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96 pmbaty 1
/*
2
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
169 pmbaty 5
  Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
96 pmbaty 6
 
7
  Stockfish is free software: you can redistribute it and/or modify
8
  it under the terms of the GNU General Public License as published by
9
  the Free Software Foundation, either version 3 of the License, or
10
  (at your option) any later version.
11
 
12
  Stockfish is distributed in the hope that it will be useful,
13
  but WITHOUT ANY WARRANTY; without even the implied warranty of
14
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15
  GNU General Public License for more details.
16
 
17
  You should have received a copy of the GNU General Public License
18
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
19
*/
20
 
21
#include <algorithm>
22
#include <cassert>
23
#include <cmath>
24
#include <cstring>   // For std::memset
25
#include <iostream>
26
#include <sstream>
27
 
28
#include "evaluate.h"
29
#include "misc.h"
30
#include "movegen.h"
31
#include "movepick.h"
154 pmbaty 32
#include "position.h"
96 pmbaty 33
#include "search.h"
34
#include "timeman.h"
35
#include "thread.h"
36
#include "tt.h"
37
#include "uci.h"
38
#include "syzygy/tbprobe.h"
39
 
40
namespace Search {
41
 
42
  LimitsType Limits;
43
}
44
 
45
namespace Tablebases {
46
 
47
  int Cardinality;
48
  bool RootInTB;
49
  bool UseRule50;
50
  Depth ProbeDepth;
51
  Value Score;
52
}
53
 
54
namespace TB = Tablebases;
55
 
56
using std::string;
57
using Eval::evaluate;
58
using namespace Search;
59
 
60
namespace {
61
 
62
  // Different node types, used as a template parameter
63
  enum NodeType { NonPV, PV };
64
 
169 pmbaty 65
  // Sizes and phases of the skip-blocks, used for distributing search depths across the threads
66
  const int skipSize[]  = { 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4 };
67
  const int skipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 };
68
 
96 pmbaty 69
  // Razoring and futility margin based on depth
169 pmbaty 70
  const int razor_margin = 600;
154 pmbaty 71
  Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); }
96 pmbaty 72
 
73
  // Futility and reductions lookup tables, initialized at startup
154 pmbaty 74
  int FutilityMoveCounts[2][16]; // [improving][depth]
75
  int Reductions[2][2][64][64];  // [pv][improving][depth][moveNumber]
96 pmbaty 76
 
77
  template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
154 pmbaty 78
    return Reductions[PvNode][i][std::min(d / ONE_PLY, 63)][std::min(mn, 63)] * ONE_PLY;
96 pmbaty 79
  }
80
 
169 pmbaty 81
  // History and stats update bonus, based on depth
82
  int stat_bonus(Depth depth) {
83
    int d = depth / ONE_PLY;
84
    return d > 17 ? 0 : d * d + 2 * d - 2;
85
  }
86
 
96 pmbaty 87
  // Skill structure is used to implement strength limit
88
  struct Skill {
169 pmbaty 89
    explicit Skill(int l) : level(l) {}
96 pmbaty 90
    bool enabled() const { return level < 20; }
91
    bool time_to_pick(Depth depth) const { return depth / ONE_PLY == 1 + level; }
92
    Move pick_best(size_t multiPV);
93
 
94
    int level;
95
    Move best = MOVE_NONE;
96
  };
97
 
98
  template <NodeType NT>
169 pmbaty 99
  Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode, bool skipEarlyPruning);
96 pmbaty 100
 
101
  template <NodeType NT, bool InCheck>
169 pmbaty 102
  Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth = DEPTH_ZERO);
96 pmbaty 103
 
104
  Value value_to_tt(Value v, int ply);
105
  Value value_from_tt(Value v, int ply);
106
  void update_pv(Move* pv, Move move, Move* childPv);
169 pmbaty 107
  void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus);
108
  void update_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietsCnt, int bonus);
109
  void update_capture_stats(const Position& pos, Move move, Move* captures, int captureCnt, int bonus);
110
  bool pv_is_draw(Position& pos);
96 pmbaty 111
 
169 pmbaty 112
  // perft() is our utility to verify move generation. All the leaf nodes up
113
  // to the given depth are generated and counted, and the sum is returned.
114
  template<bool Root>
115
  uint64_t perft(Position& pos, Depth depth) {
116
 
117
    StateInfo st;
118
    uint64_t cnt, nodes = 0;
119
    const bool leaf = (depth == 2 * ONE_PLY);
120
 
121
    for (const auto& m : MoveList<LEGAL>(pos))
122
    {
123
        if (Root && depth <= ONE_PLY)
124
            cnt = 1, nodes++;
125
        else
126
        {
127
            pos.do_move(m, st);
128
            cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - ONE_PLY);
129
            nodes += cnt;
130
            pos.undo_move(m);
131
        }
132
        if (Root)
133
            sync_cout << UCI::move(m, pos.is_chess960()) << ": " << cnt << sync_endl;
134
    }
135
    return nodes;
136
  }
137
 
96 pmbaty 138
} // namespace
139
 
140
 
141
/// Search::init() is called during startup to initialize various lookup tables
142
 
143
void Search::init() {
144
 
154 pmbaty 145
  for (int imp = 0; imp <= 1; ++imp)
146
      for (int d = 1; d < 64; ++d)
147
          for (int mc = 1; mc < 64; ++mc)
148
          {
169 pmbaty 149
              double r = log(d) * log(mc) / 1.95;
96 pmbaty 150
 
154 pmbaty 151
              Reductions[NonPV][imp][d][mc] = int(std::round(r));
152
              Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - 1, 0);
96 pmbaty 153
 
154 pmbaty 154
              // Increase reduction for non-PV nodes when eval is not improving
155
              if (!imp && Reductions[NonPV][imp][d][mc] >= 2)
156
                Reductions[NonPV][imp][d][mc]++;
157
          }
96 pmbaty 158
 
159
  for (int d = 0; d < 16; ++d)
160
  {
169 pmbaty 161
      FutilityMoveCounts[0][d] = int(2.4 + 0.74 * pow(d, 1.78));
162
      FutilityMoveCounts[1][d] = int(5.0 + 1.00 * pow(d, 2.00));
96 pmbaty 163
  }
164
}
165
 
166
 
169 pmbaty 167
/// Search::clear() resets search state to its initial value
96 pmbaty 168
 
169
void Search::clear() {
170
 
169 pmbaty 171
  Threads.main()->wait_for_search_finished();
172
 
173
  Time.availableNodes = 0;
96 pmbaty 174
  TT.clear();
169 pmbaty 175
  Threads.clear();
96 pmbaty 176
}
177
 
178
 
169 pmbaty 179
/// MainThread::search() is called by the main thread when the program receives
180
/// the UCI 'go' command. It searches from the root position and outputs the "bestmove".
96 pmbaty 181
 
169 pmbaty 182
void MainThread::search() {
96 pmbaty 183
 
169 pmbaty 184
  if (Limits.perft)
96 pmbaty 185
  {
169 pmbaty 186
      nodes = perft<true>(rootPos, Limits.perft * ONE_PLY);
187
      sync_cout << "\nNodes searched: " << nodes << "\n" << sync_endl;
188
      return;
96 pmbaty 189
  }
190
 
191
  Color us = rootPos.side_to_move();
192
  Time.init(Limits, us, rootPos.game_ply());
169 pmbaty 193
  TT.new_search();
96 pmbaty 194
 
195
  int contempt = Options["Contempt"] * PawnValueEg / 100; // From centipawns
196
 
169 pmbaty 197
  Eval::Contempt = (us == WHITE ?  make_score(contempt, contempt / 2)
198
                                : -make_score(contempt, contempt / 2));
199
 
96 pmbaty 200
  if (rootMoves.empty())
201
  {
169 pmbaty 202
      rootMoves.emplace_back(MOVE_NONE);
96 pmbaty 203
      sync_cout << "info depth 0 score "
204
                << UCI::value(rootPos.checkers() ? -VALUE_MATE : VALUE_DRAW)
205
                << sync_endl;
206
  }
207
  else
208
  {
209
      for (Thread* th : Threads)
210
          if (th != this)
211
              th->start_searching();
212
 
213
      Thread::search(); // Let's start searching!
214
  }
215
 
216
  // When we reach the maximum depth, we can arrive here without a raise of
169 pmbaty 217
  // Threads.stop. However, if we are pondering or in an infinite search,
96 pmbaty 218
  // the UCI protocol states that we shouldn't print the best move before the
219
  // GUI sends a "stop" or "ponderhit" command. We therefore simply wait here
169 pmbaty 220
  // until the GUI sends one of those commands (which also raises Threads.stop).
221
  Threads.stopOnPonderhit = true;
96 pmbaty 222
 
169 pmbaty 223
  while (!Threads.stop && (Threads.ponder || Limits.infinite))
224
  {} // Busy wait for a stop or a ponder reset
96 pmbaty 225
 
169 pmbaty 226
  // Stop the threads if not already stopped (also raise the stop if
227
  // "ponderhit" just reset Threads.ponder).
228
  Threads.stop = true;
229
 
96 pmbaty 230
  // Wait until all threads have finished
231
  for (Thread* th : Threads)
232
      if (th != this)
233
          th->wait_for_search_finished();
234
 
169 pmbaty 235
  // When playing in 'nodes as time' mode, subtract the searched nodes from
236
  // the available ones before exiting.
237
  if (Limits.npmsec)
238
      Time.availableNodes += Limits.inc[us] - Threads.nodes_searched();
239
 
96 pmbaty 240
  // Check if there are threads with a better score than main thread
241
  Thread* bestThread = this;
169 pmbaty 242
  if (    Options["MultiPV"] == 1
154 pmbaty 243
      && !Limits.depth
244
      && !Skill(Options["Skill Level"]).enabled()
245
      &&  rootMoves[0].pv[0] != MOVE_NONE)
96 pmbaty 246
  {
247
      for (Thread* th : Threads)
169 pmbaty 248
      {
249
          Depth depthDiff = th->completedDepth - bestThread->completedDepth;
250
          Value scoreDiff = th->rootMoves[0].score - bestThread->rootMoves[0].score;
251
 
252
          // Select the thread with the best score, always if it is a mate
253
          if (    scoreDiff > 0
254
              && (depthDiff >= 0 || th->rootMoves[0].score >= VALUE_MATE_IN_MAX_PLY))
96 pmbaty 255
              bestThread = th;
169 pmbaty 256
      }
96 pmbaty 257
  }
258
 
259
  previousScore = bestThread->rootMoves[0].score;
260
 
261
  // Send new PV when needed
262
  if (bestThread != this)
263
      sync_cout << UCI::pv(bestThread->rootPos, bestThread->completedDepth, -VALUE_INFINITE, VALUE_INFINITE) << sync_endl;
264
 
265
  sync_cout << "bestmove " << UCI::move(bestThread->rootMoves[0].pv[0], rootPos.is_chess960());
266
 
267
  if (bestThread->rootMoves[0].pv.size() > 1 || bestThread->rootMoves[0].extract_ponder_from_tt(rootPos))
268
      std::cout << " ponder " << UCI::move(bestThread->rootMoves[0].pv[1], rootPos.is_chess960());
269
 
270
  std::cout << sync_endl;
271
}
272
 
273
 
169 pmbaty 274
/// Thread::search() is the main iterative deepening loop. It calls search()
275
/// repeatedly with increasing depth until the allocated thinking time has been
276
/// consumed, the user stops the search, or the maximum search depth is reached.
96 pmbaty 277
 
278
void Thread::search() {
279
 
169 pmbaty 280
  Stack stack[MAX_PLY+7], *ss = stack+4; // To reference from (ss-4) to (ss+2)
96 pmbaty 281
  Value bestValue, alpha, beta, delta;
169 pmbaty 282
  Move  lastBestMove = MOVE_NONE;
283
  Depth lastBestMoveDepth = DEPTH_ZERO;
96 pmbaty 284
  MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
169 pmbaty 285
  double timeReduction = 1.0;
96 pmbaty 286
 
169 pmbaty 287
  std::memset(ss-4, 0, 7 * sizeof(Stack));
288
  for (int i = 4; i > 0; i--)
289
     (ss-i)->contHistory = &this->contHistory[NO_PIECE][0]; // Use as sentinel
96 pmbaty 290
 
291
  bestValue = delta = alpha = -VALUE_INFINITE;
292
  beta = VALUE_INFINITE;
293
 
294
  if (mainThread)
295
  {
169 pmbaty 296
      mainThread->failedLow = false;
96 pmbaty 297
      mainThread->bestMoveChanges = 0;
298
  }
299
 
300
  size_t multiPV = Options["MultiPV"];
301
  Skill skill(Options["Skill Level"]);
302
 
303
  // When playing with strength handicap enable MultiPV search that we will
304
  // use behind the scenes to retrieve a set of possible moves.
305
  if (skill.enabled())
306
      multiPV = std::max(multiPV, (size_t)4);
307
 
308
  multiPV = std::min(multiPV, rootMoves.size());
309
 
154 pmbaty 310
  // Iterative deepening loop until requested to stop or the target depth is reached
311
  while (   (rootDepth += ONE_PLY) < DEPTH_MAX
169 pmbaty 312
         && !Threads.stop
313
         && !(Limits.depth && mainThread && rootDepth / ONE_PLY > Limits.depth))
96 pmbaty 314
  {
169 pmbaty 315
      // Distribute search depths across the threads
316
      if (idx)
96 pmbaty 317
      {
169 pmbaty 318
          int i = (idx - 1) % 20;
319
          if (((rootDepth / ONE_PLY + rootPos.game_ply() + skipPhase[i]) / skipSize[i]) % 2)
320
              continue;
96 pmbaty 321
      }
322
 
323
      // Age out PV variability metric
324
      if (mainThread)
325
          mainThread->bestMoveChanges *= 0.505, mainThread->failedLow = false;
326
 
327
      // Save the last iteration's scores before first PV line is searched and
328
      // all the move scores except the (new) PV are set to -VALUE_INFINITE.
329
      for (RootMove& rm : rootMoves)
330
          rm.previousScore = rm.score;
331
 
332
      // MultiPV loop. We perform a full root search for each PV line
169 pmbaty 333
      for (PVIdx = 0; PVIdx < multiPV && !Threads.stop; ++PVIdx)
96 pmbaty 334
      {
169 pmbaty 335
          // Reset UCI info selDepth for each depth and each PV line
336
          selDepth = 0;
337
 
96 pmbaty 338
          // Reset aspiration window starting size
339
          if (rootDepth >= 5 * ONE_PLY)
340
          {
341
              delta = Value(18);
342
              alpha = std::max(rootMoves[PVIdx].previousScore - delta,-VALUE_INFINITE);
343
              beta  = std::min(rootMoves[PVIdx].previousScore + delta, VALUE_INFINITE);
344
          }
345
 
346
          // Start with a small aspiration window and, in the case of a fail
347
          // high/low, re-search with a bigger window until we're not failing
348
          // high/low anymore.
349
          while (true)
350
          {
169 pmbaty 351
              bestValue = ::search<PV>(rootPos, ss, alpha, beta, rootDepth, false, false);
96 pmbaty 352
 
353
              // Bring the best move to the front. It is critical that sorting
354
              // is done with a stable algorithm because all the values but the
355
              // first and eventually the new best one are set to -VALUE_INFINITE
356
              // and we want to keep the same order for all the moves except the
357
              // new PV that goes to the front. Note that in case of MultiPV
358
              // search the already searched PV lines are preserved.
359
              std::stable_sort(rootMoves.begin() + PVIdx, rootMoves.end());
360
 
169 pmbaty 361
              // If search has been stopped, we break immediately. Sorting and
96 pmbaty 362
              // writing PV back to TT is safe because RootMoves is still
363
              // valid, although it refers to the previous iteration.
169 pmbaty 364
              if (Threads.stop)
96 pmbaty 365
                  break;
366
 
367
              // When failing high/low give some update (without cluttering
368
              // the UI) before a re-search.
369
              if (   mainThread
370
                  && multiPV == 1
371
                  && (bestValue <= alpha || bestValue >= beta)
372
                  && Time.elapsed() > 3000)
373
                  sync_cout << UCI::pv(rootPos, rootDepth, alpha, beta) << sync_endl;
374
 
375
              // In case of failing low/high increase aspiration window and
376
              // re-search, otherwise exit the loop.
377
              if (bestValue <= alpha)
378
              {
379
                  beta = (alpha + beta) / 2;
380
                  alpha = std::max(bestValue - delta, -VALUE_INFINITE);
381
 
382
                  if (mainThread)
383
                  {
384
                      mainThread->failedLow = true;
169 pmbaty 385
                      Threads.stopOnPonderhit = false;
96 pmbaty 386
                  }
387
              }
388
              else if (bestValue >= beta)
389
                  beta = std::min(bestValue + delta, VALUE_INFINITE);
390
              else
391
                  break;
392
 
393
              delta += delta / 4 + 5;
394
 
395
              assert(alpha >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
396
          }
397
 
398
          // Sort the PV lines searched so far and update the GUI
399
          std::stable_sort(rootMoves.begin(), rootMoves.begin() + PVIdx + 1);
400
 
169 pmbaty 401
          if (    mainThread
402
              && (Threads.stop || PVIdx + 1 == multiPV || Time.elapsed() > 3000))
96 pmbaty 403
              sync_cout << UCI::pv(rootPos, rootDepth, alpha, beta) << sync_endl;
404
      }
405
 
169 pmbaty 406
      if (!Threads.stop)
96 pmbaty 407
          completedDepth = rootDepth;
408
 
169 pmbaty 409
      if (rootMoves[0].pv[0] != lastBestMove) {
410
         lastBestMove = rootMoves[0].pv[0];
411
         lastBestMoveDepth = rootDepth;
412
      }
413
 
414
      // Have we found a "mate in x"?
415
      if (   Limits.mate
416
          && bestValue >= VALUE_MATE_IN_MAX_PLY
417
          && VALUE_MATE - bestValue <= 2 * Limits.mate)
418
          Threads.stop = true;
419
 
96 pmbaty 420
      if (!mainThread)
421
          continue;
422
 
423
      // If skill level is enabled and time is up, pick a sub-optimal best move
424
      if (skill.enabled() && skill.time_to_pick(rootDepth))
425
          skill.pick_best(multiPV);
426
 
427
      // Do we have time for the next iteration? Can we stop searching now?
428
      if (Limits.use_time_management())
429
      {
169 pmbaty 430
          if (!Threads.stop && !Threads.stopOnPonderhit)
96 pmbaty 431
          {
432
              // Stop the search if only one legal move is available, or if all
169 pmbaty 433
              // of the available time has been used
154 pmbaty 434
              const int F[] = { mainThread->failedLow,
435
                                bestValue - mainThread->previousScore };
436
              int improvingFactor = std::max(229, std::min(715, 357 + 119 * F[0] - 6 * F[1]));
96 pmbaty 437
 
169 pmbaty 438
              Color us = rootPos.side_to_move();
439
              bool thinkHard =    bestValue == VALUE_DRAW
440
                               && Limits.time[us] - Time.elapsed() > Limits.time[~us]
441
                               && ::pv_is_draw(rootPos);
96 pmbaty 442
 
169 pmbaty 443
              double unstablePvFactor = 1 + mainThread->bestMoveChanges + thinkHard;
444
 
445
              // if the bestMove is stable over several iterations, reduce time for this move,
446
              // the longer the move has been stable, the more.
447
              // Use part of the gained time from a previous stable move for the current move.
448
              timeReduction = 1;
449
              for (int i : {3, 4, 5})
450
                  if (lastBestMoveDepth * i < completedDepth && !thinkHard)
451
                     timeReduction *= 1.3;
452
              unstablePvFactor *=  std::pow(mainThread->previousTimeReduction, 0.51) / timeReduction;
453
 
96 pmbaty 454
              if (   rootMoves.size() == 1
169 pmbaty 455
                  || Time.elapsed() > Time.optimum() * unstablePvFactor * improvingFactor / 628)
96 pmbaty 456
              {
457
                  // If we are allowed to ponder do not stop the search now but
458
                  // keep pondering until the GUI sends "ponderhit" or "stop".
169 pmbaty 459
                  if (Threads.ponder)
460
                      Threads.stopOnPonderhit = true;
96 pmbaty 461
                  else
169 pmbaty 462
                      Threads.stop = true;
96 pmbaty 463
              }
464
          }
465
      }
466
  }
467
 
468
  if (!mainThread)
469
      return;
470
 
169 pmbaty 471
  mainThread->previousTimeReduction = timeReduction;
96 pmbaty 472
 
473
  // If skill level is enabled, swap best PV line with the sub-optimal one
474
  if (skill.enabled())
169 pmbaty 475
      std::swap(rootMoves[0], *std::find(rootMoves.begin(), rootMoves.end(),
476
                skill.best ? skill.best : skill.pick_best(multiPV)));
96 pmbaty 477
}
478
 
479
 
480
namespace {
481
 
482
  // search<>() is the main search function for both PV and non-PV nodes
483
 
484
  template <NodeType NT>
169 pmbaty 485
  Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode, bool skipEarlyPruning) {
96 pmbaty 486
 
487
    const bool PvNode = NT == PV;
169 pmbaty 488
    const bool rootNode = PvNode && ss->ply == 0;
96 pmbaty 489
 
490
    assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE);
491
    assert(PvNode || (alpha == beta - 1));
492
    assert(DEPTH_ZERO < depth && depth < DEPTH_MAX);
154 pmbaty 493
    assert(!(PvNode && cutNode));
494
    assert(depth / ONE_PLY * ONE_PLY == depth);
96 pmbaty 495
 
169 pmbaty 496
    Move pv[MAX_PLY+1], capturesSearched[32], quietsSearched[64];
96 pmbaty 497
    StateInfo st;
498
    TTEntry* tte;
499
    Key posKey;
500
    Move ttMove, move, excludedMove, bestMove;
154 pmbaty 501
    Depth extension, newDepth;
169 pmbaty 502
    Value bestValue, value, ttValue, eval, maxValue;
96 pmbaty 503
    bool ttHit, inCheck, givesCheck, singularExtensionNode, improving;
169 pmbaty 504
    bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture, pvExact;
505
    Piece movedPiece;
506
    int moveCount, captureCount, quietCount;
96 pmbaty 507
 
508
    // Step 1. Initialize node
509
    Thread* thisThread = pos.this_thread();
510
    inCheck = pos.checkers();
169 pmbaty 511
    moveCount = captureCount = quietCount = ss->moveCount = 0;
512
    ss->statScore = 0;
96 pmbaty 513
    bestValue = -VALUE_INFINITE;
169 pmbaty 514
    maxValue = VALUE_INFINITE;
96 pmbaty 515
 
516
    // Check for the available remaining time
169 pmbaty 517
    if (thisThread == Threads.main())
518
        static_cast<MainThread*>(thisThread)->check_time();
96 pmbaty 519
 
169 pmbaty 520
    // Used to send selDepth info to GUI (selDepth counts from 1, ply from 0)
521
    if (PvNode && thisThread->selDepth < ss->ply + 1)
522
        thisThread->selDepth = ss->ply + 1;
96 pmbaty 523
 
524
    if (!rootNode)
525
    {
526
        // Step 2. Check for aborted search and immediate draw
169 pmbaty 527
        if (Threads.stop.load(std::memory_order_relaxed) || pos.is_draw(ss->ply) || ss->ply >= MAX_PLY)
528
            return ss->ply >= MAX_PLY && !inCheck ? evaluate(pos) : VALUE_DRAW;
96 pmbaty 529
 
530
        // Step 3. Mate distance pruning. Even if we mate at the next move our score
531
        // would be at best mate_in(ss->ply+1), but if alpha is already bigger because
532
        // a shorter mate was found upward in the tree then there is no need to search
533
        // because we will never beat the current alpha. Same logic but with reversed
534
        // signs applies also in the opposite condition of being mated instead of giving
535
        // mate. In this case return a fail-high score.
536
        alpha = std::max(mated_in(ss->ply), alpha);
537
        beta = std::min(mate_in(ss->ply+1), beta);
538
        if (alpha >= beta)
539
            return alpha;
540
    }
541
 
542
    assert(0 <= ss->ply && ss->ply < MAX_PLY);
543
 
169 pmbaty 544
    (ss+1)->ply = ss->ply + 1;
96 pmbaty 545
    ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
169 pmbaty 546
    ss->contHistory = &thisThread->contHistory[NO_PIECE][0];
96 pmbaty 547
    (ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
169 pmbaty 548
    Square prevSq = to_sq((ss-1)->currentMove);
96 pmbaty 549
 
550
    // Step 4. Transposition table lookup. We don't want the score of a partial
551
    // search to overwrite a previous full search TT value, so we use a different
552
    // position key in case of an excluded move.
553
    excludedMove = ss->excludedMove;
169 pmbaty 554
    posKey = pos.key() ^ Key(excludedMove << 16); // isn't a very good hash
96 pmbaty 555
    tte = TT.probe(posKey, ttHit);
556
    ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
557
    ttMove =  rootNode ? thisThread->rootMoves[thisThread->PVIdx].pv[0]
558
            : ttHit    ? tte->move() : MOVE_NONE;
559
 
560
    // At non-PV nodes we check for an early TT cutoff
561
    if (  !PvNode
562
        && ttHit
563
        && tte->depth() >= depth
564
        && ttValue != VALUE_NONE // Possible in case of TT access race
565
        && (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
566
                            : (tte->bound() & BOUND_UPPER)))
567
    {
169 pmbaty 568
        // If ttMove is quiet, update move sorting heuristics on TT hit
569
        if (ttMove)
154 pmbaty 570
        {
169 pmbaty 571
            if (ttValue >= beta)
572
            {
573
                if (!pos.capture_or_promotion(ttMove))
574
                    update_stats(pos, ss, ttMove, nullptr, 0, stat_bonus(depth));
96 pmbaty 575
 
169 pmbaty 576
                // Extra penalty for a quiet TT move in previous ply when it gets refuted
577
                if ((ss-1)->moveCount == 1 && !pos.captured_piece())
578
                    update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY));
154 pmbaty 579
            }
169 pmbaty 580
            // Penalty for a quiet ttMove that fails low
581
            else if (!pos.capture_or_promotion(ttMove))
154 pmbaty 582
            {
169 pmbaty 583
                int penalty = -stat_bonus(depth);
584
                thisThread->mainHistory.update(pos.side_to_move(), ttMove, penalty);
585
                update_continuation_histories(ss, pos.moved_piece(ttMove), to_sq(ttMove), penalty);
154 pmbaty 586
            }
587
        }
96 pmbaty 588
        return ttValue;
589
    }
590
 
591
    // Step 4a. Tablebase probe
592
    if (!rootNode && TB::Cardinality)
593
    {
169 pmbaty 594
        int piecesCount = pos.count<ALL_PIECES>();
96 pmbaty 595
 
169 pmbaty 596
        if (    piecesCount <= TB::Cardinality
597
            && (piecesCount <  TB::Cardinality || depth >= TB::ProbeDepth)
96 pmbaty 598
            &&  pos.rule50_count() == 0
599
            && !pos.can_castle(ANY_CASTLING))
600
        {
169 pmbaty 601
            TB::ProbeState err;
602
            TB::WDLScore wdl = Tablebases::probe_wdl(pos, &err);
96 pmbaty 603
 
169 pmbaty 604
            if (err != TB::ProbeState::FAIL)
96 pmbaty 605
            {
169 pmbaty 606
                thisThread->tbHits.fetch_add(1, std::memory_order_relaxed);
96 pmbaty 607
 
608
                int drawScore = TB::UseRule50 ? 1 : 0;
609
 
169 pmbaty 610
                value =  wdl < -drawScore ? -VALUE_MATE + MAX_PLY + ss->ply + 1
611
                       : wdl >  drawScore ?  VALUE_MATE - MAX_PLY - ss->ply - 1
612
                                          :  VALUE_DRAW + 2 * wdl * drawScore;
96 pmbaty 613
 
169 pmbaty 614
                Bound b =  wdl < -drawScore ? BOUND_UPPER
615
                         : wdl >  drawScore ? BOUND_LOWER : BOUND_EXACT;
96 pmbaty 616
 
169 pmbaty 617
                if (    b == BOUND_EXACT
618
                    || (b == BOUND_LOWER ? value >= beta : value <= alpha))
619
                {
620
                    tte->save(posKey, value_to_tt(value, ss->ply), b,
621
                              std::min(DEPTH_MAX - ONE_PLY, depth + 6 * ONE_PLY),
622
                              MOVE_NONE, VALUE_NONE, TT.generation());
623
 
624
                    return value;
625
                }
626
 
627
                if (PvNode)
628
                {
629
                    if (b == BOUND_LOWER)
630
                        bestValue = value, alpha = std::max(alpha, bestValue);
631
                    else
632
                        maxValue = value;
633
                }
96 pmbaty 634
            }
635
        }
636
    }
637
 
638
    // Step 5. Evaluate the position statically
639
    if (inCheck)
640
    {
641
        ss->staticEval = eval = VALUE_NONE;
642
        goto moves_loop;
643
    }
644
 
645
    else if (ttHit)
646
    {
647
        // Never assume anything on values stored in TT
648
        if ((ss->staticEval = eval = tte->eval()) == VALUE_NONE)
649
            eval = ss->staticEval = evaluate(pos);
650
 
651
        // Can ttValue be used as a better position evaluation?
169 pmbaty 652
        if (   ttValue != VALUE_NONE
653
            && (tte->bound() & (ttValue > eval ? BOUND_LOWER : BOUND_UPPER)))
654
            eval = ttValue;
96 pmbaty 655
    }
656
    else
657
    {
658
        eval = ss->staticEval =
659
        (ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
660
                                         : -(ss-1)->staticEval + 2 * Eval::Tempo;
661
 
662
        tte->save(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
663
                  ss->staticEval, TT.generation());
664
    }
665
 
169 pmbaty 666
    if (skipEarlyPruning || !pos.non_pawn_material(pos.side_to_move()))
96 pmbaty 667
        goto moves_loop;
668
 
669
    // Step 6. Razoring (skipped when in check)
670
    if (   !PvNode
671
        &&  depth < 4 * ONE_PLY
169 pmbaty 672
        &&  eval + razor_margin <= alpha)
96 pmbaty 673
    {
154 pmbaty 674
        if (depth <= ONE_PLY)
169 pmbaty 675
            return qsearch<NonPV, false>(pos, ss, alpha, alpha+1);
96 pmbaty 676
 
169 pmbaty 677
        Value ralpha = alpha - razor_margin;
678
        Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1);
96 pmbaty 679
        if (v <= ralpha)
680
            return v;
681
    }
682
 
683
    // Step 7. Futility pruning: child node (skipped when in check)
684
    if (   !rootNode
685
        &&  depth < 7 * ONE_PLY
686
        &&  eval - futility_margin(depth) >= beta
169 pmbaty 687
        &&  eval < VALUE_KNOWN_WIN)  // Do not return unproven wins
154 pmbaty 688
        return eval;
96 pmbaty 689
 
690
    // Step 8. Null move search with verification search (is omitted in PV nodes)
691
    if (   !PvNode
692
        &&  eval >= beta
169 pmbaty 693
        &&  ss->staticEval >= beta - 36 * depth / ONE_PLY + 225
694
        && (ss->ply >= thisThread->nmp_ply || ss->ply % 2 != thisThread->nmp_odd))
96 pmbaty 695
    {
696
 
697
        assert(eval - beta >= 0);
698
 
699
        // Null move dynamic reduction based on depth and value
154 pmbaty 700
        Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
96 pmbaty 701
 
169 pmbaty 702
        ss->currentMove = MOVE_NULL;
703
        ss->contHistory = &thisThread->contHistory[NO_PIECE][0];
704
 
96 pmbaty 705
        pos.do_null_move(st);
169 pmbaty 706
        Value nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -beta+1)
707
                                            : - search<NonPV>(pos, ss+1, -beta, -beta+1, depth-R, !cutNode, true);
96 pmbaty 708
        pos.undo_null_move();
709
 
710
        if (nullValue >= beta)
711
        {
712
            // Do not return unproven mate scores
713
            if (nullValue >= VALUE_MATE_IN_MAX_PLY)
714
                nullValue = beta;
715
 
169 pmbaty 716
            if (abs(beta) < VALUE_KNOWN_WIN && (depth < 12 * ONE_PLY || thisThread->nmp_ply))
96 pmbaty 717
                return nullValue;
718
 
719
            // Do verification search at high depths
169 pmbaty 720
            // disable null move pruning for side to move for the first part of the remaining search tree
721
            thisThread->nmp_ply = ss->ply + 3 * (depth-R) / 4;
722
            thisThread->nmp_odd = ss->ply % 2;
96 pmbaty 723
 
169 pmbaty 724
            Value v = depth-R < ONE_PLY ? qsearch<NonPV, false>(pos, ss, beta-1, beta)
725
                                        :  search<NonPV>(pos, ss, beta-1, beta, depth-R, false, true);
726
 
727
            thisThread->nmp_odd = thisThread->nmp_ply = 0;
728
 
96 pmbaty 729
            if (v >= beta)
730
                return nullValue;
731
        }
732
    }
733
 
734
    // Step 9. ProbCut (skipped when in check)
154 pmbaty 735
    // If we have a good enough capture and a reduced search returns a value
736
    // much above beta, we can (almost) safely prune the previous move.
96 pmbaty 737
    if (   !PvNode
738
        &&  depth >= 5 * ONE_PLY
739
        &&  abs(beta) < VALUE_MATE_IN_MAX_PLY)
740
    {
741
        Value rbeta = std::min(beta + 200, VALUE_INFINITE);
742
 
169 pmbaty 743
        assert(is_ok((ss-1)->currentMove));
96 pmbaty 744
 
169 pmbaty 745
        MovePicker mp(pos, ttMove, rbeta - ss->staticEval, &thisThread->captureHistory);
96 pmbaty 746
 
747
        while ((move = mp.next_move()) != MOVE_NONE)
154 pmbaty 748
            if (pos.legal(move))
96 pmbaty 749
            {
750
                ss->currentMove = move;
169 pmbaty 751
                ss->contHistory = &thisThread->contHistory[pos.moved_piece(move)][to_sq(move)];
752
 
753
                assert(depth >= 5 * ONE_PLY);
754
                pos.do_move(move, st);
755
                value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, depth - 4 * ONE_PLY, !cutNode, false);
96 pmbaty 756
                pos.undo_move(move);
757
                if (value >= rbeta)
758
                    return value;
759
            }
760
    }
761
 
762
    // Step 10. Internal iterative deepening (skipped when in check)
154 pmbaty 763
    if (    depth >= 6 * ONE_PLY
96 pmbaty 764
        && !ttMove
765
        && (PvNode || ss->staticEval + 256 >= beta))
766
    {
154 pmbaty 767
        Depth d = (3 * depth / (4 * ONE_PLY) - 2) * ONE_PLY;
169 pmbaty 768
        search<NT>(pos, ss, alpha, beta, d, cutNode, true);
96 pmbaty 769
 
770
        tte = TT.probe(posKey, ttHit);
771
        ttMove = ttHit ? tte->move() : MOVE_NONE;
772
    }
773
 
774
moves_loop: // When in check search starts from here
775
 
169 pmbaty 776
    const PieceToHistory* contHist[] = { (ss-1)->contHistory, (ss-2)->contHistory, nullptr, (ss-4)->contHistory };
777
    Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
96 pmbaty 778
 
169 pmbaty 779
    MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory, &thisThread->captureHistory, contHist, countermove, ss->killers);
96 pmbaty 780
    value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
781
    improving =   ss->staticEval >= (ss-2)->staticEval
154 pmbaty 782
            /* || ss->staticEval == VALUE_NONE Already implicit in the previous condition */
96 pmbaty 783
               ||(ss-2)->staticEval == VALUE_NONE;
784
 
785
    singularExtensionNode =   !rootNode
786
                           &&  depth >= 8 * ONE_PLY
787
                           &&  ttMove != MOVE_NONE
154 pmbaty 788
                           &&  ttValue != VALUE_NONE
96 pmbaty 789
                           && !excludedMove // Recursive singular search is not allowed
790
                           && (tte->bound() & BOUND_LOWER)
791
                           &&  tte->depth() >= depth - 3 * ONE_PLY;
169 pmbaty 792
    skipQuiets = false;
793
    ttCapture = false;
794
    pvExact = PvNode && ttHit && tte->bound() == BOUND_EXACT;
96 pmbaty 795
 
796
    // Step 11. Loop through moves
797
    // Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs
169 pmbaty 798
    while ((move = mp.next_move(skipQuiets)) != MOVE_NONE)
96 pmbaty 799
    {
800
      assert(is_ok(move));
801
 
802
      if (move == excludedMove)
803
          continue;
804
 
805
      // At root obey the "searchmoves" option and skip moves not listed in Root
806
      // Move List. As a consequence any illegal move is also skipped. In MultiPV
807
      // mode we also skip PV moves which have been already searched.
808
      if (rootNode && !std::count(thisThread->rootMoves.begin() + thisThread->PVIdx,
809
                                  thisThread->rootMoves.end(), move))
810
          continue;
811
 
812
      ss->moveCount = ++moveCount;
813
 
814
      if (rootNode && thisThread == Threads.main() && Time.elapsed() > 3000)
815
          sync_cout << "info depth " << depth / ONE_PLY
816
                    << " currmove " << UCI::move(move, pos.is_chess960())
817
                    << " currmovenumber " << moveCount + thisThread->PVIdx << sync_endl;
818
 
819
      if (PvNode)
820
          (ss+1)->pv = nullptr;
821
 
822
      extension = DEPTH_ZERO;
823
      captureOrPromotion = pos.capture_or_promotion(move);
169 pmbaty 824
      movedPiece = pos.moved_piece(move);
96 pmbaty 825
 
154 pmbaty 826
      givesCheck =  type_of(move) == NORMAL && !pos.discovered_check_candidates()
169 pmbaty 827
                  ? pos.check_squares(type_of(movedPiece)) & to_sq(move)
154 pmbaty 828
                  : pos.gives_check(move);
96 pmbaty 829
 
154 pmbaty 830
      moveCountPruning =   depth < 16 * ONE_PLY
831
                        && moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
832
 
169 pmbaty 833
      // Step 12. Singular and Gives Check Extensions
96 pmbaty 834
 
835
      // Singular extension search. If all moves but one fail low on a search of
836
      // (alpha-s, beta-s), and just one fails high on (alpha, beta), then that move
837
      // is singular and should be extended. To verify this we do a reduced search
838
      // on all the other moves but the ttMove and if the result is lower than
169 pmbaty 839
      // ttValue minus a margin then we will extend the ttMove.
96 pmbaty 840
      if (    singularExtensionNode
841
          &&  move == ttMove
154 pmbaty 842
          &&  pos.legal(move))
96 pmbaty 843
      {
154 pmbaty 844
          Value rBeta = std::max(ttValue - 2 * depth / ONE_PLY, -VALUE_MATE);
845
          Depth d = (depth / (2 * ONE_PLY)) * ONE_PLY;
96 pmbaty 846
          ss->excludedMove = move;
169 pmbaty 847
          value = search<NonPV>(pos, ss, rBeta - 1, rBeta, d, cutNode, true);
96 pmbaty 848
          ss->excludedMove = MOVE_NONE;
849
 
850
          if (value < rBeta)
851
              extension = ONE_PLY;
852
      }
169 pmbaty 853
      else if (    givesCheck
854
               && !moveCountPruning
855
               &&  pos.see_ge(move))
856
          extension = ONE_PLY;
96 pmbaty 857
 
169 pmbaty 858
      // Calculate new depth for this move
96 pmbaty 859
      newDepth = depth - ONE_PLY + extension;
860
 
861
      // Step 13. Pruning at shallow depth
154 pmbaty 862
      if (  !rootNode
169 pmbaty 863
          && pos.non_pawn_material(pos.side_to_move())
154 pmbaty 864
          && bestValue > VALUE_MATED_IN_MAX_PLY)
96 pmbaty 865
      {
154 pmbaty 866
          if (   !captureOrPromotion
867
              && !givesCheck
169 pmbaty 868
              && (!pos.advanced_pawn_push(move) || pos.non_pawn_material() >= Value(5000)))
154 pmbaty 869
          {
870
              // Move count based pruning
871
              if (moveCountPruning)
169 pmbaty 872
              {
873
                  skipQuiets = true;
154 pmbaty 874
                  continue;
169 pmbaty 875
              }
96 pmbaty 876
 
154 pmbaty 877
              // Reduced depth of the next LMR search
878
              int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
96 pmbaty 879
 
154 pmbaty 880
              // Countermoves based pruning
881
              if (   lmrDepth < 3
169 pmbaty 882
                  && (*contHist[0])[movedPiece][to_sq(move)] < CounterMovePruneThreshold
883
                  && (*contHist[1])[movedPiece][to_sq(move)] < CounterMovePruneThreshold)
154 pmbaty 884
                  continue;
96 pmbaty 885
 
154 pmbaty 886
              // Futility pruning: parent node
887
              if (   lmrDepth < 7
888
                  && !inCheck
889
                  && ss->staticEval + 256 + 200 * lmrDepth <= alpha)
890
                  continue;
96 pmbaty 891
 
154 pmbaty 892
              // Prune moves with negative SEE
893
              if (   lmrDepth < 8
894
                  && !pos.see_ge(move, Value(-35 * lmrDepth * lmrDepth)))
96 pmbaty 895
                  continue;
896
          }
169 pmbaty 897
          else if (    depth < 7 * ONE_PLY
154 pmbaty 898
                   && !extension
169 pmbaty 899
                   && !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY)))
154 pmbaty 900
                  continue;
96 pmbaty 901
      }
902
 
903
      // Speculative prefetch as early as possible
904
      prefetch(TT.first_entry(pos.key_after(move)));
905
 
906
      // Check for legality just before making the move
154 pmbaty 907
      if (!rootNode && !pos.legal(move))
96 pmbaty 908
      {
909
          ss->moveCount = --moveCount;
910
          continue;
911
      }
912
 
169 pmbaty 913
      if (move == ttMove && captureOrPromotion)
914
          ttCapture = true;
915
 
916
      // Update the current move (this must be done after singular extension search)
96 pmbaty 917
      ss->currentMove = move;
169 pmbaty 918
      ss->contHistory = &thisThread->contHistory[movedPiece][to_sq(move)];
96 pmbaty 919
 
920
      // Step 14. Make the move
921
      pos.do_move(move, st, givesCheck);
922
 
923
      // Step 15. Reduced depth search (LMR). If the move fails high it will be
924
      // re-searched at full depth.
925
      if (    depth >= 3 * ONE_PLY
926
          &&  moveCount > 1
154 pmbaty 927
          && (!captureOrPromotion || moveCountPruning))
96 pmbaty 928
      {
929
          Depth r = reduction<PvNode>(improving, depth, moveCount);
930
 
154 pmbaty 931
          if (captureOrPromotion)
932
              r -= r ? ONE_PLY : DEPTH_ZERO;
933
          else
934
          {
169 pmbaty 935
              // Decrease reduction if opponent's move count is high
936
              if ((ss-1)->moveCount > 15)
937
                  r -= ONE_PLY;
938
 
939
              // Decrease reduction for exact PV nodes
940
              if (pvExact)
941
                  r -= ONE_PLY;
942
 
943
              // Increase reduction if ttMove is a capture
944
              if (ttCapture)
945
                  r += ONE_PLY;
946
 
154 pmbaty 947
              // Increase reduction for cut nodes
948
              if (cutNode)
949
                  r += 2 * ONE_PLY;
96 pmbaty 950
 
154 pmbaty 951
              // Decrease reduction for moves that escape a capture. Filter out
952
              // castling moves, because they are coded as "king captures rook" and
169 pmbaty 953
              // hence break make_move().
954
              else if (    type_of(move) == NORMAL
955
                       && !pos.see_ge(make_move(to_sq(move), from_sq(move))))
154 pmbaty 956
                  r -= 2 * ONE_PLY;
96 pmbaty 957
 
169 pmbaty 958
              ss->statScore =  thisThread->mainHistory[~pos.side_to_move()][from_to(move)]
959
                             + (*contHist[0])[movedPiece][to_sq(move)]
960
                             + (*contHist[1])[movedPiece][to_sq(move)]
961
                             + (*contHist[3])[movedPiece][to_sq(move)]
962
                             - 4000;
96 pmbaty 963
 
154 pmbaty 964
              // Decrease/increase reduction by comparing opponent's stat score
169 pmbaty 965
              if (ss->statScore >= 0 && (ss-1)->statScore < 0)
154 pmbaty 966
                  r -= ONE_PLY;
967
 
169 pmbaty 968
              else if ((ss-1)->statScore >= 0 && ss->statScore < 0)
154 pmbaty 969
                  r += ONE_PLY;
970
 
971
              // Decrease/increase reduction for moves with a good/bad history
169 pmbaty 972
              r = std::max(DEPTH_ZERO, (r / ONE_PLY - ss->statScore / 20000) * ONE_PLY);
154 pmbaty 973
          }
974
 
96 pmbaty 975
          Depth d = std::max(newDepth - r, ONE_PLY);
976
 
169 pmbaty 977
          value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true, false);
96 pmbaty 978
 
154 pmbaty 979
          doFullDepthSearch = (value > alpha && d != newDepth);
96 pmbaty 980
      }
981
      else
982
          doFullDepthSearch = !PvNode || moveCount > 1;
983
 
984
      // Step 16. Full depth search when LMR is skipped or fails high
985
      if (doFullDepthSearch)
986
          value = newDepth <   ONE_PLY ?
169 pmbaty 987
                            givesCheck ? -qsearch<NonPV,  true>(pos, ss+1, -(alpha+1), -alpha)
988
                                       : -qsearch<NonPV, false>(pos, ss+1, -(alpha+1), -alpha)
989
                                       : - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode, false);
96 pmbaty 990
 
991
      // For PV nodes only, do a full PV search on the first move or after a fail
992
      // high (in the latter case search only if value < beta), otherwise let the
993
      // parent node fail low with value <= alpha and try another move.
994
      if (PvNode && (moveCount == 1 || (value > alpha && (rootNode || value < beta))))
995
      {
996
          (ss+1)->pv = pv;
997
          (ss+1)->pv[0] = MOVE_NONE;
998
 
999
          value = newDepth <   ONE_PLY ?
169 pmbaty 1000
                            givesCheck ? -qsearch<PV,  true>(pos, ss+1, -beta, -alpha)
1001
                                       : -qsearch<PV, false>(pos, ss+1, -beta, -alpha)
1002
                                       : - search<PV>(pos, ss+1, -beta, -alpha, newDepth, false, false);
96 pmbaty 1003
      }
1004
 
1005
      // Step 17. Undo move
1006
      pos.undo_move(move);
1007
 
1008
      assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1009
 
1010
      // Step 18. Check for a new best move
1011
      // Finished searching the move. If a stop occurred, the return value of
1012
      // the search cannot be trusted, and we return immediately without
1013
      // updating best move, PV and TT.
169 pmbaty 1014
      if (Threads.stop.load(std::memory_order_relaxed))
96 pmbaty 1015
          return VALUE_ZERO;
1016
 
1017
      if (rootNode)
1018
      {
1019
          RootMove& rm = *std::find(thisThread->rootMoves.begin(),
1020
                                    thisThread->rootMoves.end(), move);
1021
 
1022
          // PV move or new best move ?
1023
          if (moveCount == 1 || value > alpha)
1024
          {
1025
              rm.score = value;
169 pmbaty 1026
              rm.selDepth = thisThread->selDepth;
96 pmbaty 1027
              rm.pv.resize(1);
1028
 
1029
              assert((ss+1)->pv);
1030
 
1031
              for (Move* m = (ss+1)->pv; *m != MOVE_NONE; ++m)
1032
                  rm.pv.push_back(*m);
1033
 
1034
              // We record how often the best move has been changed in each
1035
              // iteration. This information is used for time management: When
1036
              // the best move changes frequently, we allocate some more time.
1037
              if (moveCount > 1 && thisThread == Threads.main())
1038
                  ++static_cast<MainThread*>(thisThread)->bestMoveChanges;
1039
          }
1040
          else
169 pmbaty 1041
              // All other moves but the PV are set to the lowest value: this
1042
              // is not a problem when sorting because the sort is stable and the
96 pmbaty 1043
              // move position in the list is preserved - just the PV is pushed up.
1044
              rm.score = -VALUE_INFINITE;
1045
      }
1046
 
1047
      if (value > bestValue)
1048
      {
1049
          bestValue = value;
1050
 
1051
          if (value > alpha)
1052
          {
1053
              bestMove = move;
1054
 
1055
              if (PvNode && !rootNode) // Update pv even in fail-high case
1056
                  update_pv(ss->pv, move, (ss+1)->pv);
1057
 
1058
              if (PvNode && value < beta) // Update alpha! Always alpha < beta
1059
                  alpha = value;
1060
              else
1061
              {
1062
                  assert(value >= beta); // Fail high
1063
                  break;
1064
              }
1065
          }
1066
      }
1067
 
1068
      if (!captureOrPromotion && move != bestMove && quietCount < 64)
1069
          quietsSearched[quietCount++] = move;
169 pmbaty 1070
      else if (captureOrPromotion && move != bestMove && captureCount < 32)
1071
          capturesSearched[captureCount++] = move;
96 pmbaty 1072
    }
1073
 
1074
    // The following condition would detect a stop only after move loop has been
1075
    // completed. But in this case bestValue is valid because we have fully
1076
    // searched our subtree, and we can anyhow save the result in TT.
1077
    /*
169 pmbaty 1078
       if (Threads.stop)
96 pmbaty 1079
        return VALUE_DRAW;
1080
    */
1081
 
1082
    // Step 20. Check for mate and stalemate
1083
    // All legal moves have been searched and if there are no legal moves, it
1084
    // must be a mate or a stalemate. If we are in a singular extension search then
1085
    // return a fail low score.
154 pmbaty 1086
 
1087
    assert(moveCount || !inCheck || excludedMove || !MoveList<LEGAL>(pos).size());
1088
 
96 pmbaty 1089
    if (!moveCount)
1090
        bestValue = excludedMove ? alpha
169 pmbaty 1091
                   :     inCheck ? mated_in(ss->ply) : VALUE_DRAW;
154 pmbaty 1092
    else if (bestMove)
1093
    {
169 pmbaty 1094
        // Quiet best move: update move sorting heuristics
154 pmbaty 1095
        if (!pos.capture_or_promotion(bestMove))
169 pmbaty 1096
            update_stats(pos, ss, bestMove, quietsSearched, quietCount, stat_bonus(depth));
1097
        else
1098
            update_capture_stats(pos, bestMove, capturesSearched, captureCount, stat_bonus(depth));
96 pmbaty 1099
 
154 pmbaty 1100
        // Extra penalty for a quiet TT move in previous ply when it gets refuted
1101
        if ((ss-1)->moveCount == 1 && !pos.captured_piece())
169 pmbaty 1102
            update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY));
154 pmbaty 1103
    }
96 pmbaty 1104
    // Bonus for prior countermove that caused the fail low
1105
    else if (    depth >= 3 * ONE_PLY
154 pmbaty 1106
             && !pos.captured_piece()
1107
             && is_ok((ss-1)->currentMove))
169 pmbaty 1108
        update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth));
96 pmbaty 1109
 
169 pmbaty 1110
    if (PvNode)
1111
        bestValue = std::min(bestValue, maxValue);
96 pmbaty 1112
 
169 pmbaty 1113
    if (!excludedMove)
1114
        tte->save(posKey, value_to_tt(bestValue, ss->ply),
1115
                  bestValue >= beta ? BOUND_LOWER :
1116
                  PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
1117
                  depth, bestMove, ss->staticEval, TT.generation());
1118
 
96 pmbaty 1119
    assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
1120
 
1121
    return bestValue;
1122
  }
1123
 
1124
 
1125
  // qsearch() is the quiescence search function, which is called by the main
169 pmbaty 1126
  // search function with depth zero, or recursively with depth less than ONE_PLY.
96 pmbaty 1127
 
1128
  template <NodeType NT, bool InCheck>
1129
  Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
1130
 
1131
    const bool PvNode = NT == PV;
1132
 
169 pmbaty 1133
    assert(InCheck == bool(pos.checkers()));
96 pmbaty 1134
    assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
1135
    assert(PvNode || (alpha == beta - 1));
1136
    assert(depth <= DEPTH_ZERO);
154 pmbaty 1137
    assert(depth / ONE_PLY * ONE_PLY == depth);
96 pmbaty 1138
 
1139
    Move pv[MAX_PLY+1];
1140
    StateInfo st;
1141
    TTEntry* tte;
1142
    Key posKey;
1143
    Move ttMove, move, bestMove;
1144
    Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
1145
    bool ttHit, givesCheck, evasionPrunable;
1146
    Depth ttDepth;
169 pmbaty 1147
    int moveCount;
96 pmbaty 1148
 
1149
    if (PvNode)
1150
    {
1151
        oldAlpha = alpha; // To flag BOUND_EXACT when eval above alpha and no available moves
1152
        (ss+1)->pv = pv;
1153
        ss->pv[0] = MOVE_NONE;
1154
    }
1155
 
1156
    ss->currentMove = bestMove = MOVE_NONE;
169 pmbaty 1157
    (ss+1)->ply = ss->ply + 1;
1158
    moveCount = 0;
96 pmbaty 1159
 
1160
    // Check for an instant draw or if the maximum ply has been reached
169 pmbaty 1161
    if (pos.is_draw(ss->ply) || ss->ply >= MAX_PLY)
1162
        return ss->ply >= MAX_PLY && !InCheck ? evaluate(pos) : VALUE_DRAW;
96 pmbaty 1163
 
1164
    assert(0 <= ss->ply && ss->ply < MAX_PLY);
1165
 
1166
    // Decide whether or not to include checks: this fixes also the type of
1167
    // TT entry depth that we are going to use. Note that in qsearch we use
1168
    // only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.
1169
    ttDepth = InCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
1170
                                                  : DEPTH_QS_NO_CHECKS;
1171
    // Transposition table lookup
1172
    posKey = pos.key();
1173
    tte = TT.probe(posKey, ttHit);
1174
    ttMove = ttHit ? tte->move() : MOVE_NONE;
1175
    ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
1176
 
1177
    if (  !PvNode
1178
        && ttHit
1179
        && tte->depth() >= ttDepth
1180
        && ttValue != VALUE_NONE // Only in case of TT access race
1181
        && (ttValue >= beta ? (tte->bound() &  BOUND_LOWER)
1182
                            : (tte->bound() &  BOUND_UPPER)))
1183
        return ttValue;
1184
 
1185
    // Evaluate the position statically
1186
    if (InCheck)
1187
    {
1188
        ss->staticEval = VALUE_NONE;
1189
        bestValue = futilityBase = -VALUE_INFINITE;
1190
    }
1191
    else
1192
    {
1193
        if (ttHit)
1194
        {
1195
            // Never assume anything on values stored in TT
1196
            if ((ss->staticEval = bestValue = tte->eval()) == VALUE_NONE)
1197
                ss->staticEval = bestValue = evaluate(pos);
1198
 
1199
            // Can ttValue be used as a better position evaluation?
169 pmbaty 1200
            if (   ttValue != VALUE_NONE
1201
                && (tte->bound() & (ttValue > bestValue ? BOUND_LOWER : BOUND_UPPER)))
1202
                bestValue = ttValue;
96 pmbaty 1203
        }
1204
        else
1205
            ss->staticEval = bestValue =
1206
            (ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
1207
                                             : -(ss-1)->staticEval + 2 * Eval::Tempo;
1208
 
1209
        // Stand pat. Return immediately if static value is at least beta
1210
        if (bestValue >= beta)
1211
        {
1212
            if (!ttHit)
169 pmbaty 1213
                tte->save(posKey, value_to_tt(bestValue, ss->ply), BOUND_LOWER,
96 pmbaty 1214
                          DEPTH_NONE, MOVE_NONE, ss->staticEval, TT.generation());
1215
 
1216
            return bestValue;
1217
        }
1218
 
1219
        if (PvNode && bestValue > alpha)
1220
            alpha = bestValue;
1221
 
1222
        futilityBase = bestValue + 128;
1223
    }
1224
 
1225
    // Initialize a MovePicker object for the current position, and prepare
1226
    // to search the moves. Because the depth is <= 0 here, only captures,
1227
    // queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
1228
    // be generated.
169 pmbaty 1229
    MovePicker mp(pos, ttMove, depth, &pos.this_thread()->mainHistory, &pos.this_thread()->captureHistory, to_sq((ss-1)->currentMove));
96 pmbaty 1230
 
1231
    // Loop through the moves until no moves remain or a beta cutoff occurs
1232
    while ((move = mp.next_move()) != MOVE_NONE)
1233
    {
1234
      assert(is_ok(move));
1235
 
154 pmbaty 1236
      givesCheck =  type_of(move) == NORMAL && !pos.discovered_check_candidates()
169 pmbaty 1237
                  ? pos.check_squares(type_of(pos.moved_piece(move))) & to_sq(move)
154 pmbaty 1238
                  : pos.gives_check(move);
96 pmbaty 1239
 
169 pmbaty 1240
      moveCount++;
1241
 
96 pmbaty 1242
      // Futility pruning
1243
      if (   !InCheck
1244
          && !givesCheck
1245
          &&  futilityBase > -VALUE_KNOWN_WIN
1246
          && !pos.advanced_pawn_push(move))
1247
      {
1248
          assert(type_of(move) != ENPASSANT); // Due to !pos.advanced_pawn_push
1249
 
1250
          futilityValue = futilityBase + PieceValue[EG][pos.piece_on(to_sq(move))];
1251
 
1252
          if (futilityValue <= alpha)
1253
          {
1254
              bestValue = std::max(bestValue, futilityValue);
1255
              continue;
1256
          }
1257
 
154 pmbaty 1258
          if (futilityBase <= alpha && !pos.see_ge(move, VALUE_ZERO + 1))
96 pmbaty 1259
          {
1260
              bestValue = std::max(bestValue, futilityBase);
1261
              continue;
1262
          }
1263
      }
1264
 
1265
      // Detect non-capture evasions that are candidates to be pruned
1266
      evasionPrunable =    InCheck
169 pmbaty 1267
                       &&  (depth != DEPTH_ZERO || moveCount > 2)
96 pmbaty 1268
                       &&  bestValue > VALUE_MATED_IN_MAX_PLY
1269
                       && !pos.capture(move);
1270
 
1271
      // Don't search moves with negative SEE values
1272
      if (  (!InCheck || evasionPrunable)
169 pmbaty 1273
          &&  !pos.see_ge(move))
96 pmbaty 1274
          continue;
1275
 
1276
      // Speculative prefetch as early as possible
1277
      prefetch(TT.first_entry(pos.key_after(move)));
1278
 
1279
      // Check for legality just before making the move
154 pmbaty 1280
      if (!pos.legal(move))
169 pmbaty 1281
      {
1282
          moveCount--;
96 pmbaty 1283
          continue;
169 pmbaty 1284
      }
96 pmbaty 1285
 
1286
      ss->currentMove = move;
1287
 
1288
      // Make and search the move
1289
      pos.do_move(move, st, givesCheck);
1290
      value = givesCheck ? -qsearch<NT,  true>(pos, ss+1, -beta, -alpha, depth - ONE_PLY)
1291
                         : -qsearch<NT, false>(pos, ss+1, -beta, -alpha, depth - ONE_PLY);
1292
      pos.undo_move(move);
1293
 
1294
      assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1295
 
1296
      // Check for a new best move
1297
      if (value > bestValue)
1298
      {
1299
          bestValue = value;
1300
 
1301
          if (value > alpha)
1302
          {
1303
              if (PvNode) // Update pv even in fail-high case
1304
                  update_pv(ss->pv, move, (ss+1)->pv);
1305
 
1306
              if (PvNode && value < beta) // Update alpha here!
1307
              {
1308
                  alpha = value;
1309
                  bestMove = move;
1310
              }
1311
              else // Fail high
1312
              {
1313
                  tte->save(posKey, value_to_tt(value, ss->ply), BOUND_LOWER,
1314
                            ttDepth, move, ss->staticEval, TT.generation());
1315
 
1316
                  return value;
1317
              }
1318
          }
1319
       }
1320
    }
1321
 
1322
    // All legal moves have been searched. A special case: If we're in check
1323
    // and no legal moves were found, it is checkmate.
1324
    if (InCheck && bestValue == -VALUE_INFINITE)
1325
        return mated_in(ss->ply); // Plies to mate from the root
1326
 
1327
    tte->save(posKey, value_to_tt(bestValue, ss->ply),
1328
              PvNode && bestValue > oldAlpha ? BOUND_EXACT : BOUND_UPPER,
1329
              ttDepth, bestMove, ss->staticEval, TT.generation());
1330
 
1331
    assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
1332
 
1333
    return bestValue;
1334
  }
1335
 
1336
 
1337
  // value_to_tt() adjusts a mate score from "plies to mate from the root" to
1338
  // "plies to mate from the current position". Non-mate scores are unchanged.
1339
  // The function is called before storing a value in the transposition table.
1340
 
1341
  Value value_to_tt(Value v, int ply) {
1342
 
1343
    assert(v != VALUE_NONE);
1344
 
1345
    return  v >= VALUE_MATE_IN_MAX_PLY  ? v + ply
1346
          : v <= VALUE_MATED_IN_MAX_PLY ? v - ply : v;
1347
  }
1348
 
1349
 
1350
  // value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
1351
  // from the transposition table (which refers to the plies to mate/be mated
1352
  // from current position) to "plies to mate/be mated from the root".
1353
 
1354
  Value value_from_tt(Value v, int ply) {
1355
 
1356
    return  v == VALUE_NONE             ? VALUE_NONE
1357
          : v >= VALUE_MATE_IN_MAX_PLY  ? v - ply
1358
          : v <= VALUE_MATED_IN_MAX_PLY ? v + ply : v;
1359
  }
1360
 
1361
 
1362
  // update_pv() adds current move and appends child pv[]
1363
 
1364
  void update_pv(Move* pv, Move move, Move* childPv) {
1365
 
1366
    for (*pv++ = move; childPv && *childPv != MOVE_NONE; )
1367
        *pv++ = *childPv++;
1368
    *pv = MOVE_NONE;
1369
  }
1370
 
1371
 
169 pmbaty 1372
  // update_continuation_histories() updates histories of the move pairs formed
1373
  // by moves at ply -1, -2, and -4 with current move.
96 pmbaty 1374
 
169 pmbaty 1375
  void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
154 pmbaty 1376
 
169 pmbaty 1377
    for (int i : {1, 2, 4})
1378
        if (is_ok((ss-i)->currentMove))
1379
            (ss-i)->contHistory->update(pc, to, bonus);
1380
  }
154 pmbaty 1381
 
1382
 
169 pmbaty 1383
  // update_capture_stats() updates move sorting heuristics when a new capture best move is found
154 pmbaty 1384
 
169 pmbaty 1385
  void update_capture_stats(const Position& pos, Move move,
1386
                            Move* captures, int captureCnt, int bonus) {
1387
 
1388
      CapturePieceToHistory& captureHistory =  pos.this_thread()->captureHistory;
1389
      Piece moved_piece = pos.moved_piece(move);
1390
      PieceType captured = type_of(pos.piece_on(to_sq(move)));
1391
      captureHistory.update(moved_piece, to_sq(move), captured, bonus);
1392
 
1393
      // Decrease all the other played capture moves
1394
      for (int i = 0; i < captureCnt; ++i)
1395
      {
1396
          moved_piece = pos.moved_piece(captures[i]);
1397
          captured = type_of(pos.piece_on(to_sq(captures[i])));
1398
          captureHistory.update(moved_piece, to_sq(captures[i]), captured, -bonus);
1399
      }
154 pmbaty 1400
  }
1401
 
1402
 
169 pmbaty 1403
  // update_stats() updates move sorting heuristics when a new quiet best move is found
154 pmbaty 1404
 
96 pmbaty 1405
  void update_stats(const Position& pos, Stack* ss, Move move,
169 pmbaty 1406
                    Move* quiets, int quietsCnt, int bonus) {
96 pmbaty 1407
 
1408
    if (ss->killers[0] != move)
1409
    {
1410
        ss->killers[1] = ss->killers[0];
1411
        ss->killers[0] = move;
1412
    }
1413
 
154 pmbaty 1414
    Color c = pos.side_to_move();
96 pmbaty 1415
    Thread* thisThread = pos.this_thread();
169 pmbaty 1416
    thisThread->mainHistory.update(c, move, bonus);
1417
    update_continuation_histories(ss, pos.moved_piece(move), to_sq(move), bonus);
96 pmbaty 1418
 
169 pmbaty 1419
    if (is_ok((ss-1)->currentMove))
96 pmbaty 1420
    {
154 pmbaty 1421
        Square prevSq = to_sq((ss-1)->currentMove);
169 pmbaty 1422
        thisThread->counterMoves[pos.piece_on(prevSq)][prevSq] = move;
96 pmbaty 1423
    }
1424
 
1425
    // Decrease all the other played quiet moves
1426
    for (int i = 0; i < quietsCnt; ++i)
1427
    {
169 pmbaty 1428
        thisThread->mainHistory.update(c, quiets[i], -bonus);
1429
        update_continuation_histories(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
96 pmbaty 1430
    }
1431
  }
1432
 
1433
 
169 pmbaty 1434
  // Is the PV leading to a draw position? Assumes all pv moves are legal
1435
  bool pv_is_draw(Position& pos) {
1436
 
1437
    StateInfo st[MAX_PLY];
1438
    auto& pv = pos.this_thread()->rootMoves[0].pv;
1439
 
1440
    for (size_t i = 0; i < pv.size(); ++i)
1441
        pos.do_move(pv[i], st[i]);
1442
 
1443
    bool isDraw = pos.is_draw(pv.size());
1444
 
1445
    for (size_t i = pv.size(); i > 0; --i)
1446
        pos.undo_move(pv[i-1]);
1447
 
1448
    return isDraw;
1449
  }
1450
 
1451
 
96 pmbaty 1452
  // When playing with strength handicap, choose best move among a set of RootMoves
1453
  // using a statistical rule dependent on 'level'. Idea by Heinz van Saanen.
1454
 
1455
  Move Skill::pick_best(size_t multiPV) {
1456
 
154 pmbaty 1457
    const RootMoves& rootMoves = Threads.main()->rootMoves;
96 pmbaty 1458
    static PRNG rng(now()); // PRNG sequence should be non-deterministic
1459
 
1460
    // RootMoves are already sorted by score in descending order
1461
    Value topScore = rootMoves[0].score;
1462
    int delta = std::min(topScore - rootMoves[multiPV - 1].score, PawnValueMg);
1463
    int weakness = 120 - 2 * level;
1464
    int maxScore = -VALUE_INFINITE;
1465
 
1466
    // Choose best move. For each move score we add two terms, both dependent on
1467
    // weakness. One is deterministic and bigger for weaker levels, and one is
1468
    // random. Then we choose the move with the resulting highest score.
1469
    for (size_t i = 0; i < multiPV; ++i)
1470
    {
1471
        // This is our magic formula
1472
        int push = (  weakness * int(topScore - rootMoves[i].score)
1473
                    + delta * (rng.rand<unsigned>() % weakness)) / 128;
1474
 
169 pmbaty 1475
        if (rootMoves[i].score + push >= maxScore)
96 pmbaty 1476
        {
1477
            maxScore = rootMoves[i].score + push;
1478
            best = rootMoves[i].pv[0];
1479
        }
1480
    }
1481
 
1482
    return best;
1483
  }
1484
 
169 pmbaty 1485
} // namespace
96 pmbaty 1486
 
1487
  // check_time() is used to print debug info and, more importantly, to detect
1488
  // when we are out of available time and thus stop the search.
1489
 
169 pmbaty 1490
  void MainThread::check_time() {
96 pmbaty 1491
 
169 pmbaty 1492
    if (--callsCnt > 0)
1493
        return;
1494
 
1495
    // At low node count increase the checking rate to about 0.1% of nodes
1496
    // otherwise use a default value.
1497
    callsCnt = Limits.nodes ? std::min(4096, int(Limits.nodes / 1024)) : 4096;
1498
 
96 pmbaty 1499
    static TimePoint lastInfoTime = now();
1500
 
1501
    int elapsed = Time.elapsed();
1502
    TimePoint tick = Limits.startTime + elapsed;
1503
 
1504
    if (tick - lastInfoTime >= 1000)
1505
    {
1506
        lastInfoTime = tick;
1507
        dbg_print();
1508
    }
1509
 
1510
    // An engine may not stop pondering until told so by the GUI
169 pmbaty 1511
    if (Threads.ponder)
96 pmbaty 1512
        return;
1513
 
1514
    if (   (Limits.use_time_management() && elapsed > Time.maximum() - 10)
1515
        || (Limits.movetime && elapsed >= Limits.movetime)
154 pmbaty 1516
        || (Limits.nodes && Threads.nodes_searched() >= (uint64_t)Limits.nodes))
169 pmbaty 1517
            Threads.stop = true;
96 pmbaty 1518
  }
1519
 
1520
 
1521
/// UCI::pv() formats PV information according to the UCI protocol. UCI requires
1522
/// that all (if any) unsearched PV lines are sent using a previous search score.
1523
 
1524
string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
1525
 
1526
  std::stringstream ss;
1527
  int elapsed = Time.elapsed() + 1;
154 pmbaty 1528
  const RootMoves& rootMoves = pos.this_thread()->rootMoves;
96 pmbaty 1529
  size_t PVIdx = pos.this_thread()->PVIdx;
1530
  size_t multiPV = std::min((size_t)Options["MultiPV"], rootMoves.size());
154 pmbaty 1531
  uint64_t nodesSearched = Threads.nodes_searched();
1532
  uint64_t tbHits = Threads.tb_hits() + (TB::RootInTB ? rootMoves.size() : 0);
96 pmbaty 1533
 
1534
  for (size_t i = 0; i < multiPV; ++i)
1535
  {
169 pmbaty 1536
      bool updated = (i <= PVIdx && rootMoves[i].score != -VALUE_INFINITE);
96 pmbaty 1537
 
1538
      if (depth == ONE_PLY && !updated)
1539
          continue;
1540
 
1541
      Depth d = updated ? depth : depth - ONE_PLY;
1542
      Value v = updated ? rootMoves[i].score : rootMoves[i].previousScore;
1543
 
1544
      bool tb = TB::RootInTB && abs(v) < VALUE_MATE - MAX_PLY;
1545
      v = tb ? TB::Score : v;
1546
 
1547
      if (ss.rdbuf()->in_avail()) // Not at first line
1548
          ss << "\n";
1549
 
1550
      ss << "info"
1551
         << " depth "    << d / ONE_PLY
169 pmbaty 1552
         << " seldepth " << rootMoves[i].selDepth
96 pmbaty 1553
         << " multipv "  << i + 1
1554
         << " score "    << UCI::value(v);
1555
 
1556
      if (!tb && i == PVIdx)
1557
          ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
1558
 
154 pmbaty 1559
      ss << " nodes "    << nodesSearched
1560
         << " nps "      << nodesSearched * 1000 / elapsed;
96 pmbaty 1561
 
1562
      if (elapsed > 1000) // Earlier makes little sense
1563
          ss << " hashfull " << TT.hashfull();
1564
 
154 pmbaty 1565
      ss << " tbhits "   << tbHits
96 pmbaty 1566
         << " time "     << elapsed
1567
         << " pv";
1568
 
1569
      for (Move m : rootMoves[i].pv)
1570
          ss << " " << UCI::move(m, pos.is_chess960());
1571
  }
1572
 
1573
  return ss.str();
1574
}
1575
 
1576
 
1577
/// RootMove::extract_ponder_from_tt() is called in case we have no ponder move
1578
/// before exiting the search, for instance, in case we stop the search during a
1579
/// fail high at root. We try hard to have a ponder move to return to the GUI,
1580
/// otherwise in case of 'ponder on' we have nothing to think on.
1581
 
154 pmbaty 1582
bool RootMove::extract_ponder_from_tt(Position& pos) {
1583
 
96 pmbaty 1584
    StateInfo st;
1585
    bool ttHit;
1586
 
1587
    assert(pv.size() == 1);
1588
 
154 pmbaty 1589
    if (!pv[0])
1590
        return false;
1591
 
169 pmbaty 1592
    pos.do_move(pv[0], st);
96 pmbaty 1593
    TTEntry* tte = TT.probe(pos.key(), ttHit);
1594
 
1595
    if (ttHit)
1596
    {
1597
        Move m = tte->move(); // Local copy to be SMP safe
1598
        if (MoveList<LEGAL>(pos).contains(m))
154 pmbaty 1599
            pv.push_back(m);
96 pmbaty 1600
    }
1601
 
154 pmbaty 1602
    pos.undo_move(pv[0]);
1603
    return pv.size() > 1;
96 pmbaty 1604
}
154 pmbaty 1605
 
1606
void Tablebases::filter_root_moves(Position& pos, Search::RootMoves& rootMoves) {
1607
 
1608
    RootInTB = false;
1609
    UseRule50 = Options["Syzygy50MoveRule"];
1610
    ProbeDepth = Options["SyzygyProbeDepth"] * ONE_PLY;
1611
    Cardinality = Options["SyzygyProbeLimit"];
1612
 
1613
    // Skip TB probing when no TB found: !TBLargest -> !TB::Cardinality
1614
    if (Cardinality > MaxCardinality)
1615
    {
1616
        Cardinality = MaxCardinality;
1617
        ProbeDepth = DEPTH_ZERO;
1618
    }
1619
 
1620
    if (Cardinality < popcount(pos.pieces()) || pos.can_castle(ANY_CASTLING))
1621
        return;
1622
 
169 pmbaty 1623
    // Don't filter any moves if the user requested analysis on multiple
1624
    if (Options["MultiPV"] != 1)
1625
        return;
1626
 
154 pmbaty 1627
    // If the current root position is in the tablebases, then RootMoves
1628
    // contains only moves that preserve the draw or the win.
1629
    RootInTB = root_probe(pos, rootMoves, TB::Score);
1630
 
1631
    if (RootInTB)
1632
        Cardinality = 0; // Do not probe tablebases during the search
1633
 
1634
    else // If DTZ tables are missing, use WDL tables as a fallback
1635
    {
1636
        // Filter out moves that do not preserve the draw or the win.
1637
        RootInTB = root_probe_wdl(pos, rootMoves, TB::Score);
1638
 
1639
        // Only probe during search if winning
1640
        if (RootInTB && TB::Score <= VALUE_DRAW)
1641
            Cardinality = 0;
1642
    }
1643
 
1644
    if (RootInTB && !UseRule50)
1645
        TB::Score =  TB::Score > VALUE_DRAW ?  VALUE_MATE - MAX_PLY - 1
1646
                   : TB::Score < VALUE_DRAW ? -VALUE_MATE + MAX_PLY + 1
1647
                                            :  VALUE_DRAW;
169 pmbaty 1648
 
1649
    // Since root_probe() and root_probe_wdl() dirty the root move scores,
1650
    // we reset them to -VALUE_INFINITE
1651
    for (RootMove& rm : rootMoves)
1652
        rm.score = -VALUE_INFINITE;
154 pmbaty 1653
}