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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_rect.h |
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24 | * |
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25 | * Header file for SDL_rect definition and management functions. |
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26 | */ |
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27 | |||
28 | #ifndef SDL_rect_h_ |
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29 | #define SDL_rect_h_ |
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30 | |||
31 | #include "SDL_stdinc.h" |
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32 | #include "SDL_error.h" |
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33 | #include "SDL_pixels.h" |
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34 | #include "SDL_rwops.h" |
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35 | |||
36 | #include "begin_code.h" |
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37 | /* Set up for C function definitions, even when using C++ */ |
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38 | #ifdef __cplusplus |
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39 | extern "C" { |
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40 | #endif |
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41 | |||
42 | /** |
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43 | * The structure that defines a point (integer) |
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44 | * |
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45 | * \sa SDL_EnclosePoints |
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46 | * \sa SDL_PointInRect |
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47 | */ |
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48 | typedef struct SDL_Point |
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49 | { |
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50 | int x; |
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51 | int y; |
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52 | } SDL_Point; |
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53 | |||
54 | /** |
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55 | * The structure that defines a point (floating point) |
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56 | * |
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57 | * \sa SDL_EncloseFPoints |
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58 | * \sa SDL_PointInFRect |
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59 | */ |
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60 | typedef struct SDL_FPoint |
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61 | { |
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62 | float x; |
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63 | float y; |
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64 | } SDL_FPoint; |
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65 | |||
66 | |||
67 | /** |
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68 | * A rectangle, with the origin at the upper left (integer). |
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69 | * |
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70 | * \sa SDL_RectEmpty |
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71 | * \sa SDL_RectEquals |
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72 | * \sa SDL_HasIntersection |
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73 | * \sa SDL_IntersectRect |
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74 | * \sa SDL_IntersectRectAndLine |
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75 | * \sa SDL_UnionRect |
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76 | * \sa SDL_EnclosePoints |
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77 | */ |
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78 | typedef struct SDL_Rect |
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79 | { |
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80 | int x, y; |
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81 | int w, h; |
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82 | } SDL_Rect; |
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83 | |||
84 | |||
85 | /** |
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86 | * A rectangle, with the origin at the upper left (floating point). |
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87 | * |
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88 | * \sa SDL_FRectEmpty |
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89 | * \sa SDL_FRectEquals |
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90 | * \sa SDL_FRectEqualsEpsilon |
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91 | * \sa SDL_HasIntersectionF |
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92 | * \sa SDL_IntersectFRect |
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93 | * \sa SDL_IntersectFRectAndLine |
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94 | * \sa SDL_UnionFRect |
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95 | * \sa SDL_EncloseFPoints |
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96 | * \sa SDL_PointInFRect |
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97 | */ |
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98 | typedef struct SDL_FRect |
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99 | { |
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100 | float x; |
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101 | float y; |
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102 | float w; |
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103 | float h; |
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104 | } SDL_FRect; |
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105 | |||
106 | |||
107 | /** |
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108 | * Returns true if point resides inside a rectangle. |
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109 | */ |
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110 | SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) |
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111 | { |
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112 | return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && |
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113 | (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; |
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114 | } |
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115 | |||
116 | /** |
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117 | * Returns true if the rectangle has no area. |
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118 | */ |
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119 | SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) |
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120 | { |
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121 | return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; |
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122 | } |
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123 | |||
124 | /** |
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125 | * Returns true if the two rectangles are equal. |
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126 | */ |
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127 | SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) |
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128 | { |
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129 | return (a && b && (a->x == b->x) && (a->y == b->y) && |
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130 | (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; |
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131 | } |
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132 | |||
133 | /** |
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134 | * Determine whether two rectangles intersect. |
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135 | * |
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136 | * If either pointer is NULL the function will return SDL_FALSE. |
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137 | * |
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138 | * \param A an SDL_Rect structure representing the first rectangle |
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139 | * \param B an SDL_Rect structure representing the second rectangle |
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140 | * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
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141 | * |
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142 | * \since This function is available since SDL 2.0.0. |
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143 | * |
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144 | * \sa SDL_IntersectRect |
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145 | */ |
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146 | extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, |
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147 | const SDL_Rect * B); |
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148 | |||
149 | /** |
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150 | * Calculate the intersection of two rectangles. |
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151 | * |
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152 | * If `result` is NULL then this function will return SDL_FALSE. |
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153 | * |
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154 | * \param A an SDL_Rect structure representing the first rectangle |
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155 | * \param B an SDL_Rect structure representing the second rectangle |
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156 | * \param result an SDL_Rect structure filled in with the intersection of |
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157 | * rectangles `A` and `B` |
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158 | * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
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159 | * |
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160 | * \since This function is available since SDL 2.0.0. |
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161 | * |
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162 | * \sa SDL_HasIntersection |
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163 | */ |
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164 | extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, |
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165 | const SDL_Rect * B, |
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166 | SDL_Rect * result); |
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167 | |||
168 | /** |
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169 | * Calculate the union of two rectangles. |
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170 | * |
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171 | * \param A an SDL_Rect structure representing the first rectangle |
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172 | * \param B an SDL_Rect structure representing the second rectangle |
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173 | * \param result an SDL_Rect structure filled in with the union of rectangles |
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174 | * `A` and `B` |
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175 | * |
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176 | * \since This function is available since SDL 2.0.0. |
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177 | */ |
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178 | extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, |
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179 | const SDL_Rect * B, |
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180 | SDL_Rect * result); |
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181 | |||
182 | /** |
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183 | * Calculate a minimal rectangle enclosing a set of points. |
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184 | * |
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185 | * If `clip` is not NULL then only points inside of the clipping rectangle are |
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186 | * considered. |
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187 | * |
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188 | * \param points an array of SDL_Point structures representing points to be |
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189 | * enclosed |
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190 | * \param count the number of structures in the `points` array |
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191 | * \param clip an SDL_Rect used for clipping or NULL to enclose all points |
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192 | * \param result an SDL_Rect structure filled in with the minimal enclosing |
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193 | * rectangle |
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194 | * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the |
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195 | * points were outside of the clipping rectangle. |
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196 | * |
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197 | * \since This function is available since SDL 2.0.0. |
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198 | */ |
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199 | extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, |
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200 | int count, |
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201 | const SDL_Rect * clip, |
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202 | SDL_Rect * result); |
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203 | |||
204 | /** |
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205 | * Calculate the intersection of a rectangle and line segment. |
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206 | * |
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207 | * This function is used to clip a line segment to a rectangle. A line segment |
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208 | * contained entirely within the rectangle or that does not intersect will |
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209 | * remain unchanged. A line segment that crosses the rectangle at either or |
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210 | * both ends will be clipped to the boundary of the rectangle and the new |
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211 | * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. |
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212 | * |
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213 | * \param rect an SDL_Rect structure representing the rectangle to intersect |
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214 | * \param X1 a pointer to the starting X-coordinate of the line |
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215 | * \param Y1 a pointer to the starting Y-coordinate of the line |
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216 | * \param X2 a pointer to the ending X-coordinate of the line |
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217 | * \param Y2 a pointer to the ending Y-coordinate of the line |
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218 | * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
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219 | * |
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220 | * \since This function is available since SDL 2.0.0. |
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221 | */ |
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222 | extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * |
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223 | rect, int *X1, |
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224 | int *Y1, int *X2, |
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225 | int *Y2); |
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226 | |||
227 | |||
228 | /* SDL_FRect versions... */ |
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229 | |||
230 | /** |
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231 | * Returns true if point resides inside a rectangle. |
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232 | */ |
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233 | SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r) |
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234 | { |
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235 | return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && |
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236 | (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; |
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237 | } |
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238 | |||
239 | /** |
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240 | * Returns true if the rectangle has no area. |
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241 | */ |
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242 | SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r) |
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243 | { |
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244 | return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE; |
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245 | } |
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246 | |||
247 | /** |
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248 | * Returns true if the two rectangles are equal, within some given epsilon. |
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249 | * |
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250 | * \since This function is available since SDL 2.0.22. |
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251 | */ |
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252 | SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon) |
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253 | { |
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254 | return (a && b && ((a == b) || |
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255 | ((SDL_fabsf(a->x - b->x) <= epsilon) && |
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256 | (SDL_fabsf(a->y - b->y) <= epsilon) && |
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257 | (SDL_fabsf(a->w - b->w) <= epsilon) && |
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258 | (SDL_fabsf(a->h - b->h) <= epsilon)))) |
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259 | ? SDL_TRUE : SDL_FALSE; |
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260 | } |
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261 | |||
262 | /** |
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263 | * Returns true if the two rectangles are equal, using a default epsilon. |
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264 | * |
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265 | * \since This function is available since SDL 2.0.22. |
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266 | */ |
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267 | SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b) |
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268 | { |
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269 | return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON); |
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270 | } |
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271 | |||
272 | /** |
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273 | * Determine whether two rectangles intersect with float precision. |
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274 | * |
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275 | * If either pointer is NULL the function will return SDL_FALSE. |
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276 | * |
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277 | * \param A an SDL_FRect structure representing the first rectangle |
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278 | * \param B an SDL_FRect structure representing the second rectangle |
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279 | * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
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280 | * |
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281 | * \since This function is available since SDL 2.0.22. |
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282 | * |
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283 | * \sa SDL_IntersectRect |
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284 | */ |
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285 | extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A, |
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286 | const SDL_FRect * B); |
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287 | |||
288 | /** |
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289 | * Calculate the intersection of two rectangles with float precision. |
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290 | * |
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291 | * If `result` is NULL then this function will return SDL_FALSE. |
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292 | * |
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293 | * \param A an SDL_FRect structure representing the first rectangle |
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294 | * \param B an SDL_FRect structure representing the second rectangle |
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295 | * \param result an SDL_FRect structure filled in with the intersection of |
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296 | * rectangles `A` and `B` |
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297 | * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
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298 | * |
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299 | * \since This function is available since SDL 2.0.22. |
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300 | * |
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301 | * \sa SDL_HasIntersectionF |
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302 | */ |
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303 | extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A, |
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304 | const SDL_FRect * B, |
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305 | SDL_FRect * result); |
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306 | |||
307 | /** |
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308 | * Calculate the union of two rectangles with float precision. |
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309 | * |
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310 | * \param A an SDL_FRect structure representing the first rectangle |
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311 | * \param B an SDL_FRect structure representing the second rectangle |
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312 | * \param result an SDL_FRect structure filled in with the union of rectangles |
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313 | * `A` and `B` |
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314 | * |
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315 | * \since This function is available since SDL 2.0.22. |
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316 | */ |
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317 | extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A, |
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318 | const SDL_FRect * B, |
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319 | SDL_FRect * result); |
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320 | |||
321 | /** |
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322 | * Calculate a minimal rectangle enclosing a set of points with float |
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323 | * precision. |
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324 | * |
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325 | * If `clip` is not NULL then only points inside of the clipping rectangle are |
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326 | * considered. |
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327 | * |
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328 | * \param points an array of SDL_FPoint structures representing points to be |
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329 | * enclosed |
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330 | * \param count the number of structures in the `points` array |
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331 | * \param clip an SDL_FRect used for clipping or NULL to enclose all points |
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332 | * \param result an SDL_FRect structure filled in with the minimal enclosing |
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333 | * rectangle |
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334 | * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the |
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335 | * points were outside of the clipping rectangle. |
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336 | * |
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337 | * \since This function is available since SDL 2.0.22. |
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338 | */ |
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339 | extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points, |
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340 | int count, |
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341 | const SDL_FRect * clip, |
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342 | SDL_FRect * result); |
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343 | |||
344 | /** |
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345 | * Calculate the intersection of a rectangle and line segment with float |
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346 | * precision. |
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347 | * |
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348 | * This function is used to clip a line segment to a rectangle. A line segment |
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349 | * contained entirely within the rectangle or that does not intersect will |
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350 | * remain unchanged. A line segment that crosses the rectangle at either or |
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351 | * both ends will be clipped to the boundary of the rectangle and the new |
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352 | * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. |
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353 | * |
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354 | * \param rect an SDL_FRect structure representing the rectangle to intersect |
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355 | * \param X1 a pointer to the starting X-coordinate of the line |
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356 | * \param Y1 a pointer to the starting Y-coordinate of the line |
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357 | * \param X2 a pointer to the ending X-coordinate of the line |
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358 | * \param Y2 a pointer to the ending Y-coordinate of the line |
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359 | * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
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360 | * |
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361 | * \since This function is available since SDL 2.0.22. |
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362 | */ |
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363 | extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect * |
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364 | rect, float *X1, |
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365 | float *Y1, float *X2, |
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366 | float *Y2); |
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367 | |||
368 | /* Ends C function definitions when using C++ */ |
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369 | #ifdef __cplusplus |
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370 | } |
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371 | #endif |
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372 | #include "close_code.h" |
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373 | |||
374 | #endif /* SDL_rect_h_ */ |
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375 | |||
376 | /* vi: set ts=4 sw=4 expandtab: */ |