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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_metal.h |
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24 | * |
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25 | * Header file for functions to creating Metal layers and views on SDL windows. |
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26 | */ |
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27 | |||
28 | #ifndef SDL_metal_h_ |
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29 | #define SDL_metal_h_ |
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30 | |||
31 | #include "SDL_video.h" |
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32 | |||
33 | #include "begin_code.h" |
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34 | /* Set up for C function definitions, even when using C++ */ |
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35 | #ifdef __cplusplus |
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36 | extern "C" { |
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37 | #endif |
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38 | |||
39 | /** |
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40 | * \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). |
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41 | * |
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42 | * \note This can be cast directly to an NSView or UIView. |
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43 | */ |
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44 | typedef void *SDL_MetalView; |
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45 | |||
46 | /** |
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47 | * \name Metal support functions |
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48 | */ |
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49 | /* @{ */ |
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50 | |||
51 | /** |
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52 | * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified |
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53 | * window. |
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54 | * |
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55 | * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on |
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56 | * its own. It is up to user code to do that. |
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57 | * |
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58 | * The returned handle can be casted directly to a NSView or UIView. To access |
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59 | * the backing CAMetalLayer, call SDL_Metal_GetLayer(). |
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60 | * |
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61 | * \since This function is available since SDL 2.0.12. |
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62 | * |
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63 | * \sa SDL_Metal_DestroyView |
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64 | * \sa SDL_Metal_GetLayer |
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65 | */ |
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66 | extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window); |
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67 | |||
68 | /** |
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69 | * Destroy an existing SDL_MetalView object. |
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70 | * |
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71 | * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was |
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72 | * called after SDL_CreateWindow. |
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73 | * |
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74 | * \since This function is available since SDL 2.0.12. |
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75 | * |
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76 | * \sa SDL_Metal_CreateView |
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77 | */ |
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78 | extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); |
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79 | |||
80 | /** |
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81 | * Get a pointer to the backing CAMetalLayer for the given view. |
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82 | * |
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83 | * \since This function is available since SDL 2.0.14. |
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84 | * |
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85 | * \sa SDL_Metal_CreateView |
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86 | */ |
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87 | extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); |
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88 | |||
89 | /** |
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90 | * Get the size of a window's underlying drawable in pixels (for use with |
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91 | * setting viewport, scissor & etc). |
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92 | * |
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93 | * \param window SDL_Window from which the drawable size should be queried |
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94 | * \param w Pointer to variable for storing the width in pixels, may be NULL |
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95 | * \param h Pointer to variable for storing the height in pixels, may be NULL |
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96 | * |
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97 | * \since This function is available since SDL 2.0.14. |
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98 | * |
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99 | * \sa SDL_GetWindowSize |
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100 | * \sa SDL_CreateWindow |
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101 | */ |
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102 | extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w, |
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103 | int *h); |
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104 | |||
105 | /* @} *//* Metal support functions */ |
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106 | |||
107 | /* Ends C function definitions when using C++ */ |
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108 | #ifdef __cplusplus |
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109 | } |
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110 | #endif |
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111 | #include "close_code.h" |
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112 | |||
113 | #endif /* SDL_metal_h_ */ |