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96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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5 | Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
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6 | |||
7 | Stockfish is free software: you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation, either version 3 of the License, or |
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10 | (at your option) any later version. |
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11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |||
17 | You should have received a copy of the GNU General Public License |
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18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | |||
21 | #ifndef TYPES_H_INCLUDED |
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22 | #define TYPES_H_INCLUDED |
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23 | |||
24 | /// When compiling with provided Makefile (e.g. for Linux and OSX), configuration |
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25 | /// is done automatically. To get started type 'make help'. |
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26 | /// |
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27 | /// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches |
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28 | /// need to be set manually: |
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29 | /// |
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30 | /// -DNDEBUG | Disable debugging mode. Always use this for release. |
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31 | /// |
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32 | /// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to |
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33 | /// | run on some very old machines. |
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34 | /// |
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35 | /// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works |
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36 | /// | only in 64-bit mode and requires hardware with popcnt support. |
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37 | /// |
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38 | /// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works |
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39 | /// | only in 64-bit mode and requires hardware with pext support. |
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40 | |||
41 | #include <cassert> |
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42 | #include <cctype> |
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43 | #include <climits> |
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44 | #include <cstdint> |
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45 | #include <cstdlib> |
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46 | |||
47 | #if defined(_MSC_VER) |
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48 | // Disable some silly and noisy warning from MSVC compiler |
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49 | #pragma warning(disable: 4127) // Conditional expression is constant |
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50 | #pragma warning(disable: 4146) // Unary minus operator applied to unsigned type |
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51 | #pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false' |
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52 | #include <intrin.h> // Pierre-Marie Baty -- for popcnt() |
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53 | #endif |
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54 | |||
55 | /// Predefined macros hell: |
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56 | /// |
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57 | /// __GNUC__ Compiler is gcc, Clang or Intel on Linux |
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58 | /// __INTEL_COMPILER Compiler is Intel |
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59 | /// _MSC_VER Compiler is MSVC or Intel on Windows |
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60 | /// _WIN32 Building on Windows (any) |
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61 | /// _WIN64 Building on Windows 64 bit |
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62 | |||
63 | #if defined(_WIN64) && defined(_MSC_VER) // No Makefile used |
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64 | # include <intrin.h> // MSVC popcnt and bsfq instrinsics |
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65 | # define IS_64BIT |
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66 | # define USE_BSFQ |
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67 | #endif |
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68 | |||
69 | #if defined(USE_POPCNT) && defined(__INTEL_COMPILER) && defined(_MSC_VER) |
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70 | # include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic |
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71 | #endif |
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72 | |||
73 | #if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER)) |
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74 | # include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch() |
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75 | #endif |
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76 | |||
77 | #if defined(USE_PEXT) |
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78 | # include <immintrin.h> // Header for _pext_u64() intrinsic |
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79 | # define pext(b, m) _pext_u64(b, m) |
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80 | #else |
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81 | # define pext(b, m) (0) |
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82 | #endif |
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83 | |||
84 | #ifdef USE_POPCNT |
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85 | const bool HasPopCnt = true; |
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86 | #else |
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87 | const bool HasPopCnt = false; |
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88 | #endif |
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89 | |||
90 | #ifdef USE_PEXT |
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91 | const bool HasPext = true; |
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92 | #else |
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93 | const bool HasPext = false; |
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94 | #endif |
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95 | |||
96 | #ifdef IS_64BIT |
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97 | const bool Is64Bit = true; |
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98 | #else |
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99 | const bool Is64Bit = false; |
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100 | #endif |
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101 | |||
102 | typedef uint64_t Key; |
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103 | typedef uint64_t Bitboard; |
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104 | |||
105 | const int MAX_MOVES = 256; |
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106 | const int MAX_PLY = 128; |
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107 | |||
108 | /// A move needs 16 bits to be stored |
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109 | /// |
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110 | /// bit 0- 5: destination square (from 0 to 63) |
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111 | /// bit 6-11: origin square (from 0 to 63) |
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112 | /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) |
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113 | /// bit 14-15: special move flag: promotion (1), en passant (2), castling (3) |
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114 | /// NOTE: EN-PASSANT bit is set only when a pawn can be captured |
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115 | /// |
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116 | /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in |
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117 | /// any normal move destination square is always different from origin square |
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118 | /// while MOVE_NONE and MOVE_NULL have the same origin and destination square. |
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119 | |||
120 | enum Move { |
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121 | MOVE_NONE, |
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122 | MOVE_NULL = 65 |
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123 | }; |
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124 | |||
125 | enum MoveType { |
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126 | NORMAL, |
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127 | PROMOTION = 1 << 14, |
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128 | ENPASSANT = 2 << 14, |
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129 | CASTLING = 3 << 14 |
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130 | }; |
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131 | |||
132 | enum Color { |
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133 | WHITE, BLACK, NO_COLOR, COLOR_NB = 2 |
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134 | }; |
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135 | |||
136 | enum CastlingSide { |
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137 | KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2 |
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138 | }; |
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139 | |||
140 | enum CastlingRight { |
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141 | NO_CASTLING, |
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142 | WHITE_OO, |
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143 | WHITE_OOO = WHITE_OO << 1, |
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144 | BLACK_OO = WHITE_OO << 2, |
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145 | BLACK_OOO = WHITE_OO << 3, |
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146 | ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO, |
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147 | CASTLING_RIGHT_NB = 16 |
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148 | }; |
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149 | |||
150 | template<Color C, CastlingSide S> struct MakeCastling { |
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151 | static const CastlingRight |
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152 | right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO |
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153 | : S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO; |
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154 | }; |
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155 | |||
156 | enum Phase { |
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157 | PHASE_ENDGAME, |
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158 | PHASE_MIDGAME = 128, |
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159 | MG = 0, EG = 1, PHASE_NB = 2 |
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160 | }; |
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161 | |||
162 | enum ScaleFactor { |
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163 | SCALE_FACTOR_DRAW = 0, |
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164 | SCALE_FACTOR_ONEPAWN = 48, |
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165 | SCALE_FACTOR_NORMAL = 64, |
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166 | SCALE_FACTOR_MAX = 128, |
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167 | SCALE_FACTOR_NONE = 255 |
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168 | }; |
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169 | |||
170 | enum Bound { |
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171 | BOUND_NONE, |
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172 | BOUND_UPPER, |
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173 | BOUND_LOWER, |
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174 | BOUND_EXACT = BOUND_UPPER | BOUND_LOWER |
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175 | }; |
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176 | |||
177 | enum Value : int { |
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178 | VALUE_ZERO = 0, |
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179 | VALUE_DRAW = 0, |
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180 | VALUE_KNOWN_WIN = 10000, |
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181 | VALUE_MATE = 32000, |
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182 | VALUE_INFINITE = 32001, |
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183 | VALUE_NONE = 32002, |
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184 | |||
185 | VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY, |
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186 | VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY, |
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187 | |||
188 | PawnValueMg = 198, PawnValueEg = 258, |
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189 | KnightValueMg = 817, KnightValueEg = 846, |
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190 | BishopValueMg = 836, BishopValueEg = 857, |
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191 | RookValueMg = 1270, RookValueEg = 1281, |
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192 | QueenValueMg = 2521, QueenValueEg = 2558, |
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193 | |||
194 | MidgameLimit = 15581, EndgameLimit = 3998 |
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195 | }; |
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196 | |||
197 | enum PieceType { |
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198 | NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING, |
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199 | ALL_PIECES = 0, |
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200 | PIECE_TYPE_NB = 8 |
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201 | }; |
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202 | |||
203 | enum Piece { |
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204 | NO_PIECE, |
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205 | W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, |
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206 | B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING, |
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207 | PIECE_NB = 16 |
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208 | }; |
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209 | |||
210 | enum Depth { |
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211 | |||
212 | ONE_PLY = 1, |
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213 | |||
214 | DEPTH_ZERO = 0, |
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215 | DEPTH_QS_CHECKS = 0, |
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216 | DEPTH_QS_NO_CHECKS = -1, |
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217 | DEPTH_QS_RECAPTURES = -5, |
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218 | |||
219 | DEPTH_NONE = -6, |
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220 | DEPTH_MAX = MAX_PLY |
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221 | }; |
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222 | |||
223 | enum Square { |
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224 | SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1, |
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225 | SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2, |
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226 | SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3, |
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227 | SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4, |
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228 | SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5, |
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229 | SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6, |
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230 | SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7, |
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231 | SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8, |
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232 | SQ_NONE, |
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233 | |||
234 | SQUARE_NB = 64, |
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235 | |||
236 | DELTA_N = 8, |
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237 | DELTA_E = 1, |
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238 | DELTA_S = -8, |
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239 | DELTA_W = -1, |
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240 | |||
241 | DELTA_NN = DELTA_N + DELTA_N, |
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242 | DELTA_NE = DELTA_N + DELTA_E, |
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243 | DELTA_SE = DELTA_S + DELTA_E, |
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244 | DELTA_SS = DELTA_S + DELTA_S, |
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245 | DELTA_SW = DELTA_S + DELTA_W, |
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246 | DELTA_NW = DELTA_N + DELTA_W |
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247 | }; |
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248 | |||
249 | enum File { |
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250 | FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB |
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251 | }; |
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252 | |||
253 | enum Rank { |
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254 | RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB |
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255 | }; |
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256 | |||
257 | |||
258 | /// Score enum stores a middlegame and an endgame value in a single integer |
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259 | /// (enum). The least significant 16 bits are used to store the endgame value |
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260 | /// and the upper 16 bits are used to store the middlegame value. |
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261 | enum Score : int { SCORE_ZERO }; |
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262 | |||
263 | inline Score make_score(int mg, int eg) { |
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264 | return Score((mg << 16) + eg); |
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265 | } |
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266 | |||
267 | /// Extracting the signed lower and upper 16 bits is not so trivial because |
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268 | /// according to the standard a simple cast to short is implementation defined |
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269 | /// and so is a right shift of a signed integer. |
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270 | inline Value mg_value(Score s) { |
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271 | |||
272 | union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s + 0x8000) >> 16) }; |
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273 | return Value(mg.s); |
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274 | } |
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275 | |||
276 | inline Value eg_value(Score s) { |
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277 | |||
278 | union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s)) }; |
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279 | return Value(eg.s); |
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280 | } |
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281 | |||
282 | #define ENABLE_BASE_OPERATORS_ON(T) \ |
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283 | inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \ |
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284 | inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \ |
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285 | inline T operator*(int i, T d) { return T(i * int(d)); } \ |
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286 | inline T operator*(T d, int i) { return T(int(d) * i); } \ |
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287 | inline T operator-(T d) { return T(-int(d)); } \ |
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288 | inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \ |
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289 | inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } \ |
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290 | inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } |
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291 | |||
292 | #define ENABLE_FULL_OPERATORS_ON(T) \ |
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293 | ENABLE_BASE_OPERATORS_ON(T) \ |
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294 | inline T& operator++(T& d) { return d = T(int(d) + 1); } \ |
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295 | inline T& operator--(T& d) { return d = T(int(d) - 1); } \ |
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296 | inline T operator/(T d, int i) { return T(int(d) / i); } \ |
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297 | inline int operator/(T d1, T d2) { return int(d1) / int(d2); } \ |
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298 | inline T& operator/=(T& d, int i) { return d = T(int(d) / i); } |
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299 | |||
300 | ENABLE_FULL_OPERATORS_ON(Value) |
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301 | ENABLE_FULL_OPERATORS_ON(PieceType) |
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302 | ENABLE_FULL_OPERATORS_ON(Piece) |
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303 | ENABLE_FULL_OPERATORS_ON(Color) |
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304 | ENABLE_FULL_OPERATORS_ON(Depth) |
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305 | ENABLE_FULL_OPERATORS_ON(Square) |
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306 | ENABLE_FULL_OPERATORS_ON(File) |
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307 | ENABLE_FULL_OPERATORS_ON(Rank) |
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308 | |||
309 | ENABLE_BASE_OPERATORS_ON(Score) |
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310 | |||
311 | #undef ENABLE_FULL_OPERATORS_ON |
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312 | #undef ENABLE_BASE_OPERATORS_ON |
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313 | |||
314 | /// Additional operators to add integers to a Value |
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315 | inline Value operator+(Value v, int i) { return Value(int(v) + i); } |
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316 | inline Value operator-(Value v, int i) { return Value(int(v) - i); } |
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317 | inline Value& operator+=(Value& v, int i) { return v = v + i; } |
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318 | inline Value& operator-=(Value& v, int i) { return v = v - i; } |
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319 | |||
320 | /// Only declared but not defined. We don't want to multiply two scores due to |
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321 | /// a very high risk of overflow. So user should explicitly convert to integer. |
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322 | inline Score operator*(Score s1, Score s2); |
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323 | |||
324 | /// Division of a Score must be handled separately for each term |
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325 | inline Score operator/(Score s, int i) { |
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326 | return make_score(mg_value(s) / i, eg_value(s) / i); |
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327 | } |
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328 | |||
329 | extern Value PieceValue[PHASE_NB][PIECE_NB]; |
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330 | |||
331 | inline Color operator~(Color c) { |
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332 | return Color(c ^ BLACK); |
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333 | } |
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334 | |||
335 | inline Square operator~(Square s) { |
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336 | return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8 |
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337 | } |
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338 | |||
339 | inline CastlingRight operator|(Color c, CastlingSide s) { |
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340 | return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); |
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341 | } |
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342 | |||
343 | inline Value mate_in(int ply) { |
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344 | return VALUE_MATE - ply; |
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345 | } |
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346 | |||
347 | inline Value mated_in(int ply) { |
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348 | return -VALUE_MATE + ply; |
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349 | } |
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350 | |||
351 | inline Square make_square(File f, Rank r) { |
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352 | return Square((r << 3) | f); |
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353 | } |
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354 | |||
355 | inline Piece make_piece(Color c, PieceType pt) { |
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356 | return Piece((c << 3) | pt); |
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357 | } |
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358 | |||
359 | inline PieceType type_of(Piece pc) { |
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360 | return PieceType(pc & 7); |
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361 | } |
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362 | |||
363 | inline Color color_of(Piece pc) { |
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364 | assert(pc != NO_PIECE); |
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365 | return Color(pc >> 3); |
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366 | } |
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367 | |||
368 | inline bool is_ok(Square s) { |
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369 | return s >= SQ_A1 && s <= SQ_H8; |
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370 | } |
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371 | |||
372 | inline File file_of(Square s) { |
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373 | return File(s & 7); |
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374 | } |
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375 | |||
376 | inline Rank rank_of(Square s) { |
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377 | return Rank(s >> 3); |
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378 | } |
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379 | |||
380 | inline Square relative_square(Color c, Square s) { |
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381 | return Square(s ^ (c * 56)); |
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382 | } |
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383 | |||
384 | inline Rank relative_rank(Color c, Rank r) { |
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385 | return Rank(r ^ (c * 7)); |
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386 | } |
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387 | |||
388 | inline Rank relative_rank(Color c, Square s) { |
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389 | return relative_rank(c, rank_of(s)); |
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390 | } |
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391 | |||
392 | inline bool opposite_colors(Square s1, Square s2) { |
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393 | int s = int(s1) ^ int(s2); |
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394 | return ((s >> 3) ^ s) & 1; |
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395 | } |
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396 | |||
397 | inline Square pawn_push(Color c) { |
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398 | return c == WHITE ? DELTA_N : DELTA_S; |
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399 | } |
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400 | |||
401 | inline Square from_sq(Move m) { |
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402 | return Square((m >> 6) & 0x3F); |
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403 | } |
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404 | |||
405 | inline Square to_sq(Move m) { |
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406 | return Square(m & 0x3F); |
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407 | } |
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408 | |||
409 | inline MoveType type_of(Move m) { |
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410 | return MoveType(m & (3 << 14)); |
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411 | } |
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412 | |||
413 | inline PieceType promotion_type(Move m) { |
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414 | return PieceType(((m >> 12) & 3) + KNIGHT); |
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415 | } |
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416 | |||
417 | inline Move make_move(Square from, Square to) { |
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418 | return Move(to | (from << 6)); |
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419 | } |
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420 | |||
421 | template<MoveType T> |
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422 | inline Move make(Square from, Square to, PieceType pt = KNIGHT) { |
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423 | return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12)); |
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424 | } |
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425 | |||
426 | inline bool is_ok(Move m) { |
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427 | return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE |
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428 | } |
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429 | |||
430 | #endif // #ifndef TYPES_H_INCLUDED |