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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL_rect.h |
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| 24 | * |
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| 25 | * Header file for SDL_rect definition and management functions. |
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| 26 | */ |
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| 27 | |||
| 28 | #ifndef SDL_rect_h_ |
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| 29 | #define SDL_rect_h_ |
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| 30 | |||
| 31 | #include "SDL_stdinc.h" |
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| 32 | #include "SDL_error.h" |
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| 33 | #include "SDL_pixels.h" |
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| 34 | #include "SDL_rwops.h" |
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| 35 | |||
| 36 | #include "begin_code.h" |
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| 37 | /* Set up for C function definitions, even when using C++ */ |
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| 38 | #ifdef __cplusplus |
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| 39 | extern "C" { |
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| 40 | #endif |
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| 41 | |||
| 42 | /** |
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| 43 | * The structure that defines a point (integer) |
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| 44 | * |
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| 45 | * \sa SDL_EnclosePoints |
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| 46 | * \sa SDL_PointInRect |
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| 47 | */ |
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| 48 | typedef struct SDL_Point |
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| 49 | { |
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| 50 | int x; |
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| 51 | int y; |
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| 52 | } SDL_Point; |
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| 53 | |||
| 54 | /** |
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| 55 | * The structure that defines a point (floating point) |
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| 56 | * |
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| 57 | * \sa SDL_EncloseFPoints |
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| 58 | * \sa SDL_PointInFRect |
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| 59 | */ |
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| 60 | typedef struct SDL_FPoint |
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| 61 | { |
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| 62 | float x; |
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| 63 | float y; |
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| 64 | } SDL_FPoint; |
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| 65 | |||
| 66 | |||
| 67 | /** |
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| 68 | * A rectangle, with the origin at the upper left (integer). |
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| 69 | * |
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| 70 | * \sa SDL_RectEmpty |
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| 71 | * \sa SDL_RectEquals |
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| 72 | * \sa SDL_HasIntersection |
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| 73 | * \sa SDL_IntersectRect |
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| 74 | * \sa SDL_IntersectRectAndLine |
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| 75 | * \sa SDL_UnionRect |
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| 76 | * \sa SDL_EnclosePoints |
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| 77 | */ |
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| 78 | typedef struct SDL_Rect |
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| 79 | { |
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| 80 | int x, y; |
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| 81 | int w, h; |
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| 82 | } SDL_Rect; |
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| 83 | |||
| 84 | |||
| 85 | /** |
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| 86 | * A rectangle, with the origin at the upper left (floating point). |
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| 87 | * |
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| 88 | * \sa SDL_FRectEmpty |
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| 89 | * \sa SDL_FRectEquals |
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| 90 | * \sa SDL_FRectEqualsEpsilon |
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| 91 | * \sa SDL_HasIntersectionF |
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| 92 | * \sa SDL_IntersectFRect |
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| 93 | * \sa SDL_IntersectFRectAndLine |
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| 94 | * \sa SDL_UnionFRect |
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| 95 | * \sa SDL_EncloseFPoints |
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| 96 | * \sa SDL_PointInFRect |
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| 97 | */ |
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| 98 | typedef struct SDL_FRect |
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| 99 | { |
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| 100 | float x; |
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| 101 | float y; |
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| 102 | float w; |
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| 103 | float h; |
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| 104 | } SDL_FRect; |
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| 105 | |||
| 106 | |||
| 107 | /** |
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| 108 | * Returns true if point resides inside a rectangle. |
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| 109 | */ |
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| 110 | SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) |
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| 111 | { |
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| 112 | return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && |
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| 113 | (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; |
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| 114 | } |
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| 115 | |||
| 116 | /** |
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| 117 | * Returns true if the rectangle has no area. |
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| 118 | */ |
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| 119 | SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) |
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| 120 | { |
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| 121 | return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; |
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| 122 | } |
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| 123 | |||
| 124 | /** |
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| 125 | * Returns true if the two rectangles are equal. |
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| 126 | */ |
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| 127 | SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) |
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| 128 | { |
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| 129 | return (a && b && (a->x == b->x) && (a->y == b->y) && |
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| 130 | (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; |
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| 131 | } |
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| 132 | |||
| 133 | /** |
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| 134 | * Determine whether two rectangles intersect. |
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| 135 | * |
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| 136 | * If either pointer is NULL the function will return SDL_FALSE. |
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| 137 | * |
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| 138 | * \param A an SDL_Rect structure representing the first rectangle |
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| 139 | * \param B an SDL_Rect structure representing the second rectangle |
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| 140 | * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
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| 141 | * |
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| 142 | * \since This function is available since SDL 2.0.0. |
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| 143 | * |
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| 144 | * \sa SDL_IntersectRect |
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| 145 | */ |
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| 146 | extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, |
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| 147 | const SDL_Rect * B); |
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| 148 | |||
| 149 | /** |
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| 150 | * Calculate the intersection of two rectangles. |
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| 151 | * |
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| 152 | * If `result` is NULL then this function will return SDL_FALSE. |
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| 153 | * |
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| 154 | * \param A an SDL_Rect structure representing the first rectangle |
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| 155 | * \param B an SDL_Rect structure representing the second rectangle |
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| 156 | * \param result an SDL_Rect structure filled in with the intersection of |
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| 157 | * rectangles `A` and `B` |
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| 158 | * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
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| 159 | * |
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| 160 | * \since This function is available since SDL 2.0.0. |
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| 161 | * |
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| 162 | * \sa SDL_HasIntersection |
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| 163 | */ |
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| 164 | extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, |
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| 165 | const SDL_Rect * B, |
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| 166 | SDL_Rect * result); |
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| 167 | |||
| 168 | /** |
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| 169 | * Calculate the union of two rectangles. |
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| 170 | * |
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| 171 | * \param A an SDL_Rect structure representing the first rectangle |
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| 172 | * \param B an SDL_Rect structure representing the second rectangle |
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| 173 | * \param result an SDL_Rect structure filled in with the union of rectangles |
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| 174 | * `A` and `B` |
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| 175 | * |
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| 176 | * \since This function is available since SDL 2.0.0. |
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| 177 | */ |
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| 178 | extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, |
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| 179 | const SDL_Rect * B, |
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| 180 | SDL_Rect * result); |
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| 181 | |||
| 182 | /** |
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| 183 | * Calculate a minimal rectangle enclosing a set of points. |
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| 184 | * |
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| 185 | * If `clip` is not NULL then only points inside of the clipping rectangle are |
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| 186 | * considered. |
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| 187 | * |
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| 188 | * \param points an array of SDL_Point structures representing points to be |
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| 189 | * enclosed |
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| 190 | * \param count the number of structures in the `points` array |
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| 191 | * \param clip an SDL_Rect used for clipping or NULL to enclose all points |
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| 192 | * \param result an SDL_Rect structure filled in with the minimal enclosing |
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| 193 | * rectangle |
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| 194 | * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the |
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| 195 | * points were outside of the clipping rectangle. |
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| 196 | * |
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| 197 | * \since This function is available since SDL 2.0.0. |
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| 198 | */ |
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| 199 | extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, |
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| 200 | int count, |
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| 201 | const SDL_Rect * clip, |
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| 202 | SDL_Rect * result); |
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| 203 | |||
| 204 | /** |
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| 205 | * Calculate the intersection of a rectangle and line segment. |
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| 206 | * |
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| 207 | * This function is used to clip a line segment to a rectangle. A line segment |
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| 208 | * contained entirely within the rectangle or that does not intersect will |
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| 209 | * remain unchanged. A line segment that crosses the rectangle at either or |
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| 210 | * both ends will be clipped to the boundary of the rectangle and the new |
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| 211 | * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. |
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| 212 | * |
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| 213 | * \param rect an SDL_Rect structure representing the rectangle to intersect |
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| 214 | * \param X1 a pointer to the starting X-coordinate of the line |
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| 215 | * \param Y1 a pointer to the starting Y-coordinate of the line |
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| 216 | * \param X2 a pointer to the ending X-coordinate of the line |
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| 217 | * \param Y2 a pointer to the ending Y-coordinate of the line |
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| 218 | * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
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| 219 | * |
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| 220 | * \since This function is available since SDL 2.0.0. |
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| 221 | */ |
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| 222 | extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * |
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| 223 | rect, int *X1, |
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| 224 | int *Y1, int *X2, |
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| 225 | int *Y2); |
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| 226 | |||
| 227 | |||
| 228 | /* SDL_FRect versions... */ |
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| 229 | |||
| 230 | /** |
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| 231 | * Returns true if point resides inside a rectangle. |
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| 232 | */ |
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| 233 | SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r) |
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| 234 | { |
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| 235 | return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && |
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| 236 | (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; |
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| 237 | } |
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| 238 | |||
| 239 | /** |
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| 240 | * Returns true if the rectangle has no area. |
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| 241 | */ |
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| 242 | SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r) |
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| 243 | { |
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| 244 | return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE; |
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| 245 | } |
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| 246 | |||
| 247 | /** |
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| 248 | * Returns true if the two rectangles are equal, within some given epsilon. |
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| 249 | * |
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| 250 | * \since This function is available since SDL 2.0.22. |
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| 251 | */ |
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| 252 | SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon) |
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| 253 | { |
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| 254 | return (a && b && ((a == b) || |
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| 255 | ((SDL_fabsf(a->x - b->x) <= epsilon) && |
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| 256 | (SDL_fabsf(a->y - b->y) <= epsilon) && |
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| 257 | (SDL_fabsf(a->w - b->w) <= epsilon) && |
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| 258 | (SDL_fabsf(a->h - b->h) <= epsilon)))) |
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| 259 | ? SDL_TRUE : SDL_FALSE; |
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| 260 | } |
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| 261 | |||
| 262 | /** |
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| 263 | * Returns true if the two rectangles are equal, using a default epsilon. |
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| 264 | * |
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| 265 | * \since This function is available since SDL 2.0.22. |
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| 266 | */ |
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| 267 | SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b) |
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| 268 | { |
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| 269 | return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON); |
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| 270 | } |
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| 271 | |||
| 272 | /** |
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| 273 | * Determine whether two rectangles intersect with float precision. |
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| 274 | * |
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| 275 | * If either pointer is NULL the function will return SDL_FALSE. |
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| 276 | * |
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| 277 | * \param A an SDL_FRect structure representing the first rectangle |
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| 278 | * \param B an SDL_FRect structure representing the second rectangle |
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| 279 | * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
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| 280 | * |
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| 281 | * \since This function is available since SDL 2.0.22. |
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| 282 | * |
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| 283 | * \sa SDL_IntersectRect |
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| 284 | */ |
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| 285 | extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A, |
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| 286 | const SDL_FRect * B); |
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| 287 | |||
| 288 | /** |
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| 289 | * Calculate the intersection of two rectangles with float precision. |
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| 290 | * |
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| 291 | * If `result` is NULL then this function will return SDL_FALSE. |
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| 292 | * |
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| 293 | * \param A an SDL_FRect structure representing the first rectangle |
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| 294 | * \param B an SDL_FRect structure representing the second rectangle |
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| 295 | * \param result an SDL_FRect structure filled in with the intersection of |
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| 296 | * rectangles `A` and `B` |
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| 297 | * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
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| 298 | * |
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| 299 | * \since This function is available since SDL 2.0.22. |
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| 300 | * |
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| 301 | * \sa SDL_HasIntersectionF |
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| 302 | */ |
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| 303 | extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A, |
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| 304 | const SDL_FRect * B, |
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| 305 | SDL_FRect * result); |
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| 306 | |||
| 307 | /** |
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| 308 | * Calculate the union of two rectangles with float precision. |
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| 309 | * |
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| 310 | * \param A an SDL_FRect structure representing the first rectangle |
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| 311 | * \param B an SDL_FRect structure representing the second rectangle |
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| 312 | * \param result an SDL_FRect structure filled in with the union of rectangles |
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| 313 | * `A` and `B` |
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| 314 | * |
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| 315 | * \since This function is available since SDL 2.0.22. |
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| 316 | */ |
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| 317 | extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A, |
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| 318 | const SDL_FRect * B, |
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| 319 | SDL_FRect * result); |
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| 320 | |||
| 321 | /** |
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| 322 | * Calculate a minimal rectangle enclosing a set of points with float |
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| 323 | * precision. |
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| 324 | * |
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| 325 | * If `clip` is not NULL then only points inside of the clipping rectangle are |
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| 326 | * considered. |
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| 327 | * |
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| 328 | * \param points an array of SDL_FPoint structures representing points to be |
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| 329 | * enclosed |
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| 330 | * \param count the number of structures in the `points` array |
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| 331 | * \param clip an SDL_FRect used for clipping or NULL to enclose all points |
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| 332 | * \param result an SDL_FRect structure filled in with the minimal enclosing |
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| 333 | * rectangle |
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| 334 | * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the |
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| 335 | * points were outside of the clipping rectangle. |
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| 336 | * |
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| 337 | * \since This function is available since SDL 2.0.22. |
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| 338 | */ |
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| 339 | extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points, |
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| 340 | int count, |
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| 341 | const SDL_FRect * clip, |
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| 342 | SDL_FRect * result); |
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| 343 | |||
| 344 | /** |
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| 345 | * Calculate the intersection of a rectangle and line segment with float |
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| 346 | * precision. |
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| 347 | * |
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| 348 | * This function is used to clip a line segment to a rectangle. A line segment |
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| 349 | * contained entirely within the rectangle or that does not intersect will |
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| 350 | * remain unchanged. A line segment that crosses the rectangle at either or |
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| 351 | * both ends will be clipped to the boundary of the rectangle and the new |
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| 352 | * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. |
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| 353 | * |
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| 354 | * \param rect an SDL_FRect structure representing the rectangle to intersect |
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| 355 | * \param X1 a pointer to the starting X-coordinate of the line |
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| 356 | * \param Y1 a pointer to the starting Y-coordinate of the line |
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| 357 | * \param X2 a pointer to the ending X-coordinate of the line |
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| 358 | * \param Y2 a pointer to the ending Y-coordinate of the line |
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| 359 | * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
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| 360 | * |
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| 361 | * \since This function is available since SDL 2.0.22. |
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| 362 | */ |
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| 363 | extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect * |
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| 364 | rect, float *X1, |
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| 365 | float *Y1, float *X2, |
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| 366 | float *Y2); |
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| 367 | |||
| 368 | /* Ends C function definitions when using C++ */ |
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| 369 | #ifdef __cplusplus |
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| 370 | } |
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| 371 | #endif |
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| 372 | #include "close_code.h" |
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| 373 | |||
| 374 | #endif /* SDL_rect_h_ */ |
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| 375 | |||
| 376 | /* vi: set ts=4 sw=4 expandtab: */ |