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Rev | Author | Line No. | Line |
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96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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185 | pmbaty | 5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
96 | pmbaty | 6 | |
7 | Stockfish is free software: you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation, either version 3 of the License, or |
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10 | (at your option) any later version. |
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11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |||
17 | You should have received a copy of the GNU General Public License |
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18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | |||
21 | #include <cassert> |
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22 | |||
23 | #include "movegen.h" |
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24 | #include "position.h" |
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25 | |||
26 | namespace { |
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27 | |||
185 | pmbaty | 28 | template<Color Us, CastlingSide Cs, bool Checks, bool Chess960> |
29 | ExtMove* generate_castling(const Position& pos, ExtMove* moveList) { |
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96 | pmbaty | 30 | |
185 | pmbaty | 31 | constexpr CastlingRight Cr = Us | Cs; |
32 | constexpr bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO); |
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96 | pmbaty | 33 | |
34 | if (pos.castling_impeded(Cr) || !pos.can_castle(Cr)) |
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35 | return moveList; |
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36 | |||
37 | // After castling, the rook and king final positions are the same in Chess960 |
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38 | // as they would be in standard chess. |
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185 | pmbaty | 39 | Square kfrom = pos.square<KING>(Us); |
96 | pmbaty | 40 | Square rfrom = pos.castling_rook_square(Cr); |
185 | pmbaty | 41 | Square kto = relative_square(Us, KingSide ? SQ_G1 : SQ_C1); |
42 | Bitboard enemies = pos.pieces(~Us); |
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96 | pmbaty | 43 | |
44 | assert(!pos.checkers()); |
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45 | |||
185 | pmbaty | 46 | const Direction step = Chess960 ? kto > kfrom ? WEST : EAST |
47 | : KingSide ? WEST : EAST; |
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96 | pmbaty | 48 | |
185 | pmbaty | 49 | for (Square s = kto; s != kfrom; s += step) |
96 | pmbaty | 50 | if (pos.attackers_to(s) & enemies) |
51 | return moveList; |
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52 | |||
53 | // Because we generate only legal castling moves we need to verify that |
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54 | // when moving the castling rook we do not discover some hidden checker. |
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55 | // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. |
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185 | pmbaty | 56 | if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~Us, ROOK, QUEEN))) |
96 | pmbaty | 57 | return moveList; |
58 | |||
59 | Move m = make<CASTLING>(kfrom, rfrom); |
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60 | |||
154 | pmbaty | 61 | if (Checks && !pos.gives_check(m)) |
96 | pmbaty | 62 | return moveList; |
63 | |||
64 | *moveList++ = m; |
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65 | return moveList; |
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66 | } |
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67 | |||
68 | |||
169 | pmbaty | 69 | template<GenType Type, Direction D> |
154 | pmbaty | 70 | ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) { |
96 | pmbaty | 71 | |
72 | if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) |
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154 | pmbaty | 73 | *moveList++ = make<PROMOTION>(to - D, to, QUEEN); |
96 | pmbaty | 74 | |
75 | if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) |
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76 | { |
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154 | pmbaty | 77 | *moveList++ = make<PROMOTION>(to - D, to, ROOK); |
78 | *moveList++ = make<PROMOTION>(to - D, to, BISHOP); |
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79 | *moveList++ = make<PROMOTION>(to - D, to, KNIGHT); |
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96 | pmbaty | 80 | } |
81 | |||
82 | // Knight promotion is the only promotion that can give a direct check |
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83 | // that's not already included in the queen promotion. |
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169 | pmbaty | 84 | if (Type == QUIET_CHECKS && (PseudoAttacks[KNIGHT][to] & ksq)) |
154 | pmbaty | 85 | *moveList++ = make<PROMOTION>(to - D, to, KNIGHT); |
96 | pmbaty | 86 | else |
154 | pmbaty | 87 | (void)ksq; // Silence a warning under MSVC |
96 | pmbaty | 88 | |
89 | return moveList; |
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90 | } |
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91 | |||
92 | |||
93 | template<Color Us, GenType Type> |
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154 | pmbaty | 94 | ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) { |
96 | pmbaty | 95 | |
96 | // Compute our parametrized parameters at compile time, named according to |
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97 | // the point of view of white side. |
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185 | pmbaty | 98 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
99 | constexpr Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); |
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100 | constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); |
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101 | constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); |
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102 | constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); |
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103 | constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); |
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104 | constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); |
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96 | pmbaty | 105 | |
106 | Bitboard emptySquares; |
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107 | |||
108 | Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; |
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109 | Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; |
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110 | |||
111 | Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target: |
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112 | Type == CAPTURES ? target : pos.pieces(Them)); |
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113 | |||
114 | // Single and double pawn pushes, no promotions |
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115 | if (Type != CAPTURES) |
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116 | { |
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117 | emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); |
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118 | |||
154 | pmbaty | 119 | Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares; |
120 | Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares; |
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96 | pmbaty | 121 | |
122 | if (Type == EVASIONS) // Consider only blocking squares |
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123 | { |
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124 | b1 &= target; |
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125 | b2 &= target; |
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126 | } |
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127 | |||
128 | if (Type == QUIET_CHECKS) |
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129 | { |
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154 | pmbaty | 130 | Square ksq = pos.square<KING>(Them); |
96 | pmbaty | 131 | |
154 | pmbaty | 132 | b1 &= pos.attacks_from<PAWN>(ksq, Them); |
133 | b2 &= pos.attacks_from<PAWN>(ksq, Them); |
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134 | |||
96 | pmbaty | 135 | // Add pawn pushes which give discovered check. This is possible only |
136 | // if the pawn is not on the same file as the enemy king, because we |
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137 | // don't generate captures. Note that a possible discovery check |
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138 | // promotion has been already generated amongst the captures. |
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185 | pmbaty | 139 | Bitboard dcCandidates = pos.blockers_for_king(Them); |
154 | pmbaty | 140 | if (pawnsNotOn7 & dcCandidates) |
96 | pmbaty | 141 | { |
154 | pmbaty | 142 | Bitboard dc1 = shift<Up>(pawnsNotOn7 & dcCandidates) & emptySquares & ~file_bb(ksq); |
143 | Bitboard dc2 = shift<Up>(dc1 & TRank3BB) & emptySquares; |
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96 | pmbaty | 144 | |
145 | b1 |= dc1; |
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146 | b2 |= dc2; |
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147 | } |
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148 | } |
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149 | |||
150 | while (b1) |
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151 | { |
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152 | Square to = pop_lsb(&b1); |
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153 | *moveList++ = make_move(to - Up, to); |
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154 | } |
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155 | |||
156 | while (b2) |
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157 | { |
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158 | Square to = pop_lsb(&b2); |
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159 | *moveList++ = make_move(to - Up - Up, to); |
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160 | } |
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161 | } |
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162 | |||
163 | // Promotions and underpromotions |
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164 | if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB))) |
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165 | { |
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166 | if (Type == CAPTURES) |
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167 | emptySquares = ~pos.pieces(); |
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168 | |||
169 | if (Type == EVASIONS) |
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170 | emptySquares &= target; |
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171 | |||
185 | pmbaty | 172 | Bitboard b1 = shift<UpRight>(pawnsOn7) & enemies; |
173 | Bitboard b2 = shift<UpLeft >(pawnsOn7) & enemies; |
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174 | Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares; |
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96 | pmbaty | 175 | |
154 | pmbaty | 176 | Square ksq = pos.square<KING>(Them); |
177 | |||
96 | pmbaty | 178 | while (b1) |
185 | pmbaty | 179 | moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(&b1), ksq); |
96 | pmbaty | 180 | |
181 | while (b2) |
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185 | pmbaty | 182 | moveList = make_promotions<Type, UpLeft >(moveList, pop_lsb(&b2), ksq); |
96 | pmbaty | 183 | |
184 | while (b3) |
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185 | pmbaty | 185 | moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ksq); |
96 | pmbaty | 186 | } |
187 | |||
188 | // Standard and en-passant captures |
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189 | if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) |
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190 | { |
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185 | pmbaty | 191 | Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies; |
192 | Bitboard b2 = shift<UpLeft >(pawnsNotOn7) & enemies; |
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96 | pmbaty | 193 | |
194 | while (b1) |
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195 | { |
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196 | Square to = pop_lsb(&b1); |
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185 | pmbaty | 197 | *moveList++ = make_move(to - UpRight, to); |
96 | pmbaty | 198 | } |
199 | |||
200 | while (b2) |
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201 | { |
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202 | Square to = pop_lsb(&b2); |
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185 | pmbaty | 203 | *moveList++ = make_move(to - UpLeft, to); |
96 | pmbaty | 204 | } |
205 | |||
206 | if (pos.ep_square() != SQ_NONE) |
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207 | { |
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208 | assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); |
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209 | |||
210 | // An en passant capture can be an evasion only if the checking piece |
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211 | // is the double pushed pawn and so is in the target. Otherwise this |
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212 | // is a discovery check and we are forced to do otherwise. |
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213 | if (Type == EVASIONS && !(target & (pos.ep_square() - Up))) |
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214 | return moveList; |
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215 | |||
216 | b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them); |
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217 | |||
218 | assert(b1); |
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219 | |||
220 | while (b1) |
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221 | *moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square()); |
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222 | } |
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223 | } |
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224 | |||
225 | return moveList; |
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226 | } |
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227 | |||
228 | |||
229 | template<PieceType Pt, bool Checks> |
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230 | ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us, |
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154 | pmbaty | 231 | Bitboard target) { |
96 | pmbaty | 232 | |
233 | assert(Pt != KING && Pt != PAWN); |
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234 | |||
235 | const Square* pl = pos.squares<Pt>(us); |
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236 | |||
237 | for (Square from = *pl; from != SQ_NONE; from = *++pl) |
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238 | { |
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239 | if (Checks) |
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240 | { |
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241 | if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) |
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154 | pmbaty | 242 | && !(PseudoAttacks[Pt][from] & target & pos.check_squares(Pt))) |
96 | pmbaty | 243 | continue; |
244 | |||
185 | pmbaty | 245 | if (pos.blockers_for_king(~us) & from) |
96 | pmbaty | 246 | continue; |
247 | } |
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248 | |||
249 | Bitboard b = pos.attacks_from<Pt>(from) & target; |
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250 | |||
251 | if (Checks) |
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154 | pmbaty | 252 | b &= pos.check_squares(Pt); |
96 | pmbaty | 253 | |
254 | while (b) |
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255 | *moveList++ = make_move(from, pop_lsb(&b)); |
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256 | } |
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257 | |||
258 | return moveList; |
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259 | } |
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260 | |||
261 | |||
262 | template<Color Us, GenType Type> |
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154 | pmbaty | 263 | ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target) { |
96 | pmbaty | 264 | |
185 | pmbaty | 265 | constexpr bool Checks = Type == QUIET_CHECKS; |
96 | pmbaty | 266 | |
154 | pmbaty | 267 | moveList = generate_pawn_moves<Us, Type>(pos, moveList, target); |
268 | moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target); |
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269 | moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target); |
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270 | moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target); |
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271 | moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target); |
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96 | pmbaty | 272 | |
273 | if (Type != QUIET_CHECKS && Type != EVASIONS) |
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274 | { |
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275 | Square ksq = pos.square<KING>(Us); |
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276 | Bitboard b = pos.attacks_from<KING>(ksq) & target; |
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277 | while (b) |
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278 | *moveList++ = make_move(ksq, pop_lsb(&b)); |
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279 | } |
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280 | |||
281 | if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us)) |
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282 | { |
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283 | if (pos.is_chess960()) |
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284 | { |
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185 | pmbaty | 285 | moveList = generate_castling<Us, KING_SIDE, Checks, true>(pos, moveList); |
286 | moveList = generate_castling<Us, QUEEN_SIDE, Checks, true>(pos, moveList); |
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96 | pmbaty | 287 | } |
288 | else |
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289 | { |
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185 | pmbaty | 290 | moveList = generate_castling<Us, KING_SIDE, Checks, false>(pos, moveList); |
291 | moveList = generate_castling<Us, QUEEN_SIDE, Checks, false>(pos, moveList); |
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96 | pmbaty | 292 | } |
293 | } |
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294 | |||
295 | return moveList; |
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296 | } |
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297 | |||
298 | } // namespace |
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299 | |||
300 | |||
301 | /// generate<CAPTURES> generates all pseudo-legal captures and queen |
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302 | /// promotions. Returns a pointer to the end of the move list. |
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303 | /// |
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304 | /// generate<QUIETS> generates all pseudo-legal non-captures and |
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305 | /// underpromotions. Returns a pointer to the end of the move list. |
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306 | /// |
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307 | /// generate<NON_EVASIONS> generates all pseudo-legal captures and |
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308 | /// non-captures. Returns a pointer to the end of the move list. |
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309 | |||
310 | template<GenType Type> |
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311 | ExtMove* generate(const Position& pos, ExtMove* moveList) { |
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312 | |||
313 | assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS); |
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314 | assert(!pos.checkers()); |
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315 | |||
316 | Color us = pos.side_to_move(); |
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317 | |||
318 | Bitboard target = Type == CAPTURES ? pos.pieces(~us) |
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319 | : Type == QUIETS ? ~pos.pieces() |
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320 | : Type == NON_EVASIONS ? ~pos.pieces(us) : 0; |
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321 | |||
322 | return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target) |
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323 | : generate_all<BLACK, Type>(pos, moveList, target); |
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324 | } |
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325 | |||
326 | // Explicit template instantiations |
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327 | template ExtMove* generate<CAPTURES>(const Position&, ExtMove*); |
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328 | template ExtMove* generate<QUIETS>(const Position&, ExtMove*); |
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329 | template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*); |
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330 | |||
331 | |||
332 | /// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight |
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333 | /// underpromotions that give check. Returns a pointer to the end of the move list. |
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334 | template<> |
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335 | ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) { |
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336 | |||
337 | assert(!pos.checkers()); |
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338 | |||
339 | Color us = pos.side_to_move(); |
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185 | pmbaty | 340 | Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us); |
96 | pmbaty | 341 | |
342 | while (dc) |
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343 | { |
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344 | Square from = pop_lsb(&dc); |
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345 | PieceType pt = type_of(pos.piece_on(from)); |
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346 | |||
347 | if (pt == PAWN) |
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348 | continue; // Will be generated together with direct checks |
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349 | |||
169 | pmbaty | 350 | Bitboard b = pos.attacks_from(pt, from) & ~pos.pieces(); |
96 | pmbaty | 351 | |
352 | if (pt == KING) |
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154 | pmbaty | 353 | b &= ~PseudoAttacks[QUEEN][pos.square<KING>(~us)]; |
96 | pmbaty | 354 | |
355 | while (b) |
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356 | *moveList++ = make_move(from, pop_lsb(&b)); |
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357 | } |
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358 | |||
154 | pmbaty | 359 | return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces()) |
360 | : generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces()); |
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96 | pmbaty | 361 | } |
362 | |||
363 | |||
364 | /// generate<EVASIONS> generates all pseudo-legal check evasions when the side |
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365 | /// to move is in check. Returns a pointer to the end of the move list. |
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366 | template<> |
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367 | ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) { |
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368 | |||
369 | assert(pos.checkers()); |
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370 | |||
371 | Color us = pos.side_to_move(); |
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372 | Square ksq = pos.square<KING>(us); |
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373 | Bitboard sliderAttacks = 0; |
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374 | Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN); |
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375 | |||
376 | // Find all the squares attacked by slider checkers. We will remove them from |
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377 | // the king evasions in order to skip known illegal moves, which avoids any |
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378 | // useless legality checks later on. |
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379 | while (sliders) |
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380 | { |
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381 | Square checksq = pop_lsb(&sliders); |
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382 | sliderAttacks |= LineBB[checksq][ksq] ^ checksq; |
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383 | } |
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384 | |||
385 | // Generate evasions for king, capture and non capture moves |
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386 | Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks; |
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387 | while (b) |
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388 | *moveList++ = make_move(ksq, pop_lsb(&b)); |
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389 | |||
390 | if (more_than_one(pos.checkers())) |
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391 | return moveList; // Double check, only a king move can save the day |
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392 | |||
393 | // Generate blocking evasions or captures of the checking piece |
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394 | Square checksq = lsb(pos.checkers()); |
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395 | Bitboard target = between_bb(checksq, ksq) | checksq; |
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396 | |||
397 | return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target) |
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398 | : generate_all<BLACK, EVASIONS>(pos, moveList, target); |
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399 | } |
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400 | |||
401 | |||
402 | /// generate<LEGAL> generates all the legal moves in the given position |
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403 | |||
404 | template<> |
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405 | ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) { |
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406 | |||
185 | pmbaty | 407 | Color us = pos.side_to_move(); |
408 | Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us); |
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409 | Square ksq = pos.square<KING>(us); |
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96 | pmbaty | 410 | ExtMove* cur = moveList; |
411 | |||
412 | moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList) |
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413 | : generate<NON_EVASIONS>(pos, moveList); |
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414 | while (cur != moveList) |
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415 | if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT) |
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154 | pmbaty | 416 | && !pos.legal(*cur)) |
96 | pmbaty | 417 | *cur = (--moveList)->move; |
418 | else |
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419 | ++cur; |
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420 | |||
421 | return moveList; |
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422 | } |