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96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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5 | Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
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6 | |||
7 | Stockfish is free software: you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation, either version 3 of the License, or |
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10 | (at your option) any later version. |
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11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |||
17 | You should have received a copy of the GNU General Public License |
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18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | |||
21 | #ifndef POSITION_H_INCLUDED |
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22 | #define POSITION_H_INCLUDED |
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23 | |||
24 | #include <cassert> |
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154 | pmbaty | 25 | #include <deque> |
26 | #include <memory> // For std::unique_ptr |
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96 | pmbaty | 27 | #include <string> |
28 | |||
29 | #include "bitboard.h" |
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30 | #include "types.h" |
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31 | |||
32 | |||
33 | /// StateInfo struct stores information needed to restore a Position object to |
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34 | /// its previous state when we retract a move. Whenever a move is made on the |
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35 | /// board (by calling Position::do_move), a StateInfo object must be passed. |
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36 | |||
37 | struct StateInfo { |
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38 | |||
39 | // Copied when making a move |
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40 | Key pawnKey; |
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41 | Key materialKey; |
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42 | Value nonPawnMaterial[COLOR_NB]; |
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43 | int castlingRights; |
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44 | int rule50; |
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45 | int pliesFromNull; |
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46 | Score psq; |
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47 | Square epSquare; |
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48 | |||
154 | pmbaty | 49 | // Not copied when making a move (will be recomputed anyhow) |
96 | pmbaty | 50 | Key key; |
51 | Bitboard checkersBB; |
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154 | pmbaty | 52 | Piece capturedPiece; |
96 | pmbaty | 53 | StateInfo* previous; |
154 | pmbaty | 54 | Bitboard blockersForKing[COLOR_NB]; |
55 | Bitboard pinnersForKing[COLOR_NB]; |
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56 | Bitboard checkSquares[PIECE_TYPE_NB]; |
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96 | pmbaty | 57 | }; |
58 | |||
154 | pmbaty | 59 | // In a std::deque references to elements are unaffected upon resizing |
60 | typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr; |
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96 | pmbaty | 61 | |
154 | pmbaty | 62 | |
96 | pmbaty | 63 | /// Position class stores information regarding the board representation as |
64 | /// pieces, side to move, hash keys, castling info, etc. Important methods are |
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65 | /// do_move() and undo_move(), used by the search to update node info when |
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66 | /// traversing the search tree. |
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154 | pmbaty | 67 | class Thread; |
96 | pmbaty | 68 | |
69 | class Position { |
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70 | public: |
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71 | static void init(); |
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72 | |||
154 | pmbaty | 73 | Position() = default; |
96 | pmbaty | 74 | Position(const Position&) = delete; |
154 | pmbaty | 75 | Position& operator=(const Position&) = delete; |
96 | pmbaty | 76 | |
77 | // FEN string input/output |
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154 | pmbaty | 78 | Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th); |
96 | pmbaty | 79 | const std::string fen() const; |
80 | |||
81 | // Position representation |
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82 | Bitboard pieces() const; |
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83 | Bitboard pieces(PieceType pt) const; |
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84 | Bitboard pieces(PieceType pt1, PieceType pt2) const; |
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85 | Bitboard pieces(Color c) const; |
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86 | Bitboard pieces(Color c, PieceType pt) const; |
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87 | Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const; |
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88 | Piece piece_on(Square s) const; |
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89 | Square ep_square() const; |
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90 | bool empty(Square s) const; |
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91 | template<PieceType Pt> int count(Color c) const; |
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92 | template<PieceType Pt> const Square* squares(Color c) const; |
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93 | template<PieceType Pt> Square square(Color c) const; |
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94 | |||
95 | // Castling |
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96 | int can_castle(Color c) const; |
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97 | int can_castle(CastlingRight cr) const; |
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98 | bool castling_impeded(CastlingRight cr) const; |
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99 | Square castling_rook_square(CastlingRight cr) const; |
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100 | |||
101 | // Checking |
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102 | Bitboard checkers() const; |
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103 | Bitboard discovered_check_candidates() const; |
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104 | Bitboard pinned_pieces(Color c) const; |
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154 | pmbaty | 105 | Bitboard check_squares(PieceType pt) const; |
96 | pmbaty | 106 | |
107 | // Attacks to/from a given square |
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108 | Bitboard attackers_to(Square s) const; |
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109 | Bitboard attackers_to(Square s, Bitboard occupied) const; |
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110 | Bitboard attacks_from(Piece pc, Square s) const; |
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111 | template<PieceType> Bitboard attacks_from(Square s) const; |
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112 | template<PieceType> Bitboard attacks_from(Square s, Color c) const; |
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154 | pmbaty | 113 | Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const; |
96 | pmbaty | 114 | |
115 | // Properties of moves |
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154 | pmbaty | 116 | bool legal(Move m) const; |
96 | pmbaty | 117 | bool pseudo_legal(const Move m) const; |
118 | bool capture(Move m) const; |
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119 | bool capture_or_promotion(Move m) const; |
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154 | pmbaty | 120 | bool gives_check(Move m) const; |
96 | pmbaty | 121 | bool advanced_pawn_push(Move m) const; |
122 | Piece moved_piece(Move m) const; |
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154 | pmbaty | 123 | Piece captured_piece() const; |
96 | pmbaty | 124 | |
125 | // Piece specific |
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126 | bool pawn_passed(Color c, Square s) const; |
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127 | bool opposite_bishops() const; |
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128 | |||
129 | // Doing and undoing moves |
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130 | void do_move(Move m, StateInfo& st, bool givesCheck); |
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131 | void undo_move(Move m); |
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132 | void do_null_move(StateInfo& st); |
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133 | void undo_null_move(); |
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134 | |||
154 | pmbaty | 135 | // Static Exchange Evaluation |
136 | bool see_ge(Move m, Value value) const; |
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96 | pmbaty | 137 | |
138 | // Accessing hash keys |
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139 | Key key() const; |
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140 | Key key_after(Move m) const; |
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141 | Key material_key() const; |
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142 | Key pawn_key() const; |
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143 | |||
144 | // Other properties of the position |
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145 | Color side_to_move() const; |
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146 | Phase game_phase() const; |
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147 | int game_ply() const; |
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148 | bool is_chess960() const; |
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149 | Thread* this_thread() const; |
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150 | uint64_t nodes_searched() const; |
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151 | bool is_draw() const; |
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152 | int rule50_count() const; |
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153 | Score psq_score() const; |
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154 | Value non_pawn_material(Color c) const; |
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155 | |||
156 | // Position consistency check, for debugging |
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157 | bool pos_is_ok(int* failedStep = nullptr) const; |
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158 | void flip(); |
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159 | |||
160 | private: |
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161 | // Initialization helpers (used while setting up a position) |
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162 | void set_castling_right(Color c, Square rfrom); |
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163 | void set_state(StateInfo* si) const; |
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154 | pmbaty | 164 | void set_check_info(StateInfo* si) const; |
96 | pmbaty | 165 | |
166 | // Other helpers |
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154 | pmbaty | 167 | void put_piece(Piece pc, Square s); |
168 | void remove_piece(Piece pc, Square s); |
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169 | void move_piece(Piece pc, Square from, Square to); |
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96 | pmbaty | 170 | template<bool Do> |
171 | void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto); |
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172 | |||
173 | // Data members |
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174 | Piece board[SQUARE_NB]; |
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175 | Bitboard byTypeBB[PIECE_TYPE_NB]; |
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176 | Bitboard byColorBB[COLOR_NB]; |
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154 | pmbaty | 177 | int pieceCount[PIECE_NB]; |
178 | Square pieceList[PIECE_NB][16]; |
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96 | pmbaty | 179 | int index[SQUARE_NB]; |
180 | int castlingRightsMask[SQUARE_NB]; |
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181 | Square castlingRookSquare[CASTLING_RIGHT_NB]; |
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182 | Bitboard castlingPath[CASTLING_RIGHT_NB]; |
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183 | uint64_t nodes; |
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184 | int gamePly; |
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185 | Color sideToMove; |
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186 | Thread* thisThread; |
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187 | StateInfo* st; |
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188 | bool chess960; |
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189 | }; |
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190 | |||
191 | extern std::ostream& operator<<(std::ostream& os, const Position& pos); |
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192 | |||
193 | inline Color Position::side_to_move() const { |
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194 | return sideToMove; |
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195 | } |
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196 | |||
197 | inline bool Position::empty(Square s) const { |
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198 | return board[s] == NO_PIECE; |
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199 | } |
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200 | |||
201 | inline Piece Position::piece_on(Square s) const { |
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202 | return board[s]; |
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203 | } |
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204 | |||
205 | inline Piece Position::moved_piece(Move m) const { |
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206 | return board[from_sq(m)]; |
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207 | } |
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208 | |||
209 | inline Bitboard Position::pieces() const { |
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210 | return byTypeBB[ALL_PIECES]; |
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211 | } |
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212 | |||
213 | inline Bitboard Position::pieces(PieceType pt) const { |
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214 | return byTypeBB[pt]; |
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215 | } |
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216 | |||
217 | inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const { |
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218 | return byTypeBB[pt1] | byTypeBB[pt2]; |
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219 | } |
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220 | |||
221 | inline Bitboard Position::pieces(Color c) const { |
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222 | return byColorBB[c]; |
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223 | } |
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224 | |||
225 | inline Bitboard Position::pieces(Color c, PieceType pt) const { |
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226 | return byColorBB[c] & byTypeBB[pt]; |
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227 | } |
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228 | |||
229 | inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { |
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230 | return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]); |
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231 | } |
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232 | |||
233 | template<PieceType Pt> inline int Position::count(Color c) const { |
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154 | pmbaty | 234 | return pieceCount[make_piece(c, Pt)]; |
96 | pmbaty | 235 | } |
236 | |||
237 | template<PieceType Pt> inline const Square* Position::squares(Color c) const { |
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154 | pmbaty | 238 | return pieceList[make_piece(c, Pt)]; |
96 | pmbaty | 239 | } |
240 | |||
241 | template<PieceType Pt> inline Square Position::square(Color c) const { |
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154 | pmbaty | 242 | assert(pieceCount[make_piece(c, Pt)] == 1); |
243 | return pieceList[make_piece(c, Pt)][0]; |
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96 | pmbaty | 244 | } |
245 | |||
246 | inline Square Position::ep_square() const { |
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247 | return st->epSquare; |
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248 | } |
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249 | |||
250 | inline int Position::can_castle(CastlingRight cr) const { |
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251 | return st->castlingRights & cr; |
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252 | } |
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253 | |||
254 | inline int Position::can_castle(Color c) const { |
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255 | return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); |
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256 | } |
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257 | |||
258 | inline bool Position::castling_impeded(CastlingRight cr) const { |
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259 | return byTypeBB[ALL_PIECES] & castlingPath[cr]; |
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260 | } |
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261 | |||
262 | inline Square Position::castling_rook_square(CastlingRight cr) const { |
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263 | return castlingRookSquare[cr]; |
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264 | } |
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265 | |||
266 | template<PieceType Pt> |
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267 | inline Bitboard Position::attacks_from(Square s) const { |
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268 | return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES]) |
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269 | : Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s) |
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270 | : StepAttacksBB[Pt][s]; |
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271 | } |
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272 | |||
273 | template<> |
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274 | inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const { |
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275 | return StepAttacksBB[make_piece(c, PAWN)][s]; |
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276 | } |
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277 | |||
278 | inline Bitboard Position::attacks_from(Piece pc, Square s) const { |
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279 | return attacks_bb(pc, s, byTypeBB[ALL_PIECES]); |
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280 | } |
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281 | |||
282 | inline Bitboard Position::attackers_to(Square s) const { |
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283 | return attackers_to(s, byTypeBB[ALL_PIECES]); |
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284 | } |
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285 | |||
286 | inline Bitboard Position::checkers() const { |
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287 | return st->checkersBB; |
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288 | } |
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289 | |||
290 | inline Bitboard Position::discovered_check_candidates() const { |
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154 | pmbaty | 291 | return st->blockersForKing[~sideToMove] & pieces(sideToMove); |
96 | pmbaty | 292 | } |
293 | |||
294 | inline Bitboard Position::pinned_pieces(Color c) const { |
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154 | pmbaty | 295 | return st->blockersForKing[c] & pieces(c); |
96 | pmbaty | 296 | } |
297 | |||
154 | pmbaty | 298 | inline Bitboard Position::check_squares(PieceType pt) const { |
299 | return st->checkSquares[pt]; |
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300 | } |
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301 | |||
96 | pmbaty | 302 | inline bool Position::pawn_passed(Color c, Square s) const { |
303 | return !(pieces(~c, PAWN) & passed_pawn_mask(c, s)); |
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304 | } |
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305 | |||
306 | inline bool Position::advanced_pawn_push(Move m) const { |
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307 | return type_of(moved_piece(m)) == PAWN |
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308 | && relative_rank(sideToMove, from_sq(m)) > RANK_4; |
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309 | } |
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310 | |||
311 | inline Key Position::key() const { |
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312 | return st->key; |
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313 | } |
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314 | |||
315 | inline Key Position::pawn_key() const { |
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316 | return st->pawnKey; |
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317 | } |
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318 | |||
319 | inline Key Position::material_key() const { |
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320 | return st->materialKey; |
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321 | } |
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322 | |||
323 | inline Score Position::psq_score() const { |
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324 | return st->psq; |
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325 | } |
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326 | |||
327 | inline Value Position::non_pawn_material(Color c) const { |
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328 | return st->nonPawnMaterial[c]; |
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329 | } |
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330 | |||
331 | inline int Position::game_ply() const { |
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332 | return gamePly; |
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333 | } |
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334 | |||
335 | inline int Position::rule50_count() const { |
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336 | return st->rule50; |
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337 | } |
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338 | |||
339 | inline uint64_t Position::nodes_searched() const { |
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340 | return nodes; |
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341 | } |
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342 | |||
343 | inline bool Position::opposite_bishops() const { |
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154 | pmbaty | 344 | return pieceCount[W_BISHOP] == 1 |
345 | && pieceCount[B_BISHOP] == 1 |
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96 | pmbaty | 346 | && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK)); |
347 | } |
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348 | |||
349 | inline bool Position::is_chess960() const { |
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350 | return chess960; |
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351 | } |
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352 | |||
353 | inline bool Position::capture_or_promotion(Move m) const { |
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354 | assert(is_ok(m)); |
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355 | return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m)); |
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356 | } |
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357 | |||
358 | inline bool Position::capture(Move m) const { |
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359 | assert(is_ok(m)); |
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154 | pmbaty | 360 | // Castling is encoded as "king captures rook" |
96 | pmbaty | 361 | return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT; |
362 | } |
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363 | |||
154 | pmbaty | 364 | inline Piece Position::captured_piece() const { |
365 | return st->capturedPiece; |
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96 | pmbaty | 366 | } |
367 | |||
368 | inline Thread* Position::this_thread() const { |
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369 | return thisThread; |
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370 | } |
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371 | |||
154 | pmbaty | 372 | inline void Position::put_piece(Piece pc, Square s) { |
96 | pmbaty | 373 | |
154 | pmbaty | 374 | board[s] = pc; |
96 | pmbaty | 375 | byTypeBB[ALL_PIECES] |= s; |
154 | pmbaty | 376 | byTypeBB[type_of(pc)] |= s; |
377 | byColorBB[color_of(pc)] |= s; |
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378 | index[s] = pieceCount[pc]++; |
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379 | pieceList[pc][index[s]] = s; |
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380 | pieceCount[make_piece(color_of(pc), ALL_PIECES)]++; |
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96 | pmbaty | 381 | } |
382 | |||
154 | pmbaty | 383 | inline void Position::remove_piece(Piece pc, Square s) { |
96 | pmbaty | 384 | |
385 | // WARNING: This is not a reversible operation. If we remove a piece in |
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386 | // do_move() and then replace it in undo_move() we will put it at the end of |
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387 | // the list and not in its original place, it means index[] and pieceList[] |
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154 | pmbaty | 388 | // are not invariant to a do_move() + undo_move() sequence. |
96 | pmbaty | 389 | byTypeBB[ALL_PIECES] ^= s; |
154 | pmbaty | 390 | byTypeBB[type_of(pc)] ^= s; |
391 | byColorBB[color_of(pc)] ^= s; |
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96 | pmbaty | 392 | /* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */ |
154 | pmbaty | 393 | Square lastSquare = pieceList[pc][--pieceCount[pc]]; |
96 | pmbaty | 394 | index[lastSquare] = index[s]; |
154 | pmbaty | 395 | pieceList[pc][index[lastSquare]] = lastSquare; |
396 | pieceList[pc][pieceCount[pc]] = SQ_NONE; |
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397 | pieceCount[make_piece(color_of(pc), ALL_PIECES)]--; |
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96 | pmbaty | 398 | } |
399 | |||
154 | pmbaty | 400 | inline void Position::move_piece(Piece pc, Square from, Square to) { |
96 | pmbaty | 401 | |
402 | // index[from] is not updated and becomes stale. This works as long as index[] |
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403 | // is accessed just by known occupied squares. |
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404 | Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to]; |
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405 | byTypeBB[ALL_PIECES] ^= from_to_bb; |
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154 | pmbaty | 406 | byTypeBB[type_of(pc)] ^= from_to_bb; |
407 | byColorBB[color_of(pc)] ^= from_to_bb; |
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96 | pmbaty | 408 | board[from] = NO_PIECE; |
154 | pmbaty | 409 | board[to] = pc; |
96 | pmbaty | 410 | index[to] = index[from]; |
154 | pmbaty | 411 | pieceList[pc][index[to]] = to; |
96 | pmbaty | 412 | } |
413 | |||
414 | #endif // #ifndef POSITION_H_INCLUDED |