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96 pmbaty 1
/*
2
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
5
  Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
6
 
7
  Stockfish is free software: you can redistribute it and/or modify
8
  it under the terms of the GNU General Public License as published by
9
  the Free Software Foundation, either version 3 of the License, or
10
  (at your option) any later version.
11
 
12
  Stockfish is distributed in the hope that it will be useful,
13
  but WITHOUT ANY WARRANTY; without even the implied warranty of
14
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15
  GNU General Public License for more details.
16
 
17
  You should have received a copy of the GNU General Public License
18
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
19
*/
20
 
21
#ifndef TYPES_H_INCLUDED
22
#define TYPES_H_INCLUDED
23
 
24
/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
25
/// is done automatically. To get started type 'make help'.
26
///
27
/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
28
/// need to be set manually:
29
///
30
/// -DNDEBUG      | Disable debugging mode. Always use this for release.
31
///
32
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
33
///               | run on some very old machines.
34
///
35
/// -DUSE_POPCNT  | Add runtime support for use of popcnt asm-instruction. Works
36
///               | only in 64-bit mode and requires hardware with popcnt support.
37
///
38
/// -DUSE_PEXT    | Add runtime support for use of pext asm-instruction. Works
39
///               | only in 64-bit mode and requires hardware with pext support.
40
 
41
#include <cassert>
42
#include <cctype>
43
#include <climits>
44
#include <cstdint>
45
#include <cstdlib>
46
 
47
#if defined(_MSC_VER)
48
// Disable some silly and noisy warning from MSVC compiler
49
#pragma warning(disable: 4127) // Conditional expression is constant
50
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
51
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
52
#include <intrin.h> // Pierre-Marie Baty -- for popcnt()
53
#endif
54
 
55
/// Predefined macros hell:
56
///
57
/// __GNUC__           Compiler is gcc, Clang or Intel on Linux
58
/// __INTEL_COMPILER   Compiler is Intel
59
/// _MSC_VER           Compiler is MSVC or Intel on Windows
60
/// _WIN32             Building on Windows (any)
61
/// _WIN64             Building on Windows 64 bit
62
 
63
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
64
#  include <intrin.h> // MSVC popcnt and bsfq instrinsics
65
#  define IS_64BIT
66
#  define USE_BSFQ
67
#endif
68
 
69
#if defined(USE_POPCNT) && defined(__INTEL_COMPILER) && defined(_MSC_VER)
70
#  include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic
71
#endif
72
 
73
#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
74
#  include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
75
#endif
76
 
77
#if defined(USE_PEXT)
78
#  include <immintrin.h> // Header for _pext_u64() intrinsic
79
#  define pext(b, m) _pext_u64(b, m)
80
#else
81
#  define pext(b, m) (0)
82
#endif
83
 
84
#ifdef USE_POPCNT
85
const bool HasPopCnt = true;
86
#else
87
const bool HasPopCnt = false;
88
#endif
89
 
90
#ifdef USE_PEXT
91
const bool HasPext = true;
92
#else
93
const bool HasPext = false;
94
#endif
95
 
96
#ifdef IS_64BIT
97
const bool Is64Bit = true;
98
#else
99
const bool Is64Bit = false;
100
#endif
101
 
102
typedef uint64_t Key;
103
typedef uint64_t Bitboard;
104
 
105
const int MAX_MOVES = 256;
106
const int MAX_PLY   = 128;
107
 
108
/// A move needs 16 bits to be stored
109
///
110
/// bit  0- 5: destination square (from 0 to 63)
111
/// bit  6-11: origin square (from 0 to 63)
112
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
113
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
114
/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
115
///
116
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
117
/// any normal move destination square is always different from origin square
118
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
119
 
120
enum Move {
121
  MOVE_NONE,
122
  MOVE_NULL = 65
123
};
124
 
125
enum MoveType {
126
  NORMAL,
127
  PROMOTION = 1 << 14,
128
  ENPASSANT = 2 << 14,
129
  CASTLING  = 3 << 14
130
};
131
 
132
enum Color {
133
  WHITE, BLACK, NO_COLOR, COLOR_NB = 2
134
};
135
 
136
enum CastlingSide {
137
  KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
138
};
139
 
140
enum CastlingRight {
141
  NO_CASTLING,
142
  WHITE_OO,
143
  WHITE_OOO = WHITE_OO << 1,
144
  BLACK_OO  = WHITE_OO << 2,
145
  BLACK_OOO = WHITE_OO << 3,
146
  ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
147
  CASTLING_RIGHT_NB = 16
148
};
149
 
150
template<Color C, CastlingSide S> struct MakeCastling {
151
  static const CastlingRight
152
  right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
153
                     : S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
154
};
155
 
156
enum Phase {
157
  PHASE_ENDGAME,
158
  PHASE_MIDGAME = 128,
159
  MG = 0, EG = 1, PHASE_NB = 2
160
};
161
 
162
enum ScaleFactor {
163
  SCALE_FACTOR_DRAW    = 0,
164
  SCALE_FACTOR_ONEPAWN = 48,
165
  SCALE_FACTOR_NORMAL  = 64,
166
  SCALE_FACTOR_MAX     = 128,
167
  SCALE_FACTOR_NONE    = 255
168
};
169
 
170
enum Bound {
171
  BOUND_NONE,
172
  BOUND_UPPER,
173
  BOUND_LOWER,
174
  BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
175
};
176
 
177
enum Value : int {
178
  VALUE_ZERO      = 0,
179
  VALUE_DRAW      = 0,
180
  VALUE_KNOWN_WIN = 10000,
181
  VALUE_MATE      = 32000,
182
  VALUE_INFINITE  = 32001,
183
  VALUE_NONE      = 32002,
184
 
185
  VALUE_MATE_IN_MAX_PLY  =  VALUE_MATE - 2 * MAX_PLY,
186
  VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
187
 
188
  PawnValueMg   = 198,   PawnValueEg   = 258,
189
  KnightValueMg = 817,   KnightValueEg = 846,
190
  BishopValueMg = 836,   BishopValueEg = 857,
191
  RookValueMg   = 1270,  RookValueEg   = 1281,
192
  QueenValueMg  = 2521,  QueenValueEg  = 2558,
193
 
194
  MidgameLimit  = 15581, EndgameLimit  = 3998
195
};
196
 
197
enum PieceType {
198
  NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
199
  ALL_PIECES = 0,
200
  PIECE_TYPE_NB = 8
201
};
202
 
203
enum Piece {
204
  NO_PIECE,
205
  W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
206
  B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
207
  PIECE_NB = 16
208
};
209
 
210
enum Depth {
211
 
212
  ONE_PLY = 1,
213
 
214
  DEPTH_ZERO          =  0,
215
  DEPTH_QS_CHECKS     =  0,
216
  DEPTH_QS_NO_CHECKS  = -1,
217
  DEPTH_QS_RECAPTURES = -5,
218
 
219
  DEPTH_NONE = -6,
220
  DEPTH_MAX  = MAX_PLY
221
};
222
 
223
enum Square {
224
  SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
225
  SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
226
  SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
227
  SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
228
  SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
229
  SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
230
  SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
231
  SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
232
  SQ_NONE,
233
 
234
  SQUARE_NB = 64,
235
 
236
  DELTA_N =  8,
237
  DELTA_E =  1,
238
  DELTA_S = -8,
239
  DELTA_W = -1,
240
 
241
  DELTA_NN = DELTA_N + DELTA_N,
242
  DELTA_NE = DELTA_N + DELTA_E,
243
  DELTA_SE = DELTA_S + DELTA_E,
244
  DELTA_SS = DELTA_S + DELTA_S,
245
  DELTA_SW = DELTA_S + DELTA_W,
246
  DELTA_NW = DELTA_N + DELTA_W
247
};
248
 
249
enum File {
250
  FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
251
};
252
 
253
enum Rank {
254
  RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
255
};
256
 
257
 
258
/// Score enum stores a middlegame and an endgame value in a single integer
259
/// (enum). The least significant 16 bits are used to store the endgame value
260
/// and the upper 16 bits are used to store the middlegame value.
261
enum Score : int { SCORE_ZERO };
262
 
263
inline Score make_score(int mg, int eg) {
264
  return Score((mg << 16) + eg);
265
}
266
 
267
/// Extracting the signed lower and upper 16 bits is not so trivial because
268
/// according to the standard a simple cast to short is implementation defined
269
/// and so is a right shift of a signed integer.
270
inline Value mg_value(Score s) {
271
 
272
  union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s + 0x8000) >> 16) };
273
  return Value(mg.s);
274
}
275
 
276
inline Value eg_value(Score s) {
277
 
278
  union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s)) };
279
  return Value(eg.s);
280
}
281
 
282
#define ENABLE_BASE_OPERATORS_ON(T)                             \
283
inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
284
inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
285
inline T operator*(int i, T d) { return T(i * int(d)); }        \
286
inline T operator*(T d, int i) { return T(int(d) * i); }        \
287
inline T operator-(T d) { return T(-int(d)); }                  \
288
inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; }      \
289
inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; }      \
290
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
291
 
292
#define ENABLE_FULL_OPERATORS_ON(T)                             \
293
ENABLE_BASE_OPERATORS_ON(T)                                     \
294
inline T& operator++(T& d) { return d = T(int(d) + 1); }        \
295
inline T& operator--(T& d) { return d = T(int(d) - 1); }        \
296
inline T operator/(T d, int i) { return T(int(d) / i); }        \
297
inline int operator/(T d1, T d2) { return int(d1) / int(d2); }  \
298
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
299
 
300
ENABLE_FULL_OPERATORS_ON(Value)
301
ENABLE_FULL_OPERATORS_ON(PieceType)
302
ENABLE_FULL_OPERATORS_ON(Piece)
303
ENABLE_FULL_OPERATORS_ON(Color)
304
ENABLE_FULL_OPERATORS_ON(Depth)
305
ENABLE_FULL_OPERATORS_ON(Square)
306
ENABLE_FULL_OPERATORS_ON(File)
307
ENABLE_FULL_OPERATORS_ON(Rank)
308
 
309
ENABLE_BASE_OPERATORS_ON(Score)
310
 
311
#undef ENABLE_FULL_OPERATORS_ON
312
#undef ENABLE_BASE_OPERATORS_ON
313
 
314
/// Additional operators to add integers to a Value
315
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
316
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
317
inline Value& operator+=(Value& v, int i) { return v = v + i; }
318
inline Value& operator-=(Value& v, int i) { return v = v - i; }
319
 
320
/// Only declared but not defined. We don't want to multiply two scores due to
321
/// a very high risk of overflow. So user should explicitly convert to integer.
322
inline Score operator*(Score s1, Score s2);
323
 
324
/// Division of a Score must be handled separately for each term
325
inline Score operator/(Score s, int i) {
326
  return make_score(mg_value(s) / i, eg_value(s) / i);
327
}
328
 
329
extern Value PieceValue[PHASE_NB][PIECE_NB];
330
 
331
inline Color operator~(Color c) {
332
  return Color(c ^ BLACK);
333
}
334
 
335
inline Square operator~(Square s) {
336
  return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
337
}
338
 
339
inline CastlingRight operator|(Color c, CastlingSide s) {
340
  return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
341
}
342
 
343
inline Value mate_in(int ply) {
344
  return VALUE_MATE - ply;
345
}
346
 
347
inline Value mated_in(int ply) {
348
  return -VALUE_MATE + ply;
349
}
350
 
351
inline Square make_square(File f, Rank r) {
352
  return Square((r << 3) | f);
353
}
354
 
355
inline Piece make_piece(Color c, PieceType pt) {
356
  return Piece((c << 3) | pt);
357
}
358
 
359
inline PieceType type_of(Piece pc)  {
360
  return PieceType(pc & 7);
361
}
362
 
363
inline Color color_of(Piece pc) {
364
  assert(pc != NO_PIECE);
365
  return Color(pc >> 3);
366
}
367
 
368
inline bool is_ok(Square s) {
369
  return s >= SQ_A1 && s <= SQ_H8;
370
}
371
 
372
inline File file_of(Square s) {
373
  return File(s & 7);
374
}
375
 
376
inline Rank rank_of(Square s) {
377
  return Rank(s >> 3);
378
}
379
 
380
inline Square relative_square(Color c, Square s) {
381
  return Square(s ^ (c * 56));
382
}
383
 
384
inline Rank relative_rank(Color c, Rank r) {
385
  return Rank(r ^ (c * 7));
386
}
387
 
388
inline Rank relative_rank(Color c, Square s) {
389
  return relative_rank(c, rank_of(s));
390
}
391
 
392
inline bool opposite_colors(Square s1, Square s2) {
393
  int s = int(s1) ^ int(s2);
394
  return ((s >> 3) ^ s) & 1;
395
}
396
 
397
inline Square pawn_push(Color c) {
398
  return c == WHITE ? DELTA_N : DELTA_S;
399
}
400
 
401
inline Square from_sq(Move m) {
402
  return Square((m >> 6) & 0x3F);
403
}
404
 
405
inline Square to_sq(Move m) {
406
  return Square(m & 0x3F);
407
}
408
 
409
inline MoveType type_of(Move m) {
410
  return MoveType(m & (3 << 14));
411
}
412
 
413
inline PieceType promotion_type(Move m) {
414
  return PieceType(((m >> 12) & 3) + KNIGHT);
415
}
416
 
417
inline Move make_move(Square from, Square to) {
418
  return Move(to | (from << 6));
419
}
420
 
421
template<MoveType T>
422
inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
423
  return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12));
424
}
425
 
426
inline bool is_ok(Move m) {
427
  return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
428
}
429
 
430
#endif // #ifndef TYPES_H_INCLUDED