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Rev | Author | Line No. | Line |
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154 | pmbaty | 1 | ; Chess engine configuration file for Chess Giants. |
115 | pmbaty | 2 | |
154 | pmbaty | 3 | ; Chess Giants is engine-agnostic, which means it can handle any CECP-compliant |
4 | ; engine, and virtually any state-based engine that communicates using newline- |
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5 | ; terminated ASCII strings over standard IO (stdin/stdout). All it needs is to |
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6 | ; read this configuration file to learn how to talk to the engine, and how to |
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7 | ; interpret the engine's replies. |
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115 | pmbaty | 8 | |
154 | pmbaty | 9 | ;############################# |
10 | ;# Basic program information # |
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11 | ;############################# |
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115 | pmbaty | 12 | [program] |
13 | |||
14 | ; program display name |
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15 | name = "Fruit Reloaded" |
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16 | ; program executable |
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154 | pmbaty | 17 | executable = "Fruit_reloaded.exe" |
151 | pmbaty | 18 | ; optional program arguments |
19 | arguments = "" |
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115 | pmbaty | 20 | |
154 | pmbaty | 21 | ;######################### |
22 | ;# Reply string patterns # |
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23 | ;######################### |
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115 | pmbaty | 24 | [reply strings] |
25 | |||
26 | ; the following pattern immediately precedes a SAN-encoded move reply |
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154 | pmbaty | 27 | move = "bestmove " |
115 | pmbaty | 28 | |
154 | pmbaty | 29 | ;################################################## |
30 | ;# Engine commands (separate each by a semicolon) # |
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31 | ;################################################## |
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115 | pmbaty | 32 | [commands] |
154 | pmbaty | 33 | ; Special strings: some strings enclosed between ${...} are converted during |
34 | ; the game to dynamic values. We call this "variables". Here is the list: |
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35 | ; ${MAX_CORES} -- will be expanded to the maximum number of CPU cores to use |
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36 | ; ${CURRENT_POS} -- will be expanded to the full FEN string of the current pos |
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37 | ; ${SEARCH_DEPTH} -- will be expanded to the maximum allowed search depth |
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38 | ; ${LAST_MOVE} -- will be expanded to the last move in long algebraic notation |
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39 | ; ${GAME_HISTORY} -- will be expanded to the game history in long algebraic |
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115 | pmbaty | 40 | |
41 | ; command(s) to send to prepare the engine for a new game |
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154 | pmbaty | 42 | new game = "uci;ucinewgame;setoption name Threads value ${MAX_CORES}" |
43 | |||
44 | ; command(s) to send to setup a board (using a raw FEN string) |
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45 | setup table from fen = "position ${CURRENT_POS}" |
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46 | |||
115 | pmbaty | 47 | ; command(s) to send to order the engine to start playing (when switching sides) |
154 | pmbaty | 48 | play = "position startpos moves ${GAME_HISTORY};go depth ${SEARCH_DEPTH}" |
49 | |||
50 | ; command(s) to send to instruct the engine that its opponent played a move |
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51 | move = "position startpos moves ${GAME_HISTORY};go depth ${SEARCH_DEPTH}" |
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52 | |||
53 | ; command(s) to send to order the engine to change its last move and force one |
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54 | force move = "" |
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55 | |||
115 | pmbaty | 56 | ; command(s) to send to tell the chess engine to cleanup and quit. if unset, |
57 | ; its process will be killed, but at the risk of not saving important data. |
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58 | quit = "quit" |