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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_opengles.h
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 *
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 *  This is a simple file to encapsulate the OpenGL ES 1.X API headers.
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 */
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#include "SDL_config.h"
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#ifdef __IPHONEOS__
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#include <OpenGLES/ES1/gl.h>
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#include <OpenGLES/ES1/glext.h>
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#else
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif