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/*
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  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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  Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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  Stockfish is free software: you can redistribute it and/or modify
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  it under the terms of the GNU General Public License as published by
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  the Free Software Foundation, either version 3 of the License, or
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  (at your option) any later version.
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  Stockfish is distributed in the hope that it will be useful,
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  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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  GNU General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cassert>
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#include "movepick.h"
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#include "thread.h"
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namespace {
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28
  enum Stages {
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    MAIN_SEARCH, GOOD_CAPTURES, KILLERS, GOOD_QUIETS, BAD_QUIETS, BAD_CAPTURES,
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    EVASION, ALL_EVASIONS,
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    QSEARCH_WITH_CHECKS, QCAPTURES_1, CHECKS,
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    QSEARCH_WITHOUT_CHECKS, QCAPTURES_2,
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    PROBCUT, PROBCUT_CAPTURES,
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    RECAPTURE, RECAPTURES,
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    STOP
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  };
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38
  // Our insertion sort, which is guaranteed to be stable, as it should be
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  void insertion_sort(ExtMove* begin, ExtMove* end)
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  {
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    ExtMove tmp, *p, *q;
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43
    for (p = begin + 1; p < end; ++p)
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    {
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        tmp = *p;
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        for (q = p; q != begin && *(q-1) < tmp; --q)
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            *q = *(q-1);
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        *q = tmp;
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    }
50
  }
51
 
52
  // pick_best() finds the best move in the range (begin, end) and moves it to
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  // the front. It's faster than sorting all the moves in advance when there
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  // are few moves, e.g., the possible captures.
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  Move pick_best(ExtMove* begin, ExtMove* end)
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  {
57
      std::swap(*begin, *std::max_element(begin, end));
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      return *begin;
59
  }
60
 
61
} // namespace
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63
 
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/// Constructors of the MovePicker class. As arguments we pass information
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/// to help it to return the (presumably) good moves first, to decide which
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/// moves to return (in the quiescence search, for instance, we only want to
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/// search captures, promotions, and some checks) and how important good move
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/// ordering is at the current node.
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70
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
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                       const CounterMoveStats& cmh, Move cm, Search::Stack* s)
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           : pos(p), history(h), counterMoveHistory(&cmh), ss(s), countermove(cm), depth(d) {
73
 
74
  assert(d > DEPTH_ZERO);
75
 
76
  stage = pos.checkers() ? EVASION : MAIN_SEARCH;
77
  ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
78
  endMoves += (ttMove != MOVE_NONE);
79
}
80
 
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
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                       const HistoryStats& h, Square s)
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           : pos(p), history(h), counterMoveHistory(nullptr) {
84
 
85
  assert(d <= DEPTH_ZERO);
86
 
87
  if (pos.checkers())
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      stage = EVASION;
89
 
90
  else if (d > DEPTH_QS_NO_CHECKS)
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      stage = QSEARCH_WITH_CHECKS;
92
 
93
  else if (d > DEPTH_QS_RECAPTURES)
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      stage = QSEARCH_WITHOUT_CHECKS;
95
 
96
  else
97
  {
98
      stage = RECAPTURE;
99
      recaptureSquare = s;
100
      ttm = MOVE_NONE;
101
  }
102
 
103
  ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
104
  endMoves += (ttMove != MOVE_NONE);
105
}
106
 
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MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, Value th)
108
           : pos(p), history(h), counterMoveHistory(nullptr), threshold(th) {
109
 
110
  assert(!pos.checkers());
111
 
112
  stage = PROBCUT;
113
 
114
  // In ProbCut we generate captures with SEE higher than the given threshold
115
  ttMove =   ttm
116
          && pos.pseudo_legal(ttm)
117
          && pos.capture(ttm)
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          && pos.see(ttm) > threshold ? ttm : MOVE_NONE;
119
 
120
  endMoves += (ttMove != MOVE_NONE);
121
}
122
 
123
 
124
/// score() assigns a numerical value to each move in a move list. The moves with
125
/// highest values will be picked first.
126
template<>
127
void MovePicker::score<CAPTURES>() {
128
  // Winning and equal captures in the main search are ordered by MVV, preferring
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  // captures near our home rank. Surprisingly, this appears to perform slightly
130
  // better than SEE-based move ordering: exchanging big pieces before capturing
131
  // a hanging piece probably helps to reduce the subtree size.
132
  // In the main search we want to push captures with negative SEE values to the
133
  // badCaptures[] array, but instead of doing it now we delay until the move
134
  // has been picked up, saving some SEE calls in case we get a cutoff.
135
  for (auto& m : *this)
136
      m.value =  PieceValue[MG][pos.piece_on(to_sq(m))]
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               - Value(200 * relative_rank(pos.side_to_move(), to_sq(m)));
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}
139
 
140
template<>
141
void MovePicker::score<QUIETS>() {
142
 
143
  for (auto& m : *this)
144
      m.value =  history[pos.moved_piece(m)][to_sq(m)]
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               + (*counterMoveHistory)[pos.moved_piece(m)][to_sq(m)];
146
}
147
 
148
template<>
149
void MovePicker::score<EVASIONS>() {
150
  // Try winning and equal captures ordered by MVV/LVA, then non-captures ordered
151
  // by history value, then bad captures and quiet moves with a negative SEE ordered
152
  // by SEE value.
153
  Value see;
154
 
155
  for (auto& m : *this)
156
      if ((see = pos.see_sign(m)) < VALUE_ZERO)
157
          m.value = see - HistoryStats::Max; // At the bottom
158
 
159
      else if (pos.capture(m))
160
          m.value =  PieceValue[MG][pos.piece_on(to_sq(m))]
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                   - Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
162
      else
163
          m.value = history[pos.moved_piece(m)][to_sq(m)];
164
}
165
 
166
 
167
/// generate_next_stage() generates, scores, and sorts the next bunch of moves
168
/// when there are no more moves to try for the current stage.
169
 
170
void MovePicker::generate_next_stage() {
171
 
172
  assert(stage != STOP);
173
 
174
  cur = moves;
175
 
176
  switch (++stage) {
177
 
178
  case GOOD_CAPTURES: case QCAPTURES_1: case QCAPTURES_2:
179
  case PROBCUT_CAPTURES: case RECAPTURES:
180
      endMoves = generate<CAPTURES>(pos, moves);
181
      score<CAPTURES>();
182
      break;
183
 
184
  case KILLERS:
185
      killers[0] = ss->killers[0];
186
      killers[1] = ss->killers[1];
187
      killers[2] = countermove;
188
      cur = killers;
189
      endMoves = cur + 2 + (countermove != killers[0] && countermove != killers[1]);
190
      break;
191
 
192
  case GOOD_QUIETS:
193
      endQuiets = endMoves = generate<QUIETS>(pos, moves);
194
      score<QUIETS>();
195
      endMoves = std::partition(cur, endMoves, [](const ExtMove& m) { return m.value > VALUE_ZERO; });
196
      insertion_sort(cur, endMoves);
197
      break;
198
 
199
  case BAD_QUIETS:
200
      cur = endMoves;
201
      endMoves = endQuiets;
202
      if (depth >= 3 * ONE_PLY)
203
          insertion_sort(cur, endMoves);
204
      break;
205
 
206
  case BAD_CAPTURES:
207
      // Just pick them in reverse order to get correct ordering
208
      cur = moves + MAX_MOVES - 1;
209
      endMoves = endBadCaptures;
210
      break;
211
 
212
  case ALL_EVASIONS:
213
      endMoves = generate<EVASIONS>(pos, moves);
214
      if (endMoves - moves > 1)
215
          score<EVASIONS>();
216
      break;
217
 
218
  case CHECKS:
219
      endMoves = generate<QUIET_CHECKS>(pos, moves);
220
      break;
221
 
222
  case EVASION: case QSEARCH_WITH_CHECKS: case QSEARCH_WITHOUT_CHECKS:
223
  case PROBCUT: case RECAPTURE: case STOP:
224
      stage = STOP;
225
      break;
226
 
227
  default:
228
      assert(false);
229
  }
230
}
231
 
232
 
233
/// next_move() is the most important method of the MovePicker class. It returns
234
/// a new pseudo legal move every time it is called, until there are no more moves
235
/// left. It picks the move with the biggest value from a list of generated moves
236
/// taking care not to return the ttMove if it has already been searched.
237
 
238
Move MovePicker::next_move() {
239
 
240
  Move move;
241
 
242
  while (true)
243
  {
244
      while (cur == endMoves && stage != STOP)
245
          generate_next_stage();
246
 
247
      switch (stage) {
248
 
249
      case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS:
250
      case QSEARCH_WITHOUT_CHECKS: case PROBCUT:
251
          ++cur;
252
          return ttMove;
253
 
254
      case GOOD_CAPTURES:
255
          move = pick_best(cur++, endMoves);
256
          if (move != ttMove)
257
          {
258
              if (pos.see_sign(move) >= VALUE_ZERO)
259
                  return move;
260
 
261
              // Losing capture, move it to the tail of the array
262
              *endBadCaptures-- = move;
263
          }
264
          break;
265
 
266
      case KILLERS:
267
          move = *cur++;
268
          if (    move != MOVE_NONE
269
              &&  move != ttMove
270
              &&  pos.pseudo_legal(move)
271
              && !pos.capture(move))
272
              return move;
273
          break;
274
 
275
      case GOOD_QUIETS: case BAD_QUIETS:
276
          move = *cur++;
277
          if (   move != ttMove
278
              && move != killers[0]
279
              && move != killers[1]
280
              && move != killers[2])
281
              return move;
282
          break;
283
 
284
      case BAD_CAPTURES:
285
          return *cur--;
286
 
287
      case ALL_EVASIONS: case QCAPTURES_1: case QCAPTURES_2:
288
          move = pick_best(cur++, endMoves);
289
          if (move != ttMove)
290
              return move;
291
          break;
292
 
293
      case PROBCUT_CAPTURES:
294
           move = pick_best(cur++, endMoves);
295
           if (move != ttMove && pos.see(move) > threshold)
296
               return move;
297
           break;
298
 
299
      case RECAPTURES:
300
          move = pick_best(cur++, endMoves);
301
          if (to_sq(move) == recaptureSquare)
302
              return move;
303
          break;
304
 
305
      case CHECKS:
306
          move = *cur++;
307
          if (move != ttMove)
308
              return move;
309
          break;
310
 
311
      case STOP:
312
          return MOVE_NONE;
313
 
314
      default:
315
          assert(false);
316
      }
317
  }
318
}