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Rev | Author | Line No. | Line |
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96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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185 | pmbaty | 5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
96 | pmbaty | 6 | |
7 | Stockfish is free software: you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation, either version 3 of the License, or |
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10 | (at your option) any later version. |
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11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |||
17 | You should have received a copy of the GNU General Public License |
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18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | |||
21 | #include <algorithm> |
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22 | #include <cassert> |
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23 | |||
24 | #include "bitboard.h" |
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25 | #include "pawns.h" |
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26 | #include "position.h" |
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27 | #include "thread.h" |
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28 | |||
29 | namespace { |
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30 | |||
31 | #define V Value |
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32 | #define S(mg, eg) make_score(mg, eg) |
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33 | |||
185 | pmbaty | 34 | // Pawn penalties |
35 | constexpr Score Backward = S( 9, 24); |
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36 | constexpr Score Doubled = S(11, 56); |
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37 | constexpr Score Isolated = S( 5, 15); |
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96 | pmbaty | 38 | |
169 | pmbaty | 39 | // Connected pawn bonus by opposed, phalanx, #support and rank |
40 | Score Connected[2][2][3][RANK_NB]; |
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96 | pmbaty | 41 | |
185 | pmbaty | 42 | // Strength of pawn shelter for our king by [distance from edge][rank]. |
43 | // RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king. |
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44 | constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = { |
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45 | { V( -6), V( 81), V( 93), V( 58), V( 39), V( 18), V( 25) }, |
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46 | { V(-43), V( 61), V( 35), V(-49), V(-29), V(-11), V( -63) }, |
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47 | { V(-10), V( 75), V( 23), V( -2), V( 32), V( 3), V( -45) }, |
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48 | { V(-39), V(-13), V(-29), V(-52), V(-48), V(-67), V(-166) } |
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154 | pmbaty | 49 | }; |
96 | pmbaty | 50 | |
185 | pmbaty | 51 | // Danger of enemy pawns moving toward our king by [distance from edge][rank]. |
52 | // RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn |
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53 | // is behind our king. |
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54 | constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = { |
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55 | { V( 89), V(107), V(123), V(93), V(57), V( 45), V( 51) }, |
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56 | { V( 44), V(-18), V(123), V(46), V(39), V( -7), V( 23) }, |
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57 | { V( 4), V( 52), V(162), V(37), V( 7), V(-14), V( -2) }, |
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58 | { V(-10), V(-14), V( 90), V(15), V( 2), V( -7), V(-16) } |
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154 | pmbaty | 59 | }; |
96 | pmbaty | 60 | |
61 | #undef S |
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62 | #undef V |
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63 | |||
64 | template<Color Us> |
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65 | Score evaluate(const Position& pos, Pawns::Entry* e) { |
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66 | |||
185 | pmbaty | 67 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
68 | constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); |
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96 | pmbaty | 69 | |
154 | pmbaty | 70 | Bitboard b, neighbours, stoppers, doubled, supported, phalanx; |
169 | pmbaty | 71 | Bitboard lever, leverPush; |
96 | pmbaty | 72 | Square s; |
169 | pmbaty | 73 | bool opposed, backward; |
96 | pmbaty | 74 | Score score = SCORE_ZERO; |
75 | const Square* pl = pos.squares<PAWN>(Us); |
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76 | |||
169 | pmbaty | 77 | Bitboard ourPawns = pos.pieces( Us, PAWN); |
96 | pmbaty | 78 | Bitboard theirPawns = pos.pieces(Them, PAWN); |
79 | |||
169 | pmbaty | 80 | e->passedPawns[Us] = e->pawnAttacksSpan[Us] = e->weakUnopposed[Us] = 0; |
96 | pmbaty | 81 | e->semiopenFiles[Us] = 0xFF; |
154 | pmbaty | 82 | e->kingSquares[Us] = SQ_NONE; |
185 | pmbaty | 83 | e->pawnAttacks[Us] = pawn_attacks_bb<Us>(ourPawns); |
154 | pmbaty | 84 | e->pawnsOnSquares[Us][BLACK] = popcount(ourPawns & DarkSquares); |
96 | pmbaty | 85 | e->pawnsOnSquares[Us][WHITE] = pos.count<PAWN>(Us) - e->pawnsOnSquares[Us][BLACK]; |
86 | |||
87 | // Loop through all pawns of the current color and score each pawn |
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88 | while ((s = *pl++) != SQ_NONE) |
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89 | { |
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90 | assert(pos.piece_on(s) == make_piece(Us, PAWN)); |
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91 | |||
92 | File f = file_of(s); |
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93 | |||
154 | pmbaty | 94 | e->semiopenFiles[Us] &= ~(1 << f); |
96 | pmbaty | 95 | e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s); |
96 | |||
97 | // Flag the pawn |
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169 | pmbaty | 98 | opposed = theirPawns & forward_file_bb(Us, s); |
154 | pmbaty | 99 | stoppers = theirPawns & passed_pawn_mask(Us, s); |
169 | pmbaty | 100 | lever = theirPawns & PawnAttacks[Us][s]; |
101 | leverPush = theirPawns & PawnAttacks[Us][s + Up]; |
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102 | doubled = ourPawns & (s - Up); |
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154 | pmbaty | 103 | neighbours = ourPawns & adjacent_files_bb(f); |
104 | phalanx = neighbours & rank_bb(s); |
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105 | supported = neighbours & rank_bb(s - Up); |
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96 | pmbaty | 106 | |
185 | pmbaty | 107 | // A pawn is backward when it is behind all pawns of the same color |
108 | // on the adjacent files and cannot be safely advanced. |
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109 | backward = !(ourPawns & pawn_attack_span(Them, s + Up)) |
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110 | && (stoppers & (leverPush | (s + Up))); |
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96 | pmbaty | 111 | |
112 | // Passed pawns will be properly scored in evaluation because we need |
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169 | pmbaty | 113 | // full attack info to evaluate them. Include also not passed pawns |
114 | // which could become passed after one or two pawn pushes when are |
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115 | // not attacked more times than defended. |
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116 | if ( !(stoppers ^ lever ^ leverPush) |
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185 | pmbaty | 117 | && popcount(supported) >= popcount(lever) - 1 |
169 | pmbaty | 118 | && popcount(phalanx) >= popcount(leverPush)) |
96 | pmbaty | 119 | e->passedPawns[Us] |= s; |
120 | |||
169 | pmbaty | 121 | else if ( stoppers == SquareBB[s + Up] |
122 | && relative_rank(Us, s) >= RANK_5) |
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123 | { |
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124 | b = shift<Up>(supported) & ~theirPawns; |
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125 | while (b) |
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126 | if (!more_than_one(theirPawns & PawnAttacks[Us][pop_lsb(&b)])) |
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127 | e->passedPawns[Us] |= s; |
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128 | } |
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129 | |||
96 | pmbaty | 130 | // Score this pawn |
169 | pmbaty | 131 | if (supported | phalanx) |
132 | score += Connected[opposed][bool(phalanx)][popcount(supported)][relative_rank(Us, s)]; |
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96 | pmbaty | 133 | |
169 | pmbaty | 134 | else if (!neighbours) |
135 | score -= Isolated, e->weakUnopposed[Us] += !opposed; |
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136 | |||
96 | pmbaty | 137 | else if (backward) |
169 | pmbaty | 138 | score -= Backward, e->weakUnopposed[Us] += !opposed; |
96 | pmbaty | 139 | |
169 | pmbaty | 140 | if (doubled && !supported) |
154 | pmbaty | 141 | score -= Doubled; |
96 | pmbaty | 142 | } |
143 | |||
144 | return score; |
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145 | } |
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146 | |||
147 | } // namespace |
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148 | |||
149 | namespace Pawns { |
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150 | |||
151 | /// Pawns::init() initializes some tables needed by evaluation. Instead of using |
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152 | /// hard-coded tables, when makes sense, we prefer to calculate them with a formula |
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153 | /// to reduce independent parameters and to allow easier tuning and better insight. |
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154 | |||
154 | pmbaty | 155 | void init() { |
156 | |||
185 | pmbaty | 157 | static constexpr int Seed[RANK_NB] = { 0, 13, 24, 18, 65, 100, 175, 330 }; |
96 | pmbaty | 158 | |
159 | for (int opposed = 0; opposed <= 1; ++opposed) |
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160 | for (int phalanx = 0; phalanx <= 1; ++phalanx) |
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169 | pmbaty | 161 | for (int support = 0; support <= 2; ++support) |
96 | pmbaty | 162 | for (Rank r = RANK_2; r < RANK_8; ++r) |
163 | { |
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169 | pmbaty | 164 | int v = 17 * support; |
165 | v += (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed; |
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166 | |||
167 | Connected[opposed][phalanx][support][r] = make_score(v, v * (r - 2) / 4); |
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96 | pmbaty | 168 | } |
169 | } |
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170 | |||
171 | |||
172 | /// Pawns::probe() looks up the current position's pawns configuration in |
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173 | /// the pawns hash table. It returns a pointer to the Entry if the position |
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174 | /// is found. Otherwise a new Entry is computed and stored there, so we don't |
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175 | /// have to recompute all when the same pawns configuration occurs again. |
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176 | |||
177 | Entry* probe(const Position& pos) { |
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178 | |||
179 | Key key = pos.pawn_key(); |
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180 | Entry* e = pos.this_thread()->pawnsTable[key]; |
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181 | |||
182 | if (e->key == key) |
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183 | return e; |
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184 | |||
185 | e->key = key; |
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185 | pmbaty | 186 | e->scores[WHITE] = evaluate<WHITE>(pos, e); |
187 | e->scores[BLACK] = evaluate<BLACK>(pos, e); |
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154 | pmbaty | 188 | e->openFiles = popcount(e->semiopenFiles[WHITE] & e->semiopenFiles[BLACK]); |
185 | pmbaty | 189 | e->asymmetry = popcount( (e->passedPawns[WHITE] | e->passedPawns[BLACK]) |
190 | | (e->semiopenFiles[WHITE] ^ e->semiopenFiles[BLACK])); |
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191 | |||
96 | pmbaty | 192 | return e; |
193 | } |
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194 | |||
195 | |||
185 | pmbaty | 196 | /// Entry::evaluate_shelter() calculates the shelter bonus and the storm |
197 | /// penalty for a king, looking at the king file and the two closest files. |
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96 | pmbaty | 198 | |
199 | template<Color Us> |
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185 | pmbaty | 200 | Value Entry::evaluate_shelter(const Position& pos, Square ksq) { |
96 | pmbaty | 201 | |
185 | pmbaty | 202 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
203 | constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH); |
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204 | constexpr Bitboard BlockRanks = (Us == WHITE ? Rank1BB | Rank2BB : Rank8BB | Rank7BB); |
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96 | pmbaty | 205 | |
185 | pmbaty | 206 | Bitboard b = pos.pieces(PAWN) & ~forward_ranks_bb(Them, ksq); |
96 | pmbaty | 207 | Bitboard ourPawns = b & pos.pieces(Us); |
208 | Bitboard theirPawns = b & pos.pieces(Them); |
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185 | pmbaty | 209 | |
210 | Value safety = (shift<Down>(theirPawns) & (FileABB | FileHBB) & BlockRanks & ksq) ? |
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211 | Value(374) : Value(5); |
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212 | |||
96 | pmbaty | 213 | File center = std::max(FILE_B, std::min(FILE_G, file_of(ksq))); |
169 | pmbaty | 214 | for (File f = File(center - 1); f <= File(center + 1); ++f) |
96 | pmbaty | 215 | { |
216 | b = ourPawns & file_bb(f); |
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185 | pmbaty | 217 | int ourRank = b ? relative_rank(Us, backmost_sq(Us, b)) : 0; |
96 | pmbaty | 218 | |
169 | pmbaty | 219 | b = theirPawns & file_bb(f); |
185 | pmbaty | 220 | int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0; |
96 | pmbaty | 221 | |
169 | pmbaty | 222 | int d = std::min(f, ~f); |
185 | pmbaty | 223 | safety += ShelterStrength[d][ourRank]; |
224 | safety -= (ourRank && (ourRank == theirRank - 1)) ? 66 * (theirRank == RANK_3) |
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225 | : UnblockedStorm[d][theirRank]; |
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96 | pmbaty | 226 | } |
227 | |||
228 | return safety; |
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229 | } |
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230 | |||
231 | |||
232 | /// Entry::do_king_safety() calculates a bonus for king safety. It is called only |
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233 | /// when king square changes, which is about 20% of total king_safety() calls. |
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234 | |||
235 | template<Color Us> |
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185 | pmbaty | 236 | Score Entry::do_king_safety(const Position& pos) { |
96 | pmbaty | 237 | |
185 | pmbaty | 238 | Square ksq = pos.square<KING>(Us); |
96 | pmbaty | 239 | kingSquares[Us] = ksq; |
240 | castlingRights[Us] = pos.can_castle(Us); |
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241 | int minKingPawnDistance = 0; |
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242 | |||
243 | Bitboard pawns = pos.pieces(Us, PAWN); |
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244 | if (pawns) |
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185 | pmbaty | 245 | while (!(DistanceRingBB[ksq][++minKingPawnDistance] & pawns)) {} |
96 | pmbaty | 246 | |
185 | pmbaty | 247 | Value bonus = evaluate_shelter<Us>(pos, ksq); |
96 | pmbaty | 248 | |
249 | // If we can castle use the bonus after the castling if it is bigger |
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185 | pmbaty | 250 | if (pos.can_castle(Us | KING_SIDE)) |
251 | bonus = std::max(bonus, evaluate_shelter<Us>(pos, relative_square(Us, SQ_G1))); |
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96 | pmbaty | 252 | |
185 | pmbaty | 253 | if (pos.can_castle(Us | QUEEN_SIDE)) |
254 | bonus = std::max(bonus, evaluate_shelter<Us>(pos, relative_square(Us, SQ_C1))); |
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96 | pmbaty | 255 | |
256 | return make_score(bonus, -16 * minKingPawnDistance); |
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257 | } |
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258 | |||
259 | // Explicit template instantiation |
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185 | pmbaty | 260 | template Score Entry::do_king_safety<WHITE>(const Position& pos); |
261 | template Score Entry::do_king_safety<BLACK>(const Position& pos); |
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96 | pmbaty | 262 | |
263 | } // namespace Pawns |