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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_misc.h |
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24 | * |
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25 | * \brief Include file for SDL API functions that don't fit elsewhere. |
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26 | */ |
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27 | |||
28 | #ifndef SDL_misc_h_ |
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29 | #define SDL_misc_h_ |
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30 | |||
31 | #include "SDL_stdinc.h" |
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32 | |||
33 | #include "begin_code.h" |
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34 | |||
35 | /* Set up for C function definitions, even when using C++ */ |
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36 | #ifdef __cplusplus |
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37 | extern "C" { |
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38 | #endif |
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39 | |||
40 | /** |
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41 | * Open a URL/URI in the browser or other appropriate external application. |
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42 | * |
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43 | * Open a URL in a separate, system-provided application. How this works will |
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44 | * vary wildly depending on the platform. This will likely launch what makes |
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45 | * sense to handle a specific URL's protocol (a web browser for `http://`, |
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46 | * etc), but it might also be able to launch file managers for directories and |
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47 | * other things. |
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48 | * |
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49 | * What happens when you open a URL varies wildly as well: your game window |
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50 | * may lose focus (and may or may not lose focus if your game was fullscreen |
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51 | * or grabbing input at the time). On mobile devices, your app will likely |
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52 | * move to the background or your process might be paused. Any given platform |
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53 | * may or may not handle a given URL. |
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54 | * |
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55 | * If this is unimplemented (or simply unavailable) for a platform, this will |
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56 | * fail with an error. A successful result does not mean the URL loaded, just |
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57 | * that we launched _something_ to handle it (or at least believe we did). |
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58 | * |
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59 | * All this to say: this function can be useful, but you should definitely |
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60 | * test it on every platform you target. |
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61 | * |
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62 | * \param url A valid URL/URI to open. Use `file:///full/path/to/file` for |
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63 | * local files, if supported. |
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64 | * \returns 0 on success, or -1 on error; call SDL_GetError() for more |
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65 | * information. |
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66 | * |
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67 | * \since This function is available since SDL 2.0.14. |
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68 | */ |
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69 | extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); |
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70 | |||
71 | /* Ends C function definitions when using C++ */ |
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72 | #ifdef __cplusplus |
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73 | } |
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74 | #endif |
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75 | #include "close_code.h" |
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76 | |||
77 | #endif /* SDL_misc_h_ */ |
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78 | |||
79 | /* vi: set ts=4 sw=4 expandtab: */ |