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96 pmbaty 1
/*
2
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
5
  Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
6
 
7
  Stockfish is free software: you can redistribute it and/or modify
8
  it under the terms of the GNU General Public License as published by
9
  the Free Software Foundation, either version 3 of the License, or
10
  (at your option) any later version.
11
 
12
  Stockfish is distributed in the hope that it will be useful,
13
  but WITHOUT ANY WARRANTY; without even the implied warranty of
14
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15
  GNU General Public License for more details.
16
 
17
  You should have received a copy of the GNU General Public License
18
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
19
*/
20
 
21
#ifndef TYPES_H_INCLUDED
22
#define TYPES_H_INCLUDED
23
 
24
/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
25
/// is done automatically. To get started type 'make help'.
26
///
27
/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
28
/// need to be set manually:
29
///
30
/// -DNDEBUG      | Disable debugging mode. Always use this for release.
31
///
32
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
33
///               | run on some very old machines.
34
///
35
/// -DUSE_POPCNT  | Add runtime support for use of popcnt asm-instruction. Works
36
///               | only in 64-bit mode and requires hardware with popcnt support.
37
///
38
/// -DUSE_PEXT    | Add runtime support for use of pext asm-instruction. Works
39
///               | only in 64-bit mode and requires hardware with pext support.
40
 
41
#include <cassert>
42
#include <cctype>
43
#include <climits>
44
#include <cstdint>
45
#include <cstdlib>
46
 
47
#if defined(_MSC_VER)
48
// Disable some silly and noisy warning from MSVC compiler
49
#pragma warning(disable: 4127) // Conditional expression is constant
50
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
51
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
52
#endif
53
 
54
/// Predefined macros hell:
55
///
56
/// __GNUC__           Compiler is gcc, Clang or Intel on Linux
57
/// __INTEL_COMPILER   Compiler is Intel
58
/// _MSC_VER           Compiler is MSVC or Intel on Windows
59
/// _WIN32             Building on Windows (any)
60
/// _WIN64             Building on Windows 64 bit
61
 
62
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
154 pmbaty 63
#  include <intrin.h> // Microsoft header for _BitScanForward64()
96 pmbaty 64
#  define IS_64BIT
65
#endif
66
 
154 pmbaty 67
#if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
68
#  include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64()
96 pmbaty 69
#endif
70
 
71
#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
72
#  include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
73
#endif
74
 
75
#if defined(USE_PEXT)
76
#  include <immintrin.h> // Header for _pext_u64() intrinsic
77
#  define pext(b, m) _pext_u64(b, m)
78
#else
79
#  define pext(b, m) (0)
80
#endif
81
 
82
#ifdef USE_POPCNT
83
const bool HasPopCnt = true;
84
#else
85
const bool HasPopCnt = false;
86
#endif
87
 
88
#ifdef USE_PEXT
89
const bool HasPext = true;
90
#else
91
const bool HasPext = false;
92
#endif
93
 
94
#ifdef IS_64BIT
95
const bool Is64Bit = true;
96
#else
97
const bool Is64Bit = false;
98
#endif
99
 
100
typedef uint64_t Key;
101
typedef uint64_t Bitboard;
102
 
103
const int MAX_MOVES = 256;
104
const int MAX_PLY   = 128;
105
 
106
/// A move needs 16 bits to be stored
107
///
108
/// bit  0- 5: destination square (from 0 to 63)
109
/// bit  6-11: origin square (from 0 to 63)
110
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
111
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
112
/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
113
///
114
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
115
/// any normal move destination square is always different from origin square
116
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
117
 
154 pmbaty 118
enum Move : int {
96 pmbaty 119
  MOVE_NONE,
120
  MOVE_NULL = 65
121
};
122
 
123
enum MoveType {
124
  NORMAL,
125
  PROMOTION = 1 << 14,
126
  ENPASSANT = 2 << 14,
127
  CASTLING  = 3 << 14
128
};
129
 
130
enum Color {
131
  WHITE, BLACK, NO_COLOR, COLOR_NB = 2
132
};
133
 
134
enum CastlingSide {
135
  KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
136
};
137
 
138
enum CastlingRight {
139
  NO_CASTLING,
140
  WHITE_OO,
141
  WHITE_OOO = WHITE_OO << 1,
142
  BLACK_OO  = WHITE_OO << 2,
143
  BLACK_OOO = WHITE_OO << 3,
144
  ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
145
  CASTLING_RIGHT_NB = 16
146
};
147
 
148
template<Color C, CastlingSide S> struct MakeCastling {
149
  static const CastlingRight
150
  right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
151
                     : S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
152
};
153
 
154
enum Phase {
155
  PHASE_ENDGAME,
156
  PHASE_MIDGAME = 128,
157
  MG = 0, EG = 1, PHASE_NB = 2
158
};
159
 
160
enum ScaleFactor {
161
  SCALE_FACTOR_DRAW    = 0,
162
  SCALE_FACTOR_ONEPAWN = 48,
163
  SCALE_FACTOR_NORMAL  = 64,
164
  SCALE_FACTOR_MAX     = 128,
165
  SCALE_FACTOR_NONE    = 255
166
};
167
 
168
enum Bound {
169
  BOUND_NONE,
170
  BOUND_UPPER,
171
  BOUND_LOWER,
172
  BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
173
};
174
 
175
enum Value : int {
176
  VALUE_ZERO      = 0,
177
  VALUE_DRAW      = 0,
178
  VALUE_KNOWN_WIN = 10000,
179
  VALUE_MATE      = 32000,
180
  VALUE_INFINITE  = 32001,
181
  VALUE_NONE      = 32002,
182
 
183
  VALUE_MATE_IN_MAX_PLY  =  VALUE_MATE - 2 * MAX_PLY,
184
  VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
185
 
154 pmbaty 186
  PawnValueMg   = 188,   PawnValueEg   = 248,
187
  KnightValueMg = 753,   KnightValueEg = 832,
188
  BishopValueMg = 826,   BishopValueEg = 897,
189
  RookValueMg   = 1285,  RookValueEg   = 1371,
190
  QueenValueMg  = 2513,  QueenValueEg  = 2650,
96 pmbaty 191
 
154 pmbaty 192
  MidgameLimit  = 15258, EndgameLimit  = 3915
96 pmbaty 193
};
194
 
195
enum PieceType {
196
  NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
197
  ALL_PIECES = 0,
198
  PIECE_TYPE_NB = 8
199
};
200
 
201
enum Piece {
202
  NO_PIECE,
203
  W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
204
  B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
205
  PIECE_NB = 16
206
};
207
 
154 pmbaty 208
const Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
209
                         B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING };
210
extern Value PieceValue[PHASE_NB][PIECE_NB];
211
 
96 pmbaty 212
enum Depth {
213
 
214
  ONE_PLY = 1,
215
 
154 pmbaty 216
  DEPTH_ZERO          =  0 * ONE_PLY,
217
  DEPTH_QS_CHECKS     =  0 * ONE_PLY,
218
  DEPTH_QS_NO_CHECKS  = -1 * ONE_PLY,
219
  DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
96 pmbaty 220
 
154 pmbaty 221
  DEPTH_NONE = -6 * ONE_PLY,
222
  DEPTH_MAX  = MAX_PLY * ONE_PLY
96 pmbaty 223
};
224
 
154 pmbaty 225
static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2");
226
 
96 pmbaty 227
enum Square {
228
  SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
229
  SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
230
  SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
231
  SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
232
  SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
233
  SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
234
  SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
235
  SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
236
  SQ_NONE,
237
 
238
  SQUARE_NB = 64,
239
 
154 pmbaty 240
  NORTH =  8,
241
  EAST  =  1,
242
  SOUTH = -8,
243
  WEST  = -1,
96 pmbaty 244
 
154 pmbaty 245
  NORTH_EAST = NORTH + EAST,
246
  SOUTH_EAST = SOUTH + EAST,
247
  SOUTH_WEST = SOUTH + WEST,
248
  NORTH_WEST = NORTH + WEST
96 pmbaty 249
};
250
 
154 pmbaty 251
enum File : int {
96 pmbaty 252
  FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
253
};
254
 
154 pmbaty 255
enum Rank : int {
96 pmbaty 256
  RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
257
};
258
 
259
 
260
/// Score enum stores a middlegame and an endgame value in a single integer
261
/// (enum). The least significant 16 bits are used to store the endgame value
154 pmbaty 262
/// and the upper 16 bits are used to store the middlegame value. Take some
263
/// care to avoid left-shifting a signed int to avoid undefined behavior.
96 pmbaty 264
enum Score : int { SCORE_ZERO };
265
 
266
inline Score make_score(int mg, int eg) {
154 pmbaty 267
  return Score((int)((unsigned int)eg << 16) + mg);
96 pmbaty 268
}
269
 
270
/// Extracting the signed lower and upper 16 bits is not so trivial because
271
/// according to the standard a simple cast to short is implementation defined
272
/// and so is a right shift of a signed integer.
154 pmbaty 273
inline Value eg_value(Score s) {
96 pmbaty 274
 
154 pmbaty 275
  union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
276
  return Value(eg.s);
96 pmbaty 277
}
278
 
154 pmbaty 279
inline Value mg_value(Score s) {
96 pmbaty 280
 
154 pmbaty 281
  union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
282
  return Value(mg.s);
96 pmbaty 283
}
284
 
285
#define ENABLE_BASE_OPERATORS_ON(T)                             \
286
inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
287
inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
288
inline T operator*(int i, T d) { return T(i * int(d)); }        \
289
inline T operator*(T d, int i) { return T(int(d) * i); }        \
290
inline T operator-(T d) { return T(-int(d)); }                  \
291
inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; }      \
292
inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; }      \
293
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
294
 
295
#define ENABLE_FULL_OPERATORS_ON(T)                             \
296
ENABLE_BASE_OPERATORS_ON(T)                                     \
297
inline T& operator++(T& d) { return d = T(int(d) + 1); }        \
298
inline T& operator--(T& d) { return d = T(int(d) - 1); }        \
299
inline T operator/(T d, int i) { return T(int(d) / i); }        \
300
inline int operator/(T d1, T d2) { return int(d1) / int(d2); }  \
301
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
302
 
303
ENABLE_FULL_OPERATORS_ON(Value)
304
ENABLE_FULL_OPERATORS_ON(PieceType)
305
ENABLE_FULL_OPERATORS_ON(Piece)
306
ENABLE_FULL_OPERATORS_ON(Color)
307
ENABLE_FULL_OPERATORS_ON(Depth)
308
ENABLE_FULL_OPERATORS_ON(Square)
309
ENABLE_FULL_OPERATORS_ON(File)
310
ENABLE_FULL_OPERATORS_ON(Rank)
311
 
312
ENABLE_BASE_OPERATORS_ON(Score)
313
 
314
#undef ENABLE_FULL_OPERATORS_ON
315
#undef ENABLE_BASE_OPERATORS_ON
316
 
317
/// Additional operators to add integers to a Value
318
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
319
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
320
inline Value& operator+=(Value& v, int i) { return v = v + i; }
321
inline Value& operator-=(Value& v, int i) { return v = v - i; }
322
 
323
/// Only declared but not defined. We don't want to multiply two scores due to
324
/// a very high risk of overflow. So user should explicitly convert to integer.
325
inline Score operator*(Score s1, Score s2);
326
 
327
/// Division of a Score must be handled separately for each term
328
inline Score operator/(Score s, int i) {
329
  return make_score(mg_value(s) / i, eg_value(s) / i);
330
}
331
 
332
inline Color operator~(Color c) {
154 pmbaty 333
  return Color(c ^ BLACK); // Toggle color
96 pmbaty 334
}
335
 
336
inline Square operator~(Square s) {
337
  return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
338
}
339
 
154 pmbaty 340
inline Piece operator~(Piece pc) {
341
  return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
342
}
343
 
96 pmbaty 344
inline CastlingRight operator|(Color c, CastlingSide s) {
345
  return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
346
}
347
 
348
inline Value mate_in(int ply) {
349
  return VALUE_MATE - ply;
350
}
351
 
352
inline Value mated_in(int ply) {
353
  return -VALUE_MATE + ply;
354
}
355
 
356
inline Square make_square(File f, Rank r) {
154 pmbaty 357
  return Square((r << 3) + f);
96 pmbaty 358
}
359
 
360
inline Piece make_piece(Color c, PieceType pt) {
154 pmbaty 361
  return Piece((c << 3) + pt);
96 pmbaty 362
}
363
 
154 pmbaty 364
inline PieceType type_of(Piece pc) {
96 pmbaty 365
  return PieceType(pc & 7);
366
}
367
 
368
inline Color color_of(Piece pc) {
369
  assert(pc != NO_PIECE);
370
  return Color(pc >> 3);
371
}
372
 
373
inline bool is_ok(Square s) {
374
  return s >= SQ_A1 && s <= SQ_H8;
375
}
376
 
377
inline File file_of(Square s) {
378
  return File(s & 7);
379
}
380
 
381
inline Rank rank_of(Square s) {
382
  return Rank(s >> 3);
383
}
384
 
385
inline Square relative_square(Color c, Square s) {
386
  return Square(s ^ (c * 56));
387
}
388
 
389
inline Rank relative_rank(Color c, Rank r) {
390
  return Rank(r ^ (c * 7));
391
}
392
 
393
inline Rank relative_rank(Color c, Square s) {
394
  return relative_rank(c, rank_of(s));
395
}
396
 
397
inline bool opposite_colors(Square s1, Square s2) {
398
  int s = int(s1) ^ int(s2);
399
  return ((s >> 3) ^ s) & 1;
400
}
401
 
402
inline Square pawn_push(Color c) {
154 pmbaty 403
  return c == WHITE ? NORTH : SOUTH;
96 pmbaty 404
}
405
 
406
inline Square from_sq(Move m) {
407
  return Square((m >> 6) & 0x3F);
408
}
409
 
410
inline Square to_sq(Move m) {
411
  return Square(m & 0x3F);
412
}
413
 
414
inline MoveType type_of(Move m) {
415
  return MoveType(m & (3 << 14));
416
}
417
 
418
inline PieceType promotion_type(Move m) {
419
  return PieceType(((m >> 12) & 3) + KNIGHT);
420
}
421
 
422
inline Move make_move(Square from, Square to) {
154 pmbaty 423
  return Move((from << 6) + to);
96 pmbaty 424
}
425
 
426
template<MoveType T>
427
inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
154 pmbaty 428
  return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
96 pmbaty 429
}
430
 
431
inline bool is_ok(Move m) {
432
  return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
433
}
434
 
435
#endif // #ifndef TYPES_H_INCLUDED