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96 pmbaty 1
/*
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  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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  Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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  Stockfish is free software: you can redistribute it and/or modify
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  it under the terms of the GNU General Public License as published by
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  the Free Software Foundation, either version 3 of the License, or
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  (at your option) any later version.
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  Stockfish is distributed in the hope that it will be useful,
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  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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  GNU General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MISC_H_INCLUDED
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#define MISC_H_INCLUDED
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#include <cassert>
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#include <chrono>
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#include <ostream>
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#include <string>
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#include <vector>
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#include "types.h"
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const std::string engine_info(bool to_uci = false);
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void prefetch(void* addr);
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void prefetch2(void* addr);
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void start_logger(const std::string& fname);
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void dbg_hit_on(bool b);
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void dbg_hit_on(bool c, bool b);
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void dbg_mean_of(int v);
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void dbg_print();
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typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds
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static_assert(sizeof(TimePoint) == sizeof(int64_t), "TimePoint should be 64 bits");
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inline TimePoint now() {
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  return std::chrono::duration_cast<std::chrono::milliseconds>
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        (std::chrono::steady_clock::now().time_since_epoch()).count();
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}
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template<class Entry, int Size>
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struct HashTable {
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  Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
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private:
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  std::vector<Entry> table = std::vector<Entry>(Size);
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};
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enum SyncCout { IO_LOCK, IO_UNLOCK };
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std::ostream& operator<<(std::ostream&, SyncCout);
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#define sync_cout std::cout << IO_LOCK
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#define sync_endl std::endl << IO_UNLOCK
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/// xorshift64star Pseudo-Random Number Generator
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/// This class is based on original code written and dedicated
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/// to the public domain by Sebastiano Vigna (2014).
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/// It has the following characteristics:
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///
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///  -  Outputs 64-bit numbers
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///  -  Passes Dieharder and SmallCrush test batteries
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///  -  Does not require warm-up, no zeroland to escape
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///  -  Internal state is a single 64-bit integer
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///  -  Period is 2^64 - 1
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///  -  Speed: 1.60 ns/call (Core i7 @3.40GHz)
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///
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/// For further analysis see
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///   <http://vigna.di.unimi.it/ftp/papers/xorshift.pdf>
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class PRNG {
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  uint64_t s;
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  uint64_t rand64() {
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    s ^= s >> 12, s ^= s << 25, s ^= s >> 27;
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    return s * 2685821657736338717LL;
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  }
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public:
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  PRNG(uint64_t seed) : s(seed) { assert(seed); }
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  template<typename T> T rand() { return T(rand64()); }
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  /// Special generator used to fast init magic numbers.
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  /// Output values only have 1/8th of their bits set on average.
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  template<typename T> T sparse_rand()
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  { return T(rand64() & rand64() & rand64()); }
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};
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/// Under Windows it is not possible for a process to run on more than one
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/// logical processor group. This usually means to be limited to use max 64
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/// cores. To overcome this, some special platform specific API should be
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/// called to set group affinity for each thread. Original code from Texel by
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/// Peter Ă–sterlund.
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namespace WinProcGroup {
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  void bindThisThread(size_t idx);
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}
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#endif // #ifndef MISC_H_INCLUDED