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96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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5 | Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
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6 | |||
7 | Stockfish is free software: you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation, either version 3 of the License, or |
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10 | (at your option) any later version. |
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11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |||
17 | You should have received a copy of the GNU General Public License |
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18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | |||
21 | #include <cassert> |
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22 | |||
23 | #include "movegen.h" |
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24 | #include "position.h" |
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25 | |||
26 | namespace { |
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27 | |||
28 | template<CastlingRight Cr, bool Checks, bool Chess960> |
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29 | ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us, const CheckInfo* ci) { |
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30 | |||
31 | static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO); |
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32 | |||
33 | if (pos.castling_impeded(Cr) || !pos.can_castle(Cr)) |
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34 | return moveList; |
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35 | |||
36 | // After castling, the rook and king final positions are the same in Chess960 |
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37 | // as they would be in standard chess. |
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38 | Square kfrom = pos.square<KING>(us); |
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39 | Square rfrom = pos.castling_rook_square(Cr); |
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40 | Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1); |
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41 | Bitboard enemies = pos.pieces(~us); |
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42 | |||
43 | assert(!pos.checkers()); |
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44 | |||
45 | const Square K = Chess960 ? kto > kfrom ? DELTA_W : DELTA_E |
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46 | : KingSide ? DELTA_W : DELTA_E; |
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47 | |||
48 | for (Square s = kto; s != kfrom; s += K) |
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49 | if (pos.attackers_to(s) & enemies) |
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50 | return moveList; |
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51 | |||
52 | // Because we generate only legal castling moves we need to verify that |
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53 | // when moving the castling rook we do not discover some hidden checker. |
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54 | // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. |
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55 | if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN))) |
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56 | return moveList; |
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57 | |||
58 | Move m = make<CASTLING>(kfrom, rfrom); |
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59 | |||
60 | if (Checks && !pos.gives_check(m, *ci)) |
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61 | return moveList; |
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62 | else |
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63 | (void)ci; // Silence a warning under MSVC |
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64 | |||
65 | *moveList++ = m; |
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66 | return moveList; |
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67 | } |
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68 | |||
69 | |||
70 | template<GenType Type, Square Delta> |
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71 | ExtMove* make_promotions(ExtMove* moveList, Square to, const CheckInfo* ci) { |
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72 | |||
73 | if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) |
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74 | *moveList++ = make<PROMOTION>(to - Delta, to, QUEEN); |
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75 | |||
76 | if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) |
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77 | { |
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78 | *moveList++ = make<PROMOTION>(to - Delta, to, ROOK); |
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79 | *moveList++ = make<PROMOTION>(to - Delta, to, BISHOP); |
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80 | *moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT); |
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81 | } |
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82 | |||
83 | // Knight promotion is the only promotion that can give a direct check |
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84 | // that's not already included in the queen promotion. |
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85 | if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq)) |
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86 | *moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT); |
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87 | else |
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88 | (void)ci; // Silence a warning under MSVC |
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89 | |||
90 | return moveList; |
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91 | } |
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92 | |||
93 | |||
94 | template<Color Us, GenType Type> |
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95 | ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, |
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96 | Bitboard target, const CheckInfo* ci) { |
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97 | |||
98 | // Compute our parametrized parameters at compile time, named according to |
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99 | // the point of view of white side. |
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100 | const Color Them = (Us == WHITE ? BLACK : WHITE); |
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101 | const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); |
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102 | const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); |
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103 | const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); |
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104 | const Square Up = (Us == WHITE ? DELTA_N : DELTA_S); |
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105 | const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW); |
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106 | const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE); |
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107 | |||
108 | Bitboard emptySquares; |
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109 | |||
110 | Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; |
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111 | Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; |
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112 | |||
113 | Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target: |
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114 | Type == CAPTURES ? target : pos.pieces(Them)); |
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115 | |||
116 | // Single and double pawn pushes, no promotions |
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117 | if (Type != CAPTURES) |
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118 | { |
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119 | emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); |
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120 | |||
121 | Bitboard b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares; |
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122 | Bitboard b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares; |
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123 | |||
124 | if (Type == EVASIONS) // Consider only blocking squares |
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125 | { |
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126 | b1 &= target; |
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127 | b2 &= target; |
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128 | } |
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129 | |||
130 | if (Type == QUIET_CHECKS) |
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131 | { |
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132 | b1 &= pos.attacks_from<PAWN>(ci->ksq, Them); |
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133 | b2 &= pos.attacks_from<PAWN>(ci->ksq, Them); |
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134 | |||
135 | // Add pawn pushes which give discovered check. This is possible only |
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136 | // if the pawn is not on the same file as the enemy king, because we |
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137 | // don't generate captures. Note that a possible discovery check |
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138 | // promotion has been already generated amongst the captures. |
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139 | if (pawnsNotOn7 & ci->dcCandidates) |
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140 | { |
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141 | Bitboard dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq); |
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142 | Bitboard dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares; |
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143 | |||
144 | b1 |= dc1; |
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145 | b2 |= dc2; |
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146 | } |
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147 | } |
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148 | |||
149 | while (b1) |
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150 | { |
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151 | Square to = pop_lsb(&b1); |
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152 | *moveList++ = make_move(to - Up, to); |
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153 | } |
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154 | |||
155 | while (b2) |
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156 | { |
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157 | Square to = pop_lsb(&b2); |
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158 | *moveList++ = make_move(to - Up - Up, to); |
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159 | } |
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160 | } |
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161 | |||
162 | // Promotions and underpromotions |
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163 | if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB))) |
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164 | { |
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165 | if (Type == CAPTURES) |
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166 | emptySquares = ~pos.pieces(); |
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167 | |||
168 | if (Type == EVASIONS) |
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169 | emptySquares &= target; |
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170 | |||
171 | Bitboard b1 = shift_bb<Right>(pawnsOn7) & enemies; |
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172 | Bitboard b2 = shift_bb<Left >(pawnsOn7) & enemies; |
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173 | Bitboard b3 = shift_bb<Up >(pawnsOn7) & emptySquares; |
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174 | |||
175 | while (b1) |
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176 | moveList = make_promotions<Type, Right>(moveList, pop_lsb(&b1), ci); |
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177 | |||
178 | while (b2) |
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179 | moveList = make_promotions<Type, Left >(moveList, pop_lsb(&b2), ci); |
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180 | |||
181 | while (b3) |
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182 | moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ci); |
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183 | } |
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184 | |||
185 | // Standard and en-passant captures |
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186 | if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) |
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187 | { |
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188 | Bitboard b1 = shift_bb<Right>(pawnsNotOn7) & enemies; |
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189 | Bitboard b2 = shift_bb<Left >(pawnsNotOn7) & enemies; |
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190 | |||
191 | while (b1) |
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192 | { |
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193 | Square to = pop_lsb(&b1); |
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194 | *moveList++ = make_move(to - Right, to); |
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195 | } |
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196 | |||
197 | while (b2) |
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198 | { |
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199 | Square to = pop_lsb(&b2); |
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200 | *moveList++ = make_move(to - Left, to); |
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201 | } |
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202 | |||
203 | if (pos.ep_square() != SQ_NONE) |
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204 | { |
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205 | assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); |
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206 | |||
207 | // An en passant capture can be an evasion only if the checking piece |
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208 | // is the double pushed pawn and so is in the target. Otherwise this |
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209 | // is a discovery check and we are forced to do otherwise. |
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210 | if (Type == EVASIONS && !(target & (pos.ep_square() - Up))) |
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211 | return moveList; |
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212 | |||
213 | b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them); |
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214 | |||
215 | assert(b1); |
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216 | |||
217 | while (b1) |
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218 | *moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square()); |
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219 | } |
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220 | } |
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221 | |||
222 | return moveList; |
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223 | } |
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224 | |||
225 | |||
226 | template<PieceType Pt, bool Checks> |
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227 | ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us, |
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228 | Bitboard target, const CheckInfo* ci) { |
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229 | |||
230 | assert(Pt != KING && Pt != PAWN); |
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231 | |||
232 | const Square* pl = pos.squares<Pt>(us); |
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233 | |||
234 | for (Square from = *pl; from != SQ_NONE; from = *++pl) |
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235 | { |
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236 | if (Checks) |
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237 | { |
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238 | if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) |
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239 | && !(PseudoAttacks[Pt][from] & target & ci->checkSquares[Pt])) |
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240 | continue; |
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241 | |||
242 | if (ci->dcCandidates && (ci->dcCandidates & from)) |
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243 | continue; |
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244 | } |
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245 | |||
246 | Bitboard b = pos.attacks_from<Pt>(from) & target; |
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247 | |||
248 | if (Checks) |
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249 | b &= ci->checkSquares[Pt]; |
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250 | |||
251 | while (b) |
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252 | *moveList++ = make_move(from, pop_lsb(&b)); |
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253 | } |
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254 | |||
255 | return moveList; |
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256 | } |
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257 | |||
258 | |||
259 | template<Color Us, GenType Type> |
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260 | ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target, |
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261 | const CheckInfo* ci = nullptr) { |
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262 | |||
263 | const bool Checks = Type == QUIET_CHECKS; |
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264 | |||
265 | moveList = generate_pawn_moves<Us, Type>(pos, moveList, target, ci); |
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266 | moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target, ci); |
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267 | moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target, ci); |
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268 | moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target, ci); |
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269 | moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target, ci); |
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270 | |||
271 | if (Type != QUIET_CHECKS && Type != EVASIONS) |
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272 | { |
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273 | Square ksq = pos.square<KING>(Us); |
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274 | Bitboard b = pos.attacks_from<KING>(ksq) & target; |
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275 | while (b) |
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276 | *moveList++ = make_move(ksq, pop_lsb(&b)); |
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277 | } |
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278 | |||
279 | if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us)) |
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280 | { |
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281 | if (pos.is_chess960()) |
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282 | { |
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283 | moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, moveList, Us, ci); |
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284 | moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us, ci); |
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285 | } |
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286 | else |
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287 | { |
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288 | moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, moveList, Us, ci); |
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289 | moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us, ci); |
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290 | } |
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291 | } |
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292 | |||
293 | return moveList; |
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294 | } |
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295 | |||
296 | } // namespace |
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297 | |||
298 | |||
299 | /// generate<CAPTURES> generates all pseudo-legal captures and queen |
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300 | /// promotions. Returns a pointer to the end of the move list. |
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301 | /// |
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302 | /// generate<QUIETS> generates all pseudo-legal non-captures and |
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303 | /// underpromotions. Returns a pointer to the end of the move list. |
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304 | /// |
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305 | /// generate<NON_EVASIONS> generates all pseudo-legal captures and |
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306 | /// non-captures. Returns a pointer to the end of the move list. |
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307 | |||
308 | template<GenType Type> |
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309 | ExtMove* generate(const Position& pos, ExtMove* moveList) { |
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310 | |||
311 | assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS); |
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312 | assert(!pos.checkers()); |
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313 | |||
314 | Color us = pos.side_to_move(); |
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315 | |||
316 | Bitboard target = Type == CAPTURES ? pos.pieces(~us) |
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317 | : Type == QUIETS ? ~pos.pieces() |
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318 | : Type == NON_EVASIONS ? ~pos.pieces(us) : 0; |
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319 | |||
320 | return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target) |
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321 | : generate_all<BLACK, Type>(pos, moveList, target); |
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322 | } |
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323 | |||
324 | // Explicit template instantiations |
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325 | template ExtMove* generate<CAPTURES>(const Position&, ExtMove*); |
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326 | template ExtMove* generate<QUIETS>(const Position&, ExtMove*); |
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327 | template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*); |
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328 | |||
329 | |||
330 | /// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight |
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331 | /// underpromotions that give check. Returns a pointer to the end of the move list. |
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332 | template<> |
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333 | ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) { |
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334 | |||
335 | assert(!pos.checkers()); |
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336 | |||
337 | Color us = pos.side_to_move(); |
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338 | CheckInfo ci(pos); |
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339 | Bitboard dc = ci.dcCandidates; |
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340 | |||
341 | while (dc) |
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342 | { |
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343 | Square from = pop_lsb(&dc); |
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344 | PieceType pt = type_of(pos.piece_on(from)); |
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345 | |||
346 | if (pt == PAWN) |
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347 | continue; // Will be generated together with direct checks |
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348 | |||
349 | Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces(); |
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350 | |||
351 | if (pt == KING) |
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352 | b &= ~PseudoAttacks[QUEEN][ci.ksq]; |
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353 | |||
354 | while (b) |
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355 | *moveList++ = make_move(from, pop_lsb(&b)); |
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356 | } |
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357 | |||
358 | return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci) |
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359 | : generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci); |
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360 | } |
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361 | |||
362 | |||
363 | /// generate<EVASIONS> generates all pseudo-legal check evasions when the side |
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364 | /// to move is in check. Returns a pointer to the end of the move list. |
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365 | template<> |
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366 | ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) { |
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367 | |||
368 | assert(pos.checkers()); |
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369 | |||
370 | Color us = pos.side_to_move(); |
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371 | Square ksq = pos.square<KING>(us); |
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372 | Bitboard sliderAttacks = 0; |
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373 | Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN); |
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374 | |||
375 | // Find all the squares attacked by slider checkers. We will remove them from |
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376 | // the king evasions in order to skip known illegal moves, which avoids any |
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377 | // useless legality checks later on. |
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378 | while (sliders) |
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379 | { |
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380 | Square checksq = pop_lsb(&sliders); |
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381 | sliderAttacks |= LineBB[checksq][ksq] ^ checksq; |
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382 | } |
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383 | |||
384 | // Generate evasions for king, capture and non capture moves |
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385 | Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks; |
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386 | while (b) |
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387 | *moveList++ = make_move(ksq, pop_lsb(&b)); |
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388 | |||
389 | if (more_than_one(pos.checkers())) |
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390 | return moveList; // Double check, only a king move can save the day |
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391 | |||
392 | // Generate blocking evasions or captures of the checking piece |
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393 | Square checksq = lsb(pos.checkers()); |
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394 | Bitboard target = between_bb(checksq, ksq) | checksq; |
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395 | |||
396 | return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target) |
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397 | : generate_all<BLACK, EVASIONS>(pos, moveList, target); |
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398 | } |
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399 | |||
400 | |||
401 | /// generate<LEGAL> generates all the legal moves in the given position |
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402 | |||
403 | template<> |
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404 | ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) { |
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405 | |||
406 | Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); |
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407 | Square ksq = pos.square<KING>(pos.side_to_move()); |
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408 | ExtMove* cur = moveList; |
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409 | |||
410 | moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList) |
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411 | : generate<NON_EVASIONS>(pos, moveList); |
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412 | while (cur != moveList) |
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413 | if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT) |
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414 | && !pos.legal(*cur, pinned)) |
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415 | *cur = (--moveList)->move; |
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416 | else |
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417 | ++cur; |
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418 | |||
419 | return moveList; |
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420 | } |