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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_mouse.h |
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24 | * |
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25 | * Include file for SDL mouse event handling. |
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26 | */ |
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27 | |||
28 | #ifndef SDL_mouse_h_ |
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29 | #define SDL_mouse_h_ |
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30 | |||
31 | #include "SDL_stdinc.h" |
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32 | #include "SDL_error.h" |
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33 | #include "SDL_video.h" |
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34 | |||
35 | #include "begin_code.h" |
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36 | /* Set up for C function definitions, even when using C++ */ |
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37 | #ifdef __cplusplus |
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38 | extern "C" { |
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39 | #endif |
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40 | |||
41 | typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ |
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42 | |||
43 | /** |
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44 | * \brief Cursor types for SDL_CreateSystemCursor(). |
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45 | */ |
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46 | typedef enum |
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47 | { |
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48 | SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ |
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49 | SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ |
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50 | SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ |
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51 | SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ |
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52 | SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ |
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53 | SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ |
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54 | SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ |
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55 | SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ |
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56 | SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ |
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57 | SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ |
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58 | SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ |
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59 | SDL_SYSTEM_CURSOR_HAND, /**< Hand */ |
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60 | SDL_NUM_SYSTEM_CURSORS |
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61 | } SDL_SystemCursor; |
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62 | |||
63 | /** |
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64 | * \brief Scroll direction types for the Scroll event |
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65 | */ |
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66 | typedef enum |
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67 | { |
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68 | SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ |
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69 | SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ |
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70 | } SDL_MouseWheelDirection; |
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71 | |||
72 | /* Function prototypes */ |
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73 | |||
74 | /** |
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75 | * Get the window which currently has mouse focus. |
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76 | * |
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77 | * \returns the window with mouse focus. |
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78 | * |
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79 | * \since This function is available since SDL 2.0.0. |
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80 | */ |
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81 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); |
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82 | |||
83 | /** |
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84 | * Retrieve the current state of the mouse. |
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85 | * |
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86 | * The current button state is returned as a button bitmask, which can be |
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87 | * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the |
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88 | * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the |
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89 | * mouse cursor position relative to the focus window. You can pass NULL for |
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90 | * either `x` or `y`. |
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91 | * |
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92 | * \param x the x coordinate of the mouse cursor position relative to the |
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93 | * focus window |
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94 | * \param y the y coordinate of the mouse cursor position relative to the |
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95 | * focus window |
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96 | * \returns a 32-bit button bitmask of the current button state. |
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97 | * |
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98 | * \since This function is available since SDL 2.0.0. |
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99 | * |
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100 | * \sa SDL_GetGlobalMouseState |
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101 | * \sa SDL_GetRelativeMouseState |
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102 | * \sa SDL_PumpEvents |
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103 | */ |
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104 | extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); |
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105 | |||
106 | /** |
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107 | * Get the current state of the mouse in relation to the desktop. |
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108 | * |
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109 | * This works similarly to SDL_GetMouseState(), but the coordinates will be |
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110 | * reported relative to the top-left of the desktop. This can be useful if you |
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111 | * need to track the mouse outside of a specific window and SDL_CaptureMouse() |
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112 | * doesn't fit your needs. For example, it could be useful if you need to |
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113 | * track the mouse while dragging a window, where coordinates relative to a |
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114 | * window might not be in sync at all times. |
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115 | * |
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116 | * Note: SDL_GetMouseState() returns the mouse position as SDL understands it |
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117 | * from the last pump of the event queue. This function, however, queries the |
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118 | * OS for the current mouse position, and as such, might be a slightly less |
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119 | * efficient function. Unless you know what you're doing and have a good |
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120 | * reason to use this function, you probably want SDL_GetMouseState() instead. |
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121 | * |
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122 | * \param x filled in with the current X coord relative to the desktop; can be |
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123 | * NULL |
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124 | * \param y filled in with the current Y coord relative to the desktop; can be |
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125 | * NULL |
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126 | * \returns the current button state as a bitmask which can be tested using |
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127 | * the SDL_BUTTON(X) macros. |
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128 | * |
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129 | * \since This function is available since SDL 2.0.4. |
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130 | * |
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131 | * \sa SDL_CaptureMouse |
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132 | */ |
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133 | extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); |
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134 | |||
135 | /** |
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136 | * Retrieve the relative state of the mouse. |
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137 | * |
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138 | * The current button state is returned as a button bitmask, which can be |
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139 | * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the |
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140 | * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the |
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141 | * mouse deltas since the last call to SDL_GetRelativeMouseState() or since |
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142 | * event initialization. You can pass NULL for either `x` or `y`. |
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143 | * |
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144 | * \param x a pointer filled with the last recorded x coordinate of the mouse |
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145 | * \param y a pointer filled with the last recorded y coordinate of the mouse |
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146 | * \returns a 32-bit button bitmask of the relative button state. |
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147 | * |
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148 | * \since This function is available since SDL 2.0.0. |
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149 | * |
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150 | * \sa SDL_GetMouseState |
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151 | */ |
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152 | extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
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153 | |||
154 | /** |
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155 | * Move the mouse cursor to the given position within the window. |
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156 | * |
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157 | * This function generates a mouse motion event if relative mode is not |
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158 | * enabled. If relative mode is enabled, you can force mouse events for the |
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159 | * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint. |
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160 | * |
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161 | * Note that this function will appear to succeed, but not actually move the |
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162 | * mouse when used over Microsoft Remote Desktop. |
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163 | * |
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164 | * \param window the window to move the mouse into, or NULL for the current |
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165 | * mouse focus |
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166 | * \param x the x coordinate within the window |
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167 | * \param y the y coordinate within the window |
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168 | * |
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169 | * \since This function is available since SDL 2.0.0. |
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170 | * |
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171 | * \sa SDL_WarpMouseGlobal |
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172 | */ |
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173 | extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, |
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174 | int x, int y); |
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175 | |||
176 | /** |
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177 | * Move the mouse to the given position in global screen space. |
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178 | * |
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179 | * This function generates a mouse motion event. |
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180 | * |
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181 | * A failure of this function usually means that it is unsupported by a |
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182 | * platform. |
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183 | * |
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184 | * Note that this function will appear to succeed, but not actually move the |
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185 | * mouse when used over Microsoft Remote Desktop. |
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186 | * |
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187 | * \param x the x coordinate |
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188 | * \param y the y coordinate |
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189 | * \returns 0 on success or a negative error code on failure; call |
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190 | * SDL_GetError() for more information. |
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191 | * |
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192 | * \since This function is available since SDL 2.0.4. |
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193 | * |
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194 | * \sa SDL_WarpMouseInWindow |
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195 | */ |
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196 | extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); |
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197 | |||
198 | /** |
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199 | * Set relative mouse mode. |
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200 | * |
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201 | * While the mouse is in relative mode, the cursor is hidden, the mouse |
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202 | * position is constrained to the window, and SDL will report continuous |
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203 | * relative mouse motion even if the mouse is at the edge of the window. |
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204 | * |
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205 | * This function will flush any pending mouse motion. |
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206 | * |
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207 | * \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable. |
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208 | * \returns 0 on success or a negative error code on failure; call |
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209 | * SDL_GetError() for more information. |
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210 | * |
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211 | * If relative mode is not supported, this returns -1. |
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212 | * |
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213 | * \since This function is available since SDL 2.0.0. |
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214 | * |
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215 | * \sa SDL_GetRelativeMouseMode |
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216 | */ |
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217 | extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); |
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218 | |||
219 | /** |
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220 | * Capture the mouse and to track input outside an SDL window. |
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221 | * |
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222 | * Capturing enables your app to obtain mouse events globally, instead of just |
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223 | * within your window. Not all video targets support this function. When |
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224 | * capturing is enabled, the current window will get all mouse events, but |
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225 | * unlike relative mode, no change is made to the cursor and it is not |
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226 | * restrained to your window. |
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227 | * |
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228 | * This function may also deny mouse input to other windows--both those in |
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229 | * your application and others on the system--so you should use this function |
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230 | * sparingly, and in small bursts. For example, you might want to track the |
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231 | * mouse while the user is dragging something, until the user releases a mouse |
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232 | * button. It is not recommended that you capture the mouse for long periods |
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233 | * of time, such as the entire time your app is running. For that, you should |
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234 | * probably use SDL_SetRelativeMouseMode() or SDL_SetWindowGrab(), depending |
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235 | * on your goals. |
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236 | * |
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237 | * While captured, mouse events still report coordinates relative to the |
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238 | * current (foreground) window, but those coordinates may be outside the |
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239 | * bounds of the window (including negative values). Capturing is only allowed |
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240 | * for the foreground window. If the window loses focus while capturing, the |
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241 | * capture will be disabled automatically. |
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242 | * |
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243 | * While capturing is enabled, the current window will have the |
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244 | * `SDL_WINDOW_MOUSE_CAPTURE` flag set. |
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245 | * |
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246 | * Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" the |
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247 | * mouse while the user is pressing a button; this is to try and make mouse |
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248 | * behavior more consistent between platforms, and deal with the common case |
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249 | * of a user dragging the mouse outside of the window. This means that if you |
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250 | * are calling SDL_CaptureMouse() only to deal with this situation, you no |
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251 | * longer have to (although it is safe to do so). If this causes problems for |
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252 | * your app, you can disable auto capture by setting the |
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253 | * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero. |
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254 | * |
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255 | * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable. |
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256 | * \returns 0 on success or -1 if not supported; call SDL_GetError() for more |
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257 | * information. |
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258 | * |
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259 | * \since This function is available since SDL 2.0.4. |
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260 | * |
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261 | * \sa SDL_GetGlobalMouseState |
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262 | */ |
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263 | extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); |
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264 | |||
265 | /** |
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266 | * Query whether relative mouse mode is enabled. |
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267 | * |
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268 | * \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise. |
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269 | * |
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270 | * \since This function is available since SDL 2.0.0. |
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271 | * |
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272 | * \sa SDL_SetRelativeMouseMode |
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273 | */ |
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274 | extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); |
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275 | |||
276 | /** |
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277 | * Create a cursor using the specified bitmap data and mask (in MSB format). |
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278 | * |
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279 | * `mask` has to be in MSB (Most Significant Bit) format. |
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280 | * |
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281 | * The cursor width (`w`) must be a multiple of 8 bits. |
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282 | * |
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283 | * The cursor is created in black and white according to the following: |
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284 | * |
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285 | * - data=0, mask=1: white |
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286 | * - data=1, mask=1: black |
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287 | * - data=0, mask=0: transparent |
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288 | * - data=1, mask=0: inverted color if possible, black if not. |
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289 | * |
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290 | * Cursors created with this function must be freed with SDL_FreeCursor(). |
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291 | * |
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292 | * If you want to have a color cursor, or create your cursor from an |
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293 | * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can |
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294 | * hide the cursor and draw your own as part of your game's rendering, but it |
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295 | * will be bound to the framerate. |
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296 | * |
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297 | * Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which |
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298 | * provides twelve readily available system cursors to pick from. |
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299 | * |
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300 | * \param data the color value for each pixel of the cursor |
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301 | * \param mask the mask value for each pixel of the cursor |
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302 | * \param w the width of the cursor |
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303 | * \param h the height of the cursor |
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304 | * \param hot_x the X-axis location of the upper left corner of the cursor |
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305 | * relative to the actual mouse position |
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306 | * \param hot_y the Y-axis location of the upper left corner of the cursor |
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307 | * relative to the actual mouse position |
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308 | * \returns a new cursor with the specified parameters on success or NULL on |
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309 | * failure; call SDL_GetError() for more information. |
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310 | * |
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311 | * \since This function is available since SDL 2.0.0. |
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312 | * |
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313 | * \sa SDL_FreeCursor |
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314 | * \sa SDL_SetCursor |
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315 | * \sa SDL_ShowCursor |
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316 | */ |
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317 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, |
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318 | const Uint8 * mask, |
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319 | int w, int h, int hot_x, |
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320 | int hot_y); |
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321 | |||
322 | /** |
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323 | * Create a color cursor. |
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324 | * |
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325 | * \param surface an SDL_Surface structure representing the cursor image |
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326 | * \param hot_x the x position of the cursor hot spot |
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327 | * \param hot_y the y position of the cursor hot spot |
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328 | * \returns the new cursor on success or NULL on failure; call SDL_GetError() |
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329 | * for more information. |
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330 | * |
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331 | * \since This function is available since SDL 2.0.0. |
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332 | * |
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333 | * \sa SDL_CreateCursor |
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334 | * \sa SDL_FreeCursor |
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335 | */ |
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336 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, |
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337 | int hot_x, |
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338 | int hot_y); |
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339 | |||
340 | /** |
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341 | * Create a system cursor. |
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342 | * |
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343 | * \param id an SDL_SystemCursor enum value |
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344 | * \returns a cursor on success or NULL on failure; call SDL_GetError() for |
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345 | * more information. |
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346 | * |
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347 | * \since This function is available since SDL 2.0.0. |
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348 | * |
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349 | * \sa SDL_FreeCursor |
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350 | */ |
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351 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); |
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352 | |||
353 | /** |
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354 | * Set the active cursor. |
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355 | * |
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356 | * This function sets the currently active cursor to the specified one. If the |
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357 | * cursor is currently visible, the change will be immediately represented on |
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358 | * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if |
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359 | * this is desired for any reason. |
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360 | * |
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361 | * \param cursor a cursor to make active |
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362 | * |
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363 | * \since This function is available since SDL 2.0.0. |
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364 | * |
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365 | * \sa SDL_CreateCursor |
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366 | * \sa SDL_GetCursor |
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367 | * \sa SDL_ShowCursor |
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368 | */ |
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369 | extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
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370 | |||
371 | /** |
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372 | * Get the active cursor. |
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373 | * |
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374 | * This function returns a pointer to the current cursor which is owned by the |
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375 | * library. It is not necessary to free the cursor with SDL_FreeCursor(). |
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376 | * |
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377 | * \returns the active cursor or NULL if there is no mouse. |
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378 | * |
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379 | * \since This function is available since SDL 2.0.0. |
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380 | * |
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381 | * \sa SDL_SetCursor |
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382 | */ |
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383 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
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384 | |||
385 | /** |
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386 | * Get the default cursor. |
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387 | * |
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388 | * You do not have to call SDL_FreeCursor() on the return value, but it is |
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389 | * safe to do so. |
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390 | * |
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391 | * \returns the default cursor on success or NULL on failure. |
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392 | * |
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393 | * \since This function is available since SDL 2.0.0. |
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394 | * |
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395 | * \sa SDL_CreateSystemCursor |
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396 | */ |
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397 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); |
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398 | |||
399 | /** |
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400 | * Free a previously-created cursor. |
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401 | * |
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402 | * Use this function to free cursor resources created with SDL_CreateCursor(), |
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403 | * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). |
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404 | * |
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405 | * \param cursor the cursor to free |
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406 | * |
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407 | * \since This function is available since SDL 2.0.0. |
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408 | * |
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409 | * \sa SDL_CreateColorCursor |
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410 | * \sa SDL_CreateCursor |
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411 | * \sa SDL_CreateSystemCursor |
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412 | */ |
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413 | extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
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414 | |||
415 | /** |
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416 | * Toggle whether or not the cursor is shown. |
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417 | * |
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418 | * The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE` |
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419 | * displays the cursor and passing `SDL_DISABLE` hides it. |
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420 | * |
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421 | * The current state of the mouse cursor can be queried by passing |
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422 | * `SDL_QUERY`; either `SDL_DISABLE` or `SDL_ENABLE` will be returned. |
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423 | * |
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424 | * \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it, |
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425 | * `SDL_QUERY` to query the current state without changing it. |
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426 | * \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the |
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427 | * cursor is hidden, or a negative error code on failure; call |
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428 | * SDL_GetError() for more information. |
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429 | * |
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430 | * \since This function is available since SDL 2.0.0. |
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431 | * |
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432 | * \sa SDL_CreateCursor |
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433 | * \sa SDL_SetCursor |
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434 | */ |
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435 | extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
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436 | |||
437 | /** |
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438 | * Used as a mask when testing buttons in buttonstate. |
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439 | * |
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440 | * - Button 1: Left mouse button |
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441 | * - Button 2: Middle mouse button |
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442 | * - Button 3: Right mouse button |
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443 | */ |
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444 | #define SDL_BUTTON(X) (1 << ((X)-1)) |
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445 | #define SDL_BUTTON_LEFT 1 |
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446 | #define SDL_BUTTON_MIDDLE 2 |
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447 | #define SDL_BUTTON_RIGHT 3 |
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448 | #define SDL_BUTTON_X1 4 |
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449 | #define SDL_BUTTON_X2 5 |
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450 | #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
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451 | #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) |
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452 | #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) |
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453 | #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) |
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454 | #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) |
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455 | |||
456 | /* Ends C function definitions when using C++ */ |
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457 | #ifdef __cplusplus |
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458 | } |
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459 | #endif |
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460 | #include "close_code.h" |
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461 | |||
462 | #endif /* SDL_mouse_h_ */ |
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463 | |||
464 | /* vi: set ts=4 sw=4 expandtab: */ |