Rev 169 | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
||
3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
||
4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
||
185 | pmbaty | 5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
96 | pmbaty | 6 | |
7 | Stockfish is free software: you can redistribute it and/or modify |
||
8 | it under the terms of the GNU General Public License as published by |
||
9 | the Free Software Foundation, either version 3 of the License, or |
||
10 | (at your option) any later version. |
||
11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
||
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
||
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||
15 | GNU General Public License for more details. |
||
16 | |||
17 | You should have received a copy of the GNU General Public License |
||
18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
||
19 | */ |
||
20 | |||
21 | #ifndef POSITION_H_INCLUDED |
||
22 | #define POSITION_H_INCLUDED |
||
23 | |||
24 | #include <cassert> |
||
154 | pmbaty | 25 | #include <deque> |
26 | #include <memory> // For std::unique_ptr |
||
96 | pmbaty | 27 | #include <string> |
28 | |||
29 | #include "bitboard.h" |
||
30 | #include "types.h" |
||
31 | |||
32 | |||
33 | /// StateInfo struct stores information needed to restore a Position object to |
||
34 | /// its previous state when we retract a move. Whenever a move is made on the |
||
35 | /// board (by calling Position::do_move), a StateInfo object must be passed. |
||
36 | |||
37 | struct StateInfo { |
||
38 | |||
39 | // Copied when making a move |
||
40 | Key pawnKey; |
||
41 | Key materialKey; |
||
42 | Value nonPawnMaterial[COLOR_NB]; |
||
43 | int castlingRights; |
||
44 | int rule50; |
||
45 | int pliesFromNull; |
||
46 | Square epSquare; |
||
47 | |||
154 | pmbaty | 48 | // Not copied when making a move (will be recomputed anyhow) |
96 | pmbaty | 49 | Key key; |
50 | Bitboard checkersBB; |
||
154 | pmbaty | 51 | Piece capturedPiece; |
96 | pmbaty | 52 | StateInfo* previous; |
154 | pmbaty | 53 | Bitboard blockersForKing[COLOR_NB]; |
185 | pmbaty | 54 | Bitboard pinners[COLOR_NB]; |
154 | pmbaty | 55 | Bitboard checkSquares[PIECE_TYPE_NB]; |
96 | pmbaty | 56 | }; |
57 | |||
169 | pmbaty | 58 | /// A list to keep track of the position states along the setup moves (from the |
59 | /// start position to the position just before the search starts). Needed by |
||
60 | /// 'draw by repetition' detection. Use a std::deque because pointers to |
||
61 | /// elements are not invalidated upon list resizing. |
||
154 | pmbaty | 62 | typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr; |
96 | pmbaty | 63 | |
154 | pmbaty | 64 | |
96 | pmbaty | 65 | /// Position class stores information regarding the board representation as |
66 | /// pieces, side to move, hash keys, castling info, etc. Important methods are |
||
67 | /// do_move() and undo_move(), used by the search to update node info when |
||
68 | /// traversing the search tree. |
||
154 | pmbaty | 69 | class Thread; |
96 | pmbaty | 70 | |
71 | class Position { |
||
72 | public: |
||
73 | static void init(); |
||
74 | |||
154 | pmbaty | 75 | Position() = default; |
96 | pmbaty | 76 | Position(const Position&) = delete; |
154 | pmbaty | 77 | Position& operator=(const Position&) = delete; |
96 | pmbaty | 78 | |
79 | // FEN string input/output |
||
154 | pmbaty | 80 | Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th); |
169 | pmbaty | 81 | Position& set(const std::string& code, Color c, StateInfo* si); |
96 | pmbaty | 82 | const std::string fen() const; |
83 | |||
84 | // Position representation |
||
85 | Bitboard pieces() const; |
||
86 | Bitboard pieces(PieceType pt) const; |
||
87 | Bitboard pieces(PieceType pt1, PieceType pt2) const; |
||
88 | Bitboard pieces(Color c) const; |
||
89 | Bitboard pieces(Color c, PieceType pt) const; |
||
90 | Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const; |
||
91 | Piece piece_on(Square s) const; |
||
92 | Square ep_square() const; |
||
93 | bool empty(Square s) const; |
||
94 | template<PieceType Pt> int count(Color c) const; |
||
169 | pmbaty | 95 | template<PieceType Pt> int count() const; |
96 | pmbaty | 96 | template<PieceType Pt> const Square* squares(Color c) const; |
97 | template<PieceType Pt> Square square(Color c) const; |
||
98 | |||
99 | // Castling |
||
100 | int can_castle(Color c) const; |
||
101 | int can_castle(CastlingRight cr) const; |
||
102 | bool castling_impeded(CastlingRight cr) const; |
||
103 | Square castling_rook_square(CastlingRight cr) const; |
||
104 | |||
105 | // Checking |
||
106 | Bitboard checkers() const; |
||
185 | pmbaty | 107 | Bitboard blockers_for_king(Color c) const; |
154 | pmbaty | 108 | Bitboard check_squares(PieceType pt) const; |
96 | pmbaty | 109 | |
110 | // Attacks to/from a given square |
||
111 | Bitboard attackers_to(Square s) const; |
||
112 | Bitboard attackers_to(Square s, Bitboard occupied) const; |
||
169 | pmbaty | 113 | Bitboard attacks_from(PieceType pt, Square s) const; |
96 | pmbaty | 114 | template<PieceType> Bitboard attacks_from(Square s) const; |
115 | template<PieceType> Bitboard attacks_from(Square s, Color c) const; |
||
154 | pmbaty | 116 | Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const; |
96 | pmbaty | 117 | |
118 | // Properties of moves |
||
154 | pmbaty | 119 | bool legal(Move m) const; |
96 | pmbaty | 120 | bool pseudo_legal(const Move m) const; |
121 | bool capture(Move m) const; |
||
122 | bool capture_or_promotion(Move m) const; |
||
154 | pmbaty | 123 | bool gives_check(Move m) const; |
96 | pmbaty | 124 | bool advanced_pawn_push(Move m) const; |
125 | Piece moved_piece(Move m) const; |
||
154 | pmbaty | 126 | Piece captured_piece() const; |
96 | pmbaty | 127 | |
128 | // Piece specific |
||
129 | bool pawn_passed(Color c, Square s) const; |
||
130 | bool opposite_bishops() const; |
||
131 | |||
132 | // Doing and undoing moves |
||
169 | pmbaty | 133 | void do_move(Move m, StateInfo& newSt); |
134 | void do_move(Move m, StateInfo& newSt, bool givesCheck); |
||
96 | pmbaty | 135 | void undo_move(Move m); |
169 | pmbaty | 136 | void do_null_move(StateInfo& newSt); |
96 | pmbaty | 137 | void undo_null_move(); |
138 | |||
154 | pmbaty | 139 | // Static Exchange Evaluation |
169 | pmbaty | 140 | bool see_ge(Move m, Value threshold = VALUE_ZERO) const; |
96 | pmbaty | 141 | |
142 | // Accessing hash keys |
||
143 | Key key() const; |
||
144 | Key key_after(Move m) const; |
||
145 | Key material_key() const; |
||
146 | Key pawn_key() const; |
||
147 | |||
148 | // Other properties of the position |
||
149 | Color side_to_move() const; |
||
150 | int game_ply() const; |
||
151 | bool is_chess960() const; |
||
152 | Thread* this_thread() const; |
||
169 | pmbaty | 153 | bool is_draw(int ply) const; |
185 | pmbaty | 154 | bool has_game_cycle(int ply) const; |
155 | bool has_repeated() const; |
||
96 | pmbaty | 156 | int rule50_count() const; |
157 | Score psq_score() const; |
||
158 | Value non_pawn_material(Color c) const; |
||
169 | pmbaty | 159 | Value non_pawn_material() const; |
96 | pmbaty | 160 | |
161 | // Position consistency check, for debugging |
||
169 | pmbaty | 162 | bool pos_is_ok() const; |
96 | pmbaty | 163 | void flip(); |
164 | |||
165 | private: |
||
166 | // Initialization helpers (used while setting up a position) |
||
167 | void set_castling_right(Color c, Square rfrom); |
||
168 | void set_state(StateInfo* si) const; |
||
154 | pmbaty | 169 | void set_check_info(StateInfo* si) const; |
96 | pmbaty | 170 | |
171 | // Other helpers |
||
154 | pmbaty | 172 | void put_piece(Piece pc, Square s); |
173 | void remove_piece(Piece pc, Square s); |
||
174 | void move_piece(Piece pc, Square from, Square to); |
||
96 | pmbaty | 175 | template<bool Do> |
176 | void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto); |
||
177 | |||
178 | // Data members |
||
179 | Piece board[SQUARE_NB]; |
||
180 | Bitboard byTypeBB[PIECE_TYPE_NB]; |
||
181 | Bitboard byColorBB[COLOR_NB]; |
||
154 | pmbaty | 182 | int pieceCount[PIECE_NB]; |
183 | Square pieceList[PIECE_NB][16]; |
||
96 | pmbaty | 184 | int index[SQUARE_NB]; |
185 | int castlingRightsMask[SQUARE_NB]; |
||
186 | Square castlingRookSquare[CASTLING_RIGHT_NB]; |
||
187 | Bitboard castlingPath[CASTLING_RIGHT_NB]; |
||
188 | int gamePly; |
||
189 | Color sideToMove; |
||
185 | pmbaty | 190 | Score psq; |
96 | pmbaty | 191 | Thread* thisThread; |
192 | StateInfo* st; |
||
193 | bool chess960; |
||
194 | }; |
||
195 | |||
185 | pmbaty | 196 | namespace PSQT { |
197 | extern Score psq[PIECE_NB][SQUARE_NB]; |
||
198 | } |
||
199 | |||
96 | pmbaty | 200 | extern std::ostream& operator<<(std::ostream& os, const Position& pos); |
201 | |||
202 | inline Color Position::side_to_move() const { |
||
203 | return sideToMove; |
||
204 | } |
||
205 | |||
206 | inline bool Position::empty(Square s) const { |
||
207 | return board[s] == NO_PIECE; |
||
208 | } |
||
209 | |||
210 | inline Piece Position::piece_on(Square s) const { |
||
211 | return board[s]; |
||
212 | } |
||
213 | |||
214 | inline Piece Position::moved_piece(Move m) const { |
||
215 | return board[from_sq(m)]; |
||
216 | } |
||
217 | |||
218 | inline Bitboard Position::pieces() const { |
||
219 | return byTypeBB[ALL_PIECES]; |
||
220 | } |
||
221 | |||
222 | inline Bitboard Position::pieces(PieceType pt) const { |
||
223 | return byTypeBB[pt]; |
||
224 | } |
||
225 | |||
226 | inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const { |
||
227 | return byTypeBB[pt1] | byTypeBB[pt2]; |
||
228 | } |
||
229 | |||
230 | inline Bitboard Position::pieces(Color c) const { |
||
231 | return byColorBB[c]; |
||
232 | } |
||
233 | |||
234 | inline Bitboard Position::pieces(Color c, PieceType pt) const { |
||
235 | return byColorBB[c] & byTypeBB[pt]; |
||
236 | } |
||
237 | |||
238 | inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { |
||
239 | return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]); |
||
240 | } |
||
241 | |||
242 | template<PieceType Pt> inline int Position::count(Color c) const { |
||
154 | pmbaty | 243 | return pieceCount[make_piece(c, Pt)]; |
96 | pmbaty | 244 | } |
245 | |||
169 | pmbaty | 246 | template<PieceType Pt> inline int Position::count() const { |
247 | return pieceCount[make_piece(WHITE, Pt)] + pieceCount[make_piece(BLACK, Pt)]; |
||
248 | } |
||
249 | |||
96 | pmbaty | 250 | template<PieceType Pt> inline const Square* Position::squares(Color c) const { |
154 | pmbaty | 251 | return pieceList[make_piece(c, Pt)]; |
96 | pmbaty | 252 | } |
253 | |||
254 | template<PieceType Pt> inline Square Position::square(Color c) const { |
||
154 | pmbaty | 255 | assert(pieceCount[make_piece(c, Pt)] == 1); |
256 | return pieceList[make_piece(c, Pt)][0]; |
||
96 | pmbaty | 257 | } |
258 | |||
259 | inline Square Position::ep_square() const { |
||
260 | return st->epSquare; |
||
261 | } |
||
262 | |||
263 | inline int Position::can_castle(CastlingRight cr) const { |
||
264 | return st->castlingRights & cr; |
||
265 | } |
||
266 | |||
267 | inline int Position::can_castle(Color c) const { |
||
268 | return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); |
||
269 | } |
||
270 | |||
271 | inline bool Position::castling_impeded(CastlingRight cr) const { |
||
272 | return byTypeBB[ALL_PIECES] & castlingPath[cr]; |
||
273 | } |
||
274 | |||
275 | inline Square Position::castling_rook_square(CastlingRight cr) const { |
||
276 | return castlingRookSquare[cr]; |
||
277 | } |
||
278 | |||
279 | template<PieceType Pt> |
||
280 | inline Bitboard Position::attacks_from(Square s) const { |
||
169 | pmbaty | 281 | assert(Pt != PAWN); |
96 | pmbaty | 282 | return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES]) |
283 | : Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s) |
||
169 | pmbaty | 284 | : PseudoAttacks[Pt][s]; |
96 | pmbaty | 285 | } |
286 | |||
287 | template<> |
||
288 | inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const { |
||
169 | pmbaty | 289 | return PawnAttacks[c][s]; |
96 | pmbaty | 290 | } |
291 | |||
169 | pmbaty | 292 | inline Bitboard Position::attacks_from(PieceType pt, Square s) const { |
293 | return attacks_bb(pt, s, byTypeBB[ALL_PIECES]); |
||
96 | pmbaty | 294 | } |
295 | |||
296 | inline Bitboard Position::attackers_to(Square s) const { |
||
297 | return attackers_to(s, byTypeBB[ALL_PIECES]); |
||
298 | } |
||
299 | |||
300 | inline Bitboard Position::checkers() const { |
||
301 | return st->checkersBB; |
||
302 | } |
||
303 | |||
185 | pmbaty | 304 | inline Bitboard Position::blockers_for_king(Color c) const { |
305 | return st->blockersForKing[c]; |
||
96 | pmbaty | 306 | } |
307 | |||
154 | pmbaty | 308 | inline Bitboard Position::check_squares(PieceType pt) const { |
309 | return st->checkSquares[pt]; |
||
310 | } |
||
311 | |||
96 | pmbaty | 312 | inline bool Position::pawn_passed(Color c, Square s) const { |
313 | return !(pieces(~c, PAWN) & passed_pawn_mask(c, s)); |
||
314 | } |
||
315 | |||
316 | inline bool Position::advanced_pawn_push(Move m) const { |
||
317 | return type_of(moved_piece(m)) == PAWN |
||
318 | && relative_rank(sideToMove, from_sq(m)) > RANK_4; |
||
319 | } |
||
320 | |||
321 | inline Key Position::key() const { |
||
322 | return st->key; |
||
323 | } |
||
324 | |||
325 | inline Key Position::pawn_key() const { |
||
326 | return st->pawnKey; |
||
327 | } |
||
328 | |||
329 | inline Key Position::material_key() const { |
||
330 | return st->materialKey; |
||
331 | } |
||
332 | |||
333 | inline Score Position::psq_score() const { |
||
185 | pmbaty | 334 | return psq; |
96 | pmbaty | 335 | } |
336 | |||
337 | inline Value Position::non_pawn_material(Color c) const { |
||
338 | return st->nonPawnMaterial[c]; |
||
339 | } |
||
340 | |||
169 | pmbaty | 341 | inline Value Position::non_pawn_material() const { |
342 | return st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK]; |
||
343 | } |
||
344 | |||
96 | pmbaty | 345 | inline int Position::game_ply() const { |
346 | return gamePly; |
||
347 | } |
||
348 | |||
349 | inline int Position::rule50_count() const { |
||
350 | return st->rule50; |
||
351 | } |
||
352 | |||
353 | inline bool Position::opposite_bishops() const { |
||
154 | pmbaty | 354 | return pieceCount[W_BISHOP] == 1 |
355 | && pieceCount[B_BISHOP] == 1 |
||
96 | pmbaty | 356 | && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK)); |
357 | } |
||
358 | |||
359 | inline bool Position::is_chess960() const { |
||
360 | return chess960; |
||
361 | } |
||
362 | |||
363 | inline bool Position::capture_or_promotion(Move m) const { |
||
364 | assert(is_ok(m)); |
||
365 | return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m)); |
||
366 | } |
||
367 | |||
368 | inline bool Position::capture(Move m) const { |
||
369 | assert(is_ok(m)); |
||
154 | pmbaty | 370 | // Castling is encoded as "king captures rook" |
96 | pmbaty | 371 | return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT; |
372 | } |
||
373 | |||
154 | pmbaty | 374 | inline Piece Position::captured_piece() const { |
375 | return st->capturedPiece; |
||
96 | pmbaty | 376 | } |
377 | |||
378 | inline Thread* Position::this_thread() const { |
||
379 | return thisThread; |
||
380 | } |
||
381 | |||
154 | pmbaty | 382 | inline void Position::put_piece(Piece pc, Square s) { |
96 | pmbaty | 383 | |
154 | pmbaty | 384 | board[s] = pc; |
96 | pmbaty | 385 | byTypeBB[ALL_PIECES] |= s; |
154 | pmbaty | 386 | byTypeBB[type_of(pc)] |= s; |
387 | byColorBB[color_of(pc)] |= s; |
||
388 | index[s] = pieceCount[pc]++; |
||
389 | pieceList[pc][index[s]] = s; |
||
390 | pieceCount[make_piece(color_of(pc), ALL_PIECES)]++; |
||
185 | pmbaty | 391 | psq += PSQT::psq[pc][s]; |
96 | pmbaty | 392 | } |
393 | |||
154 | pmbaty | 394 | inline void Position::remove_piece(Piece pc, Square s) { |
96 | pmbaty | 395 | |
396 | // WARNING: This is not a reversible operation. If we remove a piece in |
||
397 | // do_move() and then replace it in undo_move() we will put it at the end of |
||
398 | // the list and not in its original place, it means index[] and pieceList[] |
||
154 | pmbaty | 399 | // are not invariant to a do_move() + undo_move() sequence. |
96 | pmbaty | 400 | byTypeBB[ALL_PIECES] ^= s; |
154 | pmbaty | 401 | byTypeBB[type_of(pc)] ^= s; |
402 | byColorBB[color_of(pc)] ^= s; |
||
96 | pmbaty | 403 | /* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */ |
154 | pmbaty | 404 | Square lastSquare = pieceList[pc][--pieceCount[pc]]; |
96 | pmbaty | 405 | index[lastSquare] = index[s]; |
154 | pmbaty | 406 | pieceList[pc][index[lastSquare]] = lastSquare; |
407 | pieceList[pc][pieceCount[pc]] = SQ_NONE; |
||
408 | pieceCount[make_piece(color_of(pc), ALL_PIECES)]--; |
||
185 | pmbaty | 409 | psq -= PSQT::psq[pc][s]; |
96 | pmbaty | 410 | } |
411 | |||
154 | pmbaty | 412 | inline void Position::move_piece(Piece pc, Square from, Square to) { |
96 | pmbaty | 413 | |
414 | // index[from] is not updated and becomes stale. This works as long as index[] |
||
415 | // is accessed just by known occupied squares. |
||
185 | pmbaty | 416 | Bitboard fromTo = SquareBB[from] ^ SquareBB[to]; |
417 | byTypeBB[ALL_PIECES] ^= fromTo; |
||
418 | byTypeBB[type_of(pc)] ^= fromTo; |
||
419 | byColorBB[color_of(pc)] ^= fromTo; |
||
96 | pmbaty | 420 | board[from] = NO_PIECE; |
154 | pmbaty | 421 | board[to] = pc; |
96 | pmbaty | 422 | index[to] = index[from]; |
154 | pmbaty | 423 | pieceList[pc][index[to]] = to; |
185 | pmbaty | 424 | psq += PSQT::psq[pc][to] - PSQT::psq[pc][from]; |
96 | pmbaty | 425 | } |
426 | |||
169 | pmbaty | 427 | inline void Position::do_move(Move m, StateInfo& newSt) { |
428 | do_move(m, newSt, gives_check(m)); |
||
429 | } |
||
430 | |||
96 | pmbaty | 431 | #endif // #ifndef POSITION_H_INCLUDED |