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Rev | Author | Line No. | Line |
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96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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185 | pmbaty | 5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
96 | pmbaty | 6 | |
7 | Stockfish is free software: you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation, either version 3 of the License, or |
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10 | (at your option) any later version. |
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11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |||
17 | You should have received a copy of the GNU General Public License |
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18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | |||
21 | #include <algorithm> |
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22 | #include <cfloat> |
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23 | #include <cmath> |
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24 | |||
25 | #include "search.h" |
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26 | #include "timeman.h" |
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27 | #include "uci.h" |
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28 | |||
29 | TimeManagement Time; // Our global time management object |
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30 | |||
31 | namespace { |
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32 | |||
33 | enum TimeType { OptimumTime, MaxTime }; |
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34 | |||
185 | pmbaty | 35 | constexpr int MoveHorizon = 50; // Plan time management at most this many moves ahead |
36 | constexpr double MaxRatio = 7.3; // When in trouble, we can step over reserved time with this ratio |
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37 | constexpr double StealRatio = 0.34; // However we must not steal time from remaining moves over this ratio |
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96 | pmbaty | 38 | |
39 | |||
40 | // move_importance() is a skew-logistic function based on naive statistical |
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41 | // analysis of "how many games are still undecided after n half-moves". Game |
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42 | // is considered "undecided" as long as neither side has >275cp advantage. |
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43 | // Data was extracted from the CCRL game database with some simple filtering criteria. |
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44 | |||
45 | double move_importance(int ply) { |
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46 | |||
185 | pmbaty | 47 | constexpr double XScale = 6.85; |
48 | constexpr double XShift = 64.5; |
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49 | constexpr double Skew = 0.171; |
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96 | pmbaty | 50 | |
51 | return pow((1 + exp((ply - XShift) / XScale)), -Skew) + DBL_MIN; // Ensure non-zero |
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52 | } |
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53 | |||
54 | template<TimeType T> |
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185 | pmbaty | 55 | TimePoint remaining(TimePoint myTime, int movesToGo, int ply, TimePoint slowMover) { |
154 | pmbaty | 56 | |
185 | pmbaty | 57 | constexpr double TMaxRatio = (T == OptimumTime ? 1.0 : MaxRatio); |
58 | constexpr double TStealRatio = (T == OptimumTime ? 0.0 : StealRatio); |
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96 | pmbaty | 59 | |
185 | pmbaty | 60 | double moveImportance = (move_importance(ply) * slowMover) / 100.0; |
61 | double otherMovesImportance = 0.0; |
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96 | pmbaty | 62 | |
63 | for (int i = 1; i < movesToGo; ++i) |
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64 | otherMovesImportance += move_importance(ply + 2 * i); |
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65 | |||
66 | double ratio1 = (TMaxRatio * moveImportance) / (TMaxRatio * moveImportance + otherMovesImportance); |
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67 | double ratio2 = (moveImportance + TStealRatio * otherMovesImportance) / (moveImportance + otherMovesImportance); |
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68 | |||
185 | pmbaty | 69 | return TimePoint(myTime * std::min(ratio1, ratio2)); // Intel C++ asks for an explicit cast |
96 | pmbaty | 70 | } |
71 | |||
72 | } // namespace |
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73 | |||
74 | |||
75 | /// init() is called at the beginning of the search and calculates the allowed |
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76 | /// thinking time out of the time control and current game ply. We support four |
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77 | /// different kinds of time controls, passed in 'limits': |
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78 | /// |
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79 | /// inc == 0 && movestogo == 0 means: x basetime [sudden death!] |
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80 | /// inc == 0 && movestogo != 0 means: x moves in y minutes |
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81 | /// inc > 0 && movestogo == 0 means: x basetime + z increment |
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82 | /// inc > 0 && movestogo != 0 means: x moves in y minutes + z increment |
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83 | |||
154 | pmbaty | 84 | void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { |
85 | |||
185 | pmbaty | 86 | TimePoint minThinkingTime = Options["Minimum Thinking Time"]; |
87 | TimePoint moveOverhead = Options["Move Overhead"]; |
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88 | TimePoint slowMover = Options["Slow Mover"]; |
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89 | TimePoint npmsec = Options["nodestime"]; |
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90 | TimePoint hypMyTime; |
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96 | pmbaty | 91 | |
92 | // If we have to play in 'nodes as time' mode, then convert from time |
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93 | // to nodes, and use resulting values in time management formulas. |
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185 | pmbaty | 94 | // WARNING: to avoid time losses, the given npmsec (nodes per millisecond) |
95 | // must be much lower than the real engine speed. |
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96 | pmbaty | 96 | if (npmsec) |
97 | { |
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98 | if (!availableNodes) // Only once at game start |
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99 | availableNodes = npmsec * limits.time[us]; // Time is in msec |
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100 | |||
185 | pmbaty | 101 | // Convert from milliseconds to nodes |
102 | limits.time[us] = TimePoint(availableNodes); |
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96 | pmbaty | 103 | limits.inc[us] *= npmsec; |
104 | limits.npmsec = npmsec; |
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105 | } |
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106 | |||
107 | startTime = limits.startTime; |
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108 | optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime); |
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109 | |||
185 | pmbaty | 110 | const int maxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon; |
96 | pmbaty | 111 | |
185 | pmbaty | 112 | // We calculate optimum time usage for different hypothetical "moves to go" values |
96 | pmbaty | 113 | // and choose the minimum of calculated search time values. Usually the greatest |
114 | // hypMTG gives the minimum values. |
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185 | pmbaty | 115 | for (int hypMTG = 1; hypMTG <= maxMTG; ++hypMTG) |
96 | pmbaty | 116 | { |
117 | // Calculate thinking time for hypothetical "moves to go"-value |
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185 | pmbaty | 118 | hypMyTime = limits.time[us] |
119 | + limits.inc[us] * (hypMTG - 1) |
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120 | - moveOverhead * (2 + std::min(hypMTG, 40)); |
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96 | pmbaty | 121 | |
185 | pmbaty | 122 | hypMyTime = std::max(hypMyTime, TimePoint(0)); |
96 | pmbaty | 123 | |
185 | pmbaty | 124 | TimePoint t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, ply, slowMover); |
125 | TimePoint t2 = minThinkingTime + remaining<MaxTime >(hypMyTime, hypMTG, ply, slowMover); |
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96 | pmbaty | 126 | |
127 | optimumTime = std::min(t1, optimumTime); |
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128 | maximumTime = std::min(t2, maximumTime); |
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129 | } |
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130 | |||
131 | if (Options["Ponder"]) |
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132 | optimumTime += optimumTime / 4; |
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133 | } |