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96 pmbaty 1
/*
2
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
185 pmbaty 5
  Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
96 pmbaty 6
 
7
  Stockfish is free software: you can redistribute it and/or modify
8
  it under the terms of the GNU General Public License as published by
9
  the Free Software Foundation, either version 3 of the License, or
10
  (at your option) any later version.
11
 
12
  Stockfish is distributed in the hope that it will be useful,
13
  but WITHOUT ANY WARRANTY; without even the implied warranty of
14
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15
  GNU General Public License for more details.
16
 
17
  You should have received a copy of the GNU General Public License
18
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
19
*/
20
 
21
#ifndef POSITION_H_INCLUDED
22
#define POSITION_H_INCLUDED
23
 
24
#include <cassert>
154 pmbaty 25
#include <deque>
26
#include <memory> // For std::unique_ptr
96 pmbaty 27
#include <string>
28
 
29
#include "bitboard.h"
30
#include "types.h"
31
 
32
 
33
/// StateInfo struct stores information needed to restore a Position object to
34
/// its previous state when we retract a move. Whenever a move is made on the
35
/// board (by calling Position::do_move), a StateInfo object must be passed.
36
 
37
struct StateInfo {
38
 
39
  // Copied when making a move
40
  Key    pawnKey;
41
  Key    materialKey;
42
  Value  nonPawnMaterial[COLOR_NB];
43
  int    castlingRights;
44
  int    rule50;
45
  int    pliesFromNull;
46
  Square epSquare;
47
 
154 pmbaty 48
  // Not copied when making a move (will be recomputed anyhow)
96 pmbaty 49
  Key        key;
50
  Bitboard   checkersBB;
154 pmbaty 51
  Piece      capturedPiece;
96 pmbaty 52
  StateInfo* previous;
154 pmbaty 53
  Bitboard   blockersForKing[COLOR_NB];
185 pmbaty 54
  Bitboard   pinners[COLOR_NB];
154 pmbaty 55
  Bitboard   checkSquares[PIECE_TYPE_NB];
96 pmbaty 56
};
57
 
169 pmbaty 58
/// A list to keep track of the position states along the setup moves (from the
59
/// start position to the position just before the search starts). Needed by
60
/// 'draw by repetition' detection. Use a std::deque because pointers to
61
/// elements are not invalidated upon list resizing.
154 pmbaty 62
typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr;
96 pmbaty 63
 
154 pmbaty 64
 
96 pmbaty 65
/// Position class stores information regarding the board representation as
66
/// pieces, side to move, hash keys, castling info, etc. Important methods are
67
/// do_move() and undo_move(), used by the search to update node info when
68
/// traversing the search tree.
154 pmbaty 69
class Thread;
96 pmbaty 70
 
71
class Position {
72
public:
73
  static void init();
74
 
154 pmbaty 75
  Position() = default;
96 pmbaty 76
  Position(const Position&) = delete;
154 pmbaty 77
  Position& operator=(const Position&) = delete;
96 pmbaty 78
 
79
  // FEN string input/output
154 pmbaty 80
  Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th);
169 pmbaty 81
  Position& set(const std::string& code, Color c, StateInfo* si);
96 pmbaty 82
  const std::string fen() const;
83
 
84
  // Position representation
85
  Bitboard pieces() const;
86
  Bitboard pieces(PieceType pt) const;
87
  Bitboard pieces(PieceType pt1, PieceType pt2) const;
88
  Bitboard pieces(Color c) const;
89
  Bitboard pieces(Color c, PieceType pt) const;
90
  Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;
91
  Piece piece_on(Square s) const;
92
  Square ep_square() const;
93
  bool empty(Square s) const;
94
  template<PieceType Pt> int count(Color c) const;
169 pmbaty 95
  template<PieceType Pt> int count() const;
96 pmbaty 96
  template<PieceType Pt> const Square* squares(Color c) const;
97
  template<PieceType Pt> Square square(Color c) const;
98
 
99
  // Castling
100
  int can_castle(Color c) const;
101
  int can_castle(CastlingRight cr) const;
102
  bool castling_impeded(CastlingRight cr) const;
103
  Square castling_rook_square(CastlingRight cr) const;
104
 
105
  // Checking
106
  Bitboard checkers() const;
185 pmbaty 107
  Bitboard blockers_for_king(Color c) const;
154 pmbaty 108
  Bitboard check_squares(PieceType pt) const;
96 pmbaty 109
 
110
  // Attacks to/from a given square
111
  Bitboard attackers_to(Square s) const;
112
  Bitboard attackers_to(Square s, Bitboard occupied) const;
169 pmbaty 113
  Bitboard attacks_from(PieceType pt, Square s) const;
96 pmbaty 114
  template<PieceType> Bitboard attacks_from(Square s) const;
115
  template<PieceType> Bitboard attacks_from(Square s, Color c) const;
154 pmbaty 116
  Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
96 pmbaty 117
 
118
  // Properties of moves
154 pmbaty 119
  bool legal(Move m) const;
96 pmbaty 120
  bool pseudo_legal(const Move m) const;
121
  bool capture(Move m) const;
122
  bool capture_or_promotion(Move m) const;
154 pmbaty 123
  bool gives_check(Move m) const;
96 pmbaty 124
  bool advanced_pawn_push(Move m) const;
125
  Piece moved_piece(Move m) const;
154 pmbaty 126
  Piece captured_piece() const;
96 pmbaty 127
 
128
  // Piece specific
129
  bool pawn_passed(Color c, Square s) const;
130
  bool opposite_bishops() const;
131
 
132
  // Doing and undoing moves
169 pmbaty 133
  void do_move(Move m, StateInfo& newSt);
134
  void do_move(Move m, StateInfo& newSt, bool givesCheck);
96 pmbaty 135
  void undo_move(Move m);
169 pmbaty 136
  void do_null_move(StateInfo& newSt);
96 pmbaty 137
  void undo_null_move();
138
 
154 pmbaty 139
  // Static Exchange Evaluation
169 pmbaty 140
  bool see_ge(Move m, Value threshold = VALUE_ZERO) const;
96 pmbaty 141
 
142
  // Accessing hash keys
143
  Key key() const;
144
  Key key_after(Move m) const;
145
  Key material_key() const;
146
  Key pawn_key() const;
147
 
148
  // Other properties of the position
149
  Color side_to_move() const;
150
  int game_ply() const;
151
  bool is_chess960() const;
152
  Thread* this_thread() const;
169 pmbaty 153
  bool is_draw(int ply) const;
185 pmbaty 154
  bool has_game_cycle(int ply) const;
155
  bool has_repeated() const;
96 pmbaty 156
  int rule50_count() const;
157
  Score psq_score() const;
158
  Value non_pawn_material(Color c) const;
169 pmbaty 159
  Value non_pawn_material() const;
96 pmbaty 160
 
161
  // Position consistency check, for debugging
169 pmbaty 162
  bool pos_is_ok() const;
96 pmbaty 163
  void flip();
164
 
165
private:
166
  // Initialization helpers (used while setting up a position)
167
  void set_castling_right(Color c, Square rfrom);
168
  void set_state(StateInfo* si) const;
154 pmbaty 169
  void set_check_info(StateInfo* si) const;
96 pmbaty 170
 
171
  // Other helpers
154 pmbaty 172
  void put_piece(Piece pc, Square s);
173
  void remove_piece(Piece pc, Square s);
174
  void move_piece(Piece pc, Square from, Square to);
96 pmbaty 175
  template<bool Do>
176
  void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
177
 
178
  // Data members
179
  Piece board[SQUARE_NB];
180
  Bitboard byTypeBB[PIECE_TYPE_NB];
181
  Bitboard byColorBB[COLOR_NB];
154 pmbaty 182
  int pieceCount[PIECE_NB];
183
  Square pieceList[PIECE_NB][16];
96 pmbaty 184
  int index[SQUARE_NB];
185
  int castlingRightsMask[SQUARE_NB];
186
  Square castlingRookSquare[CASTLING_RIGHT_NB];
187
  Bitboard castlingPath[CASTLING_RIGHT_NB];
188
  int gamePly;
189
  Color sideToMove;
185 pmbaty 190
  Score psq;
96 pmbaty 191
  Thread* thisThread;
192
  StateInfo* st;
193
  bool chess960;
194
};
195
 
185 pmbaty 196
namespace PSQT {
197
  extern Score psq[PIECE_NB][SQUARE_NB];
198
}
199
 
96 pmbaty 200
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
201
 
202
inline Color Position::side_to_move() const {
203
  return sideToMove;
204
}
205
 
206
inline bool Position::empty(Square s) const {
207
  return board[s] == NO_PIECE;
208
}
209
 
210
inline Piece Position::piece_on(Square s) const {
211
  return board[s];
212
}
213
 
214
inline Piece Position::moved_piece(Move m) const {
215
  return board[from_sq(m)];
216
}
217
 
218
inline Bitboard Position::pieces() const {
219
  return byTypeBB[ALL_PIECES];
220
}
221
 
222
inline Bitboard Position::pieces(PieceType pt) const {
223
  return byTypeBB[pt];
224
}
225
 
226
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
227
  return byTypeBB[pt1] | byTypeBB[pt2];
228
}
229
 
230
inline Bitboard Position::pieces(Color c) const {
231
  return byColorBB[c];
232
}
233
 
234
inline Bitboard Position::pieces(Color c, PieceType pt) const {
235
  return byColorBB[c] & byTypeBB[pt];
236
}
237
 
238
inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
239
  return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
240
}
241
 
242
template<PieceType Pt> inline int Position::count(Color c) const {
154 pmbaty 243
  return pieceCount[make_piece(c, Pt)];
96 pmbaty 244
}
245
 
169 pmbaty 246
template<PieceType Pt> inline int Position::count() const {
247
  return pieceCount[make_piece(WHITE, Pt)] + pieceCount[make_piece(BLACK, Pt)];
248
}
249
 
96 pmbaty 250
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
154 pmbaty 251
  return pieceList[make_piece(c, Pt)];
96 pmbaty 252
}
253
 
254
template<PieceType Pt> inline Square Position::square(Color c) const {
154 pmbaty 255
  assert(pieceCount[make_piece(c, Pt)] == 1);
256
  return pieceList[make_piece(c, Pt)][0];
96 pmbaty 257
}
258
 
259
inline Square Position::ep_square() const {
260
  return st->epSquare;
261
}
262
 
263
inline int Position::can_castle(CastlingRight cr) const {
264
  return st->castlingRights & cr;
265
}
266
 
267
inline int Position::can_castle(Color c) const {
268
  return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
269
}
270
 
271
inline bool Position::castling_impeded(CastlingRight cr) const {
272
  return byTypeBB[ALL_PIECES] & castlingPath[cr];
273
}
274
 
275
inline Square Position::castling_rook_square(CastlingRight cr) const {
276
  return castlingRookSquare[cr];
277
}
278
 
279
template<PieceType Pt>
280
inline Bitboard Position::attacks_from(Square s) const {
169 pmbaty 281
  assert(Pt != PAWN);
96 pmbaty 282
  return  Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
283
        : Pt == QUEEN  ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
169 pmbaty 284
        : PseudoAttacks[Pt][s];
96 pmbaty 285
}
286
 
287
template<>
288
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
169 pmbaty 289
  return PawnAttacks[c][s];
96 pmbaty 290
}
291
 
169 pmbaty 292
inline Bitboard Position::attacks_from(PieceType pt, Square s) const {
293
  return attacks_bb(pt, s, byTypeBB[ALL_PIECES]);
96 pmbaty 294
}
295
 
296
inline Bitboard Position::attackers_to(Square s) const {
297
  return attackers_to(s, byTypeBB[ALL_PIECES]);
298
}
299
 
300
inline Bitboard Position::checkers() const {
301
  return st->checkersBB;
302
}
303
 
185 pmbaty 304
inline Bitboard Position::blockers_for_king(Color c) const {
305
  return st->blockersForKing[c];
96 pmbaty 306
}
307
 
154 pmbaty 308
inline Bitboard Position::check_squares(PieceType pt) const {
309
  return st->checkSquares[pt];
310
}
311
 
96 pmbaty 312
inline bool Position::pawn_passed(Color c, Square s) const {
313
  return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
314
}
315
 
316
inline bool Position::advanced_pawn_push(Move m) const {
317
  return   type_of(moved_piece(m)) == PAWN
318
        && relative_rank(sideToMove, from_sq(m)) > RANK_4;
319
}
320
 
321
inline Key Position::key() const {
322
  return st->key;
323
}
324
 
325
inline Key Position::pawn_key() const {
326
  return st->pawnKey;
327
}
328
 
329
inline Key Position::material_key() const {
330
  return st->materialKey;
331
}
332
 
333
inline Score Position::psq_score() const {
185 pmbaty 334
  return psq;
96 pmbaty 335
}
336
 
337
inline Value Position::non_pawn_material(Color c) const {
338
  return st->nonPawnMaterial[c];
339
}
340
 
169 pmbaty 341
inline Value Position::non_pawn_material() const {
342
  return st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK];
343
}
344
 
96 pmbaty 345
inline int Position::game_ply() const {
346
  return gamePly;
347
}
348
 
349
inline int Position::rule50_count() const {
350
  return st->rule50;
351
}
352
 
353
inline bool Position::opposite_bishops() const {
154 pmbaty 354
  return   pieceCount[W_BISHOP] == 1
355
        && pieceCount[B_BISHOP] == 1
96 pmbaty 356
        && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
357
}
358
 
359
inline bool Position::is_chess960() const {
360
  return chess960;
361
}
362
 
363
inline bool Position::capture_or_promotion(Move m) const {
364
  assert(is_ok(m));
365
  return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
366
}
367
 
368
inline bool Position::capture(Move m) const {
369
  assert(is_ok(m));
154 pmbaty 370
  // Castling is encoded as "king captures rook"
96 pmbaty 371
  return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
372
}
373
 
154 pmbaty 374
inline Piece Position::captured_piece() const {
375
  return st->capturedPiece;
96 pmbaty 376
}
377
 
378
inline Thread* Position::this_thread() const {
379
  return thisThread;
380
}
381
 
154 pmbaty 382
inline void Position::put_piece(Piece pc, Square s) {
96 pmbaty 383
 
154 pmbaty 384
  board[s] = pc;
96 pmbaty 385
  byTypeBB[ALL_PIECES] |= s;
154 pmbaty 386
  byTypeBB[type_of(pc)] |= s;
387
  byColorBB[color_of(pc)] |= s;
388
  index[s] = pieceCount[pc]++;
389
  pieceList[pc][index[s]] = s;
390
  pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
185 pmbaty 391
  psq += PSQT::psq[pc][s];
96 pmbaty 392
}
393
 
154 pmbaty 394
inline void Position::remove_piece(Piece pc, Square s) {
96 pmbaty 395
 
396
  // WARNING: This is not a reversible operation. If we remove a piece in
397
  // do_move() and then replace it in undo_move() we will put it at the end of
398
  // the list and not in its original place, it means index[] and pieceList[]
154 pmbaty 399
  // are not invariant to a do_move() + undo_move() sequence.
96 pmbaty 400
  byTypeBB[ALL_PIECES] ^= s;
154 pmbaty 401
  byTypeBB[type_of(pc)] ^= s;
402
  byColorBB[color_of(pc)] ^= s;
96 pmbaty 403
  /* board[s] = NO_PIECE;  Not needed, overwritten by the capturing one */
154 pmbaty 404
  Square lastSquare = pieceList[pc][--pieceCount[pc]];
96 pmbaty 405
  index[lastSquare] = index[s];
154 pmbaty 406
  pieceList[pc][index[lastSquare]] = lastSquare;
407
  pieceList[pc][pieceCount[pc]] = SQ_NONE;
408
  pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
185 pmbaty 409
  psq -= PSQT::psq[pc][s];
96 pmbaty 410
}
411
 
154 pmbaty 412
inline void Position::move_piece(Piece pc, Square from, Square to) {
96 pmbaty 413
 
414
  // index[from] is not updated and becomes stale. This works as long as index[]
415
  // is accessed just by known occupied squares.
185 pmbaty 416
  Bitboard fromTo = SquareBB[from] ^ SquareBB[to];
417
  byTypeBB[ALL_PIECES] ^= fromTo;
418
  byTypeBB[type_of(pc)] ^= fromTo;
419
  byColorBB[color_of(pc)] ^= fromTo;
96 pmbaty 420
  board[from] = NO_PIECE;
154 pmbaty 421
  board[to] = pc;
96 pmbaty 422
  index[to] = index[from];
154 pmbaty 423
  pieceList[pc][index[to]] = to;
185 pmbaty 424
  psq += PSQT::psq[pc][to] - PSQT::psq[pc][from];
96 pmbaty 425
}
426
 
169 pmbaty 427
inline void Position::do_move(Move m, StateInfo& newSt) {
428
  do_move(m, newSt, gives_check(m));
429
}
430
 
96 pmbaty 431
#endif // #ifndef POSITION_H_INCLUDED