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/*
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  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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  Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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  Stockfish is free software: you can redistribute it and/or modify
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  it under the terms of the GNU General Public License as published by
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  the Free Software Foundation, either version 3 of the License, or
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  (at your option) any later version.
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  Stockfish is distributed in the hope that it will be useful,
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  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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  GNU General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PAWNS_H_INCLUDED
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#define PAWNS_H_INCLUDED
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#include "misc.h"
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#include "position.h"
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#include "types.h"
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namespace Pawns {
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/// Pawns::Entry contains various information about a pawn structure. A lookup
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/// to the pawn hash table (performed by calling the probe function) returns a
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/// pointer to an Entry object.
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struct Entry {
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  Score pawns_score() const { return score; }
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  Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
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  Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
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  Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
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  int weak_unopposed(Color c) const { return weakUnopposed[c]; }
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  int pawn_asymmetry() const { return asymmetry; }
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  int open_files() const { return openFiles; }
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  int semiopen_file(Color c, File f) const {
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    return semiopenFiles[c] & (1 << f);
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  }
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  int semiopen_side(Color c, File f, bool leftSide) const {
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    return semiopenFiles[c] & (leftSide ? (1 << f) - 1 : ~((1 << (f + 1)) - 1));
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  }
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  int pawns_on_same_color_squares(Color c, Square s) const {
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    return pawnsOnSquares[c][bool(DarkSquares & s)];
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  }
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  template<Color Us>
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  Score king_safety(const Position& pos, Square ksq) {
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    return  kingSquares[Us] == ksq && castlingRights[Us] == pos.can_castle(Us)
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          ? kingSafety[Us] : (kingSafety[Us] = do_king_safety<Us>(pos, ksq));
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  }
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  template<Color Us>
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  Score do_king_safety(const Position& pos, Square ksq);
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  template<Color Us>
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  Value shelter_storm(const Position& pos, Square ksq);
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  Key key;
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  Score score;
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  Bitboard passedPawns[COLOR_NB];
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  Bitboard pawnAttacks[COLOR_NB];
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  Bitboard pawnAttacksSpan[COLOR_NB];
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  Square kingSquares[COLOR_NB];
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  Score kingSafety[COLOR_NB];
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  int weakUnopposed[COLOR_NB];
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  int castlingRights[COLOR_NB];
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  int semiopenFiles[COLOR_NB];
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  int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
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  int asymmetry;
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  int openFiles;
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};
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typedef HashTable<Entry, 16384> Table;
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void init();
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Entry* probe(const Position& pos);
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} // namespace Pawns
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#endif // #ifndef PAWNS_H_INCLUDED