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96 pmbaty 1
/*
2
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
169 pmbaty 5
  Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
96 pmbaty 6
 
7
  Stockfish is free software: you can redistribute it and/or modify
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  it under the terms of the GNU General Public License as published by
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  the Free Software Foundation, either version 3 of the License, or
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  (at your option) any later version.
11
 
12
  Stockfish is distributed in the hope that it will be useful,
13
  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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  GNU General Public License for more details.
16
 
17
  You should have received a copy of the GNU General Public License
18
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
19
*/
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21
#ifndef POSITION_H_INCLUDED
22
#define POSITION_H_INCLUDED
23
 
24
#include <cassert>
154 pmbaty 25
#include <deque>
26
#include <memory> // For std::unique_ptr
96 pmbaty 27
#include <string>
28
 
29
#include "bitboard.h"
30
#include "types.h"
31
 
32
 
33
/// StateInfo struct stores information needed to restore a Position object to
34
/// its previous state when we retract a move. Whenever a move is made on the
35
/// board (by calling Position::do_move), a StateInfo object must be passed.
36
 
37
struct StateInfo {
38
 
39
  // Copied when making a move
40
  Key    pawnKey;
41
  Key    materialKey;
42
  Value  nonPawnMaterial[COLOR_NB];
43
  int    castlingRights;
44
  int    rule50;
45
  int    pliesFromNull;
46
  Score  psq;
47
  Square epSquare;
48
 
154 pmbaty 49
  // Not copied when making a move (will be recomputed anyhow)
96 pmbaty 50
  Key        key;
51
  Bitboard   checkersBB;
154 pmbaty 52
  Piece      capturedPiece;
96 pmbaty 53
  StateInfo* previous;
154 pmbaty 54
  Bitboard   blockersForKing[COLOR_NB];
55
  Bitboard   pinnersForKing[COLOR_NB];
56
  Bitboard   checkSquares[PIECE_TYPE_NB];
96 pmbaty 57
};
58
 
169 pmbaty 59
/// A list to keep track of the position states along the setup moves (from the
60
/// start position to the position just before the search starts). Needed by
61
/// 'draw by repetition' detection. Use a std::deque because pointers to
62
/// elements are not invalidated upon list resizing.
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typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr;
96 pmbaty 64
 
154 pmbaty 65
 
96 pmbaty 66
/// Position class stores information regarding the board representation as
67
/// pieces, side to move, hash keys, castling info, etc. Important methods are
68
/// do_move() and undo_move(), used by the search to update node info when
69
/// traversing the search tree.
154 pmbaty 70
class Thread;
96 pmbaty 71
 
72
class Position {
73
public:
74
  static void init();
75
 
154 pmbaty 76
  Position() = default;
96 pmbaty 77
  Position(const Position&) = delete;
154 pmbaty 78
  Position& operator=(const Position&) = delete;
96 pmbaty 79
 
80
  // FEN string input/output
154 pmbaty 81
  Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th);
169 pmbaty 82
  Position& set(const std::string& code, Color c, StateInfo* si);
96 pmbaty 83
  const std::string fen() const;
84
 
85
  // Position representation
86
  Bitboard pieces() const;
87
  Bitboard pieces(PieceType pt) const;
88
  Bitboard pieces(PieceType pt1, PieceType pt2) const;
89
  Bitboard pieces(Color c) const;
90
  Bitboard pieces(Color c, PieceType pt) const;
91
  Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;
92
  Piece piece_on(Square s) const;
93
  Square ep_square() const;
94
  bool empty(Square s) const;
95
  template<PieceType Pt> int count(Color c) const;
169 pmbaty 96
  template<PieceType Pt> int count() const;
96 pmbaty 97
  template<PieceType Pt> const Square* squares(Color c) const;
98
  template<PieceType Pt> Square square(Color c) const;
99
 
100
  // Castling
101
  int can_castle(Color c) const;
102
  int can_castle(CastlingRight cr) const;
103
  bool castling_impeded(CastlingRight cr) const;
104
  Square castling_rook_square(CastlingRight cr) const;
105
 
106
  // Checking
107
  Bitboard checkers() const;
108
  Bitboard discovered_check_candidates() const;
109
  Bitboard pinned_pieces(Color c) const;
154 pmbaty 110
  Bitboard check_squares(PieceType pt) const;
96 pmbaty 111
 
112
  // Attacks to/from a given square
113
  Bitboard attackers_to(Square s) const;
114
  Bitboard attackers_to(Square s, Bitboard occupied) const;
169 pmbaty 115
  Bitboard attacks_from(PieceType pt, Square s) const;
96 pmbaty 116
  template<PieceType> Bitboard attacks_from(Square s) const;
117
  template<PieceType> Bitboard attacks_from(Square s, Color c) const;
154 pmbaty 118
  Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
96 pmbaty 119
 
120
  // Properties of moves
154 pmbaty 121
  bool legal(Move m) const;
96 pmbaty 122
  bool pseudo_legal(const Move m) const;
123
  bool capture(Move m) const;
124
  bool capture_or_promotion(Move m) const;
154 pmbaty 125
  bool gives_check(Move m) const;
96 pmbaty 126
  bool advanced_pawn_push(Move m) const;
127
  Piece moved_piece(Move m) const;
154 pmbaty 128
  Piece captured_piece() const;
96 pmbaty 129
 
130
  // Piece specific
131
  bool pawn_passed(Color c, Square s) const;
132
  bool opposite_bishops() const;
133
 
134
  // Doing and undoing moves
169 pmbaty 135
  void do_move(Move m, StateInfo& newSt);
136
  void do_move(Move m, StateInfo& newSt, bool givesCheck);
96 pmbaty 137
  void undo_move(Move m);
169 pmbaty 138
  void do_null_move(StateInfo& newSt);
96 pmbaty 139
  void undo_null_move();
140
 
154 pmbaty 141
  // Static Exchange Evaluation
169 pmbaty 142
  bool see_ge(Move m, Value threshold = VALUE_ZERO) const;
96 pmbaty 143
 
144
  // Accessing hash keys
145
  Key key() const;
146
  Key key_after(Move m) const;
147
  Key material_key() const;
148
  Key pawn_key() const;
149
 
150
  // Other properties of the position
151
  Color side_to_move() const;
152
  int game_ply() const;
153
  bool is_chess960() const;
154
  Thread* this_thread() const;
169 pmbaty 155
  bool is_draw(int ply) const;
96 pmbaty 156
  int rule50_count() const;
157
  Score psq_score() const;
158
  Value non_pawn_material(Color c) const;
169 pmbaty 159
  Value non_pawn_material() const;
96 pmbaty 160
 
161
  // Position consistency check, for debugging
169 pmbaty 162
  bool pos_is_ok() const;
96 pmbaty 163
  void flip();
164
 
165
private:
166
  // Initialization helpers (used while setting up a position)
167
  void set_castling_right(Color c, Square rfrom);
168
  void set_state(StateInfo* si) const;
154 pmbaty 169
  void set_check_info(StateInfo* si) const;
96 pmbaty 170
 
171
  // Other helpers
154 pmbaty 172
  void put_piece(Piece pc, Square s);
173
  void remove_piece(Piece pc, Square s);
174
  void move_piece(Piece pc, Square from, Square to);
96 pmbaty 175
  template<bool Do>
176
  void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
177
 
178
  // Data members
179
  Piece board[SQUARE_NB];
180
  Bitboard byTypeBB[PIECE_TYPE_NB];
181
  Bitboard byColorBB[COLOR_NB];
154 pmbaty 182
  int pieceCount[PIECE_NB];
183
  Square pieceList[PIECE_NB][16];
96 pmbaty 184
  int index[SQUARE_NB];
185
  int castlingRightsMask[SQUARE_NB];
186
  Square castlingRookSquare[CASTLING_RIGHT_NB];
187
  Bitboard castlingPath[CASTLING_RIGHT_NB];
188
  int gamePly;
189
  Color sideToMove;
190
  Thread* thisThread;
191
  StateInfo* st;
192
  bool chess960;
193
};
194
 
195
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
196
 
197
inline Color Position::side_to_move() const {
198
  return sideToMove;
199
}
200
 
201
inline bool Position::empty(Square s) const {
202
  return board[s] == NO_PIECE;
203
}
204
 
205
inline Piece Position::piece_on(Square s) const {
206
  return board[s];
207
}
208
 
209
inline Piece Position::moved_piece(Move m) const {
210
  return board[from_sq(m)];
211
}
212
 
213
inline Bitboard Position::pieces() const {
214
  return byTypeBB[ALL_PIECES];
215
}
216
 
217
inline Bitboard Position::pieces(PieceType pt) const {
218
  return byTypeBB[pt];
219
}
220
 
221
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
222
  return byTypeBB[pt1] | byTypeBB[pt2];
223
}
224
 
225
inline Bitboard Position::pieces(Color c) const {
226
  return byColorBB[c];
227
}
228
 
229
inline Bitboard Position::pieces(Color c, PieceType pt) const {
230
  return byColorBB[c] & byTypeBB[pt];
231
}
232
 
233
inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
234
  return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
235
}
236
 
237
template<PieceType Pt> inline int Position::count(Color c) const {
154 pmbaty 238
  return pieceCount[make_piece(c, Pt)];
96 pmbaty 239
}
240
 
169 pmbaty 241
template<PieceType Pt> inline int Position::count() const {
242
  return pieceCount[make_piece(WHITE, Pt)] + pieceCount[make_piece(BLACK, Pt)];
243
}
244
 
96 pmbaty 245
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
154 pmbaty 246
  return pieceList[make_piece(c, Pt)];
96 pmbaty 247
}
248
 
249
template<PieceType Pt> inline Square Position::square(Color c) const {
154 pmbaty 250
  assert(pieceCount[make_piece(c, Pt)] == 1);
251
  return pieceList[make_piece(c, Pt)][0];
96 pmbaty 252
}
253
 
254
inline Square Position::ep_square() const {
255
  return st->epSquare;
256
}
257
 
258
inline int Position::can_castle(CastlingRight cr) const {
259
  return st->castlingRights & cr;
260
}
261
 
262
inline int Position::can_castle(Color c) const {
263
  return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
264
}
265
 
266
inline bool Position::castling_impeded(CastlingRight cr) const {
267
  return byTypeBB[ALL_PIECES] & castlingPath[cr];
268
}
269
 
270
inline Square Position::castling_rook_square(CastlingRight cr) const {
271
  return castlingRookSquare[cr];
272
}
273
 
274
template<PieceType Pt>
275
inline Bitboard Position::attacks_from(Square s) const {
169 pmbaty 276
  assert(Pt != PAWN);
96 pmbaty 277
  return  Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
278
        : Pt == QUEEN  ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
169 pmbaty 279
        : PseudoAttacks[Pt][s];
96 pmbaty 280
}
281
 
282
template<>
283
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
169 pmbaty 284
  return PawnAttacks[c][s];
96 pmbaty 285
}
286
 
169 pmbaty 287
inline Bitboard Position::attacks_from(PieceType pt, Square s) const {
288
  return attacks_bb(pt, s, byTypeBB[ALL_PIECES]);
96 pmbaty 289
}
290
 
291
inline Bitboard Position::attackers_to(Square s) const {
292
  return attackers_to(s, byTypeBB[ALL_PIECES]);
293
}
294
 
295
inline Bitboard Position::checkers() const {
296
  return st->checkersBB;
297
}
298
 
299
inline Bitboard Position::discovered_check_candidates() const {
154 pmbaty 300
  return st->blockersForKing[~sideToMove] & pieces(sideToMove);
96 pmbaty 301
}
302
 
303
inline Bitboard Position::pinned_pieces(Color c) const {
154 pmbaty 304
  return st->blockersForKing[c] & pieces(c);
96 pmbaty 305
}
306
 
154 pmbaty 307
inline Bitboard Position::check_squares(PieceType pt) const {
308
  return st->checkSquares[pt];
309
}
310
 
96 pmbaty 311
inline bool Position::pawn_passed(Color c, Square s) const {
312
  return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
313
}
314
 
315
inline bool Position::advanced_pawn_push(Move m) const {
316
  return   type_of(moved_piece(m)) == PAWN
317
        && relative_rank(sideToMove, from_sq(m)) > RANK_4;
318
}
319
 
320
inline Key Position::key() const {
321
  return st->key;
322
}
323
 
324
inline Key Position::pawn_key() const {
325
  return st->pawnKey;
326
}
327
 
328
inline Key Position::material_key() const {
329
  return st->materialKey;
330
}
331
 
332
inline Score Position::psq_score() const {
333
  return st->psq;
334
}
335
 
336
inline Value Position::non_pawn_material(Color c) const {
337
  return st->nonPawnMaterial[c];
338
}
339
 
169 pmbaty 340
inline Value Position::non_pawn_material() const {
341
  return st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK];
342
}
343
 
96 pmbaty 344
inline int Position::game_ply() const {
345
  return gamePly;
346
}
347
 
348
inline int Position::rule50_count() const {
349
  return st->rule50;
350
}
351
 
352
inline bool Position::opposite_bishops() const {
154 pmbaty 353
  return   pieceCount[W_BISHOP] == 1
354
        && pieceCount[B_BISHOP] == 1
96 pmbaty 355
        && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
356
}
357
 
358
inline bool Position::is_chess960() const {
359
  return chess960;
360
}
361
 
362
inline bool Position::capture_or_promotion(Move m) const {
363
  assert(is_ok(m));
364
  return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
365
}
366
 
367
inline bool Position::capture(Move m) const {
368
  assert(is_ok(m));
154 pmbaty 369
  // Castling is encoded as "king captures rook"
96 pmbaty 370
  return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
371
}
372
 
154 pmbaty 373
inline Piece Position::captured_piece() const {
374
  return st->capturedPiece;
96 pmbaty 375
}
376
 
377
inline Thread* Position::this_thread() const {
378
  return thisThread;
379
}
380
 
154 pmbaty 381
inline void Position::put_piece(Piece pc, Square s) {
96 pmbaty 382
 
154 pmbaty 383
  board[s] = pc;
96 pmbaty 384
  byTypeBB[ALL_PIECES] |= s;
154 pmbaty 385
  byTypeBB[type_of(pc)] |= s;
386
  byColorBB[color_of(pc)] |= s;
387
  index[s] = pieceCount[pc]++;
388
  pieceList[pc][index[s]] = s;
389
  pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
96 pmbaty 390
}
391
 
154 pmbaty 392
inline void Position::remove_piece(Piece pc, Square s) {
96 pmbaty 393
 
394
  // WARNING: This is not a reversible operation. If we remove a piece in
395
  // do_move() and then replace it in undo_move() we will put it at the end of
396
  // the list and not in its original place, it means index[] and pieceList[]
154 pmbaty 397
  // are not invariant to a do_move() + undo_move() sequence.
96 pmbaty 398
  byTypeBB[ALL_PIECES] ^= s;
154 pmbaty 399
  byTypeBB[type_of(pc)] ^= s;
400
  byColorBB[color_of(pc)] ^= s;
96 pmbaty 401
  /* board[s] = NO_PIECE;  Not needed, overwritten by the capturing one */
154 pmbaty 402
  Square lastSquare = pieceList[pc][--pieceCount[pc]];
96 pmbaty 403
  index[lastSquare] = index[s];
154 pmbaty 404
  pieceList[pc][index[lastSquare]] = lastSquare;
405
  pieceList[pc][pieceCount[pc]] = SQ_NONE;
406
  pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
96 pmbaty 407
}
408
 
154 pmbaty 409
inline void Position::move_piece(Piece pc, Square from, Square to) {
96 pmbaty 410
 
411
  // index[from] is not updated and becomes stale. This works as long as index[]
412
  // is accessed just by known occupied squares.
413
  Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
414
  byTypeBB[ALL_PIECES] ^= from_to_bb;
154 pmbaty 415
  byTypeBB[type_of(pc)] ^= from_to_bb;
416
  byColorBB[color_of(pc)] ^= from_to_bb;
96 pmbaty 417
  board[from] = NO_PIECE;
154 pmbaty 418
  board[to] = pc;
96 pmbaty 419
  index[to] = index[from];
154 pmbaty 420
  pieceList[pc][index[to]] = to;
96 pmbaty 421
}
422
 
169 pmbaty 423
inline void Position::do_move(Move m, StateInfo& newSt) {
424
  do_move(m, newSt, gives_check(m));
425
}
426
 
96 pmbaty 427
#endif // #ifndef POSITION_H_INCLUDED