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/*
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  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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  Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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  Stockfish is free software: you can redistribute it and/or modify
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  it under the terms of the GNU General Public License as published by
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  the Free Software Foundation, either version 3 of the License, or
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  (at your option) any later version.
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  Stockfish is distributed in the hope that it will be useful,
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  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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  GNU General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef POSITION_H_INCLUDED
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#define POSITION_H_INCLUDED
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24
#include <cassert>
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#include <cstddef>  // For offsetof()
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#include <string>
27
 
28
#include "bitboard.h"
29
#include "types.h"
30
 
31
class Position;
32
class Thread;
33
 
34
namespace PSQT {
35
 
36
  extern Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
37
 
38
  void init();
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}
40
 
41
/// CheckInfo struct is initialized at constructor time and keeps info used to
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/// detect if a move gives check.
43
 
44
struct CheckInfo {
45
 
46
  explicit CheckInfo(const Position&);
47
 
48
  Bitboard dcCandidates;
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  Bitboard pinned;
50
  Bitboard checkSquares[PIECE_TYPE_NB];
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  Square   ksq;
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};
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54
 
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/// StateInfo struct stores information needed to restore a Position object to
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/// its previous state when we retract a move. Whenever a move is made on the
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/// board (by calling Position::do_move), a StateInfo object must be passed.
58
 
59
struct StateInfo {
60
 
61
  // Copied when making a move
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  Key    pawnKey;
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  Key    materialKey;
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  Value  nonPawnMaterial[COLOR_NB];
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  int    castlingRights;
66
  int    rule50;
67
  int    pliesFromNull;
68
  Score  psq;
69
  Square epSquare;
70
 
71
  // Not copied when making a move
72
  Key        key;
73
  Bitboard   checkersBB;
74
  PieceType  capturedType;
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  StateInfo* previous;
76
};
77
 
78
 
79
/// Position class stores information regarding the board representation as
80
/// pieces, side to move, hash keys, castling info, etc. Important methods are
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/// do_move() and undo_move(), used by the search to update node info when
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/// traversing the search tree.
83
 
84
class Position {
85
 
86
public:
87
  static void init();
88
 
89
  Position() = default; // To define the global object RootPos
90
  Position(const Position&) = delete;
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  Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; }
92
  Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); }
93
  Position& operator=(const Position&); // To assign RootPos from UCI
94
 
95
  // FEN string input/output
96
  void set(const std::string& fenStr, bool isChess960, Thread* th);
97
  const std::string fen() const;
98
 
99
  // Position representation
100
  Bitboard pieces() const;
101
  Bitboard pieces(PieceType pt) const;
102
  Bitboard pieces(PieceType pt1, PieceType pt2) const;
103
  Bitboard pieces(Color c) const;
104
  Bitboard pieces(Color c, PieceType pt) const;
105
  Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;
106
  Piece piece_on(Square s) const;
107
  Square ep_square() const;
108
  bool empty(Square s) const;
109
  template<PieceType Pt> int count(Color c) const;
110
  template<PieceType Pt> const Square* squares(Color c) const;
111
  template<PieceType Pt> Square square(Color c) const;
112
 
113
  // Castling
114
  int can_castle(Color c) const;
115
  int can_castle(CastlingRight cr) const;
116
  bool castling_impeded(CastlingRight cr) const;
117
  Square castling_rook_square(CastlingRight cr) const;
118
 
119
  // Checking
120
  Bitboard checkers() const;
121
  Bitboard discovered_check_candidates() const;
122
  Bitboard pinned_pieces(Color c) const;
123
 
124
  // Attacks to/from a given square
125
  Bitboard attackers_to(Square s) const;
126
  Bitboard attackers_to(Square s, Bitboard occupied) const;
127
  Bitboard attacks_from(Piece pc, Square s) const;
128
  template<PieceType> Bitboard attacks_from(Square s) const;
129
  template<PieceType> Bitboard attacks_from(Square s, Color c) const;
130
 
131
  // Properties of moves
132
  bool legal(Move m, Bitboard pinned) const;
133
  bool pseudo_legal(const Move m) const;
134
  bool capture(Move m) const;
135
  bool capture_or_promotion(Move m) const;
136
  bool gives_check(Move m, const CheckInfo& ci) const;
137
  bool advanced_pawn_push(Move m) const;
138
  Piece moved_piece(Move m) const;
139
  PieceType captured_piece_type() const;
140
 
141
  // Piece specific
142
  bool pawn_passed(Color c, Square s) const;
143
  bool opposite_bishops() const;
144
 
145
  // Doing and undoing moves
146
  void do_move(Move m, StateInfo& st, bool givesCheck);
147
  void undo_move(Move m);
148
  void do_null_move(StateInfo& st);
149
  void undo_null_move();
150
 
151
  // Static exchange evaluation
152
  Value see(Move m) const;
153
  Value see_sign(Move m) const;
154
 
155
  // Accessing hash keys
156
  Key key() const;
157
  Key key_after(Move m) const;
158
  Key exclusion_key() const;
159
  Key material_key() const;
160
  Key pawn_key() const;
161
 
162
  // Other properties of the position
163
  Color side_to_move() const;
164
  Phase game_phase() const;
165
  int game_ply() const;
166
  bool is_chess960() const;
167
  Thread* this_thread() const;
168
  uint64_t nodes_searched() const;
169
  void set_nodes_searched(uint64_t n);
170
  bool is_draw() const;
171
  int rule50_count() const;
172
  Score psq_score() const;
173
  Value non_pawn_material(Color c) const;
174
 
175
  // Position consistency check, for debugging
176
  bool pos_is_ok(int* failedStep = nullptr) const;
177
  void flip();
178
 
179
private:
180
  // Initialization helpers (used while setting up a position)
181
  void clear();
182
  void set_castling_right(Color c, Square rfrom);
183
  void set_state(StateInfo* si) const;
184
 
185
  // Other helpers
186
  Bitboard check_blockers(Color c, Color kingColor) const;
187
  void put_piece(Color c, PieceType pt, Square s);
188
  void remove_piece(Color c, PieceType pt, Square s);
189
  void move_piece(Color c, PieceType pt, Square from, Square to);
190
  template<bool Do>
191
  void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
192
 
193
  // Data members
194
  Piece board[SQUARE_NB];
195
  Bitboard byTypeBB[PIECE_TYPE_NB];
196
  Bitboard byColorBB[COLOR_NB];
197
  int pieceCount[COLOR_NB][PIECE_TYPE_NB];
198
  Square pieceList[COLOR_NB][PIECE_TYPE_NB][16];
199
  int index[SQUARE_NB];
200
  int castlingRightsMask[SQUARE_NB];
201
  Square castlingRookSquare[CASTLING_RIGHT_NB];
202
  Bitboard castlingPath[CASTLING_RIGHT_NB];
203
  StateInfo startState;
204
  uint64_t nodes;
205
  int gamePly;
206
  Color sideToMove;
207
  Thread* thisThread;
208
  StateInfo* st;
209
  bool chess960;
210
};
211
 
212
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
213
 
214
inline Color Position::side_to_move() const {
215
  return sideToMove;
216
}
217
 
218
inline bool Position::empty(Square s) const {
219
  return board[s] == NO_PIECE;
220
}
221
 
222
inline Piece Position::piece_on(Square s) const {
223
  return board[s];
224
}
225
 
226
inline Piece Position::moved_piece(Move m) const {
227
  return board[from_sq(m)];
228
}
229
 
230
inline Bitboard Position::pieces() const {
231
  return byTypeBB[ALL_PIECES];
232
}
233
 
234
inline Bitboard Position::pieces(PieceType pt) const {
235
  return byTypeBB[pt];
236
}
237
 
238
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
239
  return byTypeBB[pt1] | byTypeBB[pt2];
240
}
241
 
242
inline Bitboard Position::pieces(Color c) const {
243
  return byColorBB[c];
244
}
245
 
246
inline Bitboard Position::pieces(Color c, PieceType pt) const {
247
  return byColorBB[c] & byTypeBB[pt];
248
}
249
 
250
inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
251
  return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
252
}
253
 
254
template<PieceType Pt> inline int Position::count(Color c) const {
255
  return pieceCount[c][Pt];
256
}
257
 
258
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
259
  return pieceList[c][Pt];
260
}
261
 
262
template<PieceType Pt> inline Square Position::square(Color c) const {
263
  assert(pieceCount[c][Pt] == 1);
264
  return pieceList[c][Pt][0];
265
}
266
 
267
inline Square Position::ep_square() const {
268
  return st->epSquare;
269
}
270
 
271
inline int Position::can_castle(CastlingRight cr) const {
272
  return st->castlingRights & cr;
273
}
274
 
275
inline int Position::can_castle(Color c) const {
276
  return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
277
}
278
 
279
inline bool Position::castling_impeded(CastlingRight cr) const {
280
  return byTypeBB[ALL_PIECES] & castlingPath[cr];
281
}
282
 
283
inline Square Position::castling_rook_square(CastlingRight cr) const {
284
  return castlingRookSquare[cr];
285
}
286
 
287
template<PieceType Pt>
288
inline Bitboard Position::attacks_from(Square s) const {
289
  return  Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
290
        : Pt == QUEEN  ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
291
        : StepAttacksBB[Pt][s];
292
}
293
 
294
template<>
295
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
296
  return StepAttacksBB[make_piece(c, PAWN)][s];
297
}
298
 
299
inline Bitboard Position::attacks_from(Piece pc, Square s) const {
300
  return attacks_bb(pc, s, byTypeBB[ALL_PIECES]);
301
}
302
 
303
inline Bitboard Position::attackers_to(Square s) const {
304
  return attackers_to(s, byTypeBB[ALL_PIECES]);
305
}
306
 
307
inline Bitboard Position::checkers() const {
308
  return st->checkersBB;
309
}
310
 
311
inline Bitboard Position::discovered_check_candidates() const {
312
  return check_blockers(sideToMove, ~sideToMove);
313
}
314
 
315
inline Bitboard Position::pinned_pieces(Color c) const {
316
  return check_blockers(c, c);
317
}
318
 
319
inline bool Position::pawn_passed(Color c, Square s) const {
320
  return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
321
}
322
 
323
inline bool Position::advanced_pawn_push(Move m) const {
324
  return   type_of(moved_piece(m)) == PAWN
325
        && relative_rank(sideToMove, from_sq(m)) > RANK_4;
326
}
327
 
328
inline Key Position::key() const {
329
  return st->key;
330
}
331
 
332
inline Key Position::pawn_key() const {
333
  return st->pawnKey;
334
}
335
 
336
inline Key Position::material_key() const {
337
  return st->materialKey;
338
}
339
 
340
inline Score Position::psq_score() const {
341
  return st->psq;
342
}
343
 
344
inline Value Position::non_pawn_material(Color c) const {
345
  return st->nonPawnMaterial[c];
346
}
347
 
348
inline int Position::game_ply() const {
349
  return gamePly;
350
}
351
 
352
inline int Position::rule50_count() const {
353
  return st->rule50;
354
}
355
 
356
inline uint64_t Position::nodes_searched() const {
357
  return nodes;
358
}
359
 
360
inline void Position::set_nodes_searched(uint64_t n) {
361
  nodes = n;
362
}
363
 
364
inline bool Position::opposite_bishops() const {
365
  return   pieceCount[WHITE][BISHOP] == 1
366
        && pieceCount[BLACK][BISHOP] == 1
367
        && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
368
}
369
 
370
inline bool Position::is_chess960() const {
371
  return chess960;
372
}
373
 
374
inline bool Position::capture_or_promotion(Move m) const {
375
 
376
  assert(is_ok(m));
377
  return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
378
}
379
 
380
inline bool Position::capture(Move m) const {
381
 
382
  // Castling is encoded as "king captures the rook"
383
  assert(is_ok(m));
384
  return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
385
}
386
 
387
inline PieceType Position::captured_piece_type() const {
388
  return st->capturedType;
389
}
390
 
391
inline Thread* Position::this_thread() const {
392
  return thisThread;
393
}
394
 
395
inline void Position::put_piece(Color c, PieceType pt, Square s) {
396
 
397
  board[s] = make_piece(c, pt);
398
  byTypeBB[ALL_PIECES] |= s;
399
  byTypeBB[pt] |= s;
400
  byColorBB[c] |= s;
401
  index[s] = pieceCount[c][pt]++;
402
  pieceList[c][pt][index[s]] = s;
403
  pieceCount[c][ALL_PIECES]++;
404
}
405
 
406
inline void Position::remove_piece(Color c, PieceType pt, Square s) {
407
 
408
  // WARNING: This is not a reversible operation. If we remove a piece in
409
  // do_move() and then replace it in undo_move() we will put it at the end of
410
  // the list and not in its original place, it means index[] and pieceList[]
411
  // are not guaranteed to be invariant to a do_move() + undo_move() sequence.
412
  byTypeBB[ALL_PIECES] ^= s;
413
  byTypeBB[pt] ^= s;
414
  byColorBB[c] ^= s;
415
  /* board[s] = NO_PIECE;  Not needed, overwritten by the capturing one */
416
  Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]];
417
  index[lastSquare] = index[s];
418
  pieceList[c][pt][index[lastSquare]] = lastSquare;
419
  pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE;
420
  pieceCount[c][ALL_PIECES]--;
421
}
422
 
423
inline void Position::move_piece(Color c, PieceType pt, Square from, Square to) {
424
 
425
  // index[from] is not updated and becomes stale. This works as long as index[]
426
  // is accessed just by known occupied squares.
427
  Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
428
  byTypeBB[ALL_PIECES] ^= from_to_bb;
429
  byTypeBB[pt] ^= from_to_bb;
430
  byColorBB[c] ^= from_to_bb;
431
  board[from] = NO_PIECE;
432
  board[to] = make_piece(c, pt);
433
  index[to] = index[from];
434
  pieceList[c][pt][index[to]] = to;
435
}
436
 
437
#endif // #ifndef POSITION_H_INCLUDED