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96 pmbaty 1
/*
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  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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  Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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  Stockfish is free software: you can redistribute it and/or modify
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  it under the terms of the GNU General Public License as published by
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  the Free Software Foundation, either version 3 of the License, or
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  (at your option) any later version.
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  Stockfish is distributed in the hope that it will be useful,
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  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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  GNU General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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#include <sstream>
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#include <string>
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#include "evaluate.h"
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#include "movegen.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "timeman.h"
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#include "uci.h"
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using namespace std;
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extern void benchmark(const Position& pos, istream& is);
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namespace {
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  // FEN string of the initial position, normal chess
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  const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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154 pmbaty 42
  // A list to keep track of the position states along the setup moves (from the
96 pmbaty 43
  // start position to the position just before the search starts). Needed by
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  // 'draw by repetition' detection.
154 pmbaty 45
  StateListPtr States(new std::deque<StateInfo>(1));
96 pmbaty 46
 
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  // position() is called when engine receives the "position" UCI command.
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  // The function sets up the position described in the given FEN string ("fen")
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  // or the starting position ("startpos") and then makes the moves given in the
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  // following move list ("moves").
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53
  void position(Position& pos, istringstream& is) {
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55
    Move m;
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    string token, fen;
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    is >> token;
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    if (token == "startpos")
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    {
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        fen = StartFEN;
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        is >> token; // Consume "moves" token if any
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    }
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    else if (token == "fen")
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        while (is >> token && token != "moves")
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            fen += token + " ";
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    else
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        return;
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154 pmbaty 71
    States = StateListPtr(new std::deque<StateInfo>(1));
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    pos.set(fen, Options["UCI_Chess960"], &States->back(), Threads.main());
96 pmbaty 73
 
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    // Parse move list (if any)
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    while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
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    {
154 pmbaty 77
        States->push_back(StateInfo());
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        pos.do_move(m, States->back(), pos.gives_check(m));
96 pmbaty 79
    }
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  }
81
 
82
 
83
  // setoption() is called when engine receives the "setoption" UCI command. The
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  // function updates the UCI option ("name") to the given value ("value").
85
 
86
  void setoption(istringstream& is) {
87
 
88
    string token, name, value;
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90
    is >> token; // Consume "name" token
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92
    // Read option name (can contain spaces)
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    while (is >> token && token != "value")
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        name += string(" ", name.empty() ? 0 : 1) + token;
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    // Read option value (can contain spaces)
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    while (is >> token)
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        value += string(" ", value.empty() ? 0 : 1) + token;
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100
    if (Options.count(name))
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        Options[name] = value;
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    else
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        sync_cout << "No such option: " << name << sync_endl;
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  }
105
 
106
 
107
  // go() is called when engine receives the "go" UCI command. The function sets
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  // the thinking time and other parameters from the input string, then starts
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  // the search.
110
 
154 pmbaty 111
  void go(Position& pos, istringstream& is) {
96 pmbaty 112
 
113
    Search::LimitsType limits;
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    string token;
115
 
116
    limits.startTime = now(); // As early as possible!
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118
    while (is >> token)
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        if (token == "searchmoves")
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            while (is >> token)
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                limits.searchmoves.push_back(UCI::to_move(pos, token));
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        else if (token == "wtime")     is >> limits.time[WHITE];
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        else if (token == "btime")     is >> limits.time[BLACK];
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        else if (token == "winc")      is >> limits.inc[WHITE];
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        else if (token == "binc")      is >> limits.inc[BLACK];
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        else if (token == "movestogo") is >> limits.movestogo;
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        else if (token == "depth")     is >> limits.depth;
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        else if (token == "nodes")     is >> limits.nodes;
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        else if (token == "movetime")  is >> limits.movetime;
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        else if (token == "mate")      is >> limits.mate;
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        else if (token == "infinite")  limits.infinite = 1;
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        else if (token == "ponder")    limits.ponder = 1;
134
 
154 pmbaty 135
    Threads.start_thinking(pos, States, limits);
96 pmbaty 136
  }
137
 
138
} // namespace
139
 
140
 
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/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
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/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
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/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
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/// run 'bench', once the command is executed the function returns immediately.
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/// In addition to the UCI ones, also some additional debug commands are supported.
146
 
147
void UCI::loop(int argc, char* argv[]) {
148
 
154 pmbaty 149
  Position pos;
96 pmbaty 150
  string token, cmd;
151
 
154 pmbaty 152
  pos.set(StartFEN, false, &States->back(), Threads.main());
153
 
96 pmbaty 154
  for (int i = 1; i < argc; ++i)
155
      cmd += std::string(argv[i]) + " ";
156
 
157
  do {
158
      if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
159
          cmd = "quit";
160
 
161
      istringstream is(cmd);
162
 
163
      token.clear(); // getline() could return empty or blank line
164
      is >> skipws >> token;
165
 
166
      // The GUI sends 'ponderhit' to tell us to ponder on the same move the
167
      // opponent has played. In case Signals.stopOnPonderhit is set we are
168
      // waiting for 'ponderhit' to stop the search (for instance because we
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      // already ran out of time), otherwise we should continue searching but
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      // switching from pondering to normal search.
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      if (    token == "quit"
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          ||  token == "stop"
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          || (token == "ponderhit" && Search::Signals.stopOnPonderhit))
174
      {
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          Search::Signals.stop = true;
176
          Threads.main()->start_searching(true); // Could be sleeping
177
      }
178
      else if (token == "ponderhit")
179
          Search::Limits.ponder = 0; // Switch to normal search
180
 
181
      else if (token == "uci")
182
          sync_cout << "id name " << engine_info(true)
183
                    << "\n"       << Options
184
                    << "\nuciok"  << sync_endl;
185
 
186
      else if (token == "ucinewgame")
187
      {
188
          Search::clear();
189
          Time.availableNodes = 0;
190
      }
191
      else if (token == "isready")    sync_cout << "readyok" << sync_endl;
192
      else if (token == "go")         go(pos, is);
193
      else if (token == "position")   position(pos, is);
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      else if (token == "setoption")  setoption(is);
195
 
196
      // Additional custom non-UCI commands, useful for debugging
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      else if (token == "flip")       pos.flip();
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      else if (token == "bench")      benchmark(pos, is);
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      else if (token == "d")          sync_cout << pos << sync_endl;
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      else if (token == "eval")       sync_cout << Eval::trace(pos) << sync_endl;
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      else if (token == "perft")
202
      {
203
          int depth;
204
          stringstream ss;
205
 
206
          is >> depth;
207
          ss << Options["Hash"]    << " "
208
             << Options["Threads"] << " " << depth << " current perft";
209
 
210
          benchmark(pos, ss);
211
      }
212
      else
213
          sync_cout << "Unknown command: " << cmd << sync_endl;
214
 
215
  } while (token != "quit" && argc == 1); // Passed args have one-shot behaviour
216
 
217
  Threads.main()->wait_for_search_finished();
218
}
219
 
220
 
221
/// UCI::value() converts a Value to a string suitable for use with the UCI
222
/// protocol specification:
223
///
224
/// cp <x>    The score from the engine's point of view in centipawns.
225
/// mate <y>  Mate in y moves, not plies. If the engine is getting mated
226
///           use negative values for y.
227
 
228
string UCI::value(Value v) {
229
 
230
  stringstream ss;
231
 
232
  if (abs(v) < VALUE_MATE - MAX_PLY)
233
      ss << "cp " << v * 100 / PawnValueEg;
234
  else
235
      ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
236
 
237
  return ss.str();
238
}
239
 
240
 
241
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
242
 
243
std::string UCI::square(Square s) {
244
  return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
245
}
246
 
247
 
248
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
249
/// The only special case is castling, where we print in the e1g1 notation in
250
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
251
/// castling moves are always encoded as 'king captures rook'.
252
 
253
string UCI::move(Move m, bool chess960) {
254
 
255
  Square from = from_sq(m);
256
  Square to = to_sq(m);
257
 
258
  if (m == MOVE_NONE)
259
      return "(none)";
260
 
261
  if (m == MOVE_NULL)
262
      return "0000";
263
 
264
  if (type_of(m) == CASTLING && !chess960)
265
      to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
266
 
267
  string move = UCI::square(from) + UCI::square(to);
268
 
269
  if (type_of(m) == PROMOTION)
270
      move += " pnbrqk"[promotion_type(m)];
271
 
272
  return move;
273
}
274
 
275
 
276
/// UCI::to_move() converts a string representing a move in coordinate notation
277
/// (g1f3, a7a8q) to the corresponding legal Move, if any.
278
 
279
Move UCI::to_move(const Position& pos, string& str) {
280
 
281
  if (str.length() == 5) // Junior could send promotion piece in uppercase
282
      str[4] = char(tolower(str[4]));
283
 
284
  for (const auto& m : MoveList<LEGAL>(pos))
285
      if (str == UCI::move(m, pos.is_chess960()))
286
          return m;
287
 
288
  return MOVE_NONE;
289
}