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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_events.h |
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24 | * |
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25 | * Include file for SDL event handling. |
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26 | */ |
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27 | |||
28 | #ifndef SDL_events_h_ |
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29 | #define SDL_events_h_ |
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30 | |||
31 | #include "SDL_stdinc.h" |
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32 | #include "SDL_error.h" |
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33 | #include "SDL_video.h" |
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34 | #include "SDL_keyboard.h" |
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35 | #include "SDL_mouse.h" |
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36 | #include "SDL_joystick.h" |
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37 | #include "SDL_gamecontroller.h" |
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38 | #include "SDL_quit.h" |
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39 | #include "SDL_gesture.h" |
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40 | #include "SDL_touch.h" |
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41 | |||
42 | #include "begin_code.h" |
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43 | /* Set up for C function definitions, even when using C++ */ |
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44 | #ifdef __cplusplus |
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45 | extern "C" { |
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46 | #endif |
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47 | |||
48 | /* General keyboard/mouse state definitions */ |
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49 | #define SDL_RELEASED 0 |
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50 | #define SDL_PRESSED 1 |
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51 | |||
52 | /** |
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53 | * The types of events that can be delivered. |
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54 | */ |
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55 | typedef enum |
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56 | { |
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57 | SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ |
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58 | |||
59 | /* Application events */ |
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60 | SDL_QUIT = 0x100, /**< User-requested quit */ |
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61 | |||
62 | /* These application events have special meaning on iOS, see README-ios.md for details */ |
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63 | SDL_APP_TERMINATING, /**< The application is being terminated by the OS |
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64 | Called on iOS in applicationWillTerminate() |
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65 | Called on Android in onDestroy() |
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66 | */ |
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67 | SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. |
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68 | Called on iOS in applicationDidReceiveMemoryWarning() |
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69 | Called on Android in onLowMemory() |
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70 | */ |
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71 | SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background |
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72 | Called on iOS in applicationWillResignActive() |
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73 | Called on Android in onPause() |
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74 | */ |
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75 | SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time |
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76 | Called on iOS in applicationDidEnterBackground() |
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77 | Called on Android in onPause() |
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78 | */ |
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79 | SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground |
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80 | Called on iOS in applicationWillEnterForeground() |
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81 | Called on Android in onResume() |
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82 | */ |
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83 | SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive |
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84 | Called on iOS in applicationDidBecomeActive() |
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85 | Called on Android in onResume() |
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86 | */ |
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87 | |||
88 | SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */ |
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89 | |||
90 | /* Display events */ |
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91 | SDL_DISPLAYEVENT = 0x150, /**< Display state change */ |
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92 | |||
93 | /* Window events */ |
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94 | SDL_WINDOWEVENT = 0x200, /**< Window state change */ |
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95 | SDL_SYSWMEVENT, /**< System specific event */ |
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96 | |||
97 | /* Keyboard events */ |
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98 | SDL_KEYDOWN = 0x300, /**< Key pressed */ |
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99 | SDL_KEYUP, /**< Key released */ |
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100 | SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
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101 | SDL_TEXTINPUT, /**< Keyboard text input */ |
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102 | SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an |
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103 | input language or keyboard layout change. |
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104 | */ |
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105 | SDL_TEXTEDITING_EXT, /**< Extended keyboard text editing (composition) */ |
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106 | |||
107 | /* Mouse events */ |
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108 | SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ |
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109 | SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
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110 | SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
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111 | SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
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112 | |||
113 | /* Joystick events */ |
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114 | SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ |
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115 | SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
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116 | SDL_JOYHATMOTION, /**< Joystick hat position change */ |
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117 | SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
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118 | SDL_JOYBUTTONUP, /**< Joystick button released */ |
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119 | SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ |
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120 | SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ |
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121 | SDL_JOYBATTERYUPDATED, /**< Joystick battery level change */ |
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122 | |||
123 | /* Game controller events */ |
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124 | SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ |
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125 | SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ |
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126 | SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ |
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127 | SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ |
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128 | SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ |
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129 | SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ |
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130 | SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */ |
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131 | SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */ |
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132 | SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */ |
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133 | SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */ |
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134 | |||
135 | /* Touch events */ |
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136 | SDL_FINGERDOWN = 0x700, |
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137 | SDL_FINGERUP, |
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138 | SDL_FINGERMOTION, |
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139 | |||
140 | /* Gesture events */ |
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141 | SDL_DOLLARGESTURE = 0x800, |
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142 | SDL_DOLLARRECORD, |
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143 | SDL_MULTIGESTURE, |
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144 | |||
145 | /* Clipboard events */ |
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146 | SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard or primary selection changed */ |
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147 | |||
148 | /* Drag and drop events */ |
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149 | SDL_DROPFILE = 0x1000, /**< The system requests a file open */ |
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150 | SDL_DROPTEXT, /**< text/plain drag-and-drop event */ |
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151 | SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ |
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152 | SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ |
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153 | |||
154 | /* Audio hotplug events */ |
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155 | SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ |
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156 | SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ |
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157 | |||
158 | /* Sensor events */ |
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159 | SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ |
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160 | |||
161 | /* Render events */ |
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162 | SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ |
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163 | SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ |
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164 | |||
165 | /* Internal events */ |
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166 | SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ |
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167 | |||
168 | /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, |
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169 | * and should be allocated with SDL_RegisterEvents() |
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170 | */ |
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171 | SDL_USEREVENT = 0x8000, |
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172 | |||
173 | /** |
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174 | * This last event is only for bounding internal arrays |
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175 | */ |
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176 | SDL_LASTEVENT = 0xFFFF |
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177 | } SDL_EventType; |
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178 | |||
179 | /** |
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180 | * \brief Fields shared by every event |
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181 | */ |
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182 | typedef struct SDL_CommonEvent |
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183 | { |
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184 | Uint32 type; |
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185 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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186 | } SDL_CommonEvent; |
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187 | |||
188 | /** |
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189 | * \brief Display state change event data (event.display.*) |
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190 | */ |
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191 | typedef struct SDL_DisplayEvent |
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192 | { |
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193 | Uint32 type; /**< ::SDL_DISPLAYEVENT */ |
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194 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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195 | Uint32 display; /**< The associated display index */ |
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196 | Uint8 event; /**< ::SDL_DisplayEventID */ |
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197 | Uint8 padding1; |
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198 | Uint8 padding2; |
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199 | Uint8 padding3; |
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200 | Sint32 data1; /**< event dependent data */ |
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201 | } SDL_DisplayEvent; |
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202 | |||
203 | /** |
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204 | * \brief Window state change event data (event.window.*) |
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205 | */ |
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206 | typedef struct SDL_WindowEvent |
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207 | { |
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208 | Uint32 type; /**< ::SDL_WINDOWEVENT */ |
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209 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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210 | Uint32 windowID; /**< The associated window */ |
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211 | Uint8 event; /**< ::SDL_WindowEventID */ |
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212 | Uint8 padding1; |
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213 | Uint8 padding2; |
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214 | Uint8 padding3; |
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215 | Sint32 data1; /**< event dependent data */ |
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216 | Sint32 data2; /**< event dependent data */ |
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217 | } SDL_WindowEvent; |
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218 | |||
219 | /** |
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220 | * \brief Keyboard button event structure (event.key.*) |
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221 | */ |
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222 | typedef struct SDL_KeyboardEvent |
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223 | { |
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224 | Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
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225 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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226 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
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227 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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228 | Uint8 repeat; /**< Non-zero if this is a key repeat */ |
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229 | Uint8 padding2; |
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230 | Uint8 padding3; |
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231 | SDL_Keysym keysym; /**< The key that was pressed or released */ |
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232 | } SDL_KeyboardEvent; |
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233 | |||
234 | #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
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235 | /** |
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236 | * \brief Keyboard text editing event structure (event.edit.*) |
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237 | */ |
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238 | typedef struct SDL_TextEditingEvent |
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239 | { |
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240 | Uint32 type; /**< ::SDL_TEXTEDITING */ |
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241 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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242 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
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243 | char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
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244 | Sint32 start; /**< The start cursor of selected editing text */ |
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245 | Sint32 length; /**< The length of selected editing text */ |
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246 | } SDL_TextEditingEvent; |
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247 | |||
248 | /** |
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249 | * \brief Extended keyboard text editing event structure (event.editExt.*) when text would be |
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250 | * truncated if stored in the text buffer SDL_TextEditingEvent |
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251 | */ |
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252 | typedef struct SDL_TextEditingExtEvent |
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253 | { |
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254 | Uint32 type; /**< ::SDL_TEXTEDITING_EXT */ |
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255 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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256 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
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257 | char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */ |
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258 | Sint32 start; /**< The start cursor of selected editing text */ |
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259 | Sint32 length; /**< The length of selected editing text */ |
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260 | } SDL_TextEditingExtEvent; |
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261 | |||
262 | #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
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263 | /** |
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264 | * \brief Keyboard text input event structure (event.text.*) |
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265 | */ |
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266 | typedef struct SDL_TextInputEvent |
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267 | { |
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268 | Uint32 type; /**< ::SDL_TEXTINPUT */ |
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269 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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270 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
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271 | char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
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272 | } SDL_TextInputEvent; |
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273 | |||
274 | /** |
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275 | * \brief Mouse motion event structure (event.motion.*) |
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276 | */ |
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277 | typedef struct SDL_MouseMotionEvent |
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278 | { |
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279 | Uint32 type; /**< ::SDL_MOUSEMOTION */ |
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280 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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281 | Uint32 windowID; /**< The window with mouse focus, if any */ |
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282 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
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283 | Uint32 state; /**< The current button state */ |
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284 | Sint32 x; /**< X coordinate, relative to window */ |
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285 | Sint32 y; /**< Y coordinate, relative to window */ |
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286 | Sint32 xrel; /**< The relative motion in the X direction */ |
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287 | Sint32 yrel; /**< The relative motion in the Y direction */ |
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288 | } SDL_MouseMotionEvent; |
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289 | |||
290 | /** |
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291 | * \brief Mouse button event structure (event.button.*) |
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292 | */ |
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293 | typedef struct SDL_MouseButtonEvent |
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294 | { |
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295 | Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
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296 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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297 | Uint32 windowID; /**< The window with mouse focus, if any */ |
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298 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
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299 | Uint8 button; /**< The mouse button index */ |
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300 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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301 | Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ |
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302 | Uint8 padding1; |
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303 | Sint32 x; /**< X coordinate, relative to window */ |
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304 | Sint32 y; /**< Y coordinate, relative to window */ |
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305 | } SDL_MouseButtonEvent; |
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306 | |||
307 | /** |
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308 | * \brief Mouse wheel event structure (event.wheel.*) |
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309 | */ |
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310 | typedef struct SDL_MouseWheelEvent |
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311 | { |
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312 | Uint32 type; /**< ::SDL_MOUSEWHEEL */ |
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313 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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314 | Uint32 windowID; /**< The window with mouse focus, if any */ |
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315 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
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316 | Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ |
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317 | Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ |
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318 | Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ |
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319 | float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */ |
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320 | float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */ |
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321 | Sint32 mouseX; /**< X coordinate, relative to window (added in 2.26.0) */ |
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322 | Sint32 mouseY; /**< Y coordinate, relative to window (added in 2.26.0) */ |
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323 | } SDL_MouseWheelEvent; |
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324 | |||
325 | /** |
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326 | * \brief Joystick axis motion event structure (event.jaxis.*) |
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327 | */ |
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328 | typedef struct SDL_JoyAxisEvent |
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329 | { |
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330 | Uint32 type; /**< ::SDL_JOYAXISMOTION */ |
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331 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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332 | SDL_JoystickID which; /**< The joystick instance id */ |
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333 | Uint8 axis; /**< The joystick axis index */ |
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334 | Uint8 padding1; |
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335 | Uint8 padding2; |
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336 | Uint8 padding3; |
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337 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
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338 | Uint16 padding4; |
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339 | } SDL_JoyAxisEvent; |
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340 | |||
341 | /** |
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342 | * \brief Joystick trackball motion event structure (event.jball.*) |
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343 | */ |
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344 | typedef struct SDL_JoyBallEvent |
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345 | { |
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346 | Uint32 type; /**< ::SDL_JOYBALLMOTION */ |
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347 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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348 | SDL_JoystickID which; /**< The joystick instance id */ |
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349 | Uint8 ball; /**< The joystick trackball index */ |
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350 | Uint8 padding1; |
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351 | Uint8 padding2; |
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352 | Uint8 padding3; |
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353 | Sint16 xrel; /**< The relative motion in the X direction */ |
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354 | Sint16 yrel; /**< The relative motion in the Y direction */ |
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355 | } SDL_JoyBallEvent; |
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356 | |||
357 | /** |
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358 | * \brief Joystick hat position change event structure (event.jhat.*) |
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359 | */ |
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360 | typedef struct SDL_JoyHatEvent |
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361 | { |
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362 | Uint32 type; /**< ::SDL_JOYHATMOTION */ |
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363 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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364 | SDL_JoystickID which; /**< The joystick instance id */ |
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365 | Uint8 hat; /**< The joystick hat index */ |
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366 | Uint8 value; /**< The hat position value. |
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367 | * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
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368 | * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
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369 | * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
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370 | * |
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371 | * Note that zero means the POV is centered. |
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372 | */ |
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373 | Uint8 padding1; |
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374 | Uint8 padding2; |
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375 | } SDL_JoyHatEvent; |
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376 | |||
377 | /** |
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378 | * \brief Joystick button event structure (event.jbutton.*) |
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379 | */ |
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380 | typedef struct SDL_JoyButtonEvent |
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381 | { |
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382 | Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
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383 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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384 | SDL_JoystickID which; /**< The joystick instance id */ |
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385 | Uint8 button; /**< The joystick button index */ |
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386 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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387 | Uint8 padding1; |
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388 | Uint8 padding2; |
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389 | } SDL_JoyButtonEvent; |
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390 | |||
391 | /** |
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392 | * \brief Joystick device event structure (event.jdevice.*) |
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393 | */ |
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394 | typedef struct SDL_JoyDeviceEvent |
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395 | { |
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396 | Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ |
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397 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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398 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ |
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399 | } SDL_JoyDeviceEvent; |
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400 | |||
401 | /** |
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402 | * \brief Joysick battery level change event structure (event.jbattery.*) |
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403 | */ |
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404 | typedef struct SDL_JoyBatteryEvent |
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405 | { |
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406 | Uint32 type; /**< ::SDL_JOYBATTERYUPDATED */ |
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407 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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408 | SDL_JoystickID which; /**< The joystick instance id */ |
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409 | SDL_JoystickPowerLevel level; /**< The joystick battery level */ |
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410 | } SDL_JoyBatteryEvent; |
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411 | |||
412 | /** |
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413 | * \brief Game controller axis motion event structure (event.caxis.*) |
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414 | */ |
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415 | typedef struct SDL_ControllerAxisEvent |
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416 | { |
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417 | Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ |
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418 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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419 | SDL_JoystickID which; /**< The joystick instance id */ |
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420 | Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ |
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421 | Uint8 padding1; |
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422 | Uint8 padding2; |
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423 | Uint8 padding3; |
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424 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
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425 | Uint16 padding4; |
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426 | } SDL_ControllerAxisEvent; |
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427 | |||
428 | |||
429 | /** |
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430 | * \brief Game controller button event structure (event.cbutton.*) |
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431 | */ |
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432 | typedef struct SDL_ControllerButtonEvent |
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433 | { |
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434 | Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ |
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435 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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436 | SDL_JoystickID which; /**< The joystick instance id */ |
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437 | Uint8 button; /**< The controller button (SDL_GameControllerButton) */ |
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438 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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439 | Uint8 padding1; |
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440 | Uint8 padding2; |
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441 | } SDL_ControllerButtonEvent; |
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442 | |||
443 | |||
444 | /** |
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445 | * \brief Controller device event structure (event.cdevice.*) |
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446 | */ |
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447 | typedef struct SDL_ControllerDeviceEvent |
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448 | { |
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449 | Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ |
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450 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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451 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ |
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452 | } SDL_ControllerDeviceEvent; |
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453 | |||
454 | /** |
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455 | * \brief Game controller touchpad event structure (event.ctouchpad.*) |
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456 | */ |
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457 | typedef struct SDL_ControllerTouchpadEvent |
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458 | { |
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459 | Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */ |
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460 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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461 | SDL_JoystickID which; /**< The joystick instance id */ |
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462 | Sint32 touchpad; /**< The index of the touchpad */ |
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463 | Sint32 finger; /**< The index of the finger on the touchpad */ |
||
464 | float x; /**< Normalized in the range 0...1 with 0 being on the left */ |
||
465 | float y; /**< Normalized in the range 0...1 with 0 being at the top */ |
||
466 | float pressure; /**< Normalized in the range 0...1 */ |
||
467 | } SDL_ControllerTouchpadEvent; |
||
468 | |||
469 | /** |
||
470 | * \brief Game controller sensor event structure (event.csensor.*) |
||
471 | */ |
||
472 | typedef struct SDL_ControllerSensorEvent |
||
473 | { |
||
474 | Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */ |
||
475 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
476 | SDL_JoystickID which; /**< The joystick instance id */ |
||
477 | Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */ |
||
478 | float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ |
||
479 | Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */ |
||
480 | } SDL_ControllerSensorEvent; |
||
481 | |||
482 | /** |
||
483 | * \brief Audio device event structure (event.adevice.*) |
||
484 | */ |
||
485 | typedef struct SDL_AudioDeviceEvent |
||
486 | { |
||
487 | Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ |
||
488 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
489 | Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ |
||
490 | Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ |
||
491 | Uint8 padding1; |
||
492 | Uint8 padding2; |
||
493 | Uint8 padding3; |
||
494 | } SDL_AudioDeviceEvent; |
||
495 | |||
496 | |||
497 | /** |
||
498 | * \brief Touch finger event structure (event.tfinger.*) |
||
499 | */ |
||
500 | typedef struct SDL_TouchFingerEvent |
||
501 | { |
||
502 | Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ |
||
503 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
504 | SDL_TouchID touchId; /**< The touch device id */ |
||
505 | SDL_FingerID fingerId; |
||
506 | float x; /**< Normalized in the range 0...1 */ |
||
507 | float y; /**< Normalized in the range 0...1 */ |
||
508 | float dx; /**< Normalized in the range -1...1 */ |
||
509 | float dy; /**< Normalized in the range -1...1 */ |
||
510 | float pressure; /**< Normalized in the range 0...1 */ |
||
511 | Uint32 windowID; /**< The window underneath the finger, if any */ |
||
512 | } SDL_TouchFingerEvent; |
||
513 | |||
514 | |||
515 | /** |
||
516 | * \brief Multiple Finger Gesture Event (event.mgesture.*) |
||
517 | */ |
||
518 | typedef struct SDL_MultiGestureEvent |
||
519 | { |
||
520 | Uint32 type; /**< ::SDL_MULTIGESTURE */ |
||
521 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
522 | SDL_TouchID touchId; /**< The touch device id */ |
||
523 | float dTheta; |
||
524 | float dDist; |
||
525 | float x; |
||
526 | float y; |
||
527 | Uint16 numFingers; |
||
528 | Uint16 padding; |
||
529 | } SDL_MultiGestureEvent; |
||
530 | |||
531 | |||
532 | /** |
||
533 | * \brief Dollar Gesture Event (event.dgesture.*) |
||
534 | */ |
||
535 | typedef struct SDL_DollarGestureEvent |
||
536 | { |
||
537 | Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ |
||
538 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
539 | SDL_TouchID touchId; /**< The touch device id */ |
||
540 | SDL_GestureID gestureId; |
||
541 | Uint32 numFingers; |
||
542 | float error; |
||
543 | float x; /**< Normalized center of gesture */ |
||
544 | float y; /**< Normalized center of gesture */ |
||
545 | } SDL_DollarGestureEvent; |
||
546 | |||
547 | |||
548 | /** |
||
549 | * \brief An event used to request a file open by the system (event.drop.*) |
||
550 | * This event is enabled by default, you can disable it with SDL_EventState(). |
||
551 | * \note If this event is enabled, you must free the filename in the event. |
||
552 | */ |
||
553 | typedef struct SDL_DropEvent |
||
554 | { |
||
555 | Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ |
||
556 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
557 | char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ |
||
558 | Uint32 windowID; /**< The window that was dropped on, if any */ |
||
559 | } SDL_DropEvent; |
||
560 | |||
561 | |||
562 | /** |
||
563 | * \brief Sensor event structure (event.sensor.*) |
||
564 | */ |
||
565 | typedef struct SDL_SensorEvent |
||
566 | { |
||
567 | Uint32 type; /**< ::SDL_SENSORUPDATE */ |
||
568 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
569 | Sint32 which; /**< The instance ID of the sensor */ |
||
570 | float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ |
||
571 | Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */ |
||
572 | } SDL_SensorEvent; |
||
573 | |||
574 | /** |
||
575 | * \brief The "quit requested" event |
||
576 | */ |
||
577 | typedef struct SDL_QuitEvent |
||
578 | { |
||
579 | Uint32 type; /**< ::SDL_QUIT */ |
||
580 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
581 | } SDL_QuitEvent; |
||
582 | |||
583 | /** |
||
584 | * \brief OS Specific event |
||
585 | */ |
||
586 | typedef struct SDL_OSEvent |
||
587 | { |
||
588 | Uint32 type; /**< ::SDL_QUIT */ |
||
589 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
590 | } SDL_OSEvent; |
||
591 | |||
592 | /** |
||
593 | * \brief A user-defined event type (event.user.*) |
||
594 | */ |
||
595 | typedef struct SDL_UserEvent |
||
596 | { |
||
597 | Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ |
||
598 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
599 | Uint32 windowID; /**< The associated window if any */ |
||
600 | Sint32 code; /**< User defined event code */ |
||
601 | void *data1; /**< User defined data pointer */ |
||
602 | void *data2; /**< User defined data pointer */ |
||
603 | } SDL_UserEvent; |
||
604 | |||
605 | |||
606 | struct SDL_SysWMmsg; |
||
607 | typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
||
608 | |||
609 | /** |
||
610 | * \brief A video driver dependent system event (event.syswm.*) |
||
611 | * This event is disabled by default, you can enable it with SDL_EventState() |
||
612 | * |
||
613 | * \note If you want to use this event, you should include SDL_syswm.h. |
||
614 | */ |
||
615 | typedef struct SDL_SysWMEvent |
||
616 | { |
||
617 | Uint32 type; /**< ::SDL_SYSWMEVENT */ |
||
618 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
619 | SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
||
620 | } SDL_SysWMEvent; |
||
621 | |||
622 | /** |
||
623 | * \brief General event structure |
||
624 | */ |
||
625 | typedef union SDL_Event |
||
626 | { |
||
627 | Uint32 type; /**< Event type, shared with all events */ |
||
628 | SDL_CommonEvent common; /**< Common event data */ |
||
629 | SDL_DisplayEvent display; /**< Display event data */ |
||
630 | SDL_WindowEvent window; /**< Window event data */ |
||
631 | SDL_KeyboardEvent key; /**< Keyboard event data */ |
||
632 | SDL_TextEditingEvent edit; /**< Text editing event data */ |
||
633 | SDL_TextEditingExtEvent editExt; /**< Extended text editing event data */ |
||
634 | SDL_TextInputEvent text; /**< Text input event data */ |
||
635 | SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
||
636 | SDL_MouseButtonEvent button; /**< Mouse button event data */ |
||
637 | SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
||
638 | SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
||
639 | SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
||
640 | SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
||
641 | SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
||
642 | SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ |
||
643 | SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */ |
||
644 | SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ |
||
645 | SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ |
||
646 | SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ |
||
647 | SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */ |
||
648 | SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */ |
||
649 | SDL_AudioDeviceEvent adevice; /**< Audio device event data */ |
||
650 | SDL_SensorEvent sensor; /**< Sensor event data */ |
||
651 | SDL_QuitEvent quit; /**< Quit request event data */ |
||
652 | SDL_UserEvent user; /**< Custom event data */ |
||
653 | SDL_SysWMEvent syswm; /**< System dependent window event data */ |
||
654 | SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ |
||
655 | SDL_MultiGestureEvent mgesture; /**< Gesture event data */ |
||
656 | SDL_DollarGestureEvent dgesture; /**< Gesture event data */ |
||
657 | SDL_DropEvent drop; /**< Drag and drop event data */ |
||
658 | |||
659 | /* This is necessary for ABI compatibility between Visual C++ and GCC. |
||
660 | Visual C++ will respect the push pack pragma and use 52 bytes (size of |
||
661 | SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit |
||
662 | architectures) for this union, and GCC will use the alignment of the |
||
663 | largest datatype within the union, which is 8 bytes on 64-bit |
||
664 | architectures. |
||
665 | |||
666 | So... we'll add padding to force the size to be 56 bytes for both. |
||
667 | |||
668 | On architectures where pointers are 16 bytes, this needs rounding up to |
||
669 | the next multiple of 16, 64, and on architectures where pointers are |
||
670 | even larger the size of SDL_UserEvent will dominate as being 3 pointers. |
||
671 | */ |
||
672 | Uint8 padding[sizeof(void *) <= 8 ? 56 : sizeof(void *) == 16 ? 64 : 3 * sizeof(void *)]; |
||
673 | } SDL_Event; |
||
674 | |||
675 | /* Make sure we haven't broken binary compatibility */ |
||
676 | SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NULL)->padding)); |
||
677 | |||
678 | |||
679 | /* Function prototypes */ |
||
680 | |||
681 | /** |
||
682 | * Pump the event loop, gathering events from the input devices. |
||
683 | * |
||
684 | * This function updates the event queue and internal input device state. |
||
685 | * |
||
686 | * **WARNING**: This should only be run in the thread that initialized the |
||
687 | * video subsystem, and for extra safety, you should consider only doing those |
||
688 | * things on the main thread in any case. |
||
689 | * |
||
690 | * SDL_PumpEvents() gathers all the pending input information from devices and |
||
691 | * places it in the event queue. Without calls to SDL_PumpEvents() no events |
||
692 | * would ever be placed on the queue. Often the need for calls to |
||
693 | * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and |
||
694 | * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not |
||
695 | * polling or waiting for events (e.g. you are filtering them), then you must |
||
696 | * call SDL_PumpEvents() to force an event queue update. |
||
697 | * |
||
698 | * \since This function is available since SDL 2.0.0. |
||
699 | * |
||
700 | * \sa SDL_PollEvent |
||
701 | * \sa SDL_WaitEvent |
||
702 | */ |
||
703 | extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
||
704 | |||
705 | /* @{ */ |
||
706 | typedef enum |
||
707 | { |
||
708 | SDL_ADDEVENT, |
||
709 | SDL_PEEKEVENT, |
||
710 | SDL_GETEVENT |
||
711 | } SDL_eventaction; |
||
712 | |||
713 | /** |
||
714 | * Check the event queue for messages and optionally return them. |
||
715 | * |
||
716 | * `action` may be any of the following: |
||
717 | * |
||
718 | * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the |
||
719 | * event queue. |
||
720 | * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, |
||
721 | * within the specified minimum and maximum type, will be returned to the |
||
722 | * caller and will _not_ be removed from the queue. |
||
723 | * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, |
||
724 | * within the specified minimum and maximum type, will be returned to the |
||
725 | * caller and will be removed from the queue. |
||
726 | * |
||
727 | * You may have to call SDL_PumpEvents() before calling this function. |
||
728 | * Otherwise, the events may not be ready to be filtered when you call |
||
729 | * SDL_PeepEvents(). |
||
730 | * |
||
731 | * This function is thread-safe. |
||
732 | * |
||
733 | * \param events destination buffer for the retrieved events |
||
734 | * \param numevents if action is SDL_ADDEVENT, the number of events to add |
||
735 | * back to the event queue; if action is SDL_PEEKEVENT or |
||
736 | * SDL_GETEVENT, the maximum number of events to retrieve |
||
737 | * \param action action to take; see [[#action|Remarks]] for details |
||
738 | * \param minType minimum value of the event type to be considered; |
||
739 | * SDL_FIRSTEVENT is a safe choice |
||
740 | * \param maxType maximum value of the event type to be considered; |
||
741 | * SDL_LASTEVENT is a safe choice |
||
742 | * \returns the number of events actually stored or a negative error code on |
||
743 | * failure; call SDL_GetError() for more information. |
||
744 | * |
||
745 | * \since This function is available since SDL 2.0.0. |
||
746 | * |
||
747 | * \sa SDL_PollEvent |
||
748 | * \sa SDL_PumpEvents |
||
749 | * \sa SDL_PushEvent |
||
750 | */ |
||
751 | extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
||
752 | SDL_eventaction action, |
||
753 | Uint32 minType, Uint32 maxType); |
||
754 | /* @} */ |
||
755 | |||
756 | /** |
||
757 | * Check for the existence of a certain event type in the event queue. |
||
758 | * |
||
759 | * If you need to check for a range of event types, use SDL_HasEvents() |
||
760 | * instead. |
||
761 | * |
||
762 | * \param type the type of event to be queried; see SDL_EventType for details |
||
763 | * \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if |
||
764 | * events matching `type` are not present. |
||
765 | * |
||
766 | * \since This function is available since SDL 2.0.0. |
||
767 | * |
||
768 | * \sa SDL_HasEvents |
||
769 | */ |
||
770 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); |
||
771 | |||
772 | |||
773 | /** |
||
774 | * Check for the existence of certain event types in the event queue. |
||
775 | * |
||
776 | * If you need to check for a single event type, use SDL_HasEvent() instead. |
||
777 | * |
||
778 | * \param minType the low end of event type to be queried, inclusive; see |
||
779 | * SDL_EventType for details |
||
780 | * \param maxType the high end of event type to be queried, inclusive; see |
||
781 | * SDL_EventType for details |
||
782 | * \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are |
||
783 | * present, or SDL_FALSE if not. |
||
784 | * |
||
785 | * \since This function is available since SDL 2.0.0. |
||
786 | * |
||
787 | * \sa SDL_HasEvents |
||
788 | */ |
||
789 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); |
||
790 | |||
791 | /** |
||
792 | * Clear events of a specific type from the event queue. |
||
793 | * |
||
794 | * This will unconditionally remove any events from the queue that match |
||
795 | * `type`. If you need to remove a range of event types, use SDL_FlushEvents() |
||
796 | * instead. |
||
797 | * |
||
798 | * It's also normal to just ignore events you don't care about in your event |
||
799 | * loop without calling this function. |
||
800 | * |
||
801 | * This function only affects currently queued events. If you want to make |
||
802 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() |
||
803 | * on the main thread immediately before the flush call. |
||
804 | * |
||
805 | * \param type the type of event to be cleared; see SDL_EventType for details |
||
806 | * |
||
807 | * \since This function is available since SDL 2.0.0. |
||
808 | * |
||
809 | * \sa SDL_FlushEvents |
||
810 | */ |
||
811 | extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); |
||
812 | |||
813 | /** |
||
814 | * Clear events of a range of types from the event queue. |
||
815 | * |
||
816 | * This will unconditionally remove any events from the queue that are in the |
||
817 | * range of `minType` to `maxType`, inclusive. If you need to remove a single |
||
818 | * event type, use SDL_FlushEvent() instead. |
||
819 | * |
||
820 | * It's also normal to just ignore events you don't care about in your event |
||
821 | * loop without calling this function. |
||
822 | * |
||
823 | * This function only affects currently queued events. If you want to make |
||
824 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() |
||
825 | * on the main thread immediately before the flush call. |
||
826 | * |
||
827 | * \param minType the low end of event type to be cleared, inclusive; see |
||
828 | * SDL_EventType for details |
||
829 | * \param maxType the high end of event type to be cleared, inclusive; see |
||
830 | * SDL_EventType for details |
||
831 | * |
||
832 | * \since This function is available since SDL 2.0.0. |
||
833 | * |
||
834 | * \sa SDL_FlushEvent |
||
835 | */ |
||
836 | extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); |
||
837 | |||
838 | /** |
||
839 | * Poll for currently pending events. |
||
840 | * |
||
841 | * If `event` is not NULL, the next event is removed from the queue and stored |
||
842 | * in the SDL_Event structure pointed to by `event`. The 1 returned refers to |
||
843 | * this event, immediately stored in the SDL Event structure -- not an event |
||
844 | * to follow. |
||
845 | * |
||
846 | * If `event` is NULL, it simply returns 1 if there is an event in the queue, |
||
847 | * but will not remove it from the queue. |
||
848 | * |
||
849 | * As this function may implicitly call SDL_PumpEvents(), you can only call |
||
850 | * this function in the thread that set the video mode. |
||
851 | * |
||
852 | * SDL_PollEvent() is the favored way of receiving system events since it can |
||
853 | * be done from the main loop and does not suspend the main loop while waiting |
||
854 | * on an event to be posted. |
||
855 | * |
||
856 | * The common practice is to fully process the event queue once every frame, |
||
857 | * usually as a first step before updating the game's state: |
||
858 | * |
||
859 | * ```c |
||
860 | * while (game_is_still_running) { |
||
861 | * SDL_Event event; |
||
862 | * while (SDL_PollEvent(&event)) { // poll until all events are handled! |
||
863 | * // decide what to do with this event. |
||
864 | * } |
||
865 | * |
||
866 | * // update game state, draw the current frame |
||
867 | * } |
||
868 | * ``` |
||
869 | * |
||
870 | * \param event the SDL_Event structure to be filled with the next event from |
||
871 | * the queue, or NULL |
||
872 | * \returns 1 if there is a pending event or 0 if there are none available. |
||
873 | * |
||
874 | * \since This function is available since SDL 2.0.0. |
||
875 | * |
||
876 | * \sa SDL_GetEventFilter |
||
877 | * \sa SDL_PeepEvents |
||
878 | * \sa SDL_PushEvent |
||
879 | * \sa SDL_SetEventFilter |
||
880 | * \sa SDL_WaitEvent |
||
881 | * \sa SDL_WaitEventTimeout |
||
882 | */ |
||
883 | extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
||
884 | |||
885 | /** |
||
886 | * Wait indefinitely for the next available event. |
||
887 | * |
||
888 | * If `event` is not NULL, the next event is removed from the queue and stored |
||
889 | * in the SDL_Event structure pointed to by `event`. |
||
890 | * |
||
891 | * As this function may implicitly call SDL_PumpEvents(), you can only call |
||
892 | * this function in the thread that initialized the video subsystem. |
||
893 | * |
||
894 | * \param event the SDL_Event structure to be filled in with the next event |
||
895 | * from the queue, or NULL |
||
896 | * \returns 1 on success or 0 if there was an error while waiting for events; |
||
897 | * call SDL_GetError() for more information. |
||
898 | * |
||
899 | * \since This function is available since SDL 2.0.0. |
||
900 | * |
||
901 | * \sa SDL_PollEvent |
||
902 | * \sa SDL_PumpEvents |
||
903 | * \sa SDL_WaitEventTimeout |
||
904 | */ |
||
905 | extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
||
906 | |||
907 | /** |
||
908 | * Wait until the specified timeout (in milliseconds) for the next available |
||
909 | * event. |
||
910 | * |
||
911 | * If `event` is not NULL, the next event is removed from the queue and stored |
||
912 | * in the SDL_Event structure pointed to by `event`. |
||
913 | * |
||
914 | * As this function may implicitly call SDL_PumpEvents(), you can only call |
||
915 | * this function in the thread that initialized the video subsystem. |
||
916 | * |
||
917 | * \param event the SDL_Event structure to be filled in with the next event |
||
918 | * from the queue, or NULL |
||
919 | * \param timeout the maximum number of milliseconds to wait for the next |
||
920 | * available event |
||
921 | * \returns 1 on success or 0 if there was an error while waiting for events; |
||
922 | * call SDL_GetError() for more information. This also returns 0 if |
||
923 | * the timeout elapsed without an event arriving. |
||
924 | * |
||
925 | * \since This function is available since SDL 2.0.0. |
||
926 | * |
||
927 | * \sa SDL_PollEvent |
||
928 | * \sa SDL_PumpEvents |
||
929 | * \sa SDL_WaitEvent |
||
930 | */ |
||
931 | extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, |
||
932 | int timeout); |
||
933 | |||
934 | /** |
||
935 | * Add an event to the event queue. |
||
936 | * |
||
937 | * The event queue can actually be used as a two way communication channel. |
||
938 | * Not only can events be read from the queue, but the user can also push |
||
939 | * their own events onto it. `event` is a pointer to the event structure you |
||
940 | * wish to push onto the queue. The event is copied into the queue, and the |
||
941 | * caller may dispose of the memory pointed to after SDL_PushEvent() returns. |
||
942 | * |
||
943 | * Note: Pushing device input events onto the queue doesn't modify the state |
||
944 | * of the device within SDL. |
||
945 | * |
||
946 | * This function is thread-safe, and can be called from other threads safely. |
||
947 | * |
||
948 | * Note: Events pushed onto the queue with SDL_PushEvent() get passed through |
||
949 | * the event filter but events added with SDL_PeepEvents() do not. |
||
950 | * |
||
951 | * For pushing application-specific events, please use SDL_RegisterEvents() to |
||
952 | * get an event type that does not conflict with other code that also wants |
||
953 | * its own custom event types. |
||
954 | * |
||
955 | * \param event the SDL_Event to be added to the queue |
||
956 | * \returns 1 on success, 0 if the event was filtered, or a negative error |
||
957 | * code on failure; call SDL_GetError() for more information. A |
||
958 | * common reason for error is the event queue being full. |
||
959 | * |
||
960 | * \since This function is available since SDL 2.0.0. |
||
961 | * |
||
962 | * \sa SDL_PeepEvents |
||
963 | * \sa SDL_PollEvent |
||
964 | * \sa SDL_RegisterEvents |
||
965 | */ |
||
966 | extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
||
967 | |||
968 | /** |
||
969 | * A function pointer used for callbacks that watch the event queue. |
||
970 | * |
||
971 | * \param userdata what was passed as `userdata` to SDL_SetEventFilter() |
||
972 | * or SDL_AddEventWatch, etc |
||
973 | * \param event the event that triggered the callback |
||
974 | * \returns 1 to permit event to be added to the queue, and 0 to disallow |
||
975 | * it. When used with SDL_AddEventWatch, the return value is ignored. |
||
976 | * |
||
977 | * \sa SDL_SetEventFilter |
||
978 | * \sa SDL_AddEventWatch |
||
979 | */ |
||
980 | typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
||
981 | |||
982 | /** |
||
983 | * Set up a filter to process all events before they change internal state and |
||
984 | * are posted to the internal event queue. |
||
985 | * |
||
986 | * If the filter function returns 1 when called, then the event will be added |
||
987 | * to the internal queue. If it returns 0, then the event will be dropped from |
||
988 | * the queue, but the internal state will still be updated. This allows |
||
989 | * selective filtering of dynamically arriving events. |
||
990 | * |
||
991 | * **WARNING**: Be very careful of what you do in the event filter function, |
||
992 | * as it may run in a different thread! |
||
993 | * |
||
994 | * On platforms that support it, if the quit event is generated by an |
||
995 | * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the |
||
996 | * application at the next event poll. |
||
997 | * |
||
998 | * There is one caveat when dealing with the ::SDL_QuitEvent event type. The |
||
999 | * event filter is only called when the window manager desires to close the |
||
1000 | * application window. If the event filter returns 1, then the window will be |
||
1001 | * closed, otherwise the window will remain open if possible. |
||
1002 | * |
||
1003 | * Note: Disabled events never make it to the event filter function; see |
||
1004 | * SDL_EventState(). |
||
1005 | * |
||
1006 | * Note: If you just want to inspect events without filtering, you should use |
||
1007 | * SDL_AddEventWatch() instead. |
||
1008 | * |
||
1009 | * Note: Events pushed onto the queue with SDL_PushEvent() get passed through |
||
1010 | * the event filter, but events pushed onto the queue with SDL_PeepEvents() do |
||
1011 | * not. |
||
1012 | * |
||
1013 | * \param filter An SDL_EventFilter function to call when an event happens |
||
1014 | * \param userdata a pointer that is passed to `filter` |
||
1015 | * |
||
1016 | * \since This function is available since SDL 2.0.0. |
||
1017 | * |
||
1018 | * \sa SDL_AddEventWatch |
||
1019 | * \sa SDL_EventState |
||
1020 | * \sa SDL_GetEventFilter |
||
1021 | * \sa SDL_PeepEvents |
||
1022 | * \sa SDL_PushEvent |
||
1023 | */ |
||
1024 | extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
||
1025 | void *userdata); |
||
1026 | |||
1027 | /** |
||
1028 | * Query the current event filter. |
||
1029 | * |
||
1030 | * This function can be used to "chain" filters, by saving the existing filter |
||
1031 | * before replacing it with a function that will call that saved filter. |
||
1032 | * |
||
1033 | * \param filter the current callback function will be stored here |
||
1034 | * \param userdata the pointer that is passed to the current event filter will |
||
1035 | * be stored here |
||
1036 | * \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set. |
||
1037 | * |
||
1038 | * \since This function is available since SDL 2.0.0. |
||
1039 | * |
||
1040 | * \sa SDL_SetEventFilter |
||
1041 | */ |
||
1042 | extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
||
1043 | void **userdata); |
||
1044 | |||
1045 | /** |
||
1046 | * Add a callback to be triggered when an event is added to the event queue. |
||
1047 | * |
||
1048 | * `filter` will be called when an event happens, and its return value is |
||
1049 | * ignored. |
||
1050 | * |
||
1051 | * **WARNING**: Be very careful of what you do in the event filter function, |
||
1052 | * as it may run in a different thread! |
||
1053 | * |
||
1054 | * If the quit event is generated by a signal (e.g. SIGINT), it will bypass |
||
1055 | * the internal queue and be delivered to the watch callback immediately, and |
||
1056 | * arrive at the next event poll. |
||
1057 | * |
||
1058 | * Note: the callback is called for events posted by the user through |
||
1059 | * SDL_PushEvent(), but not for disabled events, nor for events by a filter |
||
1060 | * callback set with SDL_SetEventFilter(), nor for events posted by the user |
||
1061 | * through SDL_PeepEvents(). |
||
1062 | * |
||
1063 | * \param filter an SDL_EventFilter function to call when an event happens. |
||
1064 | * \param userdata a pointer that is passed to `filter` |
||
1065 | * |
||
1066 | * \since This function is available since SDL 2.0.0. |
||
1067 | * |
||
1068 | * \sa SDL_DelEventWatch |
||
1069 | * \sa SDL_SetEventFilter |
||
1070 | */ |
||
1071 | extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, |
||
1072 | void *userdata); |
||
1073 | |||
1074 | /** |
||
1075 | * Remove an event watch callback added with SDL_AddEventWatch(). |
||
1076 | * |
||
1077 | * This function takes the same input as SDL_AddEventWatch() to identify and |
||
1078 | * delete the corresponding callback. |
||
1079 | * |
||
1080 | * \param filter the function originally passed to SDL_AddEventWatch() |
||
1081 | * \param userdata the pointer originally passed to SDL_AddEventWatch() |
||
1082 | * |
||
1083 | * \since This function is available since SDL 2.0.0. |
||
1084 | * |
||
1085 | * \sa SDL_AddEventWatch |
||
1086 | */ |
||
1087 | extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, |
||
1088 | void *userdata); |
||
1089 | |||
1090 | /** |
||
1091 | * Run a specific filter function on the current event queue, removing any |
||
1092 | * events for which the filter returns 0. |
||
1093 | * |
||
1094 | * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), |
||
1095 | * this function does not change the filter permanently, it only uses the |
||
1096 | * supplied filter until this function returns. |
||
1097 | * |
||
1098 | * \param filter the SDL_EventFilter function to call when an event happens |
||
1099 | * \param userdata a pointer that is passed to `filter` |
||
1100 | * |
||
1101 | * \since This function is available since SDL 2.0.0. |
||
1102 | * |
||
1103 | * \sa SDL_GetEventFilter |
||
1104 | * \sa SDL_SetEventFilter |
||
1105 | */ |
||
1106 | extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
||
1107 | void *userdata); |
||
1108 | |||
1109 | /* @{ */ |
||
1110 | #define SDL_QUERY -1 |
||
1111 | #define SDL_IGNORE 0 |
||
1112 | #define SDL_DISABLE 0 |
||
1113 | #define SDL_ENABLE 1 |
||
1114 | |||
1115 | /** |
||
1116 | * Set the state of processing events by type. |
||
1117 | * |
||
1118 | * `state` may be any of the following: |
||
1119 | * |
||
1120 | * - `SDL_QUERY`: returns the current processing state of the specified event |
||
1121 | * - `SDL_IGNORE` (aka `SDL_DISABLE`): the event will automatically be dropped |
||
1122 | * from the event queue and will not be filtered |
||
1123 | * - `SDL_ENABLE`: the event will be processed normally |
||
1124 | * |
||
1125 | * \param type the type of event; see SDL_EventType for details |
||
1126 | * \param state how to process the event |
||
1127 | * \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state |
||
1128 | * of the event before this function makes any changes to it. |
||
1129 | * |
||
1130 | * \since This function is available since SDL 2.0.0. |
||
1131 | * |
||
1132 | * \sa SDL_GetEventState |
||
1133 | */ |
||
1134 | extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); |
||
1135 | /* @} */ |
||
1136 | #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) |
||
1137 | |||
1138 | /** |
||
1139 | * Allocate a set of user-defined events, and return the beginning event |
||
1140 | * number for that set of events. |
||
1141 | * |
||
1142 | * Calling this function with `numevents` <= 0 is an error and will return |
||
1143 | * (Uint32)-1. |
||
1144 | * |
||
1145 | * Note, (Uint32)-1 means the maximum unsigned 32-bit integer value (or |
||
1146 | * 0xFFFFFFFF), but is clearer to write. |
||
1147 | * |
||
1148 | * \param numevents the number of events to be allocated |
||
1149 | * \returns the beginning event number, or (Uint32)-1 if there are not enough |
||
1150 | * user-defined events left. |
||
1151 | * |
||
1152 | * \since This function is available since SDL 2.0.0. |
||
1153 | * |
||
1154 | * \sa SDL_PushEvent |
||
1155 | */ |
||
1156 | extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); |
||
1157 | |||
1158 | /* Ends C function definitions when using C++ */ |
||
1159 | #ifdef __cplusplus |
||
1160 | } |
||
1161 | #endif |
||
1162 | #include "close_code.h" |
||
1163 | |||
1164 | #endif /* SDL_events_h_ */ |
||
1165 | |||
1166 | /* vi: set ts=4 sw=4 expandtab: */ |