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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_haptic.h |
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24 | * |
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25 | * \brief The SDL haptic subsystem allows you to control haptic (force feedback) |
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26 | * devices. |
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27 | * |
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28 | * The basic usage is as follows: |
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29 | * - Initialize the subsystem (::SDL_INIT_HAPTIC). |
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30 | * - Open a haptic device. |
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31 | * - SDL_HapticOpen() to open from index. |
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32 | * - SDL_HapticOpenFromJoystick() to open from an existing joystick. |
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33 | * - Create an effect (::SDL_HapticEffect). |
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34 | * - Upload the effect with SDL_HapticNewEffect(). |
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35 | * - Run the effect with SDL_HapticRunEffect(). |
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36 | * - (optional) Free the effect with SDL_HapticDestroyEffect(). |
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37 | * - Close the haptic device with SDL_HapticClose(). |
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38 | * |
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39 | * \par Simple rumble example: |
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40 | * \code |
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41 | * SDL_Haptic *haptic; |
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42 | * |
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43 | * // Open the device |
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44 | * haptic = SDL_HapticOpen( 0 ); |
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45 | * if (haptic == NULL) |
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46 | * return -1; |
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47 | * |
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48 | * // Initialize simple rumble |
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49 | * if (SDL_HapticRumbleInit( haptic ) != 0) |
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50 | * return -1; |
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51 | * |
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52 | * // Play effect at 50% strength for 2 seconds |
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53 | * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) |
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54 | * return -1; |
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55 | * SDL_Delay( 2000 ); |
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56 | * |
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57 | * // Clean up |
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58 | * SDL_HapticClose( haptic ); |
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59 | * \endcode |
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60 | * |
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61 | * \par Complete example: |
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62 | * \code |
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63 | * int test_haptic( SDL_Joystick * joystick ) { |
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64 | * SDL_Haptic *haptic; |
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65 | * SDL_HapticEffect effect; |
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66 | * int effect_id; |
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67 | * |
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68 | * // Open the device |
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69 | * haptic = SDL_HapticOpenFromJoystick( joystick ); |
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70 | * if (haptic == NULL) return -1; // Most likely joystick isn't haptic |
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71 | * |
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72 | * // See if it can do sine waves |
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73 | * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { |
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74 | * SDL_HapticClose(haptic); // No sine effect |
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75 | * return -1; |
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76 | * } |
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77 | * |
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78 | * // Create the effect |
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79 | * SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default |
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80 | * effect.type = SDL_HAPTIC_SINE; |
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81 | * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates |
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82 | * effect.periodic.direction.dir[0] = 18000; // Force comes from south |
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83 | * effect.periodic.period = 1000; // 1000 ms |
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84 | * effect.periodic.magnitude = 20000; // 20000/32767 strength |
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85 | * effect.periodic.length = 5000; // 5 seconds long |
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86 | * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength |
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87 | * effect.periodic.fade_length = 1000; // Takes 1 second to fade away |
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88 | * |
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89 | * // Upload the effect |
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90 | * effect_id = SDL_HapticNewEffect( haptic, &effect ); |
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91 | * |
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92 | * // Test the effect |
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93 | * SDL_HapticRunEffect( haptic, effect_id, 1 ); |
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94 | * SDL_Delay( 5000); // Wait for the effect to finish |
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95 | * |
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96 | * // We destroy the effect, although closing the device also does this |
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97 | * SDL_HapticDestroyEffect( haptic, effect_id ); |
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98 | * |
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99 | * // Close the device |
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100 | * SDL_HapticClose(haptic); |
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101 | * |
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102 | * return 0; // Success |
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103 | * } |
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104 | * \endcode |
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105 | */ |
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106 | |||
107 | #ifndef SDL_haptic_h_ |
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108 | #define SDL_haptic_h_ |
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109 | |||
110 | #include "SDL_stdinc.h" |
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111 | #include "SDL_error.h" |
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112 | #include "SDL_joystick.h" |
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113 | |||
114 | #include "begin_code.h" |
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115 | /* Set up for C function definitions, even when using C++ */ |
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116 | #ifdef __cplusplus |
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117 | extern "C" { |
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118 | #endif /* __cplusplus */ |
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119 | |||
120 | /* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). |
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121 | * |
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122 | * At the moment the magnitude variables are mixed between signed/unsigned, and |
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123 | * it is also not made clear that ALL of those variables expect a max of 0x7FFF. |
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124 | * |
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125 | * Some platforms may have higher precision than that (Linux FF, Windows XInput) |
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126 | * so we should fix the inconsistency in favor of higher possible precision, |
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127 | * adjusting for platforms that use different scales. |
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128 | * -flibit |
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129 | */ |
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130 | |||
131 | /** |
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132 | * \typedef SDL_Haptic |
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133 | * |
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134 | * \brief The haptic structure used to identify an SDL haptic. |
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135 | * |
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136 | * \sa SDL_HapticOpen |
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137 | * \sa SDL_HapticOpenFromJoystick |
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138 | * \sa SDL_HapticClose |
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139 | */ |
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140 | struct _SDL_Haptic; |
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141 | typedef struct _SDL_Haptic SDL_Haptic; |
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142 | |||
143 | |||
144 | /** |
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145 | * \name Haptic features |
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146 | * |
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147 | * Different haptic features a device can have. |
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148 | */ |
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149 | /* @{ */ |
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150 | |||
151 | /** |
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152 | * \name Haptic effects |
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153 | */ |
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154 | /* @{ */ |
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155 | |||
156 | /** |
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157 | * \brief Constant effect supported. |
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158 | * |
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159 | * Constant haptic effect. |
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160 | * |
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161 | * \sa SDL_HapticCondition |
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162 | */ |
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163 | #define SDL_HAPTIC_CONSTANT (1u<<0) |
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164 | |||
165 | /** |
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166 | * \brief Sine wave effect supported. |
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167 | * |
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168 | * Periodic haptic effect that simulates sine waves. |
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169 | * |
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170 | * \sa SDL_HapticPeriodic |
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171 | */ |
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172 | #define SDL_HAPTIC_SINE (1u<<1) |
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173 | |||
174 | /** |
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175 | * \brief Left/Right effect supported. |
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176 | * |
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177 | * Haptic effect for direct control over high/low frequency motors. |
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178 | * |
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179 | * \sa SDL_HapticLeftRight |
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180 | * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, |
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181 | * we ran out of bits, and this is important for XInput devices. |
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182 | */ |
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183 | #define SDL_HAPTIC_LEFTRIGHT (1u<<2) |
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184 | |||
185 | /* !!! FIXME: put this back when we have more bits in 2.1 */ |
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186 | /* #define SDL_HAPTIC_SQUARE (1<<2) */ |
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187 | |||
188 | /** |
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189 | * \brief Triangle wave effect supported. |
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190 | * |
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191 | * Periodic haptic effect that simulates triangular waves. |
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192 | * |
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193 | * \sa SDL_HapticPeriodic |
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194 | */ |
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195 | #define SDL_HAPTIC_TRIANGLE (1u<<3) |
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196 | |||
197 | /** |
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198 | * \brief Sawtoothup wave effect supported. |
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199 | * |
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200 | * Periodic haptic effect that simulates saw tooth up waves. |
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201 | * |
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202 | * \sa SDL_HapticPeriodic |
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203 | */ |
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204 | #define SDL_HAPTIC_SAWTOOTHUP (1u<<4) |
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205 | |||
206 | /** |
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207 | * \brief Sawtoothdown wave effect supported. |
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208 | * |
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209 | * Periodic haptic effect that simulates saw tooth down waves. |
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210 | * |
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211 | * \sa SDL_HapticPeriodic |
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212 | */ |
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213 | #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) |
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214 | |||
215 | /** |
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216 | * \brief Ramp effect supported. |
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217 | * |
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218 | * Ramp haptic effect. |
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219 | * |
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220 | * \sa SDL_HapticRamp |
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221 | */ |
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222 | #define SDL_HAPTIC_RAMP (1u<<6) |
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223 | |||
224 | /** |
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225 | * \brief Spring effect supported - uses axes position. |
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226 | * |
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227 | * Condition haptic effect that simulates a spring. Effect is based on the |
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228 | * axes position. |
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229 | * |
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230 | * \sa SDL_HapticCondition |
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231 | */ |
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232 | #define SDL_HAPTIC_SPRING (1u<<7) |
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233 | |||
234 | /** |
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235 | * \brief Damper effect supported - uses axes velocity. |
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236 | * |
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237 | * Condition haptic effect that simulates dampening. Effect is based on the |
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238 | * axes velocity. |
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239 | * |
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240 | * \sa SDL_HapticCondition |
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241 | */ |
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242 | #define SDL_HAPTIC_DAMPER (1u<<8) |
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243 | |||
244 | /** |
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245 | * \brief Inertia effect supported - uses axes acceleration. |
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246 | * |
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247 | * Condition haptic effect that simulates inertia. Effect is based on the axes |
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248 | * acceleration. |
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249 | * |
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250 | * \sa SDL_HapticCondition |
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251 | */ |
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252 | #define SDL_HAPTIC_INERTIA (1u<<9) |
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253 | |||
254 | /** |
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255 | * \brief Friction effect supported - uses axes movement. |
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256 | * |
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257 | * Condition haptic effect that simulates friction. Effect is based on the |
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258 | * axes movement. |
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259 | * |
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260 | * \sa SDL_HapticCondition |
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261 | */ |
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262 | #define SDL_HAPTIC_FRICTION (1u<<10) |
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263 | |||
264 | /** |
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265 | * \brief Custom effect is supported. |
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266 | * |
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267 | * User defined custom haptic effect. |
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268 | */ |
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269 | #define SDL_HAPTIC_CUSTOM (1u<<11) |
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270 | |||
271 | /* @} *//* Haptic effects */ |
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272 | |||
273 | /* These last few are features the device has, not effects */ |
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274 | |||
275 | /** |
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276 | * \brief Device can set global gain. |
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277 | * |
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278 | * Device supports setting the global gain. |
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279 | * |
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280 | * \sa SDL_HapticSetGain |
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281 | */ |
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282 | #define SDL_HAPTIC_GAIN (1u<<12) |
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283 | |||
284 | /** |
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285 | * \brief Device can set autocenter. |
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286 | * |
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287 | * Device supports setting autocenter. |
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288 | * |
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289 | * \sa SDL_HapticSetAutocenter |
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290 | */ |
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291 | #define SDL_HAPTIC_AUTOCENTER (1u<<13) |
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292 | |||
293 | /** |
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294 | * \brief Device can be queried for effect status. |
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295 | * |
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296 | * Device supports querying effect status. |
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297 | * |
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298 | * \sa SDL_HapticGetEffectStatus |
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299 | */ |
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300 | #define SDL_HAPTIC_STATUS (1u<<14) |
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301 | |||
302 | /** |
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303 | * \brief Device can be paused. |
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304 | * |
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305 | * Devices supports being paused. |
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306 | * |
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307 | * \sa SDL_HapticPause |
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308 | * \sa SDL_HapticUnpause |
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309 | */ |
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310 | #define SDL_HAPTIC_PAUSE (1u<<15) |
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311 | |||
312 | |||
313 | /** |
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314 | * \name Direction encodings |
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315 | */ |
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316 | /* @{ */ |
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317 | |||
318 | /** |
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319 | * \brief Uses polar coordinates for the direction. |
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320 | * |
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321 | * \sa SDL_HapticDirection |
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322 | */ |
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323 | #define SDL_HAPTIC_POLAR 0 |
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324 | |||
325 | /** |
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326 | * \brief Uses cartesian coordinates for the direction. |
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327 | * |
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328 | * \sa SDL_HapticDirection |
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329 | */ |
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330 | #define SDL_HAPTIC_CARTESIAN 1 |
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331 | |||
332 | /** |
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333 | * \brief Uses spherical coordinates for the direction. |
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334 | * |
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335 | * \sa SDL_HapticDirection |
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336 | */ |
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337 | #define SDL_HAPTIC_SPHERICAL 2 |
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338 | |||
339 | /** |
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340 | * \brief Use this value to play an effect on the steering wheel axis. This |
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341 | * provides better compatibility across platforms and devices as SDL will guess |
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342 | * the correct axis. |
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343 | * \sa SDL_HapticDirection |
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344 | */ |
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345 | #define SDL_HAPTIC_STEERING_AXIS 3 |
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346 | |||
347 | /* @} *//* Direction encodings */ |
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348 | |||
349 | /* @} *//* Haptic features */ |
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350 | |||
351 | /* |
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352 | * Misc defines. |
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353 | */ |
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354 | |||
355 | /** |
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356 | * \brief Used to play a device an infinite number of times. |
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357 | * |
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358 | * \sa SDL_HapticRunEffect |
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359 | */ |
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360 | #define SDL_HAPTIC_INFINITY 4294967295U |
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361 | |||
362 | |||
363 | /** |
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364 | * \brief Structure that represents a haptic direction. |
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365 | * |
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366 | * This is the direction where the force comes from, |
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367 | * instead of the direction in which the force is exerted. |
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368 | * |
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369 | * Directions can be specified by: |
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370 | * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. |
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371 | * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. |
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372 | * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. |
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373 | * |
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374 | * Cardinal directions of the haptic device are relative to the positioning |
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375 | * of the device. North is considered to be away from the user. |
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376 | * |
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377 | * The following diagram represents the cardinal directions: |
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378 | * \verbatim |
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379 | .--. |
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380 | |__| .-------. |
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381 | |=.| |.-----.| |
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382 | |--| || || |
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383 | | | |'-----'| |
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384 | |__|~')_____(' |
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385 | [ COMPUTER ] |
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386 | |||
387 | |||
388 | North (0,-1) |
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389 | ^ |
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390 | | |
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391 | | |
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392 | (-1,0) West <----[ HAPTIC ]----> East (1,0) |
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393 | | |
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394 | | |
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395 | v |
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396 | South (0,1) |
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397 | |||
398 | |||
399 | [ USER ] |
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400 | \|||/ |
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401 | (o o) |
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402 | ---ooO-(_)-Ooo--- |
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403 | \endverbatim |
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404 | * |
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405 | * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a |
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406 | * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses |
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407 | * the first \c dir parameter. The cardinal directions would be: |
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408 | * - North: 0 (0 degrees) |
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409 | * - East: 9000 (90 degrees) |
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410 | * - South: 18000 (180 degrees) |
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411 | * - West: 27000 (270 degrees) |
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412 | * |
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413 | * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions |
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414 | * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses |
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415 | * the first three \c dir parameters. The cardinal directions would be: |
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416 | * - North: 0,-1, 0 |
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417 | * - East: 1, 0, 0 |
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418 | * - South: 0, 1, 0 |
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419 | * - West: -1, 0, 0 |
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420 | * |
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421 | * The Z axis represents the height of the effect if supported, otherwise |
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422 | * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you |
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423 | * can use any multiple you want, only the direction matters. |
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424 | * |
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425 | * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. |
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426 | * The first two \c dir parameters are used. The \c dir parameters are as |
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427 | * follows (all values are in hundredths of degrees): |
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428 | * - Degrees from (1, 0) rotated towards (0, 1). |
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429 | * - Degrees towards (0, 0, 1) (device needs at least 3 axes). |
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430 | * |
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431 | * |
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432 | * Example of force coming from the south with all encodings (force coming |
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433 | * from the south means the user will have to pull the stick to counteract): |
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434 | * \code |
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435 | * SDL_HapticDirection direction; |
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436 | * |
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437 | * // Cartesian directions |
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438 | * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. |
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439 | * direction.dir[0] = 0; // X position |
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440 | * direction.dir[1] = 1; // Y position |
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441 | * // Assuming the device has 2 axes, we don't need to specify third parameter. |
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442 | * |
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443 | * // Polar directions |
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444 | * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. |
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445 | * direction.dir[0] = 18000; // Polar only uses first parameter |
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446 | * |
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447 | * // Spherical coordinates |
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448 | * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding |
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449 | * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. |
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450 | * \endcode |
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451 | * |
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452 | * \sa SDL_HAPTIC_POLAR |
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453 | * \sa SDL_HAPTIC_CARTESIAN |
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454 | * \sa SDL_HAPTIC_SPHERICAL |
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455 | * \sa SDL_HAPTIC_STEERING_AXIS |
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456 | * \sa SDL_HapticEffect |
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457 | * \sa SDL_HapticNumAxes |
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458 | */ |
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459 | typedef struct SDL_HapticDirection |
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460 | { |
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461 | Uint8 type; /**< The type of encoding. */ |
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462 | Sint32 dir[3]; /**< The encoded direction. */ |
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463 | } SDL_HapticDirection; |
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464 | |||
465 | |||
466 | /** |
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467 | * \brief A structure containing a template for a Constant effect. |
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468 | * |
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469 | * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. |
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470 | * |
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471 | * A constant effect applies a constant force in the specified direction |
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472 | * to the joystick. |
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473 | * |
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474 | * \sa SDL_HAPTIC_CONSTANT |
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475 | * \sa SDL_HapticEffect |
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476 | */ |
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477 | typedef struct SDL_HapticConstant |
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478 | { |
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479 | /* Header */ |
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480 | Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ |
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481 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
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482 | |||
483 | /* Replay */ |
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484 | Uint32 length; /**< Duration of the effect. */ |
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485 | Uint16 delay; /**< Delay before starting the effect. */ |
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486 | |||
487 | /* Trigger */ |
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488 | Uint16 button; /**< Button that triggers the effect. */ |
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489 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
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490 | |||
491 | /* Constant */ |
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492 | Sint16 level; /**< Strength of the constant effect. */ |
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493 | |||
494 | /* Envelope */ |
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495 | Uint16 attack_length; /**< Duration of the attack. */ |
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496 | Uint16 attack_level; /**< Level at the start of the attack. */ |
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497 | Uint16 fade_length; /**< Duration of the fade. */ |
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498 | Uint16 fade_level; /**< Level at the end of the fade. */ |
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499 | } SDL_HapticConstant; |
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500 | |||
501 | /** |
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502 | * \brief A structure containing a template for a Periodic effect. |
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503 | * |
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504 | * The struct handles the following effects: |
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505 | * - ::SDL_HAPTIC_SINE |
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506 | * - ::SDL_HAPTIC_LEFTRIGHT |
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507 | * - ::SDL_HAPTIC_TRIANGLE |
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508 | * - ::SDL_HAPTIC_SAWTOOTHUP |
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509 | * - ::SDL_HAPTIC_SAWTOOTHDOWN |
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510 | * |
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511 | * A periodic effect consists in a wave-shaped effect that repeats itself |
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512 | * over time. The type determines the shape of the wave and the parameters |
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513 | * determine the dimensions of the wave. |
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514 | * |
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515 | * Phase is given by hundredth of a degree meaning that giving the phase a value |
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516 | * of 9000 will displace it 25% of its period. Here are sample values: |
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517 | * - 0: No phase displacement. |
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518 | * - 9000: Displaced 25% of its period. |
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519 | * - 18000: Displaced 50% of its period. |
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520 | * - 27000: Displaced 75% of its period. |
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521 | * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. |
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522 | * |
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523 | * Examples: |
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524 | * \verbatim |
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525 | SDL_HAPTIC_SINE |
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526 | __ __ __ __ |
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527 | / \ / \ / \ / |
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528 | / \__/ \__/ \__/ |
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529 | |||
530 | SDL_HAPTIC_SQUARE |
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531 | __ __ __ __ __ |
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532 | | | | | | | | | | | |
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533 | | |__| |__| |__| |__| | |
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534 | |||
535 | SDL_HAPTIC_TRIANGLE |
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536 | /\ /\ /\ /\ /\ |
||
537 | / \ / \ / \ / \ / |
||
538 | / \/ \/ \/ \/ |
||
539 | |||
540 | SDL_HAPTIC_SAWTOOTHUP |
||
541 | /| /| /| /| /| /| /| |
||
542 | / | / | / | / | / | / | / | |
||
543 | / |/ |/ |/ |/ |/ |/ | |
||
544 | |||
545 | SDL_HAPTIC_SAWTOOTHDOWN |
||
546 | \ |\ |\ |\ |\ |\ |\ | |
||
547 | \ | \ | \ | \ | \ | \ | \ | |
||
548 | \| \| \| \| \| \| \| |
||
549 | \endverbatim |
||
550 | * |
||
551 | * \sa SDL_HAPTIC_SINE |
||
552 | * \sa SDL_HAPTIC_LEFTRIGHT |
||
553 | * \sa SDL_HAPTIC_TRIANGLE |
||
554 | * \sa SDL_HAPTIC_SAWTOOTHUP |
||
555 | * \sa SDL_HAPTIC_SAWTOOTHDOWN |
||
556 | * \sa SDL_HapticEffect |
||
557 | */ |
||
558 | typedef struct SDL_HapticPeriodic |
||
559 | { |
||
560 | /* Header */ |
||
561 | Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, |
||
562 | ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or |
||
563 | ::SDL_HAPTIC_SAWTOOTHDOWN */ |
||
564 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
||
565 | |||
566 | /* Replay */ |
||
567 | Uint32 length; /**< Duration of the effect. */ |
||
568 | Uint16 delay; /**< Delay before starting the effect. */ |
||
569 | |||
570 | /* Trigger */ |
||
571 | Uint16 button; /**< Button that triggers the effect. */ |
||
572 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
||
573 | |||
574 | /* Periodic */ |
||
575 | Uint16 period; /**< Period of the wave. */ |
||
576 | Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ |
||
577 | Sint16 offset; /**< Mean value of the wave. */ |
||
578 | Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ |
||
579 | |||
580 | /* Envelope */ |
||
581 | Uint16 attack_length; /**< Duration of the attack. */ |
||
582 | Uint16 attack_level; /**< Level at the start of the attack. */ |
||
583 | Uint16 fade_length; /**< Duration of the fade. */ |
||
584 | Uint16 fade_level; /**< Level at the end of the fade. */ |
||
585 | } SDL_HapticPeriodic; |
||
586 | |||
587 | /** |
||
588 | * \brief A structure containing a template for a Condition effect. |
||
589 | * |
||
590 | * The struct handles the following effects: |
||
591 | * - ::SDL_HAPTIC_SPRING: Effect based on axes position. |
||
592 | * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. |
||
593 | * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. |
||
594 | * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. |
||
595 | * |
||
596 | * Direction is handled by condition internals instead of a direction member. |
||
597 | * The condition effect specific members have three parameters. The first |
||
598 | * refers to the X axis, the second refers to the Y axis and the third |
||
599 | * refers to the Z axis. The right terms refer to the positive side of the |
||
600 | * axis and the left terms refer to the negative side of the axis. Please |
||
601 | * refer to the ::SDL_HapticDirection diagram for which side is positive and |
||
602 | * which is negative. |
||
603 | * |
||
604 | * \sa SDL_HapticDirection |
||
605 | * \sa SDL_HAPTIC_SPRING |
||
606 | * \sa SDL_HAPTIC_DAMPER |
||
607 | * \sa SDL_HAPTIC_INERTIA |
||
608 | * \sa SDL_HAPTIC_FRICTION |
||
609 | * \sa SDL_HapticEffect |
||
610 | */ |
||
611 | typedef struct SDL_HapticCondition |
||
612 | { |
||
613 | /* Header */ |
||
614 | Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, |
||
615 | ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ |
||
616 | SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ |
||
617 | |||
618 | /* Replay */ |
||
619 | Uint32 length; /**< Duration of the effect. */ |
||
620 | Uint16 delay; /**< Delay before starting the effect. */ |
||
621 | |||
622 | /* Trigger */ |
||
623 | Uint16 button; /**< Button that triggers the effect. */ |
||
624 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
||
625 | |||
626 | /* Condition */ |
||
627 | Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ |
||
628 | Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ |
||
629 | Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ |
||
630 | Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ |
||
631 | Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ |
||
632 | Sint16 center[3]; /**< Position of the dead zone. */ |
||
633 | } SDL_HapticCondition; |
||
634 | |||
635 | /** |
||
636 | * \brief A structure containing a template for a Ramp effect. |
||
637 | * |
||
638 | * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. |
||
639 | * |
||
640 | * The ramp effect starts at start strength and ends at end strength. |
||
641 | * It augments in linear fashion. If you use attack and fade with a ramp |
||
642 | * the effects get added to the ramp effect making the effect become |
||
643 | * quadratic instead of linear. |
||
644 | * |
||
645 | * \sa SDL_HAPTIC_RAMP |
||
646 | * \sa SDL_HapticEffect |
||
647 | */ |
||
648 | typedef struct SDL_HapticRamp |
||
649 | { |
||
650 | /* Header */ |
||
651 | Uint16 type; /**< ::SDL_HAPTIC_RAMP */ |
||
652 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
||
653 | |||
654 | /* Replay */ |
||
655 | Uint32 length; /**< Duration of the effect. */ |
||
656 | Uint16 delay; /**< Delay before starting the effect. */ |
||
657 | |||
658 | /* Trigger */ |
||
659 | Uint16 button; /**< Button that triggers the effect. */ |
||
660 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
||
661 | |||
662 | /* Ramp */ |
||
663 | Sint16 start; /**< Beginning strength level. */ |
||
664 | Sint16 end; /**< Ending strength level. */ |
||
665 | |||
666 | /* Envelope */ |
||
667 | Uint16 attack_length; /**< Duration of the attack. */ |
||
668 | Uint16 attack_level; /**< Level at the start of the attack. */ |
||
669 | Uint16 fade_length; /**< Duration of the fade. */ |
||
670 | Uint16 fade_level; /**< Level at the end of the fade. */ |
||
671 | } SDL_HapticRamp; |
||
672 | |||
673 | /** |
||
674 | * \brief A structure containing a template for a Left/Right effect. |
||
675 | * |
||
676 | * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. |
||
677 | * |
||
678 | * The Left/Right effect is used to explicitly control the large and small |
||
679 | * motors, commonly found in modern game controllers. The small (right) motor |
||
680 | * is high frequency, and the large (left) motor is low frequency. |
||
681 | * |
||
682 | * \sa SDL_HAPTIC_LEFTRIGHT |
||
683 | * \sa SDL_HapticEffect |
||
684 | */ |
||
685 | typedef struct SDL_HapticLeftRight |
||
686 | { |
||
687 | /* Header */ |
||
688 | Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ |
||
689 | |||
690 | /* Replay */ |
||
691 | Uint32 length; /**< Duration of the effect in milliseconds. */ |
||
692 | |||
693 | /* Rumble */ |
||
694 | Uint16 large_magnitude; /**< Control of the large controller motor. */ |
||
695 | Uint16 small_magnitude; /**< Control of the small controller motor. */ |
||
696 | } SDL_HapticLeftRight; |
||
697 | |||
698 | /** |
||
699 | * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. |
||
700 | * |
||
701 | * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. |
||
702 | * |
||
703 | * A custom force feedback effect is much like a periodic effect, where the |
||
704 | * application can define its exact shape. You will have to allocate the |
||
705 | * data yourself. Data should consist of channels * samples Uint16 samples. |
||
706 | * |
||
707 | * If channels is one, the effect is rotated using the defined direction. |
||
708 | * Otherwise it uses the samples in data for the different axes. |
||
709 | * |
||
710 | * \sa SDL_HAPTIC_CUSTOM |
||
711 | * \sa SDL_HapticEffect |
||
712 | */ |
||
713 | typedef struct SDL_HapticCustom |
||
714 | { |
||
715 | /* Header */ |
||
716 | Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ |
||
717 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
||
718 | |||
719 | /* Replay */ |
||
720 | Uint32 length; /**< Duration of the effect. */ |
||
721 | Uint16 delay; /**< Delay before starting the effect. */ |
||
722 | |||
723 | /* Trigger */ |
||
724 | Uint16 button; /**< Button that triggers the effect. */ |
||
725 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
||
726 | |||
727 | /* Custom */ |
||
728 | Uint8 channels; /**< Axes to use, minimum of one. */ |
||
729 | Uint16 period; /**< Sample periods. */ |
||
730 | Uint16 samples; /**< Amount of samples. */ |
||
731 | Uint16 *data; /**< Should contain channels*samples items. */ |
||
732 | |||
733 | /* Envelope */ |
||
734 | Uint16 attack_length; /**< Duration of the attack. */ |
||
735 | Uint16 attack_level; /**< Level at the start of the attack. */ |
||
736 | Uint16 fade_length; /**< Duration of the fade. */ |
||
737 | Uint16 fade_level; /**< Level at the end of the fade. */ |
||
738 | } SDL_HapticCustom; |
||
739 | |||
740 | /** |
||
741 | * \brief The generic template for any haptic effect. |
||
742 | * |
||
743 | * All values max at 32767 (0x7FFF). Signed values also can be negative. |
||
744 | * Time values unless specified otherwise are in milliseconds. |
||
745 | * |
||
746 | * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 |
||
747 | * value. Neither delay, interval, attack_length nor fade_length support |
||
748 | * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. |
||
749 | * |
||
750 | * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of |
||
751 | * ::SDL_HAPTIC_INFINITY. |
||
752 | * |
||
753 | * Button triggers may not be supported on all devices, it is advised to not |
||
754 | * use them if possible. Buttons start at index 1 instead of index 0 like |
||
755 | * the joystick. |
||
756 | * |
||
757 | * If both attack_length and fade_level are 0, the envelope is not used, |
||
758 | * otherwise both values are used. |
||
759 | * |
||
760 | * Common parts: |
||
761 | * \code |
||
762 | * // Replay - All effects have this |
||
763 | * Uint32 length; // Duration of effect (ms). |
||
764 | * Uint16 delay; // Delay before starting effect. |
||
765 | * |
||
766 | * // Trigger - All effects have this |
||
767 | * Uint16 button; // Button that triggers effect. |
||
768 | * Uint16 interval; // How soon before effect can be triggered again. |
||
769 | * |
||
770 | * // Envelope - All effects except condition effects have this |
||
771 | * Uint16 attack_length; // Duration of the attack (ms). |
||
772 | * Uint16 attack_level; // Level at the start of the attack. |
||
773 | * Uint16 fade_length; // Duration of the fade out (ms). |
||
774 | * Uint16 fade_level; // Level at the end of the fade. |
||
775 | * \endcode |
||
776 | * |
||
777 | * |
||
778 | * Here we have an example of a constant effect evolution in time: |
||
779 | * \verbatim |
||
780 | Strength |
||
781 | ^ |
||
782 | | |
||
783 | | effect level --> _________________ |
||
784 | | / \ |
||
785 | | / \ |
||
786 | | / \ |
||
787 | | / \ |
||
788 | | attack_level --> | \ |
||
789 | | | | <--- fade_level |
||
790 | | |
||
791 | +--------------------------------------------------> Time |
||
792 | [--] [---] |
||
793 | attack_length fade_length |
||
794 | |||
795 | [------------------][-----------------------] |
||
796 | delay length |
||
797 | \endverbatim |
||
798 | * |
||
799 | * Note either the attack_level or the fade_level may be above the actual |
||
800 | * effect level. |
||
801 | * |
||
802 | * \sa SDL_HapticConstant |
||
803 | * \sa SDL_HapticPeriodic |
||
804 | * \sa SDL_HapticCondition |
||
805 | * \sa SDL_HapticRamp |
||
806 | * \sa SDL_HapticLeftRight |
||
807 | * \sa SDL_HapticCustom |
||
808 | */ |
||
809 | typedef union SDL_HapticEffect |
||
810 | { |
||
811 | /* Common for all force feedback effects */ |
||
812 | Uint16 type; /**< Effect type. */ |
||
813 | SDL_HapticConstant constant; /**< Constant effect. */ |
||
814 | SDL_HapticPeriodic periodic; /**< Periodic effect. */ |
||
815 | SDL_HapticCondition condition; /**< Condition effect. */ |
||
816 | SDL_HapticRamp ramp; /**< Ramp effect. */ |
||
817 | SDL_HapticLeftRight leftright; /**< Left/Right effect. */ |
||
818 | SDL_HapticCustom custom; /**< Custom effect. */ |
||
819 | } SDL_HapticEffect; |
||
820 | |||
821 | |||
822 | /* Function prototypes */ |
||
823 | |||
824 | /** |
||
825 | * Count the number of haptic devices attached to the system. |
||
826 | * |
||
827 | * \returns the number of haptic devices detected on the system or a negative |
||
828 | * error code on failure; call SDL_GetError() for more information. |
||
829 | * |
||
830 | * \since This function is available since SDL 2.0.0. |
||
831 | * |
||
832 | * \sa SDL_HapticName |
||
833 | */ |
||
834 | extern DECLSPEC int SDLCALL SDL_NumHaptics(void); |
||
835 | |||
836 | /** |
||
837 | * Get the implementation dependent name of a haptic device. |
||
838 | * |
||
839 | * This can be called before any joysticks are opened. If no name can be |
||
840 | * found, this function returns NULL. |
||
841 | * |
||
842 | * \param device_index index of the device to query. |
||
843 | * \returns the name of the device or NULL on failure; call SDL_GetError() for |
||
844 | * more information. |
||
845 | * |
||
846 | * \since This function is available since SDL 2.0.0. |
||
847 | * |
||
848 | * \sa SDL_NumHaptics |
||
849 | */ |
||
850 | extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); |
||
851 | |||
852 | /** |
||
853 | * Open a haptic device for use. |
||
854 | * |
||
855 | * The index passed as an argument refers to the N'th haptic device on this |
||
856 | * system. |
||
857 | * |
||
858 | * When opening a haptic device, its gain will be set to maximum and |
||
859 | * autocenter will be disabled. To modify these values use SDL_HapticSetGain() |
||
860 | * and SDL_HapticSetAutocenter(). |
||
861 | * |
||
862 | * \param device_index index of the device to open |
||
863 | * \returns the device identifier or NULL on failure; call SDL_GetError() for |
||
864 | * more information. |
||
865 | * |
||
866 | * \since This function is available since SDL 2.0.0. |
||
867 | * |
||
868 | * \sa SDL_HapticClose |
||
869 | * \sa SDL_HapticIndex |
||
870 | * \sa SDL_HapticOpenFromJoystick |
||
871 | * \sa SDL_HapticOpenFromMouse |
||
872 | * \sa SDL_HapticPause |
||
873 | * \sa SDL_HapticSetAutocenter |
||
874 | * \sa SDL_HapticSetGain |
||
875 | * \sa SDL_HapticStopAll |
||
876 | */ |
||
877 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); |
||
878 | |||
879 | /** |
||
880 | * Check if the haptic device at the designated index has been opened. |
||
881 | * |
||
882 | * \param device_index the index of the device to query |
||
883 | * \returns 1 if it has been opened, 0 if it hasn't or on failure; call |
||
884 | * SDL_GetError() for more information. |
||
885 | * |
||
886 | * \since This function is available since SDL 2.0.0. |
||
887 | * |
||
888 | * \sa SDL_HapticIndex |
||
889 | * \sa SDL_HapticOpen |
||
890 | */ |
||
891 | extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); |
||
892 | |||
893 | /** |
||
894 | * Get the index of a haptic device. |
||
895 | * |
||
896 | * \param haptic the SDL_Haptic device to query |
||
897 | * \returns the index of the specified haptic device or a negative error code |
||
898 | * on failure; call SDL_GetError() for more information. |
||
899 | * |
||
900 | * \since This function is available since SDL 2.0.0. |
||
901 | * |
||
902 | * \sa SDL_HapticOpen |
||
903 | * \sa SDL_HapticOpened |
||
904 | */ |
||
905 | extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); |
||
906 | |||
907 | /** |
||
908 | * Query whether or not the current mouse has haptic capabilities. |
||
909 | * |
||
910 | * \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't. |
||
911 | * |
||
912 | * \since This function is available since SDL 2.0.0. |
||
913 | * |
||
914 | * \sa SDL_HapticOpenFromMouse |
||
915 | */ |
||
916 | extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); |
||
917 | |||
918 | /** |
||
919 | * Try to open a haptic device from the current mouse. |
||
920 | * |
||
921 | * \returns the haptic device identifier or NULL on failure; call |
||
922 | * SDL_GetError() for more information. |
||
923 | * |
||
924 | * \since This function is available since SDL 2.0.0. |
||
925 | * |
||
926 | * \sa SDL_HapticOpen |
||
927 | * \sa SDL_MouseIsHaptic |
||
928 | */ |
||
929 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); |
||
930 | |||
931 | /** |
||
932 | * Query if a joystick has haptic features. |
||
933 | * |
||
934 | * \param joystick the SDL_Joystick to test for haptic capabilities |
||
935 | * \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a |
||
936 | * negative error code on failure; call SDL_GetError() for more |
||
937 | * information. |
||
938 | * |
||
939 | * \since This function is available since SDL 2.0.0. |
||
940 | * |
||
941 | * \sa SDL_HapticOpenFromJoystick |
||
942 | */ |
||
943 | extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); |
||
944 | |||
945 | /** |
||
946 | * Open a haptic device for use from a joystick device. |
||
947 | * |
||
948 | * You must still close the haptic device separately. It will not be closed |
||
949 | * with the joystick. |
||
950 | * |
||
951 | * When opened from a joystick you should first close the haptic device before |
||
952 | * closing the joystick device. If not, on some implementations the haptic |
||
953 | * device will also get unallocated and you'll be unable to use force feedback |
||
954 | * on that device. |
||
955 | * |
||
956 | * \param joystick the SDL_Joystick to create a haptic device from |
||
957 | * \returns a valid haptic device identifier on success or NULL on failure; |
||
958 | * call SDL_GetError() for more information. |
||
959 | * |
||
960 | * \since This function is available since SDL 2.0.0. |
||
961 | * |
||
962 | * \sa SDL_HapticClose |
||
963 | * \sa SDL_HapticOpen |
||
964 | * \sa SDL_JoystickIsHaptic |
||
965 | */ |
||
966 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * |
||
967 | joystick); |
||
968 | |||
969 | /** |
||
970 | * Close a haptic device previously opened with SDL_HapticOpen(). |
||
971 | * |
||
972 | * \param haptic the SDL_Haptic device to close |
||
973 | * |
||
974 | * \since This function is available since SDL 2.0.0. |
||
975 | * |
||
976 | * \sa SDL_HapticOpen |
||
977 | */ |
||
978 | extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); |
||
979 | |||
980 | /** |
||
981 | * Get the number of effects a haptic device can store. |
||
982 | * |
||
983 | * On some platforms this isn't fully supported, and therefore is an |
||
984 | * approximation. Always check to see if your created effect was actually |
||
985 | * created and do not rely solely on SDL_HapticNumEffects(). |
||
986 | * |
||
987 | * \param haptic the SDL_Haptic device to query |
||
988 | * \returns the number of effects the haptic device can store or a negative |
||
989 | * error code on failure; call SDL_GetError() for more information. |
||
990 | * |
||
991 | * \since This function is available since SDL 2.0.0. |
||
992 | * |
||
993 | * \sa SDL_HapticNumEffectsPlaying |
||
994 | * \sa SDL_HapticQuery |
||
995 | */ |
||
996 | extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); |
||
997 | |||
998 | /** |
||
999 | * Get the number of effects a haptic device can play at the same time. |
||
1000 | * |
||
1001 | * This is not supported on all platforms, but will always return a value. |
||
1002 | * |
||
1003 | * \param haptic the SDL_Haptic device to query maximum playing effects |
||
1004 | * \returns the number of effects the haptic device can play at the same time |
||
1005 | * or a negative error code on failure; call SDL_GetError() for more |
||
1006 | * information. |
||
1007 | * |
||
1008 | * \since This function is available since SDL 2.0.0. |
||
1009 | * |
||
1010 | * \sa SDL_HapticNumEffects |
||
1011 | * \sa SDL_HapticQuery |
||
1012 | */ |
||
1013 | extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); |
||
1014 | |||
1015 | /** |
||
1016 | * Get the haptic device's supported features in bitwise manner. |
||
1017 | * |
||
1018 | * \param haptic the SDL_Haptic device to query |
||
1019 | * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 |
||
1020 | * on failure; call SDL_GetError() for more information. |
||
1021 | * |
||
1022 | * \since This function is available since SDL 2.0.0. |
||
1023 | * |
||
1024 | * \sa SDL_HapticEffectSupported |
||
1025 | * \sa SDL_HapticNumEffects |
||
1026 | */ |
||
1027 | extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); |
||
1028 | |||
1029 | |||
1030 | /** |
||
1031 | * Get the number of haptic axes the device has. |
||
1032 | * |
||
1033 | * The number of haptic axes might be useful if working with the |
||
1034 | * SDL_HapticDirection effect. |
||
1035 | * |
||
1036 | * \param haptic the SDL_Haptic device to query |
||
1037 | * \returns the number of axes on success or a negative error code on failure; |
||
1038 | * call SDL_GetError() for more information. |
||
1039 | * |
||
1040 | * \since This function is available since SDL 2.0.0. |
||
1041 | */ |
||
1042 | extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); |
||
1043 | |||
1044 | /** |
||
1045 | * Check to see if an effect is supported by a haptic device. |
||
1046 | * |
||
1047 | * \param haptic the SDL_Haptic device to query |
||
1048 | * \param effect the desired effect to query |
||
1049 | * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a |
||
1050 | * negative error code on failure; call SDL_GetError() for more |
||
1051 | * information. |
||
1052 | * |
||
1053 | * \since This function is available since SDL 2.0.0. |
||
1054 | * |
||
1055 | * \sa SDL_HapticNewEffect |
||
1056 | * \sa SDL_HapticQuery |
||
1057 | */ |
||
1058 | extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, |
||
1059 | SDL_HapticEffect * |
||
1060 | effect); |
||
1061 | |||
1062 | /** |
||
1063 | * Create a new haptic effect on a specified device. |
||
1064 | * |
||
1065 | * \param haptic an SDL_Haptic device to create the effect on |
||
1066 | * \param effect an SDL_HapticEffect structure containing the properties of |
||
1067 | * the effect to create |
||
1068 | * \returns the ID of the effect on success or a negative error code on |
||
1069 | * failure; call SDL_GetError() for more information. |
||
1070 | * |
||
1071 | * \since This function is available since SDL 2.0.0. |
||
1072 | * |
||
1073 | * \sa SDL_HapticDestroyEffect |
||
1074 | * \sa SDL_HapticRunEffect |
||
1075 | * \sa SDL_HapticUpdateEffect |
||
1076 | */ |
||
1077 | extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, |
||
1078 | SDL_HapticEffect * effect); |
||
1079 | |||
1080 | /** |
||
1081 | * Update the properties of an effect. |
||
1082 | * |
||
1083 | * Can be used dynamically, although behavior when dynamically changing |
||
1084 | * direction may be strange. Specifically the effect may re-upload itself and |
||
1085 | * start playing from the start. You also cannot change the type either when |
||
1086 | * running SDL_HapticUpdateEffect(). |
||
1087 | * |
||
1088 | * \param haptic the SDL_Haptic device that has the effect |
||
1089 | * \param effect the identifier of the effect to update |
||
1090 | * \param data an SDL_HapticEffect structure containing the new effect |
||
1091 | * properties to use |
||
1092 | * \returns 0 on success or a negative error code on failure; call |
||
1093 | * SDL_GetError() for more information. |
||
1094 | * |
||
1095 | * \since This function is available since SDL 2.0.0. |
||
1096 | * |
||
1097 | * \sa SDL_HapticDestroyEffect |
||
1098 | * \sa SDL_HapticNewEffect |
||
1099 | * \sa SDL_HapticRunEffect |
||
1100 | */ |
||
1101 | extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, |
||
1102 | int effect, |
||
1103 | SDL_HapticEffect * data); |
||
1104 | |||
1105 | /** |
||
1106 | * Run the haptic effect on its associated haptic device. |
||
1107 | * |
||
1108 | * To repeat the effect over and over indefinitely, set `iterations` to |
||
1109 | * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make |
||
1110 | * one instance of the effect last indefinitely (so the effect does not fade), |
||
1111 | * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` |
||
1112 | * instead. |
||
1113 | * |
||
1114 | * \param haptic the SDL_Haptic device to run the effect on |
||
1115 | * \param effect the ID of the haptic effect to run |
||
1116 | * \param iterations the number of iterations to run the effect; use |
||
1117 | * `SDL_HAPTIC_INFINITY` to repeat forever |
||
1118 | * \returns 0 on success or a negative error code on failure; call |
||
1119 | * SDL_GetError() for more information. |
||
1120 | * |
||
1121 | * \since This function is available since SDL 2.0.0. |
||
1122 | * |
||
1123 | * \sa SDL_HapticDestroyEffect |
||
1124 | * \sa SDL_HapticGetEffectStatus |
||
1125 | * \sa SDL_HapticStopEffect |
||
1126 | */ |
||
1127 | extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, |
||
1128 | int effect, |
||
1129 | Uint32 iterations); |
||
1130 | |||
1131 | /** |
||
1132 | * Stop the haptic effect on its associated haptic device. |
||
1133 | * |
||
1134 | * * |
||
1135 | * |
||
1136 | * \param haptic the SDL_Haptic device to stop the effect on |
||
1137 | * \param effect the ID of the haptic effect to stop |
||
1138 | * \returns 0 on success or a negative error code on failure; call |
||
1139 | * SDL_GetError() for more information. |
||
1140 | * |
||
1141 | * \since This function is available since SDL 2.0.0. |
||
1142 | * |
||
1143 | * \sa SDL_HapticDestroyEffect |
||
1144 | * \sa SDL_HapticRunEffect |
||
1145 | */ |
||
1146 | extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, |
||
1147 | int effect); |
||
1148 | |||
1149 | /** |
||
1150 | * Destroy a haptic effect on the device. |
||
1151 | * |
||
1152 | * This will stop the effect if it's running. Effects are automatically |
||
1153 | * destroyed when the device is closed. |
||
1154 | * |
||
1155 | * \param haptic the SDL_Haptic device to destroy the effect on |
||
1156 | * \param effect the ID of the haptic effect to destroy |
||
1157 | * |
||
1158 | * \since This function is available since SDL 2.0.0. |
||
1159 | * |
||
1160 | * \sa SDL_HapticNewEffect |
||
1161 | */ |
||
1162 | extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, |
||
1163 | int effect); |
||
1164 | |||
1165 | /** |
||
1166 | * Get the status of the current effect on the specified haptic device. |
||
1167 | * |
||
1168 | * Device must support the SDL_HAPTIC_STATUS feature. |
||
1169 | * |
||
1170 | * \param haptic the SDL_Haptic device to query for the effect status on |
||
1171 | * \param effect the ID of the haptic effect to query its status |
||
1172 | * \returns 0 if it isn't playing, 1 if it is playing, or a negative error |
||
1173 | * code on failure; call SDL_GetError() for more information. |
||
1174 | * |
||
1175 | * \since This function is available since SDL 2.0.0. |
||
1176 | * |
||
1177 | * \sa SDL_HapticRunEffect |
||
1178 | * \sa SDL_HapticStopEffect |
||
1179 | */ |
||
1180 | extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, |
||
1181 | int effect); |
||
1182 | |||
1183 | /** |
||
1184 | * Set the global gain of the specified haptic device. |
||
1185 | * |
||
1186 | * Device must support the SDL_HAPTIC_GAIN feature. |
||
1187 | * |
||
1188 | * The user may specify the maximum gain by setting the environment variable |
||
1189 | * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to |
||
1190 | * SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the |
||
1191 | * maximum. |
||
1192 | * |
||
1193 | * \param haptic the SDL_Haptic device to set the gain on |
||
1194 | * \param gain value to set the gain to, should be between 0 and 100 (0 - 100) |
||
1195 | * \returns 0 on success or a negative error code on failure; call |
||
1196 | * SDL_GetError() for more information. |
||
1197 | * |
||
1198 | * \since This function is available since SDL 2.0.0. |
||
1199 | * |
||
1200 | * \sa SDL_HapticQuery |
||
1201 | */ |
||
1202 | extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); |
||
1203 | |||
1204 | /** |
||
1205 | * Set the global autocenter of the device. |
||
1206 | * |
||
1207 | * Autocenter should be between 0 and 100. Setting it to 0 will disable |
||
1208 | * autocentering. |
||
1209 | * |
||
1210 | * Device must support the SDL_HAPTIC_AUTOCENTER feature. |
||
1211 | * |
||
1212 | * \param haptic the SDL_Haptic device to set autocentering on |
||
1213 | * \param autocenter value to set autocenter to (0-100) |
||
1214 | * \returns 0 on success or a negative error code on failure; call |
||
1215 | * SDL_GetError() for more information. |
||
1216 | * |
||
1217 | * \since This function is available since SDL 2.0.0. |
||
1218 | * |
||
1219 | * \sa SDL_HapticQuery |
||
1220 | */ |
||
1221 | extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, |
||
1222 | int autocenter); |
||
1223 | |||
1224 | /** |
||
1225 | * Pause a haptic device. |
||
1226 | * |
||
1227 | * Device must support the `SDL_HAPTIC_PAUSE` feature. Call |
||
1228 | * SDL_HapticUnpause() to resume playback. |
||
1229 | * |
||
1230 | * Do not modify the effects nor add new ones while the device is paused. That |
||
1231 | * can cause all sorts of weird errors. |
||
1232 | * |
||
1233 | * \param haptic the SDL_Haptic device to pause |
||
1234 | * \returns 0 on success or a negative error code on failure; call |
||
1235 | * SDL_GetError() for more information. |
||
1236 | * |
||
1237 | * \since This function is available since SDL 2.0.0. |
||
1238 | * |
||
1239 | * \sa SDL_HapticUnpause |
||
1240 | */ |
||
1241 | extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); |
||
1242 | |||
1243 | /** |
||
1244 | * Unpause a haptic device. |
||
1245 | * |
||
1246 | * Call to unpause after SDL_HapticPause(). |
||
1247 | * |
||
1248 | * \param haptic the SDL_Haptic device to unpause |
||
1249 | * \returns 0 on success or a negative error code on failure; call |
||
1250 | * SDL_GetError() for more information. |
||
1251 | * |
||
1252 | * \since This function is available since SDL 2.0.0. |
||
1253 | * |
||
1254 | * \sa SDL_HapticPause |
||
1255 | */ |
||
1256 | extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); |
||
1257 | |||
1258 | /** |
||
1259 | * Stop all the currently playing effects on a haptic device. |
||
1260 | * |
||
1261 | * \param haptic the SDL_Haptic device to stop |
||
1262 | * \returns 0 on success or a negative error code on failure; call |
||
1263 | * SDL_GetError() for more information. |
||
1264 | * |
||
1265 | * \since This function is available since SDL 2.0.0. |
||
1266 | */ |
||
1267 | extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); |
||
1268 | |||
1269 | /** |
||
1270 | * Check whether rumble is supported on a haptic device. |
||
1271 | * |
||
1272 | * \param haptic haptic device to check for rumble support |
||
1273 | * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a |
||
1274 | * negative error code on failure; call SDL_GetError() for more |
||
1275 | * information. |
||
1276 | * |
||
1277 | * \since This function is available since SDL 2.0.0. |
||
1278 | * |
||
1279 | * \sa SDL_HapticRumbleInit |
||
1280 | * \sa SDL_HapticRumblePlay |
||
1281 | * \sa SDL_HapticRumbleStop |
||
1282 | */ |
||
1283 | extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); |
||
1284 | |||
1285 | /** |
||
1286 | * Initialize a haptic device for simple rumble playback. |
||
1287 | * |
||
1288 | * \param haptic the haptic device to initialize for simple rumble playback |
||
1289 | * \returns 0 on success or a negative error code on failure; call |
||
1290 | * SDL_GetError() for more information. |
||
1291 | * |
||
1292 | * \since This function is available since SDL 2.0.0. |
||
1293 | * |
||
1294 | * \sa SDL_HapticOpen |
||
1295 | * \sa SDL_HapticRumblePlay |
||
1296 | * \sa SDL_HapticRumbleStop |
||
1297 | * \sa SDL_HapticRumbleSupported |
||
1298 | */ |
||
1299 | extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); |
||
1300 | |||
1301 | /** |
||
1302 | * Run a simple rumble effect on a haptic device. |
||
1303 | * |
||
1304 | * \param haptic the haptic device to play the rumble effect on |
||
1305 | * \param strength strength of the rumble to play as a 0-1 float value |
||
1306 | * \param length length of the rumble to play in milliseconds |
||
1307 | * \returns 0 on success or a negative error code on failure; call |
||
1308 | * SDL_GetError() for more information. |
||
1309 | * |
||
1310 | * \since This function is available since SDL 2.0.0. |
||
1311 | * |
||
1312 | * \sa SDL_HapticRumbleInit |
||
1313 | * \sa SDL_HapticRumbleStop |
||
1314 | * \sa SDL_HapticRumbleSupported |
||
1315 | */ |
||
1316 | extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); |
||
1317 | |||
1318 | /** |
||
1319 | * Stop the simple rumble on a haptic device. |
||
1320 | * |
||
1321 | * \param haptic the haptic device to stop the rumble effect on |
||
1322 | * \returns 0 on success or a negative error code on failure; call |
||
1323 | * SDL_GetError() for more information. |
||
1324 | * |
||
1325 | * \since This function is available since SDL 2.0.0. |
||
1326 | * |
||
1327 | * \sa SDL_HapticRumbleInit |
||
1328 | * \sa SDL_HapticRumblePlay |
||
1329 | * \sa SDL_HapticRumbleSupported |
||
1330 | */ |
||
1331 | extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); |
||
1332 | |||
1333 | /* Ends C function definitions when using C++ */ |
||
1334 | #ifdef __cplusplus |
||
1335 | } |
||
1336 | #endif |
||
1337 | #include "close_code.h" |
||
1338 | |||
1339 | #endif /* SDL_haptic_h_ */ |
||
1340 | |||
1341 | /* vi: set ts=4 sw=4 expandtab: */ |