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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 96 | pmbaty | 1 | /* | 
        
| 2 |   Stockfish, a UCI chess playing engine derived from Glaurung 2.1 | 
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| 3 |   Copyright (C) 2004-2008 Tord Romstad (Glaurung author) | 
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| 4 |   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad | 
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| 5 |   Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad | 
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| 6 | |||
| 7 |   Stockfish is free software: you can redistribute it and/or modify | 
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| 8 |   it under the terms of the GNU General Public License as published by | 
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| 9 |   the Free Software Foundation, either version 3 of the License, or | 
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| 10 |   (at your option) any later version. | 
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| 11 | |||
| 12 |   Stockfish is distributed in the hope that it will be useful, | 
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| 13 |   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |   GNU General Public License for more details. | 
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| 16 | |||
| 17 |   You should have received a copy of the GNU General Public License | 
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| 18 |   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 19 | */ | 
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| 20 | |||
| 21 | #ifndef POSITION_H_INCLUDED | 
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| 22 | #define POSITION_H_INCLUDED | 
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| 23 | |||
| 24 | #include <cassert> | 
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| 25 | #include <cstddef>  // For offsetof() | 
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| 26 | #include <string> | 
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| 27 | |||
| 28 | #include "bitboard.h" | 
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| 29 | #include "types.h" | 
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| 30 | |||
| 31 | class Position;  | 
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| 32 | class Thread;  | 
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| 33 | |||
| 34 | namespace PSQT {  | 
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| 35 | |||
| 36 | extern Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];  | 
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| 37 | |||
| 38 | void init();  | 
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| 39 | } | 
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| 40 | |||
| 41 | /// CheckInfo struct is initialized at constructor time and keeps info used to | 
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| 42 | /// detect if a move gives check. | 
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| 43 | |||
| 44 | struct CheckInfo {  | 
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| 45 | |||
| 46 | explicit CheckInfo(const Position&);  | 
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| 47 | |||
| 48 |   Bitboard dcCandidates; | 
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| 49 |   Bitboard pinned; | 
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| 50 | Bitboard checkSquares[PIECE_TYPE_NB];  | 
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| 51 |   Square   ksq; | 
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| 52 | };  | 
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| 53 | |||
| 54 | |||
| 55 | /// StateInfo struct stores information needed to restore a Position object to | 
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| 56 | /// its previous state when we retract a move. Whenever a move is made on the | 
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| 57 | /// board (by calling Position::do_move), a StateInfo object must be passed. | 
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| 58 | |||
| 59 | struct StateInfo {  | 
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| 60 | |||
| 61 |   // Copied when making a move | 
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| 62 |   Key    pawnKey; | 
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| 63 |   Key    materialKey; | 
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| 64 | Value nonPawnMaterial[COLOR_NB];  | 
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| 65 | int castlingRights;  | 
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| 66 | int rule50;  | 
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| 67 | int pliesFromNull;  | 
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| 68 |   Score  psq; | 
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| 69 |   Square epSquare; | 
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| 70 | |||
| 71 |   // Not copied when making a move | 
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| 72 |   Key        key; | 
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| 73 |   Bitboard   checkersBB; | 
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| 74 |   PieceType  capturedType; | 
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| 75 | StateInfo* previous;  | 
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| 76 | };  | 
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| 77 | |||
| 78 | |||
| 79 | /// Position class stores information regarding the board representation as | 
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| 80 | /// pieces, side to move, hash keys, castling info, etc. Important methods are | 
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| 81 | /// do_move() and undo_move(), used by the search to update node info when | 
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| 82 | /// traversing the search tree. | 
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| 83 | |||
| 84 | class Position {  | 
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| 85 | |||
| 86 | public:  | 
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| 87 | static void init();  | 
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| 88 | |||
| 89 | Position() = default; // To define the global object RootPos  | 
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| 90 | Position(const Position&) = delete;  | 
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| 91 | Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; }  | 
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| 92 | Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); }  | 
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| 93 | Position& operator=(const Position&); // To assign RootPos from UCI  | 
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| 94 | |||
| 95 |   // FEN string input/output | 
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| 96 | void set(const std::string& fenStr, bool isChess960, Thread* th);  | 
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| 97 | const std::string fen() const;  | 
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| 98 | |||
| 99 |   // Position representation | 
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| 100 | Bitboard pieces() const;  | 
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| 101 | Bitboard pieces(PieceType pt) const;  | 
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| 102 | Bitboard pieces(PieceType pt1, PieceType pt2) const;  | 
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| 103 | Bitboard pieces(Color c) const;  | 
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| 104 | Bitboard pieces(Color c, PieceType pt) const;  | 
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| 105 | Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;  | 
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| 106 | Piece piece_on(Square s) const;  | 
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| 107 | Square ep_square() const;  | 
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| 108 | bool empty(Square s) const;  | 
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| 109 | template<PieceType Pt> int count(Color c) const;  | 
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| 110 | template<PieceType Pt> const Square* squares(Color c) const;  | 
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| 111 | template<PieceType Pt> Square square(Color c) const;  | 
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| 112 | |||
| 113 |   // Castling | 
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| 114 | int can_castle(Color c) const;  | 
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| 115 | int can_castle(CastlingRight cr) const;  | 
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| 116 | bool castling_impeded(CastlingRight cr) const;  | 
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| 117 | Square castling_rook_square(CastlingRight cr) const;  | 
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| 118 | |||
| 119 |   // Checking | 
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| 120 | Bitboard checkers() const;  | 
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| 121 | Bitboard discovered_check_candidates() const;  | 
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| 122 | Bitboard pinned_pieces(Color c) const;  | 
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| 123 | |||
| 124 |   // Attacks to/from a given square | 
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| 125 | Bitboard attackers_to(Square s) const;  | 
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| 126 | Bitboard attackers_to(Square s, Bitboard occupied) const;  | 
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| 127 | Bitboard attacks_from(Piece pc, Square s) const;  | 
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| 128 | template<PieceType> Bitboard attacks_from(Square s) const;  | 
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| 129 | template<PieceType> Bitboard attacks_from(Square s, Color c) const;  | 
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| 130 | |||
| 131 |   // Properties of moves | 
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| 132 | bool legal(Move m, Bitboard pinned) const;  | 
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| 133 | bool pseudo_legal(const Move m) const;  | 
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| 134 | bool capture(Move m) const;  | 
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| 135 | bool capture_or_promotion(Move m) const;  | 
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| 136 | bool gives_check(Move m, const CheckInfo& ci) const;  | 
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| 137 | bool advanced_pawn_push(Move m) const;  | 
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| 138 | Piece moved_piece(Move m) const;  | 
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| 139 | PieceType captured_piece_type() const;  | 
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| 140 | |||
| 141 |   // Piece specific | 
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| 142 | bool pawn_passed(Color c, Square s) const;  | 
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| 143 | bool opposite_bishops() const;  | 
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| 144 | |||
| 145 |   // Doing and undoing moves | 
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| 146 | void do_move(Move m, StateInfo& st, bool givesCheck);  | 
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| 147 | void undo_move(Move m);  | 
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| 148 | void do_null_move(StateInfo& st);  | 
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| 149 | void undo_null_move();  | 
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| 150 | |||
| 151 |   // Static exchange evaluation | 
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| 152 | Value see(Move m) const;  | 
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| 153 | Value see_sign(Move m) const;  | 
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| 154 | |||
| 155 |   // Accessing hash keys | 
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| 156 | Key key() const;  | 
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| 157 | Key key_after(Move m) const;  | 
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| 158 | Key exclusion_key() const;  | 
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| 159 | Key material_key() const;  | 
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| 160 | Key pawn_key() const;  | 
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| 161 | |||
| 162 |   // Other properties of the position | 
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| 163 | Color side_to_move() const;  | 
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| 164 | Phase game_phase() const;  | 
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| 165 | int game_ply() const;  | 
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| 166 | bool is_chess960() const;  | 
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| 167 | Thread* this_thread() const;  | 
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| 168 | uint64_t nodes_searched() const;  | 
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| 169 | void set_nodes_searched(uint64_t n);  | 
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| 170 | bool is_draw() const;  | 
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| 171 | int rule50_count() const;  | 
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| 172 | Score psq_score() const;  | 
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| 173 | Value non_pawn_material(Color c) const;  | 
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| 174 | |||
| 175 |   // Position consistency check, for debugging | 
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| 176 | bool pos_is_ok(int* failedStep = nullptr) const;  | 
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| 177 | void flip();  | 
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| 178 | |||
| 179 | private:  | 
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| 180 |   // Initialization helpers (used while setting up a position) | 
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| 181 | void clear();  | 
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| 182 | void set_castling_right(Color c, Square rfrom);  | 
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| 183 | void set_state(StateInfo* si) const;  | 
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| 184 | |||
| 185 |   // Other helpers | 
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| 186 | Bitboard check_blockers(Color c, Color kingColor) const;  | 
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| 187 | void put_piece(Color c, PieceType pt, Square s);  | 
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| 188 | void remove_piece(Color c, PieceType pt, Square s);  | 
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| 189 | void move_piece(Color c, PieceType pt, Square from, Square to);  | 
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| 190 | template<bool Do>  | 
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| 191 | void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);  | 
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| 192 | |||
| 193 |   // Data members | 
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| 194 | Piece board[SQUARE_NB];  | 
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| 195 | Bitboard byTypeBB[PIECE_TYPE_NB];  | 
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| 196 | Bitboard byColorBB[COLOR_NB];  | 
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| 197 | int pieceCount[COLOR_NB][PIECE_TYPE_NB];  | 
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| 198 | Square pieceList[COLOR_NB][PIECE_TYPE_NB][16];  | 
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| 199 | int index[SQUARE_NB];  | 
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| 200 | int castlingRightsMask[SQUARE_NB];  | 
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| 201 | Square castlingRookSquare[CASTLING_RIGHT_NB];  | 
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| 202 | Bitboard castlingPath[CASTLING_RIGHT_NB];  | 
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| 203 |   StateInfo startState; | 
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| 204 | uint64_t nodes;  | 
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| 205 | int gamePly;  | 
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| 206 |   Color sideToMove; | 
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| 207 | Thread* thisThread;  | 
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| 208 | StateInfo* st;  | 
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| 209 | bool chess960;  | 
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| 210 | };  | 
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| 211 | |||
| 212 | extern std::ostream& operator<<(std::ostream& os, const Position& pos);  | 
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| 213 | |||
| 214 | inline Color Position::side_to_move() const {  | 
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| 215 | return sideToMove;  | 
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| 216 | } | 
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| 217 | |||
| 218 | inline bool Position::empty(Square s) const {  | 
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| 219 | return board[s] == NO_PIECE;  | 
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| 220 | } | 
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| 221 | |||
| 222 | inline Piece Position::piece_on(Square s) const {  | 
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| 223 | return board[s];  | 
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| 224 | } | 
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| 225 | |||
| 226 | inline Piece Position::moved_piece(Move m) const {  | 
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| 227 | return board[from_sq(m)];  | 
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| 228 | } | 
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| 229 | |||
| 230 | inline Bitboard Position::pieces() const {  | 
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| 231 | return byTypeBB[ALL_PIECES];  | 
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| 232 | } | 
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| 233 | |||
| 234 | inline Bitboard Position::pieces(PieceType pt) const {  | 
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| 235 | return byTypeBB[pt];  | 
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| 236 | } | 
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| 237 | |||
| 238 | inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {  | 
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| 239 | return byTypeBB[pt1] | byTypeBB[pt2];  | 
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| 240 | } | 
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| 241 | |||
| 242 | inline Bitboard Position::pieces(Color c) const {  | 
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| 243 | return byColorBB[c];  | 
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| 244 | } | 
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| 245 | |||
| 246 | inline Bitboard Position::pieces(Color c, PieceType pt) const {  | 
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| 247 | return byColorBB[c] & byTypeBB[pt];  | 
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| 248 | } | 
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| 249 | |||
| 250 | inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {  | 
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| 251 | return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);  | 
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| 252 | } | 
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| 253 | |||
| 254 | template<PieceType Pt> inline int Position::count(Color c) const {  | 
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| 255 | return pieceCount[c][Pt];  | 
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| 256 | } | 
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| 257 | |||
| 258 | template<PieceType Pt> inline const Square* Position::squares(Color c) const {  | 
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| 259 | return pieceList[c][Pt];  | 
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| 260 | } | 
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| 261 | |||
| 262 | template<PieceType Pt> inline Square Position::square(Color c) const {  | 
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| 263 | assert(pieceCount[c][Pt] == 1);  | 
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| 264 | return pieceList[c][Pt][0];  | 
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| 265 | } | 
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| 266 | |||
| 267 | inline Square Position::ep_square() const {  | 
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| 268 | return st->epSquare;  | 
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| 269 | } | 
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| 270 | |||
| 271 | inline int Position::can_castle(CastlingRight cr) const {  | 
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| 272 | return st->castlingRights & cr;  | 
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| 273 | } | 
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| 274 | |||
| 275 | inline int Position::can_castle(Color c) const {  | 
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| 276 | return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c));  | 
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| 277 | } | 
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| 278 | |||
| 279 | inline bool Position::castling_impeded(CastlingRight cr) const {  | 
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| 280 | return byTypeBB[ALL_PIECES] & castlingPath[cr];  | 
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| 281 | } | 
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| 282 | |||
| 283 | inline Square Position::castling_rook_square(CastlingRight cr) const {  | 
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| 284 | return castlingRookSquare[cr];  | 
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| 285 | } | 
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| 286 | |||
| 287 | template<PieceType Pt>  | 
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| 288 | inline Bitboard Position::attacks_from(Square s) const {  | 
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| 289 | return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])  | 
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| 290 | : Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)  | 
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| 291 | : StepAttacksBB[Pt][s];  | 
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| 292 | } | 
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| 293 | |||
| 294 | template<>  | 
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| 295 | inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {  | 
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| 296 | return StepAttacksBB[make_piece(c, PAWN)][s];  | 
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| 297 | } | 
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| 298 | |||
| 299 | inline Bitboard Position::attacks_from(Piece pc, Square s) const {  | 
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| 300 | return attacks_bb(pc, s, byTypeBB[ALL_PIECES]);  | 
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| 301 | } | 
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| 302 | |||
| 303 | inline Bitboard Position::attackers_to(Square s) const {  | 
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| 304 | return attackers_to(s, byTypeBB[ALL_PIECES]);  | 
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| 305 | } | 
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| 306 | |||
| 307 | inline Bitboard Position::checkers() const {  | 
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| 308 | return st->checkersBB;  | 
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| 309 | } | 
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| 310 | |||
| 311 | inline Bitboard Position::discovered_check_candidates() const {  | 
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| 312 | return check_blockers(sideToMove, ~sideToMove);  | 
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| 313 | } | 
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| 314 | |||
| 315 | inline Bitboard Position::pinned_pieces(Color c) const {  | 
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| 316 | return check_blockers(c, c);  | 
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| 317 | } | 
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| 318 | |||
| 319 | inline bool Position::pawn_passed(Color c, Square s) const {  | 
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| 320 | return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));  | 
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| 321 | } | 
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| 322 | |||
| 323 | inline bool Position::advanced_pawn_push(Move m) const {  | 
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| 324 | return type_of(moved_piece(m)) == PAWN  | 
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| 325 | && relative_rank(sideToMove, from_sq(m)) > RANK_4;  | 
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| 326 | } | 
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| 327 | |||
| 328 | inline Key Position::key() const {  | 
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| 329 | return st->key;  | 
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| 330 | } | 
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| 331 | |||
| 332 | inline Key Position::pawn_key() const {  | 
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| 333 | return st->pawnKey;  | 
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| 334 | } | 
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| 335 | |||
| 336 | inline Key Position::material_key() const {  | 
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| 337 | return st->materialKey;  | 
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| 338 | } | 
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| 339 | |||
| 340 | inline Score Position::psq_score() const {  | 
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| 341 | return st->psq;  | 
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| 342 | } | 
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| 343 | |||
| 344 | inline Value Position::non_pawn_material(Color c) const {  | 
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| 345 | return st->nonPawnMaterial[c];  | 
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| 346 | } | 
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| 347 | |||
| 348 | inline int Position::game_ply() const {  | 
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| 349 | return gamePly;  | 
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| 350 | } | 
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| 351 | |||
| 352 | inline int Position::rule50_count() const {  | 
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| 353 | return st->rule50;  | 
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| 354 | } | 
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| 355 | |||
| 356 | inline uint64_t Position::nodes_searched() const {  | 
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| 357 | return nodes;  | 
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| 358 | } | 
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| 359 | |||
| 360 | inline void Position::set_nodes_searched(uint64_t n) {  | 
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| 361 | nodes = n;  | 
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| 362 | } | 
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| 363 | |||
| 364 | inline bool Position::opposite_bishops() const {  | 
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| 365 | return pieceCount[WHITE][BISHOP] == 1  | 
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| 366 | && pieceCount[BLACK][BISHOP] == 1  | 
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| 367 | && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));  | 
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| 368 | } | 
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| 369 | |||
| 370 | inline bool Position::is_chess960() const {  | 
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| 371 | return chess960;  | 
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| 372 | } | 
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| 373 | |||
| 374 | inline bool Position::capture_or_promotion(Move m) const {  | 
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| 375 | |||
| 376 | assert(is_ok(m));  | 
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| 377 | return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));  | 
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| 378 | } | 
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| 379 | |||
| 380 | inline bool Position::capture(Move m) const {  | 
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| 381 | |||
| 382 |   // Castling is encoded as "king captures the rook" | 
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| 383 | assert(is_ok(m));  | 
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| 384 | return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;  | 
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| 385 | } | 
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| 386 | |||
| 387 | inline PieceType Position::captured_piece_type() const {  | 
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| 388 | return st->capturedType;  | 
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| 389 | } | 
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| 390 | |||
| 391 | inline Thread* Position::this_thread() const {  | 
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| 392 | return thisThread;  | 
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| 393 | } | 
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| 394 | |||
| 395 | inline void Position::put_piece(Color c, PieceType pt, Square s) {  | 
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| 396 | |||
| 397 | board[s] = make_piece(c, pt);  | 
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| 398 | byTypeBB[ALL_PIECES] |= s;  | 
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| 399 | byTypeBB[pt] |= s;  | 
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| 400 | byColorBB[c] |= s;  | 
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| 401 | index[s] = pieceCount[c][pt]++;  | 
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| 402 | pieceList[c][pt][index[s]] = s;  | 
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| 403 | pieceCount[c][ALL_PIECES]++;  | 
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| 404 | } | 
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| 405 | |||
| 406 | inline void Position::remove_piece(Color c, PieceType pt, Square s) {  | 
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| 407 | |||
| 408 |   // WARNING: This is not a reversible operation. If we remove a piece in | 
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| 409 |   // do_move() and then replace it in undo_move() we will put it at the end of | 
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| 410 |   // the list and not in its original place, it means index[] and pieceList[] | 
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| 411 |   // are not guaranteed to be invariant to a do_move() + undo_move() sequence. | 
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| 412 | byTypeBB[ALL_PIECES] ^= s;  | 
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| 413 | byTypeBB[pt] ^= s;  | 
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| 414 | byColorBB[c] ^= s;  | 
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| 415 |   /* board[s] = NO_PIECE;  Not needed, overwritten by the capturing one */ | 
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| 416 | Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]];  | 
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| 417 | index[lastSquare] = index[s];  | 
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| 418 | pieceList[c][pt][index[lastSquare]] = lastSquare;  | 
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| 419 | pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE;  | 
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| 420 | pieceCount[c][ALL_PIECES]--;  | 
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| 421 | } | 
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| 422 | |||
| 423 | inline void Position::move_piece(Color c, PieceType pt, Square from, Square to) {  | 
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| 424 | |||
| 425 |   // index[from] is not updated and becomes stale. This works as long as index[] | 
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| 426 |   // is accessed just by known occupied squares. | 
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| 427 | Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];  | 
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| 428 | byTypeBB[ALL_PIECES] ^= from_to_bb;  | 
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| 429 | byTypeBB[pt] ^= from_to_bb;  | 
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| 430 | byColorBB[c] ^= from_to_bb;  | 
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| 431 | board[from] = NO_PIECE;  | 
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| 432 | board[to] = make_piece(c, pt);  | 
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| 433 | index[to] = index[from];  | 
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| 434 | pieceList[c][pt][index[to]] = to;  | 
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| 435 | } | 
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| 436 | |||
| 437 | #endif // #ifndef POSITION_H_INCLUDED |