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99 | pmbaty | 1 | /* |
2 | Texel - A UCI chess engine. |
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3 | Copyright (C) 2012-2014 Peter Ă–sterlund, peterosterlund2@gmail.com |
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4 | |||
5 | This program is free software: you can redistribute it and/or modify |
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6 | it under the terms of the GNU General Public License as published by |
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7 | the Free Software Foundation, either version 3 of the License, or |
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8 | (at your option) any later version. |
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9 | |||
10 | This program is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | GNU General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU General Public License |
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16 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |||
19 | /* |
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20 | * position.hpp |
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21 | * |
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22 | * Created on: Feb 25, 2012 |
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23 | * Author: petero |
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24 | */ |
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25 | |||
26 | #ifndef POSITION_HPP_ |
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27 | #define POSITION_HPP_ |
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28 | |||
29 | #include <iosfwd> |
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30 | |||
31 | #include "move.hpp" |
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32 | #include "undoInfo.hpp" |
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33 | #include "bitBoard.hpp" |
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34 | #include "piece.hpp" |
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35 | #include "material.hpp" |
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36 | #include <algorithm> |
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37 | #include <iostream> |
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38 | |||
39 | /** |
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40 | * Stores the state of a chess position. |
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41 | * All required state is stored, except for all previous positions |
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42 | * since the last capture or pawn move. That state is only needed |
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43 | * for three-fold repetition draw detection, and is better stored |
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44 | * in a separate hash table. |
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45 | */ |
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46 | class Position { |
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47 | public: |
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48 | /** Bit definitions for the castleMask bit mask. */ |
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49 | static const int A1_CASTLE = 0; /** White long castle. */ |
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50 | static const int H1_CASTLE = 1; /** White short castle. */ |
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51 | static const int A8_CASTLE = 2; /** Black long castle. */ |
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52 | static const int H8_CASTLE = 3; /** Black short castle. */ |
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53 | |||
54 | /** Initialize board to empty position. */ |
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55 | Position(); |
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56 | |||
57 | bool equals(const Position& other) const; |
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58 | |||
59 | /** |
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60 | * Return Zobrist hash value for the current position. |
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61 | * Everything except the move counters are included in the hash value. |
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62 | */ |
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63 | U64 zobristHash() const; |
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64 | U64 pawnZobristHash() const; |
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65 | U64 kingZobristHash() const; |
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66 | |||
67 | /** Zobrist hash including the halfMove clock. |
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68 | * Only large halfMove clock values affect the hash. */ |
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69 | U64 historyHash() const; |
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70 | /** Hash including halfMoveClock, to avoid opening book cycles. */ |
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71 | U64 bookHash() const; |
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72 | |||
73 | /** Compute zobrist hash for position after "move" has been made. |
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74 | * May be incorrect in some cases, intended for prefetch. */ |
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75 | U64 hashAfterMove(const Move& move) const; |
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76 | |||
77 | /** Return the material identifier. */ |
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78 | int materialId() const; |
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79 | |||
80 | /** |
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81 | * Decide if two positions are equal in the sense of the draw by repetition rule. |
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82 | * @return True if positions are equal, false otherwise. |
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83 | */ |
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84 | bool drawRuleEquals(Position other) const; |
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85 | |||
86 | bool isWhiteMove() const; |
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87 | |||
88 | void setWhiteMove(bool whiteMove); |
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89 | |||
90 | /** Return piece occupying a square. */ |
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91 | int getPiece(int square) const; |
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92 | |||
93 | /** Set a square to a piece value. */ |
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94 | void setPiece(int square, int piece); |
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95 | |||
96 | /** |
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97 | * Set a square to a piece value. |
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98 | * Special version that only updates enough of the state for the SEE function to be happy. |
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99 | */ |
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100 | void setSEEPiece(int square, int piece); |
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101 | |||
102 | /** Return true if white long castling right has not been lost. */ |
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103 | bool a1Castle() const; |
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104 | |||
105 | /** Return true if white short castling right has not been lost. */ |
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106 | bool h1Castle() const; |
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107 | |||
108 | /** Return true if black long castling right has not been lost. */ |
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109 | bool a8Castle() const; |
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110 | |||
111 | /** Return true if black short castling right has not been lost. */ |
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112 | bool h8Castle() const; |
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113 | |||
114 | /** Bitmask describing castling rights. */ |
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115 | int getCastleMask() const; |
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116 | void setCastleMask(int castleMask); |
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117 | |||
118 | /** En passant square, or -1 if no en passant possible. */ |
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119 | int getEpSquare() const; |
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120 | |||
121 | void setEpSquare(int epSquare); |
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122 | |||
123 | int getKingSq(bool white) const; |
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124 | |||
125 | /** Apply a move to the current position. */ |
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126 | void makeMove(const Move& move, UndoInfo& ui); |
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127 | |||
128 | void unMakeMove(const Move& move, const UndoInfo& ui); |
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129 | |||
130 | /** Special make move functions used by MoveGen::isLegal(). Does not update all data members. */ |
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131 | void makeMoveB(const Move& move, UndoInfo& ui); |
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132 | void unMakeMoveB(const Move& move, const UndoInfo& ui); |
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133 | void setPieceB(int square, int piece); |
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134 | |||
135 | /** |
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136 | * Apply a move to the current position. |
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137 | * Special version that only updates enough of the state for the SEE function to be happy. |
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138 | */ |
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139 | void makeSEEMove(const Move& move, UndoInfo& ui); |
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140 | |||
141 | void unMakeSEEMove(const Move& move, const UndoInfo& ui); |
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142 | |||
143 | int getFullMoveCounter() const; |
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144 | void setFullMoveCounter(int fm); |
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145 | int getHalfMoveClock() const; |
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146 | void setHalfMoveClock(int hm); |
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147 | |||
148 | /** Return incrementally updated piece square table score for middle game and endgame. */ |
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149 | int psScore1(int piece) const; |
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150 | int psScore2(int piece) const; |
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151 | |||
152 | /** BitBoard for all squares occupied by a piece type. */ |
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153 | U64 pieceTypeBB(Piece::Type piece) const; |
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154 | /** BitBoard for all squares occupied by several piece types. */ |
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155 | template <typename Piece0, typename... Pieces> U64 pieceTypeBB(Piece0 piece0, Pieces... pieces) const; |
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156 | |||
157 | /** BitBoard for all squares occupied by white pieces. */ |
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158 | U64 whiteBB() const; |
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159 | /** BitBoard for all squares occupied by black pieces. */ |
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160 | U64 blackBB() const; |
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161 | /** BitBoard for all squares occupied by white or black pieces. */ |
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162 | U64 colorBB(int wtm) const; |
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163 | |||
164 | /** BitBoard for all squares occupied by white and black pieces. */ |
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165 | U64 occupiedBB() const; |
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166 | |||
167 | int wKingSq() const; |
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168 | int bKingSq() const; |
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169 | |||
170 | /** Total white/black material value. */ |
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171 | int wMtrl() const; |
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172 | int bMtrl() const; |
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173 | /** White/black material value for all pawns. */ |
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174 | int wMtrlPawns() const; |
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175 | int bMtrlPawns() const; |
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176 | |||
177 | |||
178 | /** Return index in squares[] vector corresponding to (x,y). */ |
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179 | static int getSquare(int x, int y); |
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180 | |||
181 | /** Return x position (file) corresponding to a square. */ |
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182 | static int getX(int square); |
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183 | |||
184 | /** Return y position (rank) corresponding to a square. */ |
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185 | static int getY(int square); |
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186 | |||
187 | /** Return getSquare(getX(square),7-getY(square)). */ |
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188 | static int mirrorY(int square); |
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189 | |||
190 | /** Return true if (x,y) is a dark square. */ |
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191 | static bool darkSquare(int x, int y); |
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192 | |||
193 | /** Compute the Zobrist hash value non-incrementally. Only useful for testing. */ |
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194 | U64 computeZobristHash(); |
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195 | |||
196 | /** Initialize static data. */ |
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197 | static void staticInitialize(); |
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198 | |||
199 | /** Get hash key for a piece at a square. */ |
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200 | static U64 getHashKey(int piece, int square); |
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201 | |||
202 | |||
203 | /** Serialization. Used by tree logging code. */ |
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204 | struct SerializeData { |
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205 | U64 v[5]; |
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206 | }; |
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207 | void serialize(SerializeData& data) const; |
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208 | void deSerialize(const SerializeData& data); |
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209 | |||
210 | private: |
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211 | /** Move a non-pawn piece to an empty square. */ |
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212 | void movePieceNotPawn(int from, int to); |
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213 | void movePieceNotPawnB(int from, int to); |
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214 | |||
215 | void removeCastleRights(int square); |
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216 | |||
217 | static U64 getRandomHashVal(int rndNo); |
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218 | |||
219 | |||
220 | int wKingSq_, bKingSq_; // Cached king positions |
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221 | int wMtrl_; // Total value of all white pieces and pawns |
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222 | int bMtrl_; // Total value of all black pieces and pawns |
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223 | int wMtrlPawns_; // Total value of all white pawns |
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224 | int bMtrlPawns_; // Total value of all black pawns |
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225 | |||
226 | int squares[64]; |
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227 | |||
228 | // Piece square table scores |
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229 | short psScore1_[Piece::nPieceTypes]; |
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230 | short psScore2_[Piece::nPieceTypes]; |
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231 | |||
232 | // Bitboards |
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233 | U64 pieceTypeBB_[Piece::nPieceTypes]; |
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234 | U64 whiteBB_, blackBB_; |
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235 | |||
236 | bool whiteMove; |
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237 | |||
238 | /** Number of half-moves since last 50-move reset. */ |
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239 | int halfMoveClock; |
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240 | |||
241 | /** Game move number, starting from 1. */ |
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242 | int fullMoveCounter; |
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243 | |||
244 | int castleMask; |
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245 | int epSquare; |
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246 | |||
247 | U64 hashKey; // Cached Zobrist hash key |
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248 | U64 pHashKey; // Cached Zobrist pawn hash key |
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249 | MatId matId; // Cached material identifier |
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250 | |||
251 | static U64 psHashKeys[Piece::nPieceTypes][64]; // [piece][square] |
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252 | |||
253 | static U64 whiteHashKey; |
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254 | static U64 castleHashKeys[16]; // [castleMask] |
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255 | static U64 epHashKeys[9]; // [epFile + 1] (epFile==-1 for no ep) |
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256 | static U64 moveCntKeys[101]; // [min(halfMoveClock, 100)] |
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257 | |||
258 | static const U64 zobristRndKeys[]; |
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259 | }; |
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260 | |||
261 | /** For debugging. */ |
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262 | std::ostream& operator<<(std::ostream& os, const Position& pos); |
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263 | |||
264 | inline bool |
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265 | Position::equals(const Position& other) const { |
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266 | if (!drawRuleEquals(other)) |
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267 | return false; |
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268 | if (halfMoveClock != other.halfMoveClock) |
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269 | return false; |
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270 | if (fullMoveCounter != other.fullMoveCounter) |
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271 | return false; |
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272 | if (hashKey != other.hashKey) |
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273 | return false; |
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274 | if (pHashKey != other.pHashKey) |
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275 | return false; |
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276 | if (matId() != other.matId()) |
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277 | return false; |
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278 | return true; |
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279 | } |
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280 | |||
281 | inline U64 |
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282 | Position::zobristHash() const { |
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283 | return hashKey; |
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284 | } |
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285 | |||
286 | inline U64 |
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287 | Position::pawnZobristHash() const { |
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288 | return pHashKey; |
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289 | } |
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290 | |||
291 | inline U64 |
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292 | Position::kingZobristHash() const { |
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293 | return psHashKeys[Piece::WKING][wKingSq()] ^ |
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294 | psHashKeys[Piece::BKING][bKingSq()]; |
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295 | } |
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296 | |||
297 | inline U64 |
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298 | Position::historyHash() const { |
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299 | U64 ret = hashKey; |
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300 | if (halfMoveClock >= 40) { |
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301 | if (halfMoveClock < 80) |
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302 | ret ^= moveCntKeys[halfMoveClock / 10]; |
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303 | else |
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304 | ret ^= moveCntKeys[std::min(halfMoveClock, 100)]; |
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305 | } |
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306 | return ret; |
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307 | } |
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308 | |||
309 | inline U64 |
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310 | Position::bookHash() const { |
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311 | U64 ret = hashKey; |
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312 | ret ^= moveCntKeys[std::min(halfMoveClock, 100)]; |
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313 | return ret; |
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314 | } |
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315 | |||
316 | inline int |
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317 | Position::materialId() const { |
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318 | return matId(); |
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319 | } |
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320 | |||
321 | inline bool |
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322 | Position::drawRuleEquals(Position other) const { |
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323 | for (int i = 0; i < 64; i++) |
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324 | if (squares[i] != other.squares[i]) |
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325 | return false; |
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326 | if (whiteMove != other.whiteMove) |
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327 | return false; |
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328 | if (castleMask != other.castleMask) |
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329 | return false; |
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330 | if (epSquare != other.epSquare) |
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331 | return false; |
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332 | return true; |
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333 | } |
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334 | |||
335 | inline bool |
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336 | Position::isWhiteMove() const { |
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337 | return whiteMove; |
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338 | } |
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339 | |||
340 | inline void |
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341 | Position::setWhiteMove(bool whiteMove) { |
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342 | if (whiteMove != this->whiteMove) { |
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343 | hashKey ^= whiteHashKey; |
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344 | this->whiteMove = whiteMove; |
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345 | } |
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346 | } |
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347 | |||
348 | inline int |
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349 | Position::getPiece(int square) const { |
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350 | return squares[square]; |
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351 | } |
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352 | |||
353 | inline void |
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354 | Position::setSEEPiece(int square, int piece) { |
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355 | int removedPiece = squares[square]; |
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356 | |||
357 | // Update board |
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358 | squares[square] = piece; |
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359 | |||
360 | // Update bitboards |
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361 | U64 sqMask = 1ULL << square; |
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362 | pieceTypeBB_[removedPiece] &= ~sqMask; |
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363 | pieceTypeBB_[piece] |= sqMask; |
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364 | if (removedPiece != Piece::EMPTY) { |
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365 | if (Piece::isWhite(removedPiece)) |
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366 | whiteBB_ &= ~sqMask; |
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367 | else |
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368 | blackBB_ &= ~sqMask; |
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369 | } |
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370 | if (piece != Piece::EMPTY) { |
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371 | if (Piece::isWhite(piece)) |
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372 | whiteBB_ |= sqMask; |
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373 | else |
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374 | blackBB_ |= sqMask; |
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375 | } |
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376 | } |
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377 | |||
378 | inline bool |
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379 | Position::a1Castle() const { |
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380 | return (castleMask & (1 << A1_CASTLE)) != 0; |
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381 | } |
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382 | |||
383 | inline bool |
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384 | Position::h1Castle() const { |
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385 | return (castleMask & (1 << H1_CASTLE)) != 0; |
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386 | } |
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387 | |||
388 | inline bool |
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389 | Position::a8Castle() const { |
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390 | return (castleMask & (1 << A8_CASTLE)) != 0; |
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391 | } |
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392 | |||
393 | inline bool |
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394 | Position::h8Castle() const { |
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395 | return (castleMask & (1 << H8_CASTLE)) != 0; |
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396 | } |
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397 | |||
398 | inline int |
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399 | Position::getCastleMask() const { |
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400 | return castleMask; |
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401 | } |
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402 | |||
403 | inline void |
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404 | Position::setCastleMask(int castleMask) { |
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405 | hashKey ^= castleHashKeys[this->castleMask]; |
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406 | hashKey ^= castleHashKeys[castleMask]; |
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407 | this->castleMask = castleMask; |
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408 | } |
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409 | |||
410 | inline int |
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411 | Position::getEpSquare() const { |
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412 | return epSquare; |
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413 | } |
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414 | |||
415 | inline void |
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416 | Position::setEpSquare(int epSquare) { |
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417 | if (this->epSquare != epSquare) { |
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418 | hashKey ^= epHashKeys[(this->epSquare >= 0) ? getX(this->epSquare) + 1 : 0]; |
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419 | hashKey ^= epHashKeys[(epSquare >= 0) ? getX(epSquare) + 1 : 0]; |
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420 | this->epSquare = epSquare; |
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421 | } |
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422 | } |
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423 | |||
424 | inline int |
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425 | Position::getKingSq(bool white) const { |
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426 | return white ? wKingSq() : bKingSq(); |
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427 | } |
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428 | |||
429 | inline void |
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430 | Position::unMakeMove(const Move& move, const UndoInfo& ui) { |
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431 | hashKey ^= whiteHashKey; |
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432 | whiteMove = !whiteMove; |
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433 | int p = squares[move.to()]; |
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434 | setPiece(move.from(), p); |
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435 | setPiece(move.to(), ui.capturedPiece); |
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436 | setCastleMask(ui.castleMask); |
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437 | setEpSquare(ui.epSquare); |
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438 | halfMoveClock = ui.halfMoveClock; |
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439 | bool wtm = whiteMove; |
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440 | if (move.promoteTo() != Piece::EMPTY) { |
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441 | p = wtm ? Piece::WPAWN : Piece::BPAWN; |
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442 | setPiece(move.from(), p); |
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443 | } |
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444 | if (!wtm) |
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445 | fullMoveCounter--; |
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446 | |||
447 | // Handle castling |
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448 | int king = wtm ? Piece::WKING : Piece::BKING; |
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449 | if (p == king) { |
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450 | int k0 = move.from(); |
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451 | if (move.to() == k0 + 2) { // O-O |
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452 | movePieceNotPawn(k0 + 1, k0 + 3); |
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453 | } else if (move.to() == k0 - 2) { // O-O-O |
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454 | movePieceNotPawn(k0 - 1, k0 - 4); |
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455 | } |
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456 | } |
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457 | |||
458 | // Handle en passant |
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459 | if (move.to() == epSquare) { |
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460 | if (p == Piece::WPAWN) { |
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461 | setPiece(move.to() - 8, Piece::BPAWN); |
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462 | } else if (p == Piece::BPAWN) { |
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463 | setPiece(move.to() + 8, Piece::WPAWN); |
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464 | } |
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465 | } |
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466 | } |
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467 | |||
468 | inline void |
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469 | Position::unMakeMoveB(const Move& move, const UndoInfo& ui) { |
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470 | int p = squares[move.to()]; |
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471 | setPieceB(move.from(), p); |
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472 | setPieceB(move.to(), ui.capturedPiece); |
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473 | bool wtm = whiteMove; |
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474 | if (move.promoteTo() != Piece::EMPTY) { |
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475 | p = wtm ? Piece::WPAWN : Piece::BPAWN; |
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476 | setPieceB(move.from(), p); |
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477 | } |
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478 | |||
479 | // Handle castling |
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480 | int king = wtm ? Piece::WKING : Piece::BKING; |
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481 | if (p == king) { |
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482 | int k0 = move.from(); |
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483 | if (move.to() == k0 + 2) { // O-O |
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484 | movePieceNotPawnB(k0 + 1, k0 + 3); |
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485 | } else if (move.to() == k0 - 2) { // O-O-O |
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486 | movePieceNotPawnB(k0 - 1, k0 - 4); |
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487 | } |
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488 | } |
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489 | |||
490 | // Handle en passant |
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491 | if (move.to() == epSquare) { |
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492 | if (p == Piece::WPAWN) { |
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493 | setPieceB(move.to() - 8, Piece::BPAWN); |
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494 | } else if (p == Piece::BPAWN) { |
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495 | setPieceB(move.to() + 8, Piece::WPAWN); |
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496 | } |
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497 | } |
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498 | } |
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499 | |||
500 | inline void |
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501 | Position::setPieceB(int square, int piece) { |
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502 | int removedPiece = squares[square]; |
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503 | squares[square] = piece; |
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504 | |||
505 | // Update bitboards |
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506 | const U64 sqMask = 1ULL << square; |
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507 | pieceTypeBB_[removedPiece] &= ~sqMask; |
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508 | pieceTypeBB_[piece] |= sqMask; |
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509 | |||
510 | if (removedPiece != Piece::EMPTY) { |
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511 | if (Piece::isWhite(removedPiece)) |
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512 | whiteBB_ &= ~sqMask; |
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513 | else |
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514 | blackBB_ &= ~sqMask; |
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515 | } |
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516 | |||
517 | if (piece != Piece::EMPTY) { |
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518 | if (Piece::isWhite(piece)) { |
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519 | whiteBB_ |= sqMask; |
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520 | if (piece == Piece::WKING) |
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521 | wKingSq_ = square; |
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522 | } else { |
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523 | blackBB_ |= sqMask; |
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524 | if (piece == Piece::BKING) |
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525 | bKingSq_ = square; |
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526 | } |
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527 | } |
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528 | } |
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529 | |||
530 | inline void |
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531 | Position::movePieceNotPawnB(int from, int to) { |
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532 | const int piece = squares[from]; |
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533 | |||
534 | squares[from] = Piece::EMPTY; |
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535 | squares[to] = piece; |
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536 | |||
537 | const U64 sqMaskF = 1ULL << from; |
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538 | const U64 sqMaskT = 1ULL << to; |
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539 | pieceTypeBB_[piece] &= ~sqMaskF; |
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540 | pieceTypeBB_[piece] |= sqMaskT; |
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541 | if (Piece::isWhite(piece)) { |
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542 | whiteBB_ &= ~sqMaskF; |
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543 | whiteBB_ |= sqMaskT; |
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544 | if (piece == Piece::WKING) |
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545 | wKingSq_ = to; |
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546 | } else { |
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547 | blackBB_ &= ~sqMaskF; |
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548 | blackBB_ |= sqMaskT; |
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549 | if (piece == Piece::BKING) |
||
550 | bKingSq_ = to; |
||
551 | } |
||
552 | } |
||
553 | |||
554 | inline void |
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555 | Position::makeSEEMove(const Move& move, UndoInfo& ui) { |
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556 | ui.capturedPiece = squares[move.to()]; |
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557 | int p = squares[move.from()]; |
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558 | |||
559 | // Handle en passant |
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560 | if (move.to() == epSquare) { |
||
561 | if (p == Piece::WPAWN) { |
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562 | setSEEPiece(move.to() - 8, Piece::EMPTY); |
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563 | } else if (p == Piece::BPAWN) { |
||
564 | setSEEPiece(move.to() + 8, Piece::EMPTY); |
||
565 | } |
||
566 | } |
||
567 | |||
568 | // Perform move |
||
569 | setSEEPiece(move.from(), Piece::EMPTY); |
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570 | setSEEPiece(move.to(), p); |
||
571 | whiteMove = !whiteMove; |
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572 | } |
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573 | |||
574 | inline void |
||
575 | Position::unMakeSEEMove(const Move& move, const UndoInfo& ui) { |
||
576 | whiteMove = !whiteMove; |
||
577 | int p = squares[move.to()]; |
||
578 | setSEEPiece(move.from(), p); |
||
579 | setSEEPiece(move.to(), ui.capturedPiece); |
||
580 | |||
581 | // Handle en passant |
||
582 | if (move.to() == epSquare) { |
||
583 | if (p == Piece::WPAWN) { |
||
584 | setSEEPiece(move.to() - 8, Piece::BPAWN); |
||
585 | } else if (p == Piece::BPAWN) { |
||
586 | setSEEPiece(move.to() + 8, Piece::WPAWN); |
||
587 | } |
||
588 | } |
||
589 | } |
||
590 | |||
591 | inline int |
||
592 | Position::getSquare(int x, int y) { |
||
593 | return y * 8 + x; |
||
594 | } |
||
595 | |||
596 | /** Return x position (file) corresponding to a square. */ |
||
597 | inline int |
||
598 | Position::getX(int square) { |
||
599 | return square & 7; |
||
600 | } |
||
601 | |||
602 | /** Return y position (rank) corresponding to a square. */ |
||
603 | inline int |
||
604 | Position::getY(int square) { |
||
605 | return square >> 3; |
||
606 | } |
||
607 | |||
608 | inline int |
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609 | Position::mirrorY(int square) { |
||
610 | return square ^ 56; |
||
611 | } |
||
612 | |||
613 | /** Return true if (x,y) is a dark square. */ |
||
614 | inline bool |
||
615 | Position::darkSquare(int x, int y) { |
||
616 | return (x & 1) == (y & 1); |
||
617 | } |
||
618 | |||
619 | inline void |
||
620 | Position::removeCastleRights(int square) { |
||
621 | if (square == getSquare(0, 0)) { |
||
622 | setCastleMask(castleMask & ~(1 << A1_CASTLE)); |
||
623 | } else if (square == getSquare(7, 0)) { |
||
624 | setCastleMask(castleMask & ~(1 << H1_CASTLE)); |
||
625 | } else if (square == getSquare(0, 7)) { |
||
626 | setCastleMask(castleMask & ~(1 << A8_CASTLE)); |
||
627 | } else if (square == getSquare(7, 7)) { |
||
628 | setCastleMask(castleMask & ~(1 << H8_CASTLE)); |
||
629 | } |
||
630 | } |
||
631 | |||
632 | inline int Position::getFullMoveCounter() const { |
||
633 | return fullMoveCounter; |
||
634 | } |
||
635 | |||
636 | inline void Position::setFullMoveCounter(int fm) { |
||
637 | fullMoveCounter = fm; |
||
638 | } |
||
639 | |||
640 | inline int Position::getHalfMoveClock() const { |
||
641 | return halfMoveClock; |
||
642 | } |
||
643 | |||
644 | inline void Position::setHalfMoveClock(int hm) { |
||
645 | halfMoveClock = hm; |
||
646 | } |
||
647 | |||
648 | inline int Position::psScore1(int piece) const { |
||
649 | return psScore1_[piece]; |
||
650 | } |
||
651 | |||
652 | inline int Position::psScore2(int piece) const { |
||
653 | return psScore2_[piece]; |
||
654 | } |
||
655 | |||
656 | inline U64 Position::pieceTypeBB(Piece::Type piece) const { |
||
657 | return pieceTypeBB_[piece]; |
||
658 | } |
||
659 | |||
660 | template <typename Piece0, typename... Pieces> |
||
661 | inline U64 Position::pieceTypeBB(Piece0 piece0, Pieces... pieces) const { |
||
662 | return pieceTypeBB(piece0) | pieceTypeBB(pieces...); |
||
663 | } |
||
664 | |||
665 | inline U64 Position::whiteBB() const { |
||
666 | return whiteBB_; |
||
667 | } |
||
668 | |||
669 | inline U64 Position::blackBB() const { |
||
670 | return blackBB_; |
||
671 | }; |
||
672 | |||
673 | inline U64 Position::colorBB(int wtm) const { |
||
674 | return wtm ? whiteBB_ : blackBB_; |
||
675 | } |
||
676 | |||
677 | inline U64 Position::occupiedBB() const { |
||
678 | return whiteBB() | blackBB(); |
||
679 | } |
||
680 | |||
681 | inline int Position::wKingSq() const { |
||
682 | return wKingSq_; |
||
683 | } |
||
684 | |||
685 | inline int Position::bKingSq() const { |
||
686 | return bKingSq_; |
||
687 | } |
||
688 | |||
689 | inline int Position::wMtrl() const { |
||
690 | return wMtrl_; |
||
691 | } |
||
692 | |||
693 | inline int Position::bMtrl() const { |
||
694 | return bMtrl_; |
||
695 | } |
||
696 | |||
697 | inline int Position::wMtrlPawns() const { |
||
698 | return wMtrlPawns_; |
||
699 | } |
||
700 | |||
701 | inline int Position::bMtrlPawns() const { |
||
702 | return bMtrlPawns_; |
||
703 | } |
||
704 | |||
705 | inline U64 Position::getHashKey(int piece, int square) { |
||
706 | return psHashKeys[piece][square]; |
||
707 | } |
||
708 | |||
709 | #endif /* POSITION_HPP_ */ |