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/*
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    Texel - A UCI chess engine.
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    Copyright (C) 2012-2013  Peter Ă–sterlund, peterosterlund2@gmail.com
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    This program is free software: you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation, either version 3 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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 * humanPlayer.hpp
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 *
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 *  Created on: Feb 25, 2012
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 *      Author: petero
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 */
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#ifndef HUMANPLAYER_HPP_
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#define HUMANPLAYER_HPP_
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#include "player.hpp"
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#include <string>
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/**
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 * A player that reads input from the keyboard.
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 */
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class HumanPlayer : public Player {
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public:
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    HumanPlayer();
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    std::string getCommand(const Position& pos, bool drawOffer, const std::vector<Position>& history) override;
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    bool isHumanPlayer() override;
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    void useBook(bool bookOn) override;
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    void timeLimit(int minTimeLimit, int maxTimeLimit) override;
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    void clearTT() override;
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private:
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    std::string lastCmd;
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};
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inline
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HumanPlayer::HumanPlayer() {
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}
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inline bool
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HumanPlayer::isHumanPlayer() {
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    return true;
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}
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inline void
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HumanPlayer::useBook(bool bookOn) {
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}
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inline void
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HumanPlayer::timeLimit(int minTimeLimit, int maxTimeLimit) {
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}
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inline void
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HumanPlayer::clearTT() {
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}
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#endif /* HUMANPLAYER_HPP_ */