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96 pmbaty 1
/*
2
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
169 pmbaty 5
  Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
96 pmbaty 6
 
7
  Stockfish is free software: you can redistribute it and/or modify
8
  it under the terms of the GNU General Public License as published by
9
  the Free Software Foundation, either version 3 of the License, or
10
  (at your option) any later version.
11
 
12
  Stockfish is distributed in the hope that it will be useful,
13
  but WITHOUT ANY WARRANTY; without even the implied warranty of
14
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15
  GNU General Public License for more details.
16
 
17
  You should have received a copy of the GNU General Public License
18
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
19
*/
20
 
21
#include <cassert>
22
 
23
#include "movegen.h"
24
#include "position.h"
25
 
26
namespace {
27
 
28
  template<CastlingRight Cr, bool Checks, bool Chess960>
154 pmbaty 29
  ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us) {
96 pmbaty 30
 
31
    static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
32
 
33
    if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
34
        return moveList;
35
 
36
    // After castling, the rook and king final positions are the same in Chess960
37
    // as they would be in standard chess.
38
    Square kfrom = pos.square<KING>(us);
39
    Square rfrom = pos.castling_rook_square(Cr);
40
    Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1);
41
    Bitboard enemies = pos.pieces(~us);
42
 
43
    assert(!pos.checkers());
44
 
169 pmbaty 45
    const Direction K = Chess960 ? kto > kfrom ? WEST : EAST
46
                                 : KingSide    ? WEST : EAST;
96 pmbaty 47
 
48
    for (Square s = kto; s != kfrom; s += K)
49
        if (pos.attackers_to(s) & enemies)
50
            return moveList;
51
 
52
    // Because we generate only legal castling moves we need to verify that
53
    // when moving the castling rook we do not discover some hidden checker.
54
    // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
55
    if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
56
        return moveList;
57
 
58
    Move m = make<CASTLING>(kfrom, rfrom);
59
 
154 pmbaty 60
    if (Checks && !pos.gives_check(m))
96 pmbaty 61
        return moveList;
62
 
63
    *moveList++ = m;
64
    return moveList;
65
  }
66
 
67
 
169 pmbaty 68
  template<GenType Type, Direction D>
154 pmbaty 69
  ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) {
96 pmbaty 70
 
71
    if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
154 pmbaty 72
        *moveList++ = make<PROMOTION>(to - D, to, QUEEN);
96 pmbaty 73
 
74
    if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
75
    {
154 pmbaty 76
        *moveList++ = make<PROMOTION>(to - D, to, ROOK);
77
        *moveList++ = make<PROMOTION>(to - D, to, BISHOP);
78
        *moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
96 pmbaty 79
    }
80
 
81
    // Knight promotion is the only promotion that can give a direct check
82
    // that's not already included in the queen promotion.
169 pmbaty 83
    if (Type == QUIET_CHECKS && (PseudoAttacks[KNIGHT][to] & ksq))
154 pmbaty 84
        *moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
96 pmbaty 85
    else
154 pmbaty 86
        (void)ksq; // Silence a warning under MSVC
96 pmbaty 87
 
88
    return moveList;
89
  }
90
 
91
 
92
  template<Color Us, GenType Type>
154 pmbaty 93
  ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
96 pmbaty 94
 
95
    // Compute our parametrized parameters at compile time, named according to
96
    // the point of view of white side.
169 pmbaty 97
    const Color     Them     = (Us == WHITE ? BLACK      : WHITE);
98
    const Bitboard  TRank8BB = (Us == WHITE ? Rank8BB    : Rank1BB);
99
    const Bitboard  TRank7BB = (Us == WHITE ? Rank7BB    : Rank2BB);
100
    const Bitboard  TRank3BB = (Us == WHITE ? Rank3BB    : Rank6BB);
101
    const Direction Up       = (Us == WHITE ? NORTH      : SOUTH);
102
    const Direction Right    = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
103
    const Direction Left     = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
96 pmbaty 104
 
105
    Bitboard emptySquares;
106
 
107
    Bitboard pawnsOn7    = pos.pieces(Us, PAWN) &  TRank7BB;
108
    Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
109
 
110
    Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target:
111
                        Type == CAPTURES ? target : pos.pieces(Them));
112
 
113
    // Single and double pawn pushes, no promotions
114
    if (Type != CAPTURES)
115
    {
116
        emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
117
 
154 pmbaty 118
        Bitboard b1 = shift<Up>(pawnsNotOn7)   & emptySquares;
119
        Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares;
96 pmbaty 120
 
121
        if (Type == EVASIONS) // Consider only blocking squares
122
        {
123
            b1 &= target;
124
            b2 &= target;
125
        }
126
 
127
        if (Type == QUIET_CHECKS)
128
        {
154 pmbaty 129
            Square ksq = pos.square<KING>(Them);
96 pmbaty 130
 
154 pmbaty 131
            b1 &= pos.attacks_from<PAWN>(ksq, Them);
132
            b2 &= pos.attacks_from<PAWN>(ksq, Them);
133
 
96 pmbaty 134
            // Add pawn pushes which give discovered check. This is possible only
135
            // if the pawn is not on the same file as the enemy king, because we
136
            // don't generate captures. Note that a possible discovery check
137
            // promotion has been already generated amongst the captures.
154 pmbaty 138
            Bitboard dcCandidates = pos.discovered_check_candidates();
139
            if (pawnsNotOn7 & dcCandidates)
96 pmbaty 140
            {
154 pmbaty 141
                Bitboard dc1 = shift<Up>(pawnsNotOn7 & dcCandidates) & emptySquares & ~file_bb(ksq);
142
                Bitboard dc2 = shift<Up>(dc1 & TRank3BB) & emptySquares;
96 pmbaty 143
 
144
                b1 |= dc1;
145
                b2 |= dc2;
146
            }
147
        }
148
 
149
        while (b1)
150
        {
151
            Square to = pop_lsb(&b1);
152
            *moveList++ = make_move(to - Up, to);
153
        }
154
 
155
        while (b2)
156
        {
157
            Square to = pop_lsb(&b2);
158
            *moveList++ = make_move(to - Up - Up, to);
159
        }
160
    }
161
 
162
    // Promotions and underpromotions
163
    if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB)))
164
    {
165
        if (Type == CAPTURES)
166
            emptySquares = ~pos.pieces();
167
 
168
        if (Type == EVASIONS)
169
            emptySquares &= target;
170
 
154 pmbaty 171
        Bitboard b1 = shift<Right>(pawnsOn7) & enemies;
172
        Bitboard b2 = shift<Left >(pawnsOn7) & enemies;
173
        Bitboard b3 = shift<Up   >(pawnsOn7) & emptySquares;
96 pmbaty 174
 
154 pmbaty 175
        Square ksq = pos.square<KING>(Them);
176
 
96 pmbaty 177
        while (b1)
154 pmbaty 178
            moveList = make_promotions<Type, Right>(moveList, pop_lsb(&b1), ksq);
96 pmbaty 179
 
180
        while (b2)
154 pmbaty 181
            moveList = make_promotions<Type, Left >(moveList, pop_lsb(&b2), ksq);
96 pmbaty 182
 
183
        while (b3)
154 pmbaty 184
            moveList = make_promotions<Type, Up   >(moveList, pop_lsb(&b3), ksq);
96 pmbaty 185
    }
186
 
187
    // Standard and en-passant captures
188
    if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
189
    {
154 pmbaty 190
        Bitboard b1 = shift<Right>(pawnsNotOn7) & enemies;
191
        Bitboard b2 = shift<Left >(pawnsNotOn7) & enemies;
96 pmbaty 192
 
193
        while (b1)
194
        {
195
            Square to = pop_lsb(&b1);
196
            *moveList++ = make_move(to - Right, to);
197
        }
198
 
199
        while (b2)
200
        {
201
            Square to = pop_lsb(&b2);
202
            *moveList++ = make_move(to - Left, to);
203
        }
204
 
205
        if (pos.ep_square() != SQ_NONE)
206
        {
207
            assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
208
 
209
            // An en passant capture can be an evasion only if the checking piece
210
            // is the double pushed pawn and so is in the target. Otherwise this
211
            // is a discovery check and we are forced to do otherwise.
212
            if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
213
                return moveList;
214
 
215
            b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
216
 
217
            assert(b1);
218
 
219
            while (b1)
220
                *moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
221
        }
222
    }
223
 
224
    return moveList;
225
  }
226
 
227
 
228
  template<PieceType Pt, bool Checks>
229
  ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
154 pmbaty 230
                          Bitboard target) {
96 pmbaty 231
 
232
    assert(Pt != KING && Pt != PAWN);
233
 
234
    const Square* pl = pos.squares<Pt>(us);
235
 
236
    for (Square from = *pl; from != SQ_NONE; from = *++pl)
237
    {
238
        if (Checks)
239
        {
240
            if (    (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
154 pmbaty 241
                && !(PseudoAttacks[Pt][from] & target & pos.check_squares(Pt)))
96 pmbaty 242
                continue;
243
 
154 pmbaty 244
            if (pos.discovered_check_candidates() & from)
96 pmbaty 245
                continue;
246
        }
247
 
248
        Bitboard b = pos.attacks_from<Pt>(from) & target;
249
 
250
        if (Checks)
154 pmbaty 251
            b &= pos.check_squares(Pt);
96 pmbaty 252
 
253
        while (b)
254
            *moveList++ = make_move(from, pop_lsb(&b));
255
    }
256
 
257
    return moveList;
258
  }
259
 
260
 
261
  template<Color Us, GenType Type>
154 pmbaty 262
  ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target) {
96 pmbaty 263
 
264
    const bool Checks = Type == QUIET_CHECKS;
265
 
154 pmbaty 266
    moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
267
    moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target);
268
    moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target);
269
    moveList = generate_moves<  ROOK, Checks>(pos, moveList, Us, target);
270
    moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target);
96 pmbaty 271
 
272
    if (Type != QUIET_CHECKS && Type != EVASIONS)
273
    {
274
        Square ksq = pos.square<KING>(Us);
275
        Bitboard b = pos.attacks_from<KING>(ksq) & target;
276
        while (b)
277
            *moveList++ = make_move(ksq, pop_lsb(&b));
278
    }
279
 
280
    if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
281
    {
282
        if (pos.is_chess960())
283
        {
154 pmbaty 284
            moveList = generate_castling<MakeCastling<Us,  KING_SIDE>::right, Checks, true>(pos, moveList, Us);
285
            moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us);
96 pmbaty 286
        }
287
        else
288
        {
154 pmbaty 289
            moveList = generate_castling<MakeCastling<Us,  KING_SIDE>::right, Checks, false>(pos, moveList, Us);
290
            moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us);
96 pmbaty 291
        }
292
    }
293
 
294
    return moveList;
295
  }
296
 
297
} // namespace
298
 
299
 
300
/// generate<CAPTURES> generates all pseudo-legal captures and queen
301
/// promotions. Returns a pointer to the end of the move list.
302
///
303
/// generate<QUIETS> generates all pseudo-legal non-captures and
304
/// underpromotions. Returns a pointer to the end of the move list.
305
///
306
/// generate<NON_EVASIONS> generates all pseudo-legal captures and
307
/// non-captures. Returns a pointer to the end of the move list.
308
 
309
template<GenType Type>
310
ExtMove* generate(const Position& pos, ExtMove* moveList) {
311
 
312
  assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
313
  assert(!pos.checkers());
314
 
315
  Color us = pos.side_to_move();
316
 
317
  Bitboard target =  Type == CAPTURES     ?  pos.pieces(~us)
318
                   : Type == QUIETS       ? ~pos.pieces()
319
                   : Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
320
 
321
  return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target)
322
                     : generate_all<BLACK, Type>(pos, moveList, target);
323
}
324
 
325
// Explicit template instantiations
326
template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
327
template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
328
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
329
 
330
 
331
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
332
/// underpromotions that give check. Returns a pointer to the end of the move list.
333
template<>
334
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
335
 
336
  assert(!pos.checkers());
337
 
338
  Color us = pos.side_to_move();
154 pmbaty 339
  Bitboard dc = pos.discovered_check_candidates();
96 pmbaty 340
 
341
  while (dc)
342
  {
343
     Square from = pop_lsb(&dc);
344
     PieceType pt = type_of(pos.piece_on(from));
345
 
346
     if (pt == PAWN)
347
         continue; // Will be generated together with direct checks
348
 
169 pmbaty 349
     Bitboard b = pos.attacks_from(pt, from) & ~pos.pieces();
96 pmbaty 350
 
351
     if (pt == KING)
154 pmbaty 352
         b &= ~PseudoAttacks[QUEEN][pos.square<KING>(~us)];
96 pmbaty 353
 
354
     while (b)
355
         *moveList++ = make_move(from, pop_lsb(&b));
356
  }
357
 
154 pmbaty 358
  return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces())
359
                     : generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces());
96 pmbaty 360
}
361
 
362
 
363
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
364
/// to move is in check. Returns a pointer to the end of the move list.
365
template<>
366
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
367
 
368
  assert(pos.checkers());
369
 
370
  Color us = pos.side_to_move();
371
  Square ksq = pos.square<KING>(us);
372
  Bitboard sliderAttacks = 0;
373
  Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
374
 
375
  // Find all the squares attacked by slider checkers. We will remove them from
376
  // the king evasions in order to skip known illegal moves, which avoids any
377
  // useless legality checks later on.
378
  while (sliders)
379
  {
380
      Square checksq = pop_lsb(&sliders);
381
      sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
382
  }
383
 
384
  // Generate evasions for king, capture and non capture moves
385
  Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
386
  while (b)
387
      *moveList++ = make_move(ksq, pop_lsb(&b));
388
 
389
  if (more_than_one(pos.checkers()))
390
      return moveList; // Double check, only a king move can save the day
391
 
392
  // Generate blocking evasions or captures of the checking piece
393
  Square checksq = lsb(pos.checkers());
394
  Bitboard target = between_bb(checksq, ksq) | checksq;
395
 
396
  return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
397
                     : generate_all<BLACK, EVASIONS>(pos, moveList, target);
398
}
399
 
400
 
401
/// generate<LEGAL> generates all the legal moves in the given position
402
 
403
template<>
404
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
405
 
406
  Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
407
  Square ksq = pos.square<KING>(pos.side_to_move());
408
  ExtMove* cur = moveList;
409
 
410
  moveList = pos.checkers() ? generate<EVASIONS    >(pos, moveList)
411
                            : generate<NON_EVASIONS>(pos, moveList);
412
  while (cur != moveList)
413
      if (   (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT)
154 pmbaty 414
          && !pos.legal(*cur))
96 pmbaty 415
          *cur = (--moveList)->move;
416
      else
417
          ++cur;
418
 
419
  return moveList;
420
}