |
||
| 1268 | * \sa SDL_SetRenderDrawColor |
||
| 1269 | */ |
||
| 1270 | extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, |
||
| 1271 | const SDL_Point * points, |
||
| 1272 | int count); |
||
| 1273 | |||
| 1274 | /** |
||
| 1275 | * Draw a rectangle on the current rendering target. |
||
| 1276 | * |
||
| 1277 | * \param renderer the rendering context |
||
| 1278 | * \param rect an SDL_Rect structure representing the rectangle to draw, or |
||
| 1279 | * NULL to outline the entire rendering target |
||
| 1280 | * \returns 0 on success or a negative error code on failure; call |
||
| 1281 | * SDL_GetError() for more information. |
||
| 1282 | * |
||
| 1283 | * \since This function is available since SDL 2.0.0. |
||
| 1284 | * |
||
| 1285 | * \sa SDL_RenderDrawLine |
||
| 1286 | * \sa SDL_RenderDrawLines |
||
| 1287 | * \sa SDL_RenderDrawPoint |
||
| 1288 | * \sa SDL_RenderDrawPoints |
||
| 1289 | * \sa SDL_RenderDrawRects |
||
| 1290 | * \sa SDL_RenderFillRect |
||
| 1291 | * \sa SDL_RenderFillRects |
||
| 1292 | * \sa SDL_RenderPresent |
||
| 1293 | * \sa SDL_SetRenderDrawBlendMode |
||
| 1294 | * \sa SDL_SetRenderDrawColor |
||
| 1295 | */ |
||
| 1296 | extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, |
||
| 1297 | const SDL_Rect * rect); |
||
| 1298 | |||
| 1299 | /** |
||
| 1300 | * Draw some number of rectangles on the current rendering target. |
||
| 1301 | * |
||
| 1302 | * \param renderer the rendering context |
||
| 1303 | * \param rects an array of SDL_Rect structures representing the rectangles to |
||
| 1304 | * be drawn |
||
| 1305 | * \param count the number of rectangles |
||
| 1306 | * \returns 0 on success or a negative error code on failure; call |
||
| 1307 | * SDL_GetError() for more information. |
||
| 1308 | * |
||
| 1309 | * \since This function is available since SDL 2.0.0. |
||
| 1310 | * |
||
| 1311 | * \sa SDL_RenderDrawLine |
||
| 1312 | * \sa SDL_RenderDrawLines |
||
| 1313 | * \sa SDL_RenderDrawPoint |
||
| 1314 | * \sa SDL_RenderDrawPoints |
||
| 1315 | * \sa SDL_RenderDrawRect |
||
| 1316 | * \sa SDL_RenderFillRect |
||
| 1317 | * \sa SDL_RenderFillRects |
||
| 1318 | * \sa SDL_RenderPresent |
||
| 1319 | * \sa SDL_SetRenderDrawBlendMode |
||
| 1320 | * \sa SDL_SetRenderDrawColor |
||
| 1321 | */ |
||
| 1322 | extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, |
||
| 1323 | const SDL_Rect * rects, |
||
| 1324 | int count); |
||
| 1325 | |||
| 1326 | /** |
||
| 1327 | * Fill a rectangle on the current rendering target with the drawing color. |
||
| 1328 | * |
||
| 1329 | * The current drawing color is set by SDL_SetRenderDrawColor(), and the |
||
| 1330 | * color's alpha value is ignored unless blending is enabled with the |
||
| 1331 | * appropriate call to SDL_SetRenderDrawBlendMode(). |
||
| 1332 | * |
||
| 1333 | * \param renderer the rendering context |
||
| 1334 | * \param rect the SDL_Rect structure representing the rectangle to fill, or |
||
| 1335 | * NULL for the entire rendering target |
||
| 1336 | * \returns 0 on success or a negative error code on failure; call |
||
| 1337 | * SDL_GetError() for more information. |
||
| 1338 | * |
||
| 1339 | * \since This function is available since SDL 2.0.0. |
||
| 1340 | * |
||
| 1341 | * \sa SDL_RenderDrawLine |
||
| 1342 | * \sa SDL_RenderDrawLines |
||
| 1343 | * \sa SDL_RenderDrawPoint |
||
| 1344 | * \sa SDL_RenderDrawPoints |
||
| 1345 | * \sa SDL_RenderDrawRect |
||
| 1346 | * \sa SDL_RenderDrawRects |
||
| 1347 | * \sa SDL_RenderFillRects |
||
| 1348 | * \sa SDL_RenderPresent |
||
| 1349 | * \sa SDL_SetRenderDrawBlendMode |
||
| 1350 | * \sa SDL_SetRenderDrawColor |
||
| 1351 | */ |
||
| 1352 | extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, |
||
| 1353 | const SDL_Rect * rect); |
||
| 1354 | |||
| 1355 | /** |
||
| 1356 | * Fill some number of rectangles on the current rendering target with the |
||
| 1357 | * drawing color. |
||
| 1358 | * |
||
| 1359 | * \param renderer the rendering context |
||
| 1360 | * \param rects an array of SDL_Rect structures representing the rectangles to |
||
| 1361 | * be filled |
||
| 1362 | * \param count the number of rectangles |
||
| 1363 | * \returns 0 on success or a negative error code on failure; call |
||
| 1364 | * SDL_GetError() for more information. |
||
| 1365 | * |
||
| 1366 | * \since This function is available since SDL 2.0.0. |
||
| 1367 | * |
||
| 1368 | * \sa SDL_RenderDrawLine |
||
| 1369 | * \sa SDL_RenderDrawLines |
||
| 1370 | * \sa SDL_RenderDrawPoint |
||
| 1371 | * \sa SDL_RenderDrawPoints |
||
| 1372 | * \sa SDL_RenderDrawRect |
||
| 1373 | * \sa SDL_RenderDrawRects |
||
| 1374 | * \sa SDL_RenderFillRect |
||
| 1375 | * \sa SDL_RenderPresent |
||
| 1376 | */ |
||
| 1377 | extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, |
||
| 1378 | const SDL_Rect * rects, |
||
| 1379 | int count); |
||
| 1380 | |||
| 1381 | /** |
||
| 1382 | * Copy a portion of the texture to the current rendering target. |
||
| 1383 | * |
||
| 1384 | * The texture is blended with the destination based on its blend mode set |
||
| 1385 | * with SDL_SetTextureBlendMode(). |
||
| 1386 | * |
||
| 1387 | * The texture color is affected based on its color modulation set by |
||
| 1388 | * SDL_SetTextureColorMod(). |
||
| 1389 | * |
||
| 1390 | * The texture alpha is affected based on its alpha modulation set by |
||
| 1391 | * SDL_SetTextureAlphaMod(). |
||
| 1392 | * |
||
| 1393 | * \param renderer the rendering context |
||
| 1394 | * \param texture the source texture |
||
| 1395 | * \param srcrect the source SDL_Rect structure or NULL for the entire texture |
||
| 1396 | * \param dstrect the destination SDL_Rect structure or NULL for the entire |
||
| 1397 | * rendering target; the texture will be stretched to fill the |
||
| 1398 | * given rectangle |
||
| 1399 | * \returns 0 on success or a negative error code on failure; call |
||
| 1400 | * SDL_GetError() for more information. |
||
| 1401 | * |
||
| 1402 | * \since This function is available since SDL 2.0.0. |
||
| 1403 | * |
||
| 1404 | * \sa SDL_RenderCopyEx |
||
| 1405 | * \sa SDL_SetTextureAlphaMod |
||
| 1406 | * \sa SDL_SetTextureBlendMode |
||
| 1407 | * \sa SDL_SetTextureColorMod |
||
| 1408 | */ |
||
| 1409 | extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, |
||
| 1410 | SDL_Texture * texture, |
||
| 1411 | const SDL_Rect * srcrect, |
||
| 1412 | const SDL_Rect * dstrect); |
||
| 1413 | |||
| 1414 | /** |
||
| 1415 | * Copy a portion of the texture to the current rendering, with optional |
||
| 1416 | * rotation and flipping. |
||
| 1417 | * |
||
| 1418 | * Copy a portion of the texture to the current rendering target, optionally |
||
| 1419 | * rotating it by angle around the given center and also flipping it |
||
| 1420 | * top-bottom and/or left-right. |
||
| 1421 | * |
||
| 1422 | * The texture is blended with the destination based on its blend mode set |
||
| 1423 | * with SDL_SetTextureBlendMode(). |
||
| 1424 | * |
||
| 1425 | * The texture color is affected based on its color modulation set by |
||
| 1426 | * SDL_SetTextureColorMod(). |
||
| 1427 | * |
||
| 1428 | * The texture alpha is affected based on its alpha modulation set by |
||
| 1429 | * SDL_SetTextureAlphaMod(). |
||
| 1430 | * |
||
| 1431 | * \param renderer the rendering context |
||
| 1432 | * \param texture the source texture |
||
| 1433 | * \param srcrect the source SDL_Rect structure or NULL for the entire texture |
||
| 1434 | * \param dstrect the destination SDL_Rect structure or NULL for the entire |
||
| 1435 | * rendering target |
||
| 1436 | * \param angle an angle in degrees that indicates the rotation that will be |
||
| 1437 | * applied to dstrect, rotating it in a clockwise direction |
||
| 1438 | * \param center a pointer to a point indicating the point around which |
||
| 1439 | * dstrect will be rotated (if NULL, rotation will be done |
||
| 1440 | * around `dstrect.w / 2`, `dstrect.h / 2`) |
||
| 1441 | * \param flip a SDL_RendererFlip value stating which flipping actions should |
||
| 1442 | * be performed on the texture |
||
| 1443 | * \returns 0 on success or a negative error code on failure; call |
||
| 1444 | * SDL_GetError() for more information. |
||
| 1445 | * |
||
| 1446 | * \since This function is available since SDL 2.0.0. |
||
| 1447 | * |
||
| 1448 | * \sa SDL_RenderCopy |
||
| 1449 | * \sa SDL_SetTextureAlphaMod |
||
| 1450 | * \sa SDL_SetTextureBlendMode |
||
| 1451 | * \sa SDL_SetTextureColorMod |
||
| 1452 | */ |
||
| 1453 | extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, |
||
| 1454 | SDL_Texture * texture, |
||
| 1455 | const SDL_Rect * srcrect, |
||
| 1456 | const SDL_Rect * dstrect, |
||
| 1457 | const double angle, |
||
| 1458 | const SDL_Point *center, |
||
| 1459 | const SDL_RendererFlip flip); |
||
| 1460 | |||
| 1461 | |||
| 1462 | /** |
||
| 1463 | * Draw a point on the current rendering target at subpixel precision. |
||
| 1464 | * |
||
| 1465 | * \param renderer The renderer which should draw a point. |
||
| 1466 | * \param x The x coordinate of the point. |
||
| 1467 | * \param y The y coordinate of the point. |
||
| 1468 | * \return 0 on success, or -1 on error |
||
| 1469 | * |
||
| 1470 | * \since This function is available since SDL 2.0.10. |
||
| 1471 | */ |
||
| 1472 | extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, |
||
| 1473 | float x, float y); |
||
| 1474 | |||
| 1475 | /** |
||
| 1476 | * Draw multiple points on the current rendering target at subpixel precision. |
||
| 1477 | * |
||
| 1478 | * \param renderer The renderer which should draw multiple points. |
||
| 1479 | * \param points The points to draw |
||
| 1480 | * \param count The number of points to draw |
||
| 1481 | * \return 0 on success, or -1 on error |
||
| 1482 | * |
||
| 1483 | * \since This function is available since SDL 2.0.10. |
||
| 1484 | */ |
||
| 1485 | extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, |
||
| 1486 | const SDL_FPoint * points, |
||
| 1487 | int count); |
||
| 1488 | |||
| 1489 | /** |
||
| 1490 | * Draw a line on the current rendering target at subpixel precision. |
||
| 1491 | * |
||
| 1492 | * \param renderer The renderer which should draw a line. |
||
| 1493 | * \param x1 The x coordinate of the start point. |
||
| 1494 | * \param y1 The y coordinate of the start point. |
||
| 1495 | * \param x2 The x coordinate of the end point. |
||
| 1496 | * \param y2 The y coordinate of the end point. |
||
| 1497 | * \return 0 on success, or -1 on error |
||
| 1498 | * |
||
| 1499 | * \since This function is available since SDL 2.0.10. |
||
| 1500 | */ |
||
| 1501 | extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, |
||
| 1502 | float x1, float y1, float x2, float y2); |
||
| 1503 | |||
| 1504 | /** |
||
| 1505 | * Draw a series of connected lines on the current rendering target at |
||
| 1506 | * subpixel precision. |
||
| 1507 | * |
||
| 1508 | * \param renderer The renderer which should draw multiple lines. |
||
| 1509 | * \param points The points along the lines |
||
| 1510 | * \param count The number of points, drawing count-1 lines |
||
| 1511 | * \return 0 on success, or -1 on error |
||
| 1512 | * |
||
| 1513 | * \since This function is available since SDL 2.0.10. |
||
| 1514 | */ |
||
| 1515 | extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, |
||
| 1516 | const SDL_FPoint * points, |
||
| 1517 | int count); |
||
| 1518 | |||
| 1519 | /** |
||
| 1520 | * Draw a rectangle on the current rendering target at subpixel precision. |
||
| 1521 | * |
||
| 1522 | * \param renderer The renderer which should draw a rectangle. |
||
| 1523 | * \param rect A pointer to the destination rectangle, or NULL to outline the |
||
| 1524 | * entire rendering target. |
||
| 1525 | * \return 0 on success, or -1 on error |
||
| 1526 | * |
||
| 1527 | * \since This function is available since SDL 2.0.10. |
||
| 1528 | */ |
||
| 1529 | extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, |
||
| 1530 | const SDL_FRect * rect); |
||
| 1531 | |||
| 1532 | /** |
||
| 1533 | * Draw some number of rectangles on the current rendering target at subpixel |
||
| 1534 | * precision. |
||
| 1535 | * |
||
| 1536 | * \param renderer The renderer which should draw multiple rectangles. |
||
| 1537 | * \param rects A pointer to an array of destination rectangles. |
||
| 1538 | * \param count The number of rectangles. |
||
| 1539 | * \return 0 on success, or -1 on error |
||
| 1540 | * |
||
| 1541 | * \since This function is available since SDL 2.0.10. |
||
| 1542 | */ |
||
| 1543 | extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, |
||
| 1544 | const SDL_FRect * rects, |
||
| 1545 | int count); |
||
| 1546 | |||
| 1547 | /** |
||
| 1548 | * Fill a rectangle on the current rendering target with the drawing color at |
||
| 1549 | * subpixel precision. |
||
| 1550 | * |
||
| 1551 | * \param renderer The renderer which should fill a rectangle. |
||
| 1552 | * \param rect A pointer to the destination rectangle, or NULL for the entire |
||
| 1553 | * rendering target. |
||
| 1554 | * \return 0 on success, or -1 on error |
||
| 1555 | * |
||
| 1556 | * \since This function is available since SDL 2.0.10. |
||
| 1557 | */ |
||
| 1558 | extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, |
||
| 1559 | const SDL_FRect * rect); |
||
| 1560 | |||
| 1561 | /** |
||
| 1562 | * Fill some number of rectangles on the current rendering target with the |
||
| 1563 | * drawing color at subpixel precision. |
||
| 1564 | * |
||
| 1565 | * \param renderer The renderer which should fill multiple rectangles. |
||
| 1566 | * \param rects A pointer to an array of destination rectangles. |
||
| 1567 | * \param count The number of rectangles. |
||
| 1568 | * \return 0 on success, or -1 on error |
||
| 1569 | * |
||
| 1570 | * \since This function is available since SDL 2.0.10. |
||
| 1571 | */ |
||
| 1572 | extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, |
||
| 1573 | const SDL_FRect * rects, |
||
| 1574 | int count); |
||
| 1575 | |||
| 1576 | /** |
||
| 1577 | * Copy a portion of the texture to the current rendering target at subpixel |
||
| 1578 | * precision. |
||
| 1579 | * |
||
| 1580 | * \param renderer The renderer which should copy parts of a texture. |
||
| 1581 | * \param texture The source texture. |
||
| 1582 | * \param srcrect A pointer to the source rectangle, or NULL for the entire |
||
| 1583 | * texture. |
||
| 1584 | * \param dstrect A pointer to the destination rectangle, or NULL for the |
||
| 1585 | * entire rendering target. |
||
| 1586 | * \return 0 on success, or -1 on error |
||
| 1587 | * |
||
| 1588 | * \since This function is available since SDL 2.0.10. |
||
| 1589 | */ |
||
| 1590 | extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, |
||
| 1591 | SDL_Texture * texture, |
||
| 1592 | const SDL_Rect * srcrect, |
||
| 1593 | const SDL_FRect * dstrect); |
||
| 1594 | |||
| 1595 | /** |
||
| 1596 | * Copy a portion of the source texture to the current rendering target, with |
||
| 1597 | * rotation and flipping, at subpixel precision. |
||
| 1598 | * |
||
| 1599 | * \param renderer The renderer which should copy parts of a texture. |
||
| 1600 | * \param texture The source texture. |
||
| 1601 | * \param srcrect A pointer to the source rectangle, or NULL for the entire |
||
| 1602 | * texture. |
||
| 1603 | * \param dstrect A pointer to the destination rectangle, or NULL for the |
||
| 1604 | * entire rendering target. |
||
| 1605 | * \param angle An angle in degrees that indicates the rotation that will be |
||
| 1606 | * applied to dstrect, rotating it in a clockwise direction |
||
| 1607 | * \param center A pointer to a point indicating the point around which |
||
| 1608 | * dstrect will be rotated (if NULL, rotation will be done |
||
| 1609 | * around dstrect.w/2, dstrect.h/2). |
||
| 1610 | * \param flip An SDL_RendererFlip value stating which flipping actions should |
||
| 1611 | * be performed on the texture |
||
| 1612 | * \return 0 on success, or -1 on error |
||
| 1613 | * |
||
| 1614 | * \since This function is available since SDL 2.0.10. |
||
| 1615 | */ |
||
| 1616 | extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, |
||
| 1617 | SDL_Texture * texture, |
||
| 1618 | const SDL_Rect * srcrect, |
||
| 1619 | const SDL_FRect * dstrect, |
||
| 1620 | const double angle, |
||
| 1621 | const SDL_FPoint *center, |
||
| 1622 | const SDL_RendererFlip flip); |
||
| 1623 | |||
| 1624 | /** |
||
| 1625 | * Render a list of triangles, optionally using a texture and indices into the |
||
| 1626 | * vertex array Color and alpha modulation is done per vertex |
||
| 1627 | * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). |
||
| 1628 | * |
||
| 1629 | * \param renderer The rendering context. |
||
| 1630 | * \param texture (optional) The SDL texture to use. |
||
| 1631 | * \param vertices Vertices. |
||
| 1632 | * \param num_vertices Number of vertices. |
||
| 1633 | * \param indices (optional) An array of integer indices into the 'vertices' |
||
| 1634 | * array, if NULL all vertices will be rendered in sequential |
||
| 1635 | * order. |
||
| 1636 | * \param num_indices Number of indices. |
||
| 1637 | * \return 0 on success, or -1 if the operation is not supported |
||
| 1638 | * |
||
| 1639 | * \since This function is available since SDL 2.0.18. |
||
| 1640 | * |
||
| 1641 | * \sa SDL_RenderGeometryRaw |
||
| 1642 | * \sa SDL_Vertex |
||
| 1643 | */ |
||
| 1644 | extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, |
||
| 1645 | SDL_Texture *texture, |
||
| 1646 | const SDL_Vertex *vertices, int num_vertices, |
||
| 1647 | const int *indices, int num_indices); |
||
| 1648 | |||
| 1649 | /** |
||
| 1650 | * Render a list of triangles, optionally using a texture and indices into the |
||
| 1651 | * vertex arrays Color and alpha modulation is done per vertex |
||
| 1652 | * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). |
||
| 1653 | * |
||
| 1654 | * \param renderer The rendering context. |
||
| 1655 | * \param texture (optional) The SDL texture to use. |
||
| 1656 | * \param xy Vertex positions |
||
| 1657 | * \param xy_stride Byte size to move from one element to the next element |
||
| 1658 | * \param color Vertex colors (as SDL_Color) |
||
| 1659 | * \param color_stride Byte size to move from one element to the next element |
||
| 1660 | * \param uv Vertex normalized texture coordinates |
||
| 1661 | * \param uv_stride Byte size to move from one element to the next element |
||
| 1662 | * \param num_vertices Number of vertices. |
||
| 1663 | * \param indices (optional) An array of indices into the 'vertices' arrays, |
||
| 1664 | * if NULL all vertices will be rendered in sequential order. |
||
| 1665 | * \param num_indices Number of indices. |
||
| 1666 | * \param size_indices Index size: 1 (byte), 2 (short), 4 (int) |
||
| 1667 | * \return 0 on success, or -1 if the operation is not supported |
||
| 1668 | * |
||
| 1669 | * \since This function is available since SDL 2.0.18. |
||
| 1670 | * |
||
| 1671 | * \sa SDL_RenderGeometry |
||
| 1672 | * \sa SDL_Vertex |
||
| 1673 | */ |
||
| 1674 | extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, |
||
| 1675 | SDL_Texture *texture, |
||
| 1676 | const float *xy, int xy_stride, |
||
| 1677 | const SDL_Color *color, int color_stride, |
||
| 1678 | const float *uv, int uv_stride, |
||
| 1679 | int num_vertices, |
||
| 1680 | const void *indices, int num_indices, int size_indices); |
||
| 1681 | |||
| 1682 | /** |
||
| 1683 | * Read pixels from the current rendering target to an array of pixels. |
||
| 1684 | * |
||
| 1685 | * **WARNING**: This is a very slow operation, and should not be used |
||
| 1686 | * frequently. If you're using this on the main rendering target, it should be |
||
| 1687 | * called after rendering and before SDL_RenderPresent(). |
||
| 1688 | * |
||
| 1689 | * `pitch` specifies the number of bytes between rows in the destination |
||
| 1690 | * `pixels` data. This allows you to write to a subrectangle or have padded |
||
| 1691 | * rows in the destination. Generally, `pitch` should equal the number of |
||
| 1692 | * pixels per row in the `pixels` data times the number of bytes per pixel, |
||
| 1693 | * but it might contain additional padding (for example, 24bit RGB Windows |
||
| 1694 | * Bitmap data pads all rows to multiples of 4 bytes). |
||
| 1695 | * |
||
| 1696 | * \param renderer the rendering context |
||
| 1697 | * \param rect an SDL_Rect structure representing the area to read, or NULL |
||
| 1698 | * for the entire render target |
||
| 1699 | * \param format an SDL_PixelFormatEnum value of the desired format of the |
||
| 1700 | * pixel data, or 0 to use the format of the rendering target |
||
| 1701 | * \param pixels a pointer to the pixel data to copy into |
||
| 1702 | * \param pitch the pitch of the `pixels` parameter |
||
| 1703 | * \returns 0 on success or a negative error code on failure; call |
||
| 1704 | * SDL_GetError() for more information. |
||
| 1705 | * |
||
| 1706 | * \since This function is available since SDL 2.0.0. |
||
| 1707 | */ |
||
| 1708 | extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, |
||
| 1709 | const SDL_Rect * rect, |
||
| 1710 | Uint32 format, |
||
| 1711 | void *pixels, int pitch); |
||
| 1712 | |||
| 1713 | /** |
||
| 1714 | * Update the screen with any rendering performed since the previous call. |
||
| 1715 | * |
||
| 1716 | * SDL's rendering functions operate on a backbuffer; that is, calling a |
||
| 1717 | * rendering function such as SDL_RenderDrawLine() does not directly put a |
||
| 1718 | * line on the screen, but rather updates the backbuffer. As such, you compose |
||
| 1719 | * your entire scene and *present* the composed backbuffer to the screen as a |
||
| 1720 | * complete picture. |
||
| 1721 | * |
||
| 1722 | * Therefore, when using SDL's rendering API, one does all drawing intended |
||
| 1723 | * for the frame, and then calls this function once per frame to present the |
||
| 1724 | * final drawing to the user. |
||
| 1725 | * |
||
| 1726 | * The backbuffer should be considered invalidated after each present; do not |
||
| 1727 | * assume that previous contents will exist between frames. You are strongly |
||
| 1728 | * encouraged to call SDL_RenderClear() to initialize the backbuffer before |
||
| 1729 | * starting each new frame's drawing, even if you plan to overwrite every |
||
| 1730 | * pixel. |
||
| 1731 | * |
||
| 1732 | * \param renderer the rendering context |
||
| 1733 | * |
||
| 1734 | * \threadsafety You may only call this function on the main thread. If this |
||
| 1735 | * happens to work on a background thread on any given platform |
||
| 1736 | * or backend, it's purely by luck and you should not rely on it |
||
| 1737 | * to work next time. |
||
| 1738 | * |
||
| 1739 | * \since This function is available since SDL 2.0.0. |
||
| 1740 | * |
||
| 1741 | * \sa SDL_RenderClear |
||
| 1742 | * \sa SDL_RenderDrawLine |
||
| 1743 | * \sa SDL_RenderDrawLines |
||
| 1744 | * \sa SDL_RenderDrawPoint |
||
| 1745 | * \sa SDL_RenderDrawPoints |
||
| 1746 | * \sa SDL_RenderDrawRect |
||
| 1747 | * \sa SDL_RenderDrawRects |
||
| 1748 | * \sa SDL_RenderFillRect |
||
| 1749 | * \sa SDL_RenderFillRects |
||
| 1750 | * \sa SDL_SetRenderDrawBlendMode |
||
| 1751 | * \sa SDL_SetRenderDrawColor |
||
| 1752 | */ |
||
| 1753 | extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); |
||
| 1754 | |||
| 1755 | /** |
||
| 1756 | * Destroy the specified texture. |
||
| 1757 | * |
||
| 1758 | * Passing NULL or an otherwise invalid texture will set the SDL error message |
||
| 1759 | * to "Invalid texture". |
||
| 1760 | * |
||
| 1761 | * \param texture the texture to destroy |
||
| 1762 | * |
||
| 1763 | * \since This function is available since SDL 2.0.0. |
||
| 1764 | * |
||
| 1765 | * \sa SDL_CreateTexture |
||
| 1766 | * \sa SDL_CreateTextureFromSurface |
||
| 1767 | */ |
||
| 1768 | extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
||
| 1769 | |||
| 1770 | /** |
||
| 1771 | * Destroy the rendering context for a window and free associated textures. |
||
| 1772 | * |
||
| 1773 | * If `renderer` is NULL, this function will return immediately after setting |
||
| 1774 | * the SDL error message to "Invalid renderer". See SDL_GetError(). |
||
| 1775 | * |
||
| 1776 | * \param renderer the rendering context |
||
| 1777 | * |
||
| 1778 | * \since This function is available since SDL 2.0.0. |
||
| 1779 | * |
||
| 1780 | * \sa SDL_CreateRenderer |
||
| 1781 | */ |
||
| 1782 | extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); |
||
| 1783 | |||
| 1784 | /** |
||
| 1785 | * Force the rendering context to flush any pending commands to the underlying |
||
| 1786 | * rendering API. |
||
| 1787 | * |
||
| 1788 | * You do not need to (and in fact, shouldn't) call this function unless you |
||
| 1789 | * are planning to call into OpenGL/Direct3D/Metal/whatever directly in |
||
| 1790 | * addition to using an SDL_Renderer. |
||
| 1791 | * |
||
| 1792 | * This is for a very-specific case: if you are using SDL's render API, you |
||
| 1793 | * asked for a specific renderer backend (OpenGL, Direct3D, etc), you set |
||
| 1794 | * SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever |
||
| 1795 | * calls in addition to SDL render API calls. If all of this applies, you |
||
| 1796 | * should call SDL_RenderFlush() between calls to SDL's render API and the |
||
| 1797 | * low-level API you're using in cooperation. |
||
| 1798 | * |
||
| 1799 | * In all other cases, you can ignore this function. This is only here to get |
||
| 1800 | * maximum performance out of a specific situation. In all other cases, SDL |
||
| 1801 | * will do the right thing, perhaps at a performance loss. |
||
| 1802 | * |
||
| 1803 | * This function is first available in SDL 2.0.10, and is not needed in 2.0.9 |
||
| 1804 | * and earlier, as earlier versions did not queue rendering commands at all, |
||
| 1805 | * instead flushing them to the OS immediately. |
||
| 1806 | * |
||
| 1807 | * \param renderer the rendering context |
||
| 1808 | * \returns 0 on success or a negative error code on failure; call |
||
| 1809 | * SDL_GetError() for more information. |
||
| 1810 | * |
||
| 1811 | * \since This function is available since SDL 2.0.10. |
||
| 1812 | */ |
||
| 1813 | extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); |
||
| 1814 | |||
| 1815 | |||
| 1816 | /** |
||
| 1817 | * Bind an OpenGL/ES/ES2 texture to the current context. |
||
| 1818 | * |
||
| 1819 | * This is for use with OpenGL instructions when rendering OpenGL primitives |
||
| 1820 | * directly. |
||
| 1821 | * |
||
| 1822 | * If not NULL, `texw` and `texh` will be filled with the width and height |
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| 1823 | * values suitable for the provided texture. In most cases, both will be 1.0, |
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| 1824 | * however, on systems that support the GL_ARB_texture_rectangle extension, |
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| 1825 | * these values will actually be the pixel width and height used to create the |
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| 1826 | * texture, so this factor needs to be taken into account when providing |
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| 1827 | * texture coordinates to OpenGL. |
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| 1828 | * |
||
| 1829 | * You need a renderer to create an SDL_Texture, therefore you can only use |
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| 1830 | * this function with an implicit OpenGL context from SDL_CreateRenderer(), |
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| 1831 | * not with your own OpenGL context. If you need control over your OpenGL |
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| 1832 | * context, you need to write your own texture-loading methods. |
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| 1833 | * |
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| 1834 | * Also note that SDL may upload RGB textures as BGR (or vice-versa), and |
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| 1835 | * re-order the color channels in the shaders phase, so the uploaded texture |
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| 1836 | * may have swapped color channels. |
||
| 1837 | * |
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| 1838 | * \param texture the texture to bind to the current OpenGL/ES/ES2 context |
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| 1839 | * \param texw a pointer to a float value which will be filled with the |
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| 1840 | * texture width or NULL if you don't need that value |
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| 1841 | * \param texh a pointer to a float value which will be filled with the |
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| 1842 | * texture height or NULL if you don't need that value |
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| 1843 | * \returns 0 on success, or -1 if the operation is not supported; call |
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| 1844 | * SDL_GetError() for more information. |
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| 1845 | * |
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| 1846 | * \since This function is available since SDL 2.0.0. |
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| 1847 | * |
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| 1848 | * \sa SDL_GL_MakeCurrent |
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| 1849 | * \sa SDL_GL_UnbindTexture |
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| 1850 | */ |
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| 1851 | extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); |
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| 1852 | |||
| 1853 | /** |
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| 1854 | * Unbind an OpenGL/ES/ES2 texture from the current context. |
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| 1855 | * |
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| 1856 | * See SDL_GL_BindTexture() for examples on how to use these functions |
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| 1857 | * |
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| 1858 | * \param texture the texture to unbind from the current OpenGL/ES/ES2 context |
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| 1859 | * \returns 0 on success, or -1 if the operation is not supported |
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| 1860 | * |
||
| 1861 | * \since This function is available since SDL 2.0.0. |
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| 1862 | * |
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| 1863 | * \sa SDL_GL_BindTexture |
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| 1864 | * \sa SDL_GL_MakeCurrent |
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| 1865 | */ |
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| 1866 | extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); |
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| 1867 | |||
| 1868 | /** |
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| 1869 | * Get the CAMetalLayer associated with the given Metal renderer. |
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| 1870 | * |
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| 1871 | * This function returns `void *`, so SDL doesn't have to include Metal's |
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| 1872 | * headers, but it can be safely cast to a `CAMetalLayer *`. |
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| 1873 | * |
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| 1874 | * \param renderer The renderer to query |
||
| 1875 | * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a |
||
| 1876 | * Metal renderer |
||
| 1877 | * |
||
| 1878 | * \since This function is available since SDL 2.0.8. |
||
| 1879 | * |
||
| 1880 | * \sa SDL_RenderGetMetalCommandEncoder |
||
| 1881 | */ |
||
| 1882 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); |
||
| 1883 | |||
| 1884 | /** |
||
| 1885 | * Get the Metal command encoder for the current frame |
||
| 1886 | * |
||
| 1887 | * This function returns `void *`, so SDL doesn't have to include Metal's |
||
| 1888 | * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`. |
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| 1889 | * |
||
| 1890 | * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give |
||
| 1891 | * SDL a drawable to render to, which might happen if the window is |
||
| 1892 | * hidden/minimized/offscreen. This doesn't apply to command encoders for |
||
| 1893 | * render targets, just the window's backbuffer. Check your return values! |
||
| 1894 | * |
||
| 1895 | * \param renderer The renderer to query |
||
| 1896 | * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the |
||
| 1897 | * renderer isn't a Metal renderer or there was an error. |
||
| 1898 | * |
||
| 1899 | * \since This function is available since SDL 2.0.8. |
||
| 1900 | * |
||
| 1901 | * \sa SDL_RenderGetMetalLayer |
||
| 1902 | */ |
||
| 1903 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); |
||
| 1904 | |||
| 1905 | /** |
||
| 1906 | * Toggle VSync of the given renderer. |
||
| 1907 | * |
||
| 1908 | * \param renderer The renderer to toggle |
||
| 1909 | * \param vsync 1 for on, 0 for off. All other values are reserved |
||
| 1910 | * \returns a 0 int on success, or non-zero on failure |
||
| 1911 | * |
||
| 1912 | * \since This function is available since SDL 2.0.18. |
||
| 1913 | */ |
||
| 1914 | extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync); |
||
| 1915 | |||
| 1916 | /* Ends C function definitions when using C++ */ |
||
| 1917 | #ifdef __cplusplus |
||
| 1918 | } |
||
| 1919 | #endif |
||
| 1920 | #include "close_code.h" |
||
| 1921 | |||
| 1922 | #endif /* SDL_render_h_ */ |
||
| 1923 | |||
| 1924 | /* vi: set ts=4 sw=4 expandtab: */ |