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96 pmbaty 1
/*
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  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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  Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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  Stockfish is free software: you can redistribute it and/or modify
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  it under the terms of the GNU General Public License as published by
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  the Free Software Foundation, either version 3 of the License, or
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  (at your option) any later version.
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  Stockfish is distributed in the hope that it will be useful,
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  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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  GNU General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cassert>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include "evaluate.h"
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#include "movegen.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "tt.h"
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#include "timeman.h"
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#include "uci.h"
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#include "syzygy/tbprobe.h"
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using namespace std;
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extern vector<string> setup_bench(const Position&, istream&);
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namespace {
41
 
42
  // FEN string of the initial position, normal chess
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  const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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45
 
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  // position() is called when engine receives the "position" UCI command.
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  // The function sets up the position described in the given FEN string ("fen")
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  // or the starting position ("startpos") and then makes the moves given in the
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  // following move list ("moves").
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  void position(Position& pos, istringstream& is, StateListPtr& states) {
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53
    Move m;
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    string token, fen;
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    is >> token;
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    if (token == "startpos")
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    {
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        fen = StartFEN;
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        is >> token; // Consume "moves" token if any
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    }
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    else if (token == "fen")
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        while (is >> token && token != "moves")
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            fen += token + " ";
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    else
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        return;
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    states = StateListPtr(new std::deque<StateInfo>(1)); // Drop old and create a new one
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    pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main());
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    // Parse move list (if any)
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    while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
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    {
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        states->emplace_back();
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        pos.do_move(m, states->back());
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    }
78
  }
79
 
80
 
81
  // setoption() is called when engine receives the "setoption" UCI command. The
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  // function updates the UCI option ("name") to the given value ("value").
83
 
84
  void setoption(istringstream& is) {
85
 
86
    string token, name, value;
87
 
88
    is >> token; // Consume "name" token
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90
    // Read option name (can contain spaces)
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    while (is >> token && token != "value")
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        name += string(" ", name.empty() ? 0 : 1) + token;
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94
    // Read option value (can contain spaces)
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    while (is >> token)
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        value += string(" ", value.empty() ? 0 : 1) + token;
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98
    if (Options.count(name))
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        Options[name] = value;
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    else
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        sync_cout << "No such option: " << name << sync_endl;
102
  }
103
 
104
 
105
  // go() is called when engine receives the "go" UCI command. The function sets
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  // the thinking time and other parameters from the input string, then starts
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  // the search.
108
 
169 pmbaty 109
  void go(Position& pos, istringstream& is, StateListPtr& states) {
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111
    Search::LimitsType limits;
112
    string token;
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    bool ponderMode = false;
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115
    limits.startTime = now(); // As early as possible!
116
 
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    while (is >> token)
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        if (token == "searchmoves")
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            while (is >> token)
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                limits.searchmoves.push_back(UCI::to_move(pos, token));
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        else if (token == "wtime")     is >> limits.time[WHITE];
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        else if (token == "btime")     is >> limits.time[BLACK];
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        else if (token == "winc")      is >> limits.inc[WHITE];
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        else if (token == "binc")      is >> limits.inc[BLACK];
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        else if (token == "movestogo") is >> limits.movestogo;
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        else if (token == "depth")     is >> limits.depth;
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        else if (token == "nodes")     is >> limits.nodes;
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        else if (token == "movetime")  is >> limits.movetime;
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        else if (token == "mate")      is >> limits.mate;
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        else if (token == "perft")     is >> limits.perft;
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        else if (token == "infinite")  limits.infinite = 1;
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        else if (token == "ponder")    ponderMode = true;
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    Threads.start_thinking(pos, states, limits, ponderMode);
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  }
137
 
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139
  // bench() is called when engine receives the "bench" command. Firstly
140
  // a list of UCI commands is setup according to bench parameters, then
141
  // it is run one by one printing a summary at the end.
142
 
143
  void bench(Position& pos, istream& args, StateListPtr& states) {
144
 
145
    string token;
146
    uint64_t num, nodes = 0, cnt = 1;
147
 
148
    vector<string> list = setup_bench(pos, args);
149
    num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0; });
150
 
151
    TimePoint elapsed = now();
152
 
153
    for (const auto& cmd : list)
154
    {
155
        istringstream is(cmd);
156
        is >> skipws >> token;
157
 
158
        if (token == "go")
159
        {
160
            cerr << "\nPosition: " << cnt++ << '/' << num << endl;
161
            go(pos, is, states);
162
            Threads.main()->wait_for_search_finished();
163
            nodes += Threads.nodes_searched();
164
        }
165
        else if (token == "setoption")  setoption(is);
166
        else if (token == "position")   position(pos, is, states);
167
        else if (token == "ucinewgame") Search::clear();
168
    }
169
 
170
    elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
171
 
172
    dbg_print(); // Just before exiting
173
 
174
    cerr << "\n==========================="
175
         << "\nTotal time (ms) : " << elapsed
176
         << "\nNodes searched  : " << nodes
177
         << "\nNodes/second    : " << 1000 * nodes / elapsed << endl;
178
  }
179
 
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} // namespace
181
 
182
 
183
/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
184
/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
185
/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
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/// run 'bench', once the command is executed the function returns immediately.
187
/// In addition to the UCI ones, also some additional debug commands are supported.
188
 
189
void UCI::loop(int argc, char* argv[]) {
190
 
154 pmbaty 191
  Position pos;
96 pmbaty 192
  string token, cmd;
169 pmbaty 193
  StateListPtr states(new std::deque<StateInfo>(1));
194
  auto uiThread = std::make_shared<Thread>(0);
96 pmbaty 195
 
169 pmbaty 196
  pos.set(StartFEN, false, &states->back(), uiThread.get());
154 pmbaty 197
 
96 pmbaty 198
  for (int i = 1; i < argc; ++i)
199
      cmd += std::string(argv[i]) + " ";
200
 
201
  do {
202
      if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
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          cmd = "quit";
204
 
205
      istringstream is(cmd);
206
 
169 pmbaty 207
      token.clear(); // Avoid a stale if getline() returns empty or blank line
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      is >> skipws >> token;
209
 
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      // The GUI sends 'ponderhit' to tell us the user has played the expected move.
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      // So 'ponderhit' will be sent if we were told to ponder on the same move the
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      // user has played. We should continue searching but switch from pondering to
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      // normal search. In case Threads.stopOnPonderhit is set we are waiting for
214
      // 'ponderhit' to stop the search, for instance if max search depth is reached.
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      if (    token == "quit"
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          ||  token == "stop"
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          || (token == "ponderhit" && Threads.stopOnPonderhit))
218
          Threads.stop = true;
219
 
96 pmbaty 220
      else if (token == "ponderhit")
169 pmbaty 221
          Threads.ponder = false; // Switch to normal search
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223
      else if (token == "uci")
224
          sync_cout << "id name " << engine_info(true)
225
                    << "\n"       << Options
226
                    << "\nuciok"  << sync_endl;
227
 
169 pmbaty 228
      else if (token == "setoption")  setoption(is);
229
      else if (token == "go")         go(pos, is, states);
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      else if (token == "position")   position(pos, is, states);
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      else if (token == "ucinewgame") Search::clear();
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      else if (token == "isready")    sync_cout << "readyok" << sync_endl;
233
 
169 pmbaty 234
      // Additional custom non-UCI commands, mainly for debugging
235
      else if (token == "flip")  pos.flip();
236
      else if (token == "bench") bench(pos, is, states);
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      else if (token == "d")     sync_cout << pos << sync_endl;
238
      else if (token == "eval")  sync_cout << Eval::trace(pos) << sync_endl;
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      else
240
          sync_cout << "Unknown command: " << cmd << sync_endl;
241
 
169 pmbaty 242
  } while (token != "quit" && argc == 1); // Command line args are one-shot
96 pmbaty 243
}
244
 
245
 
246
/// UCI::value() converts a Value to a string suitable for use with the UCI
247
/// protocol specification:
248
///
249
/// cp <x>    The score from the engine's point of view in centipawns.
250
/// mate <y>  Mate in y moves, not plies. If the engine is getting mated
251
///           use negative values for y.
252
 
253
string UCI::value(Value v) {
254
 
169 pmbaty 255
  assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
256
 
96 pmbaty 257
  stringstream ss;
258
 
259
  if (abs(v) < VALUE_MATE - MAX_PLY)
260
      ss << "cp " << v * 100 / PawnValueEg;
261
  else
262
      ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
263
 
264
  return ss.str();
265
}
266
 
267
 
268
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
269
 
270
std::string UCI::square(Square s) {
271
  return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
272
}
273
 
274
 
275
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
276
/// The only special case is castling, where we print in the e1g1 notation in
277
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
278
/// castling moves are always encoded as 'king captures rook'.
279
 
280
string UCI::move(Move m, bool chess960) {
281
 
282
  Square from = from_sq(m);
283
  Square to = to_sq(m);
284
 
285
  if (m == MOVE_NONE)
286
      return "(none)";
287
 
288
  if (m == MOVE_NULL)
289
      return "0000";
290
 
291
  if (type_of(m) == CASTLING && !chess960)
292
      to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
293
 
294
  string move = UCI::square(from) + UCI::square(to);
295
 
296
  if (type_of(m) == PROMOTION)
297
      move += " pnbrqk"[promotion_type(m)];
298
 
299
  return move;
300
}
301
 
302
 
303
/// UCI::to_move() converts a string representing a move in coordinate notation
304
/// (g1f3, a7a8q) to the corresponding legal Move, if any.
305
 
306
Move UCI::to_move(const Position& pos, string& str) {
307
 
308
  if (str.length() == 5) // Junior could send promotion piece in uppercase
309
      str[4] = char(tolower(str[4]));
310
 
311
  for (const auto& m : MoveList<LEGAL>(pos))
312
      if (str == UCI::move(m, pos.is_chess960()))
313
          return m;
314
 
315
  return MOVE_NONE;
316
}