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| 1 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL_keyboard.h |
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| 24 | * |
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| 25 | * Include file for SDL keyboard event handling |
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| 26 | */ |
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| 27 | |||
| 28 | #ifndef SDL_keyboard_h_ |
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| 29 | #define SDL_keyboard_h_ |
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| 30 | |||
| 31 | #include "SDL_stdinc.h" |
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| 32 | #include "SDL_error.h" |
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| 33 | #include "SDL_keycode.h" |
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| 34 | #include "SDL_video.h" |
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| 35 | |||
| 36 | #include "begin_code.h" |
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| 37 | /* Set up for C function definitions, even when using C++ */ |
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| 38 | #ifdef __cplusplus |
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| 39 | extern "C" { |
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| 40 | #endif |
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| 41 | |||
| 42 | /** |
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| 43 | * \brief The SDL keysym structure, used in key events. |
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| 44 | * |
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| 45 | * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. |
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| 46 | */ |
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| 47 | typedef struct SDL_Keysym |
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| 48 | { |
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| 49 | SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ |
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| 50 | SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ |
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| 51 | Uint16 mod; /**< current key modifiers */ |
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| 52 | Uint32 unused; |
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| 53 | } SDL_Keysym; |
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| 54 | |||
| 55 | /* Function prototypes */ |
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| 56 | |||
| 57 | /** |
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| 58 | * Query the window which currently has keyboard focus. |
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| 59 | * |
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| 60 | * \returns the window with keyboard focus. |
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| 61 | * |
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| 62 | * \since This function is available since SDL 2.0.0. |
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| 63 | */ |
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| 64 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); |
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| 65 | |||
| 66 | /** |
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| 67 | * Get a snapshot of the current state of the keyboard. |
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| 68 | * |
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| 69 | * The pointer returned is a pointer to an internal SDL array. It will be |
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| 70 | * valid for the whole lifetime of the application and should not be freed by |
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| 71 | * the caller. |
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| 72 | * |
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| 73 | * A array element with a value of 1 means that the key is pressed and a value |
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| 74 | * of 0 means that it is not. Indexes into this array are obtained by using |
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| 75 | * SDL_Scancode values. |
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| 76 | * |
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| 77 | * Use SDL_PumpEvents() to update the state array. |
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| 78 | * |
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| 79 | * This function gives you the current state after all events have been |
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| 80 | * processed, so if a key or button has been pressed and released before you |
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| 81 | * process events, then the pressed state will never show up in the |
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| 82 | * SDL_GetKeyboardState() calls. |
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| 83 | * |
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| 84 | * Note: This function doesn't take into account whether shift has been |
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| 85 | * pressed or not. |
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| 86 | * |
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| 87 | * \param numkeys if non-NULL, receives the length of the returned array |
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| 88 | * \returns a pointer to an array of key states. |
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| 89 | * |
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| 90 | * \since This function is available since SDL 2.0.0. |
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| 91 | * |
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| 92 | * \sa SDL_PumpEvents |
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| 93 | * \sa SDL_ResetKeyboard |
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| 94 | */ |
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| 95 | extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); |
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| 96 | |||
| 97 | /** |
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| 98 | * Clear the state of the keyboard |
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| 99 | * |
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| 100 | * This function will generate key up events for all pressed keys. |
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| 101 | * |
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| 102 | * \since This function is available since SDL 2.24.0. |
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| 103 | * |
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| 104 | * \sa SDL_GetKeyboardState |
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| 105 | */ |
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| 106 | extern DECLSPEC void SDLCALL SDL_ResetKeyboard(void); |
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| 107 | |||
| 108 | /** |
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| 109 | * Get the current key modifier state for the keyboard. |
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| 110 | * |
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| 111 | * \returns an OR'd combination of the modifier keys for the keyboard. See |
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| 112 | * SDL_Keymod for details. |
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| 113 | * |
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| 114 | * \since This function is available since SDL 2.0.0. |
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| 115 | * |
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| 116 | * \sa SDL_GetKeyboardState |
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| 117 | * \sa SDL_SetModState |
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| 118 | */ |
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| 119 | extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); |
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| 120 | |||
| 121 | /** |
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| 122 | * Set the current key modifier state for the keyboard. |
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| 123 | * |
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| 124 | * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose |
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| 125 | * modifier key states on your application. Simply pass your desired modifier |
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| 126 | * states into `modstate`. This value may be a bitwise, OR'd combination of |
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| 127 | * SDL_Keymod values. |
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| 128 | * |
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| 129 | * This does not change the keyboard state, only the key modifier flags that |
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| 130 | * SDL reports. |
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| 131 | * |
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| 132 | * \param modstate the desired SDL_Keymod for the keyboard |
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| 133 | * |
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| 134 | * \since This function is available since SDL 2.0.0. |
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| 135 | * |
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| 136 | * \sa SDL_GetModState |
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| 137 | */ |
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| 138 | extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); |
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| 139 | |||
| 140 | /** |
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| 141 | * Get the key code corresponding to the given scancode according to the |
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| 142 | * current keyboard layout. |
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| 143 | * |
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| 144 | * See SDL_Keycode for details. |
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| 145 | * |
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| 146 | * \param scancode the desired SDL_Scancode to query |
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| 147 | * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. |
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| 148 | * |
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| 149 | * \since This function is available since SDL 2.0.0. |
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| 150 | * |
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| 151 | * \sa SDL_GetKeyName |
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| 152 | * \sa SDL_GetScancodeFromKey |
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| 153 | */ |
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| 154 | extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); |
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| 155 | |||
| 156 | /** |
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| 157 | * Get the scancode corresponding to the given key code according to the |
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| 158 | * current keyboard layout. |
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| 159 | * |
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| 160 | * See SDL_Scancode for details. |
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| 161 | * |
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| 162 | * \param key the desired SDL_Keycode to query |
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| 163 | * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. |
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| 164 | * |
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| 165 | * \since This function is available since SDL 2.0.0. |
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| 166 | * |
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| 167 | * \sa SDL_GetKeyFromScancode |
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| 168 | * \sa SDL_GetScancodeName |
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| 169 | */ |
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| 170 | extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); |
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| 171 | |||
| 172 | /** |
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| 173 | * Get a human-readable name for a scancode. |
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| 174 | * |
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| 175 | * See SDL_Scancode for details. |
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| 176 | * |
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| 177 | * **Warning**: The returned name is by design not stable across platforms, |
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| 178 | * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left |
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| 179 | * Windows" under Microsoft Windows, and some scancodes like |
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| 180 | * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even |
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| 181 | * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and |
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| 182 | * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore |
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| 183 | * unsuitable for creating a stable cross-platform two-way mapping between |
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| 184 | * strings and scancodes. |
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| 185 | * |
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| 186 | * \param scancode the desired SDL_Scancode to query |
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| 187 | * \returns a pointer to the name for the scancode. If the scancode doesn't |
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| 188 | * have a name this function returns an empty string (""). |
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| 189 | * |
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| 190 | * \since This function is available since SDL 2.0.0. |
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| 191 | * |
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| 192 | * \sa SDL_GetScancodeFromKey |
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| 193 | * \sa SDL_GetScancodeFromName |
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| 194 | */ |
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| 195 | extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); |
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| 196 | |||
| 197 | /** |
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| 198 | * Get a scancode from a human-readable name. |
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| 199 | * |
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| 200 | * \param name the human-readable scancode name |
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| 201 | * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't |
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| 202 | * recognized; call SDL_GetError() for more information. |
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| 203 | * |
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| 204 | * \since This function is available since SDL 2.0.0. |
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| 205 | * |
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| 206 | * \sa SDL_GetKeyFromName |
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| 207 | * \sa SDL_GetScancodeFromKey |
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| 208 | * \sa SDL_GetScancodeName |
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| 209 | */ |
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| 210 | extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); |
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| 211 | |||
| 212 | /** |
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| 213 | * Get a human-readable name for a key. |
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| 214 | * |
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| 215 | * See SDL_Scancode and SDL_Keycode for details. |
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| 216 | * |
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| 217 | * \param key the desired SDL_Keycode to query |
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| 218 | * \returns a pointer to a UTF-8 string that stays valid at least until the |
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| 219 | * next call to this function. If you need it around any longer, you |
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| 220 | * must copy it. If the key doesn't have a name, this function |
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| 221 | * returns an empty string (""). |
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| 222 | * |
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| 223 | * \since This function is available since SDL 2.0.0. |
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| 224 | * |
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| 225 | * \sa SDL_GetKeyFromName |
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| 226 | * \sa SDL_GetKeyFromScancode |
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| 227 | * \sa SDL_GetScancodeFromKey |
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| 228 | */ |
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| 229 | extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); |
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| 230 | |||
| 231 | /** |
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| 232 | * Get a key code from a human-readable name. |
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| 233 | * |
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| 234 | * \param name the human-readable key name |
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| 235 | * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call |
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| 236 | * SDL_GetError() for more information. |
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| 237 | * |
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| 238 | * \since This function is available since SDL 2.0.0. |
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| 239 | * |
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| 240 | * \sa SDL_GetKeyFromScancode |
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| 241 | * \sa SDL_GetKeyName |
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| 242 | * \sa SDL_GetScancodeFromName |
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| 243 | */ |
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| 244 | extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); |
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| 245 | |||
| 246 | /** |
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| 247 | * Start accepting Unicode text input events. |
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| 248 | * |
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| 249 | * This function will start accepting Unicode text input events in the focused |
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| 250 | * SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and |
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| 251 | * SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in |
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| 252 | * pair with SDL_StopTextInput(). |
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| 253 | * |
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| 254 | * On some platforms using this function activates the screen keyboard. |
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| 255 | * |
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| 256 | * \since This function is available since SDL 2.0.0. |
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| 257 | * |
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| 258 | * \sa SDL_SetTextInputRect |
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| 259 | * \sa SDL_StopTextInput |
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| 260 | */ |
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| 261 | extern DECLSPEC void SDLCALL SDL_StartTextInput(void); |
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| 262 | |||
| 263 | /** |
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| 264 | * Check whether or not Unicode text input events are enabled. |
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| 265 | * |
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| 266 | * \returns SDL_TRUE if text input events are enabled else SDL_FALSE. |
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| 267 | * |
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| 268 | * \since This function is available since SDL 2.0.0. |
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| 269 | * |
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| 270 | * \sa SDL_StartTextInput |
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| 271 | */ |
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| 272 | extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); |
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| 273 | |||
| 274 | /** |
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| 275 | * Stop receiving any text input events. |
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| 276 | * |
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| 277 | * \since This function is available since SDL 2.0.0. |
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| 278 | * |
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| 279 | * \sa SDL_StartTextInput |
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| 280 | */ |
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| 281 | extern DECLSPEC void SDLCALL SDL_StopTextInput(void); |
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| 282 | |||
| 283 | /** |
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| 284 | * Dismiss the composition window/IME without disabling the subsystem. |
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| 285 | * |
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| 286 | * \since This function is available since SDL 2.0.22. |
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| 287 | * |
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| 288 | * \sa SDL_StartTextInput |
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| 289 | * \sa SDL_StopTextInput |
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| 290 | */ |
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| 291 | extern DECLSPEC void SDLCALL SDL_ClearComposition(void); |
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| 292 | |||
| 293 | /** |
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| 294 | * Returns if an IME Composite or Candidate window is currently shown. |
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| 295 | * |
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| 296 | * \since This function is available since SDL 2.0.22. |
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| 297 | */ |
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| 298 | extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void); |
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| 299 | |||
| 300 | /** |
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| 301 | * Set the rectangle used to type Unicode text inputs. |
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| 302 | * |
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| 303 | * To start text input in a given location, this function is intended to be |
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| 304 | * called before SDL_StartTextInput, although some platforms support moving |
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| 305 | * the rectangle even while text input (and a composition) is active. |
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| 306 | * |
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| 307 | * Note: If you want to use the system native IME window, try setting hint |
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| 308 | * **SDL_HINT_IME_SHOW_UI** to **1**, otherwise this function won't give you |
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| 309 | * any feedback. |
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| 310 | * |
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| 311 | * \param rect the SDL_Rect structure representing the rectangle to receive |
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| 312 | * text (ignored if NULL) |
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| 313 | * |
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| 314 | * \since This function is available since SDL 2.0.0. |
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| 315 | * |
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| 316 | * \sa SDL_StartTextInput |
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| 317 | */ |
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| 318 | extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect); |
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| 319 | |||
| 320 | /** |
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| 321 | * Check whether the platform has screen keyboard support. |
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| 322 | * |
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| 323 | * \returns SDL_TRUE if the platform has some screen keyboard support or |
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| 324 | * SDL_FALSE if not. |
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| 325 | * |
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| 326 | * \since This function is available since SDL 2.0.0. |
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| 327 | * |
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| 328 | * \sa SDL_StartTextInput |
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| 329 | * \sa SDL_IsScreenKeyboardShown |
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| 330 | */ |
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| 331 | extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); |
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| 332 | |||
| 333 | /** |
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| 334 | * Check whether the screen keyboard is shown for given window. |
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| 335 | * |
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| 336 | * \param window the window for which screen keyboard should be queried |
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| 337 | * \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not. |
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| 338 | * |
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| 339 | * \since This function is available since SDL 2.0.0. |
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| 340 | * |
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| 341 | * \sa SDL_HasScreenKeyboardSupport |
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| 342 | */ |
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| 343 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); |
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| 344 | |||
| 345 | /* Ends C function definitions when using C++ */ |
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| 346 | #ifdef __cplusplus |
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| 347 | } |
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| 348 | #endif |
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| 349 | #include "close_code.h" |
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| 350 | |||
| 351 | #endif /* SDL_keyboard_h_ */ |
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| 352 | |||
| 353 | /* vi: set ts=4 sw=4 expandtab: */ |