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/*
2
  Simple DirectMedia Layer
3
  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
4
 
5
  This software is provided 'as-is', without any express or implied
6
  warranty.  In no event will the authors be held liable for any damages
7
  arising from the use of this software.
8
 
9
  Permission is granted to anyone to use this software for any purpose,
10
  including commercial applications, and to alter it and redistribute it
11
  freely, subject to the following restrictions:
12
 
13
  1. The origin of this software must not be misrepresented; you must not
14
     claim that you wrote the original software. If you use this software
15
     in a product, an acknowledgment in the product documentation would be
16
     appreciated but is not required.
17
  2. Altered source versions must be plainly marked as such, and must not be
18
     misrepresented as being the original software.
19
  3. This notice may not be removed or altered from any source distribution.
20
*/
21
 
22
/**
23
 *  \file SDL_joystick.h
24
 *
25
 *  Include file for SDL joystick event handling
26
 *
27
 * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
28
 *   behind a device_index changing as joysticks are plugged and unplugged.
29
 *
30
 * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
31
 *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
32
 *
33
 * The term "player_index" is the number assigned to a player on a specific
34
 *   controller. For XInput controllers this returns the XInput user index.
35
 *   Many joysticks will not be able to supply this information.
36
 *
37
 * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
38
 *   the device (a X360 wired controller for example). This identifier is platform dependent.
39
 */
40
 
41
#ifndef SDL_joystick_h_
42
#define SDL_joystick_h_
43
 
44
#include "SDL_stdinc.h"
45
#include "SDL_error.h"
46
#include "SDL_guid.h"
47
#include "SDL_mutex.h"
48
 
49
#include "begin_code.h"
50
/* Set up for C function definitions, even when using C++ */
51
#ifdef __cplusplus
52
extern "C" {
53
#endif
54
 
55
/**
56
 *  \file SDL_joystick.h
57
 *
58
 *  In order to use these functions, SDL_Init() must have been called
59
 *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
60
 *  for joysticks, and load appropriate drivers.
61
 *
62
 *  If you would like to receive joystick updates while the application
63
 *  is in the background, you should set the following hint before calling
64
 *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
65
 */
66
 
67
/**
68
 * The joystick structure used to identify an SDL joystick
69
 */
70
#ifdef SDL_THREAD_SAFETY_ANALYSIS
71
extern SDL_mutex *SDL_joystick_lock;
72
#endif
73
struct _SDL_Joystick;
74
typedef struct _SDL_Joystick SDL_Joystick;
75
 
76
/* A structure that encodes the stable unique id for a joystick device */
77
typedef SDL_GUID SDL_JoystickGUID;
78
 
79
/**
80
 * This is a unique ID for a joystick for the time it is connected to the system,
81
 * and is never reused for the lifetime of the application. If the joystick is
82
 * disconnected and reconnected, it will get a new ID.
83
 *
84
 * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
85
 */
86
typedef Sint32 SDL_JoystickID;
87
 
88
typedef enum
89
{
90
    SDL_JOYSTICK_TYPE_UNKNOWN,
91
    SDL_JOYSTICK_TYPE_GAMECONTROLLER,
92
    SDL_JOYSTICK_TYPE_WHEEL,
93
    SDL_JOYSTICK_TYPE_ARCADE_STICK,
94
    SDL_JOYSTICK_TYPE_FLIGHT_STICK,
95
    SDL_JOYSTICK_TYPE_DANCE_PAD,
96
    SDL_JOYSTICK_TYPE_GUITAR,
97
    SDL_JOYSTICK_TYPE_DRUM_KIT,
98
    SDL_JOYSTICK_TYPE_ARCADE_PAD,
99
    SDL_JOYSTICK_TYPE_THROTTLE
100
} SDL_JoystickType;
101
 
102
typedef enum
103
{
104
    SDL_JOYSTICK_POWER_UNKNOWN = -1,
105
    SDL_JOYSTICK_POWER_EMPTY,   /* <= 5% */
106
    SDL_JOYSTICK_POWER_LOW,     /* <= 20% */
107
    SDL_JOYSTICK_POWER_MEDIUM,  /* <= 70% */
108
    SDL_JOYSTICK_POWER_FULL,    /* <= 100% */
109
    SDL_JOYSTICK_POWER_WIRED,
110
    SDL_JOYSTICK_POWER_MAX
111
} SDL_JoystickPowerLevel;
112
 
113
/* Set max recognized G-force from accelerometer
114
   See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
115
 */
116
#define SDL_IPHONE_MAX_GFORCE 5.0
117
 
118
 
119
/* Function prototypes */
120
 
121
/**
122
 * Locking for multi-threaded access to the joystick API
123
 *
124
 * If you are using the joystick API or handling events from multiple threads
125
 * you should use these locking functions to protect access to the joysticks.
126
 *
127
 * In particular, you are guaranteed that the joystick list won't change, so
128
 * the API functions that take a joystick index will be valid, and joystick
129
 * and game controller events will not be delivered.
130
 *
131
 * As of SDL 2.26.0, you can take the joystick lock around reinitializing the
132
 * joystick subsystem, to prevent other threads from seeing joysticks in an
133
 * uninitialized state. However, all open joysticks will be closed and SDL
134
 * functions called with them will fail.
135
 *
136
 * \since This function is available since SDL 2.0.7.
137
 */
138
extern DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);
139
 
140
 
141
/**
142
 * Unlocking for multi-threaded access to the joystick API
143
 *
144
 * If you are using the joystick API or handling events from multiple threads
145
 * you should use these locking functions to protect access to the joysticks.
146
 *
147
 * In particular, you are guaranteed that the joystick list won't change, so
148
 * the API functions that take a joystick index will be valid, and joystick
149
 * and game controller events will not be delivered.
150
 *
151
 * \since This function is available since SDL 2.0.7.
152
 */
153
extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock);
154
 
155
/**
156
 * Count the number of joysticks attached to the system.
157
 *
158
 * \returns the number of attached joysticks on success or a negative error
159
 *          code on failure; call SDL_GetError() for more information.
160
 *
161
 * \since This function is available since SDL 2.0.0.
162
 *
163
 * \sa SDL_JoystickName
164
 * \sa SDL_JoystickPath
165
 * \sa SDL_JoystickOpen
166
 */
167
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
168
 
169
/**
170
 * Get the implementation dependent name of a joystick.
171
 *
172
 * This can be called before any joysticks are opened.
173
 *
174
 * \param device_index the index of the joystick to query (the N'th joystick
175
 *                     on the system)
176
 * \returns the name of the selected joystick. If no name can be found, this
177
 *          function returns NULL; call SDL_GetError() for more information.
178
 *
179
 * \since This function is available since SDL 2.0.0.
180
 *
181
 * \sa SDL_JoystickName
182
 * \sa SDL_JoystickOpen
183
 */
184
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
185
 
186
/**
187
 * Get the implementation dependent path of a joystick.
188
 *
189
 * This can be called before any joysticks are opened.
190
 *
191
 * \param device_index the index of the joystick to query (the N'th joystick
192
 *                     on the system)
193
 * \returns the path of the selected joystick. If no path can be found, this
194
 *          function returns NULL; call SDL_GetError() for more information.
195
 *
196
 * \since This function is available since SDL 2.24.0.
197
 *
198
 * \sa SDL_JoystickPath
199
 * \sa SDL_JoystickOpen
200
 */
201
extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index);
202
 
203
/**
204
 * Get the player index of a joystick, or -1 if it's not available This can be
205
 * called before any joysticks are opened.
206
 *
207
 * \since This function is available since SDL 2.0.9.
208
 */
209
extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
210
 
211
/**
212
 * Get the implementation-dependent GUID for the joystick at a given device
213
 * index.
214
 *
215
 * This function can be called before any joysticks are opened.
216
 *
217
 * \param device_index the index of the joystick to query (the N'th joystick
218
 *                     on the system
219
 * \returns the GUID of the selected joystick. If called on an invalid index,
220
 *          this function returns a zero GUID
221
 *
222
 * \since This function is available since SDL 2.0.0.
223
 *
224
 * \sa SDL_JoystickGetGUID
225
 * \sa SDL_JoystickGetGUIDString
226
 */
227
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
228
 
229
/**
230
 * Get the USB vendor ID of a joystick, if available.
231
 *
232
 * This can be called before any joysticks are opened. If the vendor ID isn't
233
 * available this function returns 0.
234
 *
235
 * \param device_index the index of the joystick to query (the N'th joystick
236
 *                     on the system
237
 * \returns the USB vendor ID of the selected joystick. If called on an
238
 *          invalid index, this function returns zero
239
 *
240
 * \since This function is available since SDL 2.0.6.
241
 */
242
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
243
 
244
/**
245
 * Get the USB product ID of a joystick, if available.
246
 *
247
 * This can be called before any joysticks are opened. If the product ID isn't
248
 * available this function returns 0.
249
 *
250
 * \param device_index the index of the joystick to query (the N'th joystick
251
 *                     on the system
252
 * \returns the USB product ID of the selected joystick. If called on an
253
 *          invalid index, this function returns zero
254
 *
255
 * \since This function is available since SDL 2.0.6.
256
 */
257
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
258
 
259
/**
260
 * Get the product version of a joystick, if available.
261
 *
262
 * This can be called before any joysticks are opened. If the product version
263
 * isn't available this function returns 0.
264
 *
265
 * \param device_index the index of the joystick to query (the N'th joystick
266
 *                     on the system
267
 * \returns the product version of the selected joystick. If called on an
268
 *          invalid index, this function returns zero
269
 *
270
 * \since This function is available since SDL 2.0.6.
271
 */
272
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
273
 
274
/**
275
 * Get the type of a joystick, if available.
276
 *
277
 * This can be called before any joysticks are opened.
278
 *
279
 * \param device_index the index of the joystick to query (the N'th joystick
280
 *                     on the system
281
 * \returns the SDL_JoystickType of the selected joystick. If called on an
282
 *          invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
283
 *
284
 * \since This function is available since SDL 2.0.6.
285
 */
286
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
287
 
288
/**
289
 * Get the instance ID of a joystick.
290
 *
291
 * This can be called before any joysticks are opened.
292
 *
293
 * \param device_index the index of the joystick to query (the N'th joystick
294
 *                     on the system
295
 * \returns the instance id of the selected joystick. If called on an invalid
296
 *          index, this function returns -1.
297
 *
298
 * \since This function is available since SDL 2.0.6.
299
 */
300
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
301
 
302
/**
303
 * Open a joystick for use.
304
 *
305
 * The `device_index` argument refers to the N'th joystick presently
306
 * recognized by SDL on the system. It is **NOT** the same as the instance ID
307
 * used to identify the joystick in future events. See
308
 * SDL_JoystickInstanceID() for more details about instance IDs.
309
 *
310
 * The joystick subsystem must be initialized before a joystick can be opened
311
 * for use.
312
 *
313
 * \param device_index the index of the joystick to query
314
 * \returns a joystick identifier or NULL if an error occurred; call
315
 *          SDL_GetError() for more information.
316
 *
317
 * \since This function is available since SDL 2.0.0.
318
 *
319
 * \sa SDL_JoystickClose
320
 * \sa SDL_JoystickInstanceID
321
 */
322
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
323
 
324
/**
325
 * Get the SDL_Joystick associated with an instance id.
326
 *
327
 * \param instance_id the instance id to get the SDL_Joystick for
328
 * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
329
 *          for more information.
330
 *
331
 * \since This function is available since SDL 2.0.4.
332
 */
333
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
334
 
335
/**
336
 * Get the SDL_Joystick associated with a player index.
337
 *
338
 * \param player_index the player index to get the SDL_Joystick for
339
 * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
340
 *          for more information.
341
 *
342
 * \since This function is available since SDL 2.0.12.
343
 */
344
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
345
 
346
/**
347
 * Attach a new virtual joystick.
348
 *
349
 * \returns the joystick's device index, or -1 if an error occurred.
350
 *
351
 * \since This function is available since SDL 2.0.14.
352
 */
353
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
354
                                                      int naxes,
355
                                                      int nbuttons,
356
                                                      int nhats);
357
 
358
/**
359
 * The structure that defines an extended virtual joystick description
360
 *
361
 * The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx()
362
 *  All other elements of this structure are optional and can be left 0.
363
 *
364
 * \sa SDL_JoystickAttachVirtualEx
365
 */
366
typedef struct SDL_VirtualJoystickDesc
367
{
368
    Uint16 version;     /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */
369
    Uint16 type;        /**< `SDL_JoystickType` */
370
    Uint16 naxes;       /**< the number of axes on this joystick */
371
    Uint16 nbuttons;    /**< the number of buttons on this joystick */
372
    Uint16 nhats;       /**< the number of hats on this joystick */
373
    Uint16 vendor_id;   /**< the USB vendor ID of this joystick */
374
    Uint16 product_id;  /**< the USB product ID of this joystick */
375
    Uint16 padding;     /**< unused */
376
    Uint32 button_mask; /**< A mask of which buttons are valid for this controller
377
                             e.g. (1 << SDL_CONTROLLER_BUTTON_A) */
378
    Uint32 axis_mask;   /**< A mask of which axes are valid for this controller
379
                             e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */
380
    const char *name;   /**< the name of the joystick */
381
 
382
    void *userdata;     /**< User data pointer passed to callbacks */
383
    void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */
384
    void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
385
    int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */
386
    int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */
387
    int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */
388
    int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */
389
 
390
} SDL_VirtualJoystickDesc;
391
 
392
/**
393
 * \brief The current version of the SDL_VirtualJoystickDesc structure
394
 */
395
#define SDL_VIRTUAL_JOYSTICK_DESC_VERSION   1
396
 
397
/**
398
 * Attach a new virtual joystick with extended properties.
399
 *
400
 * \returns the joystick's device index, or -1 if an error occurred.
401
 *
402
 * \since This function is available since SDL 2.24.0.
403
 */
404
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc);
405
 
406
/**
407
 * Detach a virtual joystick.
408
 *
409
 * \param device_index a value previously returned from
410
 *                     SDL_JoystickAttachVirtual()
411
 * \returns 0 on success, or -1 if an error occurred.
412
 *
413
 * \since This function is available since SDL 2.0.14.
414
 */
415
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
416
 
417
/**
418
 * Query whether or not the joystick at a given device index is virtual.
419
 *
420
 * \param device_index a joystick device index.
421
 * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
422
 *
423
 * \since This function is available since SDL 2.0.14.
424
 */
425
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
426
 
427
/**
428
 * Set values on an opened, virtual-joystick's axis.
429
 *
430
 * Please note that values set here will not be applied until the next call to
431
 * SDL_JoystickUpdate, which can either be called directly, or can be called
432
 * indirectly through various other SDL APIs, including, but not limited to
433
 * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
434
 * SDL_WaitEvent.
435
 *
436
 * Note that when sending trigger axes, you should scale the value to the full
437
 * range of Sint16. For example, a trigger at rest would have the value of
438
 * `SDL_JOYSTICK_AXIS_MIN`.
439
 *
440
 * \param joystick the virtual joystick on which to set state.
441
 * \param axis the specific axis on the virtual joystick to set.
442
 * \param value the new value for the specified axis.
443
 * \returns 0 on success, -1 on error.
444
 *
445
 * \since This function is available since SDL 2.0.14.
446
 */
447
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
448
 
449
/**
450
 * Set values on an opened, virtual-joystick's button.
451
 *
452
 * Please note that values set here will not be applied until the next call to
453
 * SDL_JoystickUpdate, which can either be called directly, or can be called
454
 * indirectly through various other SDL APIs, including, but not limited to
455
 * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
456
 * SDL_WaitEvent.
457
 *
458
 * \param joystick the virtual joystick on which to set state.
459
 * \param button the specific button on the virtual joystick to set.
460
 * \param value the new value for the specified button.
461
 * \returns 0 on success, -1 on error.
462
 *
463
 * \since This function is available since SDL 2.0.14.
464
 */
465
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
466
 
467
/**
468
 * Set values on an opened, virtual-joystick's hat.
469
 *
470
 * Please note that values set here will not be applied until the next call to
471
 * SDL_JoystickUpdate, which can either be called directly, or can be called
472
 * indirectly through various other SDL APIs, including, but not limited to
473
 * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
474
 * SDL_WaitEvent.
475
 *
476
 * \param joystick the virtual joystick on which to set state.
477
 * \param hat the specific hat on the virtual joystick to set.
478
 * \param value the new value for the specified hat.
479
 * \returns 0 on success, -1 on error.
480
 *
481
 * \since This function is available since SDL 2.0.14.
482
 */
483
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
484
 
485
/**
486
 * Get the implementation dependent name of a joystick.
487
 *
488
 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
489
 * \returns the name of the selected joystick. If no name can be found, this
490
 *          function returns NULL; call SDL_GetError() for more information.
491
 *
492
 * \since This function is available since SDL 2.0.0.
493
 *
494
 * \sa SDL_JoystickNameForIndex
495
 * \sa SDL_JoystickOpen
496
 */
497
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
498
 
499
/**
500
 * Get the implementation dependent path of a joystick.
501
 *
502
 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
503
 * \returns the path of the selected joystick. If no path can be found, this
504
 *          function returns NULL; call SDL_GetError() for more information.
505
 *
506
 * \since This function is available since SDL 2.24.0.
507
 *
508
 * \sa SDL_JoystickPathForIndex
509
 */
510
extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick);
511
 
512
/**
513
 * Get the player index of an opened joystick.
514
 *
515
 * For XInput controllers this returns the XInput user index. Many joysticks
516
 * will not be able to supply this information.
517
 *
518
 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
519
 * \returns the player index, or -1 if it's not available.
520
 *
521
 * \since This function is available since SDL 2.0.9.
522
 */
523
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
524
 
525
/**
526
 * Set the player index of an opened joystick.
527
 *
528
 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
529
 * \param player_index Player index to assign to this joystick, or -1 to clear
530
 *                     the player index and turn off player LEDs.
531
 *
532
 * \since This function is available since SDL 2.0.12.
533
 */
534
extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
535
 
536
/**
537
 * Get the implementation-dependent GUID for the joystick.
538
 *
539
 * This function requires an open joystick.
540
 *
541
 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
542
 * \returns the GUID of the given joystick. If called on an invalid index,
543
 *          this function returns a zero GUID; call SDL_GetError() for more
544
 *          information.
545
 *
546
 * \since This function is available since SDL 2.0.0.
547
 *
548
 * \sa SDL_JoystickGetDeviceGUID
549
 * \sa SDL_JoystickGetGUIDString
550
 */
551
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
552
 
553
/**
554
 * Get the USB vendor ID of an opened joystick, if available.
555
 *
556
 * If the vendor ID isn't available this function returns 0.
557
 *
558
 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
559
 * \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
560
 *
561
 * \since This function is available since SDL 2.0.6.
562
 */
563
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
564
 
565
/**
566
 * Get the USB product ID of an opened joystick, if available.
567
 *
568
 * If the product ID isn't available this function returns 0.
569
 *
570
 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
571
 * \returns the USB product ID of the selected joystick, or 0 if unavailable.
572
 *
573
 * \since This function is available since SDL 2.0.6.
574
 */
575
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
576
 
577
/**
578
 * Get the product version of an opened joystick, if available.
579
 *
580
 * If the product version isn't available this function returns 0.
581
 *
582
 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
583
 * \returns the product version of the selected joystick, or 0 if unavailable.
584
 *
585
 * \since This function is available since SDL 2.0.6.
586
 */
587
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
588
 
589
/**
590
 * Get the firmware version of an opened joystick, if available.
591
 *
592
 * If the firmware version isn't available this function returns 0.
593
 *
594
 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
595
 * \returns the firmware version of the selected joystick, or 0 if
596
 *          unavailable.
597
 *
598
 * \since This function is available since SDL 2.24.0.
599
 */
600
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick);
601
 
602
/**
603
 * Get the serial number of an opened joystick, if available.
604
 *
605
 * Returns the serial number of the joystick, or NULL if it is not available.
606
 *
607
 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
608
 * \returns the serial number of the selected joystick, or NULL if
609
 *          unavailable.
610
 *
611
 * \since This function is available since SDL 2.0.14.
612
 */
613
extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
614
 
615
/**
616
 * Get the type of an opened joystick.
617
 *
618
 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
619
 * \returns the SDL_JoystickType of the selected joystick.
620
 *
621
 * \since This function is available since SDL 2.0.6.
622
 */
623
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
624
 
625
/**
626
 * Get an ASCII string representation for a given SDL_JoystickGUID.
627
 *
628
 * You should supply at least 33 bytes for pszGUID.
629
 *
630
 * \param guid the SDL_JoystickGUID you wish to convert to string
631
 * \param pszGUID buffer in which to write the ASCII string
632
 * \param cbGUID the size of pszGUID
633
 *
634
 * \since This function is available since SDL 2.0.0.
635
 *
636
 * \sa SDL_JoystickGetDeviceGUID
637
 * \sa SDL_JoystickGetGUID
638
 * \sa SDL_JoystickGetGUIDFromString
639
 */
640
extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
641
 
642
/**
643
 * Convert a GUID string into a SDL_JoystickGUID structure.
644
 *
645
 * Performs no error checking. If this function is given a string containing
646
 * an invalid GUID, the function will silently succeed, but the GUID generated
647
 * will not be useful.
648
 *
649
 * \param pchGUID string containing an ASCII representation of a GUID
650
 * \returns a SDL_JoystickGUID structure.
651
 *
652
 * \since This function is available since SDL 2.0.0.
653
 *
654
 * \sa SDL_JoystickGetGUIDString
655
 */
656
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
657
 
658
/**
659
 * Get the device information encoded in a SDL_JoystickGUID structure
660
 *
661
 * \param guid the SDL_JoystickGUID you wish to get info about
662
 * \param vendor A pointer filled in with the device VID, or 0 if not
663
 *               available
664
 * \param product A pointer filled in with the device PID, or 0 if not
665
 *                available
666
 * \param version A pointer filled in with the device version, or 0 if not
667
 *                available
668
 * \param crc16 A pointer filled in with a CRC used to distinguish different
669
 *              products with the same VID/PID, or 0 if not available
670
 *
671
 * \since This function is available since SDL 2.26.0.
672
 *
673
 * \sa SDL_JoystickGetDeviceGUID
674
 */
675
extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
676
 
677
/**
678
 * Get the status of a specified joystick.
679
 *
680
 * \param joystick the joystick to query
681
 * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
682
 *          call SDL_GetError() for more information.
683
 *
684
 * \since This function is available since SDL 2.0.0.
685
 *
686
 * \sa SDL_JoystickClose
687
 * \sa SDL_JoystickOpen
688
 */
689
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
690
 
691
/**
692
 * Get the instance ID of an opened joystick.
693
 *
694
 * \param joystick an SDL_Joystick structure containing joystick information
695
 * \returns the instance ID of the specified joystick on success or a negative
696
 *          error code on failure; call SDL_GetError() for more information.
697
 *
698
 * \since This function is available since SDL 2.0.0.
699
 *
700
 * \sa SDL_JoystickOpen
701
 */
702
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
703
 
704
/**
705
 * Get the number of general axis controls on a joystick.
706
 *
707
 * Often, the directional pad on a game controller will either look like 4
708
 * separate buttons or a POV hat, and not axes, but all of this is up to the
709
 * device and platform.
710
 *
711
 * \param joystick an SDL_Joystick structure containing joystick information
712
 * \returns the number of axis controls/number of axes on success or a
713
 *          negative error code on failure; call SDL_GetError() for more
714
 *          information.
715
 *
716
 * \since This function is available since SDL 2.0.0.
717
 *
718
 * \sa SDL_JoystickGetAxis
719
 * \sa SDL_JoystickOpen
720
 */
721
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
722
 
723
/**
724
 * Get the number of trackballs on a joystick.
725
 *
726
 * Joystick trackballs have only relative motion events associated with them
727
 * and their state cannot be polled.
728
 *
729
 * Most joysticks do not have trackballs.
730
 *
731
 * \param joystick an SDL_Joystick structure containing joystick information
732
 * \returns the number of trackballs on success or a negative error code on
733
 *          failure; call SDL_GetError() for more information.
734
 *
735
 * \since This function is available since SDL 2.0.0.
736
 *
737
 * \sa SDL_JoystickGetBall
738
 */
739
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
740
 
741
/**
742
 * Get the number of POV hats on a joystick.
743
 *
744
 * \param joystick an SDL_Joystick structure containing joystick information
745
 * \returns the number of POV hats on success or a negative error code on
746
 *          failure; call SDL_GetError() for more information.
747
 *
748
 * \since This function is available since SDL 2.0.0.
749
 *
750
 * \sa SDL_JoystickGetHat
751
 * \sa SDL_JoystickOpen
752
 */
753
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
754
 
755
/**
756
 * Get the number of buttons on a joystick.
757
 *
758
 * \param joystick an SDL_Joystick structure containing joystick information
759
 * \returns the number of buttons on success or a negative error code on
760
 *          failure; call SDL_GetError() for more information.
761
 *
762
 * \since This function is available since SDL 2.0.0.
763
 *
764
 * \sa SDL_JoystickGetButton
765
 * \sa SDL_JoystickOpen
766
 */
767
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
768
 
769
/**
770
 * Update the current state of the open joysticks.
771
 *
772
 * This is called automatically by the event loop if any joystick events are
773
 * enabled.
774
 *
775
 * \since This function is available since SDL 2.0.0.
776
 *
777
 * \sa SDL_JoystickEventState
778
 */
779
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
780
 
781
/**
782
 * Enable/disable joystick event polling.
783
 *
784
 * If joystick events are disabled, you must call SDL_JoystickUpdate()
785
 * yourself and manually check the state of the joystick when you want
786
 * joystick information.
787
 *
788
 * It is recommended that you leave joystick event handling enabled.
789
 *
790
 * **WARNING**: Calling this function may delete all events currently in SDL's
791
 * event queue.
792
 *
793
 * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
794
 * \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
795
 *          call SDL_GetError() for more information.
796
 *
797
 *          If `state` is `SDL_QUERY` then the current state is returned,
798
 *          otherwise the new processing state is returned.
799
 *
800
 * \since This function is available since SDL 2.0.0.
801
 *
802
 * \sa SDL_GameControllerEventState
803
 */
804
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
805
 
806
#define SDL_JOYSTICK_AXIS_MAX   32767
807
#define SDL_JOYSTICK_AXIS_MIN   -32768
808
 
809
/**
810
 * Get the current state of an axis control on a joystick.
811
 *
812
 * SDL makes no promises about what part of the joystick any given axis refers
813
 * to. Your game should have some sort of configuration UI to let users
814
 * specify what each axis should be bound to. Alternately, SDL's higher-level
815
 * Game Controller API makes a great effort to apply order to this lower-level
816
 * interface, so you know that a specific axis is the "left thumb stick," etc.
817
 *
818
 * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to
819
 * 32767) representing the current position of the axis. It may be necessary
820
 * to impose certain tolerances on these values to account for jitter.
821
 *
822
 * \param joystick an SDL_Joystick structure containing joystick information
823
 * \param axis the axis to query; the axis indices start at index 0
824
 * \returns a 16-bit signed integer representing the current position of the
825
 *          axis or 0 on failure; call SDL_GetError() for more information.
826
 *
827
 * \since This function is available since SDL 2.0.0.
828
 *
829
 * \sa SDL_JoystickNumAxes
830
 */
831
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
832
                                                   int axis);
833
 
834
/**
835
 * Get the initial state of an axis control on a joystick.
836
 *
837
 * The state is a value ranging from -32768 to 32767.
838
 *
839
 * The axis indices start at index 0.
840
 *
841
 * \param joystick an SDL_Joystick structure containing joystick information
842
 * \param axis the axis to query; the axis indices start at index 0
843
 * \param state Upon return, the initial value is supplied here.
844
 * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
845
 *
846
 * \since This function is available since SDL 2.0.6.
847
 */
848
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
849
                                                   int axis, Sint16 *state);
850
 
851
/**
852
 *  \name Hat positions
853
 */
854
/* @{ */
855
#define SDL_HAT_CENTERED    0x00
856
#define SDL_HAT_UP          0x01
857
#define SDL_HAT_RIGHT       0x02
858
#define SDL_HAT_DOWN        0x04
859
#define SDL_HAT_LEFT        0x08
860
#define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP)
861
#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
862
#define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP)
863
#define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN)
864
/* @} */
865
 
866
/**
867
 * Get the current state of a POV hat on a joystick.
868
 *
869
 * The returned value will be one of the following positions:
870
 *
871
 * - `SDL_HAT_CENTERED`
872
 * - `SDL_HAT_UP`
873
 * - `SDL_HAT_RIGHT`
874
 * - `SDL_HAT_DOWN`
875
 * - `SDL_HAT_LEFT`
876
 * - `SDL_HAT_RIGHTUP`
877
 * - `SDL_HAT_RIGHTDOWN`
878
 * - `SDL_HAT_LEFTUP`
879
 * - `SDL_HAT_LEFTDOWN`
880
 *
881
 * \param joystick an SDL_Joystick structure containing joystick information
882
 * \param hat the hat index to get the state from; indices start at index 0
883
 * \returns the current hat position.
884
 *
885
 * \since This function is available since SDL 2.0.0.
886
 *
887
 * \sa SDL_JoystickNumHats
888
 */
889
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
890
                                                 int hat);
891
 
892
/**
893
 * Get the ball axis change since the last poll.
894
 *
895
 * Trackballs can only return relative motion since the last call to
896
 * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`.
897
 *
898
 * Most joysticks do not have trackballs.
899
 *
900
 * \param joystick the SDL_Joystick to query
901
 * \param ball the ball index to query; ball indices start at index 0
902
 * \param dx stores the difference in the x axis position since the last poll
903
 * \param dy stores the difference in the y axis position since the last poll
904
 * \returns 0 on success or a negative error code on failure; call
905
 *          SDL_GetError() for more information.
906
 *
907
 * \since This function is available since SDL 2.0.0.
908
 *
909
 * \sa SDL_JoystickNumBalls
910
 */
911
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
912
                                                int ball, int *dx, int *dy);
913
 
914
/**
915
 * Get the current state of a button on a joystick.
916
 *
917
 * \param joystick an SDL_Joystick structure containing joystick information
918
 * \param button the button index to get the state from; indices start at
919
 *               index 0
920
 * \returns 1 if the specified button is pressed, 0 otherwise.
921
 *
922
 * \since This function is available since SDL 2.0.0.
923
 *
924
 * \sa SDL_JoystickNumButtons
925
 */
926
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
927
                                                    int button);
928
 
929
/**
930
 * Start a rumble effect.
931
 *
932
 * Each call to this function cancels any previous rumble effect, and calling
933
 * it with 0 intensity stops any rumbling.
934
 *
935
 * \param joystick The joystick to vibrate
936
 * \param low_frequency_rumble The intensity of the low frequency (left)
937
 *                             rumble motor, from 0 to 0xFFFF
938
 * \param high_frequency_rumble The intensity of the high frequency (right)
939
 *                              rumble motor, from 0 to 0xFFFF
940
 * \param duration_ms The duration of the rumble effect, in milliseconds
941
 * \returns 0, or -1 if rumble isn't supported on this joystick
942
 *
943
 * \since This function is available since SDL 2.0.9.
944
 *
945
 * \sa SDL_JoystickHasRumble
946
 */
947
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
948
 
949
/**
950
 * Start a rumble effect in the joystick's triggers
951
 *
952
 * Each call to this function cancels any previous trigger rumble effect, and
953
 * calling it with 0 intensity stops any rumbling.
954
 *
955
 * Note that this is rumbling of the _triggers_ and not the game controller as
956
 * a whole. This is currently only supported on Xbox One controllers. If you
957
 * want the (more common) whole-controller rumble, use SDL_JoystickRumble()
958
 * instead.
959
 *
960
 * \param joystick The joystick to vibrate
961
 * \param left_rumble The intensity of the left trigger rumble motor, from 0
962
 *                    to 0xFFFF
963
 * \param right_rumble The intensity of the right trigger rumble motor, from 0
964
 *                     to 0xFFFF
965
 * \param duration_ms The duration of the rumble effect, in milliseconds
966
 * \returns 0, or -1 if trigger rumble isn't supported on this joystick
967
 *
968
 * \since This function is available since SDL 2.0.14.
969
 *
970
 * \sa SDL_JoystickHasRumbleTriggers
971
 */
972
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
973
 
974
/**
975
 * Query whether a joystick has an LED.
976
 *
977
 * An example of a joystick LED is the light on the back of a PlayStation 4's
978
 * DualShock 4 controller.
979
 *
980
 * \param joystick The joystick to query
981
 * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
982
 *
983
 * \since This function is available since SDL 2.0.14.
984
 */
985
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
986
 
987
/**
988
 * Query whether a joystick has rumble support.
989
 *
990
 * \param joystick The joystick to query
991
 * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
992
 *
993
 * \since This function is available since SDL 2.0.18.
994
 *
995
 * \sa SDL_JoystickRumble
996
 */
997
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
998
 
999
/**
1000
 * Query whether a joystick has rumble support on triggers.
1001
 *
1002
 * \param joystick The joystick to query
1003
 * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
1004
 *
1005
 * \since This function is available since SDL 2.0.18.
1006
 *
1007
 * \sa SDL_JoystickRumbleTriggers
1008
 */
1009
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
1010
 
1011
/**
1012
 * Update a joystick's LED color.
1013
 *
1014
 * An example of a joystick LED is the light on the back of a PlayStation 4's
1015
 * DualShock 4 controller.
1016
 *
1017
 * \param joystick The joystick to update
1018
 * \param red The intensity of the red LED
1019
 * \param green The intensity of the green LED
1020
 * \param blue The intensity of the blue LED
1021
 * \returns 0 on success, -1 if this joystick does not have a modifiable LED
1022
 *
1023
 * \since This function is available since SDL 2.0.14.
1024
 */
1025
extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
1026
 
1027
/**
1028
 * Send a joystick specific effect packet
1029
 *
1030
 * \param joystick The joystick to affect
1031
 * \param data The data to send to the joystick
1032
 * \param size The size of the data to send to the joystick
1033
 * \returns 0, or -1 if this joystick or driver doesn't support effect packets
1034
 *
1035
 * \since This function is available since SDL 2.0.16.
1036
 */
1037
extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
1038
 
1039
/**
1040
 * Close a joystick previously opened with SDL_JoystickOpen().
1041
 *
1042
 * \param joystick The joystick device to close
1043
 *
1044
 * \since This function is available since SDL 2.0.0.
1045
 *
1046
 * \sa SDL_JoystickOpen
1047
 */
1048
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
1049
 
1050
/**
1051
 * Get the battery level of a joystick as SDL_JoystickPowerLevel.
1052
 *
1053
 * \param joystick the SDL_Joystick to query
1054
 * \returns the current battery level as SDL_JoystickPowerLevel on success or
1055
 *          `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown
1056
 *
1057
 * \since This function is available since SDL 2.0.4.
1058
 */
1059
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
1060
 
1061
/* Ends C function definitions when using C++ */
1062
#ifdef __cplusplus
1063
}
1064
#endif
1065
#include "close_code.h"
1066
 
1067
#endif /* SDL_joystick_h_ */
1068
 
1069
/* vi: set ts=4 sw=4 expandtab: */