Subversion Repositories Games.Chess Giants

Rev

Rev 169 | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
96 pmbaty 1
/*
2
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
185 pmbaty 5
  Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
96 pmbaty 6
 
7
  Stockfish is free software: you can redistribute it and/or modify
8
  it under the terms of the GNU General Public License as published by
9
  the Free Software Foundation, either version 3 of the License, or
10
  (at your option) any later version.
11
 
12
  Stockfish is distributed in the hope that it will be useful,
13
  but WITHOUT ANY WARRANTY; without even the implied warranty of
14
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15
  GNU General Public License for more details.
16
 
17
  You should have received a copy of the GNU General Public License
18
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
19
*/
20
 
21
#include <algorithm>
22
#include <cassert>
23
#include <cmath>
24
#include <cstring>   // For std::memset
25
#include <iostream>
26
#include <sstream>
27
 
28
#include "evaluate.h"
29
#include "misc.h"
30
#include "movegen.h"
31
#include "movepick.h"
154 pmbaty 32
#include "position.h"
96 pmbaty 33
#include "search.h"
185 pmbaty 34
#include "thread.h"
96 pmbaty 35
#include "timeman.h"
36
#include "tt.h"
37
#include "uci.h"
38
#include "syzygy/tbprobe.h"
39
 
40
namespace Search {
41
 
42
  LimitsType Limits;
43
}
44
 
45
namespace Tablebases {
46
 
47
  int Cardinality;
48
  bool RootInTB;
49
  bool UseRule50;
50
  Depth ProbeDepth;
51
}
52
 
53
namespace TB = Tablebases;
54
 
55
using std::string;
56
using Eval::evaluate;
57
using namespace Search;
58
 
59
namespace {
60
 
61
  // Different node types, used as a template parameter
62
  enum NodeType { NonPV, PV };
63
 
169 pmbaty 64
  // Sizes and phases of the skip-blocks, used for distributing search depths across the threads
185 pmbaty 65
  constexpr int SkipSize[]  = { 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4 };
66
  constexpr int SkipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 };
169 pmbaty 67
 
185 pmbaty 68
  // Razor and futility margins
69
  constexpr int RazorMargin = 600;
70
  Value futility_margin(Depth d, bool improving) {
71
    return Value((175 - 50 * improving) * d / ONE_PLY);
72
  }
96 pmbaty 73
 
74
  // Futility and reductions lookup tables, initialized at startup
154 pmbaty 75
  int FutilityMoveCounts[2][16]; // [improving][depth]
76
  int Reductions[2][2][64][64];  // [pv][improving][depth][moveNumber]
96 pmbaty 77
 
78
  template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
154 pmbaty 79
    return Reductions[PvNode][i][std::min(d / ONE_PLY, 63)][std::min(mn, 63)] * ONE_PLY;
96 pmbaty 80
  }
81
 
169 pmbaty 82
  // History and stats update bonus, based on depth
83
  int stat_bonus(Depth depth) {
84
    int d = depth / ONE_PLY;
185 pmbaty 85
    return d > 17 ? 0 : 29 * d * d + 138 * d - 134;
169 pmbaty 86
  }
87
 
185 pmbaty 88
  // Add a small random component to draw evaluations to keep search dynamic
89
  // and to avoid 3fold-blindness.
90
  Value value_draw(Depth depth, Thread* thisThread) {
91
    return depth < 4 ? VALUE_DRAW
92
                     : VALUE_DRAW + Value(2 * (thisThread->nodes.load(std::memory_order_relaxed) % 2) - 1);
93
  }
94
 
96 pmbaty 95
  // Skill structure is used to implement strength limit
96
  struct Skill {
169 pmbaty 97
    explicit Skill(int l) : level(l) {}
96 pmbaty 98
    bool enabled() const { return level < 20; }
99
    bool time_to_pick(Depth depth) const { return depth / ONE_PLY == 1 + level; }
100
    Move pick_best(size_t multiPV);
101
 
102
    int level;
103
    Move best = MOVE_NONE;
104
  };
105
 
106
  template <NodeType NT>
185 pmbaty 107
  Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode);
96 pmbaty 108
 
185 pmbaty 109
  template <NodeType NT>
169 pmbaty 110
  Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth = DEPTH_ZERO);
96 pmbaty 111
 
112
  Value value_to_tt(Value v, int ply);
113
  Value value_from_tt(Value v, int ply);
114
  void update_pv(Move* pv, Move move, Move* childPv);
169 pmbaty 115
  void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus);
185 pmbaty 116
  void update_quiet_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietsCnt, int bonus);
169 pmbaty 117
  void update_capture_stats(const Position& pos, Move move, Move* captures, int captureCnt, int bonus);
96 pmbaty 118
 
185 pmbaty 119
  inline bool gives_check(const Position& pos, Move move) {
120
    Color us = pos.side_to_move();
121
    return  type_of(move) == NORMAL && !(pos.blockers_for_king(~us) & pos.pieces(us))
122
          ? pos.check_squares(type_of(pos.moved_piece(move))) & to_sq(move)
123
          : pos.gives_check(move);
124
  }
125
 
169 pmbaty 126
  // perft() is our utility to verify move generation. All the leaf nodes up
127
  // to the given depth are generated and counted, and the sum is returned.
128
  template<bool Root>
129
  uint64_t perft(Position& pos, Depth depth) {
130
 
131
    StateInfo st;
132
    uint64_t cnt, nodes = 0;
133
    const bool leaf = (depth == 2 * ONE_PLY);
134
 
135
    for (const auto& m : MoveList<LEGAL>(pos))
136
    {
137
        if (Root && depth <= ONE_PLY)
138
            cnt = 1, nodes++;
139
        else
140
        {
141
            pos.do_move(m, st);
142
            cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - ONE_PLY);
143
            nodes += cnt;
144
            pos.undo_move(m);
145
        }
146
        if (Root)
147
            sync_cout << UCI::move(m, pos.is_chess960()) << ": " << cnt << sync_endl;
148
    }
149
    return nodes;
150
  }
151
 
96 pmbaty 152
} // namespace
153
 
154
 
185 pmbaty 155
/// Search::init() is called at startup to initialize various lookup tables
96 pmbaty 156
 
157
void Search::init() {
158
 
154 pmbaty 159
  for (int imp = 0; imp <= 1; ++imp)
160
      for (int d = 1; d < 64; ++d)
161
          for (int mc = 1; mc < 64; ++mc)
162
          {
169 pmbaty 163
              double r = log(d) * log(mc) / 1.95;
96 pmbaty 164
 
154 pmbaty 165
              Reductions[NonPV][imp][d][mc] = int(std::round(r));
166
              Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - 1, 0);
96 pmbaty 167
 
154 pmbaty 168
              // Increase reduction for non-PV nodes when eval is not improving
185 pmbaty 169
              if (!imp && r > 1.0)
154 pmbaty 170
                Reductions[NonPV][imp][d][mc]++;
171
          }
96 pmbaty 172
 
173
  for (int d = 0; d < 16; ++d)
174
  {
169 pmbaty 175
      FutilityMoveCounts[0][d] = int(2.4 + 0.74 * pow(d, 1.78));
176
      FutilityMoveCounts[1][d] = int(5.0 + 1.00 * pow(d, 2.00));
96 pmbaty 177
  }
178
}
179
 
180
 
169 pmbaty 181
/// Search::clear() resets search state to its initial value
96 pmbaty 182
 
183
void Search::clear() {
184
 
169 pmbaty 185
  Threads.main()->wait_for_search_finished();
186
 
187
  Time.availableNodes = 0;
96 pmbaty 188
  TT.clear();
169 pmbaty 189
  Threads.clear();
185 pmbaty 190
  Tablebases::init(Options["SyzygyPath"]); // Free up mapped files
96 pmbaty 191
}
192
 
193
 
169 pmbaty 194
/// MainThread::search() is called by the main thread when the program receives
195
/// the UCI 'go' command. It searches from the root position and outputs the "bestmove".
96 pmbaty 196
 
169 pmbaty 197
void MainThread::search() {
96 pmbaty 198
 
169 pmbaty 199
  if (Limits.perft)
96 pmbaty 200
  {
169 pmbaty 201
      nodes = perft<true>(rootPos, Limits.perft * ONE_PLY);
202
      sync_cout << "\nNodes searched: " << nodes << "\n" << sync_endl;
203
      return;
96 pmbaty 204
  }
205
 
206
  Color us = rootPos.side_to_move();
207
  Time.init(Limits, us, rootPos.game_ply());
169 pmbaty 208
  TT.new_search();
96 pmbaty 209
 
210
  if (rootMoves.empty())
211
  {
169 pmbaty 212
      rootMoves.emplace_back(MOVE_NONE);
96 pmbaty 213
      sync_cout << "info depth 0 score "
214
                << UCI::value(rootPos.checkers() ? -VALUE_MATE : VALUE_DRAW)
215
                << sync_endl;
216
  }
217
  else
218
  {
219
      for (Thread* th : Threads)
220
          if (th != this)
221
              th->start_searching();
222
 
223
      Thread::search(); // Let's start searching!
224
  }
225
 
226
  // When we reach the maximum depth, we can arrive here without a raise of
169 pmbaty 227
  // Threads.stop. However, if we are pondering or in an infinite search,
96 pmbaty 228
  // the UCI protocol states that we shouldn't print the best move before the
229
  // GUI sends a "stop" or "ponderhit" command. We therefore simply wait here
169 pmbaty 230
  // until the GUI sends one of those commands (which also raises Threads.stop).
231
  Threads.stopOnPonderhit = true;
96 pmbaty 232
 
169 pmbaty 233
  while (!Threads.stop && (Threads.ponder || Limits.infinite))
234
  {} // Busy wait for a stop or a ponder reset
96 pmbaty 235
 
169 pmbaty 236
  // Stop the threads if not already stopped (also raise the stop if
237
  // "ponderhit" just reset Threads.ponder).
238
  Threads.stop = true;
239
 
96 pmbaty 240
  // Wait until all threads have finished
241
  for (Thread* th : Threads)
242
      if (th != this)
243
          th->wait_for_search_finished();
244
 
169 pmbaty 245
  // When playing in 'nodes as time' mode, subtract the searched nodes from
246
  // the available ones before exiting.
247
  if (Limits.npmsec)
248
      Time.availableNodes += Limits.inc[us] - Threads.nodes_searched();
249
 
96 pmbaty 250
  // Check if there are threads with a better score than main thread
251
  Thread* bestThread = this;
169 pmbaty 252
  if (    Options["MultiPV"] == 1
154 pmbaty 253
      && !Limits.depth
254
      && !Skill(Options["Skill Level"]).enabled()
255
      &&  rootMoves[0].pv[0] != MOVE_NONE)
96 pmbaty 256
  {
185 pmbaty 257
      std::map<Move, int> votes;
258
      Value minScore = this->rootMoves[0].score;
259
 
260
      // Find out minimum score and reset votes for moves which can be voted
261
      for (Thread* th: Threads)
262
      {
263
          minScore = std::min(minScore, th->rootMoves[0].score);
264
          votes[th->rootMoves[0].pv[0]] = 0;
265
      }
266
 
267
      // Vote according to score and depth
96 pmbaty 268
      for (Thread* th : Threads)
185 pmbaty 269
          votes[th->rootMoves[0].pv[0]] +=  int(th->rootMoves[0].score - minScore)
270
                                          + int(th->completedDepth);
271
 
272
      // Select best thread
273
      int bestVote = votes[this->rootMoves[0].pv[0]];
274
      for (Thread* th : Threads)
169 pmbaty 275
      {
185 pmbaty 276
          if (votes[th->rootMoves[0].pv[0]] > bestVote)
277
          {
278
              bestVote = votes[th->rootMoves[0].pv[0]];
96 pmbaty 279
              bestThread = th;
185 pmbaty 280
          }
169 pmbaty 281
      }
96 pmbaty 282
  }
283
 
284
  previousScore = bestThread->rootMoves[0].score;
285
 
185 pmbaty 286
  // Send again PV info if we have a new best thread
96 pmbaty 287
  if (bestThread != this)
288
      sync_cout << UCI::pv(bestThread->rootPos, bestThread->completedDepth, -VALUE_INFINITE, VALUE_INFINITE) << sync_endl;
289
 
290
  sync_cout << "bestmove " << UCI::move(bestThread->rootMoves[0].pv[0], rootPos.is_chess960());
291
 
292
  if (bestThread->rootMoves[0].pv.size() > 1 || bestThread->rootMoves[0].extract_ponder_from_tt(rootPos))
293
      std::cout << " ponder " << UCI::move(bestThread->rootMoves[0].pv[1], rootPos.is_chess960());
294
 
295
  std::cout << sync_endl;
296
}
297
 
298
 
169 pmbaty 299
/// Thread::search() is the main iterative deepening loop. It calls search()
300
/// repeatedly with increasing depth until the allocated thinking time has been
301
/// consumed, the user stops the search, or the maximum search depth is reached.
96 pmbaty 302
 
303
void Thread::search() {
304
 
169 pmbaty 305
  Stack stack[MAX_PLY+7], *ss = stack+4; // To reference from (ss-4) to (ss+2)
96 pmbaty 306
  Value bestValue, alpha, beta, delta;
169 pmbaty 307
  Move  lastBestMove = MOVE_NONE;
308
  Depth lastBestMoveDepth = DEPTH_ZERO;
96 pmbaty 309
  MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
169 pmbaty 310
  double timeReduction = 1.0;
185 pmbaty 311
  Color us = rootPos.side_to_move();
312
  bool failedLow;
96 pmbaty 313
 
169 pmbaty 314
  std::memset(ss-4, 0, 7 * sizeof(Stack));
315
  for (int i = 4; i > 0; i--)
185 pmbaty 316
     (ss-i)->continuationHistory = &this->continuationHistory[NO_PIECE][0]; // Use as sentinel
96 pmbaty 317
 
318
  bestValue = delta = alpha = -VALUE_INFINITE;
319
  beta = VALUE_INFINITE;
320
 
321
  if (mainThread)
185 pmbaty 322
      mainThread->bestMoveChanges = 0, failedLow = false;
96 pmbaty 323
 
324
  size_t multiPV = Options["MultiPV"];
325
  Skill skill(Options["Skill Level"]);
326
 
327
  // When playing with strength handicap enable MultiPV search that we will
328
  // use behind the scenes to retrieve a set of possible moves.
329
  if (skill.enabled())
330
      multiPV = std::max(multiPV, (size_t)4);
331
 
332
  multiPV = std::min(multiPV, rootMoves.size());
333
 
185 pmbaty 334
  int ct = int(Options["Contempt"]) * PawnValueEg / 100; // From centipawns
335
 
336
  // In analysis mode, adjust contempt in accordance with user preference
337
  if (Limits.infinite || Options["UCI_AnalyseMode"])
338
      ct =  Options["Analysis Contempt"] == "Off"  ? 0
339
          : Options["Analysis Contempt"] == "Both" ? ct
340
          : Options["Analysis Contempt"] == "White" && us == BLACK ? -ct
341
          : Options["Analysis Contempt"] == "Black" && us == WHITE ? -ct
342
          : ct;
343
 
344
  // In evaluate.cpp the evaluation is from the white point of view
345
  contempt = (us == WHITE ?  make_score(ct, ct / 2)
346
                          : -make_score(ct, ct / 2));
347
 
154 pmbaty 348
  // Iterative deepening loop until requested to stop or the target depth is reached
349
  while (   (rootDepth += ONE_PLY) < DEPTH_MAX
169 pmbaty 350
         && !Threads.stop
351
         && !(Limits.depth && mainThread && rootDepth / ONE_PLY > Limits.depth))
96 pmbaty 352
  {
185 pmbaty 353
      // Distribute search depths across the helper threads
354
      if (idx > 0)
96 pmbaty 355
      {
169 pmbaty 356
          int i = (idx - 1) % 20;
185 pmbaty 357
          if (((rootDepth / ONE_PLY + SkipPhase[i]) / SkipSize[i]) % 2)
358
              continue;  // Retry with an incremented rootDepth
96 pmbaty 359
      }
360
 
361
      // Age out PV variability metric
362
      if (mainThread)
185 pmbaty 363
          mainThread->bestMoveChanges *= 0.517, failedLow = false;
96 pmbaty 364
 
365
      // Save the last iteration's scores before first PV line is searched and
366
      // all the move scores except the (new) PV are set to -VALUE_INFINITE.
367
      for (RootMove& rm : rootMoves)
368
          rm.previousScore = rm.score;
369
 
185 pmbaty 370
      size_t pvFirst = 0;
371
      pvLast = 0;
372
 
96 pmbaty 373
      // MultiPV loop. We perform a full root search for each PV line
185 pmbaty 374
      for (pvIdx = 0; pvIdx < multiPV && !Threads.stop; ++pvIdx)
96 pmbaty 375
      {
185 pmbaty 376
          if (pvIdx == pvLast)
377
          {
378
              pvFirst = pvLast;
379
              for (pvLast++; pvLast < rootMoves.size(); pvLast++)
380
                  if (rootMoves[pvLast].tbRank != rootMoves[pvFirst].tbRank)
381
                      break;
382
          }
383
 
169 pmbaty 384
          // Reset UCI info selDepth for each depth and each PV line
385
          selDepth = 0;
386
 
96 pmbaty 387
          // Reset aspiration window starting size
388
          if (rootDepth >= 5 * ONE_PLY)
389
          {
185 pmbaty 390
              Value previousScore = rootMoves[pvIdx].previousScore;
391
              delta = Value(20);
392
              alpha = std::max(previousScore - delta,-VALUE_INFINITE);
393
              beta  = std::min(previousScore + delta, VALUE_INFINITE);
394
 
395
              // Adjust contempt based on root move's previousScore (dynamic contempt)
396
              int dct = ct + 88 * previousScore / (abs(previousScore) + 200);
397
 
398
              contempt = (us == WHITE ?  make_score(dct, dct / 2)
399
                                      : -make_score(dct, dct / 2));
96 pmbaty 400
          }
401
 
402
          // Start with a small aspiration window and, in the case of a fail
185 pmbaty 403
          // high/low, re-search with a bigger window until we don't fail
96 pmbaty 404
          // high/low anymore.
185 pmbaty 405
          int failedHighCnt = 0;
96 pmbaty 406
          while (true)
407
          {
185 pmbaty 408
              Depth adjustedDepth = std::max(ONE_PLY, rootDepth - failedHighCnt * ONE_PLY);
409
              bestValue = ::search<PV>(rootPos, ss, alpha, beta, adjustedDepth, false);
96 pmbaty 410
 
411
              // Bring the best move to the front. It is critical that sorting
412
              // is done with a stable algorithm because all the values but the
413
              // first and eventually the new best one are set to -VALUE_INFINITE
414
              // and we want to keep the same order for all the moves except the
415
              // new PV that goes to the front. Note that in case of MultiPV
416
              // search the already searched PV lines are preserved.
185 pmbaty 417
              std::stable_sort(rootMoves.begin() + pvIdx, rootMoves.begin() + pvLast);
96 pmbaty 418
 
185 pmbaty 419
              // If search has been stopped, we break immediately. Sorting is
420
              // safe because RootMoves is still valid, although it refers to
421
              // the previous iteration.
169 pmbaty 422
              if (Threads.stop)
96 pmbaty 423
                  break;
424
 
425
              // When failing high/low give some update (without cluttering
426
              // the UI) before a re-search.
427
              if (   mainThread
428
                  && multiPV == 1
429
                  && (bestValue <= alpha || bestValue >= beta)
430
                  && Time.elapsed() > 3000)
431
                  sync_cout << UCI::pv(rootPos, rootDepth, alpha, beta) << sync_endl;
432
 
433
              // In case of failing low/high increase aspiration window and
434
              // re-search, otherwise exit the loop.
435
              if (bestValue <= alpha)
436
              {
437
                  beta = (alpha + beta) / 2;
438
                  alpha = std::max(bestValue - delta, -VALUE_INFINITE);
439
 
440
                  if (mainThread)
441
                  {
185 pmbaty 442
                      failedHighCnt = 0;
443
                      failedLow = true;
169 pmbaty 444
                      Threads.stopOnPonderhit = false;
96 pmbaty 445
                  }
446
              }
447
              else if (bestValue >= beta)
185 pmbaty 448
              {
96 pmbaty 449
                  beta = std::min(bestValue + delta, VALUE_INFINITE);
185 pmbaty 450
                  if (mainThread)
451
                          ++failedHighCnt;
452
              }
96 pmbaty 453
              else
454
                  break;
455
 
456
              delta += delta / 4 + 5;
457
 
458
              assert(alpha >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
459
          }
460
 
461
          // Sort the PV lines searched so far and update the GUI
185 pmbaty 462
          std::stable_sort(rootMoves.begin() + pvFirst, rootMoves.begin() + pvIdx + 1);
96 pmbaty 463
 
169 pmbaty 464
          if (    mainThread
185 pmbaty 465
              && (Threads.stop || pvIdx + 1 == multiPV || Time.elapsed() > 3000))
96 pmbaty 466
              sync_cout << UCI::pv(rootPos, rootDepth, alpha, beta) << sync_endl;
467
      }
468
 
169 pmbaty 469
      if (!Threads.stop)
96 pmbaty 470
          completedDepth = rootDepth;
471
 
169 pmbaty 472
      if (rootMoves[0].pv[0] != lastBestMove) {
473
         lastBestMove = rootMoves[0].pv[0];
474
         lastBestMoveDepth = rootDepth;
475
      }
476
 
477
      // Have we found a "mate in x"?
478
      if (   Limits.mate
479
          && bestValue >= VALUE_MATE_IN_MAX_PLY
480
          && VALUE_MATE - bestValue <= 2 * Limits.mate)
481
          Threads.stop = true;
482
 
96 pmbaty 483
      if (!mainThread)
484
          continue;
485
 
486
      // If skill level is enabled and time is up, pick a sub-optimal best move
487
      if (skill.enabled() && skill.time_to_pick(rootDepth))
488
          skill.pick_best(multiPV);
489
 
490
      // Do we have time for the next iteration? Can we stop searching now?
185 pmbaty 491
      if (    Limits.use_time_management()
492
          && !Threads.stop
493
          && !Threads.stopOnPonderhit)
96 pmbaty 494
          {
185 pmbaty 495
              const int F[] = { failedLow,
154 pmbaty 496
                                bestValue - mainThread->previousScore };
96 pmbaty 497
 
185 pmbaty 498
              int improvingFactor = std::max(246, std::min(832, 306 + 119 * F[0] - 6 * F[1]));
96 pmbaty 499
 
185 pmbaty 500
              // If the bestMove is stable over several iterations, reduce time accordingly
501
              timeReduction = 1.0;
169 pmbaty 502
              for (int i : {3, 4, 5})
185 pmbaty 503
                  if (lastBestMoveDepth * i < completedDepth)
504
                     timeReduction *= 1.25;
169 pmbaty 505
 
185 pmbaty 506
              // Use part of the gained time from a previous stable move for the current move
507
              double bestMoveInstability = 1.0 + mainThread->bestMoveChanges;
508
              bestMoveInstability *= std::pow(mainThread->previousTimeReduction, 0.528) / timeReduction;
509
 
510
              // Stop the search if we have only one legal move, or if available time elapsed
96 pmbaty 511
              if (   rootMoves.size() == 1
185 pmbaty 512
                  || Time.elapsed() > Time.optimum() * bestMoveInstability * improvingFactor / 581)
96 pmbaty 513
              {
514
                  // If we are allowed to ponder do not stop the search now but
515
                  // keep pondering until the GUI sends "ponderhit" or "stop".
169 pmbaty 516
                  if (Threads.ponder)
517
                      Threads.stopOnPonderhit = true;
96 pmbaty 518
                  else
169 pmbaty 519
                      Threads.stop = true;
96 pmbaty 520
              }
521
          }
522
  }
523
 
524
  if (!mainThread)
525
      return;
526
 
169 pmbaty 527
  mainThread->previousTimeReduction = timeReduction;
96 pmbaty 528
 
529
  // If skill level is enabled, swap best PV line with the sub-optimal one
530
  if (skill.enabled())
169 pmbaty 531
      std::swap(rootMoves[0], *std::find(rootMoves.begin(), rootMoves.end(),
532
                skill.best ? skill.best : skill.pick_best(multiPV)));
96 pmbaty 533
}
534
 
535
 
536
namespace {
537
 
538
  // search<>() is the main search function for both PV and non-PV nodes
539
 
540
  template <NodeType NT>
185 pmbaty 541
  Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode) {
96 pmbaty 542
 
185 pmbaty 543
    constexpr bool PvNode = NT == PV;
169 pmbaty 544
    const bool rootNode = PvNode && ss->ply == 0;
96 pmbaty 545
 
185 pmbaty 546
    // Check if we have an upcoming move which draws by repetition, or
547
    // if the opponent had an alternative move earlier to this position.
548
    if (   pos.rule50_count() >= 3
549
        && alpha < VALUE_DRAW
550
        && !rootNode
551
        && pos.has_game_cycle(ss->ply))
552
    {
553
        alpha = value_draw(depth, pos.this_thread());
554
        if (alpha >= beta)
555
            return alpha;
556
    }
557
 
558
    // Dive into quiescence search when the depth reaches zero
559
    if (depth < ONE_PLY)
560
        return qsearch<NT>(pos, ss, alpha, beta);
561
 
96 pmbaty 562
    assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE);
563
    assert(PvNode || (alpha == beta - 1));
564
    assert(DEPTH_ZERO < depth && depth < DEPTH_MAX);
154 pmbaty 565
    assert(!(PvNode && cutNode));
566
    assert(depth / ONE_PLY * ONE_PLY == depth);
96 pmbaty 567
 
169 pmbaty 568
    Move pv[MAX_PLY+1], capturesSearched[32], quietsSearched[64];
96 pmbaty 569
    StateInfo st;
570
    TTEntry* tte;
571
    Key posKey;
572
    Move ttMove, move, excludedMove, bestMove;
154 pmbaty 573
    Depth extension, newDepth;
185 pmbaty 574
    Value bestValue, value, ttValue, eval, maxValue, pureStaticEval;
575
    bool ttHit, inCheck, givesCheck, improving;
169 pmbaty 576
    bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture, pvExact;
577
    Piece movedPiece;
578
    int moveCount, captureCount, quietCount;
96 pmbaty 579
 
580
    // Step 1. Initialize node
581
    Thread* thisThread = pos.this_thread();
582
    inCheck = pos.checkers();
185 pmbaty 583
    Color us = pos.side_to_move();
169 pmbaty 584
    moveCount = captureCount = quietCount = ss->moveCount = 0;
96 pmbaty 585
    bestValue = -VALUE_INFINITE;
169 pmbaty 586
    maxValue = VALUE_INFINITE;
96 pmbaty 587
 
588
    // Check for the available remaining time
169 pmbaty 589
    if (thisThread == Threads.main())
590
        static_cast<MainThread*>(thisThread)->check_time();
96 pmbaty 591
 
169 pmbaty 592
    // Used to send selDepth info to GUI (selDepth counts from 1, ply from 0)
593
    if (PvNode && thisThread->selDepth < ss->ply + 1)
594
        thisThread->selDepth = ss->ply + 1;
96 pmbaty 595
 
596
    if (!rootNode)
597
    {
598
        // Step 2. Check for aborted search and immediate draw
185 pmbaty 599
        if (   Threads.stop.load(std::memory_order_relaxed)
600
            || pos.is_draw(ss->ply)
601
            || ss->ply >= MAX_PLY)
602
            return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos)
603
                                                    : value_draw(depth, pos.this_thread());
96 pmbaty 604
 
605
        // Step 3. Mate distance pruning. Even if we mate at the next move our score
606
        // would be at best mate_in(ss->ply+1), but if alpha is already bigger because
607
        // a shorter mate was found upward in the tree then there is no need to search
608
        // because we will never beat the current alpha. Same logic but with reversed
609
        // signs applies also in the opposite condition of being mated instead of giving
610
        // mate. In this case return a fail-high score.
611
        alpha = std::max(mated_in(ss->ply), alpha);
612
        beta = std::min(mate_in(ss->ply+1), beta);
613
        if (alpha >= beta)
614
            return alpha;
615
    }
616
 
617
    assert(0 <= ss->ply && ss->ply < MAX_PLY);
618
 
169 pmbaty 619
    (ss+1)->ply = ss->ply + 1;
96 pmbaty 620
    ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
185 pmbaty 621
    ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0];
96 pmbaty 622
    (ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
169 pmbaty 623
    Square prevSq = to_sq((ss-1)->currentMove);
96 pmbaty 624
 
185 pmbaty 625
    // Initialize statScore to zero for the grandchildren of the current position.
626
    // So statScore is shared between all grandchildren and only the first grandchild
627
    // starts with statScore = 0. Later grandchildren start with the last calculated
628
    // statScore of the previous grandchild. This influences the reduction rules in
629
    // LMR which are based on the statScore of parent position.
630
    (ss+2)->statScore = 0;
631
 
96 pmbaty 632
    // Step 4. Transposition table lookup. We don't want the score of a partial
633
    // search to overwrite a previous full search TT value, so we use a different
634
    // position key in case of an excluded move.
635
    excludedMove = ss->excludedMove;
185 pmbaty 636
    posKey = pos.key() ^ Key(excludedMove << 16); // Isn't a very good hash
96 pmbaty 637
    tte = TT.probe(posKey, ttHit);
638
    ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
185 pmbaty 639
    ttMove =  rootNode ? thisThread->rootMoves[thisThread->pvIdx].pv[0]
96 pmbaty 640
            : ttHit    ? tte->move() : MOVE_NONE;
641
 
642
    // At non-PV nodes we check for an early TT cutoff
643
    if (  !PvNode
644
        && ttHit
645
        && tte->depth() >= depth
646
        && ttValue != VALUE_NONE // Possible in case of TT access race
647
        && (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
648
                            : (tte->bound() & BOUND_UPPER)))
649
    {
169 pmbaty 650
        // If ttMove is quiet, update move sorting heuristics on TT hit
651
        if (ttMove)
154 pmbaty 652
        {
169 pmbaty 653
            if (ttValue >= beta)
654
            {
655
                if (!pos.capture_or_promotion(ttMove))
185 pmbaty 656
                    update_quiet_stats(pos, ss, ttMove, nullptr, 0, stat_bonus(depth));
96 pmbaty 657
 
169 pmbaty 658
                // Extra penalty for a quiet TT move in previous ply when it gets refuted
659
                if ((ss-1)->moveCount == 1 && !pos.captured_piece())
660
                    update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY));
154 pmbaty 661
            }
169 pmbaty 662
            // Penalty for a quiet ttMove that fails low
663
            else if (!pos.capture_or_promotion(ttMove))
154 pmbaty 664
            {
169 pmbaty 665
                int penalty = -stat_bonus(depth);
185 pmbaty 666
                thisThread->mainHistory[us][from_to(ttMove)] << penalty;
169 pmbaty 667
                update_continuation_histories(ss, pos.moved_piece(ttMove), to_sq(ttMove), penalty);
154 pmbaty 668
            }
669
        }
96 pmbaty 670
        return ttValue;
671
    }
672
 
185 pmbaty 673
    // Step 5. Tablebases probe
96 pmbaty 674
    if (!rootNode && TB::Cardinality)
675
    {
169 pmbaty 676
        int piecesCount = pos.count<ALL_PIECES>();
96 pmbaty 677
 
169 pmbaty 678
        if (    piecesCount <= TB::Cardinality
679
            && (piecesCount <  TB::Cardinality || depth >= TB::ProbeDepth)
96 pmbaty 680
            &&  pos.rule50_count() == 0
681
            && !pos.can_castle(ANY_CASTLING))
682
        {
169 pmbaty 683
            TB::ProbeState err;
684
            TB::WDLScore wdl = Tablebases::probe_wdl(pos, &err);
96 pmbaty 685
 
185 pmbaty 686
            // Force check of time on the next occasion
687
            if (thisThread == Threads.main())
688
                static_cast<MainThread*>(thisThread)->callsCnt = 0;
689
 
169 pmbaty 690
            if (err != TB::ProbeState::FAIL)
96 pmbaty 691
            {
169 pmbaty 692
                thisThread->tbHits.fetch_add(1, std::memory_order_relaxed);
96 pmbaty 693
 
694
                int drawScore = TB::UseRule50 ? 1 : 0;
695
 
169 pmbaty 696
                value =  wdl < -drawScore ? -VALUE_MATE + MAX_PLY + ss->ply + 1
697
                       : wdl >  drawScore ?  VALUE_MATE - MAX_PLY - ss->ply - 1
698
                                          :  VALUE_DRAW + 2 * wdl * drawScore;
96 pmbaty 699
 
169 pmbaty 700
                Bound b =  wdl < -drawScore ? BOUND_UPPER
701
                         : wdl >  drawScore ? BOUND_LOWER : BOUND_EXACT;
96 pmbaty 702
 
169 pmbaty 703
                if (    b == BOUND_EXACT
704
                    || (b == BOUND_LOWER ? value >= beta : value <= alpha))
705
                {
706
                    tte->save(posKey, value_to_tt(value, ss->ply), b,
707
                              std::min(DEPTH_MAX - ONE_PLY, depth + 6 * ONE_PLY),
185 pmbaty 708
                              MOVE_NONE, VALUE_NONE);
169 pmbaty 709
 
710
                    return value;
711
                }
712
 
713
                if (PvNode)
714
                {
715
                    if (b == BOUND_LOWER)
716
                        bestValue = value, alpha = std::max(alpha, bestValue);
717
                    else
718
                        maxValue = value;
719
                }
96 pmbaty 720
            }
721
        }
722
    }
723
 
185 pmbaty 724
    // Step 6. Static evaluation of the position
96 pmbaty 725
    if (inCheck)
726
    {
185 pmbaty 727
        ss->staticEval = eval = pureStaticEval = VALUE_NONE;
728
        improving = false;
729
        goto moves_loop;  // Skip early pruning when in check
96 pmbaty 730
    }
731
    else if (ttHit)
732
    {
733
        // Never assume anything on values stored in TT
185 pmbaty 734
        ss->staticEval = eval = pureStaticEval = tte->eval();
735
        if (eval == VALUE_NONE)
736
            ss->staticEval = eval = pureStaticEval = evaluate(pos);
96 pmbaty 737
 
738
        // Can ttValue be used as a better position evaluation?
185 pmbaty 739
        if (    ttValue != VALUE_NONE
169 pmbaty 740
            && (tte->bound() & (ttValue > eval ? BOUND_LOWER : BOUND_UPPER)))
741
            eval = ttValue;
96 pmbaty 742
    }
743
    else
744
    {
185 pmbaty 745
        if ((ss-1)->currentMove != MOVE_NULL)
746
        {
747
            int p = (ss-1)->statScore;
748
            int bonus = p > 0 ? (-p - 2500) / 512 :
749
                        p < 0 ? (-p + 2500) / 512 : 0;
96 pmbaty 750
 
185 pmbaty 751
            pureStaticEval = evaluate(pos);
752
            ss->staticEval = eval = pureStaticEval + bonus;
753
        }
754
        else
755
            ss->staticEval = eval = pureStaticEval = -(ss-1)->staticEval + 2 * Eval::Tempo;
756
 
757
        tte->save(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, pureStaticEval);
96 pmbaty 758
    }
759
 
185 pmbaty 760
    // Step 7. Razoring (~2 Elo)
761
    if (   depth < 2 * ONE_PLY
762
        && eval <= alpha - RazorMargin)
763
        return qsearch<NT>(pos, ss, alpha, beta);
96 pmbaty 764
 
185 pmbaty 765
    improving =   ss->staticEval >= (ss-2)->staticEval
766
               || (ss-2)->staticEval == VALUE_NONE;
96 pmbaty 767
 
185 pmbaty 768
    // Step 8. Futility pruning: child node (~30 Elo)
96 pmbaty 769
    if (   !rootNode
770
        &&  depth < 7 * ONE_PLY
185 pmbaty 771
        &&  eval - futility_margin(depth, improving) >= beta
772
        &&  eval < VALUE_KNOWN_WIN) // Do not return unproven wins
154 pmbaty 773
        return eval;
96 pmbaty 774
 
185 pmbaty 775
    // Step 9. Null move search with verification search (~40 Elo)
96 pmbaty 776
    if (   !PvNode
185 pmbaty 777
        && (ss-1)->currentMove != MOVE_NULL
778
        && (ss-1)->statScore < 23200
96 pmbaty 779
        &&  eval >= beta
185 pmbaty 780
        &&  pureStaticEval >= beta - 36 * depth / ONE_PLY + 225
781
        && !excludedMove
782
        &&  pos.non_pawn_material(us)
783
        && (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
96 pmbaty 784
    {
785
        assert(eval - beta >= 0);
786
 
787
        // Null move dynamic reduction based on depth and value
185 pmbaty 788
        Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min(int(eval - beta) / 200, 3)) * ONE_PLY;
96 pmbaty 789
 
169 pmbaty 790
        ss->currentMove = MOVE_NULL;
185 pmbaty 791
        ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0];
169 pmbaty 792
 
96 pmbaty 793
        pos.do_null_move(st);
185 pmbaty 794
 
795
        Value nullValue = -search<NonPV>(pos, ss+1, -beta, -beta+1, depth-R, !cutNode);
796
 
96 pmbaty 797
        pos.undo_null_move();
798
 
799
        if (nullValue >= beta)
800
        {
801
            // Do not return unproven mate scores
802
            if (nullValue >= VALUE_MATE_IN_MAX_PLY)
803
                nullValue = beta;
804
 
185 pmbaty 805
            if (thisThread->nmpMinPly || (abs(beta) < VALUE_KNOWN_WIN && depth < 12 * ONE_PLY))
96 pmbaty 806
                return nullValue;
807
 
185 pmbaty 808
            assert(!thisThread->nmpMinPly); // Recursive verification is not allowed
96 pmbaty 809
 
185 pmbaty 810
            // Do verification search at high depths, with null move pruning disabled
811
            // for us, until ply exceeds nmpMinPly.
812
            thisThread->nmpMinPly = ss->ply + 3 * (depth-R) / 4;
813
            thisThread->nmpColor = us;
169 pmbaty 814
 
185 pmbaty 815
            Value v = search<NonPV>(pos, ss, beta-1, beta, depth-R, false);
169 pmbaty 816
 
185 pmbaty 817
            thisThread->nmpMinPly = 0;
818
 
96 pmbaty 819
            if (v >= beta)
820
                return nullValue;
821
        }
822
    }
823
 
185 pmbaty 824
    // Step 10. ProbCut (~10 Elo)
154 pmbaty 825
    // If we have a good enough capture and a reduced search returns a value
826
    // much above beta, we can (almost) safely prune the previous move.
96 pmbaty 827
    if (   !PvNode
828
        &&  depth >= 5 * ONE_PLY
829
        &&  abs(beta) < VALUE_MATE_IN_MAX_PLY)
830
    {
185 pmbaty 831
        Value rbeta = std::min(beta + 216 - 48 * improving, VALUE_INFINITE);
169 pmbaty 832
        MovePicker mp(pos, ttMove, rbeta - ss->staticEval, &thisThread->captureHistory);
185 pmbaty 833
        int probCutCount = 0;
96 pmbaty 834
 
185 pmbaty 835
        while (  (move = mp.next_move()) != MOVE_NONE
836
               && probCutCount < 3)
837
            if (move != excludedMove && pos.legal(move))
96 pmbaty 838
            {
185 pmbaty 839
                probCutCount++;
840
 
96 pmbaty 841
                ss->currentMove = move;
185 pmbaty 842
                ss->continuationHistory = &thisThread->continuationHistory[pos.moved_piece(move)][to_sq(move)];
169 pmbaty 843
 
844
                assert(depth >= 5 * ONE_PLY);
185 pmbaty 845
 
169 pmbaty 846
                pos.do_move(move, st);
185 pmbaty 847
 
848
                // Perform a preliminary qsearch to verify that the move holds
849
                value = -qsearch<NonPV>(pos, ss+1, -rbeta, -rbeta+1);
850
 
851
                // If the qsearch held perform the regular search
852
                if (value >= rbeta)
853
                    value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, depth - 4 * ONE_PLY, !cutNode);
854
 
96 pmbaty 855
                pos.undo_move(move);
185 pmbaty 856
 
96 pmbaty 857
                if (value >= rbeta)
858
                    return value;
859
            }
860
    }
861
 
185 pmbaty 862
    // Step 11. Internal iterative deepening (~2 Elo)
863
    if (    depth >= 8 * ONE_PLY
864
        && !ttMove)
96 pmbaty 865
    {
185 pmbaty 866
        search<NT>(pos, ss, alpha, beta, depth - 7 * ONE_PLY, cutNode);
96 pmbaty 867
 
868
        tte = TT.probe(posKey, ttHit);
185 pmbaty 869
        ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
96 pmbaty 870
        ttMove = ttHit ? tte->move() : MOVE_NONE;
871
    }
872
 
185 pmbaty 873
moves_loop: // When in check, search starts from here
96 pmbaty 874
 
185 pmbaty 875
    const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, nullptr, (ss-4)->continuationHistory };
169 pmbaty 876
    Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
96 pmbaty 877
 
185 pmbaty 878
    MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
879
                                      &thisThread->captureHistory,
880
                                      contHist,
881
                                      countermove,
882
                                      ss->killers);
96 pmbaty 883
    value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
884
 
169 pmbaty 885
    skipQuiets = false;
185 pmbaty 886
    ttCapture = ttMove && pos.capture_or_promotion(ttMove);
169 pmbaty 887
    pvExact = PvNode && ttHit && tte->bound() == BOUND_EXACT;
96 pmbaty 888
 
185 pmbaty 889
    // Step 12. Loop through all pseudo-legal moves until no moves remain
890
    // or a beta cutoff occurs.
169 pmbaty 891
    while ((move = mp.next_move(skipQuiets)) != MOVE_NONE)
96 pmbaty 892
    {
893
      assert(is_ok(move));
894
 
895
      if (move == excludedMove)
896
          continue;
897
 
898
      // At root obey the "searchmoves" option and skip moves not listed in Root
899
      // Move List. As a consequence any illegal move is also skipped. In MultiPV
185 pmbaty 900
      // mode we also skip PV moves which have been already searched and those
901
      // of lower "TB rank" if we are in a TB root position.
902
      if (rootNode && !std::count(thisThread->rootMoves.begin() + thisThread->pvIdx,
903
                                  thisThread->rootMoves.begin() + thisThread->pvLast, move))
96 pmbaty 904
          continue;
905
 
906
      ss->moveCount = ++moveCount;
907
 
908
      if (rootNode && thisThread == Threads.main() && Time.elapsed() > 3000)
909
          sync_cout << "info depth " << depth / ONE_PLY
910
                    << " currmove " << UCI::move(move, pos.is_chess960())
185 pmbaty 911
                    << " currmovenumber " << moveCount + thisThread->pvIdx << sync_endl;
96 pmbaty 912
      if (PvNode)
913
          (ss+1)->pv = nullptr;
914
 
915
      extension = DEPTH_ZERO;
916
      captureOrPromotion = pos.capture_or_promotion(move);
169 pmbaty 917
      movedPiece = pos.moved_piece(move);
185 pmbaty 918
      givesCheck = gives_check(pos, move);
96 pmbaty 919
 
154 pmbaty 920
      moveCountPruning =   depth < 16 * ONE_PLY
921
                        && moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
922
 
185 pmbaty 923
      // Step 13. Extensions (~70 Elo)
96 pmbaty 924
 
185 pmbaty 925
      // Singular extension search (~60 Elo). If all moves but one fail low on a
926
      // search of (alpha-s, beta-s), and just one fails high on (alpha, beta),
927
      // then that move is singular and should be extended. To verify this we do
928
      // a reduced search on all the other moves but the ttMove and if the
929
      // result is lower than ttValue minus a margin then we will extend the ttMove.
930
      if (    depth >= 8 * ONE_PLY
96 pmbaty 931
          &&  move == ttMove
185 pmbaty 932
          && !rootNode
933
          && !excludedMove // Recursive singular search is not allowed
934
          &&  ttValue != VALUE_NONE
935
          && (tte->bound() & BOUND_LOWER)
936
          &&  tte->depth() >= depth - 3 * ONE_PLY
154 pmbaty 937
          &&  pos.legal(move))
96 pmbaty 938
      {
154 pmbaty 939
          Value rBeta = std::max(ttValue - 2 * depth / ONE_PLY, -VALUE_MATE);
96 pmbaty 940
          ss->excludedMove = move;
185 pmbaty 941
          value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode);
96 pmbaty 942
          ss->excludedMove = MOVE_NONE;
943
 
944
          if (value < rBeta)
945
              extension = ONE_PLY;
946
      }
185 pmbaty 947
      else if (    givesCheck // Check extension (~2 Elo)
169 pmbaty 948
               &&  pos.see_ge(move))
949
          extension = ONE_PLY;
96 pmbaty 950
 
185 pmbaty 951
      // Extension if castling
952
      else if (type_of(move) == CASTLING)
953
          extension = ONE_PLY;
954
 
169 pmbaty 955
      // Calculate new depth for this move
96 pmbaty 956
      newDepth = depth - ONE_PLY + extension;
957
 
185 pmbaty 958
      // Step 14. Pruning at shallow depth (~170 Elo)
154 pmbaty 959
      if (  !rootNode
185 pmbaty 960
          && pos.non_pawn_material(us)
154 pmbaty 961
          && bestValue > VALUE_MATED_IN_MAX_PLY)
96 pmbaty 962
      {
154 pmbaty 963
          if (   !captureOrPromotion
964
              && !givesCheck
169 pmbaty 965
              && (!pos.advanced_pawn_push(move) || pos.non_pawn_material() >= Value(5000)))
154 pmbaty 966
          {
185 pmbaty 967
              // Move count based pruning (~30 Elo)
154 pmbaty 968
              if (moveCountPruning)
169 pmbaty 969
              {
970
                  skipQuiets = true;
154 pmbaty 971
                  continue;
169 pmbaty 972
              }
96 pmbaty 973
 
154 pmbaty 974
              // Reduced depth of the next LMR search
975
              int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
96 pmbaty 976
 
185 pmbaty 977
              // Countermoves based pruning (~20 Elo)
978
              if (   lmrDepth < 3 + ((ss-1)->statScore > 0)
169 pmbaty 979
                  && (*contHist[0])[movedPiece][to_sq(move)] < CounterMovePruneThreshold
980
                  && (*contHist[1])[movedPiece][to_sq(move)] < CounterMovePruneThreshold)
154 pmbaty 981
                  continue;
96 pmbaty 982
 
185 pmbaty 983
              // Futility pruning: parent node (~2 Elo)
154 pmbaty 984
              if (   lmrDepth < 7
985
                  && !inCheck
986
                  && ss->staticEval + 256 + 200 * lmrDepth <= alpha)
987
                  continue;
96 pmbaty 988
 
185 pmbaty 989
              // Prune moves with negative SEE (~10 Elo)
990
              if (!pos.see_ge(move, Value(-29 * lmrDepth * lmrDepth)))
96 pmbaty 991
                  continue;
992
          }
185 pmbaty 993
          else if (   !extension // (~20 Elo)
169 pmbaty 994
                   && !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY)))
154 pmbaty 995
                  continue;
96 pmbaty 996
      }
997
 
998
      // Speculative prefetch as early as possible
999
      prefetch(TT.first_entry(pos.key_after(move)));
1000
 
1001
      // Check for legality just before making the move
154 pmbaty 1002
      if (!rootNode && !pos.legal(move))
96 pmbaty 1003
      {
1004
          ss->moveCount = --moveCount;
1005
          continue;
1006
      }
1007
 
169 pmbaty 1008
      // Update the current move (this must be done after singular extension search)
96 pmbaty 1009
      ss->currentMove = move;
185 pmbaty 1010
      ss->continuationHistory = &thisThread->continuationHistory[movedPiece][to_sq(move)];
96 pmbaty 1011
 
185 pmbaty 1012
      // Step 15. Make the move
96 pmbaty 1013
      pos.do_move(move, st, givesCheck);
1014
 
185 pmbaty 1015
      // Step 16. Reduced depth search (LMR). If the move fails high it will be
96 pmbaty 1016
      // re-searched at full depth.
1017
      if (    depth >= 3 * ONE_PLY
1018
          &&  moveCount > 1
154 pmbaty 1019
          && (!captureOrPromotion || moveCountPruning))
96 pmbaty 1020
      {
1021
          Depth r = reduction<PvNode>(improving, depth, moveCount);
1022
 
185 pmbaty 1023
          // Decrease reduction if opponent's move count is high (~10 Elo)
1024
          if ((ss-1)->moveCount > 15)
1025
              r -= ONE_PLY;
1026
 
1027
          if (!captureOrPromotion)
154 pmbaty 1028
          {
185 pmbaty 1029
              // Decrease reduction for exact PV nodes (~0 Elo)
169 pmbaty 1030
              if (pvExact)
1031
                  r -= ONE_PLY;
1032
 
185 pmbaty 1033
              // Increase reduction if ttMove is a capture (~0 Elo)
169 pmbaty 1034
              if (ttCapture)
1035
                  r += ONE_PLY;
1036
 
185 pmbaty 1037
              // Increase reduction for cut nodes (~5 Elo)
154 pmbaty 1038
              if (cutNode)
1039
                  r += 2 * ONE_PLY;
96 pmbaty 1040
 
154 pmbaty 1041
              // Decrease reduction for moves that escape a capture. Filter out
1042
              // castling moves, because they are coded as "king captures rook" and
185 pmbaty 1043
              // hence break make_move(). (~5 Elo)
169 pmbaty 1044
              else if (    type_of(move) == NORMAL
1045
                       && !pos.see_ge(make_move(to_sq(move), from_sq(move))))
154 pmbaty 1046
                  r -= 2 * ONE_PLY;
96 pmbaty 1047
 
185 pmbaty 1048
              ss->statScore =  thisThread->mainHistory[us][from_to(move)]
169 pmbaty 1049
                             + (*contHist[0])[movedPiece][to_sq(move)]
1050
                             + (*contHist[1])[movedPiece][to_sq(move)]
1051
                             + (*contHist[3])[movedPiece][to_sq(move)]
1052
                             - 4000;
96 pmbaty 1053
 
185 pmbaty 1054
              // Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
169 pmbaty 1055
              if (ss->statScore >= 0 && (ss-1)->statScore < 0)
154 pmbaty 1056
                  r -= ONE_PLY;
1057
 
169 pmbaty 1058
              else if ((ss-1)->statScore >= 0 && ss->statScore < 0)
154 pmbaty 1059
                  r += ONE_PLY;
1060
 
185 pmbaty 1061
              // Decrease/increase reduction for moves with a good/bad history (~30 Elo)
1062
              r -= ss->statScore / 20000 * ONE_PLY;
154 pmbaty 1063
          }
1064
 
185 pmbaty 1065
          Depth d = std::max(newDepth - std::max(r, DEPTH_ZERO), ONE_PLY);
96 pmbaty 1066
 
185 pmbaty 1067
          value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
96 pmbaty 1068
 
154 pmbaty 1069
          doFullDepthSearch = (value > alpha && d != newDepth);
96 pmbaty 1070
      }
1071
      else
1072
          doFullDepthSearch = !PvNode || moveCount > 1;
1073
 
185 pmbaty 1074
      // Step 17. Full depth search when LMR is skipped or fails high
96 pmbaty 1075
      if (doFullDepthSearch)
185 pmbaty 1076
          value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
96 pmbaty 1077
 
1078
      // For PV nodes only, do a full PV search on the first move or after a fail
1079
      // high (in the latter case search only if value < beta), otherwise let the
1080
      // parent node fail low with value <= alpha and try another move.
1081
      if (PvNode && (moveCount == 1 || (value > alpha && (rootNode || value < beta))))
1082
      {
1083
          (ss+1)->pv = pv;
1084
          (ss+1)->pv[0] = MOVE_NONE;
1085
 
185 pmbaty 1086
          value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, false);
96 pmbaty 1087
      }
1088
 
185 pmbaty 1089
      // Step 18. Undo move
96 pmbaty 1090
      pos.undo_move(move);
1091
 
1092
      assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1093
 
185 pmbaty 1094
      // Step 19. Check for a new best move
96 pmbaty 1095
      // Finished searching the move. If a stop occurred, the return value of
1096
      // the search cannot be trusted, and we return immediately without
1097
      // updating best move, PV and TT.
169 pmbaty 1098
      if (Threads.stop.load(std::memory_order_relaxed))
96 pmbaty 1099
          return VALUE_ZERO;
1100
 
1101
      if (rootNode)
1102
      {
1103
          RootMove& rm = *std::find(thisThread->rootMoves.begin(),
1104
                                    thisThread->rootMoves.end(), move);
1105
 
185 pmbaty 1106
          // PV move or new best move?
96 pmbaty 1107
          if (moveCount == 1 || value > alpha)
1108
          {
1109
              rm.score = value;
169 pmbaty 1110
              rm.selDepth = thisThread->selDepth;
96 pmbaty 1111
              rm.pv.resize(1);
1112
 
1113
              assert((ss+1)->pv);
1114
 
1115
              for (Move* m = (ss+1)->pv; *m != MOVE_NONE; ++m)
1116
                  rm.pv.push_back(*m);
1117
 
1118
              // We record how often the best move has been changed in each
1119
              // iteration. This information is used for time management: When
1120
              // the best move changes frequently, we allocate some more time.
1121
              if (moveCount > 1 && thisThread == Threads.main())
1122
                  ++static_cast<MainThread*>(thisThread)->bestMoveChanges;
1123
          }
1124
          else
169 pmbaty 1125
              // All other moves but the PV are set to the lowest value: this
1126
              // is not a problem when sorting because the sort is stable and the
96 pmbaty 1127
              // move position in the list is preserved - just the PV is pushed up.
1128
              rm.score = -VALUE_INFINITE;
1129
      }
1130
 
1131
      if (value > bestValue)
1132
      {
1133
          bestValue = value;
1134
 
1135
          if (value > alpha)
1136
          {
1137
              bestMove = move;
1138
 
1139
              if (PvNode && !rootNode) // Update pv even in fail-high case
1140
                  update_pv(ss->pv, move, (ss+1)->pv);
1141
 
1142
              if (PvNode && value < beta) // Update alpha! Always alpha < beta
1143
                  alpha = value;
1144
              else
1145
              {
1146
                  assert(value >= beta); // Fail high
185 pmbaty 1147
                  ss->statScore = 0;
96 pmbaty 1148
                  break;
1149
              }
1150
          }
1151
      }
1152
 
185 pmbaty 1153
      if (move != bestMove)
1154
      {
1155
          if (captureOrPromotion && captureCount < 32)
1156
              capturesSearched[captureCount++] = move;
1157
 
1158
          else if (!captureOrPromotion && quietCount < 64)
1159
              quietsSearched[quietCount++] = move;
1160
      }
96 pmbaty 1161
    }
1162
 
1163
    // The following condition would detect a stop only after move loop has been
1164
    // completed. But in this case bestValue is valid because we have fully
1165
    // searched our subtree, and we can anyhow save the result in TT.
1166
    /*
169 pmbaty 1167
       if (Threads.stop)
96 pmbaty 1168
        return VALUE_DRAW;
1169
    */
1170
 
1171
    // Step 20. Check for mate and stalemate
1172
    // All legal moves have been searched and if there are no legal moves, it
1173
    // must be a mate or a stalemate. If we are in a singular extension search then
1174
    // return a fail low score.
154 pmbaty 1175
 
1176
    assert(moveCount || !inCheck || excludedMove || !MoveList<LEGAL>(pos).size());
1177
 
96 pmbaty 1178
    if (!moveCount)
1179
        bestValue = excludedMove ? alpha
169 pmbaty 1180
                   :     inCheck ? mated_in(ss->ply) : VALUE_DRAW;
154 pmbaty 1181
    else if (bestMove)
1182
    {
169 pmbaty 1183
        // Quiet best move: update move sorting heuristics
154 pmbaty 1184
        if (!pos.capture_or_promotion(bestMove))
185 pmbaty 1185
            update_quiet_stats(pos, ss, bestMove, quietsSearched, quietCount,
1186
                               stat_bonus(depth + (bestValue > beta + PawnValueMg ? ONE_PLY : DEPTH_ZERO)));
96 pmbaty 1187
 
185 pmbaty 1188
        update_capture_stats(pos, bestMove, capturesSearched, captureCount, stat_bonus(depth + ONE_PLY));
1189
 
154 pmbaty 1190
        // Extra penalty for a quiet TT move in previous ply when it gets refuted
1191
        if ((ss-1)->moveCount == 1 && !pos.captured_piece())
169 pmbaty 1192
            update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY));
154 pmbaty 1193
    }
96 pmbaty 1194
    // Bonus for prior countermove that caused the fail low
185 pmbaty 1195
    else if (   (depth >= 3 * ONE_PLY || PvNode)
154 pmbaty 1196
             && !pos.captured_piece()
1197
             && is_ok((ss-1)->currentMove))
169 pmbaty 1198
        update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth));
96 pmbaty 1199
 
169 pmbaty 1200
    if (PvNode)
1201
        bestValue = std::min(bestValue, maxValue);
96 pmbaty 1202
 
169 pmbaty 1203
    if (!excludedMove)
1204
        tte->save(posKey, value_to_tt(bestValue, ss->ply),
1205
                  bestValue >= beta ? BOUND_LOWER :
1206
                  PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
185 pmbaty 1207
                  depth, bestMove, pureStaticEval);
169 pmbaty 1208
 
96 pmbaty 1209
    assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
1210
 
1211
    return bestValue;
1212
  }
1213
 
1214
 
1215
  // qsearch() is the quiescence search function, which is called by the main
169 pmbaty 1216
  // search function with depth zero, or recursively with depth less than ONE_PLY.
185 pmbaty 1217
  template <NodeType NT>
96 pmbaty 1218
  Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
1219
 
185 pmbaty 1220
    constexpr bool PvNode = NT == PV;
96 pmbaty 1221
 
1222
    assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
1223
    assert(PvNode || (alpha == beta - 1));
1224
    assert(depth <= DEPTH_ZERO);
154 pmbaty 1225
    assert(depth / ONE_PLY * ONE_PLY == depth);
96 pmbaty 1226
 
1227
    Move pv[MAX_PLY+1];
1228
    StateInfo st;
1229
    TTEntry* tte;
1230
    Key posKey;
1231
    Move ttMove, move, bestMove;
185 pmbaty 1232
    Depth ttDepth;
96 pmbaty 1233
    Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
185 pmbaty 1234
    bool ttHit, inCheck, givesCheck, evasionPrunable;
169 pmbaty 1235
    int moveCount;
96 pmbaty 1236
 
1237
    if (PvNode)
1238
    {
1239
        oldAlpha = alpha; // To flag BOUND_EXACT when eval above alpha and no available moves
1240
        (ss+1)->pv = pv;
1241
        ss->pv[0] = MOVE_NONE;
1242
    }
1243
 
185 pmbaty 1244
    Thread* thisThread = pos.this_thread();
1245
    (ss+1)->ply = ss->ply + 1;
96 pmbaty 1246
    ss->currentMove = bestMove = MOVE_NONE;
185 pmbaty 1247
    ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0];
1248
    inCheck = pos.checkers();
169 pmbaty 1249
    moveCount = 0;
96 pmbaty 1250
 
185 pmbaty 1251
    // Check for an immediate draw or maximum ply reached
1252
    if (   pos.is_draw(ss->ply)
1253
        || ss->ply >= MAX_PLY)
1254
        return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos) : VALUE_DRAW;
96 pmbaty 1255
 
1256
    assert(0 <= ss->ply && ss->ply < MAX_PLY);
1257
 
1258
    // Decide whether or not to include checks: this fixes also the type of
1259
    // TT entry depth that we are going to use. Note that in qsearch we use
1260
    // only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.
185 pmbaty 1261
    ttDepth = inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
96 pmbaty 1262
                                                  : DEPTH_QS_NO_CHECKS;
1263
    // Transposition table lookup
1264
    posKey = pos.key();
1265
    tte = TT.probe(posKey, ttHit);
185 pmbaty 1266
    ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
96 pmbaty 1267
    ttMove = ttHit ? tte->move() : MOVE_NONE;
1268
 
1269
    if (  !PvNode
1270
        && ttHit
1271
        && tte->depth() >= ttDepth
1272
        && ttValue != VALUE_NONE // Only in case of TT access race
185 pmbaty 1273
        && (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
1274
                            : (tte->bound() & BOUND_UPPER)))
96 pmbaty 1275
        return ttValue;
1276
 
1277
    // Evaluate the position statically
185 pmbaty 1278
    if (inCheck)
96 pmbaty 1279
    {
1280
        ss->staticEval = VALUE_NONE;
1281
        bestValue = futilityBase = -VALUE_INFINITE;
1282
    }
1283
    else
1284
    {
1285
        if (ttHit)
1286
        {
1287
            // Never assume anything on values stored in TT
1288
            if ((ss->staticEval = bestValue = tte->eval()) == VALUE_NONE)
1289
                ss->staticEval = bestValue = evaluate(pos);
1290
 
1291
            // Can ttValue be used as a better position evaluation?
185 pmbaty 1292
            if (    ttValue != VALUE_NONE
169 pmbaty 1293
                && (tte->bound() & (ttValue > bestValue ? BOUND_LOWER : BOUND_UPPER)))
1294
                bestValue = ttValue;
96 pmbaty 1295
        }
1296
        else
1297
            ss->staticEval = bestValue =
1298
            (ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
1299
                                             : -(ss-1)->staticEval + 2 * Eval::Tempo;
1300
 
1301
        // Stand pat. Return immediately if static value is at least beta
1302
        if (bestValue >= beta)
1303
        {
1304
            if (!ttHit)
169 pmbaty 1305
                tte->save(posKey, value_to_tt(bestValue, ss->ply), BOUND_LOWER,
185 pmbaty 1306
                          DEPTH_NONE, MOVE_NONE, ss->staticEval);
96 pmbaty 1307
 
1308
            return bestValue;
1309
        }
1310
 
1311
        if (PvNode && bestValue > alpha)
1312
            alpha = bestValue;
1313
 
1314
        futilityBase = bestValue + 128;
1315
    }
1316
 
185 pmbaty 1317
    const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, nullptr, (ss-4)->continuationHistory };
1318
 
96 pmbaty 1319
    // Initialize a MovePicker object for the current position, and prepare
1320
    // to search the moves. Because the depth is <= 0 here, only captures,
1321
    // queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
1322
    // be generated.
185 pmbaty 1323
    MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
1324
                                      &thisThread->captureHistory,
1325
                                      contHist,
1326
                                      to_sq((ss-1)->currentMove));
96 pmbaty 1327
 
1328
    // Loop through the moves until no moves remain or a beta cutoff occurs
1329
    while ((move = mp.next_move()) != MOVE_NONE)
1330
    {
1331
      assert(is_ok(move));
1332
 
185 pmbaty 1333
      givesCheck = gives_check(pos, move);
96 pmbaty 1334
 
169 pmbaty 1335
      moveCount++;
1336
 
96 pmbaty 1337
      // Futility pruning
185 pmbaty 1338
      if (   !inCheck
96 pmbaty 1339
          && !givesCheck
1340
          &&  futilityBase > -VALUE_KNOWN_WIN
1341
          && !pos.advanced_pawn_push(move))
1342
      {
1343
          assert(type_of(move) != ENPASSANT); // Due to !pos.advanced_pawn_push
1344
 
1345
          futilityValue = futilityBase + PieceValue[EG][pos.piece_on(to_sq(move))];
1346
 
1347
          if (futilityValue <= alpha)
1348
          {
1349
              bestValue = std::max(bestValue, futilityValue);
1350
              continue;
1351
          }
1352
 
154 pmbaty 1353
          if (futilityBase <= alpha && !pos.see_ge(move, VALUE_ZERO + 1))
96 pmbaty 1354
          {
1355
              bestValue = std::max(bestValue, futilityBase);
1356
              continue;
1357
          }
1358
      }
1359
 
1360
      // Detect non-capture evasions that are candidates to be pruned
185 pmbaty 1361
      evasionPrunable =    inCheck
169 pmbaty 1362
                       &&  (depth != DEPTH_ZERO || moveCount > 2)
96 pmbaty 1363
                       &&  bestValue > VALUE_MATED_IN_MAX_PLY
1364
                       && !pos.capture(move);
1365
 
1366
      // Don't search moves with negative SEE values
185 pmbaty 1367
      if (  (!inCheck || evasionPrunable)
1368
          && !pos.see_ge(move))
96 pmbaty 1369
          continue;
1370
 
1371
      // Speculative prefetch as early as possible
1372
      prefetch(TT.first_entry(pos.key_after(move)));
1373
 
1374
      // Check for legality just before making the move
154 pmbaty 1375
      if (!pos.legal(move))
169 pmbaty 1376
      {
1377
          moveCount--;
96 pmbaty 1378
          continue;
169 pmbaty 1379
      }
96 pmbaty 1380
 
1381
      ss->currentMove = move;
185 pmbaty 1382
      ss->continuationHistory = &thisThread->continuationHistory[pos.moved_piece(move)][to_sq(move)];
96 pmbaty 1383
 
1384
      // Make and search the move
1385
      pos.do_move(move, st, givesCheck);
185 pmbaty 1386
      value = -qsearch<NT>(pos, ss+1, -beta, -alpha, depth - ONE_PLY);
96 pmbaty 1387
      pos.undo_move(move);
1388
 
1389
      assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1390
 
1391
      // Check for a new best move
1392
      if (value > bestValue)
1393
      {
1394
          bestValue = value;
1395
 
1396
          if (value > alpha)
1397
          {
185 pmbaty 1398
              bestMove = move;
1399
 
96 pmbaty 1400
              if (PvNode) // Update pv even in fail-high case
1401
                  update_pv(ss->pv, move, (ss+1)->pv);
1402
 
1403
              if (PvNode && value < beta) // Update alpha here!
1404
                  alpha = value;
185 pmbaty 1405
              else
1406
                  break; // Fail high
96 pmbaty 1407
          }
1408
       }
1409
    }
1410
 
1411
    // All legal moves have been searched. A special case: If we're in check
1412
    // and no legal moves were found, it is checkmate.
185 pmbaty 1413
    if (inCheck && bestValue == -VALUE_INFINITE)
96 pmbaty 1414
        return mated_in(ss->ply); // Plies to mate from the root
1415
 
1416
    tte->save(posKey, value_to_tt(bestValue, ss->ply),
185 pmbaty 1417
              bestValue >= beta ? BOUND_LOWER :
1418
              PvNode && bestValue > oldAlpha  ? BOUND_EXACT : BOUND_UPPER,
1419
              ttDepth, bestMove, ss->staticEval);
96 pmbaty 1420
 
1421
    assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
1422
 
1423
    return bestValue;
1424
  }
1425
 
1426
 
1427
  // value_to_tt() adjusts a mate score from "plies to mate from the root" to
1428
  // "plies to mate from the current position". Non-mate scores are unchanged.
1429
  // The function is called before storing a value in the transposition table.
1430
 
1431
  Value value_to_tt(Value v, int ply) {
1432
 
1433
    assert(v != VALUE_NONE);
1434
 
1435
    return  v >= VALUE_MATE_IN_MAX_PLY  ? v + ply
1436
          : v <= VALUE_MATED_IN_MAX_PLY ? v - ply : v;
1437
  }
1438
 
1439
 
1440
  // value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
1441
  // from the transposition table (which refers to the plies to mate/be mated
1442
  // from current position) to "plies to mate/be mated from the root".
1443
 
1444
  Value value_from_tt(Value v, int ply) {
1445
 
1446
    return  v == VALUE_NONE             ? VALUE_NONE
1447
          : v >= VALUE_MATE_IN_MAX_PLY  ? v - ply
1448
          : v <= VALUE_MATED_IN_MAX_PLY ? v + ply : v;
1449
  }
1450
 
1451
 
1452
  // update_pv() adds current move and appends child pv[]
1453
 
1454
  void update_pv(Move* pv, Move move, Move* childPv) {
1455
 
1456
    for (*pv++ = move; childPv && *childPv != MOVE_NONE; )
1457
        *pv++ = *childPv++;
1458
    *pv = MOVE_NONE;
1459
  }
1460
 
1461
 
169 pmbaty 1462
  // update_continuation_histories() updates histories of the move pairs formed
1463
  // by moves at ply -1, -2, and -4 with current move.
96 pmbaty 1464
 
169 pmbaty 1465
  void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
154 pmbaty 1466
 
169 pmbaty 1467
    for (int i : {1, 2, 4})
1468
        if (is_ok((ss-i)->currentMove))
185 pmbaty 1469
            (*(ss-i)->continuationHistory)[pc][to] << bonus;
169 pmbaty 1470
  }
154 pmbaty 1471
 
1472
 
169 pmbaty 1473
  // update_capture_stats() updates move sorting heuristics when a new capture best move is found
154 pmbaty 1474
 
169 pmbaty 1475
  void update_capture_stats(const Position& pos, Move move,
1476
                            Move* captures, int captureCnt, int bonus) {
1477
 
1478
      CapturePieceToHistory& captureHistory =  pos.this_thread()->captureHistory;
1479
      Piece moved_piece = pos.moved_piece(move);
1480
      PieceType captured = type_of(pos.piece_on(to_sq(move)));
1481
 
185 pmbaty 1482
      if (pos.capture_or_promotion(move))
1483
          captureHistory[moved_piece][to_sq(move)][captured] << bonus;
1484
 
169 pmbaty 1485
      // Decrease all the other played capture moves
1486
      for (int i = 0; i < captureCnt; ++i)
1487
      {
1488
          moved_piece = pos.moved_piece(captures[i]);
1489
          captured = type_of(pos.piece_on(to_sq(captures[i])));
185 pmbaty 1490
          captureHistory[moved_piece][to_sq(captures[i])][captured] << -bonus;
169 pmbaty 1491
      }
154 pmbaty 1492
  }
1493
 
1494
 
185 pmbaty 1495
  // update_quiet_stats() updates move sorting heuristics when a new quiet best move is found
154 pmbaty 1496
 
185 pmbaty 1497
  void update_quiet_stats(const Position& pos, Stack* ss, Move move,
1498
                          Move* quiets, int quietsCnt, int bonus) {
96 pmbaty 1499
 
1500
    if (ss->killers[0] != move)
1501
    {
1502
        ss->killers[1] = ss->killers[0];
1503
        ss->killers[0] = move;
1504
    }
1505
 
185 pmbaty 1506
    Color us = pos.side_to_move();
96 pmbaty 1507
    Thread* thisThread = pos.this_thread();
185 pmbaty 1508
    thisThread->mainHistory[us][from_to(move)] << bonus;
169 pmbaty 1509
    update_continuation_histories(ss, pos.moved_piece(move), to_sq(move), bonus);
96 pmbaty 1510
 
169 pmbaty 1511
    if (is_ok((ss-1)->currentMove))
96 pmbaty 1512
    {
154 pmbaty 1513
        Square prevSq = to_sq((ss-1)->currentMove);
169 pmbaty 1514
        thisThread->counterMoves[pos.piece_on(prevSq)][prevSq] = move;
96 pmbaty 1515
    }
1516
 
1517
    // Decrease all the other played quiet moves
1518
    for (int i = 0; i < quietsCnt; ++i)
1519
    {
185 pmbaty 1520
        thisThread->mainHistory[us][from_to(quiets[i])] << -bonus;
169 pmbaty 1521
        update_continuation_histories(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
96 pmbaty 1522
    }
1523
  }
1524
 
1525
  // When playing with strength handicap, choose best move among a set of RootMoves
1526
  // using a statistical rule dependent on 'level'. Idea by Heinz van Saanen.
1527
 
1528
  Move Skill::pick_best(size_t multiPV) {
1529
 
154 pmbaty 1530
    const RootMoves& rootMoves = Threads.main()->rootMoves;
96 pmbaty 1531
    static PRNG rng(now()); // PRNG sequence should be non-deterministic
1532
 
1533
    // RootMoves are already sorted by score in descending order
1534
    Value topScore = rootMoves[0].score;
1535
    int delta = std::min(topScore - rootMoves[multiPV - 1].score, PawnValueMg);
1536
    int weakness = 120 - 2 * level;
1537
    int maxScore = -VALUE_INFINITE;
1538
 
1539
    // Choose best move. For each move score we add two terms, both dependent on
1540
    // weakness. One is deterministic and bigger for weaker levels, and one is
1541
    // random. Then we choose the move with the resulting highest score.
1542
    for (size_t i = 0; i < multiPV; ++i)
1543
    {
1544
        // This is our magic formula
1545
        int push = (  weakness * int(topScore - rootMoves[i].score)
1546
                    + delta * (rng.rand<unsigned>() % weakness)) / 128;
1547
 
169 pmbaty 1548
        if (rootMoves[i].score + push >= maxScore)
96 pmbaty 1549
        {
1550
            maxScore = rootMoves[i].score + push;
1551
            best = rootMoves[i].pv[0];
1552
        }
1553
    }
1554
 
1555
    return best;
1556
  }
1557
 
169 pmbaty 1558
} // namespace
96 pmbaty 1559
 
185 pmbaty 1560
/// MainThread::check_time() is used to print debug info and, more importantly,
1561
/// to detect when we are out of available time and thus stop the search.
96 pmbaty 1562
 
185 pmbaty 1563
void MainThread::check_time() {
96 pmbaty 1564
 
185 pmbaty 1565
  if (--callsCnt > 0)
1566
      return;
169 pmbaty 1567
 
185 pmbaty 1568
  // When using nodes, ensure checking rate is not lower than 0.1% of nodes
1569
  callsCnt = Limits.nodes ? std::min(1024, int(Limits.nodes / 1024)) : 1024;
169 pmbaty 1570
 
185 pmbaty 1571
  static TimePoint lastInfoTime = now();
96 pmbaty 1572
 
185 pmbaty 1573
  TimePoint elapsed = Time.elapsed();
1574
  TimePoint tick = Limits.startTime + elapsed;
96 pmbaty 1575
 
185 pmbaty 1576
  if (tick - lastInfoTime >= 1000)
1577
  {
1578
      lastInfoTime = tick;
1579
      dbg_print();
1580
  }
96 pmbaty 1581
 
185 pmbaty 1582
  // We should not stop pondering until told so by the GUI
1583
  if (Threads.ponder)
1584
      return;
96 pmbaty 1585
 
185 pmbaty 1586
  if (   (Limits.use_time_management() && elapsed > Time.maximum() - 10)
1587
      || (Limits.movetime && elapsed >= Limits.movetime)
1588
      || (Limits.nodes && Threads.nodes_searched() >= (uint64_t)Limits.nodes))
1589
      Threads.stop = true;
1590
}
96 pmbaty 1591
 
1592
 
1593
/// UCI::pv() formats PV information according to the UCI protocol. UCI requires
1594
/// that all (if any) unsearched PV lines are sent using a previous search score.
1595
 
1596
string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
1597
 
1598
  std::stringstream ss;
185 pmbaty 1599
  TimePoint elapsed = Time.elapsed() + 1;
154 pmbaty 1600
  const RootMoves& rootMoves = pos.this_thread()->rootMoves;
185 pmbaty 1601
  size_t pvIdx = pos.this_thread()->pvIdx;
96 pmbaty 1602
  size_t multiPV = std::min((size_t)Options["MultiPV"], rootMoves.size());
154 pmbaty 1603
  uint64_t nodesSearched = Threads.nodes_searched();
1604
  uint64_t tbHits = Threads.tb_hits() + (TB::RootInTB ? rootMoves.size() : 0);
96 pmbaty 1605
 
1606
  for (size_t i = 0; i < multiPV; ++i)
1607
  {
185 pmbaty 1608
      bool updated = (i <= pvIdx && rootMoves[i].score != -VALUE_INFINITE);
96 pmbaty 1609
 
1610
      if (depth == ONE_PLY && !updated)
1611
          continue;
1612
 
1613
      Depth d = updated ? depth : depth - ONE_PLY;
1614
      Value v = updated ? rootMoves[i].score : rootMoves[i].previousScore;
1615
 
1616
      bool tb = TB::RootInTB && abs(v) < VALUE_MATE - MAX_PLY;
185 pmbaty 1617
      v = tb ? rootMoves[i].tbScore : v;
96 pmbaty 1618
 
1619
      if (ss.rdbuf()->in_avail()) // Not at first line
1620
          ss << "\n";
1621
 
1622
      ss << "info"
1623
         << " depth "    << d / ONE_PLY
169 pmbaty 1624
         << " seldepth " << rootMoves[i].selDepth
96 pmbaty 1625
         << " multipv "  << i + 1
1626
         << " score "    << UCI::value(v);
1627
 
185 pmbaty 1628
      if (!tb && i == pvIdx)
96 pmbaty 1629
          ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
1630
 
154 pmbaty 1631
      ss << " nodes "    << nodesSearched
1632
         << " nps "      << nodesSearched * 1000 / elapsed;
96 pmbaty 1633
 
1634
      if (elapsed > 1000) // Earlier makes little sense
1635
          ss << " hashfull " << TT.hashfull();
1636
 
154 pmbaty 1637
      ss << " tbhits "   << tbHits
96 pmbaty 1638
         << " time "     << elapsed
1639
         << " pv";
1640
 
1641
      for (Move m : rootMoves[i].pv)
1642
          ss << " " << UCI::move(m, pos.is_chess960());
1643
  }
1644
 
1645
  return ss.str();
1646
}
1647
 
1648
 
1649
/// RootMove::extract_ponder_from_tt() is called in case we have no ponder move
1650
/// before exiting the search, for instance, in case we stop the search during a
1651
/// fail high at root. We try hard to have a ponder move to return to the GUI,
1652
/// otherwise in case of 'ponder on' we have nothing to think on.
1653
 
154 pmbaty 1654
bool RootMove::extract_ponder_from_tt(Position& pos) {
1655
 
96 pmbaty 1656
    StateInfo st;
1657
    bool ttHit;
1658
 
1659
    assert(pv.size() == 1);
1660
 
154 pmbaty 1661
    if (!pv[0])
1662
        return false;
1663
 
169 pmbaty 1664
    pos.do_move(pv[0], st);
96 pmbaty 1665
    TTEntry* tte = TT.probe(pos.key(), ttHit);
1666
 
1667
    if (ttHit)
1668
    {
1669
        Move m = tte->move(); // Local copy to be SMP safe
1670
        if (MoveList<LEGAL>(pos).contains(m))
154 pmbaty 1671
            pv.push_back(m);
96 pmbaty 1672
    }
1673
 
154 pmbaty 1674
    pos.undo_move(pv[0]);
1675
    return pv.size() > 1;
96 pmbaty 1676
}
154 pmbaty 1677
 
185 pmbaty 1678
void Tablebases::rank_root_moves(Position& pos, Search::RootMoves& rootMoves) {
154 pmbaty 1679
 
1680
    RootInTB = false;
185 pmbaty 1681
    UseRule50 = bool(Options["Syzygy50MoveRule"]);
1682
    ProbeDepth = int(Options["SyzygyProbeDepth"]) * ONE_PLY;
1683
    Cardinality = int(Options["SyzygyProbeLimit"]);
1684
    bool dtz_available = true;
154 pmbaty 1685
 
185 pmbaty 1686
    // Tables with fewer pieces than SyzygyProbeLimit are searched with
1687
    // ProbeDepth == DEPTH_ZERO
154 pmbaty 1688
    if (Cardinality > MaxCardinality)
1689
    {
1690
        Cardinality = MaxCardinality;
1691
        ProbeDepth = DEPTH_ZERO;
1692
    }
1693
 
185 pmbaty 1694
    if (Cardinality >= popcount(pos.pieces()) && !pos.can_castle(ANY_CASTLING))
1695
    {
1696
        // Rank moves using DTZ tables
1697
        RootInTB = root_probe(pos, rootMoves);
154 pmbaty 1698
 
185 pmbaty 1699
        if (!RootInTB)
1700
        {
1701
            // DTZ tables are missing; try to rank moves using WDL tables
1702
            dtz_available = false;
1703
            RootInTB = root_probe_wdl(pos, rootMoves);
1704
        }
1705
    }
169 pmbaty 1706
 
154 pmbaty 1707
    if (RootInTB)
1708
    {
185 pmbaty 1709
        // Sort moves according to TB rank
1710
        std::sort(rootMoves.begin(), rootMoves.end(),
1711
                  [](const RootMove &a, const RootMove &b) { return a.tbRank > b.tbRank; } );
154 pmbaty 1712
 
185 pmbaty 1713
        // Probe during search only if DTZ is not available and we are winning
1714
        if (dtz_available || rootMoves[0].tbScore <= VALUE_DRAW)
154 pmbaty 1715
            Cardinality = 0;
1716
    }
185 pmbaty 1717
    else
1718
    {
1719
        // Assign the same rank to all moves
1720
        for (auto& m : rootMoves)
1721
            m.tbRank = 0;
1722
    }
154 pmbaty 1723
}