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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_loadso.h |
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24 | * |
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25 | * System dependent library loading routines |
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26 | * |
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27 | * Some things to keep in mind: |
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28 | * \li These functions only work on C function names. Other languages may |
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29 | * have name mangling and intrinsic language support that varies from |
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30 | * compiler to compiler. |
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31 | * \li Make sure you declare your function pointers with the same calling |
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32 | * convention as the actual library function. Your code will crash |
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33 | * mysteriously if you do not do this. |
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34 | * \li Avoid namespace collisions. If you load a symbol from the library, |
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35 | * it is not defined whether or not it goes into the global symbol |
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36 | * namespace for the application. If it does and it conflicts with |
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37 | * symbols in your code or other shared libraries, you will not get |
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38 | * the results you expect. :) |
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39 | */ |
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40 | |||
41 | #ifndef SDL_loadso_h_ |
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42 | #define SDL_loadso_h_ |
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43 | |||
44 | #include "SDL_stdinc.h" |
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45 | #include "SDL_error.h" |
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46 | |||
47 | #include "begin_code.h" |
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48 | /* Set up for C function definitions, even when using C++ */ |
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49 | #ifdef __cplusplus |
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50 | extern "C" { |
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51 | #endif |
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52 | |||
53 | /** |
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54 | * Dynamically load a shared object. |
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55 | * |
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56 | * \param sofile a system-dependent name of the object file |
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57 | * \returns an opaque pointer to the object handle or NULL if there was an |
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58 | * error; call SDL_GetError() for more information. |
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59 | * |
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60 | * \since This function is available since SDL 2.0.0. |
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61 | * |
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62 | * \sa SDL_LoadFunction |
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63 | * \sa SDL_UnloadObject |
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64 | */ |
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65 | extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); |
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66 | |||
67 | /** |
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68 | * Look up the address of the named function in a shared object. |
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69 | * |
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70 | * This function pointer is no longer valid after calling SDL_UnloadObject(). |
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71 | * |
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72 | * This function can only look up C function names. Other languages may have |
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73 | * name mangling and intrinsic language support that varies from compiler to |
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74 | * compiler. |
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75 | * |
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76 | * Make sure you declare your function pointers with the same calling |
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77 | * convention as the actual library function. Your code will crash |
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78 | * mysteriously if you do not do this. |
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79 | * |
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80 | * If the requested function doesn't exist, NULL is returned. |
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81 | * |
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82 | * \param handle a valid shared object handle returned by SDL_LoadObject() |
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83 | * \param name the name of the function to look up |
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84 | * \returns a pointer to the function or NULL if there was an error; call |
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85 | * SDL_GetError() for more information. |
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86 | * |
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87 | * \since This function is available since SDL 2.0.0. |
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88 | * |
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89 | * \sa SDL_LoadObject |
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90 | * \sa SDL_UnloadObject |
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91 | */ |
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92 | extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, |
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93 | const char *name); |
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94 | |||
95 | /** |
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96 | * Unload a shared object from memory. |
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97 | * |
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98 | * \param handle a valid shared object handle returned by SDL_LoadObject() |
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99 | * |
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100 | * \since This function is available since SDL 2.0.0. |
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101 | * |
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102 | * \sa SDL_LoadFunction |
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103 | * \sa SDL_LoadObject |
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104 | */ |
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105 | extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); |
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106 | |||
107 | /* Ends C function definitions when using C++ */ |
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108 | #ifdef __cplusplus |
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109 | } |
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110 | #endif |
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111 | #include "close_code.h" |
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112 | |||
113 | #endif /* SDL_loadso_h_ */ |
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114 | |||
115 | /* vi: set ts=4 sw=4 expandtab: */ |