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/*
2
  Simple DirectMedia Layer
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  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
4
 
5
  This software is provided 'as-is', without any express or implied
6
  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
8
 
9
  Permission is granted to anyone to use this software for any purpose,
10
  including commercial applications, and to alter it and redistribute it
11
  freely, subject to the following restrictions:
12
 
13
  1. The origin of this software must not be misrepresented; you must not
14
     claim that you wrote the original software. If you use this software
15
     in a product, an acknowledgment in the product documentation would be
16
     appreciated but is not required.
17
  2. Altered source versions must be plainly marked as such, and must not be
18
     misrepresented as being the original software.
19
  3. This notice may not be removed or altered from any source distribution.
20
*/
21
 
22
/**
23
 *  \file SDL_rect.h
24
 *
25
 *  Header file for SDL_rect definition and management functions.
26
 */
27
 
28
#ifndef SDL_rect_h_
29
#define SDL_rect_h_
30
 
31
#include "SDL_stdinc.h"
32
#include "SDL_error.h"
33
#include "SDL_pixels.h"
34
#include "SDL_rwops.h"
35
 
36
#include "begin_code.h"
37
/* Set up for C function definitions, even when using C++ */
38
#ifdef __cplusplus
39
extern "C" {
40
#endif
41
 
42
/**
43
 * The structure that defines a point (integer)
44
 *
45
 * \sa SDL_EnclosePoints
46
 * \sa SDL_PointInRect
47
 */
48
typedef struct SDL_Point
49
{
50
    int x;
51
    int y;
52
} SDL_Point;
53
 
54
/**
55
 * The structure that defines a point (floating point)
56
 *
57
 * \sa SDL_EncloseFPoints
58
 * \sa SDL_PointInFRect
59
 */
60
typedef struct SDL_FPoint
61
{
62
    float x;
63
    float y;
64
} SDL_FPoint;
65
 
66
 
67
/**
68
 * A rectangle, with the origin at the upper left (integer).
69
 *
70
 * \sa SDL_RectEmpty
71
 * \sa SDL_RectEquals
72
 * \sa SDL_HasIntersection
73
 * \sa SDL_IntersectRect
74
 * \sa SDL_IntersectRectAndLine
75
 * \sa SDL_UnionRect
76
 * \sa SDL_EnclosePoints
77
 */
78
typedef struct SDL_Rect
79
{
80
    int x, y;
81
    int w, h;
82
} SDL_Rect;
83
 
84
 
85
/**
86
 * A rectangle, with the origin at the upper left (floating point).
87
 *
88
 * \sa SDL_FRectEmpty
89
 * \sa SDL_FRectEquals
90
 * \sa SDL_FRectEqualsEpsilon
91
 * \sa SDL_HasIntersectionF
92
 * \sa SDL_IntersectFRect
93
 * \sa SDL_IntersectFRectAndLine
94
 * \sa SDL_UnionFRect
95
 * \sa SDL_EncloseFPoints
96
 * \sa SDL_PointInFRect
97
 */
98
typedef struct SDL_FRect
99
{
100
    float x;
101
    float y;
102
    float w;
103
    float h;
104
} SDL_FRect;
105
 
106
 
107
/**
108
 * Returns true if point resides inside a rectangle.
109
 */
110
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
111
{
112
    return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
113
             (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
114
}
115
 
116
/**
117
 * Returns true if the rectangle has no area.
118
 */
119
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
120
{
121
    return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
122
}
123
 
124
/**
125
 * Returns true if the two rectangles are equal.
126
 */
127
SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
128
{
129
    return (a && b && (a->x == b->x) && (a->y == b->y) &&
130
            (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
131
}
132
 
133
/**
134
 * Determine whether two rectangles intersect.
135
 *
136
 * If either pointer is NULL the function will return SDL_FALSE.
137
 *
138
 * \param A an SDL_Rect structure representing the first rectangle
139
 * \param B an SDL_Rect structure representing the second rectangle
140
 * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
141
 *
142
 * \since This function is available since SDL 2.0.0.
143
 *
144
 * \sa SDL_IntersectRect
145
 */
146
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
147
                                                     const SDL_Rect * B);
148
 
149
/**
150
 * Calculate the intersection of two rectangles.
151
 *
152
 * If `result` is NULL then this function will return SDL_FALSE.
153
 *
154
 * \param A an SDL_Rect structure representing the first rectangle
155
 * \param B an SDL_Rect structure representing the second rectangle
156
 * \param result an SDL_Rect structure filled in with the intersection of
157
 *               rectangles `A` and `B`
158
 * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
159
 *
160
 * \since This function is available since SDL 2.0.0.
161
 *
162
 * \sa SDL_HasIntersection
163
 */
164
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
165
                                                   const SDL_Rect * B,
166
                                                   SDL_Rect * result);
167
 
168
/**
169
 * Calculate the union of two rectangles.
170
 *
171
 * \param A an SDL_Rect structure representing the first rectangle
172
 * \param B an SDL_Rect structure representing the second rectangle
173
 * \param result an SDL_Rect structure filled in with the union of rectangles
174
 *               `A` and `B`
175
 *
176
 * \since This function is available since SDL 2.0.0.
177
 */
178
extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
179
                                           const SDL_Rect * B,
180
                                           SDL_Rect * result);
181
 
182
/**
183
 * Calculate a minimal rectangle enclosing a set of points.
184
 *
185
 * If `clip` is not NULL then only points inside of the clipping rectangle are
186
 * considered.
187
 *
188
 * \param points an array of SDL_Point structures representing points to be
189
 *               enclosed
190
 * \param count the number of structures in the `points` array
191
 * \param clip an SDL_Rect used for clipping or NULL to enclose all points
192
 * \param result an SDL_Rect structure filled in with the minimal enclosing
193
 *               rectangle
194
 * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
195
 *          points were outside of the clipping rectangle.
196
 *
197
 * \since This function is available since SDL 2.0.0.
198
 */
199
extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
200
                                                   int count,
201
                                                   const SDL_Rect * clip,
202
                                                   SDL_Rect * result);
203
 
204
/**
205
 * Calculate the intersection of a rectangle and line segment.
206
 *
207
 * This function is used to clip a line segment to a rectangle. A line segment
208
 * contained entirely within the rectangle or that does not intersect will
209
 * remain unchanged. A line segment that crosses the rectangle at either or
210
 * both ends will be clipped to the boundary of the rectangle and the new
211
 * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
212
 *
213
 * \param rect an SDL_Rect structure representing the rectangle to intersect
214
 * \param X1 a pointer to the starting X-coordinate of the line
215
 * \param Y1 a pointer to the starting Y-coordinate of the line
216
 * \param X2 a pointer to the ending X-coordinate of the line
217
 * \param Y2 a pointer to the ending Y-coordinate of the line
218
 * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
219
 *
220
 * \since This function is available since SDL 2.0.0.
221
 */
222
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
223
                                                          rect, int *X1,
224
                                                          int *Y1, int *X2,
225
                                                          int *Y2);
226
 
227
 
228
/* SDL_FRect versions... */
229
 
230
/**
231
 * Returns true if point resides inside a rectangle.
232
 */
233
SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r)
234
{
235
    return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
236
             (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
237
}
238
 
239
/**
240
 * Returns true if the rectangle has no area.
241
 */
242
SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
243
{
244
    return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
245
}
246
 
247
/**
248
 * Returns true if the two rectangles are equal, within some given epsilon.
249
 *
250
 * \since This function is available since SDL 2.0.22.
251
 */
252
SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
253
{
254
    return (a && b && ((a == b) ||
255
            ((SDL_fabsf(a->x - b->x) <= epsilon) &&
256
            (SDL_fabsf(a->y - b->y) <= epsilon) &&
257
            (SDL_fabsf(a->w - b->w) <= epsilon) &&
258
            (SDL_fabsf(a->h - b->h) <= epsilon))))
259
            ? SDL_TRUE : SDL_FALSE;
260
}
261
 
262
/**
263
 * Returns true if the two rectangles are equal, using a default epsilon.
264
 *
265
 * \since This function is available since SDL 2.0.22.
266
 */
267
SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
268
{
269
    return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON);
270
}
271
 
272
/**
273
 * Determine whether two rectangles intersect with float precision.
274
 *
275
 * If either pointer is NULL the function will return SDL_FALSE.
276
 *
277
 * \param A an SDL_FRect structure representing the first rectangle
278
 * \param B an SDL_FRect structure representing the second rectangle
279
 * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
280
 *
281
 * \since This function is available since SDL 2.0.22.
282
 *
283
 * \sa SDL_IntersectRect
284
 */
285
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A,
286
                                                      const SDL_FRect * B);
287
 
288
/**
289
 * Calculate the intersection of two rectangles with float precision.
290
 *
291
 * If `result` is NULL then this function will return SDL_FALSE.
292
 *
293
 * \param A an SDL_FRect structure representing the first rectangle
294
 * \param B an SDL_FRect structure representing the second rectangle
295
 * \param result an SDL_FRect structure filled in with the intersection of
296
 *               rectangles `A` and `B`
297
 * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
298
 *
299
 * \since This function is available since SDL 2.0.22.
300
 *
301
 * \sa SDL_HasIntersectionF
302
 */
303
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A,
304
                                                    const SDL_FRect * B,
305
                                                    SDL_FRect * result);
306
 
307
/**
308
 * Calculate the union of two rectangles with float precision.
309
 *
310
 * \param A an SDL_FRect structure representing the first rectangle
311
 * \param B an SDL_FRect structure representing the second rectangle
312
 * \param result an SDL_FRect structure filled in with the union of rectangles
313
 *               `A` and `B`
314
 *
315
 * \since This function is available since SDL 2.0.22.
316
 */
317
extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A,
318
                                            const SDL_FRect * B,
319
                                            SDL_FRect * result);
320
 
321
/**
322
 * Calculate a minimal rectangle enclosing a set of points with float
323
 * precision.
324
 *
325
 * If `clip` is not NULL then only points inside of the clipping rectangle are
326
 * considered.
327
 *
328
 * \param points an array of SDL_FPoint structures representing points to be
329
 *               enclosed
330
 * \param count the number of structures in the `points` array
331
 * \param clip an SDL_FRect used for clipping or NULL to enclose all points
332
 * \param result an SDL_FRect structure filled in with the minimal enclosing
333
 *               rectangle
334
 * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
335
 *          points were outside of the clipping rectangle.
336
 *
337
 * \since This function is available since SDL 2.0.22.
338
 */
339
extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points,
340
                                                    int count,
341
                                                    const SDL_FRect * clip,
342
                                                    SDL_FRect * result);
343
 
344
/**
345
 * Calculate the intersection of a rectangle and line segment with float
346
 * precision.
347
 *
348
 * This function is used to clip a line segment to a rectangle. A line segment
349
 * contained entirely within the rectangle or that does not intersect will
350
 * remain unchanged. A line segment that crosses the rectangle at either or
351
 * both ends will be clipped to the boundary of the rectangle and the new
352
 * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
353
 *
354
 * \param rect an SDL_FRect structure representing the rectangle to intersect
355
 * \param X1 a pointer to the starting X-coordinate of the line
356
 * \param Y1 a pointer to the starting Y-coordinate of the line
357
 * \param X2 a pointer to the ending X-coordinate of the line
358
 * \param Y2 a pointer to the ending Y-coordinate of the line
359
 * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
360
 *
361
 * \since This function is available since SDL 2.0.22.
362
 */
363
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect *
364
                                                           rect, float *X1,
365
                                                           float *Y1, float *X2,
366
                                                           float *Y2);
367
 
368
/* Ends C function definitions when using C++ */
369
#ifdef __cplusplus
370
}
371
#endif
372
#include "close_code.h"
373
 
374
#endif /* SDL_rect_h_ */
375
 
376
/* vi: set ts=4 sw=4 expandtab: */