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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_keyboard.h |
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24 | * |
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25 | * Include file for SDL keyboard event handling |
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26 | */ |
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27 | |||
28 | #ifndef SDL_keyboard_h_ |
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29 | #define SDL_keyboard_h_ |
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30 | |||
31 | #include "SDL_stdinc.h" |
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32 | #include "SDL_error.h" |
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33 | #include "SDL_keycode.h" |
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34 | #include "SDL_video.h" |
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35 | |||
36 | #include "begin_code.h" |
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37 | /* Set up for C function definitions, even when using C++ */ |
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38 | #ifdef __cplusplus |
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39 | extern "C" { |
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40 | #endif |
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41 | |||
42 | /** |
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43 | * \brief The SDL keysym structure, used in key events. |
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44 | * |
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45 | * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. |
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46 | */ |
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47 | typedef struct SDL_Keysym |
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48 | { |
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49 | SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ |
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50 | SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ |
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51 | Uint16 mod; /**< current key modifiers */ |
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52 | Uint32 unused; |
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53 | } SDL_Keysym; |
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54 | |||
55 | /* Function prototypes */ |
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56 | |||
57 | /** |
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58 | * Query the window which currently has keyboard focus. |
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59 | * |
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60 | * \returns the window with keyboard focus. |
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61 | * |
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62 | * \since This function is available since SDL 2.0.0. |
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63 | */ |
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64 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); |
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65 | |||
66 | /** |
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67 | * Get a snapshot of the current state of the keyboard. |
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68 | * |
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69 | * The pointer returned is a pointer to an internal SDL array. It will be |
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70 | * valid for the whole lifetime of the application and should not be freed by |
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71 | * the caller. |
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72 | * |
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73 | * A array element with a value of 1 means that the key is pressed and a value |
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74 | * of 0 means that it is not. Indexes into this array are obtained by using |
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75 | * SDL_Scancode values. |
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76 | * |
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77 | * Use SDL_PumpEvents() to update the state array. |
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78 | * |
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79 | * This function gives you the current state after all events have been |
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80 | * processed, so if a key or button has been pressed and released before you |
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81 | * process events, then the pressed state will never show up in the |
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82 | * SDL_GetKeyboardState() calls. |
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83 | * |
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84 | * Note: This function doesn't take into account whether shift has been |
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85 | * pressed or not. |
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86 | * |
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87 | * \param numkeys if non-NULL, receives the length of the returned array |
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88 | * \returns a pointer to an array of key states. |
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89 | * |
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90 | * \since This function is available since SDL 2.0.0. |
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91 | * |
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92 | * \sa SDL_PumpEvents |
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93 | * \sa SDL_ResetKeyboard |
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94 | */ |
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95 | extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); |
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96 | |||
97 | /** |
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98 | * Clear the state of the keyboard |
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99 | * |
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100 | * This function will generate key up events for all pressed keys. |
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101 | * |
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102 | * \since This function is available since SDL 2.24.0. |
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103 | * |
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104 | * \sa SDL_GetKeyboardState |
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105 | */ |
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106 | extern DECLSPEC void SDLCALL SDL_ResetKeyboard(void); |
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107 | |||
108 | /** |
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109 | * Get the current key modifier state for the keyboard. |
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110 | * |
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111 | * \returns an OR'd combination of the modifier keys for the keyboard. See |
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112 | * SDL_Keymod for details. |
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113 | * |
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114 | * \since This function is available since SDL 2.0.0. |
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115 | * |
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116 | * \sa SDL_GetKeyboardState |
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117 | * \sa SDL_SetModState |
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118 | */ |
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119 | extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); |
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120 | |||
121 | /** |
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122 | * Set the current key modifier state for the keyboard. |
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123 | * |
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124 | * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose |
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125 | * modifier key states on your application. Simply pass your desired modifier |
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126 | * states into `modstate`. This value may be a bitwise, OR'd combination of |
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127 | * SDL_Keymod values. |
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128 | * |
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129 | * This does not change the keyboard state, only the key modifier flags that |
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130 | * SDL reports. |
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131 | * |
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132 | * \param modstate the desired SDL_Keymod for the keyboard |
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133 | * |
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134 | * \since This function is available since SDL 2.0.0. |
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135 | * |
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136 | * \sa SDL_GetModState |
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137 | */ |
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138 | extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); |
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139 | |||
140 | /** |
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141 | * Get the key code corresponding to the given scancode according to the |
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142 | * current keyboard layout. |
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143 | * |
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144 | * See SDL_Keycode for details. |
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145 | * |
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146 | * \param scancode the desired SDL_Scancode to query |
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147 | * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. |
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148 | * |
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149 | * \since This function is available since SDL 2.0.0. |
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150 | * |
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151 | * \sa SDL_GetKeyName |
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152 | * \sa SDL_GetScancodeFromKey |
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153 | */ |
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154 | extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); |
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155 | |||
156 | /** |
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157 | * Get the scancode corresponding to the given key code according to the |
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158 | * current keyboard layout. |
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159 | * |
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160 | * See SDL_Scancode for details. |
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161 | * |
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162 | * \param key the desired SDL_Keycode to query |
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163 | * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. |
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164 | * |
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165 | * \since This function is available since SDL 2.0.0. |
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166 | * |
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167 | * \sa SDL_GetKeyFromScancode |
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168 | * \sa SDL_GetScancodeName |
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169 | */ |
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170 | extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); |
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171 | |||
172 | /** |
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173 | * Get a human-readable name for a scancode. |
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174 | * |
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175 | * See SDL_Scancode for details. |
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176 | * |
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177 | * **Warning**: The returned name is by design not stable across platforms, |
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178 | * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left |
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179 | * Windows" under Microsoft Windows, and some scancodes like |
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180 | * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even |
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181 | * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and |
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182 | * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore |
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183 | * unsuitable for creating a stable cross-platform two-way mapping between |
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184 | * strings and scancodes. |
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185 | * |
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186 | * \param scancode the desired SDL_Scancode to query |
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187 | * \returns a pointer to the name for the scancode. If the scancode doesn't |
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188 | * have a name this function returns an empty string (""). |
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189 | * |
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190 | * \since This function is available since SDL 2.0.0. |
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191 | * |
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192 | * \sa SDL_GetScancodeFromKey |
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193 | * \sa SDL_GetScancodeFromName |
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194 | */ |
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195 | extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); |
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196 | |||
197 | /** |
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198 | * Get a scancode from a human-readable name. |
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199 | * |
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200 | * \param name the human-readable scancode name |
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201 | * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't |
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202 | * recognized; call SDL_GetError() for more information. |
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203 | * |
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204 | * \since This function is available since SDL 2.0.0. |
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205 | * |
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206 | * \sa SDL_GetKeyFromName |
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207 | * \sa SDL_GetScancodeFromKey |
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208 | * \sa SDL_GetScancodeName |
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209 | */ |
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210 | extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); |
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211 | |||
212 | /** |
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213 | * Get a human-readable name for a key. |
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214 | * |
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215 | * See SDL_Scancode and SDL_Keycode for details. |
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216 | * |
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217 | * \param key the desired SDL_Keycode to query |
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218 | * \returns a pointer to a UTF-8 string that stays valid at least until the |
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219 | * next call to this function. If you need it around any longer, you |
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220 | * must copy it. If the key doesn't have a name, this function |
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221 | * returns an empty string (""). |
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222 | * |
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223 | * \since This function is available since SDL 2.0.0. |
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224 | * |
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225 | * \sa SDL_GetKeyFromName |
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226 | * \sa SDL_GetKeyFromScancode |
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227 | * \sa SDL_GetScancodeFromKey |
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228 | */ |
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229 | extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); |
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230 | |||
231 | /** |
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232 | * Get a key code from a human-readable name. |
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233 | * |
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234 | * \param name the human-readable key name |
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235 | * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call |
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236 | * SDL_GetError() for more information. |
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237 | * |
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238 | * \since This function is available since SDL 2.0.0. |
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239 | * |
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240 | * \sa SDL_GetKeyFromScancode |
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241 | * \sa SDL_GetKeyName |
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242 | * \sa SDL_GetScancodeFromName |
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243 | */ |
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244 | extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); |
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245 | |||
246 | /** |
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247 | * Start accepting Unicode text input events. |
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248 | * |
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249 | * This function will start accepting Unicode text input events in the focused |
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250 | * SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and |
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251 | * SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in |
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252 | * pair with SDL_StopTextInput(). |
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253 | * |
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254 | * On some platforms using this function activates the screen keyboard. |
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255 | * |
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256 | * \since This function is available since SDL 2.0.0. |
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257 | * |
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258 | * \sa SDL_SetTextInputRect |
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259 | * \sa SDL_StopTextInput |
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260 | */ |
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261 | extern DECLSPEC void SDLCALL SDL_StartTextInput(void); |
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262 | |||
263 | /** |
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264 | * Check whether or not Unicode text input events are enabled. |
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265 | * |
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266 | * \returns SDL_TRUE if text input events are enabled else SDL_FALSE. |
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267 | * |
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268 | * \since This function is available since SDL 2.0.0. |
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269 | * |
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270 | * \sa SDL_StartTextInput |
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271 | */ |
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272 | extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); |
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273 | |||
274 | /** |
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275 | * Stop receiving any text input events. |
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276 | * |
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277 | * \since This function is available since SDL 2.0.0. |
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278 | * |
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279 | * \sa SDL_StartTextInput |
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280 | */ |
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281 | extern DECLSPEC void SDLCALL SDL_StopTextInput(void); |
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282 | |||
283 | /** |
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284 | * Dismiss the composition window/IME without disabling the subsystem. |
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285 | * |
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286 | * \since This function is available since SDL 2.0.22. |
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287 | * |
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288 | * \sa SDL_StartTextInput |
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289 | * \sa SDL_StopTextInput |
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290 | */ |
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291 | extern DECLSPEC void SDLCALL SDL_ClearComposition(void); |
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292 | |||
293 | /** |
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294 | * Returns if an IME Composite or Candidate window is currently shown. |
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295 | * |
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296 | * \since This function is available since SDL 2.0.22. |
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297 | */ |
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298 | extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void); |
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299 | |||
300 | /** |
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301 | * Set the rectangle used to type Unicode text inputs. |
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302 | * |
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303 | * To start text input in a given location, this function is intended to be |
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304 | * called before SDL_StartTextInput, although some platforms support moving |
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305 | * the rectangle even while text input (and a composition) is active. |
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306 | * |
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307 | * Note: If you want to use the system native IME window, try setting hint |
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308 | * **SDL_HINT_IME_SHOW_UI** to **1**, otherwise this function won't give you |
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309 | * any feedback. |
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310 | * |
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311 | * \param rect the SDL_Rect structure representing the rectangle to receive |
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312 | * text (ignored if NULL) |
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313 | * |
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314 | * \since This function is available since SDL 2.0.0. |
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315 | * |
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316 | * \sa SDL_StartTextInput |
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317 | */ |
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318 | extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect); |
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319 | |||
320 | /** |
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321 | * Check whether the platform has screen keyboard support. |
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322 | * |
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323 | * \returns SDL_TRUE if the platform has some screen keyboard support or |
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324 | * SDL_FALSE if not. |
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325 | * |
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326 | * \since This function is available since SDL 2.0.0. |
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327 | * |
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328 | * \sa SDL_StartTextInput |
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329 | * \sa SDL_IsScreenKeyboardShown |
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330 | */ |
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331 | extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); |
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332 | |||
333 | /** |
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334 | * Check whether the screen keyboard is shown for given window. |
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335 | * |
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336 | * \param window the window for which screen keyboard should be queried |
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337 | * \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not. |
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338 | * |
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339 | * \since This function is available since SDL 2.0.0. |
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340 | * |
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341 | * \sa SDL_HasScreenKeyboardSupport |
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342 | */ |
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343 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); |
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344 | |||
345 | /* Ends C function definitions when using C++ */ |
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346 | #ifdef __cplusplus |
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347 | } |
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348 | #endif |
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349 | #include "close_code.h" |
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350 | |||
351 | #endif /* SDL_keyboard_h_ */ |
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352 | |||
353 | /* vi: set ts=4 sw=4 expandtab: */ |