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191 | pmbaty | 1 | ; Chess engine configuration file for Chess Giants. |
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3 | ; Chess Giants is engine-agnostic, which means it can handle any CECP-compliant |
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4 | ; engine, and virtually any state-based engine that communicates using newline- |
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5 | ; terminated ASCII strings over standard IO (stdin/stdout). All it needs is to |
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6 | ; read this configuration file to learn how to talk to the engine, and how to |
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7 | ; interpret the engine's replies. |
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9 | ;############################# |
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10 | ;# Basic program information # |
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11 | ;############################# |
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12 | [program] |
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13 | |||
14 | ; program display name |
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15 | name = "Leela Chess Zero 0.23.2" |
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16 | ; program executable |
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17 | executable = "lc0.exe" |
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18 | ; optional program arguments |
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19 | arguments = "" |
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20 | |||
21 | ;######################### |
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22 | ;# Reply string patterns # |
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23 | ;######################### |
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24 | [reply strings] |
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25 | |||
26 | ; the following pattern immediately precedes a SAN-encoded move reply |
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27 | move = "bestmove " |
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28 | |||
29 | ;################################################## |
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30 | ;# Engine commands (separate each by a semicolon) # |
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31 | ;################################################## |
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32 | [commands] |
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33 | ; Special strings: some strings enclosed between ${...} are converted during |
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34 | ; the game to dynamic values. We call this "variables". Here is the list: |
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35 | ; ${MAX_CORES} -- will be expanded to the maximum number of CPU cores to use |
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36 | ; ${START_POS} -- will be expanded to the full FEN string of the start pos |
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37 | ; ${CURRENT_POS} -- will be expanded to the full FEN string of the current pos |
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38 | ; ${SEARCH_DEPTH} -- will be expanded to the maximum allowed search depth |
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39 | ; ${LAST_MOVE} -- will be expanded to the last move in long algebraic notation |
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40 | ; ${GAME_HISTORY} -- will be expanded to the game history in long algebraic |
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41 | |||
42 | ; command(s) to send to prepare the engine for a new game |
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43 | new game = "uci;ucinewgame;setoption name Threads value ${MAX_CORES}" |
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44 | |||
45 | ; command(s) to send to setup a board (using a raw FEN string) |
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46 | setup table from fen = "position fen ${CURRENT_POS}" |
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47 | |||
48 | ; command(s) to send to order the engine to start playing (when switching sides) |
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49 | play = "position fen ${START_POS} moves ${GAME_HISTORY};go nodes ${SEARCH_DEPTH}" |
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50 | |||
51 | ; command(s) to send to instruct the engine that its opponent played a move |
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52 | move = "position fen ${START_POS} moves ${GAME_HISTORY};go nodes ${SEARCH_DEPTH}" |
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54 | ; command(s) to send to order the engine to change its last move and force one |
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55 | force move = "" |
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56 | |||
57 | ; command(s) to send to tell the chess engine to cleanup and quit. if unset, |
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58 | ; its process will be killed, but at the risk of not saving important data. |
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59 | quit = "quit" |