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Rev | Author | Line No. | Line |
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96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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169 | pmbaty | 5 | Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
96 | pmbaty | 6 | |
7 | Stockfish is free software: you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation, either version 3 of the License, or |
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10 | (at your option) any later version. |
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11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |||
17 | You should have received a copy of the GNU General Public License |
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18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | |||
21 | #include <algorithm> |
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22 | #include <cassert> |
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23 | #include <cmath> |
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24 | #include <cstring> // For std::memset |
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25 | #include <iostream> |
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26 | #include <sstream> |
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27 | |||
28 | #include "evaluate.h" |
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29 | #include "misc.h" |
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30 | #include "movegen.h" |
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31 | #include "movepick.h" |
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154 | pmbaty | 32 | #include "position.h" |
96 | pmbaty | 33 | #include "search.h" |
34 | #include "timeman.h" |
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35 | #include "thread.h" |
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36 | #include "tt.h" |
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37 | #include "uci.h" |
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38 | #include "syzygy/tbprobe.h" |
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39 | |||
40 | namespace Search { |
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41 | |||
42 | LimitsType Limits; |
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43 | } |
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44 | |||
45 | namespace Tablebases { |
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46 | |||
47 | int Cardinality; |
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48 | bool RootInTB; |
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49 | bool UseRule50; |
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50 | Depth ProbeDepth; |
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51 | Value Score; |
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52 | } |
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53 | |||
54 | namespace TB = Tablebases; |
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55 | |||
56 | using std::string; |
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57 | using Eval::evaluate; |
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58 | using namespace Search; |
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59 | |||
60 | namespace { |
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61 | |||
62 | // Different node types, used as a template parameter |
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63 | enum NodeType { NonPV, PV }; |
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64 | |||
169 | pmbaty | 65 | // Sizes and phases of the skip-blocks, used for distributing search depths across the threads |
66 | const int skipSize[] = { 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4 }; |
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67 | const int skipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 }; |
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68 | |||
96 | pmbaty | 69 | // Razoring and futility margin based on depth |
169 | pmbaty | 70 | const int razor_margin = 600; |
154 | pmbaty | 71 | Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); } |
96 | pmbaty | 72 | |
73 | // Futility and reductions lookup tables, initialized at startup |
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154 | pmbaty | 74 | int FutilityMoveCounts[2][16]; // [improving][depth] |
75 | int Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber] |
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96 | pmbaty | 76 | |
77 | template <bool PvNode> Depth reduction(bool i, Depth d, int mn) { |
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154 | pmbaty | 78 | return Reductions[PvNode][i][std::min(d / ONE_PLY, 63)][std::min(mn, 63)] * ONE_PLY; |
96 | pmbaty | 79 | } |
80 | |||
169 | pmbaty | 81 | // History and stats update bonus, based on depth |
82 | int stat_bonus(Depth depth) { |
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83 | int d = depth / ONE_PLY; |
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84 | return d > 17 ? 0 : d * d + 2 * d - 2; |
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85 | } |
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86 | |||
96 | pmbaty | 87 | // Skill structure is used to implement strength limit |
88 | struct Skill { |
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169 | pmbaty | 89 | explicit Skill(int l) : level(l) {} |
96 | pmbaty | 90 | bool enabled() const { return level < 20; } |
91 | bool time_to_pick(Depth depth) const { return depth / ONE_PLY == 1 + level; } |
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92 | Move pick_best(size_t multiPV); |
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93 | |||
94 | int level; |
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95 | Move best = MOVE_NONE; |
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96 | }; |
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97 | |||
98 | template <NodeType NT> |
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169 | pmbaty | 99 | Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode, bool skipEarlyPruning); |
96 | pmbaty | 100 | |
101 | template <NodeType NT, bool InCheck> |
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169 | pmbaty | 102 | Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth = DEPTH_ZERO); |
96 | pmbaty | 103 | |
104 | Value value_to_tt(Value v, int ply); |
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105 | Value value_from_tt(Value v, int ply); |
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106 | void update_pv(Move* pv, Move move, Move* childPv); |
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169 | pmbaty | 107 | void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus); |
108 | void update_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietsCnt, int bonus); |
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109 | void update_capture_stats(const Position& pos, Move move, Move* captures, int captureCnt, int bonus); |
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110 | bool pv_is_draw(Position& pos); |
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96 | pmbaty | 111 | |
169 | pmbaty | 112 | // perft() is our utility to verify move generation. All the leaf nodes up |
113 | // to the given depth are generated and counted, and the sum is returned. |
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114 | template<bool Root> |
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115 | uint64_t perft(Position& pos, Depth depth) { |
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116 | |||
117 | StateInfo st; |
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118 | uint64_t cnt, nodes = 0; |
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119 | const bool leaf = (depth == 2 * ONE_PLY); |
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120 | |||
121 | for (const auto& m : MoveList<LEGAL>(pos)) |
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122 | { |
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123 | if (Root && depth <= ONE_PLY) |
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124 | cnt = 1, nodes++; |
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125 | else |
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126 | { |
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127 | pos.do_move(m, st); |
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128 | cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - ONE_PLY); |
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129 | nodes += cnt; |
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130 | pos.undo_move(m); |
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131 | } |
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132 | if (Root) |
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133 | sync_cout << UCI::move(m, pos.is_chess960()) << ": " << cnt << sync_endl; |
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134 | } |
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135 | return nodes; |
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136 | } |
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137 | |||
96 | pmbaty | 138 | } // namespace |
139 | |||
140 | |||
141 | /// Search::init() is called during startup to initialize various lookup tables |
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142 | |||
143 | void Search::init() { |
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144 | |||
154 | pmbaty | 145 | for (int imp = 0; imp <= 1; ++imp) |
146 | for (int d = 1; d < 64; ++d) |
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147 | for (int mc = 1; mc < 64; ++mc) |
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148 | { |
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169 | pmbaty | 149 | double r = log(d) * log(mc) / 1.95; |
96 | pmbaty | 150 | |
154 | pmbaty | 151 | Reductions[NonPV][imp][d][mc] = int(std::round(r)); |
152 | Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - 1, 0); |
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96 | pmbaty | 153 | |
154 | pmbaty | 154 | // Increase reduction for non-PV nodes when eval is not improving |
155 | if (!imp && Reductions[NonPV][imp][d][mc] >= 2) |
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156 | Reductions[NonPV][imp][d][mc]++; |
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157 | } |
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96 | pmbaty | 158 | |
159 | for (int d = 0; d < 16; ++d) |
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160 | { |
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169 | pmbaty | 161 | FutilityMoveCounts[0][d] = int(2.4 + 0.74 * pow(d, 1.78)); |
162 | FutilityMoveCounts[1][d] = int(5.0 + 1.00 * pow(d, 2.00)); |
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96 | pmbaty | 163 | } |
164 | } |
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165 | |||
166 | |||
169 | pmbaty | 167 | /// Search::clear() resets search state to its initial value |
96 | pmbaty | 168 | |
169 | void Search::clear() { |
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170 | |||
169 | pmbaty | 171 | Threads.main()->wait_for_search_finished(); |
172 | |||
173 | Time.availableNodes = 0; |
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96 | pmbaty | 174 | TT.clear(); |
169 | pmbaty | 175 | Threads.clear(); |
96 | pmbaty | 176 | } |
177 | |||
178 | |||
169 | pmbaty | 179 | /// MainThread::search() is called by the main thread when the program receives |
180 | /// the UCI 'go' command. It searches from the root position and outputs the "bestmove". |
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96 | pmbaty | 181 | |
169 | pmbaty | 182 | void MainThread::search() { |
96 | pmbaty | 183 | |
169 | pmbaty | 184 | if (Limits.perft) |
96 | pmbaty | 185 | { |
169 | pmbaty | 186 | nodes = perft<true>(rootPos, Limits.perft * ONE_PLY); |
187 | sync_cout << "\nNodes searched: " << nodes << "\n" << sync_endl; |
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188 | return; |
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96 | pmbaty | 189 | } |
190 | |||
191 | Color us = rootPos.side_to_move(); |
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192 | Time.init(Limits, us, rootPos.game_ply()); |
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169 | pmbaty | 193 | TT.new_search(); |
96 | pmbaty | 194 | |
195 | int contempt = Options["Contempt"] * PawnValueEg / 100; // From centipawns |
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196 | |||
169 | pmbaty | 197 | Eval::Contempt = (us == WHITE ? make_score(contempt, contempt / 2) |
198 | : -make_score(contempt, contempt / 2)); |
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199 | |||
96 | pmbaty | 200 | if (rootMoves.empty()) |
201 | { |
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169 | pmbaty | 202 | rootMoves.emplace_back(MOVE_NONE); |
96 | pmbaty | 203 | sync_cout << "info depth 0 score " |
204 | << UCI::value(rootPos.checkers() ? -VALUE_MATE : VALUE_DRAW) |
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205 | << sync_endl; |
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206 | } |
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207 | else |
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208 | { |
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209 | for (Thread* th : Threads) |
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210 | if (th != this) |
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211 | th->start_searching(); |
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212 | |||
213 | Thread::search(); // Let's start searching! |
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214 | } |
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215 | |||
216 | // When we reach the maximum depth, we can arrive here without a raise of |
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169 | pmbaty | 217 | // Threads.stop. However, if we are pondering or in an infinite search, |
96 | pmbaty | 218 | // the UCI protocol states that we shouldn't print the best move before the |
219 | // GUI sends a "stop" or "ponderhit" command. We therefore simply wait here |
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169 | pmbaty | 220 | // until the GUI sends one of those commands (which also raises Threads.stop). |
221 | Threads.stopOnPonderhit = true; |
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96 | pmbaty | 222 | |
169 | pmbaty | 223 | while (!Threads.stop && (Threads.ponder || Limits.infinite)) |
224 | {} // Busy wait for a stop or a ponder reset |
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96 | pmbaty | 225 | |
169 | pmbaty | 226 | // Stop the threads if not already stopped (also raise the stop if |
227 | // "ponderhit" just reset Threads.ponder). |
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228 | Threads.stop = true; |
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229 | |||
96 | pmbaty | 230 | // Wait until all threads have finished |
231 | for (Thread* th : Threads) |
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232 | if (th != this) |
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233 | th->wait_for_search_finished(); |
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234 | |||
169 | pmbaty | 235 | // When playing in 'nodes as time' mode, subtract the searched nodes from |
236 | // the available ones before exiting. |
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237 | if (Limits.npmsec) |
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238 | Time.availableNodes += Limits.inc[us] - Threads.nodes_searched(); |
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239 | |||
96 | pmbaty | 240 | // Check if there are threads with a better score than main thread |
241 | Thread* bestThread = this; |
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169 | pmbaty | 242 | if ( Options["MultiPV"] == 1 |
154 | pmbaty | 243 | && !Limits.depth |
244 | && !Skill(Options["Skill Level"]).enabled() |
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245 | && rootMoves[0].pv[0] != MOVE_NONE) |
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96 | pmbaty | 246 | { |
247 | for (Thread* th : Threads) |
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169 | pmbaty | 248 | { |
249 | Depth depthDiff = th->completedDepth - bestThread->completedDepth; |
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250 | Value scoreDiff = th->rootMoves[0].score - bestThread->rootMoves[0].score; |
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251 | |||
252 | // Select the thread with the best score, always if it is a mate |
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253 | if ( scoreDiff > 0 |
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254 | && (depthDiff >= 0 || th->rootMoves[0].score >= VALUE_MATE_IN_MAX_PLY)) |
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96 | pmbaty | 255 | bestThread = th; |
169 | pmbaty | 256 | } |
96 | pmbaty | 257 | } |
258 | |||
259 | previousScore = bestThread->rootMoves[0].score; |
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260 | |||
261 | // Send new PV when needed |
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262 | if (bestThread != this) |
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263 | sync_cout << UCI::pv(bestThread->rootPos, bestThread->completedDepth, -VALUE_INFINITE, VALUE_INFINITE) << sync_endl; |
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264 | |||
265 | sync_cout << "bestmove " << UCI::move(bestThread->rootMoves[0].pv[0], rootPos.is_chess960()); |
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266 | |||
267 | if (bestThread->rootMoves[0].pv.size() > 1 || bestThread->rootMoves[0].extract_ponder_from_tt(rootPos)) |
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268 | std::cout << " ponder " << UCI::move(bestThread->rootMoves[0].pv[1], rootPos.is_chess960()); |
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269 | |||
270 | std::cout << sync_endl; |
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271 | } |
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272 | |||
273 | |||
169 | pmbaty | 274 | /// Thread::search() is the main iterative deepening loop. It calls search() |
275 | /// repeatedly with increasing depth until the allocated thinking time has been |
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276 | /// consumed, the user stops the search, or the maximum search depth is reached. |
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96 | pmbaty | 277 | |
278 | void Thread::search() { |
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279 | |||
169 | pmbaty | 280 | Stack stack[MAX_PLY+7], *ss = stack+4; // To reference from (ss-4) to (ss+2) |
96 | pmbaty | 281 | Value bestValue, alpha, beta, delta; |
169 | pmbaty | 282 | Move lastBestMove = MOVE_NONE; |
283 | Depth lastBestMoveDepth = DEPTH_ZERO; |
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96 | pmbaty | 284 | MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr); |
169 | pmbaty | 285 | double timeReduction = 1.0; |
96 | pmbaty | 286 | |
169 | pmbaty | 287 | std::memset(ss-4, 0, 7 * sizeof(Stack)); |
288 | for (int i = 4; i > 0; i--) |
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289 | (ss-i)->contHistory = &this->contHistory[NO_PIECE][0]; // Use as sentinel |
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96 | pmbaty | 290 | |
291 | bestValue = delta = alpha = -VALUE_INFINITE; |
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292 | beta = VALUE_INFINITE; |
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293 | |||
294 | if (mainThread) |
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295 | { |
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169 | pmbaty | 296 | mainThread->failedLow = false; |
96 | pmbaty | 297 | mainThread->bestMoveChanges = 0; |
298 | } |
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299 | |||
300 | size_t multiPV = Options["MultiPV"]; |
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301 | Skill skill(Options["Skill Level"]); |
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302 | |||
303 | // When playing with strength handicap enable MultiPV search that we will |
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304 | // use behind the scenes to retrieve a set of possible moves. |
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305 | if (skill.enabled()) |
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306 | multiPV = std::max(multiPV, (size_t)4); |
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307 | |||
308 | multiPV = std::min(multiPV, rootMoves.size()); |
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309 | |||
154 | pmbaty | 310 | // Iterative deepening loop until requested to stop or the target depth is reached |
311 | while ( (rootDepth += ONE_PLY) < DEPTH_MAX |
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169 | pmbaty | 312 | && !Threads.stop |
313 | && !(Limits.depth && mainThread && rootDepth / ONE_PLY > Limits.depth)) |
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96 | pmbaty | 314 | { |
169 | pmbaty | 315 | // Distribute search depths across the threads |
316 | if (idx) |
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96 | pmbaty | 317 | { |
169 | pmbaty | 318 | int i = (idx - 1) % 20; |
319 | if (((rootDepth / ONE_PLY + rootPos.game_ply() + skipPhase[i]) / skipSize[i]) % 2) |
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320 | continue; |
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96 | pmbaty | 321 | } |
322 | |||
323 | // Age out PV variability metric |
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324 | if (mainThread) |
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325 | mainThread->bestMoveChanges *= 0.505, mainThread->failedLow = false; |
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326 | |||
327 | // Save the last iteration's scores before first PV line is searched and |
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328 | // all the move scores except the (new) PV are set to -VALUE_INFINITE. |
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329 | for (RootMove& rm : rootMoves) |
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330 | rm.previousScore = rm.score; |
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331 | |||
332 | // MultiPV loop. We perform a full root search for each PV line |
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169 | pmbaty | 333 | for (PVIdx = 0; PVIdx < multiPV && !Threads.stop; ++PVIdx) |
96 | pmbaty | 334 | { |
169 | pmbaty | 335 | // Reset UCI info selDepth for each depth and each PV line |
336 | selDepth = 0; |
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337 | |||
96 | pmbaty | 338 | // Reset aspiration window starting size |
339 | if (rootDepth >= 5 * ONE_PLY) |
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340 | { |
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341 | delta = Value(18); |
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342 | alpha = std::max(rootMoves[PVIdx].previousScore - delta,-VALUE_INFINITE); |
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343 | beta = std::min(rootMoves[PVIdx].previousScore + delta, VALUE_INFINITE); |
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344 | } |
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345 | |||
346 | // Start with a small aspiration window and, in the case of a fail |
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347 | // high/low, re-search with a bigger window until we're not failing |
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348 | // high/low anymore. |
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349 | while (true) |
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350 | { |
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169 | pmbaty | 351 | bestValue = ::search<PV>(rootPos, ss, alpha, beta, rootDepth, false, false); |
96 | pmbaty | 352 | |
353 | // Bring the best move to the front. It is critical that sorting |
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354 | // is done with a stable algorithm because all the values but the |
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355 | // first and eventually the new best one are set to -VALUE_INFINITE |
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356 | // and we want to keep the same order for all the moves except the |
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357 | // new PV that goes to the front. Note that in case of MultiPV |
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358 | // search the already searched PV lines are preserved. |
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359 | std::stable_sort(rootMoves.begin() + PVIdx, rootMoves.end()); |
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360 | |||
169 | pmbaty | 361 | // If search has been stopped, we break immediately. Sorting and |
96 | pmbaty | 362 | // writing PV back to TT is safe because RootMoves is still |
363 | // valid, although it refers to the previous iteration. |
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169 | pmbaty | 364 | if (Threads.stop) |
96 | pmbaty | 365 | break; |
366 | |||
367 | // When failing high/low give some update (without cluttering |
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368 | // the UI) before a re-search. |
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369 | if ( mainThread |
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370 | && multiPV == 1 |
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371 | && (bestValue <= alpha || bestValue >= beta) |
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372 | && Time.elapsed() > 3000) |
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373 | sync_cout << UCI::pv(rootPos, rootDepth, alpha, beta) << sync_endl; |
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374 | |||
375 | // In case of failing low/high increase aspiration window and |
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376 | // re-search, otherwise exit the loop. |
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377 | if (bestValue <= alpha) |
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378 | { |
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379 | beta = (alpha + beta) / 2; |
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380 | alpha = std::max(bestValue - delta, -VALUE_INFINITE); |
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381 | |||
382 | if (mainThread) |
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383 | { |
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384 | mainThread->failedLow = true; |
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169 | pmbaty | 385 | Threads.stopOnPonderhit = false; |
96 | pmbaty | 386 | } |
387 | } |
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388 | else if (bestValue >= beta) |
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389 | beta = std::min(bestValue + delta, VALUE_INFINITE); |
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390 | else |
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391 | break; |
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392 | |||
393 | delta += delta / 4 + 5; |
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394 | |||
395 | assert(alpha >= -VALUE_INFINITE && beta <= VALUE_INFINITE); |
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396 | } |
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397 | |||
398 | // Sort the PV lines searched so far and update the GUI |
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399 | std::stable_sort(rootMoves.begin(), rootMoves.begin() + PVIdx + 1); |
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400 | |||
169 | pmbaty | 401 | if ( mainThread |
402 | && (Threads.stop || PVIdx + 1 == multiPV || Time.elapsed() > 3000)) |
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96 | pmbaty | 403 | sync_cout << UCI::pv(rootPos, rootDepth, alpha, beta) << sync_endl; |
404 | } |
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405 | |||
169 | pmbaty | 406 | if (!Threads.stop) |
96 | pmbaty | 407 | completedDepth = rootDepth; |
408 | |||
169 | pmbaty | 409 | if (rootMoves[0].pv[0] != lastBestMove) { |
410 | lastBestMove = rootMoves[0].pv[0]; |
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411 | lastBestMoveDepth = rootDepth; |
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412 | } |
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413 | |||
414 | // Have we found a "mate in x"? |
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415 | if ( Limits.mate |
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416 | && bestValue >= VALUE_MATE_IN_MAX_PLY |
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417 | && VALUE_MATE - bestValue <= 2 * Limits.mate) |
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418 | Threads.stop = true; |
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419 | |||
96 | pmbaty | 420 | if (!mainThread) |
421 | continue; |
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422 | |||
423 | // If skill level is enabled and time is up, pick a sub-optimal best move |
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424 | if (skill.enabled() && skill.time_to_pick(rootDepth)) |
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425 | skill.pick_best(multiPV); |
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426 | |||
427 | // Do we have time for the next iteration? Can we stop searching now? |
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428 | if (Limits.use_time_management()) |
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429 | { |
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169 | pmbaty | 430 | if (!Threads.stop && !Threads.stopOnPonderhit) |
96 | pmbaty | 431 | { |
432 | // Stop the search if only one legal move is available, or if all |
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169 | pmbaty | 433 | // of the available time has been used |
154 | pmbaty | 434 | const int F[] = { mainThread->failedLow, |
435 | bestValue - mainThread->previousScore }; |
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436 | int improvingFactor = std::max(229, std::min(715, 357 + 119 * F[0] - 6 * F[1])); |
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96 | pmbaty | 437 | |
169 | pmbaty | 438 | Color us = rootPos.side_to_move(); |
439 | bool thinkHard = bestValue == VALUE_DRAW |
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440 | && Limits.time[us] - Time.elapsed() > Limits.time[~us] |
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441 | && ::pv_is_draw(rootPos); |
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96 | pmbaty | 442 | |
169 | pmbaty | 443 | double unstablePvFactor = 1 + mainThread->bestMoveChanges + thinkHard; |
444 | |||
445 | // if the bestMove is stable over several iterations, reduce time for this move, |
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446 | // the longer the move has been stable, the more. |
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447 | // Use part of the gained time from a previous stable move for the current move. |
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448 | timeReduction = 1; |
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449 | for (int i : {3, 4, 5}) |
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450 | if (lastBestMoveDepth * i < completedDepth && !thinkHard) |
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451 | timeReduction *= 1.3; |
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452 | unstablePvFactor *= std::pow(mainThread->previousTimeReduction, 0.51) / timeReduction; |
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453 | |||
96 | pmbaty | 454 | if ( rootMoves.size() == 1 |
169 | pmbaty | 455 | || Time.elapsed() > Time.optimum() * unstablePvFactor * improvingFactor / 628) |
96 | pmbaty | 456 | { |
457 | // If we are allowed to ponder do not stop the search now but |
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458 | // keep pondering until the GUI sends "ponderhit" or "stop". |
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169 | pmbaty | 459 | if (Threads.ponder) |
460 | Threads.stopOnPonderhit = true; |
||
96 | pmbaty | 461 | else |
169 | pmbaty | 462 | Threads.stop = true; |
96 | pmbaty | 463 | } |
464 | } |
||
465 | } |
||
466 | } |
||
467 | |||
468 | if (!mainThread) |
||
469 | return; |
||
470 | |||
169 | pmbaty | 471 | mainThread->previousTimeReduction = timeReduction; |
96 | pmbaty | 472 | |
473 | // If skill level is enabled, swap best PV line with the sub-optimal one |
||
474 | if (skill.enabled()) |
||
169 | pmbaty | 475 | std::swap(rootMoves[0], *std::find(rootMoves.begin(), rootMoves.end(), |
476 | skill.best ? skill.best : skill.pick_best(multiPV))); |
||
96 | pmbaty | 477 | } |
478 | |||
479 | |||
480 | namespace { |
||
481 | |||
482 | // search<>() is the main search function for both PV and non-PV nodes |
||
483 | |||
484 | template <NodeType NT> |
||
169 | pmbaty | 485 | Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode, bool skipEarlyPruning) { |
96 | pmbaty | 486 | |
487 | const bool PvNode = NT == PV; |
||
169 | pmbaty | 488 | const bool rootNode = PvNode && ss->ply == 0; |
96 | pmbaty | 489 | |
490 | assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE); |
||
491 | assert(PvNode || (alpha == beta - 1)); |
||
492 | assert(DEPTH_ZERO < depth && depth < DEPTH_MAX); |
||
154 | pmbaty | 493 | assert(!(PvNode && cutNode)); |
494 | assert(depth / ONE_PLY * ONE_PLY == depth); |
||
96 | pmbaty | 495 | |
169 | pmbaty | 496 | Move pv[MAX_PLY+1], capturesSearched[32], quietsSearched[64]; |
96 | pmbaty | 497 | StateInfo st; |
498 | TTEntry* tte; |
||
499 | Key posKey; |
||
500 | Move ttMove, move, excludedMove, bestMove; |
||
154 | pmbaty | 501 | Depth extension, newDepth; |
169 | pmbaty | 502 | Value bestValue, value, ttValue, eval, maxValue; |
96 | pmbaty | 503 | bool ttHit, inCheck, givesCheck, singularExtensionNode, improving; |
169 | pmbaty | 504 | bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture, pvExact; |
505 | Piece movedPiece; |
||
506 | int moveCount, captureCount, quietCount; |
||
96 | pmbaty | 507 | |
508 | // Step 1. Initialize node |
||
509 | Thread* thisThread = pos.this_thread(); |
||
510 | inCheck = pos.checkers(); |
||
169 | pmbaty | 511 | moveCount = captureCount = quietCount = ss->moveCount = 0; |
512 | ss->statScore = 0; |
||
96 | pmbaty | 513 | bestValue = -VALUE_INFINITE; |
169 | pmbaty | 514 | maxValue = VALUE_INFINITE; |
96 | pmbaty | 515 | |
516 | // Check for the available remaining time |
||
169 | pmbaty | 517 | if (thisThread == Threads.main()) |
518 | static_cast<MainThread*>(thisThread)->check_time(); |
||
96 | pmbaty | 519 | |
169 | pmbaty | 520 | // Used to send selDepth info to GUI (selDepth counts from 1, ply from 0) |
521 | if (PvNode && thisThread->selDepth < ss->ply + 1) |
||
522 | thisThread->selDepth = ss->ply + 1; |
||
96 | pmbaty | 523 | |
524 | if (!rootNode) |
||
525 | { |
||
526 | // Step 2. Check for aborted search and immediate draw |
||
169 | pmbaty | 527 | if (Threads.stop.load(std::memory_order_relaxed) || pos.is_draw(ss->ply) || ss->ply >= MAX_PLY) |
528 | return ss->ply >= MAX_PLY && !inCheck ? evaluate(pos) : VALUE_DRAW; |
||
96 | pmbaty | 529 | |
530 | // Step 3. Mate distance pruning. Even if we mate at the next move our score |
||
531 | // would be at best mate_in(ss->ply+1), but if alpha is already bigger because |
||
532 | // a shorter mate was found upward in the tree then there is no need to search |
||
533 | // because we will never beat the current alpha. Same logic but with reversed |
||
534 | // signs applies also in the opposite condition of being mated instead of giving |
||
535 | // mate. In this case return a fail-high score. |
||
536 | alpha = std::max(mated_in(ss->ply), alpha); |
||
537 | beta = std::min(mate_in(ss->ply+1), beta); |
||
538 | if (alpha >= beta) |
||
539 | return alpha; |
||
540 | } |
||
541 | |||
542 | assert(0 <= ss->ply && ss->ply < MAX_PLY); |
||
543 | |||
169 | pmbaty | 544 | (ss+1)->ply = ss->ply + 1; |
96 | pmbaty | 545 | ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE; |
169 | pmbaty | 546 | ss->contHistory = &thisThread->contHistory[NO_PIECE][0]; |
96 | pmbaty | 547 | (ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE; |
169 | pmbaty | 548 | Square prevSq = to_sq((ss-1)->currentMove); |
96 | pmbaty | 549 | |
550 | // Step 4. Transposition table lookup. We don't want the score of a partial |
||
551 | // search to overwrite a previous full search TT value, so we use a different |
||
552 | // position key in case of an excluded move. |
||
553 | excludedMove = ss->excludedMove; |
||
169 | pmbaty | 554 | posKey = pos.key() ^ Key(excludedMove << 16); // isn't a very good hash |
96 | pmbaty | 555 | tte = TT.probe(posKey, ttHit); |
556 | ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE; |
||
557 | ttMove = rootNode ? thisThread->rootMoves[thisThread->PVIdx].pv[0] |
||
558 | : ttHit ? tte->move() : MOVE_NONE; |
||
559 | |||
560 | // At non-PV nodes we check for an early TT cutoff |
||
561 | if ( !PvNode |
||
562 | && ttHit |
||
563 | && tte->depth() >= depth |
||
564 | && ttValue != VALUE_NONE // Possible in case of TT access race |
||
565 | && (ttValue >= beta ? (tte->bound() & BOUND_LOWER) |
||
566 | : (tte->bound() & BOUND_UPPER))) |
||
567 | { |
||
169 | pmbaty | 568 | // If ttMove is quiet, update move sorting heuristics on TT hit |
569 | if (ttMove) |
||
154 | pmbaty | 570 | { |
169 | pmbaty | 571 | if (ttValue >= beta) |
572 | { |
||
573 | if (!pos.capture_or_promotion(ttMove)) |
||
574 | update_stats(pos, ss, ttMove, nullptr, 0, stat_bonus(depth)); |
||
96 | pmbaty | 575 | |
169 | pmbaty | 576 | // Extra penalty for a quiet TT move in previous ply when it gets refuted |
577 | if ((ss-1)->moveCount == 1 && !pos.captured_piece()) |
||
578 | update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY)); |
||
154 | pmbaty | 579 | } |
169 | pmbaty | 580 | // Penalty for a quiet ttMove that fails low |
581 | else if (!pos.capture_or_promotion(ttMove)) |
||
154 | pmbaty | 582 | { |
169 | pmbaty | 583 | int penalty = -stat_bonus(depth); |
584 | thisThread->mainHistory.update(pos.side_to_move(), ttMove, penalty); |
||
585 | update_continuation_histories(ss, pos.moved_piece(ttMove), to_sq(ttMove), penalty); |
||
154 | pmbaty | 586 | } |
587 | } |
||
96 | pmbaty | 588 | return ttValue; |
589 | } |
||
590 | |||
591 | // Step 4a. Tablebase probe |
||
592 | if (!rootNode && TB::Cardinality) |
||
593 | { |
||
169 | pmbaty | 594 | int piecesCount = pos.count<ALL_PIECES>(); |
96 | pmbaty | 595 | |
169 | pmbaty | 596 | if ( piecesCount <= TB::Cardinality |
597 | && (piecesCount < TB::Cardinality || depth >= TB::ProbeDepth) |
||
96 | pmbaty | 598 | && pos.rule50_count() == 0 |
599 | && !pos.can_castle(ANY_CASTLING)) |
||
600 | { |
||
169 | pmbaty | 601 | TB::ProbeState err; |
602 | TB::WDLScore wdl = Tablebases::probe_wdl(pos, &err); |
||
96 | pmbaty | 603 | |
169 | pmbaty | 604 | if (err != TB::ProbeState::FAIL) |
96 | pmbaty | 605 | { |
169 | pmbaty | 606 | thisThread->tbHits.fetch_add(1, std::memory_order_relaxed); |
96 | pmbaty | 607 | |
608 | int drawScore = TB::UseRule50 ? 1 : 0; |
||
609 | |||
169 | pmbaty | 610 | value = wdl < -drawScore ? -VALUE_MATE + MAX_PLY + ss->ply + 1 |
611 | : wdl > drawScore ? VALUE_MATE - MAX_PLY - ss->ply - 1 |
||
612 | : VALUE_DRAW + 2 * wdl * drawScore; |
||
96 | pmbaty | 613 | |
169 | pmbaty | 614 | Bound b = wdl < -drawScore ? BOUND_UPPER |
615 | : wdl > drawScore ? BOUND_LOWER : BOUND_EXACT; |
||
96 | pmbaty | 616 | |
169 | pmbaty | 617 | if ( b == BOUND_EXACT |
618 | || (b == BOUND_LOWER ? value >= beta : value <= alpha)) |
||
619 | { |
||
620 | tte->save(posKey, value_to_tt(value, ss->ply), b, |
||
621 | std::min(DEPTH_MAX - ONE_PLY, depth + 6 * ONE_PLY), |
||
622 | MOVE_NONE, VALUE_NONE, TT.generation()); |
||
623 | |||
624 | return value; |
||
625 | } |
||
626 | |||
627 | if (PvNode) |
||
628 | { |
||
629 | if (b == BOUND_LOWER) |
||
630 | bestValue = value, alpha = std::max(alpha, bestValue); |
||
631 | else |
||
632 | maxValue = value; |
||
633 | } |
||
96 | pmbaty | 634 | } |
635 | } |
||
636 | } |
||
637 | |||
638 | // Step 5. Evaluate the position statically |
||
639 | if (inCheck) |
||
640 | { |
||
641 | ss->staticEval = eval = VALUE_NONE; |
||
642 | goto moves_loop; |
||
643 | } |
||
644 | |||
645 | else if (ttHit) |
||
646 | { |
||
647 | // Never assume anything on values stored in TT |
||
648 | if ((ss->staticEval = eval = tte->eval()) == VALUE_NONE) |
||
649 | eval = ss->staticEval = evaluate(pos); |
||
650 | |||
651 | // Can ttValue be used as a better position evaluation? |
||
169 | pmbaty | 652 | if ( ttValue != VALUE_NONE |
653 | && (tte->bound() & (ttValue > eval ? BOUND_LOWER : BOUND_UPPER))) |
||
654 | eval = ttValue; |
||
96 | pmbaty | 655 | } |
656 | else |
||
657 | { |
||
658 | eval = ss->staticEval = |
||
659 | (ss-1)->currentMove != MOVE_NULL ? evaluate(pos) |
||
660 | : -(ss-1)->staticEval + 2 * Eval::Tempo; |
||
661 | |||
662 | tte->save(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, |
||
663 | ss->staticEval, TT.generation()); |
||
664 | } |
||
665 | |||
169 | pmbaty | 666 | if (skipEarlyPruning || !pos.non_pawn_material(pos.side_to_move())) |
96 | pmbaty | 667 | goto moves_loop; |
668 | |||
669 | // Step 6. Razoring (skipped when in check) |
||
670 | if ( !PvNode |
||
671 | && depth < 4 * ONE_PLY |
||
169 | pmbaty | 672 | && eval + razor_margin <= alpha) |
96 | pmbaty | 673 | { |
154 | pmbaty | 674 | if (depth <= ONE_PLY) |
169 | pmbaty | 675 | return qsearch<NonPV, false>(pos, ss, alpha, alpha+1); |
96 | pmbaty | 676 | |
169 | pmbaty | 677 | Value ralpha = alpha - razor_margin; |
678 | Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1); |
||
96 | pmbaty | 679 | if (v <= ralpha) |
680 | return v; |
||
681 | } |
||
682 | |||
683 | // Step 7. Futility pruning: child node (skipped when in check) |
||
684 | if ( !rootNode |
||
685 | && depth < 7 * ONE_PLY |
||
686 | && eval - futility_margin(depth) >= beta |
||
169 | pmbaty | 687 | && eval < VALUE_KNOWN_WIN) // Do not return unproven wins |
154 | pmbaty | 688 | return eval; |
96 | pmbaty | 689 | |
690 | // Step 8. Null move search with verification search (is omitted in PV nodes) |
||
691 | if ( !PvNode |
||
692 | && eval >= beta |
||
169 | pmbaty | 693 | && ss->staticEval >= beta - 36 * depth / ONE_PLY + 225 |
694 | && (ss->ply >= thisThread->nmp_ply || ss->ply % 2 != thisThread->nmp_odd)) |
||
96 | pmbaty | 695 | { |
696 | |||
697 | assert(eval - beta >= 0); |
||
698 | |||
699 | // Null move dynamic reduction based on depth and value |
||
154 | pmbaty | 700 | Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY; |
96 | pmbaty | 701 | |
169 | pmbaty | 702 | ss->currentMove = MOVE_NULL; |
703 | ss->contHistory = &thisThread->contHistory[NO_PIECE][0]; |
||
704 | |||
96 | pmbaty | 705 | pos.do_null_move(st); |
169 | pmbaty | 706 | Value nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -beta+1) |
707 | : - search<NonPV>(pos, ss+1, -beta, -beta+1, depth-R, !cutNode, true); |
||
96 | pmbaty | 708 | pos.undo_null_move(); |
709 | |||
710 | if (nullValue >= beta) |
||
711 | { |
||
712 | // Do not return unproven mate scores |
||
713 | if (nullValue >= VALUE_MATE_IN_MAX_PLY) |
||
714 | nullValue = beta; |
||
715 | |||
169 | pmbaty | 716 | if (abs(beta) < VALUE_KNOWN_WIN && (depth < 12 * ONE_PLY || thisThread->nmp_ply)) |
96 | pmbaty | 717 | return nullValue; |
718 | |||
719 | // Do verification search at high depths |
||
169 | pmbaty | 720 | // disable null move pruning for side to move for the first part of the remaining search tree |
721 | thisThread->nmp_ply = ss->ply + 3 * (depth-R) / 4; |
||
722 | thisThread->nmp_odd = ss->ply % 2; |
||
96 | pmbaty | 723 | |
169 | pmbaty | 724 | Value v = depth-R < ONE_PLY ? qsearch<NonPV, false>(pos, ss, beta-1, beta) |
725 | : search<NonPV>(pos, ss, beta-1, beta, depth-R, false, true); |
||
726 | |||
727 | thisThread->nmp_odd = thisThread->nmp_ply = 0; |
||
728 | |||
96 | pmbaty | 729 | if (v >= beta) |
730 | return nullValue; |
||
731 | } |
||
732 | } |
||
733 | |||
734 | // Step 9. ProbCut (skipped when in check) |
||
154 | pmbaty | 735 | // If we have a good enough capture and a reduced search returns a value |
736 | // much above beta, we can (almost) safely prune the previous move. |
||
96 | pmbaty | 737 | if ( !PvNode |
738 | && depth >= 5 * ONE_PLY |
||
739 | && abs(beta) < VALUE_MATE_IN_MAX_PLY) |
||
740 | { |
||
741 | Value rbeta = std::min(beta + 200, VALUE_INFINITE); |
||
742 | |||
169 | pmbaty | 743 | assert(is_ok((ss-1)->currentMove)); |
96 | pmbaty | 744 | |
169 | pmbaty | 745 | MovePicker mp(pos, ttMove, rbeta - ss->staticEval, &thisThread->captureHistory); |
96 | pmbaty | 746 | |
747 | while ((move = mp.next_move()) != MOVE_NONE) |
||
154 | pmbaty | 748 | if (pos.legal(move)) |
96 | pmbaty | 749 | { |
750 | ss->currentMove = move; |
||
169 | pmbaty | 751 | ss->contHistory = &thisThread->contHistory[pos.moved_piece(move)][to_sq(move)]; |
752 | |||
753 | assert(depth >= 5 * ONE_PLY); |
||
754 | pos.do_move(move, st); |
||
755 | value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, depth - 4 * ONE_PLY, !cutNode, false); |
||
96 | pmbaty | 756 | pos.undo_move(move); |
757 | if (value >= rbeta) |
||
758 | return value; |
||
759 | } |
||
760 | } |
||
761 | |||
762 | // Step 10. Internal iterative deepening (skipped when in check) |
||
154 | pmbaty | 763 | if ( depth >= 6 * ONE_PLY |
96 | pmbaty | 764 | && !ttMove |
765 | && (PvNode || ss->staticEval + 256 >= beta)) |
||
766 | { |
||
154 | pmbaty | 767 | Depth d = (3 * depth / (4 * ONE_PLY) - 2) * ONE_PLY; |
169 | pmbaty | 768 | search<NT>(pos, ss, alpha, beta, d, cutNode, true); |
96 | pmbaty | 769 | |
770 | tte = TT.probe(posKey, ttHit); |
||
771 | ttMove = ttHit ? tte->move() : MOVE_NONE; |
||
772 | } |
||
773 | |||
774 | moves_loop: // When in check search starts from here |
||
775 | |||
169 | pmbaty | 776 | const PieceToHistory* contHist[] = { (ss-1)->contHistory, (ss-2)->contHistory, nullptr, (ss-4)->contHistory }; |
777 | Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq]; |
||
96 | pmbaty | 778 | |
169 | pmbaty | 779 | MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory, &thisThread->captureHistory, contHist, countermove, ss->killers); |
96 | pmbaty | 780 | value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc |
781 | improving = ss->staticEval >= (ss-2)->staticEval |
||
154 | pmbaty | 782 | /* || ss->staticEval == VALUE_NONE Already implicit in the previous condition */ |
96 | pmbaty | 783 | ||(ss-2)->staticEval == VALUE_NONE; |
784 | |||
785 | singularExtensionNode = !rootNode |
||
786 | && depth >= 8 * ONE_PLY |
||
787 | && ttMove != MOVE_NONE |
||
154 | pmbaty | 788 | && ttValue != VALUE_NONE |
96 | pmbaty | 789 | && !excludedMove // Recursive singular search is not allowed |
790 | && (tte->bound() & BOUND_LOWER) |
||
791 | && tte->depth() >= depth - 3 * ONE_PLY; |
||
169 | pmbaty | 792 | skipQuiets = false; |
793 | ttCapture = false; |
||
794 | pvExact = PvNode && ttHit && tte->bound() == BOUND_EXACT; |
||
96 | pmbaty | 795 | |
796 | // Step 11. Loop through moves |
||
797 | // Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs |
||
169 | pmbaty | 798 | while ((move = mp.next_move(skipQuiets)) != MOVE_NONE) |
96 | pmbaty | 799 | { |
800 | assert(is_ok(move)); |
||
801 | |||
802 | if (move == excludedMove) |
||
803 | continue; |
||
804 | |||
805 | // At root obey the "searchmoves" option and skip moves not listed in Root |
||
806 | // Move List. As a consequence any illegal move is also skipped. In MultiPV |
||
807 | // mode we also skip PV moves which have been already searched. |
||
808 | if (rootNode && !std::count(thisThread->rootMoves.begin() + thisThread->PVIdx, |
||
809 | thisThread->rootMoves.end(), move)) |
||
810 | continue; |
||
811 | |||
812 | ss->moveCount = ++moveCount; |
||
813 | |||
814 | if (rootNode && thisThread == Threads.main() && Time.elapsed() > 3000) |
||
815 | sync_cout << "info depth " << depth / ONE_PLY |
||
816 | << " currmove " << UCI::move(move, pos.is_chess960()) |
||
817 | << " currmovenumber " << moveCount + thisThread->PVIdx << sync_endl; |
||
818 | |||
819 | if (PvNode) |
||
820 | (ss+1)->pv = nullptr; |
||
821 | |||
822 | extension = DEPTH_ZERO; |
||
823 | captureOrPromotion = pos.capture_or_promotion(move); |
||
169 | pmbaty | 824 | movedPiece = pos.moved_piece(move); |
96 | pmbaty | 825 | |
154 | pmbaty | 826 | givesCheck = type_of(move) == NORMAL && !pos.discovered_check_candidates() |
169 | pmbaty | 827 | ? pos.check_squares(type_of(movedPiece)) & to_sq(move) |
154 | pmbaty | 828 | : pos.gives_check(move); |
96 | pmbaty | 829 | |
154 | pmbaty | 830 | moveCountPruning = depth < 16 * ONE_PLY |
831 | && moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY]; |
||
832 | |||
169 | pmbaty | 833 | // Step 12. Singular and Gives Check Extensions |
96 | pmbaty | 834 | |
835 | // Singular extension search. If all moves but one fail low on a search of |
||
836 | // (alpha-s, beta-s), and just one fails high on (alpha, beta), then that move |
||
837 | // is singular and should be extended. To verify this we do a reduced search |
||
838 | // on all the other moves but the ttMove and if the result is lower than |
||
169 | pmbaty | 839 | // ttValue minus a margin then we will extend the ttMove. |
96 | pmbaty | 840 | if ( singularExtensionNode |
841 | && move == ttMove |
||
154 | pmbaty | 842 | && pos.legal(move)) |
96 | pmbaty | 843 | { |
154 | pmbaty | 844 | Value rBeta = std::max(ttValue - 2 * depth / ONE_PLY, -VALUE_MATE); |
845 | Depth d = (depth / (2 * ONE_PLY)) * ONE_PLY; |
||
96 | pmbaty | 846 | ss->excludedMove = move; |
169 | pmbaty | 847 | value = search<NonPV>(pos, ss, rBeta - 1, rBeta, d, cutNode, true); |
96 | pmbaty | 848 | ss->excludedMove = MOVE_NONE; |
849 | |||
850 | if (value < rBeta) |
||
851 | extension = ONE_PLY; |
||
852 | } |
||
169 | pmbaty | 853 | else if ( givesCheck |
854 | && !moveCountPruning |
||
855 | && pos.see_ge(move)) |
||
856 | extension = ONE_PLY; |
||
96 | pmbaty | 857 | |
169 | pmbaty | 858 | // Calculate new depth for this move |
96 | pmbaty | 859 | newDepth = depth - ONE_PLY + extension; |
860 | |||
861 | // Step 13. Pruning at shallow depth |
||
154 | pmbaty | 862 | if ( !rootNode |
169 | pmbaty | 863 | && pos.non_pawn_material(pos.side_to_move()) |
154 | pmbaty | 864 | && bestValue > VALUE_MATED_IN_MAX_PLY) |
96 | pmbaty | 865 | { |
154 | pmbaty | 866 | if ( !captureOrPromotion |
867 | && !givesCheck |
||
169 | pmbaty | 868 | && (!pos.advanced_pawn_push(move) || pos.non_pawn_material() >= Value(5000))) |
154 | pmbaty | 869 | { |
870 | // Move count based pruning |
||
871 | if (moveCountPruning) |
||
169 | pmbaty | 872 | { |
873 | skipQuiets = true; |
||
154 | pmbaty | 874 | continue; |
169 | pmbaty | 875 | } |
96 | pmbaty | 876 | |
154 | pmbaty | 877 | // Reduced depth of the next LMR search |
878 | int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY; |
||
96 | pmbaty | 879 | |
154 | pmbaty | 880 | // Countermoves based pruning |
881 | if ( lmrDepth < 3 |
||
169 | pmbaty | 882 | && (*contHist[0])[movedPiece][to_sq(move)] < CounterMovePruneThreshold |
883 | && (*contHist[1])[movedPiece][to_sq(move)] < CounterMovePruneThreshold) |
||
154 | pmbaty | 884 | continue; |
96 | pmbaty | 885 | |
154 | pmbaty | 886 | // Futility pruning: parent node |
887 | if ( lmrDepth < 7 |
||
888 | && !inCheck |
||
889 | && ss->staticEval + 256 + 200 * lmrDepth <= alpha) |
||
890 | continue; |
||
96 | pmbaty | 891 | |
154 | pmbaty | 892 | // Prune moves with negative SEE |
893 | if ( lmrDepth < 8 |
||
894 | && !pos.see_ge(move, Value(-35 * lmrDepth * lmrDepth))) |
||
96 | pmbaty | 895 | continue; |
896 | } |
||
169 | pmbaty | 897 | else if ( depth < 7 * ONE_PLY |
154 | pmbaty | 898 | && !extension |
169 | pmbaty | 899 | && !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY))) |
154 | pmbaty | 900 | continue; |
96 | pmbaty | 901 | } |
902 | |||
903 | // Speculative prefetch as early as possible |
||
904 | prefetch(TT.first_entry(pos.key_after(move))); |
||
905 | |||
906 | // Check for legality just before making the move |
||
154 | pmbaty | 907 | if (!rootNode && !pos.legal(move)) |
96 | pmbaty | 908 | { |
909 | ss->moveCount = --moveCount; |
||
910 | continue; |
||
911 | } |
||
912 | |||
169 | pmbaty | 913 | if (move == ttMove && captureOrPromotion) |
914 | ttCapture = true; |
||
915 | |||
916 | // Update the current move (this must be done after singular extension search) |
||
96 | pmbaty | 917 | ss->currentMove = move; |
169 | pmbaty | 918 | ss->contHistory = &thisThread->contHistory[movedPiece][to_sq(move)]; |
96 | pmbaty | 919 | |
920 | // Step 14. Make the move |
||
921 | pos.do_move(move, st, givesCheck); |
||
922 | |||
923 | // Step 15. Reduced depth search (LMR). If the move fails high it will be |
||
924 | // re-searched at full depth. |
||
925 | if ( depth >= 3 * ONE_PLY |
||
926 | && moveCount > 1 |
||
154 | pmbaty | 927 | && (!captureOrPromotion || moveCountPruning)) |
96 | pmbaty | 928 | { |
929 | Depth r = reduction<PvNode>(improving, depth, moveCount); |
||
930 | |||
154 | pmbaty | 931 | if (captureOrPromotion) |
932 | r -= r ? ONE_PLY : DEPTH_ZERO; |
||
933 | else |
||
934 | { |
||
169 | pmbaty | 935 | // Decrease reduction if opponent's move count is high |
936 | if ((ss-1)->moveCount > 15) |
||
937 | r -= ONE_PLY; |
||
938 | |||
939 | // Decrease reduction for exact PV nodes |
||
940 | if (pvExact) |
||
941 | r -= ONE_PLY; |
||
942 | |||
943 | // Increase reduction if ttMove is a capture |
||
944 | if (ttCapture) |
||
945 | r += ONE_PLY; |
||
946 | |||
154 | pmbaty | 947 | // Increase reduction for cut nodes |
948 | if (cutNode) |
||
949 | r += 2 * ONE_PLY; |
||
96 | pmbaty | 950 | |
154 | pmbaty | 951 | // Decrease reduction for moves that escape a capture. Filter out |
952 | // castling moves, because they are coded as "king captures rook" and |
||
169 | pmbaty | 953 | // hence break make_move(). |
954 | else if ( type_of(move) == NORMAL |
||
955 | && !pos.see_ge(make_move(to_sq(move), from_sq(move)))) |
||
154 | pmbaty | 956 | r -= 2 * ONE_PLY; |
96 | pmbaty | 957 | |
169 | pmbaty | 958 | ss->statScore = thisThread->mainHistory[~pos.side_to_move()][from_to(move)] |
959 | + (*contHist[0])[movedPiece][to_sq(move)] |
||
960 | + (*contHist[1])[movedPiece][to_sq(move)] |
||
961 | + (*contHist[3])[movedPiece][to_sq(move)] |
||
962 | - 4000; |
||
96 | pmbaty | 963 | |
154 | pmbaty | 964 | // Decrease/increase reduction by comparing opponent's stat score |
169 | pmbaty | 965 | if (ss->statScore >= 0 && (ss-1)->statScore < 0) |
154 | pmbaty | 966 | r -= ONE_PLY; |
967 | |||
169 | pmbaty | 968 | else if ((ss-1)->statScore >= 0 && ss->statScore < 0) |
154 | pmbaty | 969 | r += ONE_PLY; |
970 | |||
971 | // Decrease/increase reduction for moves with a good/bad history |
||
169 | pmbaty | 972 | r = std::max(DEPTH_ZERO, (r / ONE_PLY - ss->statScore / 20000) * ONE_PLY); |
154 | pmbaty | 973 | } |
974 | |||
96 | pmbaty | 975 | Depth d = std::max(newDepth - r, ONE_PLY); |
976 | |||
169 | pmbaty | 977 | value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true, false); |
96 | pmbaty | 978 | |
154 | pmbaty | 979 | doFullDepthSearch = (value > alpha && d != newDepth); |
96 | pmbaty | 980 | } |
981 | else |
||
982 | doFullDepthSearch = !PvNode || moveCount > 1; |
||
983 | |||
984 | // Step 16. Full depth search when LMR is skipped or fails high |
||
985 | if (doFullDepthSearch) |
||
986 | value = newDepth < ONE_PLY ? |
||
169 | pmbaty | 987 | givesCheck ? -qsearch<NonPV, true>(pos, ss+1, -(alpha+1), -alpha) |
988 | : -qsearch<NonPV, false>(pos, ss+1, -(alpha+1), -alpha) |
||
989 | : - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode, false); |
||
96 | pmbaty | 990 | |
991 | // For PV nodes only, do a full PV search on the first move or after a fail |
||
992 | // high (in the latter case search only if value < beta), otherwise let the |
||
993 | // parent node fail low with value <= alpha and try another move. |
||
994 | if (PvNode && (moveCount == 1 || (value > alpha && (rootNode || value < beta)))) |
||
995 | { |
||
996 | (ss+1)->pv = pv; |
||
997 | (ss+1)->pv[0] = MOVE_NONE; |
||
998 | |||
999 | value = newDepth < ONE_PLY ? |
||
169 | pmbaty | 1000 | givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha) |
1001 | : -qsearch<PV, false>(pos, ss+1, -beta, -alpha) |
||
1002 | : - search<PV>(pos, ss+1, -beta, -alpha, newDepth, false, false); |
||
96 | pmbaty | 1003 | } |
1004 | |||
1005 | // Step 17. Undo move |
||
1006 | pos.undo_move(move); |
||
1007 | |||
1008 | assert(value > -VALUE_INFINITE && value < VALUE_INFINITE); |
||
1009 | |||
1010 | // Step 18. Check for a new best move |
||
1011 | // Finished searching the move. If a stop occurred, the return value of |
||
1012 | // the search cannot be trusted, and we return immediately without |
||
1013 | // updating best move, PV and TT. |
||
169 | pmbaty | 1014 | if (Threads.stop.load(std::memory_order_relaxed)) |
96 | pmbaty | 1015 | return VALUE_ZERO; |
1016 | |||
1017 | if (rootNode) |
||
1018 | { |
||
1019 | RootMove& rm = *std::find(thisThread->rootMoves.begin(), |
||
1020 | thisThread->rootMoves.end(), move); |
||
1021 | |||
1022 | // PV move or new best move ? |
||
1023 | if (moveCount == 1 || value > alpha) |
||
1024 | { |
||
1025 | rm.score = value; |
||
169 | pmbaty | 1026 | rm.selDepth = thisThread->selDepth; |
96 | pmbaty | 1027 | rm.pv.resize(1); |
1028 | |||
1029 | assert((ss+1)->pv); |
||
1030 | |||
1031 | for (Move* m = (ss+1)->pv; *m != MOVE_NONE; ++m) |
||
1032 | rm.pv.push_back(*m); |
||
1033 | |||
1034 | // We record how often the best move has been changed in each |
||
1035 | // iteration. This information is used for time management: When |
||
1036 | // the best move changes frequently, we allocate some more time. |
||
1037 | if (moveCount > 1 && thisThread == Threads.main()) |
||
1038 | ++static_cast<MainThread*>(thisThread)->bestMoveChanges; |
||
1039 | } |
||
1040 | else |
||
169 | pmbaty | 1041 | // All other moves but the PV are set to the lowest value: this |
1042 | // is not a problem when sorting because the sort is stable and the |
||
96 | pmbaty | 1043 | // move position in the list is preserved - just the PV is pushed up. |
1044 | rm.score = -VALUE_INFINITE; |
||
1045 | } |
||
1046 | |||
1047 | if (value > bestValue) |
||
1048 | { |
||
1049 | bestValue = value; |
||
1050 | |||
1051 | if (value > alpha) |
||
1052 | { |
||
1053 | bestMove = move; |
||
1054 | |||
1055 | if (PvNode && !rootNode) // Update pv even in fail-high case |
||
1056 | update_pv(ss->pv, move, (ss+1)->pv); |
||
1057 | |||
1058 | if (PvNode && value < beta) // Update alpha! Always alpha < beta |
||
1059 | alpha = value; |
||
1060 | else |
||
1061 | { |
||
1062 | assert(value >= beta); // Fail high |
||
1063 | break; |
||
1064 | } |
||
1065 | } |
||
1066 | } |
||
1067 | |||
1068 | if (!captureOrPromotion && move != bestMove && quietCount < 64) |
||
1069 | quietsSearched[quietCount++] = move; |
||
169 | pmbaty | 1070 | else if (captureOrPromotion && move != bestMove && captureCount < 32) |
1071 | capturesSearched[captureCount++] = move; |
||
96 | pmbaty | 1072 | } |
1073 | |||
1074 | // The following condition would detect a stop only after move loop has been |
||
1075 | // completed. But in this case bestValue is valid because we have fully |
||
1076 | // searched our subtree, and we can anyhow save the result in TT. |
||
1077 | /* |
||
169 | pmbaty | 1078 | if (Threads.stop) |
96 | pmbaty | 1079 | return VALUE_DRAW; |
1080 | */ |
||
1081 | |||
1082 | // Step 20. Check for mate and stalemate |
||
1083 | // All legal moves have been searched and if there are no legal moves, it |
||
1084 | // must be a mate or a stalemate. If we are in a singular extension search then |
||
1085 | // return a fail low score. |
||
154 | pmbaty | 1086 | |
1087 | assert(moveCount || !inCheck || excludedMove || !MoveList<LEGAL>(pos).size()); |
||
1088 | |||
96 | pmbaty | 1089 | if (!moveCount) |
1090 | bestValue = excludedMove ? alpha |
||
169 | pmbaty | 1091 | : inCheck ? mated_in(ss->ply) : VALUE_DRAW; |
154 | pmbaty | 1092 | else if (bestMove) |
1093 | { |
||
169 | pmbaty | 1094 | // Quiet best move: update move sorting heuristics |
154 | pmbaty | 1095 | if (!pos.capture_or_promotion(bestMove)) |
169 | pmbaty | 1096 | update_stats(pos, ss, bestMove, quietsSearched, quietCount, stat_bonus(depth)); |
1097 | else |
||
1098 | update_capture_stats(pos, bestMove, capturesSearched, captureCount, stat_bonus(depth)); |
||
96 | pmbaty | 1099 | |
154 | pmbaty | 1100 | // Extra penalty for a quiet TT move in previous ply when it gets refuted |
1101 | if ((ss-1)->moveCount == 1 && !pos.captured_piece()) |
||
169 | pmbaty | 1102 | update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY)); |
154 | pmbaty | 1103 | } |
96 | pmbaty | 1104 | // Bonus for prior countermove that caused the fail low |
1105 | else if ( depth >= 3 * ONE_PLY |
||
154 | pmbaty | 1106 | && !pos.captured_piece() |
1107 | && is_ok((ss-1)->currentMove)) |
||
169 | pmbaty | 1108 | update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth)); |
96 | pmbaty | 1109 | |
169 | pmbaty | 1110 | if (PvNode) |
1111 | bestValue = std::min(bestValue, maxValue); |
||
96 | pmbaty | 1112 | |
169 | pmbaty | 1113 | if (!excludedMove) |
1114 | tte->save(posKey, value_to_tt(bestValue, ss->ply), |
||
1115 | bestValue >= beta ? BOUND_LOWER : |
||
1116 | PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER, |
||
1117 | depth, bestMove, ss->staticEval, TT.generation()); |
||
1118 | |||
96 | pmbaty | 1119 | assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE); |
1120 | |||
1121 | return bestValue; |
||
1122 | } |
||
1123 | |||
1124 | |||
1125 | // qsearch() is the quiescence search function, which is called by the main |
||
169 | pmbaty | 1126 | // search function with depth zero, or recursively with depth less than ONE_PLY. |
96 | pmbaty | 1127 | |
1128 | template <NodeType NT, bool InCheck> |
||
1129 | Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) { |
||
1130 | |||
1131 | const bool PvNode = NT == PV; |
||
1132 | |||
169 | pmbaty | 1133 | assert(InCheck == bool(pos.checkers())); |
96 | pmbaty | 1134 | assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE); |
1135 | assert(PvNode || (alpha == beta - 1)); |
||
1136 | assert(depth <= DEPTH_ZERO); |
||
154 | pmbaty | 1137 | assert(depth / ONE_PLY * ONE_PLY == depth); |
96 | pmbaty | 1138 | |
1139 | Move pv[MAX_PLY+1]; |
||
1140 | StateInfo st; |
||
1141 | TTEntry* tte; |
||
1142 | Key posKey; |
||
1143 | Move ttMove, move, bestMove; |
||
1144 | Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha; |
||
1145 | bool ttHit, givesCheck, evasionPrunable; |
||
1146 | Depth ttDepth; |
||
169 | pmbaty | 1147 | int moveCount; |
96 | pmbaty | 1148 | |
1149 | if (PvNode) |
||
1150 | { |
||
1151 | oldAlpha = alpha; // To flag BOUND_EXACT when eval above alpha and no available moves |
||
1152 | (ss+1)->pv = pv; |
||
1153 | ss->pv[0] = MOVE_NONE; |
||
1154 | } |
||
1155 | |||
1156 | ss->currentMove = bestMove = MOVE_NONE; |
||
169 | pmbaty | 1157 | (ss+1)->ply = ss->ply + 1; |
1158 | moveCount = 0; |
||
96 | pmbaty | 1159 | |
1160 | // Check for an instant draw or if the maximum ply has been reached |
||
169 | pmbaty | 1161 | if (pos.is_draw(ss->ply) || ss->ply >= MAX_PLY) |
1162 | return ss->ply >= MAX_PLY && !InCheck ? evaluate(pos) : VALUE_DRAW; |
||
96 | pmbaty | 1163 | |
1164 | assert(0 <= ss->ply && ss->ply < MAX_PLY); |
||
1165 | |||
1166 | // Decide whether or not to include checks: this fixes also the type of |
||
1167 | // TT entry depth that we are going to use. Note that in qsearch we use |
||
1168 | // only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS. |
||
1169 | ttDepth = InCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS |
||
1170 | : DEPTH_QS_NO_CHECKS; |
||
1171 | // Transposition table lookup |
||
1172 | posKey = pos.key(); |
||
1173 | tte = TT.probe(posKey, ttHit); |
||
1174 | ttMove = ttHit ? tte->move() : MOVE_NONE; |
||
1175 | ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE; |
||
1176 | |||
1177 | if ( !PvNode |
||
1178 | && ttHit |
||
1179 | && tte->depth() >= ttDepth |
||
1180 | && ttValue != VALUE_NONE // Only in case of TT access race |
||
1181 | && (ttValue >= beta ? (tte->bound() & BOUND_LOWER) |
||
1182 | : (tte->bound() & BOUND_UPPER))) |
||
1183 | return ttValue; |
||
1184 | |||
1185 | // Evaluate the position statically |
||
1186 | if (InCheck) |
||
1187 | { |
||
1188 | ss->staticEval = VALUE_NONE; |
||
1189 | bestValue = futilityBase = -VALUE_INFINITE; |
||
1190 | } |
||
1191 | else |
||
1192 | { |
||
1193 | if (ttHit) |
||
1194 | { |
||
1195 | // Never assume anything on values stored in TT |
||
1196 | if ((ss->staticEval = bestValue = tte->eval()) == VALUE_NONE) |
||
1197 | ss->staticEval = bestValue = evaluate(pos); |
||
1198 | |||
1199 | // Can ttValue be used as a better position evaluation? |
||
169 | pmbaty | 1200 | if ( ttValue != VALUE_NONE |
1201 | && (tte->bound() & (ttValue > bestValue ? BOUND_LOWER : BOUND_UPPER))) |
||
1202 | bestValue = ttValue; |
||
96 | pmbaty | 1203 | } |
1204 | else |
||
1205 | ss->staticEval = bestValue = |
||
1206 | (ss-1)->currentMove != MOVE_NULL ? evaluate(pos) |
||
1207 | : -(ss-1)->staticEval + 2 * Eval::Tempo; |
||
1208 | |||
1209 | // Stand pat. Return immediately if static value is at least beta |
||
1210 | if (bestValue >= beta) |
||
1211 | { |
||
1212 | if (!ttHit) |
||
169 | pmbaty | 1213 | tte->save(posKey, value_to_tt(bestValue, ss->ply), BOUND_LOWER, |
96 | pmbaty | 1214 | DEPTH_NONE, MOVE_NONE, ss->staticEval, TT.generation()); |
1215 | |||
1216 | return bestValue; |
||
1217 | } |
||
1218 | |||
1219 | if (PvNode && bestValue > alpha) |
||
1220 | alpha = bestValue; |
||
1221 | |||
1222 | futilityBase = bestValue + 128; |
||
1223 | } |
||
1224 | |||
1225 | // Initialize a MovePicker object for the current position, and prepare |
||
1226 | // to search the moves. Because the depth is <= 0 here, only captures, |
||
1227 | // queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will |
||
1228 | // be generated. |
||
169 | pmbaty | 1229 | MovePicker mp(pos, ttMove, depth, &pos.this_thread()->mainHistory, &pos.this_thread()->captureHistory, to_sq((ss-1)->currentMove)); |
96 | pmbaty | 1230 | |
1231 | // Loop through the moves until no moves remain or a beta cutoff occurs |
||
1232 | while ((move = mp.next_move()) != MOVE_NONE) |
||
1233 | { |
||
1234 | assert(is_ok(move)); |
||
1235 | |||
154 | pmbaty | 1236 | givesCheck = type_of(move) == NORMAL && !pos.discovered_check_candidates() |
169 | pmbaty | 1237 | ? pos.check_squares(type_of(pos.moved_piece(move))) & to_sq(move) |
154 | pmbaty | 1238 | : pos.gives_check(move); |
96 | pmbaty | 1239 | |
169 | pmbaty | 1240 | moveCount++; |
1241 | |||
96 | pmbaty | 1242 | // Futility pruning |
1243 | if ( !InCheck |
||
1244 | && !givesCheck |
||
1245 | && futilityBase > -VALUE_KNOWN_WIN |
||
1246 | && !pos.advanced_pawn_push(move)) |
||
1247 | { |
||
1248 | assert(type_of(move) != ENPASSANT); // Due to !pos.advanced_pawn_push |
||
1249 | |||
1250 | futilityValue = futilityBase + PieceValue[EG][pos.piece_on(to_sq(move))]; |
||
1251 | |||
1252 | if (futilityValue <= alpha) |
||
1253 | { |
||
1254 | bestValue = std::max(bestValue, futilityValue); |
||
1255 | continue; |
||
1256 | } |
||
1257 | |||
154 | pmbaty | 1258 | if (futilityBase <= alpha && !pos.see_ge(move, VALUE_ZERO + 1)) |
96 | pmbaty | 1259 | { |
1260 | bestValue = std::max(bestValue, futilityBase); |
||
1261 | continue; |
||
1262 | } |
||
1263 | } |
||
1264 | |||
1265 | // Detect non-capture evasions that are candidates to be pruned |
||
1266 | evasionPrunable = InCheck |
||
169 | pmbaty | 1267 | && (depth != DEPTH_ZERO || moveCount > 2) |
96 | pmbaty | 1268 | && bestValue > VALUE_MATED_IN_MAX_PLY |
1269 | && !pos.capture(move); |
||
1270 | |||
1271 | // Don't search moves with negative SEE values |
||
1272 | if ( (!InCheck || evasionPrunable) |
||
169 | pmbaty | 1273 | && !pos.see_ge(move)) |
96 | pmbaty | 1274 | continue; |
1275 | |||
1276 | // Speculative prefetch as early as possible |
||
1277 | prefetch(TT.first_entry(pos.key_after(move))); |
||
1278 | |||
1279 | // Check for legality just before making the move |
||
154 | pmbaty | 1280 | if (!pos.legal(move)) |
169 | pmbaty | 1281 | { |
1282 | moveCount--; |
||
96 | pmbaty | 1283 | continue; |
169 | pmbaty | 1284 | } |
96 | pmbaty | 1285 | |
1286 | ss->currentMove = move; |
||
1287 | |||
1288 | // Make and search the move |
||
1289 | pos.do_move(move, st, givesCheck); |
||
1290 | value = givesCheck ? -qsearch<NT, true>(pos, ss+1, -beta, -alpha, depth - ONE_PLY) |
||
1291 | : -qsearch<NT, false>(pos, ss+1, -beta, -alpha, depth - ONE_PLY); |
||
1292 | pos.undo_move(move); |
||
1293 | |||
1294 | assert(value > -VALUE_INFINITE && value < VALUE_INFINITE); |
||
1295 | |||
1296 | // Check for a new best move |
||
1297 | if (value > bestValue) |
||
1298 | { |
||
1299 | bestValue = value; |
||
1300 | |||
1301 | if (value > alpha) |
||
1302 | { |
||
1303 | if (PvNode) // Update pv even in fail-high case |
||
1304 | update_pv(ss->pv, move, (ss+1)->pv); |
||
1305 | |||
1306 | if (PvNode && value < beta) // Update alpha here! |
||
1307 | { |
||
1308 | alpha = value; |
||
1309 | bestMove = move; |
||
1310 | } |
||
1311 | else // Fail high |
||
1312 | { |
||
1313 | tte->save(posKey, value_to_tt(value, ss->ply), BOUND_LOWER, |
||
1314 | ttDepth, move, ss->staticEval, TT.generation()); |
||
1315 | |||
1316 | return value; |
||
1317 | } |
||
1318 | } |
||
1319 | } |
||
1320 | } |
||
1321 | |||
1322 | // All legal moves have been searched. A special case: If we're in check |
||
1323 | // and no legal moves were found, it is checkmate. |
||
1324 | if (InCheck && bestValue == -VALUE_INFINITE) |
||
1325 | return mated_in(ss->ply); // Plies to mate from the root |
||
1326 | |||
1327 | tte->save(posKey, value_to_tt(bestValue, ss->ply), |
||
1328 | PvNode && bestValue > oldAlpha ? BOUND_EXACT : BOUND_UPPER, |
||
1329 | ttDepth, bestMove, ss->staticEval, TT.generation()); |
||
1330 | |||
1331 | assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE); |
||
1332 | |||
1333 | return bestValue; |
||
1334 | } |
||
1335 | |||
1336 | |||
1337 | // value_to_tt() adjusts a mate score from "plies to mate from the root" to |
||
1338 | // "plies to mate from the current position". Non-mate scores are unchanged. |
||
1339 | // The function is called before storing a value in the transposition table. |
||
1340 | |||
1341 | Value value_to_tt(Value v, int ply) { |
||
1342 | |||
1343 | assert(v != VALUE_NONE); |
||
1344 | |||
1345 | return v >= VALUE_MATE_IN_MAX_PLY ? v + ply |
||
1346 | : v <= VALUE_MATED_IN_MAX_PLY ? v - ply : v; |
||
1347 | } |
||
1348 | |||
1349 | |||
1350 | // value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score |
||
1351 | // from the transposition table (which refers to the plies to mate/be mated |
||
1352 | // from current position) to "plies to mate/be mated from the root". |
||
1353 | |||
1354 | Value value_from_tt(Value v, int ply) { |
||
1355 | |||
1356 | return v == VALUE_NONE ? VALUE_NONE |
||
1357 | : v >= VALUE_MATE_IN_MAX_PLY ? v - ply |
||
1358 | : v <= VALUE_MATED_IN_MAX_PLY ? v + ply : v; |
||
1359 | } |
||
1360 | |||
1361 | |||
1362 | // update_pv() adds current move and appends child pv[] |
||
1363 | |||
1364 | void update_pv(Move* pv, Move move, Move* childPv) { |
||
1365 | |||
1366 | for (*pv++ = move; childPv && *childPv != MOVE_NONE; ) |
||
1367 | *pv++ = *childPv++; |
||
1368 | *pv = MOVE_NONE; |
||
1369 | } |
||
1370 | |||
1371 | |||
169 | pmbaty | 1372 | // update_continuation_histories() updates histories of the move pairs formed |
1373 | // by moves at ply -1, -2, and -4 with current move. |
||
96 | pmbaty | 1374 | |
169 | pmbaty | 1375 | void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) { |
154 | pmbaty | 1376 | |
169 | pmbaty | 1377 | for (int i : {1, 2, 4}) |
1378 | if (is_ok((ss-i)->currentMove)) |
||
1379 | (ss-i)->contHistory->update(pc, to, bonus); |
||
1380 | } |
||
154 | pmbaty | 1381 | |
1382 | |||
169 | pmbaty | 1383 | // update_capture_stats() updates move sorting heuristics when a new capture best move is found |
154 | pmbaty | 1384 | |
169 | pmbaty | 1385 | void update_capture_stats(const Position& pos, Move move, |
1386 | Move* captures, int captureCnt, int bonus) { |
||
1387 | |||
1388 | CapturePieceToHistory& captureHistory = pos.this_thread()->captureHistory; |
||
1389 | Piece moved_piece = pos.moved_piece(move); |
||
1390 | PieceType captured = type_of(pos.piece_on(to_sq(move))); |
||
1391 | captureHistory.update(moved_piece, to_sq(move), captured, bonus); |
||
1392 | |||
1393 | // Decrease all the other played capture moves |
||
1394 | for (int i = 0; i < captureCnt; ++i) |
||
1395 | { |
||
1396 | moved_piece = pos.moved_piece(captures[i]); |
||
1397 | captured = type_of(pos.piece_on(to_sq(captures[i]))); |
||
1398 | captureHistory.update(moved_piece, to_sq(captures[i]), captured, -bonus); |
||
1399 | } |
||
154 | pmbaty | 1400 | } |
1401 | |||
1402 | |||
169 | pmbaty | 1403 | // update_stats() updates move sorting heuristics when a new quiet best move is found |
154 | pmbaty | 1404 | |
96 | pmbaty | 1405 | void update_stats(const Position& pos, Stack* ss, Move move, |
169 | pmbaty | 1406 | Move* quiets, int quietsCnt, int bonus) { |
96 | pmbaty | 1407 | |
1408 | if (ss->killers[0] != move) |
||
1409 | { |
||
1410 | ss->killers[1] = ss->killers[0]; |
||
1411 | ss->killers[0] = move; |
||
1412 | } |
||
1413 | |||
154 | pmbaty | 1414 | Color c = pos.side_to_move(); |
96 | pmbaty | 1415 | Thread* thisThread = pos.this_thread(); |
169 | pmbaty | 1416 | thisThread->mainHistory.update(c, move, bonus); |
1417 | update_continuation_histories(ss, pos.moved_piece(move), to_sq(move), bonus); |
||
96 | pmbaty | 1418 | |
169 | pmbaty | 1419 | if (is_ok((ss-1)->currentMove)) |
96 | pmbaty | 1420 | { |
154 | pmbaty | 1421 | Square prevSq = to_sq((ss-1)->currentMove); |
169 | pmbaty | 1422 | thisThread->counterMoves[pos.piece_on(prevSq)][prevSq] = move; |
96 | pmbaty | 1423 | } |
1424 | |||
1425 | // Decrease all the other played quiet moves |
||
1426 | for (int i = 0; i < quietsCnt; ++i) |
||
1427 | { |
||
169 | pmbaty | 1428 | thisThread->mainHistory.update(c, quiets[i], -bonus); |
1429 | update_continuation_histories(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus); |
||
96 | pmbaty | 1430 | } |
1431 | } |
||
1432 | |||
1433 | |||
169 | pmbaty | 1434 | // Is the PV leading to a draw position? Assumes all pv moves are legal |
1435 | bool pv_is_draw(Position& pos) { |
||
1436 | |||
1437 | StateInfo st[MAX_PLY]; |
||
1438 | auto& pv = pos.this_thread()->rootMoves[0].pv; |
||
1439 | |||
1440 | for (size_t i = 0; i < pv.size(); ++i) |
||
1441 | pos.do_move(pv[i], st[i]); |
||
1442 | |||
1443 | bool isDraw = pos.is_draw(pv.size()); |
||
1444 | |||
1445 | for (size_t i = pv.size(); i > 0; --i) |
||
1446 | pos.undo_move(pv[i-1]); |
||
1447 | |||
1448 | return isDraw; |
||
1449 | } |
||
1450 | |||
1451 | |||
96 | pmbaty | 1452 | // When playing with strength handicap, choose best move among a set of RootMoves |
1453 | // using a statistical rule dependent on 'level'. Idea by Heinz van Saanen. |
||
1454 | |||
1455 | Move Skill::pick_best(size_t multiPV) { |
||
1456 | |||
154 | pmbaty | 1457 | const RootMoves& rootMoves = Threads.main()->rootMoves; |
96 | pmbaty | 1458 | static PRNG rng(now()); // PRNG sequence should be non-deterministic |
1459 | |||
1460 | // RootMoves are already sorted by score in descending order |
||
1461 | Value topScore = rootMoves[0].score; |
||
1462 | int delta = std::min(topScore - rootMoves[multiPV - 1].score, PawnValueMg); |
||
1463 | int weakness = 120 - 2 * level; |
||
1464 | int maxScore = -VALUE_INFINITE; |
||
1465 | |||
1466 | // Choose best move. For each move score we add two terms, both dependent on |
||
1467 | // weakness. One is deterministic and bigger for weaker levels, and one is |
||
1468 | // random. Then we choose the move with the resulting highest score. |
||
1469 | for (size_t i = 0; i < multiPV; ++i) |
||
1470 | { |
||
1471 | // This is our magic formula |
||
1472 | int push = ( weakness * int(topScore - rootMoves[i].score) |
||
1473 | + delta * (rng.rand<unsigned>() % weakness)) / 128; |
||
1474 | |||
169 | pmbaty | 1475 | if (rootMoves[i].score + push >= maxScore) |
96 | pmbaty | 1476 | { |
1477 | maxScore = rootMoves[i].score + push; |
||
1478 | best = rootMoves[i].pv[0]; |
||
1479 | } |
||
1480 | } |
||
1481 | |||
1482 | return best; |
||
1483 | } |
||
1484 | |||
169 | pmbaty | 1485 | } // namespace |
96 | pmbaty | 1486 | |
1487 | // check_time() is used to print debug info and, more importantly, to detect |
||
1488 | // when we are out of available time and thus stop the search. |
||
1489 | |||
169 | pmbaty | 1490 | void MainThread::check_time() { |
96 | pmbaty | 1491 | |
169 | pmbaty | 1492 | if (--callsCnt > 0) |
1493 | return; |
||
1494 | |||
1495 | // At low node count increase the checking rate to about 0.1% of nodes |
||
1496 | // otherwise use a default value. |
||
1497 | callsCnt = Limits.nodes ? std::min(4096, int(Limits.nodes / 1024)) : 4096; |
||
1498 | |||
96 | pmbaty | 1499 | static TimePoint lastInfoTime = now(); |
1500 | |||
1501 | int elapsed = Time.elapsed(); |
||
1502 | TimePoint tick = Limits.startTime + elapsed; |
||
1503 | |||
1504 | if (tick - lastInfoTime >= 1000) |
||
1505 | { |
||
1506 | lastInfoTime = tick; |
||
1507 | dbg_print(); |
||
1508 | } |
||
1509 | |||
1510 | // An engine may not stop pondering until told so by the GUI |
||
169 | pmbaty | 1511 | if (Threads.ponder) |
96 | pmbaty | 1512 | return; |
1513 | |||
1514 | if ( (Limits.use_time_management() && elapsed > Time.maximum() - 10) |
||
1515 | || (Limits.movetime && elapsed >= Limits.movetime) |
||
154 | pmbaty | 1516 | || (Limits.nodes && Threads.nodes_searched() >= (uint64_t)Limits.nodes)) |
169 | pmbaty | 1517 | Threads.stop = true; |
96 | pmbaty | 1518 | } |
1519 | |||
1520 | |||
1521 | /// UCI::pv() formats PV information according to the UCI protocol. UCI requires |
||
1522 | /// that all (if any) unsearched PV lines are sent using a previous search score. |
||
1523 | |||
1524 | string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) { |
||
1525 | |||
1526 | std::stringstream ss; |
||
1527 | int elapsed = Time.elapsed() + 1; |
||
154 | pmbaty | 1528 | const RootMoves& rootMoves = pos.this_thread()->rootMoves; |
96 | pmbaty | 1529 | size_t PVIdx = pos.this_thread()->PVIdx; |
1530 | size_t multiPV = std::min((size_t)Options["MultiPV"], rootMoves.size()); |
||
154 | pmbaty | 1531 | uint64_t nodesSearched = Threads.nodes_searched(); |
1532 | uint64_t tbHits = Threads.tb_hits() + (TB::RootInTB ? rootMoves.size() : 0); |
||
96 | pmbaty | 1533 | |
1534 | for (size_t i = 0; i < multiPV; ++i) |
||
1535 | { |
||
169 | pmbaty | 1536 | bool updated = (i <= PVIdx && rootMoves[i].score != -VALUE_INFINITE); |
96 | pmbaty | 1537 | |
1538 | if (depth == ONE_PLY && !updated) |
||
1539 | continue; |
||
1540 | |||
1541 | Depth d = updated ? depth : depth - ONE_PLY; |
||
1542 | Value v = updated ? rootMoves[i].score : rootMoves[i].previousScore; |
||
1543 | |||
1544 | bool tb = TB::RootInTB && abs(v) < VALUE_MATE - MAX_PLY; |
||
1545 | v = tb ? TB::Score : v; |
||
1546 | |||
1547 | if (ss.rdbuf()->in_avail()) // Not at first line |
||
1548 | ss << "\n"; |
||
1549 | |||
1550 | ss << "info" |
||
1551 | << " depth " << d / ONE_PLY |
||
169 | pmbaty | 1552 | << " seldepth " << rootMoves[i].selDepth |
96 | pmbaty | 1553 | << " multipv " << i + 1 |
1554 | << " score " << UCI::value(v); |
||
1555 | |||
1556 | if (!tb && i == PVIdx) |
||
1557 | ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : ""); |
||
1558 | |||
154 | pmbaty | 1559 | ss << " nodes " << nodesSearched |
1560 | << " nps " << nodesSearched * 1000 / elapsed; |
||
96 | pmbaty | 1561 | |
1562 | if (elapsed > 1000) // Earlier makes little sense |
||
1563 | ss << " hashfull " << TT.hashfull(); |
||
1564 | |||
154 | pmbaty | 1565 | ss << " tbhits " << tbHits |
96 | pmbaty | 1566 | << " time " << elapsed |
1567 | << " pv"; |
||
1568 | |||
1569 | for (Move m : rootMoves[i].pv) |
||
1570 | ss << " " << UCI::move(m, pos.is_chess960()); |
||
1571 | } |
||
1572 | |||
1573 | return ss.str(); |
||
1574 | } |
||
1575 | |||
1576 | |||
1577 | /// RootMove::extract_ponder_from_tt() is called in case we have no ponder move |
||
1578 | /// before exiting the search, for instance, in case we stop the search during a |
||
1579 | /// fail high at root. We try hard to have a ponder move to return to the GUI, |
||
1580 | /// otherwise in case of 'ponder on' we have nothing to think on. |
||
1581 | |||
154 | pmbaty | 1582 | bool RootMove::extract_ponder_from_tt(Position& pos) { |
1583 | |||
96 | pmbaty | 1584 | StateInfo st; |
1585 | bool ttHit; |
||
1586 | |||
1587 | assert(pv.size() == 1); |
||
1588 | |||
154 | pmbaty | 1589 | if (!pv[0]) |
1590 | return false; |
||
1591 | |||
169 | pmbaty | 1592 | pos.do_move(pv[0], st); |
96 | pmbaty | 1593 | TTEntry* tte = TT.probe(pos.key(), ttHit); |
1594 | |||
1595 | if (ttHit) |
||
1596 | { |
||
1597 | Move m = tte->move(); // Local copy to be SMP safe |
||
1598 | if (MoveList<LEGAL>(pos).contains(m)) |
||
154 | pmbaty | 1599 | pv.push_back(m); |
96 | pmbaty | 1600 | } |
1601 | |||
154 | pmbaty | 1602 | pos.undo_move(pv[0]); |
1603 | return pv.size() > 1; |
||
96 | pmbaty | 1604 | } |
154 | pmbaty | 1605 | |
1606 | void Tablebases::filter_root_moves(Position& pos, Search::RootMoves& rootMoves) { |
||
1607 | |||
1608 | RootInTB = false; |
||
1609 | UseRule50 = Options["Syzygy50MoveRule"]; |
||
1610 | ProbeDepth = Options["SyzygyProbeDepth"] * ONE_PLY; |
||
1611 | Cardinality = Options["SyzygyProbeLimit"]; |
||
1612 | |||
1613 | // Skip TB probing when no TB found: !TBLargest -> !TB::Cardinality |
||
1614 | if (Cardinality > MaxCardinality) |
||
1615 | { |
||
1616 | Cardinality = MaxCardinality; |
||
1617 | ProbeDepth = DEPTH_ZERO; |
||
1618 | } |
||
1619 | |||
1620 | if (Cardinality < popcount(pos.pieces()) || pos.can_castle(ANY_CASTLING)) |
||
1621 | return; |
||
1622 | |||
169 | pmbaty | 1623 | // Don't filter any moves if the user requested analysis on multiple |
1624 | if (Options["MultiPV"] != 1) |
||
1625 | return; |
||
1626 | |||
154 | pmbaty | 1627 | // If the current root position is in the tablebases, then RootMoves |
1628 | // contains only moves that preserve the draw or the win. |
||
1629 | RootInTB = root_probe(pos, rootMoves, TB::Score); |
||
1630 | |||
1631 | if (RootInTB) |
||
1632 | Cardinality = 0; // Do not probe tablebases during the search |
||
1633 | |||
1634 | else // If DTZ tables are missing, use WDL tables as a fallback |
||
1635 | { |
||
1636 | // Filter out moves that do not preserve the draw or the win. |
||
1637 | RootInTB = root_probe_wdl(pos, rootMoves, TB::Score); |
||
1638 | |||
1639 | // Only probe during search if winning |
||
1640 | if (RootInTB && TB::Score <= VALUE_DRAW) |
||
1641 | Cardinality = 0; |
||
1642 | } |
||
1643 | |||
1644 | if (RootInTB && !UseRule50) |
||
1645 | TB::Score = TB::Score > VALUE_DRAW ? VALUE_MATE - MAX_PLY - 1 |
||
1646 | : TB::Score < VALUE_DRAW ? -VALUE_MATE + MAX_PLY + 1 |
||
1647 | : VALUE_DRAW; |
||
169 | pmbaty | 1648 | |
1649 | // Since root_probe() and root_probe_wdl() dirty the root move scores, |
||
1650 | // we reset them to -VALUE_INFINITE |
||
1651 | for (RootMove& rm : rootMoves) |
||
1652 | rm.score = -VALUE_INFINITE; |
||
154 | pmbaty | 1653 | } |