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#ifndef __gles2_gl2_h_
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#define __gles2_gl2_h_ 1
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** Copyright 2013-2020 The Khronos Group Inc.
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** SPDX-License-Identifier: MIT
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**
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** This header is generated from the Khronos OpenGL / OpenGL ES XML
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** API Registry. The current version of the Registry, generator scripts
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** used to make the header, and the header can be found at
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**   https://github.com/KhronosGroup/OpenGL-Registry
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*/
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/*#include <GLES2/gl2platform.h>*/
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#ifndef GL_APIENTRYP
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#define GL_APIENTRYP GL_APIENTRY*
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#endif
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#ifndef GL_GLES_PROTOTYPES
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#define GL_GLES_PROTOTYPES 1
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#endif
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/* Generated on date 20220530 */
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/* Generated C header for:
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 * API: gles2
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 * Profile: common
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 * Versions considered: 2\.[0-9]
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 * Versions emitted: .*
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 * Default extensions included: None
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 * Additional extensions included: _nomatch_^
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 * Extensions removed: _nomatch_^
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 */
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#ifndef GL_ES_VERSION_2_0
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#define GL_ES_VERSION_2_0 1
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/*#include <KHR/khrplatform.h>*/
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typedef khronos_int8_t GLbyte;
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typedef khronos_float_t GLclampf;
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typedef khronos_int32_t GLfixed;
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typedef khronos_int16_t GLshort;
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typedef khronos_uint16_t GLushort;
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typedef void GLvoid;
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typedef struct __GLsync *GLsync;
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typedef khronos_int64_t GLint64;
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typedef khronos_uint64_t GLuint64;
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typedef unsigned int GLenum;
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typedef unsigned int GLuint;
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typedef char GLchar;
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typedef khronos_float_t GLfloat;
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typedef khronos_ssize_t GLsizeiptr;
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typedef khronos_intptr_t GLintptr;
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typedef unsigned int GLbitfield;
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typedef int GLint;
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typedef unsigned char GLboolean;
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typedef int GLsizei;
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typedef khronos_uint8_t GLubyte;
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#define GL_DEPTH_BUFFER_BIT               0x00000100
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#define GL_STENCIL_BUFFER_BIT             0x00000400
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#define GL_COLOR_BUFFER_BIT               0x00004000
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#define GL_FALSE                          0
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#define GL_TRUE                           1
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#define GL_POINTS                         0x0000
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#define GL_LINES                          0x0001
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#define GL_LINE_LOOP                      0x0002
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#define GL_LINE_STRIP                     0x0003
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#define GL_TRIANGLES                      0x0004
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#define GL_TRIANGLE_STRIP                 0x0005
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#define GL_TRIANGLE_FAN                   0x0006
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#define GL_ZERO                           0
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#define GL_ONE                            1
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#define GL_SRC_COLOR                      0x0300
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#define GL_ONE_MINUS_SRC_COLOR            0x0301
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#define GL_SRC_ALPHA                      0x0302
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#define GL_ONE_MINUS_SRC_ALPHA            0x0303
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#define GL_DST_ALPHA                      0x0304
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#define GL_ONE_MINUS_DST_ALPHA            0x0305
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#define GL_DST_COLOR                      0x0306
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#define GL_ONE_MINUS_DST_COLOR            0x0307
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#define GL_SRC_ALPHA_SATURATE             0x0308
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#define GL_FUNC_ADD                       0x8006
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#define GL_BLEND_EQUATION                 0x8009
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#define GL_BLEND_EQUATION_RGB             0x8009
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#define GL_BLEND_EQUATION_ALPHA           0x883D
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#define GL_FUNC_SUBTRACT                  0x800A
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#define GL_FUNC_REVERSE_SUBTRACT          0x800B
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#define GL_BLEND_DST_RGB                  0x80C8
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#define GL_BLEND_SRC_RGB                  0x80C9
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#define GL_BLEND_DST_ALPHA                0x80CA
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#define GL_BLEND_SRC_ALPHA                0x80CB
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#define GL_CONSTANT_COLOR                 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
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#define GL_CONSTANT_ALPHA                 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
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#define GL_BLEND_COLOR                    0x8005
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#define GL_ARRAY_BUFFER                   0x8892
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#define GL_ELEMENT_ARRAY_BUFFER           0x8893
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#define GL_ARRAY_BUFFER_BINDING           0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
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#define GL_STREAM_DRAW                    0x88E0
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#define GL_STATIC_DRAW                    0x88E4
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#define GL_DYNAMIC_DRAW                   0x88E8
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#define GL_BUFFER_SIZE                    0x8764
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#define GL_BUFFER_USAGE                   0x8765
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#define GL_CURRENT_VERTEX_ATTRIB          0x8626
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#define GL_FRONT                          0x0404
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#define GL_BACK                           0x0405
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#define GL_FRONT_AND_BACK                 0x0408
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#define GL_TEXTURE_2D                     0x0DE1
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#define GL_CULL_FACE                      0x0B44
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#define GL_BLEND                          0x0BE2
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#define GL_DITHER                         0x0BD0
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#define GL_STENCIL_TEST                   0x0B90
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#define GL_DEPTH_TEST                     0x0B71
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#define GL_SCISSOR_TEST                   0x0C11
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#define GL_POLYGON_OFFSET_FILL            0x8037
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#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
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#define GL_SAMPLE_COVERAGE                0x80A0
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#define GL_NO_ERROR                       0
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#define GL_INVALID_ENUM                   0x0500
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#define GL_INVALID_VALUE                  0x0501
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#define GL_INVALID_OPERATION              0x0502
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#define GL_OUT_OF_MEMORY                  0x0505
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#define GL_CW                             0x0900
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#define GL_CCW                            0x0901
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#define GL_LINE_WIDTH                     0x0B21
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#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
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#define GL_CULL_FACE_MODE                 0x0B45
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#define GL_FRONT_FACE                     0x0B46
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#define GL_DEPTH_RANGE                    0x0B70
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#define GL_DEPTH_WRITEMASK                0x0B72
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#define GL_DEPTH_CLEAR_VALUE              0x0B73
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#define GL_DEPTH_FUNC                     0x0B74
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#define GL_STENCIL_CLEAR_VALUE            0x0B91
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#define GL_STENCIL_FUNC                   0x0B92
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#define GL_STENCIL_FAIL                   0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
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#define GL_STENCIL_REF                    0x0B97
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#define GL_STENCIL_VALUE_MASK             0x0B93
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#define GL_STENCIL_WRITEMASK              0x0B98
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#define GL_STENCIL_BACK_FUNC              0x8800
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#define GL_STENCIL_BACK_FAIL              0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
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#define GL_STENCIL_BACK_REF               0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
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#define GL_VIEWPORT                       0x0BA2
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#define GL_SCISSOR_BOX                    0x0C10
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#define GL_COLOR_CLEAR_VALUE              0x0C22
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#define GL_COLOR_WRITEMASK                0x0C23
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#define GL_UNPACK_ALIGNMENT               0x0CF5
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#define GL_PACK_ALIGNMENT                 0x0D05
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#define GL_MAX_TEXTURE_SIZE               0x0D33
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#define GL_MAX_VIEWPORT_DIMS              0x0D3A
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#define GL_SUBPIXEL_BITS                  0x0D50
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#define GL_RED_BITS                       0x0D52
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#define GL_GREEN_BITS                     0x0D53
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#define GL_BLUE_BITS                      0x0D54
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#define GL_ALPHA_BITS                     0x0D55
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#define GL_DEPTH_BITS                     0x0D56
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#define GL_STENCIL_BITS                   0x0D57
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#define GL_POLYGON_OFFSET_UNITS           0x2A00
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#define GL_POLYGON_OFFSET_FACTOR          0x8038
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#define GL_TEXTURE_BINDING_2D             0x8069
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#define GL_SAMPLE_BUFFERS                 0x80A8
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#define GL_SAMPLES                        0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
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#define GL_DONT_CARE                      0x1100
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#define GL_FASTEST                        0x1101
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#define GL_NICEST                         0x1102
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#define GL_GENERATE_MIPMAP_HINT           0x8192
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#define GL_BYTE                           0x1400
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#define GL_UNSIGNED_BYTE                  0x1401
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#define GL_SHORT                          0x1402
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#define GL_UNSIGNED_SHORT                 0x1403
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#define GL_INT                            0x1404
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#define GL_UNSIGNED_INT                   0x1405
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#define GL_FLOAT                          0x1406
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#define GL_FIXED                          0x140C
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#define GL_DEPTH_COMPONENT                0x1902
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#define GL_ALPHA                          0x1906
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#define GL_RGB                            0x1907
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#define GL_RGBA                           0x1908
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#define GL_LUMINANCE                      0x1909
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#define GL_LUMINANCE_ALPHA                0x190A
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#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
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#define GL_UNSIGNED_SHORT_5_6_5           0x8363
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#define GL_FRAGMENT_SHADER                0x8B30
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#define GL_VERTEX_SHADER                  0x8B31
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#define GL_MAX_VERTEX_ATTRIBS             0x8869
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#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
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#define GL_MAX_VARYING_VECTORS            0x8DFC
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
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#define GL_SHADER_TYPE                    0x8B4F
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#define GL_DELETE_STATUS                  0x8B80
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#define GL_LINK_STATUS                    0x8B82
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#define GL_VALIDATE_STATUS                0x8B83
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#define GL_ATTACHED_SHADERS               0x8B85
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#define GL_ACTIVE_UNIFORMS                0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
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#define GL_ACTIVE_ATTRIBUTES              0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
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#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
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#define GL_CURRENT_PROGRAM                0x8B8D
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#define GL_NEVER                          0x0200
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#define GL_LESS                           0x0201
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#define GL_EQUAL                          0x0202
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#define GL_LEQUAL                         0x0203
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#define GL_GREATER                        0x0204
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#define GL_NOTEQUAL                       0x0205
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#define GL_GEQUAL                         0x0206
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#define GL_ALWAYS                         0x0207
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#define GL_KEEP                           0x1E00
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#define GL_REPLACE                        0x1E01
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#define GL_INCR                           0x1E02
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#define GL_DECR                           0x1E03
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#define GL_INVERT                         0x150A
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#define GL_INCR_WRAP                      0x8507
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#define GL_DECR_WRAP                      0x8508
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#define GL_VENDOR                         0x1F00
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#define GL_RENDERER                       0x1F01
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#define GL_VERSION                        0x1F02
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#define GL_EXTENSIONS                     0x1F03
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#define GL_NEAREST                        0x2600
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#define GL_LINEAR                         0x2601
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#define GL_NEAREST_MIPMAP_NEAREST         0x2700
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#define GL_LINEAR_MIPMAP_NEAREST          0x2701
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#define GL_NEAREST_MIPMAP_LINEAR          0x2702
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#define GL_LINEAR_MIPMAP_LINEAR           0x2703
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#define GL_TEXTURE_MAG_FILTER             0x2800
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#define GL_TEXTURE_MIN_FILTER             0x2801
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#define GL_TEXTURE_WRAP_S                 0x2802
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#define GL_TEXTURE_WRAP_T                 0x2803
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#define GL_TEXTURE                        0x1702
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#define GL_TEXTURE_CUBE_MAP               0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
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#define GL_TEXTURE0                       0x84C0
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#define GL_TEXTURE1                       0x84C1
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#define GL_TEXTURE2                       0x84C2
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#define GL_TEXTURE3                       0x84C3
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#define GL_TEXTURE4                       0x84C4
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#define GL_TEXTURE5                       0x84C5
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#define GL_TEXTURE6                       0x84C6
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#define GL_TEXTURE7                       0x84C7
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#define GL_TEXTURE8                       0x84C8
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#define GL_TEXTURE9                       0x84C9
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#define GL_TEXTURE10                      0x84CA
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#define GL_TEXTURE11                      0x84CB
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#define GL_TEXTURE12                      0x84CC
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#define GL_TEXTURE13                      0x84CD
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#define GL_TEXTURE14                      0x84CE
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#define GL_TEXTURE15                      0x84CF
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#define GL_TEXTURE16                      0x84D0
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#define GL_TEXTURE17                      0x84D1
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#define GL_TEXTURE18                      0x84D2
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#define GL_TEXTURE19                      0x84D3
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#define GL_TEXTURE20                      0x84D4
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#define GL_TEXTURE21                      0x84D5
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#define GL_TEXTURE22                      0x84D6
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#define GL_TEXTURE23                      0x84D7
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#define GL_TEXTURE24                      0x84D8
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#define GL_TEXTURE25                      0x84D9
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#define GL_TEXTURE26                      0x84DA
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#define GL_TEXTURE27                      0x84DB
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#define GL_TEXTURE28                      0x84DC
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#define GL_TEXTURE29                      0x84DD
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#define GL_TEXTURE30                      0x84DE
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#define GL_TEXTURE31                      0x84DF
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#define GL_ACTIVE_TEXTURE                 0x84E0
292
#define GL_REPEAT                         0x2901
293
#define GL_CLAMP_TO_EDGE                  0x812F
294
#define GL_MIRRORED_REPEAT                0x8370
295
#define GL_FLOAT_VEC2                     0x8B50
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#define GL_FLOAT_VEC3                     0x8B51
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#define GL_FLOAT_VEC4                     0x8B52
298
#define GL_INT_VEC2                       0x8B53
299
#define GL_INT_VEC3                       0x8B54
300
#define GL_INT_VEC4                       0x8B55
301
#define GL_BOOL                           0x8B56
302
#define GL_BOOL_VEC2                      0x8B57
303
#define GL_BOOL_VEC3                      0x8B58
304
#define GL_BOOL_VEC4                      0x8B59
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#define GL_FLOAT_MAT2                     0x8B5A
306
#define GL_FLOAT_MAT3                     0x8B5B
307
#define GL_FLOAT_MAT4                     0x8B5C
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#define GL_SAMPLER_2D                     0x8B5E
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#define GL_SAMPLER_CUBE                   0x8B60
310
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
312
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
313
#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
319
#define GL_COMPILE_STATUS                 0x8B81
320
#define GL_INFO_LOG_LENGTH                0x8B84
321
#define GL_SHADER_SOURCE_LENGTH           0x8B88
322
#define GL_SHADER_COMPILER                0x8DFA
323
#define GL_SHADER_BINARY_FORMATS          0x8DF8
324
#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
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#define GL_LOW_FLOAT                      0x8DF0
326
#define GL_MEDIUM_FLOAT                   0x8DF1
327
#define GL_HIGH_FLOAT                     0x8DF2
328
#define GL_LOW_INT                        0x8DF3
329
#define GL_MEDIUM_INT                     0x8DF4
330
#define GL_HIGH_INT                       0x8DF5
331
#define GL_FRAMEBUFFER                    0x8D40
332
#define GL_RENDERBUFFER                   0x8D41
333
#define GL_RGBA4                          0x8056
334
#define GL_RGB5_A1                        0x8057
335
#define GL_RGB565                         0x8D62
336
#define GL_DEPTH_COMPONENT16              0x81A5
337
#define GL_STENCIL_INDEX8                 0x8D48
338
#define GL_RENDERBUFFER_WIDTH             0x8D42
339
#define GL_RENDERBUFFER_HEIGHT            0x8D43
340
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
341
#define GL_RENDERBUFFER_RED_SIZE          0x8D50
342
#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
343
#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
344
#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
345
#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
346
#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
347
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
350
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
351
#define GL_COLOR_ATTACHMENT0              0x8CE0
352
#define GL_DEPTH_ATTACHMENT               0x8D00
353
#define GL_STENCIL_ATTACHMENT             0x8D20
354
#define GL_NONE                           0
355
#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
356
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
357
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
358
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359
#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
360
#define GL_FRAMEBUFFER_BINDING            0x8CA6
361
#define GL_RENDERBUFFER_BINDING           0x8CA7
362
#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
363
#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
364
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
365
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
366
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
367
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
368
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
369
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
370
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
371
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
372
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
373
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
374
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
375
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
376
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
377
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
378
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
379
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
380
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
381
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
382
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
383
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
384
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
385
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
386
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
387
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
388
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
389
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
390
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
391
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
392
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
393
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
394
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
395
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
396
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
397
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
398
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
399
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
400
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
401
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
402
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
403
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
404
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
405
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
406
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
407
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
408
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
409
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
410
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
411
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
412
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
413
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
414
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
415
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
416
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
417
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
418
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
419
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
420
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
421
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
422
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
423
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
424
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
425
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
426
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
427
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
428
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
429
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
430
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
431
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
432
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
433
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
434
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
435
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
436
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
437
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
438
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
439
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
440
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
441
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
442
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
443
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
444
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
445
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
452
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
453
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
454
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
455
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
456
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
457
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
458
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
459
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
460
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
461
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
462
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
463
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
464
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
465
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
466
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
467
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
468
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
469
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
470
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
471
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
472
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
473
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
474
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
475
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
476
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
477
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
478
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
479
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
480
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
481
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
482
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
483
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
485
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
486
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
487
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
488
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
489
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
490
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
491
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
495
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
496
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
497
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
498
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
499
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
500
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
501
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
502
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
503
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
504
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
505
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
506
#if GL_GLES_PROTOTYPES
507
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
517
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
519
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
520
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
521
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
523
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
524
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
525
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
526
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
528
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
529
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
530
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
531
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
532
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
533
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
534
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
535
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
536
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
537
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
538
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
539
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
540
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
541
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
542
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
543
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
544
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
545
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
546
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
547
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
548
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
549
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
550
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
551
GL_APICALL void GL_APIENTRY glFinish (void);
552
GL_APICALL void GL_APIENTRY glFlush (void);
553
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
554
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
555
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
556
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
557
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
558
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
559
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
560
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
561
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
562
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
563
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
564
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
565
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
566
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
567
GL_APICALL GLenum GL_APIENTRY glGetError (void);
568
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
569
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
570
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
571
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
572
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
573
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
574
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
575
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
576
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
577
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
578
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
579
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
580
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
581
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
582
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
583
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
584
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
585
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
586
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
587
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
588
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
595
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
596
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
597
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
598
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
599
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
600
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
601
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
602
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
603
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
604
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
605
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
606
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
607
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
608
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
609
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
610
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
611
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
612
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
613
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
614
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
615
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
616
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
617
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
618
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
619
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
620
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
621
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
622
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
623
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
624
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
625
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
626
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
627
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
628
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
629
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
630
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
631
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
632
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
633
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
634
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
637
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
638
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
639
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
640
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
641
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
642
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
643
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
644
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
645
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
647
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
648
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
649
#endif
650
#endif /* GL_ES_VERSION_2_0 */
651
 
652
#ifdef __cplusplus
653
}
654
#endif
655
 
656
#endif