Rev 169 | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
||
3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
||
4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
||
185 | pmbaty | 5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
96 | pmbaty | 6 | |
7 | Stockfish is free software: you can redistribute it and/or modify |
||
8 | it under the terms of the GNU General Public License as published by |
||
9 | the Free Software Foundation, either version 3 of the License, or |
||
10 | (at your option) any later version. |
||
11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
||
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
||
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||
15 | GNU General Public License for more details. |
||
16 | |||
17 | You should have received a copy of the GNU General Public License |
||
18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
||
19 | */ |
||
20 | |||
21 | #include <algorithm> // For std::count |
||
22 | #include <cassert> |
||
23 | |||
24 | #include "movegen.h" |
||
25 | #include "search.h" |
||
26 | #include "thread.h" |
||
27 | #include "uci.h" |
||
154 | pmbaty | 28 | #include "syzygy/tbprobe.h" |
185 | pmbaty | 29 | #include "tt.h" |
96 | pmbaty | 30 | |
31 | ThreadPool Threads; // Global object |
||
32 | |||
33 | |||
169 | pmbaty | 34 | /// Thread constructor launches the thread and waits until it goes to sleep |
35 | /// in idle_loop(). Note that 'searching' and 'exit' should be alredy set. |
||
96 | pmbaty | 36 | |
169 | pmbaty | 37 | Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) { |
96 | pmbaty | 38 | |
169 | pmbaty | 39 | wait_for_search_finished(); |
96 | pmbaty | 40 | } |
41 | |||
42 | |||
169 | pmbaty | 43 | /// Thread destructor wakes up the thread in idle_loop() and waits |
44 | /// for its termination. Thread should be already waiting. |
||
96 | pmbaty | 45 | |
46 | Thread::~Thread() { |
||
47 | |||
169 | pmbaty | 48 | assert(!searching); |
49 | |||
96 | pmbaty | 50 | exit = true; |
169 | pmbaty | 51 | start_searching(); |
52 | stdThread.join(); |
||
96 | pmbaty | 53 | } |
54 | |||
55 | |||
169 | pmbaty | 56 | /// Thread::clear() reset histories, usually before a new game |
96 | pmbaty | 57 | |
169 | pmbaty | 58 | void Thread::clear() { |
96 | pmbaty | 59 | |
169 | pmbaty | 60 | counterMoves.fill(MOVE_NONE); |
61 | mainHistory.fill(0); |
||
62 | captureHistory.fill(0); |
||
63 | |||
185 | pmbaty | 64 | for (auto& to : continuationHistory) |
169 | pmbaty | 65 | for (auto& h : to) |
185 | pmbaty | 66 | h->fill(0); |
169 | pmbaty | 67 | |
185 | pmbaty | 68 | continuationHistory[NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1); |
96 | pmbaty | 69 | } |
70 | |||
169 | pmbaty | 71 | /// Thread::start_searching() wakes up the thread that will start the search |
96 | pmbaty | 72 | |
169 | pmbaty | 73 | void Thread::start_searching() { |
96 | pmbaty | 74 | |
169 | pmbaty | 75 | std::lock_guard<Mutex> lk(mutex); |
76 | searching = true; |
||
77 | cv.notify_one(); // Wake up the thread in idle_loop() |
||
96 | pmbaty | 78 | } |
79 | |||
80 | |||
169 | pmbaty | 81 | /// Thread::wait_for_search_finished() blocks on the condition variable |
82 | /// until the thread has finished searching. |
||
96 | pmbaty | 83 | |
169 | pmbaty | 84 | void Thread::wait_for_search_finished() { |
96 | pmbaty | 85 | |
86 | std::unique_lock<Mutex> lk(mutex); |
||
169 | pmbaty | 87 | cv.wait(lk, [&]{ return !searching; }); |
96 | pmbaty | 88 | } |
89 | |||
90 | |||
169 | pmbaty | 91 | /// Thread::idle_loop() is where the thread is parked, blocked on the |
92 | /// condition variable, when it has no work to do. |
||
96 | pmbaty | 93 | |
94 | void Thread::idle_loop() { |
||
95 | |||
169 | pmbaty | 96 | // If OS already scheduled us on a different group than 0 then don't overwrite |
97 | // the choice, eventually we are one of many one-threaded processes running on |
||
98 | // some Windows NUMA hardware, for instance in fishtest. To make it simple, |
||
99 | // just check if running threads are below a threshold, in this case all this |
||
100 | // NUMA machinery is not needed. |
||
185 | pmbaty | 101 | if (Options["Threads"] > 8) |
169 | pmbaty | 102 | WinProcGroup::bindThisThread(idx); |
103 | |||
104 | while (true) |
||
96 | pmbaty | 105 | { |
106 | std::unique_lock<Mutex> lk(mutex); |
||
107 | searching = false; |
||
169 | pmbaty | 108 | cv.notify_one(); // Wake up anyone waiting for search finished |
109 | cv.wait(lk, [&]{ return searching; }); |
||
96 | pmbaty | 110 | |
169 | pmbaty | 111 | if (exit) |
112 | return; |
||
96 | pmbaty | 113 | |
114 | lk.unlock(); |
||
115 | |||
169 | pmbaty | 116 | search(); |
96 | pmbaty | 117 | } |
118 | } |
||
119 | |||
169 | pmbaty | 120 | /// ThreadPool::set() creates/destroys threads to match the requested number. |
185 | pmbaty | 121 | /// Created and launched threads will go immediately to sleep in idle_loop. |
169 | pmbaty | 122 | /// Upon resizing, threads are recreated to allow for binding if necessary. |
96 | pmbaty | 123 | |
169 | pmbaty | 124 | void ThreadPool::set(size_t requested) { |
96 | pmbaty | 125 | |
169 | pmbaty | 126 | if (size() > 0) { // destroy any existing thread(s) |
127 | main()->wait_for_search_finished(); |
||
96 | pmbaty | 128 | |
169 | pmbaty | 129 | while (size() > 0) |
130 | delete back(), pop_back(); |
||
131 | } |
||
96 | pmbaty | 132 | |
169 | pmbaty | 133 | if (requested > 0) { // create new thread(s) |
134 | push_back(new MainThread(0)); |
||
96 | pmbaty | 135 | |
169 | pmbaty | 136 | while (size() < requested) |
137 | push_back(new Thread(size())); |
||
138 | clear(); |
||
139 | } |
||
185 | pmbaty | 140 | |
141 | // Reallocate the hash with the new threadpool size |
||
142 | TT.resize(Options["Hash"]); |
||
96 | pmbaty | 143 | } |
144 | |||
169 | pmbaty | 145 | /// ThreadPool::clear() sets threadPool data to initial values. |
96 | pmbaty | 146 | |
169 | pmbaty | 147 | void ThreadPool::clear() { |
96 | pmbaty | 148 | |
149 | for (Thread* th : *this) |
||
169 | pmbaty | 150 | th->clear(); |
96 | pmbaty | 151 | |
169 | pmbaty | 152 | main()->callsCnt = 0; |
153 | main()->previousScore = VALUE_INFINITE; |
||
185 | pmbaty | 154 | main()->previousTimeReduction = 1.0; |
154 | pmbaty | 155 | } |
156 | |||
169 | pmbaty | 157 | /// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and |
158 | /// returns immediately. Main thread will wake up other threads and start the search. |
||
154 | pmbaty | 159 | |
160 | void ThreadPool::start_thinking(Position& pos, StateListPtr& states, |
||
169 | pmbaty | 161 | const Search::LimitsType& limits, bool ponderMode) { |
96 | pmbaty | 162 | |
163 | main()->wait_for_search_finished(); |
||
164 | |||
169 | pmbaty | 165 | stopOnPonderhit = stop = false; |
166 | ponder = ponderMode; |
||
154 | pmbaty | 167 | Search::Limits = limits; |
168 | Search::RootMoves rootMoves; |
||
96 | pmbaty | 169 | |
170 | for (const auto& m : MoveList<LEGAL>(pos)) |
||
171 | if ( limits.searchmoves.empty() |
||
172 | || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) |
||
169 | pmbaty | 173 | rootMoves.emplace_back(m); |
96 | pmbaty | 174 | |
154 | pmbaty | 175 | if (!rootMoves.empty()) |
185 | pmbaty | 176 | Tablebases::rank_root_moves(pos, rootMoves); |
154 | pmbaty | 177 | |
178 | // After ownership transfer 'states' becomes empty, so if we stop the search |
||
179 | // and call 'go' again without setting a new position states.get() == NULL. |
||
180 | assert(states.get() || setupStates.get()); |
||
181 | |||
182 | if (states.get()) |
||
183 | setupStates = std::move(states); // Ownership transfer, states is now empty |
||
184 | |||
169 | pmbaty | 185 | // We use Position::set() to set root position across threads. But there are |
186 | // some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot |
||
187 | // be deduced from a fen string, so set() clears them and to not lose the info |
||
188 | // we need to backup and later restore setupStates->back(). Note that setupStates |
||
189 | // is shared by threads but is accessed in read-only mode. |
||
154 | pmbaty | 190 | StateInfo tmp = setupStates->back(); |
191 | |||
169 | pmbaty | 192 | for (Thread* th : *this) |
154 | pmbaty | 193 | { |
185 | pmbaty | 194 | th->nodes = th->tbHits = th->nmpMinPly = 0; |
169 | pmbaty | 195 | th->rootDepth = th->completedDepth = DEPTH_ZERO; |
154 | pmbaty | 196 | th->rootMoves = rootMoves; |
197 | th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); |
||
198 | } |
||
199 | |||
169 | pmbaty | 200 | setupStates->back() = tmp; |
154 | pmbaty | 201 | |
96 | pmbaty | 202 | main()->start_searching(); |
203 | } |