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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_hints.h |
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24 | * |
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25 | * Official documentation for SDL configuration variables |
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26 | * |
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27 | * This file contains functions to set and get configuration hints, |
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28 | * as well as listing each of them alphabetically. |
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29 | * |
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30 | * The convention for naming hints is SDL_HINT_X, where "SDL_X" is |
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31 | * the environment variable that can be used to override the default. |
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32 | * |
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33 | * In general these hints are just that - they may or may not be |
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34 | * supported or applicable on any given platform, but they provide |
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35 | * a way for an application or user to give the library a hint as |
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36 | * to how they would like the library to work. |
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37 | */ |
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38 | |||
39 | #ifndef SDL_hints_h_ |
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40 | #define SDL_hints_h_ |
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41 | |||
42 | #include "SDL_stdinc.h" |
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43 | |||
44 | #include "begin_code.h" |
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45 | /* Set up for C function definitions, even when using C++ */ |
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46 | #ifdef __cplusplus |
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47 | extern "C" { |
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48 | #endif |
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49 | |||
50 | /** |
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51 | * \brief A variable controlling whether the Android / iOS built-in |
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52 | * accelerometer should be listed as a joystick device. |
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53 | * |
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54 | * This variable can be set to the following values: |
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55 | * "0" - The accelerometer is not listed as a joystick |
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56 | * "1" - The accelerometer is available as a 3 axis joystick (the default). |
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57 | */ |
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58 | #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" |
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59 | |||
60 | /** |
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61 | * \brief Specify the behavior of Alt+Tab while the keyboard is grabbed. |
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62 | * |
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63 | * By default, SDL emulates Alt+Tab functionality while the keyboard is grabbed |
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64 | * and your window is full-screen. This prevents the user from getting stuck in |
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65 | * your application if you've enabled keyboard grab. |
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66 | * |
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67 | * The variable can be set to the following values: |
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68 | * "0" - SDL will not handle Alt+Tab. Your application is responsible |
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69 | for handling Alt+Tab while the keyboard is grabbed. |
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70 | * "1" - SDL will minimize your window when Alt+Tab is pressed (default) |
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71 | */ |
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72 | #define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" |
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73 | |||
74 | /** |
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75 | * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. |
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76 | * This is a debugging aid for developers and not expected to be used by end users. The default is "1" |
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77 | * |
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78 | * This variable can be set to the following values: |
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79 | * "0" - don't allow topmost |
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80 | * "1" - allow topmost |
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81 | */ |
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82 | #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" |
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83 | |||
84 | /** |
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85 | * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. |
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86 | * |
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87 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. |
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88 | * |
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89 | * If both hints were set then SDL_RWFromFile() will look into expansion files |
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90 | * after a given relative path was not found in the internal storage and assets. |
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91 | * |
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92 | * By default this hint is not set and the APK expansion files are not searched. |
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93 | */ |
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94 | #define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" |
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95 | |||
96 | /** |
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97 | * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. |
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98 | * |
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99 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. |
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100 | * |
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101 | * If both hints were set then SDL_RWFromFile() will look into expansion files |
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102 | * after a given relative path was not found in the internal storage and assets. |
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103 | * |
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104 | * By default this hint is not set and the APK expansion files are not searched. |
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105 | */ |
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106 | #define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" |
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107 | |||
108 | /** |
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109 | * \brief A variable to control whether the event loop will block itself when the app is paused. |
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110 | * |
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111 | * The variable can be set to the following values: |
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112 | * "0" - Non blocking. |
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113 | * "1" - Blocking. (default) |
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114 | * |
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115 | * The value should be set before SDL is initialized. |
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116 | */ |
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117 | #define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" |
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118 | |||
119 | /** |
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120 | * \brief A variable to control whether SDL will pause audio in background |
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121 | * (Requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking") |
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122 | * |
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123 | * The variable can be set to the following values: |
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124 | * "0" - Non paused. |
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125 | * "1" - Paused. (default) |
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126 | * |
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127 | * The value should be set before SDL is initialized. |
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128 | */ |
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129 | #define SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO "SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO" |
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130 | |||
131 | /** |
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132 | * \brief A variable to control whether we trap the Android back button to handle it manually. |
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133 | * This is necessary for the right mouse button to work on some Android devices, or |
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134 | * to be able to trap the back button for use in your code reliably. If set to true, |
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135 | * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of |
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136 | * SDL_SCANCODE_AC_BACK. |
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137 | * |
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138 | * The variable can be set to the following values: |
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139 | * "0" - Back button will be handled as usual for system. (default) |
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140 | * "1" - Back button will be trapped, allowing you to handle the key press |
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141 | * manually. (This will also let right mouse click work on systems |
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142 | * where the right mouse button functions as back.) |
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143 | * |
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144 | * The value of this hint is used at runtime, so it can be changed at any time. |
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145 | */ |
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146 | #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" |
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147 | |||
148 | /** |
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149 | * \brief Specify an application name. |
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150 | * |
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151 | * This hint lets you specify the application name sent to the OS when |
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152 | * required. For example, this will often appear in volume control applets for |
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153 | * audio streams, and in lists of applications which are inhibiting the |
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154 | * screensaver. You should use a string that describes your program ("My Game |
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155 | * 2: The Revenge") |
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156 | * |
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157 | * Setting this to "" or leaving it unset will have SDL use a reasonable |
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158 | * default: probably the application's name or "SDL Application" if SDL |
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159 | * doesn't have any better information. |
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160 | * |
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161 | * Note that, for audio streams, this can be overridden with |
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162 | * SDL_HINT_AUDIO_DEVICE_APP_NAME. |
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163 | * |
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164 | * On targets where this is not supported, this hint does nothing. |
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165 | */ |
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166 | #define SDL_HINT_APP_NAME "SDL_APP_NAME" |
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167 | |||
168 | /** |
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169 | * \brief A variable controlling whether controllers used with the Apple TV |
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170 | * generate UI events. |
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171 | * |
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172 | * When UI events are generated by controller input, the app will be |
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173 | * backgrounded when the Apple TV remote's menu button is pressed, and when the |
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174 | * pause or B buttons on gamepads are pressed. |
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175 | * |
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176 | * More information about properly making use of controllers for the Apple TV |
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177 | * can be found here: |
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178 | * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ |
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179 | * |
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180 | * This variable can be set to the following values: |
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181 | * "0" - Controller input does not generate UI events (the default). |
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182 | * "1" - Controller input generates UI events. |
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183 | */ |
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184 | #define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" |
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185 | |||
186 | /** |
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187 | * \brief A variable controlling whether the Apple TV remote's joystick axes |
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188 | * will automatically match the rotation of the remote. |
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189 | * |
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190 | * This variable can be set to the following values: |
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191 | * "0" - Remote orientation does not affect joystick axes (the default). |
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192 | * "1" - Joystick axes are based on the orientation of the remote. |
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193 | */ |
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194 | #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" |
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195 | |||
196 | /** |
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197 | * \brief A variable controlling the audio category on iOS and Mac OS X |
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198 | * |
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199 | * This variable can be set to the following values: |
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200 | * |
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201 | * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) |
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202 | * "playback" - Use the AVAudioSessionCategoryPlayback category |
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203 | * |
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204 | * For more information, see Apple's documentation: |
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205 | * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html |
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206 | */ |
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207 | #define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" |
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208 | |||
209 | /** |
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210 | * \brief Specify an application name for an audio device. |
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211 | * |
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212 | * Some audio backends (such as PulseAudio) allow you to describe your audio |
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213 | * stream. Among other things, this description might show up in a system |
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214 | * control panel that lets the user adjust the volume on specific audio |
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215 | * streams instead of using one giant master volume slider. |
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216 | * |
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217 | * This hints lets you transmit that information to the OS. The contents of |
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218 | * this hint are used while opening an audio device. You should use a string |
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219 | * that describes your program ("My Game 2: The Revenge") |
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220 | * |
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221 | * Setting this to "" or leaving it unset will have SDL use a reasonable |
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222 | * default: this will be the name set with SDL_HINT_APP_NAME, if that hint is |
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223 | * set. Otherwise, it'll probably the application's name or "SDL Application" |
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224 | * if SDL doesn't have any better information. |
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225 | * |
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226 | * On targets where this is not supported, this hint does nothing. |
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227 | */ |
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228 | #define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME" |
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229 | |||
230 | /** |
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231 | * \brief Specify an application name for an audio device. |
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232 | * |
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233 | * Some audio backends (such as PulseAudio) allow you to describe your audio |
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234 | * stream. Among other things, this description might show up in a system |
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235 | * control panel that lets the user adjust the volume on specific audio |
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236 | * streams instead of using one giant master volume slider. |
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237 | * |
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238 | * This hints lets you transmit that information to the OS. The contents of |
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239 | * this hint are used while opening an audio device. You should use a string |
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240 | * that describes your what your program is playing ("audio stream" is |
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241 | * probably sufficient in many cases, but this could be useful for something |
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242 | * like "team chat" if you have a headset playing VoIP audio separately). |
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243 | * |
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244 | * Setting this to "" or leaving it unset will have SDL use a reasonable |
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245 | * default: "audio stream" or something similar. |
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246 | * |
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247 | * On targets where this is not supported, this hint does nothing. |
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248 | */ |
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249 | #define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" |
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250 | |||
251 | /** |
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252 | * \brief Specify an application role for an audio device. |
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253 | * |
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254 | * Some audio backends (such as Pipewire) allow you to describe the role of |
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255 | * your audio stream. Among other things, this description might show up in |
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256 | * a system control panel or software for displaying and manipulating media |
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257 | * playback/capture graphs. |
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258 | * |
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259 | * This hints lets you transmit that information to the OS. The contents of |
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260 | * this hint are used while opening an audio device. You should use a string |
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261 | * that describes your what your program is playing (Game, Music, Movie, |
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262 | * etc...). |
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263 | * |
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264 | * Setting this to "" or leaving it unset will have SDL use a reasonable |
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265 | * default: "Game" or something similar. |
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266 | * |
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267 | * On targets where this is not supported, this hint does nothing. |
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268 | */ |
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269 | #define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" |
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270 | |||
271 | /** |
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272 | * \brief A variable controlling speed/quality tradeoff of audio resampling. |
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273 | * |
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274 | * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) |
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275 | * to handle audio resampling. There are different resampling modes available |
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276 | * that produce different levels of quality, using more CPU. |
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277 | * |
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278 | * If this hint isn't specified to a valid setting, or libsamplerate isn't |
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279 | * available, SDL will use the default, internal resampling algorithm. |
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280 | * |
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281 | * As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is available. |
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282 | * |
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283 | * This hint is currently only checked at audio subsystem initialization. |
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284 | * |
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285 | * This variable can be set to the following values: |
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286 | * |
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287 | * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) |
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288 | * "1" or "fast" - Use fast, slightly higher quality resampling, if available |
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289 | * "2" or "medium" - Use medium quality resampling, if available |
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290 | * "3" or "best" - Use high quality resampling, if available |
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291 | */ |
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292 | #define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" |
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293 | |||
294 | /** |
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295 | * \brief A variable controlling whether SDL updates joystick state when getting input events |
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296 | * |
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297 | * This variable can be set to the following values: |
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298 | * |
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299 | * "0" - You'll call SDL_JoystickUpdate() manually |
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300 | * "1" - SDL will automatically call SDL_JoystickUpdate() (default) |
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301 | * |
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302 | * This hint can be toggled on and off at runtime. |
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303 | */ |
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304 | #define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS" |
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305 | |||
306 | /** |
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307 | * \brief A variable controlling whether SDL updates sensor state when getting input events |
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308 | * |
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309 | * This variable can be set to the following values: |
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310 | * |
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311 | * "0" - You'll call SDL_SensorUpdate() manually |
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312 | * "1" - SDL will automatically call SDL_SensorUpdate() (default) |
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313 | * |
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314 | * This hint can be toggled on and off at runtime. |
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315 | */ |
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316 | #define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS" |
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317 | |||
318 | /** |
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319 | * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. |
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320 | * |
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321 | * The bitmap header version 4 is required for proper alpha channel support and |
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322 | * SDL will use it when required. Should this not be desired, this hint can |
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323 | * force the use of the 40 byte header version which is supported everywhere. |
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324 | * |
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325 | * The variable can be set to the following values: |
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326 | * "0" - Surfaces with a colorkey or an alpha channel are saved to a |
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327 | * 32-bit BMP file with an alpha mask. SDL will use the bitmap |
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328 | * header version 4 and set the alpha mask accordingly. |
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329 | * "1" - Surfaces with a colorkey or an alpha channel are saved to a |
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330 | * 32-bit BMP file without an alpha mask. The alpha channel data |
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331 | * will be in the file, but applications are going to ignore it. |
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332 | * |
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333 | * The default value is "0". |
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334 | */ |
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335 | #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" |
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336 | |||
337 | /** |
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338 | * \brief Override for SDL_GetDisplayUsableBounds() |
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339 | * |
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340 | * If set, this hint will override the expected results for |
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341 | * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want |
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342 | * to do this, but this allows an embedded system to request that some of the |
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343 | * screen be reserved for other uses when paired with a well-behaved |
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344 | * application. |
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345 | * |
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346 | * The contents of this hint must be 4 comma-separated integers, the first |
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347 | * is the bounds x, then y, width and height, in that order. |
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348 | */ |
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349 | #define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" |
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350 | |||
351 | /** |
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352 | * \brief Disable giving back control to the browser automatically |
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353 | * when running with asyncify |
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354 | * |
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355 | * With -s ASYNCIFY, SDL2 calls emscripten_sleep during operations |
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356 | * such as refreshing the screen or polling events. |
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357 | * |
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358 | * This hint only applies to the emscripten platform |
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359 | * |
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360 | * The variable can be set to the following values: |
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361 | * "0" - Disable emscripten_sleep calls (if you give back browser control manually or use asyncify for other purposes) |
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362 | * "1" - Enable emscripten_sleep calls (the default) |
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363 | */ |
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364 | #define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY" |
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365 | |||
366 | /** |
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367 | * \brief override the binding element for keyboard inputs for Emscripten builds |
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368 | * |
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369 | * This hint only applies to the emscripten platform |
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370 | * |
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371 | * The variable can be one of |
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372 | * "#window" - The javascript window object (this is the default) |
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373 | * "#document" - The javascript document object |
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374 | * "#screen" - the javascript window.screen object |
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375 | * "#canvas" - the WebGL canvas element |
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376 | * any other string without a leading # sign applies to the element on the page with that ID. |
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377 | */ |
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378 | #define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" |
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379 | |||
380 | /** |
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381 | * \brief A variable that controls whether the on-screen keyboard should be shown when text input is active |
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382 | * |
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383 | * The variable can be set to the following values: |
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384 | * "0" - Do not show the on-screen keyboard |
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385 | * "1" - Show the on-screen keyboard |
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386 | * |
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387 | * The default value is "1". This hint must be set before text input is activated. |
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388 | */ |
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389 | #define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" |
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390 | |||
391 | /** |
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392 | * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs |
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393 | * |
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394 | * The variable can be set to the following values: |
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395 | * "0" - Do not scan for Steam Controllers |
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396 | * "1" - Scan for Steam Controllers (the default) |
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397 | * |
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398 | * The default value is "1". This hint must be set before initializing the joystick subsystem. |
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399 | */ |
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400 | #define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" |
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401 | |||
402 | /** |
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403 | * \brief A variable controlling verbosity of the logging of SDL events pushed onto the internal queue. |
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404 | * |
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405 | * This variable can be set to the following values, from least to most verbose: |
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406 | * |
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407 | * "0" - Don't log any events (default) |
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408 | * "1" - Log most events (other than the really spammy ones). |
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409 | * "2" - Include mouse and finger motion events. |
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410 | * "3" - Include SDL_SysWMEvent events. |
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411 | * |
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412 | * This is generally meant to be used to debug SDL itself, but can be useful |
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413 | * for application developers that need better visibility into what is going |
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414 | * on in the event queue. Logged events are sent through SDL_Log(), which |
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415 | * means by default they appear on stdout on most platforms or maybe |
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416 | * OutputDebugString() on Windows, and can be funneled by the app with |
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417 | * SDL_LogSetOutputFunction(), etc. |
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418 | * |
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419 | * This hint can be toggled on and off at runtime, if you only need to log |
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420 | * events for a small subset of program execution. |
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421 | */ |
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422 | #define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" |
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423 | |||
424 | /** |
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425 | * \brief A variable controlling whether raising the window should be done more forcefully |
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426 | * |
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427 | * This variable can be set to the following values: |
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428 | * "0" - No forcing (the default) |
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429 | * "1" - Extra level of forcing |
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430 | * |
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431 | * At present, this is only an issue under MS Windows, which makes it nearly impossible to |
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432 | * programmatically move a window to the foreground, for "security" reasons. See |
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433 | * http://stackoverflow.com/a/34414846 for a discussion. |
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434 | */ |
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435 | #define SDL_HINT_FORCE_RAISEWINDOW "SDL_HINT_FORCE_RAISEWINDOW" |
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436 | |||
437 | /** |
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438 | * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. |
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439 | * |
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440 | * SDL can try to accelerate the SDL screen surface by using streaming |
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441 | * textures with a 3D rendering engine. This variable controls whether and |
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442 | * how this is done. |
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443 | * |
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444 | * This variable can be set to the following values: |
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445 | * "0" - Disable 3D acceleration |
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446 | * "1" - Enable 3D acceleration, using the default renderer. |
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447 | * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) |
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448 | * |
||
449 | * By default SDL tries to make a best guess for each platform whether |
||
450 | * to use acceleration or not. |
||
451 | */ |
||
452 | #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" |
||
453 | |||
454 | /** |
||
455 | * \brief A variable that lets you manually hint extra gamecontroller db entries. |
||
456 | * |
||
457 | * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h |
||
458 | * |
||
459 | * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) |
||
460 | * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() |
||
461 | */ |
||
462 | #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" |
||
463 | |||
464 | /** |
||
465 | * \brief A variable that lets you provide a file with extra gamecontroller db entries. |
||
466 | * |
||
467 | * The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h |
||
468 | * |
||
469 | * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) |
||
470 | * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() |
||
471 | */ |
||
472 | #define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" |
||
473 | |||
474 | /** |
||
475 | * \brief A variable that overrides the automatic controller type detection |
||
476 | * |
||
477 | * The variable should be comma separated entries, in the form: VID/PID=type |
||
478 | * |
||
479 | * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd |
||
480 | * |
||
481 | * The type should be one of: |
||
482 | * Xbox360 |
||
483 | * XboxOne |
||
484 | * PS3 |
||
485 | * PS4 |
||
486 | * PS5 |
||
487 | * SwitchPro |
||
488 | * |
||
489 | * This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) |
||
490 | */ |
||
491 | #define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" |
||
492 | |||
493 | /** |
||
494 | * \brief A variable containing a list of devices to skip when scanning for game controllers. |
||
495 | * |
||
496 | * The format of the string is a comma separated list of USB VID/PID pairs |
||
497 | * in hexadecimal form, e.g. |
||
498 | * |
||
499 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD |
||
500 | * |
||
501 | * The variable can also take the form of @file, in which case the named |
||
502 | * file will be loaded and interpreted as the value of the variable. |
||
503 | */ |
||
504 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" |
||
505 | |||
506 | /** |
||
507 | * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. |
||
508 | * |
||
509 | * The format of the string is a comma separated list of USB VID/PID pairs |
||
510 | * in hexadecimal form, e.g. |
||
511 | * |
||
512 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD |
||
513 | * |
||
514 | * The variable can also take the form of @file, in which case the named |
||
515 | * file will be loaded and interpreted as the value of the variable. |
||
516 | */ |
||
517 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" |
||
518 | |||
519 | /** |
||
520 | * \brief If set, game controller face buttons report their values according to their labels instead of their positional layout. |
||
521 | * |
||
522 | * For example, on Nintendo Switch controllers, normally you'd get: |
||
523 | * |
||
524 | * (Y) |
||
525 | * (X) (B) |
||
526 | * (A) |
||
527 | * |
||
528 | * but if this hint is set, you'll get: |
||
529 | * |
||
530 | * (X) |
||
531 | * (Y) (A) |
||
532 | * (B) |
||
533 | * |
||
534 | * The variable can be set to the following values: |
||
535 | * "0" - Report the face buttons by position, as though they were on an Xbox controller. |
||
536 | * "1" - Report the face buttons by label instead of position |
||
537 | * |
||
538 | * The default value is "1". This hint may be set at any time. |
||
539 | */ |
||
540 | #define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" |
||
541 | |||
542 | /** |
||
543 | * \brief A variable controlling whether grabbing input grabs the keyboard |
||
544 | * |
||
545 | * This variable can be set to the following values: |
||
546 | * "0" - Grab will affect only the mouse |
||
547 | * "1" - Grab will affect mouse and keyboard |
||
548 | * |
||
549 | * By default SDL will not grab the keyboard so system shortcuts still work. |
||
550 | */ |
||
551 | #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" |
||
552 | |||
553 | /** |
||
554 | * \brief A variable containing a list of devices to ignore in SDL_hid_enumerate() |
||
555 | * |
||
556 | * For example, to ignore the Shanwan DS3 controller and any Valve controller, you might |
||
557 | * have the string "0x2563/0x0523,0x28de/0x0000" |
||
558 | */ |
||
559 | #define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES" |
||
560 | |||
561 | /** |
||
562 | * \brief A variable controlling whether the idle timer is disabled on iOS. |
||
563 | * |
||
564 | * When an iOS app does not receive touches for some time, the screen is |
||
565 | * dimmed automatically. For games where the accelerometer is the only input |
||
566 | * this is problematic. This functionality can be disabled by setting this |
||
567 | * hint. |
||
568 | * |
||
569 | * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() |
||
570 | * accomplish the same thing on iOS. They should be preferred over this hint. |
||
571 | * |
||
572 | * This variable can be set to the following values: |
||
573 | * "0" - Enable idle timer |
||
574 | * "1" - Disable idle timer |
||
575 | */ |
||
576 | #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" |
||
577 | |||
578 | /** |
||
579 | * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. |
||
580 | * |
||
581 | * The variable can be set to the following values: |
||
582 | * "0" - SDL_TEXTEDITING events are sent, and it is the application's |
||
583 | * responsibility to render the text from these events and |
||
584 | * differentiate it somehow from committed text. (default) |
||
585 | * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent, |
||
586 | * and text that is being composed will be rendered in its own UI. |
||
587 | */ |
||
588 | #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" |
||
589 | |||
590 | /** |
||
591 | * \brief A variable to control whether certain IMEs should show native UI components (such as the Candidate List) instead of suppressing them. |
||
592 | * |
||
593 | * The variable can be set to the following values: |
||
594 | * "0" - Native UI components are not display. (default) |
||
595 | * "1" - Native UI components are displayed. |
||
596 | */ |
||
597 | #define SDL_HINT_IME_SHOW_UI "SDL_IME_SHOW_UI" |
||
598 | |||
599 | /** |
||
600 | * \brief A variable to control if extended IME text support is enabled. |
||
601 | * If enabled then SDL_TextEditingExtEvent will be issued if the text would be truncated otherwise. |
||
602 | * Additionally SDL_TextInputEvent will be dispatched multiple times so that it is not truncated. |
||
603 | * |
||
604 | * The variable can be set to the following values: |
||
605 | * "0" - Legacy behavior. Text can be truncated, no heap allocations. (default) |
||
606 | * "1" - Modern behavior. |
||
607 | */ |
||
608 | #define SDL_HINT_IME_SUPPORT_EXTENDED_TEXT "SDL_IME_SUPPORT_EXTENDED_TEXT" |
||
609 | |||
610 | /** |
||
611 | * \brief A variable controlling whether the home indicator bar on iPhone X |
||
612 | * should be hidden. |
||
613 | * |
||
614 | * This variable can be set to the following values: |
||
615 | * "0" - The indicator bar is not hidden (default for windowed applications) |
||
616 | * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) |
||
617 | * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) |
||
618 | */ |
||
619 | #define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" |
||
620 | |||
621 | /** |
||
622 | * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. |
||
623 | * |
||
624 | * The variable can be set to the following values: |
||
625 | * "0" - Disable joystick & gamecontroller input events when the |
||
626 | * application is in the background. |
||
627 | * "1" - Enable joystick & gamecontroller input events when the |
||
628 | * application is in the background. |
||
629 | * |
||
630 | * The default value is "0". This hint may be set at any time. |
||
631 | */ |
||
632 | #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" |
||
633 | |||
634 | /** |
||
635 | * \brief A variable controlling whether the HIDAPI joystick drivers should be used. |
||
636 | * |
||
637 | * This variable can be set to the following values: |
||
638 | * "0" - HIDAPI drivers are not used |
||
639 | * "1" - HIDAPI drivers are used (the default) |
||
640 | * |
||
641 | * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. |
||
642 | */ |
||
643 | #define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" |
||
644 | |||
645 | /** |
||
646 | * \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used. |
||
647 | * |
||
648 | * This variable can be set to the following values: |
||
649 | * "0" - HIDAPI driver is not used |
||
650 | * "1" - HIDAPI driver is used |
||
651 | * |
||
652 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
||
653 | */ |
||
654 | #define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" |
||
655 | |||
656 | /** |
||
657 | * \brief A variable controlling whether "low_frequency_rumble" and "high_frequency_rumble" is used to implement |
||
658 | * the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2) |
||
659 | * this is useful for applications that need full compatibility for things like ADSR envelopes. |
||
660 | * Stop is implemented by setting "low_frequency_rumble" to "0" and "high_frequency_rumble" ">0" |
||
661 | * Rumble is both at any arbitrary value, |
||
662 | * StopHard is implemented by setting both "low_frequency_rumble" and "high_frequency_rumble" to "0" |
||
663 | * |
||
664 | * This variable can be set to the following values: |
||
665 | * "0" - Normal rumble behavior is behavior is used (default) |
||
666 | * "1" - Proper GameCube controller rumble behavior is used |
||
667 | * |
||
668 | */ |
||
669 | #define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE" |
||
670 | |||
671 | /** |
||
672 | * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch Joy-Cons should be used. |
||
673 | * |
||
674 | * This variable can be set to the following values: |
||
675 | * "0" - HIDAPI driver is not used |
||
676 | * "1" - HIDAPI driver is used |
||
677 | * |
||
678 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
||
679 | */ |
||
680 | #define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" |
||
681 | |||
682 | /** |
||
683 | * \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be combined into a single Pro-like controller when using the HIDAPI driver |
||
684 | * |
||
685 | * This variable can be set to the following values: |
||
686 | * "0" - Left and right Joy-Con controllers will not be combined and each will be a mini-gamepad |
||
687 | * "1" - Left and right Joy-Con controllers will be combined into a single controller (the default) |
||
688 | */ |
||
689 | #define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS" |
||
690 | |||
691 | /** |
||
692 | * \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver |
||
693 | * |
||
694 | * This variable can be set to the following values: |
||
695 | * "0" - Left and right Joy-Con controllers will not be in vertical mode (the default) |
||
696 | * "1" - Left and right Joy-Con controllers will be in vertical mode |
||
697 | * |
||
698 | * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) |
||
699 | */ |
||
700 | #define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS" |
||
701 | |||
702 | /** |
||
703 | * \brief A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used. |
||
704 | * |
||
705 | * This variable can be set to the following values: |
||
706 | * "0" - HIDAPI driver is not used |
||
707 | * "1" - HIDAPI driver is used |
||
708 | * |
||
709 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
||
710 | */ |
||
711 | #define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" |
||
712 | |||
713 | /** |
||
714 | * \brief A variable controlling whether the HIDAPI driver for Nintendo Online classic controllers should be used. |
||
715 | * |
||
716 | * This variable can be set to the following values: |
||
717 | * "0" - HIDAPI driver is not used |
||
718 | * "1" - HIDAPI driver is used |
||
719 | * |
||
720 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
||
721 | */ |
||
722 | #define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC" |
||
723 | |||
724 | /** |
||
725 | * \brief A variable controlling whether the HIDAPI driver for NVIDIA SHIELD controllers should be used. |
||
726 | * |
||
727 | * This variable can be set to the following values: |
||
728 | * "0" - HIDAPI driver is not used |
||
729 | * "1" - HIDAPI driver is used |
||
730 | * |
||
731 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
||
732 | */ |
||
733 | #define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD" |
||
734 | |||
735 | /** |
||
736 | * \brief A variable controlling whether the HIDAPI driver for PS3 controllers should be used. |
||
737 | * |
||
738 | * This variable can be set to the following values: |
||
739 | * "0" - HIDAPI driver is not used |
||
740 | * "1" - HIDAPI driver is used |
||
741 | * |
||
742 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on other platforms. |
||
743 | * |
||
744 | * It is not possible to use this driver on Windows, due to limitations in the default drivers |
||
745 | * installed. See https://github.com/ViGEm/DsHidMini for an alternative driver on Windows. |
||
746 | */ |
||
747 | #define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3" |
||
748 | |||
749 | /** |
||
750 | * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used. |
||
751 | * |
||
752 | * This variable can be set to the following values: |
||
753 | * "0" - HIDAPI driver is not used |
||
754 | * "1" - HIDAPI driver is used |
||
755 | * |
||
756 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
||
757 | */ |
||
758 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" |
||
759 | |||
760 | /** |
||
761 | * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. |
||
762 | * |
||
763 | * This variable can be set to the following values: |
||
764 | * "0" - extended reports are not enabled (the default) |
||
765 | * "1" - extended reports |
||
766 | * |
||
767 | * Extended input reports allow rumble on Bluetooth PS4 controllers, but |
||
768 | * break DirectInput handling for applications that don't use SDL. |
||
769 | * |
||
770 | * Once extended reports are enabled, they can not be disabled without |
||
771 | * power cycling the controller. |
||
772 | * |
||
773 | * For compatibility with applications written for versions of SDL prior |
||
774 | * to the introduction of PS5 controller support, this value will also |
||
775 | * control the state of extended reports on PS5 controllers when the |
||
776 | * SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE hint is not explicitly set. |
||
777 | */ |
||
778 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" |
||
779 | |||
780 | /** |
||
781 | * \brief A variable controlling whether the HIDAPI driver for PS5 controllers should be used. |
||
782 | * |
||
783 | * This variable can be set to the following values: |
||
784 | * "0" - HIDAPI driver is not used |
||
785 | * "1" - HIDAPI driver is used |
||
786 | * |
||
787 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
||
788 | */ |
||
789 | #define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" |
||
790 | |||
791 | /** |
||
792 | * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a PS5 controller. |
||
793 | * |
||
794 | * This variable can be set to the following values: |
||
795 | * "0" - player LEDs are not enabled |
||
796 | * "1" - player LEDs are enabled (the default) |
||
797 | */ |
||
798 | #define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" |
||
799 | |||
800 | /** |
||
801 | * \brief A variable controlling whether extended input reports should be used for PS5 controllers when using the HIDAPI driver. |
||
802 | * |
||
803 | * This variable can be set to the following values: |
||
804 | * "0" - extended reports are not enabled (the default) |
||
805 | * "1" - extended reports |
||
806 | * |
||
807 | * Extended input reports allow rumble on Bluetooth PS5 controllers, but |
||
808 | * break DirectInput handling for applications that don't use SDL. |
||
809 | * |
||
810 | * Once extended reports are enabled, they can not be disabled without |
||
811 | * power cycling the controller. |
||
812 | * |
||
813 | * For compatibility with applications written for versions of SDL prior |
||
814 | * to the introduction of PS5 controller support, this value defaults to |
||
815 | * the value of SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE. |
||
816 | */ |
||
817 | #define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE" |
||
818 | |||
819 | /** |
||
820 | * \brief A variable controlling whether the HIDAPI driver for Google Stadia controllers should be used. |
||
821 | * |
||
822 | * This variable can be set to the following values: |
||
823 | * "0" - HIDAPI driver is not used |
||
824 | * "1" - HIDAPI driver is used |
||
825 | * |
||
826 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
||
827 | */ |
||
828 | #define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" |
||
829 | |||
830 | /** |
||
831 | * \brief A variable controlling whether the HIDAPI driver for Bluetooth Steam Controllers should be used. |
||
832 | * |
||
833 | * This variable can be set to the following values: |
||
834 | * "0" - HIDAPI driver is not used |
||
835 | * "1" - HIDAPI driver is used for Steam Controllers, which requires Bluetooth access |
||
836 | * and may prompt the user for permission on iOS and Android. |
||
837 | * |
||
838 | * The default is "0" |
||
839 | */ |
||
840 | #define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" |
||
841 | |||
842 | /** |
||
843 | * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. |
||
844 | * |
||
845 | * This variable can be set to the following values: |
||
846 | * "0" - HIDAPI driver is not used |
||
847 | * "1" - HIDAPI driver is used |
||
848 | * |
||
849 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
||
850 | */ |
||
851 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" |
||
852 | |||
853 | /** |
||
854 | * \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch Pro controller is opened |
||
855 | * |
||
856 | * This variable can be set to the following values: |
||
857 | * "0" - home button LED is turned off |
||
858 | * "1" - home button LED is turned on |
||
859 | * |
||
860 | * By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. |
||
861 | */ |
||
862 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" |
||
863 | |||
864 | /** |
||
865 | * \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch Joy-Con controller is opened |
||
866 | * |
||
867 | * This variable can be set to the following values: |
||
868 | * "0" - home button LED is turned off |
||
869 | * "1" - home button LED is turned on |
||
870 | * |
||
871 | * By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. |
||
872 | */ |
||
873 | #define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED" |
||
874 | |||
875 | /** |
||
876 | * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Nintendo Switch controller. |
||
877 | * |
||
878 | * This variable can be set to the following values: |
||
879 | * "0" - player LEDs are not enabled |
||
880 | * "1" - player LEDs are enabled (the default) |
||
881 | */ |
||
882 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED" |
||
883 | |||
884 | /** |
||
885 | * \brief A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U controllers should be used. |
||
886 | * |
||
887 | * This variable can be set to the following values: |
||
888 | * "0" - HIDAPI driver is not used |
||
889 | * "1" - HIDAPI driver is used |
||
890 | * |
||
891 | * This driver doesn't work with the dolphinbar, so the default is SDL_FALSE for now. |
||
892 | */ |
||
893 | #define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII" |
||
894 | |||
895 | /** |
||
896 | * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Wii controller. |
||
897 | * |
||
898 | * This variable can be set to the following values: |
||
899 | * "0" - player LEDs are not enabled |
||
900 | * "1" - player LEDs are enabled (the default) |
||
901 | */ |
||
902 | #define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED" |
||
903 | |||
904 | /** |
||
905 | * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used. |
||
906 | * |
||
907 | * This variable can be set to the following values: |
||
908 | * "0" - HIDAPI driver is not used |
||
909 | * "1" - HIDAPI driver is used |
||
910 | * |
||
911 | * The default is "0" on Windows, otherwise the value of SDL_HINT_JOYSTICK_HIDAPI |
||
912 | */ |
||
913 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" |
||
914 | |||
915 | /** |
||
916 | * \brief A variable controlling whether the HIDAPI driver for XBox 360 controllers should be used. |
||
917 | * |
||
918 | * This variable can be set to the following values: |
||
919 | * "0" - HIDAPI driver is not used |
||
920 | * "1" - HIDAPI driver is used |
||
921 | * |
||
922 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX |
||
923 | */ |
||
924 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360" |
||
925 | |||
926 | /** |
||
927 | * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller. |
||
928 | * |
||
929 | * This variable can be set to the following values: |
||
930 | * "0" - player LEDs are not enabled |
||
931 | * "1" - player LEDs are enabled (the default) |
||
932 | */ |
||
933 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED" |
||
934 | |||
935 | /** |
||
936 | * \brief A variable controlling whether the HIDAPI driver for XBox 360 wireless controllers should be used. |
||
937 | * |
||
938 | * This variable can be set to the following values: |
||
939 | * "0" - HIDAPI driver is not used |
||
940 | * "1" - HIDAPI driver is used |
||
941 | * |
||
942 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 |
||
943 | */ |
||
944 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS" |
||
945 | |||
946 | /** |
||
947 | * \brief A variable controlling whether the HIDAPI driver for XBox One controllers should be used. |
||
948 | * |
||
949 | * This variable can be set to the following values: |
||
950 | * "0" - HIDAPI driver is not used |
||
951 | * "1" - HIDAPI driver is used |
||
952 | * |
||
953 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX |
||
954 | */ |
||
955 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE" |
||
956 | |||
957 | /** |
||
958 | * \brief A variable controlling whether the Home button LED should be turned on when an Xbox One controller is opened |
||
959 | * |
||
960 | * This variable can be set to the following values: |
||
961 | * "0" - home button LED is turned off |
||
962 | * "1" - home button LED is turned on |
||
963 | * |
||
964 | * By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. The default brightness is 0.4. |
||
965 | */ |
||
966 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED" |
||
967 | |||
968 | /** |
||
969 | * \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices. |
||
970 | * |
||
971 | * This variable can be set to the following values: |
||
972 | * "0" - RAWINPUT drivers are not used |
||
973 | * "1" - RAWINPUT drivers are used (the default) |
||
974 | */ |
||
975 | #define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" |
||
976 | |||
977 | /** |
||
978 | * \brief A variable controlling whether the RAWINPUT driver should pull correlated data from XInput. |
||
979 | * |
||
980 | * This variable can be set to the following values: |
||
981 | * "0" - RAWINPUT driver will only use data from raw input APIs |
||
982 | * "1" - RAWINPUT driver will also pull data from XInput, providing |
||
983 | * better trigger axes, guide button presses, and rumble support |
||
984 | * for Xbox controllers |
||
985 | * |
||
986 | * The default is "1". This hint applies to any joysticks opened after setting the hint. |
||
987 | */ |
||
988 | #define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" |
||
989 | |||
990 | /** |
||
991 | * \brief A variable controlling whether the ROG Chakram mice should show up as joysticks |
||
992 | * |
||
993 | * This variable can be set to the following values: |
||
994 | * "0" - ROG Chakram mice do not show up as joysticks (the default) |
||
995 | * "1" - ROG Chakram mice show up as joysticks |
||
996 | */ |
||
997 | #define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" |
||
998 | |||
999 | /** |
||
1000 | * \brief A variable controlling whether a separate thread should be used |
||
1001 | * for handling joystick detection and raw input messages on Windows |
||
1002 | * |
||
1003 | * This variable can be set to the following values: |
||
1004 | * "0" - A separate thread is not used (the default) |
||
1005 | * "1" - A separate thread is used for handling raw input messages |
||
1006 | * |
||
1007 | */ |
||
1008 | #define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" |
||
1009 | |||
1010 | /** |
||
1011 | * \brief A variable controlling whether Windows.Gaming.Input should be used for controller handling. |
||
1012 | * |
||
1013 | * This variable can be set to the following values: |
||
1014 | * "0" - WGI is not used |
||
1015 | * "1" - WGI is used (the default) |
||
1016 | */ |
||
1017 | #define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI" |
||
1018 | |||
1019 | /** |
||
1020 | * \brief Determines whether SDL enforces that DRM master is required in order |
||
1021 | * to initialize the KMSDRM video backend. |
||
1022 | * |
||
1023 | * The DRM subsystem has a concept of a "DRM master" which is a DRM client that |
||
1024 | * has the ability to set planes, set cursor, etc. When SDL is DRM master, it |
||
1025 | * can draw to the screen using the SDL rendering APIs. Without DRM master, SDL |
||
1026 | * is still able to process input and query attributes of attached displays, |
||
1027 | * but it cannot change display state or draw to the screen directly. |
||
1028 | * |
||
1029 | * In some cases, it can be useful to have the KMSDRM backend even if it cannot |
||
1030 | * be used for rendering. An app may want to use SDL for input processing while |
||
1031 | * using another rendering API (such as an MMAL overlay on Raspberry Pi) or |
||
1032 | * using its own code to render to DRM overlays that SDL doesn't support. |
||
1033 | * |
||
1034 | * This hint must be set before initializing the video subsystem. |
||
1035 | * |
||
1036 | * This variable can be set to the following values: |
||
1037 | * "0" - SDL will allow usage of the KMSDRM backend without DRM master |
||
1038 | * "1" - SDL Will require DRM master to use the KMSDRM backend (default) |
||
1039 | */ |
||
1040 | #define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" |
||
1041 | |||
1042 | /** |
||
1043 | * \brief A comma separated list of devices to open as joysticks |
||
1044 | * |
||
1045 | * This variable is currently only used by the Linux joystick driver. |
||
1046 | */ |
||
1047 | #define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" |
||
1048 | |||
1049 | /** |
||
1050 | * \brief A variable controlling whether joysticks on Linux will always treat 'hat' axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking whether they may be analog. |
||
1051 | * |
||
1052 | * This variable can be set to the following values: |
||
1053 | * "0" - Only map hat axis inputs to digital hat outputs if the input axes appear to actually be digital (the default) |
||
1054 | * "1" - Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as digital hats |
||
1055 | */ |
||
1056 | #define SDL_HINT_LINUX_DIGITAL_HATS "SDL_LINUX_DIGITAL_HATS" |
||
1057 | |||
1058 | /** |
||
1059 | * \brief A variable controlling whether digital hats on Linux will apply deadzones to their underlying input axes or use unfiltered values. |
||
1060 | * |
||
1061 | * This variable can be set to the following values: |
||
1062 | * "0" - Return digital hat values based on unfiltered input axis values |
||
1063 | * "1" - Return digital hat values with deadzones on the input axes taken into account (the default) |
||
1064 | */ |
||
1065 | #define SDL_HINT_LINUX_HAT_DEADZONES "SDL_LINUX_HAT_DEADZONES" |
||
1066 | |||
1067 | /** |
||
1068 | * \brief A variable controlling whether to use the classic /dev/input/js* joystick interface or the newer /dev/input/event* joystick interface on Linux |
||
1069 | * |
||
1070 | * This variable can be set to the following values: |
||
1071 | * "0" - Use /dev/input/event* |
||
1072 | * "1" - Use /dev/input/js* |
||
1073 | * |
||
1074 | * By default the /dev/input/event* interfaces are used |
||
1075 | */ |
||
1076 | #define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC" |
||
1077 | |||
1078 | /** |
||
1079 | * \brief A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values. |
||
1080 | * |
||
1081 | * This variable can be set to the following values: |
||
1082 | * "0" - Return unfiltered joystick axis values (the default) |
||
1083 | * "1" - Return axis values with deadzones taken into account |
||
1084 | */ |
||
1085 | #define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES" |
||
1086 | |||
1087 | /** |
||
1088 | * \brief When set don't force the SDL app to become a foreground process |
||
1089 | * |
||
1090 | * This hint only applies to Mac OS X. |
||
1091 | * |
||
1092 | */ |
||
1093 | #define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" |
||
1094 | |||
1095 | /** |
||
1096 | * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac |
||
1097 | * |
||
1098 | * If present, holding ctrl while left clicking will generate a right click |
||
1099 | * event when on Mac. |
||
1100 | */ |
||
1101 | #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" |
||
1102 | |||
1103 | /** |
||
1104 | * \brief A variable controlling whether dispatching OpenGL context updates should block the dispatching thread until the main thread finishes processing |
||
1105 | * |
||
1106 | * This variable can be set to the following values: |
||
1107 | * "0" - Dispatching OpenGL context updates will block the dispatching thread until the main thread finishes processing (default). |
||
1108 | * "1" - Dispatching OpenGL context updates will allow the dispatching thread to continue execution. |
||
1109 | * |
||
1110 | * Generally you want the default, but if you have OpenGL code in a background thread on a Mac, and the main thread |
||
1111 | * hangs because it's waiting for that background thread, but that background thread is also hanging because it's |
||
1112 | * waiting for the main thread to do an update, this might fix your issue. |
||
1113 | * |
||
1114 | * This hint only applies to macOS. |
||
1115 | * |
||
1116 | * This hint is available since SDL 2.24.0. |
||
1117 | * |
||
1118 | */ |
||
1119 | #define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH" |
||
1120 | |||
1121 | /** |
||
1122 | * \brief A variable setting the double click radius, in pixels. |
||
1123 | */ |
||
1124 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" |
||
1125 | |||
1126 | /** |
||
1127 | * \brief A variable setting the double click time, in milliseconds. |
||
1128 | */ |
||
1129 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" |
||
1130 | |||
1131 | /** |
||
1132 | * \brief Allow mouse click events when clicking to focus an SDL window |
||
1133 | * |
||
1134 | * This variable can be set to the following values: |
||
1135 | * "0" - Ignore mouse clicks that activate a window |
||
1136 | * "1" - Generate events for mouse clicks that activate a window |
||
1137 | * |
||
1138 | * By default SDL will ignore mouse clicks that activate a window |
||
1139 | */ |
||
1140 | #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" |
||
1141 | |||
1142 | /** |
||
1143 | * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode |
||
1144 | */ |
||
1145 | #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" |
||
1146 | |||
1147 | /** |
||
1148 | * \brief A variable controlling whether relative mouse mode constrains the mouse to the center of the window |
||
1149 | * |
||
1150 | * This variable can be set to the following values: |
||
1151 | * "0" - Relative mouse mode constrains the mouse to the window |
||
1152 | * "1" - Relative mouse mode constrains the mouse to the center of the window |
||
1153 | * |
||
1154 | * Constraining to the center of the window works better for FPS games and when the |
||
1155 | * application is running over RDP. Constraining to the whole window works better |
||
1156 | * for 2D games and increases the chance that the mouse will be in the correct |
||
1157 | * position when using high DPI mice. |
||
1158 | * |
||
1159 | * By default SDL will constrain the mouse to the center of the window |
||
1160 | */ |
||
1161 | #define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER" |
||
1162 | |||
1163 | /** |
||
1164 | * \brief A variable controlling whether relative mouse mode is implemented using mouse warping |
||
1165 | * |
||
1166 | * This variable can be set to the following values: |
||
1167 | * "0" - Relative mouse mode uses raw input |
||
1168 | * "1" - Relative mouse mode uses mouse warping |
||
1169 | * |
||
1170 | * By default SDL will use raw input for relative mouse mode |
||
1171 | */ |
||
1172 | #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" |
||
1173 | |||
1174 | /** |
||
1175 | * \brief A variable controlling whether relative mouse motion is affected by renderer scaling |
||
1176 | * |
||
1177 | * This variable can be set to the following values: |
||
1178 | * "0" - Relative motion is unaffected by DPI or renderer's logical size |
||
1179 | * "1" - Relative motion is scaled according to DPI scaling and logical size |
||
1180 | * |
||
1181 | * By default relative mouse deltas are affected by DPI and renderer scaling |
||
1182 | */ |
||
1183 | #define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING" |
||
1184 | |||
1185 | /** |
||
1186 | * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode |
||
1187 | */ |
||
1188 | #define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" |
||
1189 | |||
1190 | /** |
||
1191 | * \brief A variable controlling whether the system mouse acceleration curve is used for relative mouse motion. |
||
1192 | * |
||
1193 | * This variable can be set to the following values: |
||
1194 | * "0" - Relative mouse motion will be unscaled (the default) |
||
1195 | * "1" - Relative mouse motion will be scaled using the system mouse acceleration curve. |
||
1196 | * |
||
1197 | * If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will override the system speed scale. |
||
1198 | */ |
||
1199 | #define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE" |
||
1200 | |||
1201 | /** |
||
1202 | * \brief A variable controlling whether a motion event should be generated for mouse warping in relative mode. |
||
1203 | * |
||
1204 | * This variable can be set to the following values: |
||
1205 | * "0" - Warping the mouse will not generate a motion event in relative mode |
||
1206 | * "1" - Warping the mouse will generate a motion event in relative mode |
||
1207 | * |
||
1208 | * By default warping the mouse will not generate motion events in relative mode. This avoids the application having to filter out large relative motion due to warping. |
||
1209 | */ |
||
1210 | #define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION" |
||
1211 | |||
1212 | /** |
||
1213 | * \brief A variable controlling whether mouse events should generate synthetic touch events |
||
1214 | * |
||
1215 | * This variable can be set to the following values: |
||
1216 | * "0" - Mouse events will not generate touch events (default for desktop platforms) |
||
1217 | * "1" - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS) |
||
1218 | */ |
||
1219 | #define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" |
||
1220 | |||
1221 | /** |
||
1222 | * \brief A variable controlling whether the mouse is captured while mouse buttons are pressed |
||
1223 | * |
||
1224 | * This variable can be set to the following values: |
||
1225 | * "0" - The mouse is not captured while mouse buttons are pressed |
||
1226 | * "1" - The mouse is captured while mouse buttons are pressed |
||
1227 | * |
||
1228 | * By default the mouse is captured while mouse buttons are pressed so if the mouse is dragged |
||
1229 | * outside the window, the application continues to receive mouse events until the button is |
||
1230 | * released. |
||
1231 | */ |
||
1232 | #define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE" |
||
1233 | |||
1234 | /** |
||
1235 | * \brief Tell SDL not to catch the SIGINT or SIGTERM signals. |
||
1236 | * |
||
1237 | * This hint only applies to Unix-like platforms, and should set before |
||
1238 | * any calls to SDL_Init() |
||
1239 | * |
||
1240 | * The variable can be set to the following values: |
||
1241 | * "0" - SDL will install a SIGINT and SIGTERM handler, and when it |
||
1242 | * catches a signal, convert it into an SDL_QUIT event. |
||
1243 | * "1" - SDL will not install a signal handler at all. |
||
1244 | */ |
||
1245 | #define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" |
||
1246 | |||
1247 | /** |
||
1248 | * \brief A variable controlling what driver to use for OpenGL ES contexts. |
||
1249 | * |
||
1250 | * On some platforms, currently Windows and X11, OpenGL drivers may support |
||
1251 | * creating contexts with an OpenGL ES profile. By default SDL uses these |
||
1252 | * profiles, when available, otherwise it attempts to load an OpenGL ES |
||
1253 | * library, e.g. that provided by the ANGLE project. This variable controls |
||
1254 | * whether SDL follows this default behaviour or will always load an |
||
1255 | * OpenGL ES library. |
||
1256 | * |
||
1257 | * Circumstances where this is useful include |
||
1258 | * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, |
||
1259 | * or emulator, e.g. those from ARM, Imagination or Qualcomm. |
||
1260 | * - Resolving OpenGL ES function addresses at link time by linking with |
||
1261 | * the OpenGL ES library instead of querying them at run time with |
||
1262 | * SDL_GL_GetProcAddress(). |
||
1263 | * |
||
1264 | * Caution: for an application to work with the default behaviour across |
||
1265 | * different OpenGL drivers it must query the OpenGL ES function |
||
1266 | * addresses at run time using SDL_GL_GetProcAddress(). |
||
1267 | * |
||
1268 | * This variable is ignored on most platforms because OpenGL ES is native |
||
1269 | * or not supported. |
||
1270 | * |
||
1271 | * This variable can be set to the following values: |
||
1272 | * "0" - Use ES profile of OpenGL, if available. (Default when not set.) |
||
1273 | * "1" - Load OpenGL ES library using the default library names. |
||
1274 | * |
||
1275 | */ |
||
1276 | #define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" |
||
1277 | |||
1278 | /** |
||
1279 | * \brief A variable controlling which orientations are allowed on iOS/Android. |
||
1280 | * |
||
1281 | * In some circumstances it is necessary to be able to explicitly control |
||
1282 | * which UI orientations are allowed. |
||
1283 | * |
||
1284 | * This variable is a space delimited list of the following values: |
||
1285 | * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" |
||
1286 | */ |
||
1287 | #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" |
||
1288 | |||
1289 | /** |
||
1290 | * \brief A variable controlling the use of a sentinel event when polling the event queue |
||
1291 | * |
||
1292 | * This variable can be set to the following values: |
||
1293 | * "0" - Disable poll sentinels |
||
1294 | * "1" - Enable poll sentinels |
||
1295 | * |
||
1296 | * When polling for events, SDL_PumpEvents is used to gather new events from devices. |
||
1297 | * If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will |
||
1298 | * become stuck until the new events stop. |
||
1299 | * This is most noticeable when moving a high frequency mouse. |
||
1300 | * |
||
1301 | * By default, poll sentinels are enabled. |
||
1302 | */ |
||
1303 | #define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" |
||
1304 | |||
1305 | /** |
||
1306 | * \brief Override for SDL_GetPreferredLocales() |
||
1307 | * |
||
1308 | * If set, this will be favored over anything the OS might report for the |
||
1309 | * user's preferred locales. Changing this hint at runtime will not generate |
||
1310 | * a SDL_LOCALECHANGED event (but if you can change the hint, you can push |
||
1311 | * your own event, if you want). |
||
1312 | * |
||
1313 | * The format of this hint is a comma-separated list of language and locale, |
||
1314 | * combined with an underscore, as is a common format: "en_GB". Locale is |
||
1315 | * optional: "en". So you might have a list like this: "en_GB,jp,es_PT" |
||
1316 | */ |
||
1317 | #define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" |
||
1318 | |||
1319 | /** |
||
1320 | * \brief A variable describing the content orientation on QtWayland-based platforms. |
||
1321 | * |
||
1322 | * On QtWayland platforms, windows are rotated client-side to allow for custom |
||
1323 | * transitions. In order to correctly position overlays (e.g. volume bar) and |
||
1324 | * gestures (e.g. events view, close/minimize gestures), the system needs to |
||
1325 | * know in which orientation the application is currently drawing its contents. |
||
1326 | * |
||
1327 | * This does not cause the window to be rotated or resized, the application |
||
1328 | * needs to take care of drawing the content in the right orientation (the |
||
1329 | * framebuffer is always in portrait mode). |
||
1330 | * |
||
1331 | * This variable can be one of the following values: |
||
1332 | * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" |
||
1333 | * |
||
1334 | * Since SDL 2.0.22 this variable accepts a comma-separated list of values above. |
||
1335 | */ |
||
1336 | #define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" |
||
1337 | |||
1338 | /** |
||
1339 | * \brief Flags to set on QtWayland windows to integrate with the native window manager. |
||
1340 | * |
||
1341 | * On QtWayland platforms, this hint controls the flags to set on the windows. |
||
1342 | * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. |
||
1343 | * |
||
1344 | * This variable is a space-separated list of the following values (empty = no flags): |
||
1345 | * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" |
||
1346 | */ |
||
1347 | #define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" |
||
1348 | |||
1349 | /** |
||
1350 | * \brief A variable controlling whether the 2D render API is compatible or efficient. |
||
1351 | * |
||
1352 | * This variable can be set to the following values: |
||
1353 | * |
||
1354 | * "0" - Don't use batching to make rendering more efficient. |
||
1355 | * "1" - Use batching, but might cause problems if app makes its own direct OpenGL calls. |
||
1356 | * |
||
1357 | * Up to SDL 2.0.9, the render API would draw immediately when requested. Now |
||
1358 | * it batches up draw requests and sends them all to the GPU only when forced |
||
1359 | * to (during SDL_RenderPresent, when changing render targets, by updating a |
||
1360 | * texture that the batch needs, etc). This is significantly more efficient, |
||
1361 | * but it can cause problems for apps that expect to render on top of the |
||
1362 | * render API's output. As such, SDL will disable batching if a specific |
||
1363 | * render backend is requested (since this might indicate that the app is |
||
1364 | * planning to use the underlying graphics API directly). This hint can |
||
1365 | * be used to explicitly request batching in this instance. It is a contract |
||
1366 | * that you will either never use the underlying graphics API directly, or |
||
1367 | * if you do, you will call SDL_RenderFlush() before you do so any current |
||
1368 | * batch goes to the GPU before your work begins. Not following this contract |
||
1369 | * will result in undefined behavior. |
||
1370 | */ |
||
1371 | #define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING" |
||
1372 | |||
1373 | /** |
||
1374 | * \brief A variable controlling how the 2D render API renders lines |
||
1375 | * |
||
1376 | * This variable can be set to the following values: |
||
1377 | * "0" - Use the default line drawing method (Bresenham's line algorithm as of SDL 2.0.20) |
||
1378 | * "1" - Use the driver point API using Bresenham's line algorithm (correct, draws many points) |
||
1379 | * "2" - Use the driver line API (occasionally misses line endpoints based on hardware driver quirks, was the default before 2.0.20) |
||
1380 | * "3" - Use the driver geometry API (correct, draws thicker diagonal lines) |
||
1381 | * |
||
1382 | * This variable should be set when the renderer is created. |
||
1383 | */ |
||
1384 | #define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" |
||
1385 | |||
1386 | /** |
||
1387 | * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. |
||
1388 | * |
||
1389 | * This variable does not have any effect on the Direct3D 9 based renderer. |
||
1390 | * |
||
1391 | * This variable can be set to the following values: |
||
1392 | * "0" - Disable Debug Layer use |
||
1393 | * "1" - Enable Debug Layer use |
||
1394 | * |
||
1395 | * By default, SDL does not use Direct3D Debug Layer. |
||
1396 | */ |
||
1397 | #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" |
||
1398 | |||
1399 | /** |
||
1400 | * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. |
||
1401 | * |
||
1402 | * This variable can be set to the following values: |
||
1403 | * "0" - Thread-safety is not enabled (faster) |
||
1404 | * "1" - Thread-safety is enabled |
||
1405 | * |
||
1406 | * By default the Direct3D device is created with thread-safety disabled. |
||
1407 | */ |
||
1408 | #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" |
||
1409 | |||
1410 | /** |
||
1411 | * \brief A variable specifying which render driver to use. |
||
1412 | * |
||
1413 | * If the application doesn't pick a specific renderer to use, this variable |
||
1414 | * specifies the name of the preferred renderer. If the preferred renderer |
||
1415 | * can't be initialized, the normal default renderer is used. |
||
1416 | * |
||
1417 | * This variable is case insensitive and can be set to the following values: |
||
1418 | * "direct3d" |
||
1419 | * "direct3d11" |
||
1420 | * "direct3d12" |
||
1421 | * "opengl" |
||
1422 | * "opengles2" |
||
1423 | * "opengles" |
||
1424 | * "metal" |
||
1425 | * "software" |
||
1426 | * |
||
1427 | * The default varies by platform, but it's the first one in the list that |
||
1428 | * is available on the current platform. |
||
1429 | */ |
||
1430 | #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" |
||
1431 | |||
1432 | /** |
||
1433 | * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. |
||
1434 | * |
||
1435 | * This variable can be set to the following values: |
||
1436 | * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen |
||
1437 | * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen |
||
1438 | * |
||
1439 | * By default letterbox is used |
||
1440 | */ |
||
1441 | #define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" |
||
1442 | |||
1443 | /** |
||
1444 | * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. |
||
1445 | * |
||
1446 | * This variable can be set to the following values: |
||
1447 | * "0" - Disable shaders |
||
1448 | * "1" - Enable shaders |
||
1449 | * |
||
1450 | * By default shaders are used if OpenGL supports them. |
||
1451 | */ |
||
1452 | #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" |
||
1453 | |||
1454 | /** |
||
1455 | * \brief A variable controlling the scaling quality |
||
1456 | * |
||
1457 | * This variable can be set to the following values: |
||
1458 | * "0" or "nearest" - Nearest pixel sampling |
||
1459 | * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) |
||
1460 | * "2" or "best" - Currently this is the same as "linear" |
||
1461 | * |
||
1462 | * By default nearest pixel sampling is used |
||
1463 | */ |
||
1464 | #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" |
||
1465 | |||
1466 | /** |
||
1467 | * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. |
||
1468 | * |
||
1469 | * This variable can be set to the following values: |
||
1470 | * "0" - Disable vsync |
||
1471 | * "1" - Enable vsync |
||
1472 | * |
||
1473 | * By default SDL does not sync screen surface updates with vertical refresh. |
||
1474 | */ |
||
1475 | #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" |
||
1476 | |||
1477 | /** |
||
1478 | * \brief A variable controlling whether the Metal render driver select low power device over default one |
||
1479 | * |
||
1480 | * This variable can be set to the following values: |
||
1481 | * "0" - Use the prefered OS device |
||
1482 | * "1" - Select a low power one |
||
1483 | * |
||
1484 | * By default the prefered OS device is used. |
||
1485 | */ |
||
1486 | #define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE" |
||
1487 | |||
1488 | /** |
||
1489 | * \brief A variable controlling if VSYNC is automatically disable if doesn't reach the enough FPS |
||
1490 | * |
||
1491 | * This variable can be set to the following values: |
||
1492 | * "0" - It will be using VSYNC as defined in the main flag. Default |
||
1493 | * "1" - If VSYNC was previously enabled, then it will disable VSYNC if doesn't reach enough speed |
||
1494 | * |
||
1495 | * By default SDL does not enable the automatic VSYNC |
||
1496 | */ |
||
1497 | #define SDL_HINT_PS2_DYNAMIC_VSYNC "SDL_PS2_DYNAMIC_VSYNC" |
||
1498 | |||
1499 | /** |
||
1500 | * \brief A variable to control whether the return key on the soft keyboard |
||
1501 | * should hide the soft keyboard on Android and iOS. |
||
1502 | * |
||
1503 | * The variable can be set to the following values: |
||
1504 | * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) |
||
1505 | * "1" - The return key will hide the keyboard. |
||
1506 | * |
||
1507 | * The value of this hint is used at runtime, so it can be changed at any time. |
||
1508 | */ |
||
1509 | #define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" |
||
1510 | |||
1511 | /** |
||
1512 | * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI |
||
1513 | * |
||
1514 | * Also known as Z-order. The variable can take a negative or positive value. |
||
1515 | * The default is 10000. |
||
1516 | */ |
||
1517 | #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" |
||
1518 | |||
1519 | /** |
||
1520 | * \brief Specify an "activity name" for screensaver inhibition. |
||
1521 | * |
||
1522 | * Some platforms, notably Linux desktops, list the applications which are |
||
1523 | * inhibiting the screensaver or other power-saving features. |
||
1524 | * |
||
1525 | * This hint lets you specify the "activity name" sent to the OS when |
||
1526 | * SDL_DisableScreenSaver() is used (or the screensaver is automatically |
||
1527 | * disabled). The contents of this hint are used when the screensaver is |
||
1528 | * disabled. You should use a string that describes what your program is doing |
||
1529 | * (and, therefore, why the screensaver is disabled). For example, "Playing a |
||
1530 | * game" or "Watching a video". |
||
1531 | * |
||
1532 | * Setting this to "" or leaving it unset will have SDL use a reasonable |
||
1533 | * default: "Playing a game" or something similar. |
||
1534 | * |
||
1535 | * On targets where this is not supported, this hint does nothing. |
||
1536 | */ |
||
1537 | #define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" |
||
1538 | |||
1539 | /** |
||
1540 | * \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime. |
||
1541 | * |
||
1542 | * On some platforms, like Linux, a realtime priority thread may be subject to restrictions |
||
1543 | * that require special handling by the application. This hint exists to let SDL know that |
||
1544 | * the app is prepared to handle said restrictions. |
||
1545 | * |
||
1546 | * On Linux, SDL will apply the following configuration to any thread that becomes realtime: |
||
1547 | * * The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, |
||
1548 | * * An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. |
||
1549 | * * Exceeding this limit will result in the kernel sending SIGKILL to the app, |
||
1550 | * * Refer to the man pages for more information. |
||
1551 | * |
||
1552 | * This variable can be set to the following values: |
||
1553 | * "0" - default platform specific behaviour |
||
1554 | * "1" - Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling policy |
||
1555 | */ |
||
1556 | #define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" |
||
1557 | |||
1558 | /** |
||
1559 | * \brief A string specifying additional information to use with SDL_SetThreadPriority. |
||
1560 | * |
||
1561 | * By default SDL_SetThreadPriority will make appropriate system changes in order to |
||
1562 | * apply a thread priority. For example on systems using pthreads the scheduler policy |
||
1563 | * is changed automatically to a policy that works well with a given priority. |
||
1564 | * Code which has specific requirements can override SDL's default behavior with this hint. |
||
1565 | * |
||
1566 | * pthread hint values are "current", "other", "fifo" and "rr". |
||
1567 | * Currently no other platform hint values are defined but may be in the future. |
||
1568 | * |
||
1569 | * \note On Linux, the kernel may send SIGKILL to realtime tasks which exceed the distro |
||
1570 | * configured execution budget for rtkit. This budget can be queried through RLIMIT_RTTIME |
||
1571 | * after calling SDL_SetThreadPriority(). |
||
1572 | */ |
||
1573 | #define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY" |
||
1574 | |||
1575 | /** |
||
1576 | * \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size |
||
1577 | * |
||
1578 | * Use this hint in case you need to set SDL's threads stack size to other than the default. |
||
1579 | * This is specially useful if you build SDL against a non glibc libc library (such as musl) which |
||
1580 | * provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). |
||
1581 | * Support for this hint is currently available only in the pthread, Windows, and PSP backend. |
||
1582 | * |
||
1583 | * Instead of this hint, in 2.0.9 and later, you can use |
||
1584 | * SDL_CreateThreadWithStackSize(). This hint only works with the classic |
||
1585 | * SDL_CreateThread(). |
||
1586 | */ |
||
1587 | #define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" |
||
1588 | |||
1589 | /** |
||
1590 | * \brief A variable that controls the timer resolution, in milliseconds. |
||
1591 | * |
||
1592 | * The higher resolution the timer, the more frequently the CPU services |
||
1593 | * timer interrupts, and the more precise delays are, but this takes up |
||
1594 | * power and CPU time. This hint is only used on Windows. |
||
1595 | * |
||
1596 | * See this blog post for more information: |
||
1597 | * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ |
||
1598 | * |
||
1599 | * If this variable is set to "0", the system timer resolution is not set. |
||
1600 | * |
||
1601 | * The default value is "1". This hint may be set at any time. |
||
1602 | */ |
||
1603 | #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" |
||
1604 | |||
1605 | /** |
||
1606 | * \brief A variable controlling whether touch events should generate synthetic mouse events |
||
1607 | * |
||
1608 | * This variable can be set to the following values: |
||
1609 | * "0" - Touch events will not generate mouse events |
||
1610 | * "1" - Touch events will generate mouse events |
||
1611 | * |
||
1612 | * By default SDL will generate mouse events for touch events |
||
1613 | */ |
||
1614 | #define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" |
||
1615 | |||
1616 | /** |
||
1617 | * \brief A variable controlling which touchpad should generate synthetic mouse events |
||
1618 | * |
||
1619 | * This variable can be set to the following values: |
||
1620 | * "0" - Only front touchpad should generate mouse events. Default |
||
1621 | * "1" - Only back touchpad should generate mouse events. |
||
1622 | * "2" - Both touchpads should generate mouse events. |
||
1623 | * |
||
1624 | * By default SDL will generate mouse events for all touch devices |
||
1625 | */ |
||
1626 | #define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_HINT_VITA_TOUCH_MOUSE_DEVICE" |
||
1627 | |||
1628 | /** |
||
1629 | * \brief A variable controlling whether the Android / tvOS remotes |
||
1630 | * should be listed as joystick devices, instead of sending keyboard events. |
||
1631 | * |
||
1632 | * This variable can be set to the following values: |
||
1633 | * "0" - Remotes send enter/escape/arrow key events |
||
1634 | * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). |
||
1635 | */ |
||
1636 | #define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" |
||
1637 | |||
1638 | /** |
||
1639 | * \brief A variable controlling whether the screensaver is enabled. |
||
1640 | * |
||
1641 | * This variable can be set to the following values: |
||
1642 | * "0" - Disable screensaver |
||
1643 | * "1" - Enable screensaver |
||
1644 | * |
||
1645 | * By default SDL will disable the screensaver. |
||
1646 | */ |
||
1647 | #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" |
||
1648 | |||
1649 | /** |
||
1650 | * \brief Tell the video driver that we only want a double buffer. |
||
1651 | * |
||
1652 | * By default, most lowlevel 2D APIs will use a triple buffer scheme that |
||
1653 | * wastes no CPU time on waiting for vsync after issuing a flip, but |
||
1654 | * introduces a frame of latency. On the other hand, using a double buffer |
||
1655 | * scheme instead is recommended for cases where low latency is an important |
||
1656 | * factor because we save a whole frame of latency. |
||
1657 | * We do so by waiting for vsync immediately after issuing a flip, usually just |
||
1658 | * after eglSwapBuffers call in the backend's *_SwapWindow function. |
||
1659 | * |
||
1660 | * Since it's driver-specific, it's only supported where possible and |
||
1661 | * implemented. Currently supported the following drivers: |
||
1662 | * |
||
1663 | * - KMSDRM (kmsdrm) |
||
1664 | * - Raspberry Pi (raspberrypi) |
||
1665 | */ |
||
1666 | #define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" |
||
1667 | |||
1668 | /** |
||
1669 | * \brief A variable controlling whether the EGL window is allowed to be |
||
1670 | * composited as transparent, rather than opaque. |
||
1671 | * |
||
1672 | * Most window systems will always render windows opaque, even if the surface |
||
1673 | * format has an alpha channel. This is not always true, however, so by default |
||
1674 | * SDL will try to enforce opaque composition. To override this behavior, you |
||
1675 | * can set this hint to "1". |
||
1676 | */ |
||
1677 | #define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY" |
||
1678 | |||
1679 | /** |
||
1680 | * \brief A variable controlling whether the graphics context is externally managed. |
||
1681 | * |
||
1682 | * This variable can be set to the following values: |
||
1683 | * "0" - SDL will manage graphics contexts that are attached to windows. |
||
1684 | * "1" - Disable graphics context management on windows. |
||
1685 | * |
||
1686 | * By default SDL will manage OpenGL contexts in certain situations. For example, on Android the |
||
1687 | * context will be automatically saved and restored when pausing the application. Additionally, some |
||
1688 | * platforms will assume usage of OpenGL if Vulkan isn't used. Setting this to "1" will prevent this |
||
1689 | * behavior, which is desireable when the application manages the graphics context, such as |
||
1690 | * an externally managed OpenGL context or attaching a Vulkan surface to the window. |
||
1691 | */ |
||
1692 | #define SDL_HINT_VIDEO_EXTERNAL_CONTEXT "SDL_VIDEO_EXTERNAL_CONTEXT" |
||
1693 | |||
1694 | /** |
||
1695 | * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) |
||
1696 | */ |
||
1697 | #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" |
||
1698 | |||
1699 | /** |
||
1700 | * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. |
||
1701 | * |
||
1702 | * This hint only applies to Mac OS X. |
||
1703 | * |
||
1704 | * The variable can be set to the following values: |
||
1705 | * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and |
||
1706 | * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" |
||
1707 | * button on their titlebars). |
||
1708 | * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and |
||
1709 | * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" |
||
1710 | * button on their titlebars). |
||
1711 | * |
||
1712 | * The default value is "1". This hint must be set before any windows are created. |
||
1713 | */ |
||
1714 | #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" |
||
1715 | |||
1716 | /** |
||
1717 | * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to false. |
||
1718 | * \warning Before SDL 2.0.14, this defaulted to true! In 2.0.14, we're |
||
1719 | * seeing if "true" causes more problems than it solves in modern times. |
||
1720 | * |
||
1721 | */ |
||
1722 | #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" |
||
1723 | |||
1724 | /** |
||
1725 | * \brief A variable controlling whether the libdecor Wayland backend is allowed to be used. |
||
1726 | * |
||
1727 | * This variable can be set to the following values: |
||
1728 | * "0" - libdecor use is disabled. |
||
1729 | * "1" - libdecor use is enabled (default). |
||
1730 | * |
||
1731 | * libdecor is used over xdg-shell when xdg-decoration protocol is unavailable. |
||
1732 | */ |
||
1733 | #define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" |
||
1734 | |||
1735 | /** |
||
1736 | * \brief A variable controlling whether the libdecor Wayland backend is preferred over native decrations. |
||
1737 | * |
||
1738 | * When this hint is set, libdecor will be used to provide window decorations, even if xdg-decoration is |
||
1739 | * available. (Note that, by default, libdecor will use xdg-decoration itself if available). |
||
1740 | * |
||
1741 | * This variable can be set to the following values: |
||
1742 | * "0" - libdecor is enabled only if server-side decorations are unavailable. |
||
1743 | * "1" - libdecor is always enabled if available. |
||
1744 | * |
||
1745 | * libdecor is used over xdg-shell when xdg-decoration protocol is unavailable. |
||
1746 | */ |
||
1747 | #define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR" |
||
1748 | |||
1749 | /** |
||
1750 | * \brief A variable controlling whether video mode emulation is enabled under Wayland. |
||
1751 | * |
||
1752 | * When this hint is set, a standard set of emulated CVT video modes will be exposed for use by the application. |
||
1753 | * If it is disabled, the only modes exposed will be the logical desktop size and, in the case of a scaled |
||
1754 | * desktop, the native display resolution. |
||
1755 | * |
||
1756 | * This variable can be set to the following values: |
||
1757 | * "0" - Video mode emulation is disabled. |
||
1758 | * "1" - Video mode emulation is enabled. |
||
1759 | * |
||
1760 | * By default video mode emulation is enabled. |
||
1761 | */ |
||
1762 | #define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION" |
||
1763 | |||
1764 | /** |
||
1765 | * \brief Enable or disable mouse pointer warp emulation, needed by some older games. |
||
1766 | * |
||
1767 | * When this hint is set, any SDL will emulate mouse warps using relative mouse mode. |
||
1768 | * This is required for some older games (such as Source engine games), which warp the |
||
1769 | * mouse to the centre of the screen rather than using relative mouse motion. Note that |
||
1770 | * relative mouse mode may have different mouse acceleration behaviour than pointer warps. |
||
1771 | * |
||
1772 | * This variable can be set to the following values: |
||
1773 | * "0" - All mouse warps fail, as mouse warping is not available under wayland. |
||
1774 | * "1" - Some mouse warps will be emulated by forcing relative mouse mode. |
||
1775 | * |
||
1776 | * If not set, this is automatically enabled unless an application uses relative mouse |
||
1777 | * mode directly. |
||
1778 | */ |
||
1779 | #define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP" |
||
1780 | |||
1781 | /** |
||
1782 | * \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). |
||
1783 | * |
||
1784 | * If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has |
||
1785 | * SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly |
||
1786 | * created SDL_Window: |
||
1787 | * |
||
1788 | * 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is |
||
1789 | * needed for example when sharing an OpenGL context across multiple windows. |
||
1790 | * |
||
1791 | * 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for |
||
1792 | * OpenGL rendering. |
||
1793 | * |
||
1794 | * This variable can be set to the following values: |
||
1795 | * The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should |
||
1796 | * share a pixel format with. |
||
1797 | */ |
||
1798 | #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" |
||
1799 | |||
1800 | /** |
||
1801 | * \brief When calling SDL_CreateWindowFrom(), make the window compatible with OpenGL. |
||
1802 | * |
||
1803 | * This variable can be set to the following values: |
||
1804 | * "0" - Don't add any graphics flags to the SDL_WindowFlags |
||
1805 | * "1" - Add SDL_WINDOW_OPENGL to the SDL_WindowFlags |
||
1806 | * |
||
1807 | * By default SDL will not make the foreign window compatible with OpenGL. |
||
1808 | */ |
||
1809 | #define SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL "SDL_VIDEO_FOREIGN_WINDOW_OPENGL" |
||
1810 | |||
1811 | /** |
||
1812 | * \brief When calling SDL_CreateWindowFrom(), make the window compatible with Vulkan. |
||
1813 | * |
||
1814 | * This variable can be set to the following values: |
||
1815 | * "0" - Don't add any graphics flags to the SDL_WindowFlags |
||
1816 | * "1" - Add SDL_WINDOW_VULKAN to the SDL_WindowFlags |
||
1817 | * |
||
1818 | * By default SDL will not make the foreign window compatible with Vulkan. |
||
1819 | */ |
||
1820 | #define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN "SDL_VIDEO_FOREIGN_WINDOW_VULKAN" |
||
1821 | |||
1822 | /** |
||
1823 | * \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries |
||
1824 | * |
||
1825 | * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It |
||
1826 | * can use two different sets of binaries, those compiled by the user from source |
||
1827 | * or those provided by the Chrome browser. In the later case, these binaries require |
||
1828 | * that SDL loads a DLL providing the shader compiler. |
||
1829 | * |
||
1830 | * This variable can be set to the following values: |
||
1831 | * "d3dcompiler_46.dll" - default, best for Vista or later. |
||
1832 | * "d3dcompiler_43.dll" - for XP support. |
||
1833 | * "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. |
||
1834 | * |
||
1835 | */ |
||
1836 | #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" |
||
1837 | |||
1838 | /** |
||
1839 | * \brief A variable controlling whether X11 should use GLX or EGL by default |
||
1840 | * |
||
1841 | * This variable can be set to the following values: |
||
1842 | * "0" - Use GLX |
||
1843 | * "1" - Use EGL |
||
1844 | * |
||
1845 | * By default SDL will use GLX when both are present. |
||
1846 | */ |
||
1847 | #define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL" |
||
1848 | |||
1849 | /** |
||
1850 | * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. |
||
1851 | * |
||
1852 | * This variable can be set to the following values: |
||
1853 | * "0" - Disable _NET_WM_BYPASS_COMPOSITOR |
||
1854 | * "1" - Enable _NET_WM_BYPASS_COMPOSITOR |
||
1855 | * |
||
1856 | * By default SDL will use _NET_WM_BYPASS_COMPOSITOR |
||
1857 | * |
||
1858 | */ |
||
1859 | #define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" |
||
1860 | |||
1861 | /** |
||
1862 | * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. |
||
1863 | * |
||
1864 | * This variable can be set to the following values: |
||
1865 | * "0" - Disable _NET_WM_PING |
||
1866 | * "1" - Enable _NET_WM_PING |
||
1867 | * |
||
1868 | * By default SDL will use _NET_WM_PING, but for applications that know they |
||
1869 | * will not always be able to respond to ping requests in a timely manner they can |
||
1870 | * turn it off to avoid the window manager thinking the app is hung. |
||
1871 | * The hint is checked in CreateWindow. |
||
1872 | */ |
||
1873 | #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" |
||
1874 | |||
1875 | /** |
||
1876 | * \brief A variable forcing the visual ID chosen for new X11 windows |
||
1877 | * |
||
1878 | */ |
||
1879 | #define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID" |
||
1880 | |||
1881 | /** |
||
1882 | * \brief A no-longer-used variable controlling whether the X11 Xinerama extension should be used. |
||
1883 | * |
||
1884 | * Before SDL 2.0.24, this would let apps and users disable Xinerama support on X11. |
||
1885 | * Now SDL never uses Xinerama, and does not check for this hint at all. |
||
1886 | * The preprocessor define is left here for source compatibility. |
||
1887 | */ |
||
1888 | #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" |
||
1889 | |||
1890 | /** |
||
1891 | * \brief A variable controlling whether the X11 XRandR extension should be used. |
||
1892 | * |
||
1893 | * This variable can be set to the following values: |
||
1894 | * "0" - Disable XRandR |
||
1895 | * "1" - Enable XRandR |
||
1896 | * |
||
1897 | * By default SDL will use XRandR. |
||
1898 | */ |
||
1899 | #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" |
||
1900 | |||
1901 | /** |
||
1902 | * \brief A no-longer-used variable controlling whether the X11 VidMode extension should be used. |
||
1903 | * |
||
1904 | * Before SDL 2.0.24, this would let apps and users disable XVidMode support on X11. |
||
1905 | * Now SDL never uses XVidMode, and does not check for this hint at all. |
||
1906 | * The preprocessor define is left here for source compatibility. |
||
1907 | */ |
||
1908 | #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" |
||
1909 | |||
1910 | /** |
||
1911 | * \brief Controls how the fact chunk affects the loading of a WAVE file. |
||
1912 | * |
||
1913 | * The fact chunk stores information about the number of samples of a WAVE |
||
1914 | * file. The Standards Update from Microsoft notes that this value can be used |
||
1915 | * to 'determine the length of the data in seconds'. This is especially useful |
||
1916 | * for compressed formats (for which this is a mandatory chunk) if they produce |
||
1917 | * multiple sample frames per block and truncating the block is not allowed. |
||
1918 | * The fact chunk can exactly specify how many sample frames there should be |
||
1919 | * in this case. |
||
1920 | * |
||
1921 | * Unfortunately, most application seem to ignore the fact chunk and so SDL |
||
1922 | * ignores it by default as well. |
||
1923 | * |
||
1924 | * This variable can be set to the following values: |
||
1925 | * |
||
1926 | * "truncate" - Use the number of samples to truncate the wave data if |
||
1927 | * the fact chunk is present and valid |
||
1928 | * "strict" - Like "truncate", but raise an error if the fact chunk |
||
1929 | * is invalid, not present for non-PCM formats, or if the |
||
1930 | * data chunk doesn't have that many samples |
||
1931 | * "ignorezero" - Like "truncate", but ignore fact chunk if the number of |
||
1932 | * samples is zero |
||
1933 | * "ignore" - Ignore fact chunk entirely (default) |
||
1934 | */ |
||
1935 | #define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" |
||
1936 | |||
1937 | /** |
||
1938 | * \brief Controls how the size of the RIFF chunk affects the loading of a WAVE file. |
||
1939 | * |
||
1940 | * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE |
||
1941 | * file) is not always reliable. In case the size is wrong, it's possible to |
||
1942 | * just ignore it and step through the chunks until a fixed limit is reached. |
||
1943 | * |
||
1944 | * Note that files that have trailing data unrelated to the WAVE file or |
||
1945 | * corrupt files may slow down the loading process without a reliable boundary. |
||
1946 | * By default, SDL stops after 10000 chunks to prevent wasting time. Use the |
||
1947 | * environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value. |
||
1948 | * |
||
1949 | * This variable can be set to the following values: |
||
1950 | * |
||
1951 | * "force" - Always use the RIFF chunk size as a boundary for the chunk search |
||
1952 | * "ignorezero" - Like "force", but a zero size searches up to 4 GiB (default) |
||
1953 | * "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB |
||
1954 | * "maximum" - Search for chunks until the end of file (not recommended) |
||
1955 | */ |
||
1956 | #define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" |
||
1957 | |||
1958 | /** |
||
1959 | * \brief Controls how a truncated WAVE file is handled. |
||
1960 | * |
||
1961 | * A WAVE file is considered truncated if any of the chunks are incomplete or |
||
1962 | * the data chunk size is not a multiple of the block size. By default, SDL |
||
1963 | * decodes until the first incomplete block, as most applications seem to do. |
||
1964 | * |
||
1965 | * This variable can be set to the following values: |
||
1966 | * |
||
1967 | * "verystrict" - Raise an error if the file is truncated |
||
1968 | * "strict" - Like "verystrict", but the size of the RIFF chunk is ignored |
||
1969 | * "dropframe" - Decode until the first incomplete sample frame |
||
1970 | * "dropblock" - Decode until the first incomplete block (default) |
||
1971 | */ |
||
1972 | #define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" |
||
1973 | |||
1974 | /** |
||
1975 | * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. |
||
1976 | * The 0x406D1388 Exception is a trick used to inform Visual Studio of a |
||
1977 | * thread's name, but it tends to cause problems with other debuggers, |
||
1978 | * and the .NET runtime. Note that SDL 2.0.6 and later will still use |
||
1979 | * the (safer) SetThreadDescription API, introduced in the Windows 10 |
||
1980 | * Creators Update, if available. |
||
1981 | * |
||
1982 | * The variable can be set to the following values: |
||
1983 | * "0" - SDL will raise the 0x406D1388 Exception to name threads. |
||
1984 | * This is the default behavior of SDL <= 2.0.4. |
||
1985 | * "1" - SDL will not raise this exception, and threads will be unnamed. (default) |
||
1986 | * This is necessary with .NET languages or debuggers that aren't Visual Studio. |
||
1987 | */ |
||
1988 | #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" |
||
1989 | |||
1990 | /** |
||
1991 | * \brief Controls whether menus can be opened with their keyboard shortcut (Alt+mnemonic). |
||
1992 | * |
||
1993 | * If the mnemonics are enabled, then menus can be opened by pressing the Alt |
||
1994 | * key and the corresponding mnemonic (for example, Alt+F opens the File menu). |
||
1995 | * However, in case an invalid mnemonic is pressed, Windows makes an audible |
||
1996 | * beep to convey that nothing happened. This is true even if the window has |
||
1997 | * no menu at all! |
||
1998 | * |
||
1999 | * Because most SDL applications don't have menus, and some want to use the Alt |
||
2000 | * key for other purposes, SDL disables mnemonics (and the beeping) by default. |
||
2001 | * |
||
2002 | * Note: This also affects keyboard events: with mnemonics enabled, when a |
||
2003 | * menu is opened from the keyboard, you will not receive a KEYUP event for |
||
2004 | * the mnemonic key, and *might* not receive one for Alt. |
||
2005 | * |
||
2006 | * This variable can be set to the following values: |
||
2007 | * "0" - Alt+mnemonic does nothing, no beeping. (default) |
||
2008 | * "1" - Alt+mnemonic opens menus, invalid mnemonics produce a beep. |
||
2009 | */ |
||
2010 | #define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS" |
||
2011 | |||
2012 | /** |
||
2013 | * \brief A variable controlling whether the windows message loop is processed by SDL |
||
2014 | * |
||
2015 | * This variable can be set to the following values: |
||
2016 | * "0" - The window message loop is not run |
||
2017 | * "1" - The window message loop is processed in SDL_PumpEvents() |
||
2018 | * |
||
2019 | * By default SDL will process the windows message loop |
||
2020 | */ |
||
2021 | #define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" |
||
2022 | |||
2023 | /** |
||
2024 | * \brief Force SDL to use Critical Sections for mutexes on Windows. |
||
2025 | * On Windows 7 and newer, Slim Reader/Writer Locks are available. |
||
2026 | * They offer better performance, allocate no kernel ressources and |
||
2027 | * use less memory. SDL will fall back to Critical Sections on older |
||
2028 | * OS versions or if forced to by this hint. |
||
2029 | * |
||
2030 | * This variable can be set to the following values: |
||
2031 | * "0" - Use SRW Locks when available. If not, fall back to Critical Sections. (default) |
||
2032 | * "1" - Force the use of Critical Sections in all cases. |
||
2033 | * |
||
2034 | */ |
||
2035 | #define SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS "SDL_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS" |
||
2036 | |||
2037 | /** |
||
2038 | * \brief Force SDL to use Kernel Semaphores on Windows. |
||
2039 | * Kernel Semaphores are inter-process and require a context |
||
2040 | * switch on every interaction. On Windows 8 and newer, the |
||
2041 | * WaitOnAddress API is available. Using that and atomics to |
||
2042 | * implement semaphores increases performance. |
||
2043 | * SDL will fall back to Kernel Objects on older OS versions |
||
2044 | * or if forced to by this hint. |
||
2045 | * |
||
2046 | * This variable can be set to the following values: |
||
2047 | * "0" - Use Atomics and WaitOnAddress API when available. If not, fall back to Kernel Objects. (default) |
||
2048 | * "1" - Force the use of Kernel Objects in all cases. |
||
2049 | * |
||
2050 | */ |
||
2051 | #define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" |
||
2052 | |||
2053 | /** |
||
2054 | * \brief A variable to specify custom icon resource id from RC file on Windows platform |
||
2055 | */ |
||
2056 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" |
||
2057 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" |
||
2058 | |||
2059 | /** |
||
2060 | * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. |
||
2061 | * |
||
2062 | * The variable can be set to the following values: |
||
2063 | * "0" - SDL will generate a window-close event when it sees Alt+F4. |
||
2064 | * "1" - SDL will only do normal key handling for Alt+F4. |
||
2065 | */ |
||
2066 | #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" |
||
2067 | |||
2068 | /** |
||
2069 | * \brief Use the D3D9Ex API introduced in Windows Vista, instead of normal D3D9. |
||
2070 | * Direct3D 9Ex contains changes to state management that can eliminate device |
||
2071 | * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may require |
||
2072 | * some changes to your application to cope with the new behavior, so this |
||
2073 | * is disabled by default. |
||
2074 | * |
||
2075 | * This hint must be set before initializing the video subsystem. |
||
2076 | * |
||
2077 | * For more information on Direct3D 9Ex, see: |
||
2078 | * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex |
||
2079 | * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements |
||
2080 | * |
||
2081 | * This variable can be set to the following values: |
||
2082 | * "0" - Use the original Direct3D 9 API (default) |
||
2083 | * "1" - Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex is unavailable) |
||
2084 | * |
||
2085 | */ |
||
2086 | #define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" |
||
2087 | |||
2088 | /** |
||
2089 | * \brief Controls whether SDL will declare the process to be DPI aware. |
||
2090 | * |
||
2091 | * This hint must be set before initializing the video subsystem. |
||
2092 | * |
||
2093 | * The main purpose of declaring DPI awareness is to disable OS bitmap scaling of SDL windows on monitors with |
||
2094 | * a DPI scale factor. |
||
2095 | * |
||
2096 | * This hint is equivalent to requesting DPI awareness via external means (e.g. calling SetProcessDpiAwarenessContext) |
||
2097 | * and does not cause SDL to use a virtualized coordinate system, so it will generally give you 1 SDL coordinate = 1 pixel |
||
2098 | * even on high-DPI displays. |
||
2099 | * |
||
2100 | * For more information, see: |
||
2101 | * https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows |
||
2102 | * |
||
2103 | * This variable can be set to the following values: |
||
2104 | * "" - Do not change the DPI awareness (default). |
||
2105 | * "unaware" - Declare the process as DPI unaware. (Windows 8.1 and later). |
||
2106 | * "system" - Request system DPI awareness. (Vista and later). |
||
2107 | * "permonitor" - Request per-monitor DPI awareness. (Windows 8.1 and later). |
||
2108 | * "permonitorv2" - Request per-monitor V2 DPI awareness. (Windows 10, version 1607 and later). |
||
2109 | * The most visible difference from "permonitor" is that window title bar will be scaled |
||
2110 | * to the visually correct size when dragging between monitors with different scale factors. |
||
2111 | * This is the preferred DPI awareness level. |
||
2112 | * |
||
2113 | * If the requested DPI awareness is not available on the currently running OS, SDL will try to request the best |
||
2114 | * available match. |
||
2115 | */ |
||
2116 | #define SDL_HINT_WINDOWS_DPI_AWARENESS "SDL_WINDOWS_DPI_AWARENESS" |
||
2117 | |||
2118 | /** |
||
2119 | * \brief Uses DPI-scaled points as the SDL coordinate system on Windows. |
||
2120 | * |
||
2121 | * This changes the SDL coordinate system units to be DPI-scaled points, rather than pixels everywhere. |
||
2122 | * This means windows will be appropriately sized, even when created on high-DPI displays with scaling. |
||
2123 | * |
||
2124 | * e.g. requesting a 640x480 window from SDL, on a display with 125% scaling in Windows display settings, |
||
2125 | * will create a window with an 800x600 client area (in pixels). |
||
2126 | * |
||
2127 | * Setting this to "1" implicitly requests process DPI awareness (setting SDL_WINDOWS_DPI_AWARENESS is unnecessary), |
||
2128 | * and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows. |
||
2129 | * |
||
2130 | * This variable can be set to the following values: |
||
2131 | * "0" - SDL coordinates equal Windows coordinates. No automatic window resizing when dragging |
||
2132 | * between monitors with different scale factors (unless this is performed by |
||
2133 | * Windows itself, which is the case when the process is DPI unaware). |
||
2134 | * "1" - SDL coordinates are in DPI-scaled points. Automatically resize windows as needed on |
||
2135 | * displays with non-100% scale factors. |
||
2136 | */ |
||
2137 | #define SDL_HINT_WINDOWS_DPI_SCALING "SDL_WINDOWS_DPI_SCALING" |
||
2138 | |||
2139 | /** |
||
2140 | * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden |
||
2141 | * |
||
2142 | * This variable can be set to the following values: |
||
2143 | * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) |
||
2144 | * "1" - The window frame is interactive when the cursor is hidden |
||
2145 | * |
||
2146 | * By default SDL will allow interaction with the window frame when the cursor is hidden |
||
2147 | */ |
||
2148 | #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" |
||
2149 | |||
2150 | /** |
||
2151 | * \brief A variable controlling whether the window is activated when the SDL_ShowWindow function is called |
||
2152 | * |
||
2153 | * This variable can be set to the following values: |
||
2154 | * "0" - The window is activated when the SDL_ShowWindow function is called |
||
2155 | * "1" - The window is not activated when the SDL_ShowWindow function is called |
||
2156 | * |
||
2157 | * By default SDL will activate the window when the SDL_ShowWindow function is called |
||
2158 | */ |
||
2159 | #define SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN "SDL_WINDOW_NO_ACTIVATION_WHEN_SHOWN" |
||
2160 | |||
2161 | /** \brief Allows back-button-press events on Windows Phone to be marked as handled |
||
2162 | * |
||
2163 | * Windows Phone devices typically feature a Back button. When pressed, |
||
2164 | * the OS will emit back-button-press events, which apps are expected to |
||
2165 | * handle in an appropriate manner. If apps do not explicitly mark these |
||
2166 | * events as 'Handled', then the OS will invoke its default behavior for |
||
2167 | * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to |
||
2168 | * terminate the app (and attempt to switch to the previous app, or to the |
||
2169 | * device's home screen). |
||
2170 | * |
||
2171 | * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL |
||
2172 | * to mark back-button-press events as Handled, if and when one is sent to |
||
2173 | * the app. |
||
2174 | * |
||
2175 | * Internally, Windows Phone sends back button events as parameters to |
||
2176 | * special back-button-press callback functions. Apps that need to respond |
||
2177 | * to back-button-press events are expected to register one or more |
||
2178 | * callback functions for such, shortly after being launched (during the |
||
2179 | * app's initialization phase). After the back button is pressed, the OS |
||
2180 | * will invoke these callbacks. If the app's callback(s) do not explicitly |
||
2181 | * mark the event as handled by the time they return, or if the app never |
||
2182 | * registers one of these callback, the OS will consider the event |
||
2183 | * un-handled, and it will apply its default back button behavior (terminate |
||
2184 | * the app). |
||
2185 | * |
||
2186 | * SDL registers its own back-button-press callback with the Windows Phone |
||
2187 | * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN |
||
2188 | * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which |
||
2189 | * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. |
||
2190 | * If the hint's value is set to "1", the back button event's Handled |
||
2191 | * property will get set to 'true'. If the hint's value is set to something |
||
2192 | * else, or if it is unset, SDL will leave the event's Handled property |
||
2193 | * alone. (By default, the OS sets this property to 'false', to note.) |
||
2194 | * |
||
2195 | * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a |
||
2196 | * back button is pressed, or can set it in direct-response to a back button |
||
2197 | * being pressed. |
||
2198 | * |
||
2199 | * In order to get notified when a back button is pressed, SDL apps should |
||
2200 | * register a callback function with SDL_AddEventWatch(), and have it listen |
||
2201 | * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. |
||
2202 | * (Alternatively, SDL_KEYUP events can be listened-for. Listening for |
||
2203 | * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON |
||
2204 | * set by such a callback, will be applied to the OS' current |
||
2205 | * back-button-press event. |
||
2206 | * |
||
2207 | * More details on back button behavior in Windows Phone apps can be found |
||
2208 | * at the following page, on Microsoft's developer site: |
||
2209 | * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx |
||
2210 | */ |
||
2211 | #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" |
||
2212 | |||
2213 | /** \brief Label text for a WinRT app's privacy policy link |
||
2214 | * |
||
2215 | * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, |
||
2216 | * Microsoft mandates that this policy be available via the Windows Settings charm. |
||
2217 | * SDL provides code to add a link there, with its label text being set via the |
||
2218 | * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. |
||
2219 | * |
||
2220 | * Please note that a privacy policy's contents are not set via this hint. A separate |
||
2221 | * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the |
||
2222 | * policy. |
||
2223 | * |
||
2224 | * The contents of this hint should be encoded as a UTF8 string. |
||
2225 | * |
||
2226 | * The default value is "Privacy Policy". This hint should only be set during app |
||
2227 | * initialization, preferably before any calls to SDL_Init(). |
||
2228 | * |
||
2229 | * For additional information on linking to a privacy policy, see the documentation for |
||
2230 | * SDL_HINT_WINRT_PRIVACY_POLICY_URL. |
||
2231 | */ |
||
2232 | #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" |
||
2233 | |||
2234 | /** |
||
2235 | * \brief A URL to a WinRT app's privacy policy |
||
2236 | * |
||
2237 | * All network-enabled WinRT apps must make a privacy policy available to its |
||
2238 | * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be |
||
2239 | * be available in the Windows Settings charm, as accessed from within the app. |
||
2240 | * SDL provides code to add a URL-based link there, which can point to the app's |
||
2241 | * privacy policy. |
||
2242 | * |
||
2243 | * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL |
||
2244 | * before calling any SDL_Init() functions. The contents of the hint should |
||
2245 | * be a valid URL. For example, "http://www.example.com". |
||
2246 | * |
||
2247 | * The default value is "", which will prevent SDL from adding a privacy policy |
||
2248 | * link to the Settings charm. This hint should only be set during app init. |
||
2249 | * |
||
2250 | * The label text of an app's "Privacy Policy" link may be customized via another |
||
2251 | * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. |
||
2252 | * |
||
2253 | * Please note that on Windows Phone, Microsoft does not provide standard UI |
||
2254 | * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL |
||
2255 | * will not get used on that platform. Network-enabled phone apps should display |
||
2256 | * their privacy policy through some other, in-app means. |
||
2257 | */ |
||
2258 | #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" |
||
2259 | |||
2260 | /** |
||
2261 | * \brief Mark X11 windows as override-redirect. |
||
2262 | * |
||
2263 | * If set, this _might_ increase framerate at the expense of the desktop |
||
2264 | * not working as expected. Override-redirect windows aren't noticed by the |
||
2265 | * window manager at all. |
||
2266 | * |
||
2267 | * You should probably only use this for fullscreen windows, and you probably |
||
2268 | * shouldn't even use it for that. But it's here if you want to try! |
||
2269 | */ |
||
2270 | #define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" |
||
2271 | |||
2272 | /** |
||
2273 | * \brief A variable that lets you disable the detection and use of Xinput gamepad devices |
||
2274 | * |
||
2275 | * The variable can be set to the following values: |
||
2276 | * "0" - Disable XInput detection (only uses direct input) |
||
2277 | * "1" - Enable XInput detection (the default) |
||
2278 | */ |
||
2279 | #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" |
||
2280 | |||
2281 | /** |
||
2282 | * \brief A variable that lets you disable the detection and use of DirectInput gamepad devices |
||
2283 | * |
||
2284 | * The variable can be set to the following values: |
||
2285 | * "0" - Disable DirectInput detection (only uses XInput) |
||
2286 | * "1" - Enable DirectInput detection (the default) |
||
2287 | */ |
||
2288 | #define SDL_HINT_DIRECTINPUT_ENABLED "SDL_DIRECTINPUT_ENABLED" |
||
2289 | |||
2290 | /** |
||
2291 | * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. |
||
2292 | * |
||
2293 | * This hint is for backwards compatibility only and will be removed in SDL 2.1 |
||
2294 | * |
||
2295 | * The default value is "0". This hint must be set before SDL_Init() |
||
2296 | */ |
||
2297 | #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" |
||
2298 | |||
2299 | /** |
||
2300 | * \brief A variable that causes SDL to not ignore audio "monitors" |
||
2301 | * |
||
2302 | * This is currently only used for PulseAudio and ignored elsewhere. |
||
2303 | * |
||
2304 | * By default, SDL ignores audio devices that aren't associated with physical |
||
2305 | * hardware. Changing this hint to "1" will expose anything SDL sees that |
||
2306 | * appears to be an audio source or sink. This will add "devices" to the list |
||
2307 | * that the user probably doesn't want or need, but it can be useful in |
||
2308 | * scenarios where you want to hook up SDL to some sort of virtual device, |
||
2309 | * etc. |
||
2310 | * |
||
2311 | * The default value is "0". This hint must be set before SDL_Init(). |
||
2312 | * |
||
2313 | * This hint is available since SDL 2.0.16. Before then, virtual devices are |
||
2314 | * always ignored. |
||
2315 | */ |
||
2316 | #define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" |
||
2317 | |||
2318 | /** |
||
2319 | * \brief A variable that forces X11 windows to create as a custom type. |
||
2320 | * |
||
2321 | * This is currently only used for X11 and ignored elsewhere. |
||
2322 | * |
||
2323 | * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property |
||
2324 | * to report to the window manager the type of window it wants to create. |
||
2325 | * This might be set to various things if SDL_WINDOW_TOOLTIP or |
||
2326 | * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that |
||
2327 | * haven't set a specific type, this hint can be used to specify a custom |
||
2328 | * type. For example, a dock window might set this to |
||
2329 | * "_NET_WM_WINDOW_TYPE_DOCK". |
||
2330 | * |
||
2331 | * If not set or set to "", this hint is ignored. This hint must be set |
||
2332 | * before the SDL_CreateWindow() call that it is intended to affect. |
||
2333 | * |
||
2334 | * This hint is available since SDL 2.0.22. |
||
2335 | */ |
||
2336 | #define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE" |
||
2337 | |||
2338 | /** |
||
2339 | * \brief A variable that decides whether to send SDL_QUIT when closing the final window. |
||
2340 | * |
||
2341 | * By default, SDL sends an SDL_QUIT event when there is only one window |
||
2342 | * and it receives an SDL_WINDOWEVENT_CLOSE event, under the assumption most |
||
2343 | * apps would also take the loss of this window as a signal to terminate the |
||
2344 | * program. |
||
2345 | * |
||
2346 | * However, it's not unreasonable in some cases to have the program continue |
||
2347 | * to live on, perhaps to create new windows later. |
||
2348 | * |
||
2349 | * Changing this hint to "0" will cause SDL to not send an SDL_QUIT event |
||
2350 | * when the final window is requesting to close. Note that in this case, |
||
2351 | * there are still other legitimate reasons one might get an SDL_QUIT |
||
2352 | * event: choosing "Quit" from the macOS menu bar, sending a SIGINT (ctrl-c) |
||
2353 | * on Unix, etc. |
||
2354 | * |
||
2355 | * The default value is "1". This hint can be changed at any time. |
||
2356 | * |
||
2357 | * This hint is available since SDL 2.0.22. Before then, you always get |
||
2358 | * an SDL_QUIT event when closing the final window. |
||
2359 | */ |
||
2360 | #define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE" |
||
2361 | |||
2362 | |||
2363 | /** |
||
2364 | * \brief A variable that decides what video backend to use. |
||
2365 | * |
||
2366 | * By default, SDL will try all available video backends in a reasonable |
||
2367 | * order until it finds one that can work, but this hint allows the app |
||
2368 | * or user to force a specific target, such as "x11" if, say, you are |
||
2369 | * on Wayland but want to try talking to the X server instead. |
||
2370 | * |
||
2371 | * This functionality has existed since SDL 2.0.0 (indeed, before that) |
||
2372 | * but before 2.0.22 this was an environment variable only. In 2.0.22, |
||
2373 | * it was upgraded to a full SDL hint, so you can set the environment |
||
2374 | * variable as usual or programatically set the hint with SDL_SetHint, |
||
2375 | * which won't propagate to child processes. |
||
2376 | * |
||
2377 | * The default value is unset, in which case SDL will try to figure out |
||
2378 | * the best video backend on your behalf. This hint needs to be set |
||
2379 | * before SDL_Init() is called to be useful. |
||
2380 | * |
||
2381 | * This hint is available since SDL 2.0.22. Before then, you could set |
||
2382 | * the environment variable to get the same effect. |
||
2383 | */ |
||
2384 | #define SDL_HINT_VIDEODRIVER "SDL_VIDEODRIVER" |
||
2385 | |||
2386 | /** |
||
2387 | * \brief A variable that decides what audio backend to use. |
||
2388 | * |
||
2389 | * By default, SDL will try all available audio backends in a reasonable |
||
2390 | * order until it finds one that can work, but this hint allows the app |
||
2391 | * or user to force a specific target, such as "alsa" if, say, you are |
||
2392 | * on PulseAudio but want to try talking to the lower level instead. |
||
2393 | * |
||
2394 | * This functionality has existed since SDL 2.0.0 (indeed, before that) |
||
2395 | * but before 2.0.22 this was an environment variable only. In 2.0.22, |
||
2396 | * it was upgraded to a full SDL hint, so you can set the environment |
||
2397 | * variable as usual or programatically set the hint with SDL_SetHint, |
||
2398 | * which won't propagate to child processes. |
||
2399 | * |
||
2400 | * The default value is unset, in which case SDL will try to figure out |
||
2401 | * the best audio backend on your behalf. This hint needs to be set |
||
2402 | * before SDL_Init() is called to be useful. |
||
2403 | * |
||
2404 | * This hint is available since SDL 2.0.22. Before then, you could set |
||
2405 | * the environment variable to get the same effect. |
||
2406 | */ |
||
2407 | #define SDL_HINT_AUDIODRIVER "SDL_AUDIODRIVER" |
||
2408 | |||
2409 | /** |
||
2410 | * \brief A variable that decides what KMSDRM device to use. |
||
2411 | * |
||
2412 | * Internally, SDL might open something like "/dev/dri/cardNN" to |
||
2413 | * access KMSDRM functionality, where "NN" is a device index number. |
||
2414 | * |
||
2415 | * SDL makes a guess at the best index to use (usually zero), but the |
||
2416 | * app or user can set this hint to a number between 0 and 99 to |
||
2417 | * force selection. |
||
2418 | * |
||
2419 | * This hint is available since SDL 2.24.0. |
||
2420 | */ |
||
2421 | #define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX" |
||
2422 | |||
2423 | |||
2424 | /** |
||
2425 | * \brief A variable that treats trackpads as touch devices. |
||
2426 | * |
||
2427 | * On macOS (and possibly other platforms in the future), SDL will report |
||
2428 | * touches on a trackpad as mouse input, which is generally what users |
||
2429 | * expect from this device; however, these are often actually full |
||
2430 | * multitouch-capable touch devices, so it might be preferable to some apps |
||
2431 | * to treat them as such. |
||
2432 | * |
||
2433 | * Setting this hint to true will make the trackpad input report as a |
||
2434 | * multitouch device instead of a mouse. The default is false. |
||
2435 | * |
||
2436 | * Note that most platforms don't support this hint. As of 2.24.0, it |
||
2437 | * only supports MacBooks' trackpads on macOS. Others may follow later. |
||
2438 | * |
||
2439 | * This hint is checked during SDL_Init and can not be changed after. |
||
2440 | * |
||
2441 | * This hint is available since SDL 2.24.0. |
||
2442 | */ |
||
2443 | #define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY" |
||
2444 | |||
2445 | |||
2446 | /** |
||
2447 | * \brief An enumeration of hint priorities |
||
2448 | */ |
||
2449 | typedef enum |
||
2450 | { |
||
2451 | SDL_HINT_DEFAULT, |
||
2452 | SDL_HINT_NORMAL, |
||
2453 | SDL_HINT_OVERRIDE |
||
2454 | } SDL_HintPriority; |
||
2455 | |||
2456 | |||
2457 | /** |
||
2458 | * Set a hint with a specific priority. |
||
2459 | * |
||
2460 | * The priority controls the behavior when setting a hint that already has a |
||
2461 | * value. Hints will replace existing hints of their priority and lower. |
||
2462 | * Environment variables are considered to have override priority. |
||
2463 | * |
||
2464 | * \param name the hint to set |
||
2465 | * \param value the value of the hint variable |
||
2466 | * \param priority the SDL_HintPriority level for the hint |
||
2467 | * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. |
||
2468 | * |
||
2469 | * \since This function is available since SDL 2.0.0. |
||
2470 | * |
||
2471 | * \sa SDL_GetHint |
||
2472 | * \sa SDL_SetHint |
||
2473 | */ |
||
2474 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, |
||
2475 | const char *value, |
||
2476 | SDL_HintPriority priority); |
||
2477 | |||
2478 | /** |
||
2479 | * Set a hint with normal priority. |
||
2480 | * |
||
2481 | * Hints will not be set if there is an existing override hint or environment |
||
2482 | * variable that takes precedence. You can use SDL_SetHintWithPriority() to |
||
2483 | * set the hint with override priority instead. |
||
2484 | * |
||
2485 | * \param name the hint to set |
||
2486 | * \param value the value of the hint variable |
||
2487 | * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. |
||
2488 | * |
||
2489 | * \since This function is available since SDL 2.0.0. |
||
2490 | * |
||
2491 | * \sa SDL_GetHint |
||
2492 | * \sa SDL_SetHintWithPriority |
||
2493 | */ |
||
2494 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, |
||
2495 | const char *value); |
||
2496 | |||
2497 | /** |
||
2498 | * Reset a hint to the default value. |
||
2499 | * |
||
2500 | * This will reset a hint to the value of the environment variable, or NULL if |
||
2501 | * the environment isn't set. Callbacks will be called normally with this |
||
2502 | * change. |
||
2503 | * |
||
2504 | * \param name the hint to set |
||
2505 | * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. |
||
2506 | * |
||
2507 | * \since This function is available since SDL 2.24.0. |
||
2508 | * |
||
2509 | * \sa SDL_GetHint |
||
2510 | * \sa SDL_SetHint |
||
2511 | */ |
||
2512 | extern DECLSPEC SDL_bool SDLCALL SDL_ResetHint(const char *name); |
||
2513 | |||
2514 | /** |
||
2515 | * Reset all hints to the default values. |
||
2516 | * |
||
2517 | * This will reset all hints to the value of the associated environment |
||
2518 | * variable, or NULL if the environment isn't set. Callbacks will be called |
||
2519 | * normally with this change. |
||
2520 | * |
||
2521 | * \since This function is available since SDL 2.26.0. |
||
2522 | * |
||
2523 | * \sa SDL_GetHint |
||
2524 | * \sa SDL_SetHint |
||
2525 | * \sa SDL_ResetHint |
||
2526 | */ |
||
2527 | extern DECLSPEC void SDLCALL SDL_ResetHints(void); |
||
2528 | |||
2529 | /** |
||
2530 | * Get the value of a hint. |
||
2531 | * |
||
2532 | * \param name the hint to query |
||
2533 | * \returns the string value of a hint or NULL if the hint isn't set. |
||
2534 | * |
||
2535 | * \since This function is available since SDL 2.0.0. |
||
2536 | * |
||
2537 | * \sa SDL_SetHint |
||
2538 | * \sa SDL_SetHintWithPriority |
||
2539 | */ |
||
2540 | extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); |
||
2541 | |||
2542 | /** |
||
2543 | * Get the boolean value of a hint variable. |
||
2544 | * |
||
2545 | * \param name the name of the hint to get the boolean value from |
||
2546 | * \param default_value the value to return if the hint does not exist |
||
2547 | * \returns the boolean value of a hint or the provided default value if the |
||
2548 | * hint does not exist. |
||
2549 | * |
||
2550 | * \since This function is available since SDL 2.0.5. |
||
2551 | * |
||
2552 | * \sa SDL_GetHint |
||
2553 | * \sa SDL_SetHint |
||
2554 | */ |
||
2555 | extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); |
||
2556 | |||
2557 | /** |
||
2558 | * Type definition of the hint callback function. |
||
2559 | * |
||
2560 | * \param userdata what was passed as `userdata` to SDL_AddHintCallback() |
||
2561 | * \param name what was passed as `name` to SDL_AddHintCallback() |
||
2562 | * \param oldValue the previous hint value |
||
2563 | * \param newValue the new value hint is to be set to |
||
2564 | */ |
||
2565 | typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); |
||
2566 | |||
2567 | /** |
||
2568 | * Add a function to watch a particular hint. |
||
2569 | * |
||
2570 | * \param name the hint to watch |
||
2571 | * \param callback An SDL_HintCallback function that will be called when the |
||
2572 | * hint value changes |
||
2573 | * \param userdata a pointer to pass to the callback function |
||
2574 | * |
||
2575 | * \since This function is available since SDL 2.0.0. |
||
2576 | * |
||
2577 | * \sa SDL_DelHintCallback |
||
2578 | */ |
||
2579 | extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, |
||
2580 | SDL_HintCallback callback, |
||
2581 | void *userdata); |
||
2582 | |||
2583 | /** |
||
2584 | * Remove a function watching a particular hint. |
||
2585 | * |
||
2586 | * \param name the hint being watched |
||
2587 | * \param callback An SDL_HintCallback function that will be called when the |
||
2588 | * hint value changes |
||
2589 | * \param userdata a pointer being passed to the callback function |
||
2590 | * |
||
2591 | * \since This function is available since SDL 2.0.0. |
||
2592 | * |
||
2593 | * \sa SDL_AddHintCallback |
||
2594 | */ |
||
2595 | extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, |
||
2596 | SDL_HintCallback callback, |
||
2597 | void *userdata); |
||
2598 | |||
2599 | /** |
||
2600 | * Clear all hints. |
||
2601 | * |
||
2602 | * This function is automatically called during SDL_Quit(), and deletes all |
||
2603 | * callbacks without calling them and frees all memory associated with hints. |
||
2604 | * If you're calling this from application code you probably want to call |
||
2605 | * SDL_ResetHints() instead. |
||
2606 | * |
||
2607 | * This function will be removed from the API the next time we rev the ABI. |
||
2608 | * |
||
2609 | * \since This function is available since SDL 2.0.0. |
||
2610 | * |
||
2611 | * \sa SDL_ResetHints |
||
2612 | */ |
||
2613 | extern DECLSPEC void SDLCALL SDL_ClearHints(void); |
||
2614 | |||
2615 | |||
2616 | /* Ends C function definitions when using C++ */ |
||
2617 | #ifdef __cplusplus |
||
2618 | } |
||
2619 | #endif |
||
2620 | #include "close_code.h" |
||
2621 | |||
2622 | #endif /* SDL_hints_h_ */ |
||
2623 | |||
2624 | /* vi: set ts=4 sw=4 expandtab: */ |