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96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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5 | Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
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6 | |||
7 | Stockfish is free software: you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation, either version 3 of the License, or |
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10 | (at your option) any later version. |
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11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |||
17 | You should have received a copy of the GNU General Public License |
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18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | |||
21 | #ifndef SEARCH_H_INCLUDED |
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22 | #define SEARCH_H_INCLUDED |
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23 | |||
24 | #include <atomic> |
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25 | #include <memory> // For std::unique_ptr |
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26 | #include <stack> |
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27 | #include <vector> |
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28 | |||
29 | #include "misc.h" |
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30 | #include "position.h" |
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31 | #include "types.h" |
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32 | |||
33 | namespace Search { |
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34 | |||
35 | /// Stack struct keeps track of the information we need to remember from nodes |
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36 | /// shallower and deeper in the tree during the search. Each search thread has |
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37 | /// its own array of Stack objects, indexed by the current ply. |
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38 | |||
39 | struct Stack { |
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40 | Move* pv; |
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41 | int ply; |
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42 | Move currentMove; |
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43 | Move excludedMove; |
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44 | Move killers[2]; |
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45 | Value staticEval; |
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46 | bool skipEarlyPruning; |
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47 | int moveCount; |
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48 | }; |
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49 | |||
50 | /// RootMove struct is used for moves at the root of the tree. For each root move |
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51 | /// we store a score and a PV (really a refutation in the case of moves which |
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52 | /// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. |
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53 | |||
54 | struct RootMove { |
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55 | |||
56 | explicit RootMove(Move m) : pv(1, m) {} |
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57 | |||
58 | bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort |
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59 | bool operator==(const Move& m) const { return pv[0] == m; } |
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60 | void insert_pv_in_tt(Position& pos); |
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61 | bool extract_ponder_from_tt(Position& pos); |
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62 | |||
63 | Value score = -VALUE_INFINITE; |
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64 | Value previousScore = -VALUE_INFINITE; |
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65 | std::vector<Move> pv; |
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66 | }; |
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67 | |||
68 | typedef std::vector<RootMove> RootMoveVector; |
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69 | |||
70 | /// LimitsType struct stores information sent by GUI about available time to |
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71 | /// search the current move, maximum depth/time, if we are in analysis mode or |
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72 | /// if we have to ponder while it's our opponent's turn to move. |
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73 | |||
74 | struct LimitsType { |
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75 | |||
76 | LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC |
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77 | nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movestogo = |
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78 | depth = movetime = mate = infinite = ponder = 0; |
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79 | } |
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80 | |||
81 | bool use_time_management() const { |
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82 | return !(mate | movetime | depth | nodes | infinite); |
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83 | } |
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84 | |||
85 | std::vector<Move> searchmoves; |
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86 | int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder; |
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87 | int64_t nodes; |
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88 | TimePoint startTime; |
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89 | }; |
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90 | |||
91 | /// The SignalsType struct stores atomic flags updated during the search |
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92 | /// typically in an async fashion e.g. to stop the search by the GUI. |
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93 | |||
94 | struct SignalsType { |
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95 | std::atomic_bool stop, stopOnPonderhit; |
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96 | }; |
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97 | |||
98 | typedef std::unique_ptr<std::stack<StateInfo>> StateStackPtr; |
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99 | |||
100 | extern SignalsType Signals; |
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101 | extern LimitsType Limits; |
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102 | extern StateStackPtr SetupStates; |
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103 | |||
104 | void init(); |
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105 | void clear(); |
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106 | template<bool Root = true> uint64_t perft(Position& pos, Depth depth); |
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107 | |||
108 | } // namespace Search |
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109 | |||
110 | #endif // #ifndef SEARCH_H_INCLUDED |