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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_joystick.h |
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24 | * |
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25 | * Include file for SDL joystick event handling |
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26 | * |
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27 | * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick |
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28 | * behind a device_index changing as joysticks are plugged and unplugged. |
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29 | * |
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30 | * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted |
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31 | * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. |
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32 | * |
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33 | * The term "player_index" is the number assigned to a player on a specific |
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34 | * controller. For XInput controllers this returns the XInput user index. |
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35 | * Many joysticks will not be able to supply this information. |
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36 | * |
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37 | * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of |
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38 | * the device (a X360 wired controller for example). This identifier is platform dependent. |
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39 | */ |
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40 | |||
41 | #ifndef SDL_joystick_h_ |
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42 | #define SDL_joystick_h_ |
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43 | |||
44 | #include "SDL_stdinc.h" |
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45 | #include "SDL_error.h" |
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46 | #include "SDL_guid.h" |
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47 | #include "SDL_mutex.h" |
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48 | |||
49 | #include "begin_code.h" |
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50 | /* Set up for C function definitions, even when using C++ */ |
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51 | #ifdef __cplusplus |
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52 | extern "C" { |
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53 | #endif |
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54 | |||
55 | /** |
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56 | * \file SDL_joystick.h |
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57 | * |
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58 | * In order to use these functions, SDL_Init() must have been called |
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59 | * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system |
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60 | * for joysticks, and load appropriate drivers. |
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61 | * |
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62 | * If you would like to receive joystick updates while the application |
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63 | * is in the background, you should set the following hint before calling |
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64 | * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
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65 | */ |
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66 | |||
67 | /** |
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68 | * The joystick structure used to identify an SDL joystick |
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69 | */ |
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70 | #ifdef SDL_THREAD_SAFETY_ANALYSIS |
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71 | extern SDL_mutex *SDL_joystick_lock; |
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72 | #endif |
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73 | struct _SDL_Joystick; |
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74 | typedef struct _SDL_Joystick SDL_Joystick; |
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75 | |||
76 | /* A structure that encodes the stable unique id for a joystick device */ |
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77 | typedef SDL_GUID SDL_JoystickGUID; |
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78 | |||
79 | /** |
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80 | * This is a unique ID for a joystick for the time it is connected to the system, |
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81 | * and is never reused for the lifetime of the application. If the joystick is |
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82 | * disconnected and reconnected, it will get a new ID. |
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83 | * |
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84 | * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. |
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85 | */ |
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86 | typedef Sint32 SDL_JoystickID; |
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87 | |||
88 | typedef enum |
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89 | { |
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90 | SDL_JOYSTICK_TYPE_UNKNOWN, |
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91 | SDL_JOYSTICK_TYPE_GAMECONTROLLER, |
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92 | SDL_JOYSTICK_TYPE_WHEEL, |
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93 | SDL_JOYSTICK_TYPE_ARCADE_STICK, |
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94 | SDL_JOYSTICK_TYPE_FLIGHT_STICK, |
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95 | SDL_JOYSTICK_TYPE_DANCE_PAD, |
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96 | SDL_JOYSTICK_TYPE_GUITAR, |
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97 | SDL_JOYSTICK_TYPE_DRUM_KIT, |
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98 | SDL_JOYSTICK_TYPE_ARCADE_PAD, |
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99 | SDL_JOYSTICK_TYPE_THROTTLE |
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100 | } SDL_JoystickType; |
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101 | |||
102 | typedef enum |
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103 | { |
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104 | SDL_JOYSTICK_POWER_UNKNOWN = -1, |
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105 | SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ |
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106 | SDL_JOYSTICK_POWER_LOW, /* <= 20% */ |
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107 | SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ |
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108 | SDL_JOYSTICK_POWER_FULL, /* <= 100% */ |
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109 | SDL_JOYSTICK_POWER_WIRED, |
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110 | SDL_JOYSTICK_POWER_MAX |
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111 | } SDL_JoystickPowerLevel; |
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112 | |||
113 | /* Set max recognized G-force from accelerometer |
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114 | See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed |
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115 | */ |
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116 | #define SDL_IPHONE_MAX_GFORCE 5.0 |
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117 | |||
118 | |||
119 | /* Function prototypes */ |
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120 | |||
121 | /** |
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122 | * Locking for multi-threaded access to the joystick API |
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123 | * |
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124 | * If you are using the joystick API or handling events from multiple threads |
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125 | * you should use these locking functions to protect access to the joysticks. |
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126 | * |
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127 | * In particular, you are guaranteed that the joystick list won't change, so |
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128 | * the API functions that take a joystick index will be valid, and joystick |
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129 | * and game controller events will not be delivered. |
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130 | * |
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131 | * As of SDL 2.26.0, you can take the joystick lock around reinitializing the |
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132 | * joystick subsystem, to prevent other threads from seeing joysticks in an |
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133 | * uninitialized state. However, all open joysticks will be closed and SDL |
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134 | * functions called with them will fail. |
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135 | * |
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136 | * \since This function is available since SDL 2.0.7. |
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137 | */ |
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138 | extern DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); |
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139 | |||
140 | |||
141 | /** |
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142 | * Unlocking for multi-threaded access to the joystick API |
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143 | * |
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144 | * If you are using the joystick API or handling events from multiple threads |
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145 | * you should use these locking functions to protect access to the joysticks. |
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146 | * |
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147 | * In particular, you are guaranteed that the joystick list won't change, so |
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148 | * the API functions that take a joystick index will be valid, and joystick |
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149 | * and game controller events will not be delivered. |
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150 | * |
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151 | * \since This function is available since SDL 2.0.7. |
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152 | */ |
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153 | extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); |
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154 | |||
155 | /** |
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156 | * Count the number of joysticks attached to the system. |
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157 | * |
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158 | * \returns the number of attached joysticks on success or a negative error |
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159 | * code on failure; call SDL_GetError() for more information. |
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160 | * |
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161 | * \since This function is available since SDL 2.0.0. |
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162 | * |
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163 | * \sa SDL_JoystickName |
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164 | * \sa SDL_JoystickPath |
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165 | * \sa SDL_JoystickOpen |
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166 | */ |
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167 | extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); |
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168 | |||
169 | /** |
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170 | * Get the implementation dependent name of a joystick. |
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171 | * |
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172 | * This can be called before any joysticks are opened. |
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173 | * |
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174 | * \param device_index the index of the joystick to query (the N'th joystick |
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175 | * on the system) |
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176 | * \returns the name of the selected joystick. If no name can be found, this |
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177 | * function returns NULL; call SDL_GetError() for more information. |
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178 | * |
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179 | * \since This function is available since SDL 2.0.0. |
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180 | * |
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181 | * \sa SDL_JoystickName |
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182 | * \sa SDL_JoystickOpen |
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183 | */ |
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184 | extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); |
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185 | |||
186 | /** |
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187 | * Get the implementation dependent path of a joystick. |
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188 | * |
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189 | * This can be called before any joysticks are opened. |
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190 | * |
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191 | * \param device_index the index of the joystick to query (the N'th joystick |
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192 | * on the system) |
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193 | * \returns the path of the selected joystick. If no path can be found, this |
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194 | * function returns NULL; call SDL_GetError() for more information. |
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195 | * |
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196 | * \since This function is available since SDL 2.24.0. |
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197 | * |
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198 | * \sa SDL_JoystickPath |
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199 | * \sa SDL_JoystickOpen |
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200 | */ |
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201 | extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index); |
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202 | |||
203 | /** |
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204 | * Get the player index of a joystick, or -1 if it's not available This can be |
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205 | * called before any joysticks are opened. |
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206 | * |
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207 | * \since This function is available since SDL 2.0.9. |
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208 | */ |
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209 | extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); |
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210 | |||
211 | /** |
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212 | * Get the implementation-dependent GUID for the joystick at a given device |
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213 | * index. |
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214 | * |
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215 | * This function can be called before any joysticks are opened. |
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216 | * |
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217 | * \param device_index the index of the joystick to query (the N'th joystick |
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218 | * on the system |
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219 | * \returns the GUID of the selected joystick. If called on an invalid index, |
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220 | * this function returns a zero GUID |
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221 | * |
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222 | * \since This function is available since SDL 2.0.0. |
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223 | * |
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224 | * \sa SDL_JoystickGetGUID |
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225 | * \sa SDL_JoystickGetGUIDString |
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226 | */ |
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227 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); |
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228 | |||
229 | /** |
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230 | * Get the USB vendor ID of a joystick, if available. |
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231 | * |
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232 | * This can be called before any joysticks are opened. If the vendor ID isn't |
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233 | * available this function returns 0. |
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234 | * |
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235 | * \param device_index the index of the joystick to query (the N'th joystick |
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236 | * on the system |
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237 | * \returns the USB vendor ID of the selected joystick. If called on an |
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238 | * invalid index, this function returns zero |
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239 | * |
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240 | * \since This function is available since SDL 2.0.6. |
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241 | */ |
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242 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); |
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243 | |||
244 | /** |
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245 | * Get the USB product ID of a joystick, if available. |
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246 | * |
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247 | * This can be called before any joysticks are opened. If the product ID isn't |
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248 | * available this function returns 0. |
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249 | * |
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250 | * \param device_index the index of the joystick to query (the N'th joystick |
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251 | * on the system |
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252 | * \returns the USB product ID of the selected joystick. If called on an |
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253 | * invalid index, this function returns zero |
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254 | * |
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255 | * \since This function is available since SDL 2.0.6. |
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256 | */ |
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257 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); |
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258 | |||
259 | /** |
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260 | * Get the product version of a joystick, if available. |
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261 | * |
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262 | * This can be called before any joysticks are opened. If the product version |
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263 | * isn't available this function returns 0. |
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264 | * |
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265 | * \param device_index the index of the joystick to query (the N'th joystick |
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266 | * on the system |
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267 | * \returns the product version of the selected joystick. If called on an |
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268 | * invalid index, this function returns zero |
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269 | * |
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270 | * \since This function is available since SDL 2.0.6. |
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271 | */ |
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272 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); |
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273 | |||
274 | /** |
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275 | * Get the type of a joystick, if available. |
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276 | * |
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277 | * This can be called before any joysticks are opened. |
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278 | * |
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279 | * \param device_index the index of the joystick to query (the N'th joystick |
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280 | * on the system |
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281 | * \returns the SDL_JoystickType of the selected joystick. If called on an |
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282 | * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN` |
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283 | * |
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284 | * \since This function is available since SDL 2.0.6. |
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285 | */ |
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286 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); |
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287 | |||
288 | /** |
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289 | * Get the instance ID of a joystick. |
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290 | * |
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291 | * This can be called before any joysticks are opened. |
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292 | * |
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293 | * \param device_index the index of the joystick to query (the N'th joystick |
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294 | * on the system |
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295 | * \returns the instance id of the selected joystick. If called on an invalid |
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296 | * index, this function returns -1. |
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297 | * |
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298 | * \since This function is available since SDL 2.0.6. |
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299 | */ |
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300 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); |
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301 | |||
302 | /** |
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303 | * Open a joystick for use. |
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304 | * |
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305 | * The `device_index` argument refers to the N'th joystick presently |
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306 | * recognized by SDL on the system. It is **NOT** the same as the instance ID |
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307 | * used to identify the joystick in future events. See |
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308 | * SDL_JoystickInstanceID() for more details about instance IDs. |
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309 | * |
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310 | * The joystick subsystem must be initialized before a joystick can be opened |
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311 | * for use. |
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312 | * |
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313 | * \param device_index the index of the joystick to query |
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314 | * \returns a joystick identifier or NULL if an error occurred; call |
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315 | * SDL_GetError() for more information. |
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316 | * |
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317 | * \since This function is available since SDL 2.0.0. |
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318 | * |
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319 | * \sa SDL_JoystickClose |
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320 | * \sa SDL_JoystickInstanceID |
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321 | */ |
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322 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); |
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323 | |||
324 | /** |
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325 | * Get the SDL_Joystick associated with an instance id. |
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326 | * |
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327 | * \param instance_id the instance id to get the SDL_Joystick for |
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328 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() |
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329 | * for more information. |
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330 | * |
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331 | * \since This function is available since SDL 2.0.4. |
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332 | */ |
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333 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); |
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334 | |||
335 | /** |
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336 | * Get the SDL_Joystick associated with a player index. |
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337 | * |
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338 | * \param player_index the player index to get the SDL_Joystick for |
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339 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() |
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340 | * for more information. |
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341 | * |
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342 | * \since This function is available since SDL 2.0.12. |
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343 | */ |
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344 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); |
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345 | |||
346 | /** |
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347 | * Attach a new virtual joystick. |
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348 | * |
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349 | * \returns the joystick's device index, or -1 if an error occurred. |
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350 | * |
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351 | * \since This function is available since SDL 2.0.14. |
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352 | */ |
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353 | extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, |
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354 | int naxes, |
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355 | int nbuttons, |
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356 | int nhats); |
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357 | |||
358 | /** |
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359 | * The structure that defines an extended virtual joystick description |
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360 | * |
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361 | * The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx() |
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362 | * All other elements of this structure are optional and can be left 0. |
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363 | * |
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364 | * \sa SDL_JoystickAttachVirtualEx |
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365 | */ |
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366 | typedef struct SDL_VirtualJoystickDesc |
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367 | { |
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368 | Uint16 version; /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */ |
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369 | Uint16 type; /**< `SDL_JoystickType` */ |
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370 | Uint16 naxes; /**< the number of axes on this joystick */ |
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371 | Uint16 nbuttons; /**< the number of buttons on this joystick */ |
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372 | Uint16 nhats; /**< the number of hats on this joystick */ |
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373 | Uint16 vendor_id; /**< the USB vendor ID of this joystick */ |
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374 | Uint16 product_id; /**< the USB product ID of this joystick */ |
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375 | Uint16 padding; /**< unused */ |
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376 | Uint32 button_mask; /**< A mask of which buttons are valid for this controller |
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377 | e.g. (1 << SDL_CONTROLLER_BUTTON_A) */ |
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378 | Uint32 axis_mask; /**< A mask of which axes are valid for this controller |
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379 | e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */ |
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380 | const char *name; /**< the name of the joystick */ |
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381 | |||
382 | void *userdata; /**< User data pointer passed to callbacks */ |
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383 | void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ |
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384 | void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ |
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385 | int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */ |
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386 | int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */ |
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387 | int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */ |
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388 | int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */ |
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389 | |||
390 | } SDL_VirtualJoystickDesc; |
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391 | |||
392 | /** |
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393 | * \brief The current version of the SDL_VirtualJoystickDesc structure |
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394 | */ |
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395 | #define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1 |
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396 | |||
397 | /** |
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398 | * Attach a new virtual joystick with extended properties. |
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399 | * |
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400 | * \returns the joystick's device index, or -1 if an error occurred. |
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401 | * |
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402 | * \since This function is available since SDL 2.24.0. |
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403 | */ |
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404 | extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc); |
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405 | |||
406 | /** |
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407 | * Detach a virtual joystick. |
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408 | * |
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409 | * \param device_index a value previously returned from |
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410 | * SDL_JoystickAttachVirtual() |
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411 | * \returns 0 on success, or -1 if an error occurred. |
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412 | * |
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413 | * \since This function is available since SDL 2.0.14. |
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414 | */ |
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415 | extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); |
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416 | |||
417 | /** |
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418 | * Query whether or not the joystick at a given device index is virtual. |
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419 | * |
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420 | * \param device_index a joystick device index. |
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421 | * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise. |
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422 | * |
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423 | * \since This function is available since SDL 2.0.14. |
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424 | */ |
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425 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); |
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426 | |||
427 | /** |
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428 | * Set values on an opened, virtual-joystick's axis. |
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429 | * |
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430 | * Please note that values set here will not be applied until the next call to |
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431 | * SDL_JoystickUpdate, which can either be called directly, or can be called |
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432 | * indirectly through various other SDL APIs, including, but not limited to |
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433 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
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434 | * SDL_WaitEvent. |
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435 | * |
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436 | * Note that when sending trigger axes, you should scale the value to the full |
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437 | * range of Sint16. For example, a trigger at rest would have the value of |
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438 | * `SDL_JOYSTICK_AXIS_MIN`. |
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439 | * |
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440 | * \param joystick the virtual joystick on which to set state. |
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441 | * \param axis the specific axis on the virtual joystick to set. |
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442 | * \param value the new value for the specified axis. |
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443 | * \returns 0 on success, -1 on error. |
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444 | * |
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445 | * \since This function is available since SDL 2.0.14. |
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446 | */ |
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447 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); |
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448 | |||
449 | /** |
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450 | * Set values on an opened, virtual-joystick's button. |
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451 | * |
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452 | * Please note that values set here will not be applied until the next call to |
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453 | * SDL_JoystickUpdate, which can either be called directly, or can be called |
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454 | * indirectly through various other SDL APIs, including, but not limited to |
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455 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
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456 | * SDL_WaitEvent. |
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457 | * |
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458 | * \param joystick the virtual joystick on which to set state. |
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459 | * \param button the specific button on the virtual joystick to set. |
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460 | * \param value the new value for the specified button. |
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461 | * \returns 0 on success, -1 on error. |
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462 | * |
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463 | * \since This function is available since SDL 2.0.14. |
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464 | */ |
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465 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); |
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466 | |||
467 | /** |
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468 | * Set values on an opened, virtual-joystick's hat. |
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469 | * |
||
470 | * Please note that values set here will not be applied until the next call to |
||
471 | * SDL_JoystickUpdate, which can either be called directly, or can be called |
||
472 | * indirectly through various other SDL APIs, including, but not limited to |
||
473 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
||
474 | * SDL_WaitEvent. |
||
475 | * |
||
476 | * \param joystick the virtual joystick on which to set state. |
||
477 | * \param hat the specific hat on the virtual joystick to set. |
||
478 | * \param value the new value for the specified hat. |
||
479 | * \returns 0 on success, -1 on error. |
||
480 | * |
||
481 | * \since This function is available since SDL 2.0.14. |
||
482 | */ |
||
483 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); |
||
484 | |||
485 | /** |
||
486 | * Get the implementation dependent name of a joystick. |
||
487 | * |
||
488 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
489 | * \returns the name of the selected joystick. If no name can be found, this |
||
490 | * function returns NULL; call SDL_GetError() for more information. |
||
491 | * |
||
492 | * \since This function is available since SDL 2.0.0. |
||
493 | * |
||
494 | * \sa SDL_JoystickNameForIndex |
||
495 | * \sa SDL_JoystickOpen |
||
496 | */ |
||
497 | extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick); |
||
498 | |||
499 | /** |
||
500 | * Get the implementation dependent path of a joystick. |
||
501 | * |
||
502 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
503 | * \returns the path of the selected joystick. If no path can be found, this |
||
504 | * function returns NULL; call SDL_GetError() for more information. |
||
505 | * |
||
506 | * \since This function is available since SDL 2.24.0. |
||
507 | * |
||
508 | * \sa SDL_JoystickPathForIndex |
||
509 | */ |
||
510 | extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick); |
||
511 | |||
512 | /** |
||
513 | * Get the player index of an opened joystick. |
||
514 | * |
||
515 | * For XInput controllers this returns the XInput user index. Many joysticks |
||
516 | * will not be able to supply this information. |
||
517 | * |
||
518 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
519 | * \returns the player index, or -1 if it's not available. |
||
520 | * |
||
521 | * \since This function is available since SDL 2.0.9. |
||
522 | */ |
||
523 | extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); |
||
524 | |||
525 | /** |
||
526 | * Set the player index of an opened joystick. |
||
527 | * |
||
528 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
529 | * \param player_index Player index to assign to this joystick, or -1 to clear |
||
530 | * the player index and turn off player LEDs. |
||
531 | * |
||
532 | * \since This function is available since SDL 2.0.12. |
||
533 | */ |
||
534 | extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index); |
||
535 | |||
536 | /** |
||
537 | * Get the implementation-dependent GUID for the joystick. |
||
538 | * |
||
539 | * This function requires an open joystick. |
||
540 | * |
||
541 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
542 | * \returns the GUID of the given joystick. If called on an invalid index, |
||
543 | * this function returns a zero GUID; call SDL_GetError() for more |
||
544 | * information. |
||
545 | * |
||
546 | * \since This function is available since SDL 2.0.0. |
||
547 | * |
||
548 | * \sa SDL_JoystickGetDeviceGUID |
||
549 | * \sa SDL_JoystickGetGUIDString |
||
550 | */ |
||
551 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick); |
||
552 | |||
553 | /** |
||
554 | * Get the USB vendor ID of an opened joystick, if available. |
||
555 | * |
||
556 | * If the vendor ID isn't available this function returns 0. |
||
557 | * |
||
558 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
559 | * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. |
||
560 | * |
||
561 | * \since This function is available since SDL 2.0.6. |
||
562 | */ |
||
563 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); |
||
564 | |||
565 | /** |
||
566 | * Get the USB product ID of an opened joystick, if available. |
||
567 | * |
||
568 | * If the product ID isn't available this function returns 0. |
||
569 | * |
||
570 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
571 | * \returns the USB product ID of the selected joystick, or 0 if unavailable. |
||
572 | * |
||
573 | * \since This function is available since SDL 2.0.6. |
||
574 | */ |
||
575 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); |
||
576 | |||
577 | /** |
||
578 | * Get the product version of an opened joystick, if available. |
||
579 | * |
||
580 | * If the product version isn't available this function returns 0. |
||
581 | * |
||
582 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
583 | * \returns the product version of the selected joystick, or 0 if unavailable. |
||
584 | * |
||
585 | * \since This function is available since SDL 2.0.6. |
||
586 | */ |
||
587 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); |
||
588 | |||
589 | /** |
||
590 | * Get the firmware version of an opened joystick, if available. |
||
591 | * |
||
592 | * If the firmware version isn't available this function returns 0. |
||
593 | * |
||
594 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
595 | * \returns the firmware version of the selected joystick, or 0 if |
||
596 | * unavailable. |
||
597 | * |
||
598 | * \since This function is available since SDL 2.24.0. |
||
599 | */ |
||
600 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick); |
||
601 | |||
602 | /** |
||
603 | * Get the serial number of an opened joystick, if available. |
||
604 | * |
||
605 | * Returns the serial number of the joystick, or NULL if it is not available. |
||
606 | * |
||
607 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
608 | * \returns the serial number of the selected joystick, or NULL if |
||
609 | * unavailable. |
||
610 | * |
||
611 | * \since This function is available since SDL 2.0.14. |
||
612 | */ |
||
613 | extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick); |
||
614 | |||
615 | /** |
||
616 | * Get the type of an opened joystick. |
||
617 | * |
||
618 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
619 | * \returns the SDL_JoystickType of the selected joystick. |
||
620 | * |
||
621 | * \since This function is available since SDL 2.0.6. |
||
622 | */ |
||
623 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick); |
||
624 | |||
625 | /** |
||
626 | * Get an ASCII string representation for a given SDL_JoystickGUID. |
||
627 | * |
||
628 | * You should supply at least 33 bytes for pszGUID. |
||
629 | * |
||
630 | * \param guid the SDL_JoystickGUID you wish to convert to string |
||
631 | * \param pszGUID buffer in which to write the ASCII string |
||
632 | * \param cbGUID the size of pszGUID |
||
633 | * |
||
634 | * \since This function is available since SDL 2.0.0. |
||
635 | * |
||
636 | * \sa SDL_JoystickGetDeviceGUID |
||
637 | * \sa SDL_JoystickGetGUID |
||
638 | * \sa SDL_JoystickGetGUIDFromString |
||
639 | */ |
||
640 | extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); |
||
641 | |||
642 | /** |
||
643 | * Convert a GUID string into a SDL_JoystickGUID structure. |
||
644 | * |
||
645 | * Performs no error checking. If this function is given a string containing |
||
646 | * an invalid GUID, the function will silently succeed, but the GUID generated |
||
647 | * will not be useful. |
||
648 | * |
||
649 | * \param pchGUID string containing an ASCII representation of a GUID |
||
650 | * \returns a SDL_JoystickGUID structure. |
||
651 | * |
||
652 | * \since This function is available since SDL 2.0.0. |
||
653 | * |
||
654 | * \sa SDL_JoystickGetGUIDString |
||
655 | */ |
||
656 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); |
||
657 | |||
658 | /** |
||
659 | * Get the device information encoded in a SDL_JoystickGUID structure |
||
660 | * |
||
661 | * \param guid the SDL_JoystickGUID you wish to get info about |
||
662 | * \param vendor A pointer filled in with the device VID, or 0 if not |
||
663 | * available |
||
664 | * \param product A pointer filled in with the device PID, or 0 if not |
||
665 | * available |
||
666 | * \param version A pointer filled in with the device version, or 0 if not |
||
667 | * available |
||
668 | * \param crc16 A pointer filled in with a CRC used to distinguish different |
||
669 | * products with the same VID/PID, or 0 if not available |
||
670 | * |
||
671 | * \since This function is available since SDL 2.26.0. |
||
672 | * |
||
673 | * \sa SDL_JoystickGetDeviceGUID |
||
674 | */ |
||
675 | extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); |
||
676 | |||
677 | /** |
||
678 | * Get the status of a specified joystick. |
||
679 | * |
||
680 | * \param joystick the joystick to query |
||
681 | * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; |
||
682 | * call SDL_GetError() for more information. |
||
683 | * |
||
684 | * \since This function is available since SDL 2.0.0. |
||
685 | * |
||
686 | * \sa SDL_JoystickClose |
||
687 | * \sa SDL_JoystickOpen |
||
688 | */ |
||
689 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick); |
||
690 | |||
691 | /** |
||
692 | * Get the instance ID of an opened joystick. |
||
693 | * |
||
694 | * \param joystick an SDL_Joystick structure containing joystick information |
||
695 | * \returns the instance ID of the specified joystick on success or a negative |
||
696 | * error code on failure; call SDL_GetError() for more information. |
||
697 | * |
||
698 | * \since This function is available since SDL 2.0.0. |
||
699 | * |
||
700 | * \sa SDL_JoystickOpen |
||
701 | */ |
||
702 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick); |
||
703 | |||
704 | /** |
||
705 | * Get the number of general axis controls on a joystick. |
||
706 | * |
||
707 | * Often, the directional pad on a game controller will either look like 4 |
||
708 | * separate buttons or a POV hat, and not axes, but all of this is up to the |
||
709 | * device and platform. |
||
710 | * |
||
711 | * \param joystick an SDL_Joystick structure containing joystick information |
||
712 | * \returns the number of axis controls/number of axes on success or a |
||
713 | * negative error code on failure; call SDL_GetError() for more |
||
714 | * information. |
||
715 | * |
||
716 | * \since This function is available since SDL 2.0.0. |
||
717 | * |
||
718 | * \sa SDL_JoystickGetAxis |
||
719 | * \sa SDL_JoystickOpen |
||
720 | */ |
||
721 | extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); |
||
722 | |||
723 | /** |
||
724 | * Get the number of trackballs on a joystick. |
||
725 | * |
||
726 | * Joystick trackballs have only relative motion events associated with them |
||
727 | * and their state cannot be polled. |
||
728 | * |
||
729 | * Most joysticks do not have trackballs. |
||
730 | * |
||
731 | * \param joystick an SDL_Joystick structure containing joystick information |
||
732 | * \returns the number of trackballs on success or a negative error code on |
||
733 | * failure; call SDL_GetError() for more information. |
||
734 | * |
||
735 | * \since This function is available since SDL 2.0.0. |
||
736 | * |
||
737 | * \sa SDL_JoystickGetBall |
||
738 | */ |
||
739 | extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); |
||
740 | |||
741 | /** |
||
742 | * Get the number of POV hats on a joystick. |
||
743 | * |
||
744 | * \param joystick an SDL_Joystick structure containing joystick information |
||
745 | * \returns the number of POV hats on success or a negative error code on |
||
746 | * failure; call SDL_GetError() for more information. |
||
747 | * |
||
748 | * \since This function is available since SDL 2.0.0. |
||
749 | * |
||
750 | * \sa SDL_JoystickGetHat |
||
751 | * \sa SDL_JoystickOpen |
||
752 | */ |
||
753 | extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); |
||
754 | |||
755 | /** |
||
756 | * Get the number of buttons on a joystick. |
||
757 | * |
||
758 | * \param joystick an SDL_Joystick structure containing joystick information |
||
759 | * \returns the number of buttons on success or a negative error code on |
||
760 | * failure; call SDL_GetError() for more information. |
||
761 | * |
||
762 | * \since This function is available since SDL 2.0.0. |
||
763 | * |
||
764 | * \sa SDL_JoystickGetButton |
||
765 | * \sa SDL_JoystickOpen |
||
766 | */ |
||
767 | extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); |
||
768 | |||
769 | /** |
||
770 | * Update the current state of the open joysticks. |
||
771 | * |
||
772 | * This is called automatically by the event loop if any joystick events are |
||
773 | * enabled. |
||
774 | * |
||
775 | * \since This function is available since SDL 2.0.0. |
||
776 | * |
||
777 | * \sa SDL_JoystickEventState |
||
778 | */ |
||
779 | extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); |
||
780 | |||
781 | /** |
||
782 | * Enable/disable joystick event polling. |
||
783 | * |
||
784 | * If joystick events are disabled, you must call SDL_JoystickUpdate() |
||
785 | * yourself and manually check the state of the joystick when you want |
||
786 | * joystick information. |
||
787 | * |
||
788 | * It is recommended that you leave joystick event handling enabled. |
||
789 | * |
||
790 | * **WARNING**: Calling this function may delete all events currently in SDL's |
||
791 | * event queue. |
||
792 | * |
||
793 | * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` |
||
794 | * \returns 1 if enabled, 0 if disabled, or a negative error code on failure; |
||
795 | * call SDL_GetError() for more information. |
||
796 | * |
||
797 | * If `state` is `SDL_QUERY` then the current state is returned, |
||
798 | * otherwise the new processing state is returned. |
||
799 | * |
||
800 | * \since This function is available since SDL 2.0.0. |
||
801 | * |
||
802 | * \sa SDL_GameControllerEventState |
||
803 | */ |
||
804 | extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); |
||
805 | |||
806 | #define SDL_JOYSTICK_AXIS_MAX 32767 |
||
807 | #define SDL_JOYSTICK_AXIS_MIN -32768 |
||
808 | |||
809 | /** |
||
810 | * Get the current state of an axis control on a joystick. |
||
811 | * |
||
812 | * SDL makes no promises about what part of the joystick any given axis refers |
||
813 | * to. Your game should have some sort of configuration UI to let users |
||
814 | * specify what each axis should be bound to. Alternately, SDL's higher-level |
||
815 | * Game Controller API makes a great effort to apply order to this lower-level |
||
816 | * interface, so you know that a specific axis is the "left thumb stick," etc. |
||
817 | * |
||
818 | * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to |
||
819 | * 32767) representing the current position of the axis. It may be necessary |
||
820 | * to impose certain tolerances on these values to account for jitter. |
||
821 | * |
||
822 | * \param joystick an SDL_Joystick structure containing joystick information |
||
823 | * \param axis the axis to query; the axis indices start at index 0 |
||
824 | * \returns a 16-bit signed integer representing the current position of the |
||
825 | * axis or 0 on failure; call SDL_GetError() for more information. |
||
826 | * |
||
827 | * \since This function is available since SDL 2.0.0. |
||
828 | * |
||
829 | * \sa SDL_JoystickNumAxes |
||
830 | */ |
||
831 | extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, |
||
832 | int axis); |
||
833 | |||
834 | /** |
||
835 | * Get the initial state of an axis control on a joystick. |
||
836 | * |
||
837 | * The state is a value ranging from -32768 to 32767. |
||
838 | * |
||
839 | * The axis indices start at index 0. |
||
840 | * |
||
841 | * \param joystick an SDL_Joystick structure containing joystick information |
||
842 | * \param axis the axis to query; the axis indices start at index 0 |
||
843 | * \param state Upon return, the initial value is supplied here. |
||
844 | * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. |
||
845 | * |
||
846 | * \since This function is available since SDL 2.0.6. |
||
847 | */ |
||
848 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, |
||
849 | int axis, Sint16 *state); |
||
850 | |||
851 | /** |
||
852 | * \name Hat positions |
||
853 | */ |
||
854 | /* @{ */ |
||
855 | #define SDL_HAT_CENTERED 0x00 |
||
856 | #define SDL_HAT_UP 0x01 |
||
857 | #define SDL_HAT_RIGHT 0x02 |
||
858 | #define SDL_HAT_DOWN 0x04 |
||
859 | #define SDL_HAT_LEFT 0x08 |
||
860 | #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) |
||
861 | #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) |
||
862 | #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) |
||
863 | #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) |
||
864 | /* @} */ |
||
865 | |||
866 | /** |
||
867 | * Get the current state of a POV hat on a joystick. |
||
868 | * |
||
869 | * The returned value will be one of the following positions: |
||
870 | * |
||
871 | * - `SDL_HAT_CENTERED` |
||
872 | * - `SDL_HAT_UP` |
||
873 | * - `SDL_HAT_RIGHT` |
||
874 | * - `SDL_HAT_DOWN` |
||
875 | * - `SDL_HAT_LEFT` |
||
876 | * - `SDL_HAT_RIGHTUP` |
||
877 | * - `SDL_HAT_RIGHTDOWN` |
||
878 | * - `SDL_HAT_LEFTUP` |
||
879 | * - `SDL_HAT_LEFTDOWN` |
||
880 | * |
||
881 | * \param joystick an SDL_Joystick structure containing joystick information |
||
882 | * \param hat the hat index to get the state from; indices start at index 0 |
||
883 | * \returns the current hat position. |
||
884 | * |
||
885 | * \since This function is available since SDL 2.0.0. |
||
886 | * |
||
887 | * \sa SDL_JoystickNumHats |
||
888 | */ |
||
889 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, |
||
890 | int hat); |
||
891 | |||
892 | /** |
||
893 | * Get the ball axis change since the last poll. |
||
894 | * |
||
895 | * Trackballs can only return relative motion since the last call to |
||
896 | * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`. |
||
897 | * |
||
898 | * Most joysticks do not have trackballs. |
||
899 | * |
||
900 | * \param joystick the SDL_Joystick to query |
||
901 | * \param ball the ball index to query; ball indices start at index 0 |
||
902 | * \param dx stores the difference in the x axis position since the last poll |
||
903 | * \param dy stores the difference in the y axis position since the last poll |
||
904 | * \returns 0 on success or a negative error code on failure; call |
||
905 | * SDL_GetError() for more information. |
||
906 | * |
||
907 | * \since This function is available since SDL 2.0.0. |
||
908 | * |
||
909 | * \sa SDL_JoystickNumBalls |
||
910 | */ |
||
911 | extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, |
||
912 | int ball, int *dx, int *dy); |
||
913 | |||
914 | /** |
||
915 | * Get the current state of a button on a joystick. |
||
916 | * |
||
917 | * \param joystick an SDL_Joystick structure containing joystick information |
||
918 | * \param button the button index to get the state from; indices start at |
||
919 | * index 0 |
||
920 | * \returns 1 if the specified button is pressed, 0 otherwise. |
||
921 | * |
||
922 | * \since This function is available since SDL 2.0.0. |
||
923 | * |
||
924 | * \sa SDL_JoystickNumButtons |
||
925 | */ |
||
926 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, |
||
927 | int button); |
||
928 | |||
929 | /** |
||
930 | * Start a rumble effect. |
||
931 | * |
||
932 | * Each call to this function cancels any previous rumble effect, and calling |
||
933 | * it with 0 intensity stops any rumbling. |
||
934 | * |
||
935 | * \param joystick The joystick to vibrate |
||
936 | * \param low_frequency_rumble The intensity of the low frequency (left) |
||
937 | * rumble motor, from 0 to 0xFFFF |
||
938 | * \param high_frequency_rumble The intensity of the high frequency (right) |
||
939 | * rumble motor, from 0 to 0xFFFF |
||
940 | * \param duration_ms The duration of the rumble effect, in milliseconds |
||
941 | * \returns 0, or -1 if rumble isn't supported on this joystick |
||
942 | * |
||
943 | * \since This function is available since SDL 2.0.9. |
||
944 | * |
||
945 | * \sa SDL_JoystickHasRumble |
||
946 | */ |
||
947 | extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); |
||
948 | |||
949 | /** |
||
950 | * Start a rumble effect in the joystick's triggers |
||
951 | * |
||
952 | * Each call to this function cancels any previous trigger rumble effect, and |
||
953 | * calling it with 0 intensity stops any rumbling. |
||
954 | * |
||
955 | * Note that this is rumbling of the _triggers_ and not the game controller as |
||
956 | * a whole. This is currently only supported on Xbox One controllers. If you |
||
957 | * want the (more common) whole-controller rumble, use SDL_JoystickRumble() |
||
958 | * instead. |
||
959 | * |
||
960 | * \param joystick The joystick to vibrate |
||
961 | * \param left_rumble The intensity of the left trigger rumble motor, from 0 |
||
962 | * to 0xFFFF |
||
963 | * \param right_rumble The intensity of the right trigger rumble motor, from 0 |
||
964 | * to 0xFFFF |
||
965 | * \param duration_ms The duration of the rumble effect, in milliseconds |
||
966 | * \returns 0, or -1 if trigger rumble isn't supported on this joystick |
||
967 | * |
||
968 | * \since This function is available since SDL 2.0.14. |
||
969 | * |
||
970 | * \sa SDL_JoystickHasRumbleTriggers |
||
971 | */ |
||
972 | extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); |
||
973 | |||
974 | /** |
||
975 | * Query whether a joystick has an LED. |
||
976 | * |
||
977 | * An example of a joystick LED is the light on the back of a PlayStation 4's |
||
978 | * DualShock 4 controller. |
||
979 | * |
||
980 | * \param joystick The joystick to query |
||
981 | * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. |
||
982 | * |
||
983 | * \since This function is available since SDL 2.0.14. |
||
984 | */ |
||
985 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); |
||
986 | |||
987 | /** |
||
988 | * Query whether a joystick has rumble support. |
||
989 | * |
||
990 | * \param joystick The joystick to query |
||
991 | * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise. |
||
992 | * |
||
993 | * \since This function is available since SDL 2.0.18. |
||
994 | * |
||
995 | * \sa SDL_JoystickRumble |
||
996 | */ |
||
997 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick); |
||
998 | |||
999 | /** |
||
1000 | * Query whether a joystick has rumble support on triggers. |
||
1001 | * |
||
1002 | * \param joystick The joystick to query |
||
1003 | * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise. |
||
1004 | * |
||
1005 | * \since This function is available since SDL 2.0.18. |
||
1006 | * |
||
1007 | * \sa SDL_JoystickRumbleTriggers |
||
1008 | */ |
||
1009 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick); |
||
1010 | |||
1011 | /** |
||
1012 | * Update a joystick's LED color. |
||
1013 | * |
||
1014 | * An example of a joystick LED is the light on the back of a PlayStation 4's |
||
1015 | * DualShock 4 controller. |
||
1016 | * |
||
1017 | * \param joystick The joystick to update |
||
1018 | * \param red The intensity of the red LED |
||
1019 | * \param green The intensity of the green LED |
||
1020 | * \param blue The intensity of the blue LED |
||
1021 | * \returns 0 on success, -1 if this joystick does not have a modifiable LED |
||
1022 | * |
||
1023 | * \since This function is available since SDL 2.0.14. |
||
1024 | */ |
||
1025 | extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); |
||
1026 | |||
1027 | /** |
||
1028 | * Send a joystick specific effect packet |
||
1029 | * |
||
1030 | * \param joystick The joystick to affect |
||
1031 | * \param data The data to send to the joystick |
||
1032 | * \param size The size of the data to send to the joystick |
||
1033 | * \returns 0, or -1 if this joystick or driver doesn't support effect packets |
||
1034 | * |
||
1035 | * \since This function is available since SDL 2.0.16. |
||
1036 | */ |
||
1037 | extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size); |
||
1038 | |||
1039 | /** |
||
1040 | * Close a joystick previously opened with SDL_JoystickOpen(). |
||
1041 | * |
||
1042 | * \param joystick The joystick device to close |
||
1043 | * |
||
1044 | * \since This function is available since SDL 2.0.0. |
||
1045 | * |
||
1046 | * \sa SDL_JoystickOpen |
||
1047 | */ |
||
1048 | extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); |
||
1049 | |||
1050 | /** |
||
1051 | * Get the battery level of a joystick as SDL_JoystickPowerLevel. |
||
1052 | * |
||
1053 | * \param joystick the SDL_Joystick to query |
||
1054 | * \returns the current battery level as SDL_JoystickPowerLevel on success or |
||
1055 | * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown |
||
1056 | * |
||
1057 | * \since This function is available since SDL 2.0.4. |
||
1058 | */ |
||
1059 | extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick); |
||
1060 | |||
1061 | /* Ends C function definitions when using C++ */ |
||
1062 | #ifdef __cplusplus |
||
1063 | } |
||
1064 | #endif |
||
1065 | #include "close_code.h" |
||
1066 | |||
1067 | #endif /* SDL_joystick_h_ */ |
||
1068 | |||
1069 | /* vi: set ts=4 sw=4 expandtab: */ |