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96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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5 | Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
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6 | |||
7 | Stockfish is free software: you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation, either version 3 of the License, or |
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10 | (at your option) any later version. |
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11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |||
17 | You should have received a copy of the GNU General Public License |
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18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | |||
21 | #ifndef TYPES_H_INCLUDED |
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22 | #define TYPES_H_INCLUDED |
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23 | |||
24 | /// When compiling with provided Makefile (e.g. for Linux and OSX), configuration |
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25 | /// is done automatically. To get started type 'make help'. |
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26 | /// |
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27 | /// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches |
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28 | /// need to be set manually: |
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29 | /// |
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30 | /// -DNDEBUG | Disable debugging mode. Always use this for release. |
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31 | /// |
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32 | /// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to |
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33 | /// | run on some very old machines. |
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34 | /// |
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35 | /// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works |
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36 | /// | only in 64-bit mode and requires hardware with popcnt support. |
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37 | /// |
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38 | /// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works |
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39 | /// | only in 64-bit mode and requires hardware with pext support. |
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40 | |||
41 | #include <cassert> |
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42 | #include <cctype> |
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43 | #include <climits> |
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44 | #include <cstdint> |
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45 | #include <cstdlib> |
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46 | |||
47 | #if defined(_MSC_VER) |
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48 | // Disable some silly and noisy warning from MSVC compiler |
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49 | #pragma warning(disable: 4127) // Conditional expression is constant |
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50 | #pragma warning(disable: 4146) // Unary minus operator applied to unsigned type |
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51 | #pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false' |
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52 | #endif |
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53 | |||
54 | /// Predefined macros hell: |
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55 | /// |
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56 | /// __GNUC__ Compiler is gcc, Clang or Intel on Linux |
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57 | /// __INTEL_COMPILER Compiler is Intel |
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58 | /// _MSC_VER Compiler is MSVC or Intel on Windows |
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59 | /// _WIN32 Building on Windows (any) |
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60 | /// _WIN64 Building on Windows 64 bit |
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61 | |||
62 | #if defined(_WIN64) && defined(_MSC_VER) // No Makefile used |
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154 | pmbaty | 63 | # include <intrin.h> // Microsoft header for _BitScanForward64() |
96 | pmbaty | 64 | # define IS_64BIT |
65 | #endif |
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66 | |||
154 | pmbaty | 67 | #if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER)) |
68 | # include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64() |
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96 | pmbaty | 69 | #endif |
70 | |||
71 | #if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER)) |
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72 | # include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch() |
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73 | #endif |
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74 | |||
75 | #if defined(USE_PEXT) |
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76 | # include <immintrin.h> // Header for _pext_u64() intrinsic |
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77 | # define pext(b, m) _pext_u64(b, m) |
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78 | #else |
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79 | # define pext(b, m) (0) |
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80 | #endif |
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81 | |||
82 | #ifdef USE_POPCNT |
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83 | const bool HasPopCnt = true; |
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84 | #else |
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85 | const bool HasPopCnt = false; |
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86 | #endif |
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87 | |||
88 | #ifdef USE_PEXT |
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89 | const bool HasPext = true; |
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90 | #else |
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91 | const bool HasPext = false; |
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92 | #endif |
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93 | |||
94 | #ifdef IS_64BIT |
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95 | const bool Is64Bit = true; |
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96 | #else |
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97 | const bool Is64Bit = false; |
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98 | #endif |
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99 | |||
100 | typedef uint64_t Key; |
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101 | typedef uint64_t Bitboard; |
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102 | |||
103 | const int MAX_MOVES = 256; |
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104 | const int MAX_PLY = 128; |
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105 | |||
106 | /// A move needs 16 bits to be stored |
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107 | /// |
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108 | /// bit 0- 5: destination square (from 0 to 63) |
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109 | /// bit 6-11: origin square (from 0 to 63) |
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110 | /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) |
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111 | /// bit 14-15: special move flag: promotion (1), en passant (2), castling (3) |
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112 | /// NOTE: EN-PASSANT bit is set only when a pawn can be captured |
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113 | /// |
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114 | /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in |
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115 | /// any normal move destination square is always different from origin square |
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116 | /// while MOVE_NONE and MOVE_NULL have the same origin and destination square. |
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117 | |||
154 | pmbaty | 118 | enum Move : int { |
96 | pmbaty | 119 | MOVE_NONE, |
120 | MOVE_NULL = 65 |
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121 | }; |
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122 | |||
123 | enum MoveType { |
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124 | NORMAL, |
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125 | PROMOTION = 1 << 14, |
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126 | ENPASSANT = 2 << 14, |
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127 | CASTLING = 3 << 14 |
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128 | }; |
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129 | |||
130 | enum Color { |
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131 | WHITE, BLACK, NO_COLOR, COLOR_NB = 2 |
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132 | }; |
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133 | |||
134 | enum CastlingSide { |
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135 | KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2 |
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136 | }; |
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137 | |||
138 | enum CastlingRight { |
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139 | NO_CASTLING, |
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140 | WHITE_OO, |
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141 | WHITE_OOO = WHITE_OO << 1, |
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142 | BLACK_OO = WHITE_OO << 2, |
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143 | BLACK_OOO = WHITE_OO << 3, |
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144 | ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO, |
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145 | CASTLING_RIGHT_NB = 16 |
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146 | }; |
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147 | |||
148 | template<Color C, CastlingSide S> struct MakeCastling { |
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149 | static const CastlingRight |
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150 | right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO |
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151 | : S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO; |
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152 | }; |
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153 | |||
154 | enum Phase { |
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155 | PHASE_ENDGAME, |
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156 | PHASE_MIDGAME = 128, |
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157 | MG = 0, EG = 1, PHASE_NB = 2 |
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158 | }; |
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159 | |||
160 | enum ScaleFactor { |
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161 | SCALE_FACTOR_DRAW = 0, |
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162 | SCALE_FACTOR_ONEPAWN = 48, |
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163 | SCALE_FACTOR_NORMAL = 64, |
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164 | SCALE_FACTOR_MAX = 128, |
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165 | SCALE_FACTOR_NONE = 255 |
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166 | }; |
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167 | |||
168 | enum Bound { |
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169 | BOUND_NONE, |
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170 | BOUND_UPPER, |
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171 | BOUND_LOWER, |
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172 | BOUND_EXACT = BOUND_UPPER | BOUND_LOWER |
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173 | }; |
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174 | |||
175 | enum Value : int { |
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176 | VALUE_ZERO = 0, |
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177 | VALUE_DRAW = 0, |
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178 | VALUE_KNOWN_WIN = 10000, |
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179 | VALUE_MATE = 32000, |
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180 | VALUE_INFINITE = 32001, |
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181 | VALUE_NONE = 32002, |
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182 | |||
183 | VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY, |
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184 | VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY, |
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185 | |||
154 | pmbaty | 186 | PawnValueMg = 188, PawnValueEg = 248, |
187 | KnightValueMg = 753, KnightValueEg = 832, |
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188 | BishopValueMg = 826, BishopValueEg = 897, |
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189 | RookValueMg = 1285, RookValueEg = 1371, |
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190 | QueenValueMg = 2513, QueenValueEg = 2650, |
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96 | pmbaty | 191 | |
154 | pmbaty | 192 | MidgameLimit = 15258, EndgameLimit = 3915 |
96 | pmbaty | 193 | }; |
194 | |||
195 | enum PieceType { |
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196 | NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING, |
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197 | ALL_PIECES = 0, |
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198 | PIECE_TYPE_NB = 8 |
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199 | }; |
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200 | |||
201 | enum Piece { |
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202 | NO_PIECE, |
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203 | W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, |
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204 | B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING, |
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205 | PIECE_NB = 16 |
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206 | }; |
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207 | |||
154 | pmbaty | 208 | const Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, |
209 | B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING }; |
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210 | extern Value PieceValue[PHASE_NB][PIECE_NB]; |
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211 | |||
96 | pmbaty | 212 | enum Depth { |
213 | |||
214 | ONE_PLY = 1, |
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215 | |||
154 | pmbaty | 216 | DEPTH_ZERO = 0 * ONE_PLY, |
217 | DEPTH_QS_CHECKS = 0 * ONE_PLY, |
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218 | DEPTH_QS_NO_CHECKS = -1 * ONE_PLY, |
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219 | DEPTH_QS_RECAPTURES = -5 * ONE_PLY, |
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96 | pmbaty | 220 | |
154 | pmbaty | 221 | DEPTH_NONE = -6 * ONE_PLY, |
222 | DEPTH_MAX = MAX_PLY * ONE_PLY |
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96 | pmbaty | 223 | }; |
224 | |||
154 | pmbaty | 225 | static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2"); |
226 | |||
96 | pmbaty | 227 | enum Square { |
228 | SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1, |
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229 | SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2, |
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230 | SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3, |
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231 | SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4, |
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232 | SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5, |
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233 | SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6, |
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234 | SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7, |
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235 | SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8, |
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236 | SQ_NONE, |
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237 | |||
238 | SQUARE_NB = 64, |
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239 | |||
154 | pmbaty | 240 | NORTH = 8, |
241 | EAST = 1, |
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242 | SOUTH = -8, |
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243 | WEST = -1, |
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96 | pmbaty | 244 | |
154 | pmbaty | 245 | NORTH_EAST = NORTH + EAST, |
246 | SOUTH_EAST = SOUTH + EAST, |
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247 | SOUTH_WEST = SOUTH + WEST, |
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248 | NORTH_WEST = NORTH + WEST |
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96 | pmbaty | 249 | }; |
250 | |||
154 | pmbaty | 251 | enum File : int { |
96 | pmbaty | 252 | FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB |
253 | }; |
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254 | |||
154 | pmbaty | 255 | enum Rank : int { |
96 | pmbaty | 256 | RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB |
257 | }; |
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258 | |||
259 | |||
260 | /// Score enum stores a middlegame and an endgame value in a single integer |
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261 | /// (enum). The least significant 16 bits are used to store the endgame value |
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154 | pmbaty | 262 | /// and the upper 16 bits are used to store the middlegame value. Take some |
263 | /// care to avoid left-shifting a signed int to avoid undefined behavior. |
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96 | pmbaty | 264 | enum Score : int { SCORE_ZERO }; |
265 | |||
266 | inline Score make_score(int mg, int eg) { |
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154 | pmbaty | 267 | return Score((int)((unsigned int)eg << 16) + mg); |
96 | pmbaty | 268 | } |
269 | |||
270 | /// Extracting the signed lower and upper 16 bits is not so trivial because |
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271 | /// according to the standard a simple cast to short is implementation defined |
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272 | /// and so is a right shift of a signed integer. |
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154 | pmbaty | 273 | inline Value eg_value(Score s) { |
96 | pmbaty | 274 | |
154 | pmbaty | 275 | union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) }; |
276 | return Value(eg.s); |
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96 | pmbaty | 277 | } |
278 | |||
154 | pmbaty | 279 | inline Value mg_value(Score s) { |
96 | pmbaty | 280 | |
154 | pmbaty | 281 | union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) }; |
282 | return Value(mg.s); |
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96 | pmbaty | 283 | } |
284 | |||
285 | #define ENABLE_BASE_OPERATORS_ON(T) \ |
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286 | inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \ |
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287 | inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \ |
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288 | inline T operator*(int i, T d) { return T(i * int(d)); } \ |
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289 | inline T operator*(T d, int i) { return T(int(d) * i); } \ |
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290 | inline T operator-(T d) { return T(-int(d)); } \ |
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291 | inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \ |
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292 | inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } \ |
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293 | inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } |
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294 | |||
295 | #define ENABLE_FULL_OPERATORS_ON(T) \ |
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296 | ENABLE_BASE_OPERATORS_ON(T) \ |
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297 | inline T& operator++(T& d) { return d = T(int(d) + 1); } \ |
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298 | inline T& operator--(T& d) { return d = T(int(d) - 1); } \ |
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299 | inline T operator/(T d, int i) { return T(int(d) / i); } \ |
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300 | inline int operator/(T d1, T d2) { return int(d1) / int(d2); } \ |
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301 | inline T& operator/=(T& d, int i) { return d = T(int(d) / i); } |
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302 | |||
303 | ENABLE_FULL_OPERATORS_ON(Value) |
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304 | ENABLE_FULL_OPERATORS_ON(PieceType) |
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305 | ENABLE_FULL_OPERATORS_ON(Piece) |
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306 | ENABLE_FULL_OPERATORS_ON(Color) |
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307 | ENABLE_FULL_OPERATORS_ON(Depth) |
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308 | ENABLE_FULL_OPERATORS_ON(Square) |
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309 | ENABLE_FULL_OPERATORS_ON(File) |
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310 | ENABLE_FULL_OPERATORS_ON(Rank) |
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311 | |||
312 | ENABLE_BASE_OPERATORS_ON(Score) |
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313 | |||
314 | #undef ENABLE_FULL_OPERATORS_ON |
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315 | #undef ENABLE_BASE_OPERATORS_ON |
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316 | |||
317 | /// Additional operators to add integers to a Value |
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318 | inline Value operator+(Value v, int i) { return Value(int(v) + i); } |
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319 | inline Value operator-(Value v, int i) { return Value(int(v) - i); } |
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320 | inline Value& operator+=(Value& v, int i) { return v = v + i; } |
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321 | inline Value& operator-=(Value& v, int i) { return v = v - i; } |
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322 | |||
323 | /// Only declared but not defined. We don't want to multiply two scores due to |
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324 | /// a very high risk of overflow. So user should explicitly convert to integer. |
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325 | inline Score operator*(Score s1, Score s2); |
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326 | |||
327 | /// Division of a Score must be handled separately for each term |
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328 | inline Score operator/(Score s, int i) { |
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329 | return make_score(mg_value(s) / i, eg_value(s) / i); |
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330 | } |
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331 | |||
332 | inline Color operator~(Color c) { |
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154 | pmbaty | 333 | return Color(c ^ BLACK); // Toggle color |
96 | pmbaty | 334 | } |
335 | |||
336 | inline Square operator~(Square s) { |
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337 | return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8 |
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338 | } |
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339 | |||
154 | pmbaty | 340 | inline Piece operator~(Piece pc) { |
341 | return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT |
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342 | } |
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343 | |||
96 | pmbaty | 344 | inline CastlingRight operator|(Color c, CastlingSide s) { |
345 | return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); |
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346 | } |
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347 | |||
348 | inline Value mate_in(int ply) { |
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349 | return VALUE_MATE - ply; |
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350 | } |
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351 | |||
352 | inline Value mated_in(int ply) { |
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353 | return -VALUE_MATE + ply; |
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354 | } |
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355 | |||
356 | inline Square make_square(File f, Rank r) { |
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154 | pmbaty | 357 | return Square((r << 3) + f); |
96 | pmbaty | 358 | } |
359 | |||
360 | inline Piece make_piece(Color c, PieceType pt) { |
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154 | pmbaty | 361 | return Piece((c << 3) + pt); |
96 | pmbaty | 362 | } |
363 | |||
154 | pmbaty | 364 | inline PieceType type_of(Piece pc) { |
96 | pmbaty | 365 | return PieceType(pc & 7); |
366 | } |
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367 | |||
368 | inline Color color_of(Piece pc) { |
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369 | assert(pc != NO_PIECE); |
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370 | return Color(pc >> 3); |
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371 | } |
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372 | |||
373 | inline bool is_ok(Square s) { |
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374 | return s >= SQ_A1 && s <= SQ_H8; |
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375 | } |
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376 | |||
377 | inline File file_of(Square s) { |
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378 | return File(s & 7); |
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379 | } |
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380 | |||
381 | inline Rank rank_of(Square s) { |
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382 | return Rank(s >> 3); |
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383 | } |
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384 | |||
385 | inline Square relative_square(Color c, Square s) { |
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386 | return Square(s ^ (c * 56)); |
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387 | } |
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388 | |||
389 | inline Rank relative_rank(Color c, Rank r) { |
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390 | return Rank(r ^ (c * 7)); |
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391 | } |
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392 | |||
393 | inline Rank relative_rank(Color c, Square s) { |
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394 | return relative_rank(c, rank_of(s)); |
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395 | } |
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396 | |||
397 | inline bool opposite_colors(Square s1, Square s2) { |
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398 | int s = int(s1) ^ int(s2); |
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399 | return ((s >> 3) ^ s) & 1; |
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400 | } |
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401 | |||
402 | inline Square pawn_push(Color c) { |
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154 | pmbaty | 403 | return c == WHITE ? NORTH : SOUTH; |
96 | pmbaty | 404 | } |
405 | |||
406 | inline Square from_sq(Move m) { |
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407 | return Square((m >> 6) & 0x3F); |
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408 | } |
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409 | |||
410 | inline Square to_sq(Move m) { |
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411 | return Square(m & 0x3F); |
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412 | } |
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413 | |||
414 | inline MoveType type_of(Move m) { |
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415 | return MoveType(m & (3 << 14)); |
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416 | } |
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417 | |||
418 | inline PieceType promotion_type(Move m) { |
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419 | return PieceType(((m >> 12) & 3) + KNIGHT); |
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420 | } |
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421 | |||
422 | inline Move make_move(Square from, Square to) { |
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154 | pmbaty | 423 | return Move((from << 6) + to); |
96 | pmbaty | 424 | } |
425 | |||
426 | template<MoveType T> |
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427 | inline Move make(Square from, Square to, PieceType pt = KNIGHT) { |
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154 | pmbaty | 428 | return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to); |
96 | pmbaty | 429 | } |
430 | |||
431 | inline bool is_ok(Move m) { |
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432 | return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE |
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433 | } |
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434 | |||
435 | #endif // #ifndef TYPES_H_INCLUDED |