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99 | pmbaty | 1 | /* |
2 | Texel - A UCI chess engine. |
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3 | Copyright (C) 2012 Peter Ă–sterlund, peterosterlund2@gmail.com |
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4 | |||
5 | This program is free software: you can redistribute it and/or modify |
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6 | it under the terms of the GNU General Public License as published by |
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7 | the Free Software Foundation, either version 3 of the License, or |
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8 | (at your option) any later version. |
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9 | |||
10 | This program is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | GNU General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU General Public License |
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16 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |||
19 | /* |
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20 | * player.hpp |
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21 | * |
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22 | * Created on: Feb 25, 2012 |
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23 | * Author: petero |
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24 | */ |
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25 | |||
26 | #ifndef PLAYER_HPP_ |
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27 | #define PLAYER_HPP_ |
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28 | |||
29 | #include <vector> |
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30 | #include <string> |
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31 | |||
32 | class Position; |
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33 | |||
34 | /** |
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35 | * Interface for human/computer players. |
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36 | */ |
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37 | class Player { |
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38 | public: |
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39 | virtual ~Player(); |
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40 | |||
41 | /** |
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42 | * Get a command from a player. |
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43 | * The command can be a valid move string, in which case the move is played |
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44 | * and the turn goes over to the other player. The command can also be a special |
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45 | * command, such as "quit", "new", "resign", etc. |
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46 | * @param history List of earlier positions (not including the current position). |
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47 | * This makes it possible for the player to correctly handle |
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48 | * the draw by repetition rule. |
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49 | */ |
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50 | virtual std::string getCommand(const Position& pos, bool drawOffer, |
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51 | const std::vector<Position>& history) = 0; |
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52 | |||
53 | /** Return true if this player is a human player. */ |
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54 | virtual bool isHumanPlayer() = 0; |
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55 | |||
56 | /** |
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57 | * Inform player whether or not to use an opening book. |
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58 | * Of course, a human player is likely to ignore this. |
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59 | */ |
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60 | virtual void useBook(bool bookOn) = 0; |
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61 | |||
62 | /** |
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63 | * Inform player about min recommended/max allowed thinking time per move. |
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64 | * Of course, a human player is likely to ignore this. |
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65 | */ |
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66 | virtual void timeLimit(int minTimeLimit, int maxTimeLimit) = 0; |
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67 | |||
68 | /** |
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69 | * Inform player that the transposition table should be cleared. |
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70 | * Of course, a human player has a hard time implementing this. |
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71 | */ |
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72 | virtual void clearTT() = 0; |
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73 | }; |
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74 | |||
75 | inline |
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76 | Player::~Player() { |
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77 | } |
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78 | |||
79 | |||
80 | #endif /* PLAYER_HPP_ */ |