Subversion Repositories Games.Chess Giants

Rev

Rev 154 | Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
96 pmbaty 1
/*
2
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
5
  Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
6
 
7
  Stockfish is free software: you can redistribute it and/or modify
8
  it under the terms of the GNU General Public License as published by
9
  the Free Software Foundation, either version 3 of the License, or
10
  (at your option) any later version.
11
 
12
  Stockfish is distributed in the hope that it will be useful,
13
  but WITHOUT ANY WARRANTY; without even the implied warranty of
14
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15
  GNU General Public License for more details.
16
 
17
  You should have received a copy of the GNU General Public License
18
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
19
*/
20
 
21
#ifndef SEARCH_H_INCLUDED
22
#define SEARCH_H_INCLUDED
23
 
24
#include <atomic>
25
#include <memory>  // For std::unique_ptr
26
#include <stack>
27
#include <vector>
28
 
29
#include "misc.h"
30
#include "position.h"
31
#include "types.h"
32
 
33
namespace Search {
34
 
35
/// Stack struct keeps track of the information we need to remember from nodes
36
/// shallower and deeper in the tree during the search. Each search thread has
37
/// its own array of Stack objects, indexed by the current ply.
38
 
39
struct Stack {
40
  Move* pv;
41
  int ply;
42
  Move currentMove;
43
  Move excludedMove;
44
  Move killers[2];
45
  Value staticEval;
46
  bool skipEarlyPruning;
47
  int moveCount;
48
};
49
 
50
/// RootMove struct is used for moves at the root of the tree. For each root move
51
/// we store a score and a PV (really a refutation in the case of moves which
52
/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
53
 
54
struct RootMove {
55
 
56
  explicit RootMove(Move m) : pv(1, m) {}
57
 
58
  bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort
59
  bool operator==(const Move& m) const { return pv[0] == m; }
60
  void insert_pv_in_tt(Position& pos);
61
  bool extract_ponder_from_tt(Position& pos);
62
 
63
  Value score = -VALUE_INFINITE;
64
  Value previousScore = -VALUE_INFINITE;
65
  std::vector<Move> pv;
66
};
67
 
68
typedef std::vector<RootMove> RootMoveVector;
69
 
70
/// LimitsType struct stores information sent by GUI about available time to
71
/// search the current move, maximum depth/time, if we are in analysis mode or
72
/// if we have to ponder while it's our opponent's turn to move.
73
 
74
struct LimitsType {
75
 
76
  LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
77
    nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movestogo =
78
    depth = movetime = mate = infinite = ponder = 0;
79
  }
80
 
81
  bool use_time_management() const {
82
    return !(mate | movetime | depth | nodes | infinite);
83
  }
84
 
85
  std::vector<Move> searchmoves;
86
  int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder;
87
  int64_t nodes;
88
  TimePoint startTime;
89
};
90
 
91
/// The SignalsType struct stores atomic flags updated during the search
92
/// typically in an async fashion e.g. to stop the search by the GUI.
93
 
94
struct SignalsType {
95
  std::atomic_bool stop, stopOnPonderhit;
96
};
97
 
98
typedef std::unique_ptr<std::stack<StateInfo>> StateStackPtr;
99
 
100
extern SignalsType Signals;
101
extern LimitsType Limits;
102
extern StateStackPtr SetupStates;
103
 
104
void init();
105
void clear();
106
template<bool Root = true> uint64_t perft(Position& pos, Depth depth);
107
 
108
} // namespace Search
109
 
110
#endif // #ifndef SEARCH_H_INCLUDED