Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 99 | pmbaty | 1 | /* |
| 2 | Texel - A UCI chess engine. |
||
| 3 | Copyright (C) 2012-2014 Peter Ă–sterlund, peterosterlund2@gmail.com |
||
| 4 | |||
| 5 | This program is free software: you can redistribute it and/or modify |
||
| 6 | it under the terms of the GNU General Public License as published by |
||
| 7 | the Free Software Foundation, either version 3 of the License, or |
||
| 8 | (at your option) any later version. |
||
| 9 | |||
| 10 | This program is distributed in the hope that it will be useful, |
||
| 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
||
| 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||
| 13 | GNU General Public License for more details. |
||
| 14 | |||
| 15 | You should have received a copy of the GNU General Public License |
||
| 16 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
||
| 17 | */ |
||
| 18 | |||
| 19 | /* |
||
| 20 | * game.cpp |
||
| 21 | * |
||
| 22 | * Created on: Feb 25, 2012 |
||
| 23 | * Author: petero |
||
| 24 | */ |
||
| 25 | |||
| 26 | #include "game.hpp" |
||
| 27 | #include "moveGen.hpp" |
||
| 28 | #include "textio.hpp" |
||
| 29 | #include "util/timeUtil.hpp" |
||
| 30 | |||
| 31 | #include <iostream> |
||
| 32 | #include <iomanip> |
||
| 33 | #include <cassert> |
||
| 34 | |||
| 35 | |||
| 36 | Game::Game(const std::shared_ptr<Player>& whitePlayer, |
||
| 37 | const std::shared_ptr<Player>& blackPlayer) { |
||
| 38 | this->whitePlayer = whitePlayer; |
||
| 39 | this->blackPlayer = blackPlayer; |
||
| 40 | handleCommand("new"); |
||
| 41 | } |
||
| 42 | |||
| 43 | bool |
||
| 44 | Game::processString(const std::string& str) { |
||
| 45 | if (handleCommand(str)) |
||
| 46 | return true; |
||
| 47 | if (getGameState() != ALIVE) |
||
| 48 | return false; |
||
| 49 | |||
| 50 | Move m = TextIO::stringToMove(pos, str); |
||
| 51 | if (m.isEmpty()) |
||
| 52 | return false; |
||
| 53 | |||
| 54 | UndoInfo ui; |
||
| 55 | pos.makeMove(m, ui); |
||
| 56 | TextIO::fixupEPSquare(pos); |
||
| 57 | if (currentMove < (int)moveList.size()) { |
||
| 58 | moveList.erase(moveList.begin() + currentMove, moveList.end()); |
||
| 59 | uiInfoList.erase(uiInfoList.begin() + currentMove, uiInfoList.end()); |
||
| 60 | drawOfferList.erase(drawOfferList.begin() + currentMove, drawOfferList.end()); |
||
| 61 | } |
||
| 62 | moveList.push_back(m); |
||
| 63 | uiInfoList.push_back(ui); |
||
| 64 | drawOfferList.push_back(pendingDrawOffer); |
||
| 65 | pendingDrawOffer = false; |
||
| 66 | currentMove++; |
||
| 67 | return true; |
||
| 68 | } |
||
| 69 | |||
| 70 | std::string |
||
| 71 | Game::getGameStateString() { |
||
| 72 | switch (getGameState()) { |
||
| 73 | case ALIVE: |
||
| 74 | return ""; |
||
| 75 | case WHITE_MATE: |
||
| 76 | return "Game over, white mates!"; |
||
| 77 | case BLACK_MATE: |
||
| 78 | return "Game over, black mates!"; |
||
| 79 | case WHITE_STALEMATE: |
||
| 80 | case BLACK_STALEMATE: |
||
| 81 | return "Game over, draw by stalemate!"; |
||
| 82 | case DRAW_REP: |
||
| 83 | { |
||
| 84 | std::string ret = "Game over, draw by repetition!"; |
||
| 85 | if (drawStateMoveStr.length() > 0) |
||
| 86 | ret += " [" + drawStateMoveStr + "]"; |
||
| 87 | return ret; |
||
| 88 | } |
||
| 89 | case DRAW_50: |
||
| 90 | { |
||
| 91 | std::string ret = "Game over, draw by 50 move rule!"; |
||
| 92 | if (drawStateMoveStr.length() > 0) |
||
| 93 | ret += " [" + drawStateMoveStr + "]"; |
||
| 94 | return ret; |
||
| 95 | } |
||
| 96 | case DRAW_NO_MATE: |
||
| 97 | return "Game over, draw by impossibility of mate!"; |
||
| 98 | case DRAW_AGREE: |
||
| 99 | return "Game over, draw by agreement!"; |
||
| 100 | case RESIGN_WHITE: |
||
| 101 | return "Game over, white resigns!"; |
||
| 102 | case RESIGN_BLACK: |
||
| 103 | return "Game over, black resigns!"; |
||
| 104 | default: |
||
| 105 | assert(false); |
||
| 106 | return ""; |
||
| 107 | } |
||
| 108 | } |
||
| 109 | |||
| 110 | Move |
||
| 111 | Game::getLastMove() { |
||
| 112 | Move m; |
||
| 113 | if (currentMove > 0) |
||
| 114 | m = moveList[currentMove - 1]; |
||
| 115 | return m; |
||
| 116 | } |
||
| 117 | |||
| 118 | Game::GameState |
||
| 119 | Game::getGameState() { |
||
| 120 | MoveList moves; |
||
| 121 | MoveGen::pseudoLegalMoves(pos, moves); |
||
| 122 | MoveGen::removeIllegal(pos, moves); |
||
| 123 | if (moves.size == 0) { |
||
| 124 | if (MoveGen::inCheck(pos)) |
||
| 125 | return pos.isWhiteMove() ? BLACK_MATE : WHITE_MATE; |
||
| 126 | else |
||
| 127 | return pos.isWhiteMove() ? WHITE_STALEMATE : BLACK_STALEMATE; |
||
| 128 | } |
||
| 129 | if (insufficientMaterial()) |
||
| 130 | return DRAW_NO_MATE; |
||
| 131 | if (resignState != ALIVE) |
||
| 132 | return resignState; |
||
| 133 | return drawState; |
||
| 134 | } |
||
| 135 | |||
| 136 | bool |
||
| 137 | Game::haveDrawOffer() { |
||
| 138 | if (currentMove > 0) |
||
| 139 | return drawOfferList[currentMove - 1]; |
||
| 140 | else |
||
| 141 | return false; |
||
| 142 | } |
||
| 143 | |||
| 144 | bool |
||
| 145 | Game::handleCommand(const std::string& moveStr) { |
||
| 146 | if (moveStr == "new") { |
||
| 147 | moveList.clear(); |
||
| 148 | uiInfoList.clear(); |
||
| 149 | drawOfferList.clear(); |
||
| 150 | currentMove = 0; |
||
| 151 | pendingDrawOffer = false; |
||
| 152 | drawState = ALIVE; |
||
| 153 | resignState = ALIVE; |
||
| 154 | pos = TextIO::readFEN(TextIO::startPosFEN); |
||
| 155 | whitePlayer->clearTT(); |
||
| 156 | blackPlayer->clearTT(); |
||
| 157 | activateHumanPlayer(); |
||
| 158 | return true; |
||
| 159 | } else if (moveStr == "undo") { |
||
| 160 | if (currentMove > 0) { |
||
| 161 | pos.unMakeMove(moveList[currentMove - 1], uiInfoList[currentMove - 1]); |
||
| 162 | currentMove--; |
||
| 163 | pendingDrawOffer = false; |
||
| 164 | drawState = ALIVE; |
||
| 165 | resignState = ALIVE; |
||
| 166 | return handleCommand("swap"); |
||
| 167 | } else { |
||
| 168 | std::cout << "Nothing to undo" << std::endl; |
||
| 169 | } |
||
| 170 | return true; |
||
| 171 | } else if (moveStr == "redo") { |
||
| 172 | if (currentMove < (int)moveList.size()) { |
||
| 173 | pos.makeMove(moveList[currentMove], uiInfoList[currentMove]); |
||
| 174 | currentMove++; |
||
| 175 | pendingDrawOffer = false; |
||
| 176 | return handleCommand("swap"); |
||
| 177 | } else { |
||
| 178 | std::cout << "Nothing to redo" << std::endl; |
||
| 179 | } |
||
| 180 | return true; |
||
| 181 | } else if (moveStr == "swap" || moveStr == "go") { |
||
| 182 | std::swap(whitePlayer, blackPlayer); |
||
| 183 | return true; |
||
| 184 | } else if (moveStr == "list") { |
||
| 185 | listMoves(); |
||
| 186 | return true; |
||
| 187 | } else if (startsWith(moveStr, "setpos ")) { |
||
| 188 | std::string fen = moveStr.substr(moveStr.find_first_of(' ') + 1); |
||
| 189 | try { |
||
| 190 | Position newPos(TextIO::readFEN(fen)); |
||
| 191 | handleCommand("new"); |
||
| 192 | pos = newPos; |
||
| 193 | activateHumanPlayer(); |
||
| 194 | } catch (const ChessParseError& ex) { |
||
| 195 | std::cout << "Invalid FEN: " << fen << " (" << ex.what() << ")" << std::endl; |
||
| 196 | } |
||
| 197 | return true; |
||
| 198 | } else if (moveStr == "getpos") { |
||
| 199 | std::string fen(TextIO::toFEN(pos)); |
||
| 200 | std::cout << fen << std::endl; |
||
| 201 | return true; |
||
| 202 | } else if (startsWith(moveStr, "draw ")) { |
||
| 203 | if (getGameState() == ALIVE) { |
||
| 204 | std::string drawCmd = moveStr.substr(moveStr.find_first_of(' ') + 1); |
||
| 205 | return handleDrawCmd(drawCmd); |
||
| 206 | } else { |
||
| 207 | return true; |
||
| 208 | } |
||
| 209 | } else if (moveStr == "resign") { |
||
| 210 | if (getGameState()== ALIVE) { |
||
| 211 | resignState = pos.isWhiteMove() ? RESIGN_WHITE : RESIGN_BLACK; |
||
| 212 | return true; |
||
| 213 | } else { |
||
| 214 | return true; |
||
| 215 | } |
||
| 216 | } else if (startsWith(moveStr, "book")) { |
||
| 217 | std::string bookCmd = moveStr.substr(moveStr.find_first_of(' ') + 1); |
||
| 218 | return handleBookCmd(bookCmd); |
||
| 219 | } else if (startsWith(moveStr, "time")) { |
||
| 220 | std::string timeStr = moveStr.substr(moveStr.find_first_of(' ') + 1); |
||
| 221 | int timeLimit; |
||
| 222 | if (!str2Num(timeStr, timeLimit)) { |
||
| 223 | std::cout << "Can not parse number: " << timeStr << std::endl; |
||
| 224 | return false; |
||
| 225 | } |
||
| 226 | whitePlayer->timeLimit(timeLimit, timeLimit); |
||
| 227 | blackPlayer->timeLimit(timeLimit, timeLimit); |
||
| 228 | return true; |
||
| 229 | } else if (startsWith(moveStr, "perft ")) { |
||
| 230 | std::string depthStr = moveStr.substr(moveStr.find_first_of(' ') + 1); |
||
| 231 | int depth; |
||
| 232 | if (!str2Num(depthStr, depth)) { |
||
| 233 | std::cout << "Can not parse number: " << depthStr << std::endl; |
||
| 234 | return false; |
||
| 235 | } |
||
| 236 | S64 t0 = currentTimeMillis(); |
||
| 237 | U64 nodes = perfT(pos, depth); |
||
| 238 | S64 t1 = currentTimeMillis(); |
||
| 239 | double t = (t1 - t0) * 1e-3; |
||
| 240 | std::stringstream ss; |
||
| 241 | ss.precision(3); |
||
| 242 | std::cout << "perft(" << depth << ") = " << nodes << ", t=" |
||
| 243 | << (ss << std::fixed << t).rdbuf() |
||
| 244 | << "s" << std::endl; |
||
| 245 | return true; |
||
| 246 | } else { |
||
| 247 | return false; |
||
| 248 | } |
||
| 249 | } |
||
| 250 | |||
| 251 | void |
||
| 252 | Game::activateHumanPlayer() { |
||
| 253 | if (!(pos.isWhiteMove() ? whitePlayer : blackPlayer)->isHumanPlayer()) |
||
| 254 | std::swap(whitePlayer, blackPlayer); |
||
| 255 | } |
||
| 256 | |||
| 257 | void |
||
| 258 | Game::getPosHistory(std::vector<std::string> ret) { |
||
| 259 | ret.clear(); |
||
| 260 | Position pos(this->pos); |
||
| 261 | for (int i = currentMove; i > 0; i--) |
||
| 262 | pos.unMakeMove(moveList[i - 1], uiInfoList[i - 1]); |
||
| 263 | ret.push_back(TextIO::toFEN(pos)); // Store initial FEN |
||
| 264 | |||
| 265 | std::string moves; |
||
| 266 | UndoInfo ui; |
||
| 267 | for (size_t i = 0; i < moveList.size(); i++) { |
||
| 268 | const Move& move = moveList[i]; |
||
| 269 | std::string strMove(TextIO::moveToString(pos, move, false)); |
||
| 270 | moves += ' '; |
||
| 271 | moves += strMove; |
||
| 272 | pos.makeMove(move, ui); |
||
| 273 | } |
||
| 274 | ret.push_back(moves); // Store move list string |
||
| 275 | |||
| 276 | int numUndo = (int)moveList.size() - currentMove; |
||
| 277 | ret.push_back(num2Str(numUndo)); |
||
| 278 | } |
||
| 279 | |||
| 280 | std::string |
||
| 281 | Game::getMoveListString(bool compressed) { |
||
| 282 | std::string ret; |
||
| 283 | |||
| 284 | // Undo all moves in move history. |
||
| 285 | Position pos(this->pos); |
||
| 286 | for (int i = currentMove; i > 0; i--) |
||
| 287 | pos.unMakeMove(moveList[i - 1], uiInfoList[i - 1]); |
||
| 288 | |||
| 289 | // Print all moves |
||
| 290 | std::string whiteMove; |
||
| 291 | std::string blackMove; |
||
| 292 | for (int i = 0; i < currentMove; i++) { |
||
| 293 | const Move& move = moveList[i]; |
||
| 294 | std::string strMove = TextIO::moveToString(pos, move, false); |
||
| 295 | if (drawOfferList[i]) |
||
| 296 | strMove += " (d)"; |
||
| 297 | if (pos.isWhiteMove()) { |
||
| 298 | whiteMove = strMove; |
||
| 299 | } else { |
||
| 300 | blackMove = strMove; |
||
| 301 | if (whiteMove.length() == 0) |
||
| 302 | whiteMove = "..."; |
||
| 303 | if (compressed) { |
||
| 304 | ret += num2Str(pos.getFullMoveCounter()) + ". " + whiteMove + |
||
| 305 | " " + blackMove + " "; |
||
| 306 | } else { |
||
| 307 | std::stringstream ss; |
||
| 308 | ss << std::setw(3) << pos.getFullMoveCounter() << ". " |
||
| 309 | << std::setw(10) << std::left << whiteMove << " " |
||
| 310 | << std::setw(10) << std::left << blackMove << std::endl; |
||
| 311 | ret += ss.str(); |
||
| 312 | } |
||
| 313 | whiteMove.clear(); |
||
| 314 | blackMove.clear(); |
||
| 315 | } |
||
| 316 | UndoInfo ui; |
||
| 317 | pos.makeMove(move, ui); |
||
| 318 | } |
||
| 319 | if ((whiteMove.length() > 0) || (blackMove.length() > 0)) { |
||
| 320 | if (whiteMove.length() == 0) |
||
| 321 | whiteMove = "..."; |
||
| 322 | if (compressed) { |
||
| 323 | ret += num2Str(pos.getFullMoveCounter()) + ". " + whiteMove + |
||
| 324 | " " + blackMove + " "; |
||
| 325 | } else { |
||
| 326 | std::stringstream ss; |
||
| 327 | ss << std::setw(3) << pos.getFullMoveCounter() << ". " |
||
| 328 | << std::setw(10) << std::left << whiteMove << " " |
||
| 329 | << std::setw(10) << std::left << blackMove << std::endl; |
||
| 330 | ret += ss.str(); |
||
| 331 | } |
||
| 332 | } |
||
| 333 | std::string gameResult = getPGNResultString(); |
||
| 334 | if (gameResult != "*") { |
||
| 335 | ret += gameResult; |
||
| 336 | if (!compressed) |
||
| 337 | ret += '\n'; |
||
| 338 | } |
||
| 339 | return ret; |
||
| 340 | } |
||
| 341 | |||
| 342 | std::string |
||
| 343 | Game::getPGNResultString() { |
||
| 344 | std::string gameResult = "*"; |
||
| 345 | switch (getGameState()) { |
||
| 346 | case ALIVE: |
||
| 347 | break; |
||
| 348 | case WHITE_MATE: |
||
| 349 | case RESIGN_BLACK: |
||
| 350 | gameResult = "1-0"; |
||
| 351 | break; |
||
| 352 | case BLACK_MATE: |
||
| 353 | case RESIGN_WHITE: |
||
| 354 | gameResult = "0-1"; |
||
| 355 | break; |
||
| 356 | case WHITE_STALEMATE: |
||
| 357 | case BLACK_STALEMATE: |
||
| 358 | case DRAW_REP: |
||
| 359 | case DRAW_50: |
||
| 360 | case DRAW_NO_MATE: |
||
| 361 | case DRAW_AGREE: |
||
| 362 | gameResult = "1/2-1/2"; |
||
| 363 | break; |
||
| 364 | } |
||
| 365 | return gameResult; |
||
| 366 | } |
||
| 367 | |||
| 368 | /** Return a list of previous positions in this game, back to the last "zeroing" move. */ |
||
| 369 | void |
||
| 370 | Game::getHistory(std::vector<Position>& posList) { |
||
| 371 | posList.clear(); |
||
| 372 | Position pos(this->pos); |
||
| 373 | for (int i = currentMove; i > 0; i--) { |
||
| 374 | if (pos.getHalfMoveClock() == 0) |
||
| 375 | break; |
||
| 376 | pos.unMakeMove(moveList[i - 1], uiInfoList[i - 1]); |
||
| 377 | posList.push_back(pos); |
||
| 378 | } |
||
| 379 | std::reverse(posList.begin(), posList.end()); |
||
| 380 | } |
||
| 381 | |||
| 382 | void |
||
| 383 | Game::listMoves() { |
||
| 384 | std::string movesStr = getMoveListString(false); |
||
| 385 | std::cout << movesStr; |
||
| 386 | } |
||
| 387 | |||
| 388 | bool |
||
| 389 | Game::handleDrawCmd(std::string drawCmd) { |
||
| 390 | if (startsWith(drawCmd, "rep") || startsWith(drawCmd, "50")) { |
||
| 391 | bool rep = startsWith(drawCmd, "rep"); |
||
| 392 | Move m; |
||
| 393 | size_t idx = drawCmd.find_first_of(' '); |
||
| 394 | std::string ms; |
||
| 395 | if (idx != drawCmd.npos) { |
||
| 396 | ms = drawCmd.substr(idx + 1); |
||
| 397 | if (ms.length() > 0) |
||
| 398 | m = TextIO::stringToMove(pos, ms); |
||
| 399 | } |
||
| 400 | bool valid; |
||
| 401 | if (rep) { |
||
| 402 | valid = false; |
||
| 403 | std::vector<Position> oldPositions; |
||
| 404 | if (!m.isEmpty()) { |
||
| 405 | UndoInfo ui; |
||
| 406 | Position tmpPos(pos); |
||
| 407 | tmpPos.makeMove(m, ui); |
||
| 408 | oldPositions.push_back(tmpPos); |
||
| 409 | } |
||
| 410 | oldPositions.push_back(pos); |
||
| 411 | Position tmpPos(pos); |
||
| 412 | for (int i = currentMove - 1; i >= 0; i--) { |
||
| 413 | tmpPos.unMakeMove(moveList[i], uiInfoList[i]); |
||
| 414 | oldPositions.push_back(tmpPos); |
||
| 415 | } |
||
| 416 | int repetitions = 0; |
||
| 417 | Position firstPos = oldPositions[0]; |
||
| 418 | for (size_t i = 0; i < oldPositions.size(); i++) { |
||
| 419 | if (oldPositions[i].drawRuleEquals(firstPos)) |
||
| 420 | repetitions++; |
||
| 421 | } |
||
| 422 | if (repetitions >= 3) { |
||
| 423 | valid = true; |
||
| 424 | } |
||
| 425 | } else { |
||
| 426 | Position tmpPos(pos); |
||
| 427 | if (!m.isEmpty()) { |
||
| 428 | UndoInfo ui; |
||
| 429 | tmpPos.makeMove(m, ui); |
||
| 430 | } |
||
| 431 | valid = tmpPos.getHalfMoveClock() >= 100; |
||
| 432 | } |
||
| 433 | if (valid) { |
||
| 434 | drawState = rep ? DRAW_REP : DRAW_50; |
||
| 435 | drawStateMoveStr.clear(); |
||
| 436 | if (!m.isEmpty()) |
||
| 437 | drawStateMoveStr = TextIO::moveToString(pos, m, false); |
||
| 438 | } else { |
||
| 439 | pendingDrawOffer = true; |
||
| 440 | if (!m.isEmpty()) |
||
| 441 | processString(ms); |
||
| 442 | } |
||
| 443 | return true; |
||
| 444 | } else if (startsWith(drawCmd, "offer ")) { |
||
| 445 | pendingDrawOffer = true; |
||
| 446 | size_t idx = drawCmd.find_first_of(' '); |
||
| 447 | if (idx != drawCmd.npos) { |
||
| 448 | std::string ms = drawCmd.substr(idx + 1); |
||
| 449 | if (!TextIO::stringToMove(pos, ms).isEmpty()) |
||
| 450 | processString(ms); |
||
| 451 | } |
||
| 452 | return true; |
||
| 453 | } else if (drawCmd == "accept") { |
||
| 454 | if (haveDrawOffer()) |
||
| 455 | drawState = DRAW_AGREE; |
||
| 456 | return true; |
||
| 457 | } else { |
||
| 458 | return false; |
||
| 459 | } |
||
| 460 | } |
||
| 461 | |||
| 462 | bool |
||
| 463 | Game::handleBookCmd(const std::string& bookCmd) { |
||
| 464 | if (bookCmd == "off") { |
||
| 465 | whitePlayer->useBook(false); |
||
| 466 | blackPlayer->useBook(false); |
||
| 467 | return true; |
||
| 468 | } else if (bookCmd == "on") { |
||
| 469 | whitePlayer->useBook(true); |
||
| 470 | whitePlayer->useBook(true); |
||
| 471 | return true; |
||
| 472 | } |
||
| 473 | return false; |
||
| 474 | } |
||
| 475 | |||
| 476 | bool |
||
| 477 | Game::insufficientMaterial() { |
||
| 478 | if (pos.pieceTypeBB(Piece::WQUEEN) != 0) return false; |
||
| 479 | if (pos.pieceTypeBB(Piece::WROOK) != 0) return false; |
||
| 480 | if (pos.pieceTypeBB(Piece::WPAWN) != 0) return false; |
||
| 481 | if (pos.pieceTypeBB(Piece::BQUEEN) != 0) return false; |
||
| 482 | if (pos.pieceTypeBB(Piece::BROOK) != 0) return false; |
||
| 483 | if (pos.pieceTypeBB(Piece::BPAWN) != 0) return false; |
||
| 484 | int wb = BitBoard::bitCount(pos.pieceTypeBB(Piece::WBISHOP)); |
||
| 485 | int wn = BitBoard::bitCount(pos.pieceTypeBB(Piece::WKNIGHT)); |
||
| 486 | int bb = BitBoard::bitCount(pos.pieceTypeBB(Piece::BBISHOP)); |
||
| 487 | int bn = BitBoard::bitCount(pos.pieceTypeBB(Piece::BKNIGHT)); |
||
| 488 | if (wb + wn + bb + bn <= 1) |
||
| 489 | return true; // King + bishop/knight vs king is draw |
||
| 490 | if (wn + bn == 0) { |
||
| 491 | // Only bishops. If they are all on the same color, the position is a draw. |
||
| 492 | U64 bMask = pos.pieceTypeBB(Piece::WBISHOP) | pos.pieceTypeBB(Piece::BBISHOP); |
||
| 493 | if (((bMask & BitBoard::maskDarkSq) == 0) || |
||
| 494 | ((bMask & BitBoard::maskLightSq) == 0)) |
||
| 495 | return true; |
||
| 496 | } |
||
| 497 | return false; |
||
| 498 | } |
||
| 499 | |||
| 500 | U64 |
||
| 501 | Game::perfT(Position& pos, int depth) { |
||
| 502 | if (depth == 0) |
||
| 503 | return 1; |
||
| 504 | U64 nodes = 0; |
||
| 505 | MoveList moves; |
||
| 506 | MoveGen::pseudoLegalMoves(pos, moves); |
||
| 507 | MoveGen::removeIllegal(pos, moves); |
||
| 508 | if (depth == 1) |
||
| 509 | return moves.size; |
||
| 510 | UndoInfo ui; |
||
| 511 | for (int mi = 0; mi < moves.size; mi++) { |
||
| 512 | const Move& m = moves[mi]; |
||
| 513 | pos.makeMove(m, ui); |
||
| 514 | nodes += perfT(pos, depth - 1); |
||
| 515 | pos.unMakeMove(m, ui); |
||
| 516 | } |
||
| 517 | return nodes; |
||
| 518 | } |