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Rev | Author | Line No. | Line |
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96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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185 | pmbaty | 5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
96 | pmbaty | 6 | |
7 | Stockfish is free software: you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation, either version 3 of the License, or |
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10 | (at your option) any later version. |
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11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |||
17 | You should have received a copy of the GNU General Public License |
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18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | |||
21 | #include <algorithm> |
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22 | #include <cassert> |
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23 | #include <cstring> // For std::memset |
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24 | #include <iomanip> |
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25 | #include <sstream> |
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26 | |||
154 | pmbaty | 27 | #include "bitboard.h" |
96 | pmbaty | 28 | #include "evaluate.h" |
29 | #include "material.h" |
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30 | #include "pawns.h" |
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185 | pmbaty | 31 | #include "thread.h" |
96 | pmbaty | 32 | |
185 | pmbaty | 33 | namespace Trace { |
96 | pmbaty | 34 | |
185 | pmbaty | 35 | enum Tracing { NO_TRACE, TRACE }; |
169 | pmbaty | 36 | |
185 | pmbaty | 37 | enum Term { // The first 8 entries are reserved for PieceType |
38 | MATERIAL = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, INITIATIVE, TOTAL, TERM_NB |
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169 | pmbaty | 39 | }; |
40 | |||
185 | pmbaty | 41 | Score scores[TERM_NB][COLOR_NB]; |
96 | pmbaty | 42 | |
185 | pmbaty | 43 | double to_cp(Value v) { return double(v) / PawnValueEg; } |
169 | pmbaty | 44 | |
185 | pmbaty | 45 | void add(int idx, Color c, Score s) { |
46 | scores[idx][c] = s; |
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47 | } |
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96 | pmbaty | 48 | |
185 | pmbaty | 49 | void add(int idx, Score w, Score b = SCORE_ZERO) { |
50 | scores[idx][WHITE] = w; |
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51 | scores[idx][BLACK] = b; |
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52 | } |
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96 | pmbaty | 53 | |
185 | pmbaty | 54 | std::ostream& operator<<(std::ostream& os, Score s) { |
55 | os << std::setw(5) << to_cp(mg_value(s)) << " " |
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56 | << std::setw(5) << to_cp(eg_value(s)); |
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57 | return os; |
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58 | } |
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96 | pmbaty | 59 | |
185 | pmbaty | 60 | std::ostream& operator<<(std::ostream& os, Term t) { |
96 | pmbaty | 61 | |
185 | pmbaty | 62 | if (t == MATERIAL || t == IMBALANCE || t == INITIATIVE || t == TOTAL) |
63 | os << " ---- ----" << " | " << " ---- ----"; |
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64 | else |
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65 | os << scores[t][WHITE] << " | " << scores[t][BLACK]; |
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96 | pmbaty | 66 | |
185 | pmbaty | 67 | os << " | " << scores[t][WHITE] - scores[t][BLACK] << "\n"; |
68 | return os; |
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96 | pmbaty | 69 | } |
185 | pmbaty | 70 | } |
96 | pmbaty | 71 | |
185 | pmbaty | 72 | using namespace Trace; |
96 | pmbaty | 73 | |
185 | pmbaty | 74 | namespace { |
96 | pmbaty | 75 | |
185 | pmbaty | 76 | constexpr Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB; |
77 | constexpr Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB; |
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78 | constexpr Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB; |
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79 | constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB); |
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169 | pmbaty | 80 | |
185 | pmbaty | 81 | constexpr Bitboard KingFlank[FILE_NB] = { |
82 | QueenSide ^ FileDBB, QueenSide, QueenSide, |
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83 | CenterFiles, CenterFiles, |
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84 | KingSide, KingSide, KingSide ^ FileEBB |
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85 | }; |
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169 | pmbaty | 86 | |
185 | pmbaty | 87 | // Threshold for lazy and space evaluation |
88 | constexpr Value LazyThreshold = Value(1500); |
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89 | constexpr Value SpaceThreshold = Value(12222); |
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169 | pmbaty | 90 | |
185 | pmbaty | 91 | // KingAttackWeights[PieceType] contains king attack weights by piece type |
92 | constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 77, 55, 44, 10 }; |
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169 | pmbaty | 93 | |
185 | pmbaty | 94 | // Penalties for enemy's safe checks |
95 | constexpr int QueenSafeCheck = 780; |
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96 | constexpr int RookSafeCheck = 880; |
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97 | constexpr int BishopSafeCheck = 435; |
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98 | constexpr int KnightSafeCheck = 790; |
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96 | pmbaty | 99 | |
185 | pmbaty | 100 | #define S(mg, eg) make_score(mg, eg) |
154 | pmbaty | 101 | |
169 | pmbaty | 102 | // MobilityBonus[PieceType-2][attacked] contains bonuses for middle and end game, |
103 | // indexed by piece type and number of attacked squares in the mobility area. |
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185 | pmbaty | 104 | constexpr Score MobilityBonus[][32] = { |
105 | { S(-62,-81), S(-53,-56), S(-12,-30), S( -4,-14), S( 3, 8), S( 13, 15), // Knights |
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106 | S( 22, 23), S( 28, 27), S( 33, 33) }, |
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169 | pmbaty | 107 | { S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishops |
108 | S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86), |
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109 | S( 91, 88), S( 98, 97) }, |
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110 | { S(-58,-76), S(-27,-18), S(-15, 28), S(-10, 55), S( -5, 69), S( -2, 82), // Rooks |
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111 | S( 9,112), S( 16,118), S( 30,132), S( 29,142), S( 32,155), S( 38,165), |
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112 | S( 46,166), S( 48,169), S( 58,171) }, |
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113 | { S(-39,-36), S(-21,-15), S( 3, 8), S( 3, 18), S( 14, 34), S( 22, 54), // Queens |
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114 | S( 28, 61), S( 41, 73), S( 43, 79), S( 48, 92), S( 56, 94), S( 60,104), |
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115 | S( 60,113), S( 66,120), S( 67,123), S( 70,126), S( 71,133), S( 73,136), |
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116 | S( 79,140), S( 88,143), S( 88,148), S( 99,166), S(102,170), S(102,175), |
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117 | S(106,184), S(109,191), S(113,206), S(116,212) } |
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96 | pmbaty | 118 | }; |
119 | |||
169 | pmbaty | 120 | // Outpost[knight/bishop][supported by pawn] contains bonuses for minor |
185 | pmbaty | 121 | // pieces if they occupy or can reach an outpost square, bigger if that |
122 | // square is supported by a pawn. |
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123 | constexpr Score Outpost[][2] = { |
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169 | pmbaty | 124 | { S(22, 6), S(36,12) }, // Knight |
125 | { S( 9, 2), S(15, 5) } // Bishop |
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96 | pmbaty | 126 | }; |
127 | |||
185 | pmbaty | 128 | // RookOnFile[semiopen/open] contains bonuses for each rook when there is |
129 | // no (friendly) pawn on the rook file. |
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130 | constexpr Score RookOnFile[] = { S(18, 7), S(44, 20) }; |
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96 | pmbaty | 131 | |
169 | pmbaty | 132 | // ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to |
133 | // which piece type attacks which one. Attacks on lesser pieces which are |
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134 | // pawn-defended are not considered. |
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185 | pmbaty | 135 | constexpr Score ThreatByMinor[PIECE_TYPE_NB] = { |
136 | S(0, 0), S(0, 31), S(39, 42), S(57, 44), S(68, 112), S(62, 120) |
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154 | pmbaty | 137 | }; |
96 | pmbaty | 138 | |
185 | pmbaty | 139 | constexpr Score ThreatByRook[PIECE_TYPE_NB] = { |
140 | S(0, 0), S(0, 24), S(38, 71), S(38, 61), S(0, 38), S(51, 38) |
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96 | pmbaty | 141 | }; |
142 | |||
185 | pmbaty | 143 | // PassedRank[Rank] contains a bonus according to the rank of a passed pawn |
144 | constexpr Score PassedRank[RANK_NB] = { |
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145 | S(0, 0), S(5, 18), S(12, 23), S(10, 31), S(57, 62), S(163, 167), S(271, 250) |
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96 | pmbaty | 146 | }; |
147 | |||
148 | // PassedFile[File] contains a bonus according to the file of a passed pawn |
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185 | pmbaty | 149 | constexpr Score PassedFile[FILE_NB] = { |
150 | S( -1, 7), S( 0, 9), S(-9, -8), S(-30,-14), |
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151 | S(-30,-14), S(-9, -8), S( 0, 9), S( -1, 7) |
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96 | pmbaty | 152 | }; |
153 | |||
185 | pmbaty | 154 | // Assorted bonuses and penalties |
155 | constexpr Score BishopPawns = S( 3, 8); |
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156 | constexpr Score CloseEnemies = S( 7, 0); |
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157 | constexpr Score CorneredBishop = S( 50, 50); |
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158 | constexpr Score Hanging = S( 62, 34); |
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159 | constexpr Score KingProtector = S( 6, 7); |
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160 | constexpr Score KnightOnQueen = S( 20, 12); |
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161 | constexpr Score LongDiagonalBishop = S( 44, 0); |
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162 | constexpr Score MinorBehindPawn = S( 16, 0); |
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163 | constexpr Score Overload = S( 12, 6); |
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164 | constexpr Score PawnlessFlank = S( 18, 94); |
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165 | constexpr Score RestrictedPiece = S( 7, 6); |
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166 | constexpr Score RookOnPawn = S( 10, 28); |
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167 | constexpr Score SliderOnQueen = S( 49, 21); |
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168 | constexpr Score ThreatByKing = S( 21, 84); |
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169 | constexpr Score ThreatByPawnPush = S( 48, 42); |
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170 | constexpr Score ThreatByRank = S( 14, 3); |
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171 | constexpr Score ThreatBySafePawn = S(169, 99); |
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172 | constexpr Score TrappedRook = S( 98, 5); |
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173 | constexpr Score WeakQueen = S( 51, 10); |
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174 | constexpr Score WeakUnopposedPawn = S( 14, 20); |
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169 | pmbaty | 175 | |
185 | pmbaty | 176 | #undef S |
169 | pmbaty | 177 | |
185 | pmbaty | 178 | // Evaluation class computes and stores attacks tables and other working data |
179 | template<Tracing T> |
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180 | class Evaluation { |
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96 | pmbaty | 181 | |
185 | pmbaty | 182 | public: |
183 | Evaluation() = delete; |
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184 | explicit Evaluation(const Position& p) : pos(p) {} |
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185 | Evaluation& operator=(const Evaluation&) = delete; |
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186 | Value value(); |
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96 | pmbaty | 187 | |
185 | pmbaty | 188 | private: |
189 | template<Color Us> void initialize(); |
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190 | template<Color Us, PieceType Pt> Score pieces(); |
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191 | template<Color Us> Score king() const; |
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192 | template<Color Us> Score threats() const; |
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193 | template<Color Us> Score passed() const; |
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194 | template<Color Us> Score space() const; |
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195 | ScaleFactor scale_factor(Value eg) const; |
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196 | Score initiative(Value eg) const; |
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96 | pmbaty | 197 | |
185 | pmbaty | 198 | const Position& pos; |
199 | Material::Entry* me; |
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200 | Pawns::Entry* pe; |
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201 | Bitboard mobilityArea[COLOR_NB]; |
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202 | Score mobility[COLOR_NB] = { SCORE_ZERO, SCORE_ZERO }; |
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96 | pmbaty | 203 | |
185 | pmbaty | 204 | // attackedBy[color][piece type] is a bitboard representing all squares |
205 | // attacked by a given color and piece type. Special "piece types" which |
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206 | // is also calculated is ALL_PIECES. |
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207 | Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB]; |
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96 | pmbaty | 208 | |
185 | pmbaty | 209 | // attackedBy2[color] are the squares attacked by 2 pieces of a given color, |
210 | // possibly via x-ray or by one pawn and one piece. Diagonal x-ray through |
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211 | // pawn or squares attacked by 2 pawns are not explicitly added. |
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212 | Bitboard attackedBy2[COLOR_NB]; |
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96 | pmbaty | 213 | |
185 | pmbaty | 214 | // kingRing[color] are the squares adjacent to the king, plus (only for a |
215 | // king on its first rank) the squares two ranks in front. For instance, |
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216 | // if black's king is on g8, kingRing[BLACK] is f8, h8, f7, g7, h7, f6, g6 |
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217 | // and h6. It is set to 0 when king safety evaluation is skipped. |
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218 | Bitboard kingRing[COLOR_NB]; |
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96 | pmbaty | 219 | |
185 | pmbaty | 220 | // kingAttackersCount[color] is the number of pieces of the given color |
221 | // which attack a square in the kingRing of the enemy king. |
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222 | int kingAttackersCount[COLOR_NB]; |
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223 | |||
224 | // kingAttackersWeight[color] is the sum of the "weights" of the pieces of |
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225 | // the given color which attack a square in the kingRing of the enemy king. |
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226 | // The weights of the individual piece types are given by the elements in |
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227 | // the KingAttackWeights array. |
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228 | int kingAttackersWeight[COLOR_NB]; |
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229 | |||
230 | // kingAttacksCount[color] is the number of attacks by the given color to |
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231 | // squares directly adjacent to the enemy king. Pieces which attack more |
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232 | // than one square are counted multiple times. For instance, if there is |
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233 | // a white knight on g5 and black's king is on g8, this white knight adds 2 |
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234 | // to kingAttacksCount[WHITE]. |
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235 | int kingAttacksCount[COLOR_NB]; |
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236 | }; |
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237 | |||
238 | |||
239 | // Evaluation::initialize() computes king and pawn attacks, and the king ring |
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240 | // bitboard for a given color. This is done at the beginning of the evaluation. |
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169 | pmbaty | 241 | template<Tracing T> template<Color Us> |
242 | void Evaluation<T>::initialize() { |
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96 | pmbaty | 243 | |
185 | pmbaty | 244 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
245 | constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); |
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246 | constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH); |
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247 | constexpr Bitboard LowRanks = (Us == WHITE ? Rank2BB | Rank3BB: Rank7BB | Rank6BB); |
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96 | pmbaty | 248 | |
185 | pmbaty | 249 | // Find our pawns that are blocked or on the first two ranks |
169 | pmbaty | 250 | Bitboard b = pos.pieces(Us, PAWN) & (shift<Down>(pos.pieces()) | LowRanks); |
251 | |||
185 | pmbaty | 252 | // Squares occupied by those pawns, by our king or queen, or controlled by enemy pawns |
169 | pmbaty | 253 | // are excluded from the mobility area. |
185 | pmbaty | 254 | mobilityArea[Us] = ~(b | pos.pieces(Us, KING, QUEEN) | pe->pawn_attacks(Them)); |
169 | pmbaty | 255 | |
185 | pmbaty | 256 | // Initialise attackedBy bitboards for kings and pawns |
257 | attackedBy[Us][KING] = pos.attacks_from<KING>(pos.square<KING>(Us)); |
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169 | pmbaty | 258 | attackedBy[Us][PAWN] = pe->pawn_attacks(Us); |
185 | pmbaty | 259 | attackedBy[Us][ALL_PIECES] = attackedBy[Us][KING] | attackedBy[Us][PAWN]; |
260 | attackedBy2[Us] = attackedBy[Us][KING] & attackedBy[Us][PAWN]; |
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169 | pmbaty | 261 | |
185 | pmbaty | 262 | kingRing[Us] = kingAttackersCount[Them] = 0; |
169 | pmbaty | 263 | |
264 | // Init our king safety tables only if we are going to use them |
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265 | if (pos.non_pawn_material(Them) >= RookValueMg + KnightValueMg) |
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96 | pmbaty | 266 | { |
185 | pmbaty | 267 | kingRing[Us] = attackedBy[Us][KING]; |
169 | pmbaty | 268 | if (relative_rank(Us, pos.square<KING>(Us)) == RANK_1) |
185 | pmbaty | 269 | kingRing[Us] |= shift<Up>(kingRing[Us]); |
169 | pmbaty | 270 | |
185 | pmbaty | 271 | if (file_of(pos.square<KING>(Us)) == FILE_H) |
272 | kingRing[Us] |= shift<WEST>(kingRing[Us]); |
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273 | |||
274 | else if (file_of(pos.square<KING>(Us)) == FILE_A) |
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275 | kingRing[Us] |= shift<EAST>(kingRing[Us]); |
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276 | |||
277 | kingAttackersCount[Them] = popcount(kingRing[Us] & pe->pawn_attacks(Them)); |
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278 | kingAttacksCount[Them] = kingAttackersWeight[Them] = 0; |
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96 | pmbaty | 279 | } |
280 | } |
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281 | |||
282 | |||
185 | pmbaty | 283 | // Evaluation::pieces() scores pieces of a given color and type |
284 | template<Tracing T> template<Color Us, PieceType Pt> |
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285 | Score Evaluation<T>::pieces() { |
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96 | pmbaty | 286 | |
185 | pmbaty | 287 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
288 | constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH); |
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289 | constexpr Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB |
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290 | : Rank5BB | Rank4BB | Rank3BB); |
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96 | pmbaty | 291 | const Square* pl = pos.squares<Pt>(Us); |
292 | |||
169 | pmbaty | 293 | Bitboard b, bb; |
294 | Square s; |
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295 | Score score = SCORE_ZERO; |
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96 | pmbaty | 296 | |
169 | pmbaty | 297 | attackedBy[Us][Pt] = 0; |
298 | |||
96 | pmbaty | 299 | while ((s = *pl++) != SQ_NONE) |
300 | { |
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301 | // Find attacked squares, including x-ray attacks for bishops and rooks |
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169 | pmbaty | 302 | b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(QUEEN)) |
303 | : Pt == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(QUEEN) ^ pos.pieces(Us, ROOK)) |
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96 | pmbaty | 304 | : pos.attacks_from<Pt>(s); |
305 | |||
185 | pmbaty | 306 | if (pos.blockers_for_king(Us) & s) |
96 | pmbaty | 307 | b &= LineBB[pos.square<KING>(Us)][s]; |
308 | |||
169 | pmbaty | 309 | attackedBy2[Us] |= attackedBy[Us][ALL_PIECES] & b; |
185 | pmbaty | 310 | attackedBy[Us][Pt] |= b; |
311 | attackedBy[Us][ALL_PIECES] |= b; |
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96 | pmbaty | 312 | |
169 | pmbaty | 313 | if (b & kingRing[Them]) |
96 | pmbaty | 314 | { |
169 | pmbaty | 315 | kingAttackersCount[Us]++; |
316 | kingAttackersWeight[Us] += KingAttackWeights[Pt]; |
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185 | pmbaty | 317 | kingAttacksCount[Us] += popcount(b & attackedBy[Them][KING]); |
96 | pmbaty | 318 | } |
319 | |||
154 | pmbaty | 320 | int mob = popcount(b & mobilityArea[Us]); |
96 | pmbaty | 321 | |
169 | pmbaty | 322 | mobility[Us] += MobilityBonus[Pt - 2][mob]; |
96 | pmbaty | 323 | |
324 | if (Pt == BISHOP || Pt == KNIGHT) |
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325 | { |
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185 | pmbaty | 326 | // Bonus if piece is on an outpost square or can reach one |
169 | pmbaty | 327 | bb = OutpostRanks & ~pe->pawn_attacks_span(Them); |
96 | pmbaty | 328 | if (bb & s) |
169 | pmbaty | 329 | score += Outpost[Pt == BISHOP][bool(attackedBy[Us][PAWN] & s)] * 2; |
96 | pmbaty | 330 | |
185 | pmbaty | 331 | else if (bb &= b & ~pos.pieces(Us)) |
332 | score += Outpost[Pt == BISHOP][bool(attackedBy[Us][PAWN] & bb)]; |
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333 | |||
334 | // Knight and Bishop bonus for being right behind a pawn |
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335 | if (shift<Down>(pos.pieces(PAWN)) & s) |
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96 | pmbaty | 336 | score += MinorBehindPawn; |
337 | |||
185 | pmbaty | 338 | // Penalty if the piece is far from the king |
339 | score -= KingProtector * distance(s, pos.square<KING>(Us)); |
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340 | |||
96 | pmbaty | 341 | if (Pt == BISHOP) |
169 | pmbaty | 342 | { |
185 | pmbaty | 343 | // Penalty according to number of pawns on the same color square as the |
344 | // bishop, bigger when the center files are blocked with pawns. |
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345 | Bitboard blocked = pos.pieces(Us, PAWN) & shift<Down>(pos.pieces()); |
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96 | pmbaty | 346 | |
185 | pmbaty | 347 | score -= BishopPawns * pe->pawns_on_same_color_squares(Us, s) |
348 | * (1 + popcount(blocked & CenterFiles)); |
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349 | |||
169 | pmbaty | 350 | // Bonus for bishop on a long diagonal which can "see" both center squares |
185 | pmbaty | 351 | if (more_than_one(attacks_bb<BISHOP>(s, pos.pieces(PAWN)) & Center)) |
352 | score += LongDiagonalBishop; |
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169 | pmbaty | 353 | } |
354 | |||
96 | pmbaty | 355 | // An important Chess960 pattern: A cornered bishop blocked by a friendly |
356 | // pawn diagonally in front of it is a very serious problem, especially |
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357 | // when that pawn is also blocked. |
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358 | if ( Pt == BISHOP |
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359 | && pos.is_chess960() |
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360 | && (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1))) |
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361 | { |
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169 | pmbaty | 362 | Direction d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST); |
96 | pmbaty | 363 | if (pos.piece_on(s + d) == make_piece(Us, PAWN)) |
185 | pmbaty | 364 | score -= !pos.empty(s + d + pawn_push(Us)) ? CorneredBishop * 4 |
365 | : pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? CorneredBishop * 2 |
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366 | : CorneredBishop; |
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96 | pmbaty | 367 | } |
368 | } |
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369 | |||
370 | if (Pt == ROOK) |
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371 | { |
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185 | pmbaty | 372 | // Bonus for aligning rook with enemy pawns on the same rank/file |
96 | pmbaty | 373 | if (relative_rank(Us, s) >= RANK_5) |
154 | pmbaty | 374 | score += RookOnPawn * popcount(pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s]); |
96 | pmbaty | 375 | |
185 | pmbaty | 376 | // Bonus for rook on an open or semi-open file |
169 | pmbaty | 377 | if (pe->semiopen_file(Us, file_of(s))) |
378 | score += RookOnFile[bool(pe->semiopen_file(Them, file_of(s)))]; |
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96 | pmbaty | 379 | |
169 | pmbaty | 380 | // Penalty when trapped by the king, even more if the king cannot castle |
96 | pmbaty | 381 | else if (mob <= 3) |
382 | { |
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185 | pmbaty | 383 | File kf = file_of(pos.square<KING>(Us)); |
384 | if ((kf < FILE_E) == (file_of(s) < kf)) |
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96 | pmbaty | 385 | score -= (TrappedRook - make_score(mob * 22, 0)) * (1 + !pos.can_castle(Us)); |
386 | } |
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387 | } |
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154 | pmbaty | 388 | |
389 | if (Pt == QUEEN) |
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390 | { |
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391 | // Penalty if any relative pin or discovered attack against the queen |
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185 | pmbaty | 392 | Bitboard queenPinners; |
393 | if (pos.slider_blockers(pos.pieces(Them, ROOK, BISHOP), s, queenPinners)) |
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154 | pmbaty | 394 | score -= WeakQueen; |
395 | } |
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96 | pmbaty | 396 | } |
169 | pmbaty | 397 | if (T) |
96 | pmbaty | 398 | Trace::add(Pt, Us, score); |
399 | |||
169 | pmbaty | 400 | return score; |
96 | pmbaty | 401 | } |
402 | |||
403 | |||
185 | pmbaty | 404 | // Evaluation::king() assigns bonuses and penalties to a king of a given color |
405 | template<Tracing T> template<Color Us> |
||
406 | Score Evaluation<T>::king() const { |
||
96 | pmbaty | 407 | |
185 | pmbaty | 408 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
409 | constexpr Bitboard Camp = (Us == WHITE ? AllSquares ^ Rank6BB ^ Rank7BB ^ Rank8BB |
||
410 | : AllSquares ^ Rank1BB ^ Rank2BB ^ Rank3BB); |
||
154 | pmbaty | 411 | |
96 | pmbaty | 412 | const Square ksq = pos.square<KING>(Us); |
185 | pmbaty | 413 | Bitboard kingFlank, weak, b, b1, b2, safe, unsafeChecks; |
96 | pmbaty | 414 | |
415 | // King shelter and enemy pawns storm |
||
185 | pmbaty | 416 | Score score = pe->king_safety<Us>(pos); |
96 | pmbaty | 417 | |
185 | pmbaty | 418 | // Find the squares that opponent attacks in our king flank, and the squares |
419 | // which are attacked twice in that flank. |
||
420 | kingFlank = KingFlank[file_of(ksq)]; |
||
421 | b1 = attackedBy[Them][ALL_PIECES] & kingFlank & Camp; |
||
422 | b2 = b1 & attackedBy2[Them]; |
||
423 | |||
424 | int tropism = popcount(b1) + popcount(b2); |
||
425 | |||
96 | pmbaty | 426 | // Main king safety evaluation |
185 | pmbaty | 427 | if (kingAttackersCount[Them] > 1 - pos.count<QUEEN>(Them)) |
96 | pmbaty | 428 | { |
185 | pmbaty | 429 | int kingDanger = 0; |
430 | unsafeChecks = 0; |
||
431 | |||
169 | pmbaty | 432 | // Attacked squares defended at most once by our queen or king |
433 | weak = attackedBy[Them][ALL_PIECES] |
||
434 | & ~attackedBy2[Us] |
||
185 | pmbaty | 435 | & (~attackedBy[Us][ALL_PIECES] | attackedBy[Us][KING] | attackedBy[Us][QUEEN]); |
96 | pmbaty | 436 | |
169 | pmbaty | 437 | // Analyse the safe enemy's checks which are possible on next move |
438 | safe = ~pos.pieces(Them); |
||
439 | safe &= ~attackedBy[Us][ALL_PIECES] | (weak & attackedBy2[Them]); |
||
154 | pmbaty | 440 | |
169 | pmbaty | 441 | b1 = attacks_bb<ROOK >(ksq, pos.pieces() ^ pos.pieces(Us, QUEEN)); |
442 | b2 = attacks_bb<BISHOP>(ksq, pos.pieces() ^ pos.pieces(Us, QUEEN)); |
||
96 | pmbaty | 443 | |
444 | // Enemy queen safe checks |
||
169 | pmbaty | 445 | if ((b1 | b2) & attackedBy[Them][QUEEN] & safe & ~attackedBy[Us][QUEEN]) |
446 | kingDanger += QueenSafeCheck; |
||
96 | pmbaty | 447 | |
169 | pmbaty | 448 | b1 &= attackedBy[Them][ROOK]; |
449 | b2 &= attackedBy[Them][BISHOP]; |
||
96 | pmbaty | 450 | |
169 | pmbaty | 451 | // Enemy rooks checks |
452 | if (b1 & safe) |
||
453 | kingDanger += RookSafeCheck; |
||
454 | else |
||
455 | unsafeChecks |= b1; |
||
96 | pmbaty | 456 | |
169 | pmbaty | 457 | // Enemy bishops checks |
458 | if (b2 & safe) |
||
459 | kingDanger += BishopSafeCheck; |
||
460 | else |
||
461 | unsafeChecks |= b2; |
||
96 | pmbaty | 462 | |
169 | pmbaty | 463 | // Enemy knights checks |
464 | b = pos.attacks_from<KNIGHT>(ksq) & attackedBy[Them][KNIGHT]; |
||
465 | if (b & safe) |
||
466 | kingDanger += KnightSafeCheck; |
||
467 | else |
||
468 | unsafeChecks |= b; |
||
154 | pmbaty | 469 | |
169 | pmbaty | 470 | // Unsafe or occupied checking squares will also be considered, as long as |
471 | // the square is in the attacker's mobility area. |
||
472 | unsafeChecks &= mobilityArea[Them]; |
||
154 | pmbaty | 473 | |
169 | pmbaty | 474 | kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them] |
185 | pmbaty | 475 | + 69 * kingAttacksCount[Them] |
476 | + 185 * popcount(kingRing[Us] & weak) |
||
477 | + 150 * popcount(pos.blockers_for_king(Us) | unsafeChecks) |
||
478 | + tropism * tropism / 4 |
||
479 | - 873 * !pos.count<QUEEN>(Them) |
||
480 | - 6 * mg_value(score) / 8 |
||
481 | + mg_value(mobility[Them] - mobility[Us]) |
||
482 | - 30; |
||
154 | pmbaty | 483 | |
169 | pmbaty | 484 | // Transform the kingDanger units into a Score, and subtract it from the evaluation |
154 | pmbaty | 485 | if (kingDanger > 0) |
169 | pmbaty | 486 | score -= make_score(kingDanger * kingDanger / 4096, kingDanger / 16); |
96 | pmbaty | 487 | } |
488 | |||
154 | pmbaty | 489 | // Penalty when our king is on a pawnless flank |
185 | pmbaty | 490 | if (!(pos.pieces(PAWN) & kingFlank)) |
154 | pmbaty | 491 | score -= PawnlessFlank; |
492 | |||
185 | pmbaty | 493 | // King tropism bonus, to anticipate slow motion attacks on our king |
494 | score -= CloseEnemies * tropism; |
||
495 | |||
169 | pmbaty | 496 | if (T) |
96 | pmbaty | 497 | Trace::add(KING, Us, score); |
498 | |||
499 | return score; |
||
500 | } |
||
501 | |||
502 | |||
185 | pmbaty | 503 | // Evaluation::threats() assigns bonuses according to the types of the |
504 | // attacking and the attacked pieces. |
||
505 | template<Tracing T> template<Color Us> |
||
506 | Score Evaluation<T>::threats() const { |
||
96 | pmbaty | 507 | |
185 | pmbaty | 508 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
509 | constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); |
||
510 | constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); |
||
96 | pmbaty | 511 | |
185 | pmbaty | 512 | Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safe, restricted; |
96 | pmbaty | 513 | Score score = SCORE_ZERO; |
514 | |||
185 | pmbaty | 515 | // Non-pawn enemies |
516 | nonPawnEnemies = pos.pieces(Them) ^ pos.pieces(Them, PAWN); |
||
96 | pmbaty | 517 | |
185 | pmbaty | 518 | // Squares strongly protected by the enemy, either because they defend the |
519 | // square with a pawn, or because they defend the square twice and we don't. |
||
169 | pmbaty | 520 | stronglyProtected = attackedBy[Them][PAWN] |
521 | | (attackedBy2[Them] & ~attackedBy2[Us]); |
||
96 | pmbaty | 522 | |
169 | pmbaty | 523 | // Non-pawn enemies, strongly protected |
185 | pmbaty | 524 | defended = nonPawnEnemies & stronglyProtected; |
169 | pmbaty | 525 | |
526 | // Enemies not strongly protected and under our attack |
||
185 | pmbaty | 527 | weak = pos.pieces(Them) & ~stronglyProtected & attackedBy[Us][ALL_PIECES]; |
96 | pmbaty | 528 | |
185 | pmbaty | 529 | // Safe or protected squares |
530 | safe = ~attackedBy[Them][ALL_PIECES] | attackedBy[Us][ALL_PIECES]; |
||
531 | |||
532 | // Bonus according to the kind of attacking pieces |
||
96 | pmbaty | 533 | if (defended | weak) |
534 | { |
||
169 | pmbaty | 535 | b = (defended | weak) & (attackedBy[Us][KNIGHT] | attackedBy[Us][BISHOP]); |
96 | pmbaty | 536 | while (b) |
169 | pmbaty | 537 | { |
538 | Square s = pop_lsb(&b); |
||
539 | score += ThreatByMinor[type_of(pos.piece_on(s))]; |
||
540 | if (type_of(pos.piece_on(s)) != PAWN) |
||
541 | score += ThreatByRank * (int)relative_rank(Them, s); |
||
542 | } |
||
96 | pmbaty | 543 | |
185 | pmbaty | 544 | b = weak & attackedBy[Us][ROOK]; |
96 | pmbaty | 545 | while (b) |
169 | pmbaty | 546 | { |
547 | Square s = pop_lsb(&b); |
||
548 | score += ThreatByRook[type_of(pos.piece_on(s))]; |
||
549 | if (type_of(pos.piece_on(s)) != PAWN) |
||
550 | score += ThreatByRank * (int)relative_rank(Them, s); |
||
551 | } |
||
96 | pmbaty | 552 | |
185 | pmbaty | 553 | if (weak & attackedBy[Us][KING]) |
554 | score += ThreatByKing; |
||
555 | |||
169 | pmbaty | 556 | score += Hanging * popcount(weak & ~attackedBy[Them][ALL_PIECES]); |
96 | pmbaty | 557 | |
185 | pmbaty | 558 | b = weak & nonPawnEnemies & attackedBy[Them][ALL_PIECES]; |
559 | score += Overload * popcount(b); |
||
96 | pmbaty | 560 | } |
561 | |||
185 | pmbaty | 562 | // Bonus for restricting their piece moves |
563 | restricted = attackedBy[Them][ALL_PIECES] |
||
564 | & ~attackedBy[Them][PAWN] |
||
565 | & ~attackedBy2[Them] |
||
566 | & attackedBy[Us][ALL_PIECES]; |
||
567 | score += RestrictedPiece * popcount(restricted); |
||
568 | |||
569 | // Bonus for enemy unopposed weak pawns |
||
169 | pmbaty | 570 | if (pos.pieces(Us, ROOK, QUEEN)) |
571 | score += WeakUnopposedPawn * pe->weak_unopposed(Them); |
||
96 | pmbaty | 572 | |
169 | pmbaty | 573 | // Find squares where our pawns can push on the next move |
574 | b = shift<Up>(pos.pieces(Us, PAWN)) & ~pos.pieces(); |
||
575 | b |= shift<Up>(b & TRank3BB) & ~pos.pieces(); |
||
96 | pmbaty | 576 | |
185 | pmbaty | 577 | // Keep only the squares which are relatively safe |
578 | b &= ~attackedBy[Them][PAWN] & safe; |
||
169 | pmbaty | 579 | |
185 | pmbaty | 580 | // Bonus for safe pawn threats on the next move |
581 | b = pawn_attacks_bb<Us>(b) & pos.pieces(Them); |
||
154 | pmbaty | 582 | score += ThreatByPawnPush * popcount(b); |
96 | pmbaty | 583 | |
185 | pmbaty | 584 | // Our safe or protected pawns |
585 | b = pos.pieces(Us, PAWN) & safe; |
||
169 | pmbaty | 586 | |
185 | pmbaty | 587 | b = pawn_attacks_bb<Us>(b) & nonPawnEnemies; |
588 | score += ThreatBySafePawn * popcount(b); |
||
169 | pmbaty | 589 | |
185 | pmbaty | 590 | // Bonus for threats on the next moves against enemy queen |
591 | if (pos.count<QUEEN>(Them) == 1) |
||
592 | { |
||
593 | Square s = pos.square<QUEEN>(Them); |
||
594 | safe = mobilityArea[Us] & ~stronglyProtected; |
||
595 | |||
596 | b = attackedBy[Us][KNIGHT] & pos.attacks_from<KNIGHT>(s); |
||
597 | |||
598 | score += KnightOnQueen * popcount(b & safe); |
||
599 | |||
600 | b = (attackedBy[Us][BISHOP] & pos.attacks_from<BISHOP>(s)) |
||
601 | | (attackedBy[Us][ROOK ] & pos.attacks_from<ROOK >(s)); |
||
602 | |||
603 | score += SliderOnQueen * popcount(b & safe & attackedBy2[Us]); |
||
604 | } |
||
605 | |||
169 | pmbaty | 606 | if (T) |
96 | pmbaty | 607 | Trace::add(THREAT, Us, score); |
608 | |||
609 | return score; |
||
610 | } |
||
611 | |||
185 | pmbaty | 612 | // Evaluation::passed() evaluates the passed pawns and candidate passed |
169 | pmbaty | 613 | // pawns of the given color. |
96 | pmbaty | 614 | |
185 | pmbaty | 615 | template<Tracing T> template<Color Us> |
616 | Score Evaluation<T>::passed() const { |
||
96 | pmbaty | 617 | |
185 | pmbaty | 618 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
619 | constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); |
||
96 | pmbaty | 620 | |
185 | pmbaty | 621 | auto king_proximity = [&](Color c, Square s) { |
622 | return std::min(distance(pos.square<KING>(c), s), 5); |
||
623 | }; |
||
624 | |||
154 | pmbaty | 625 | Bitboard b, bb, squaresToQueen, defendedSquares, unsafeSquares; |
96 | pmbaty | 626 | Score score = SCORE_ZERO; |
627 | |||
169 | pmbaty | 628 | b = pe->passed_pawns(Us); |
96 | pmbaty | 629 | |
630 | while (b) |
||
631 | { |
||
632 | Square s = pop_lsb(&b); |
||
633 | |||
169 | pmbaty | 634 | assert(!(pos.pieces(Them, PAWN) & forward_file_bb(Us, s + Up))); |
96 | pmbaty | 635 | |
169 | pmbaty | 636 | int r = relative_rank(Us, s); |
96 | pmbaty | 637 | |
185 | pmbaty | 638 | Score bonus = PassedRank[r]; |
96 | pmbaty | 639 | |
185 | pmbaty | 640 | if (r > RANK_3) |
96 | pmbaty | 641 | { |
185 | pmbaty | 642 | int w = (r-2) * (r-2) + 2; |
169 | pmbaty | 643 | Square blockSq = s + Up; |
96 | pmbaty | 644 | |
645 | // Adjust bonus based on the king's proximity |
||
185 | pmbaty | 646 | bonus += make_score(0, ( king_proximity(Them, blockSq) * 5 |
647 | - king_proximity(Us, blockSq) * 2) * w); |
||
96 | pmbaty | 648 | |
649 | // If blockSq is not the queening square then consider also a second push |
||
169 | pmbaty | 650 | if (r != RANK_7) |
185 | pmbaty | 651 | bonus -= make_score(0, king_proximity(Us, blockSq + Up) * w); |
96 | pmbaty | 652 | |
653 | // If the pawn is free to advance, then increase the bonus |
||
654 | if (pos.empty(blockSq)) |
||
655 | { |
||
656 | // If there is a rook or queen attacking/defending the pawn from behind, |
||
657 | // consider all the squaresToQueen. Otherwise consider only the squares |
||
658 | // in the pawn's path attacked or occupied by the enemy. |
||
169 | pmbaty | 659 | defendedSquares = unsafeSquares = squaresToQueen = forward_file_bb(Us, s); |
96 | pmbaty | 660 | |
169 | pmbaty | 661 | bb = forward_file_bb(Them, s) & pos.pieces(ROOK, QUEEN) & pos.attacks_from<ROOK>(s); |
96 | pmbaty | 662 | |
663 | if (!(pos.pieces(Us) & bb)) |
||
169 | pmbaty | 664 | defendedSquares &= attackedBy[Us][ALL_PIECES]; |
96 | pmbaty | 665 | |
666 | if (!(pos.pieces(Them) & bb)) |
||
169 | pmbaty | 667 | unsafeSquares &= attackedBy[Them][ALL_PIECES] | pos.pieces(Them); |
96 | pmbaty | 668 | |
669 | // If there aren't any enemy attacks, assign a big bonus. Otherwise |
||
670 | // assign a smaller bonus if the block square isn't attacked. |
||
185 | pmbaty | 671 | int k = !unsafeSquares ? 20 : !(unsafeSquares & blockSq) ? 9 : 0; |
96 | pmbaty | 672 | |
673 | // If the path to the queen is fully defended, assign a big bonus. |
||
674 | // Otherwise assign a smaller bonus if the block square is defended. |
||
675 | if (defendedSquares == squaresToQueen) |
||
676 | k += 6; |
||
677 | |||
678 | else if (defendedSquares & blockSq) |
||
679 | k += 4; |
||
680 | |||
185 | pmbaty | 681 | bonus += make_score(k * w, k * w); |
96 | pmbaty | 682 | } |
185 | pmbaty | 683 | } // rank > RANK_3 |
96 | pmbaty | 684 | |
169 | pmbaty | 685 | // Scale down bonus for candidate passers which need more than one |
185 | pmbaty | 686 | // pawn push to become passed, or have a pawn in front of them. |
687 | if ( !pos.pawn_passed(Us, s + Up) |
||
688 | || (pos.pieces(PAWN) & forward_file_bb(Us, s))) |
||
689 | bonus = bonus / 2; |
||
169 | pmbaty | 690 | |
185 | pmbaty | 691 | score += bonus + PassedFile[file_of(s)]; |
96 | pmbaty | 692 | } |
693 | |||
169 | pmbaty | 694 | if (T) |
96 | pmbaty | 695 | Trace::add(PASSED, Us, score); |
696 | |||
697 | return score; |
||
698 | } |
||
699 | |||
700 | |||
185 | pmbaty | 701 | // Evaluation::space() computes the space evaluation for a given side. The |
96 | pmbaty | 702 | // space evaluation is a simple bonus based on the number of safe squares |
703 | // available for minor pieces on the central four files on ranks 2--4. Safe |
||
704 | // squares one, two or three squares behind a friendly pawn are counted |
||
705 | // twice. Finally, the space bonus is multiplied by a weight. The aim is to |
||
706 | // improve play on game opening. |
||
707 | |||
185 | pmbaty | 708 | template<Tracing T> template<Color Us> |
709 | Score Evaluation<T>::space() const { |
||
169 | pmbaty | 710 | |
185 | pmbaty | 711 | if (pos.non_pawn_material() < SpaceThreshold) |
712 | return SCORE_ZERO; |
||
713 | |||
714 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
||
715 | constexpr Bitboard SpaceMask = |
||
169 | pmbaty | 716 | Us == WHITE ? CenterFiles & (Rank2BB | Rank3BB | Rank4BB) |
717 | : CenterFiles & (Rank7BB | Rank6BB | Rank5BB); |
||
96 | pmbaty | 718 | |
185 | pmbaty | 719 | // Find the available squares for our pieces inside the area defined by SpaceMask |
96 | pmbaty | 720 | Bitboard safe = SpaceMask |
721 | & ~pos.pieces(Us, PAWN) |
||
185 | pmbaty | 722 | & ~attackedBy[Them][PAWN]; |
96 | pmbaty | 723 | |
724 | // Find all squares which are at most three squares behind some friendly pawn |
||
725 | Bitboard behind = pos.pieces(Us, PAWN); |
||
726 | behind |= (Us == WHITE ? behind >> 8 : behind << 8); |
||
727 | behind |= (Us == WHITE ? behind >> 16 : behind << 16); |
||
728 | |||
185 | pmbaty | 729 | int bonus = popcount(safe) + popcount(behind & safe); |
169 | pmbaty | 730 | int weight = pos.count<ALL_PIECES>(Us) - 2 * pe->open_files(); |
96 | pmbaty | 731 | |
185 | pmbaty | 732 | Score score = make_score(bonus * weight * weight / 16, 0); |
733 | |||
734 | if (T) |
||
735 | Trace::add(SPACE, Us, score); |
||
736 | |||
737 | return score; |
||
96 | pmbaty | 738 | } |
739 | |||
740 | |||
185 | pmbaty | 741 | // Evaluation::initiative() computes the initiative correction value |
742 | // for the position. It is a second order bonus/malus based on the |
||
743 | // known attacking/defending status of the players. |
||
96 | pmbaty | 744 | |
169 | pmbaty | 745 | template<Tracing T> |
185 | pmbaty | 746 | Score Evaluation<T>::initiative(Value eg) const { |
169 | pmbaty | 747 | |
185 | pmbaty | 748 | int outflanking = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK)) |
749 | - distance<Rank>(pos.square<KING>(WHITE), pos.square<KING>(BLACK)); |
||
96 | pmbaty | 750 | |
185 | pmbaty | 751 | bool pawnsOnBothFlanks = (pos.pieces(PAWN) & QueenSide) |
752 | && (pos.pieces(PAWN) & KingSide); |
||
753 | |||
96 | pmbaty | 754 | // Compute the initiative bonus for the attacking side |
185 | pmbaty | 755 | int complexity = 8 * pe->pawn_asymmetry() |
756 | + 12 * pos.count<PAWN>() |
||
757 | + 12 * outflanking |
||
758 | + 16 * pawnsOnBothFlanks |
||
759 | + 48 * !pos.non_pawn_material() |
||
760 | -118 ; |
||
96 | pmbaty | 761 | |
762 | // Now apply the bonus: note that we find the attacking side by extracting |
||
763 | // the sign of the endgame value, and that we carefully cap the bonus so |
||
169 | pmbaty | 764 | // that the endgame score will never change sign after the bonus. |
185 | pmbaty | 765 | int v = ((eg > 0) - (eg < 0)) * std::max(complexity, -abs(eg)); |
96 | pmbaty | 766 | |
169 | pmbaty | 767 | if (T) |
768 | Trace::add(INITIATIVE, make_score(0, v)); |
||
769 | |||
770 | return make_score(0, v); |
||
96 | pmbaty | 771 | } |
772 | |||
773 | |||
185 | pmbaty | 774 | // Evaluation::scale_factor() computes the scale factor for the winning side |
96 | pmbaty | 775 | |
169 | pmbaty | 776 | template<Tracing T> |
185 | pmbaty | 777 | ScaleFactor Evaluation<T>::scale_factor(Value eg) const { |
169 | pmbaty | 778 | |
154 | pmbaty | 779 | Color strongSide = eg > VALUE_DRAW ? WHITE : BLACK; |
185 | pmbaty | 780 | int sf = me->scale_factor(pos, strongSide); |
96 | pmbaty | 781 | |
185 | pmbaty | 782 | // If scale is not already specific, scale down the endgame via general heuristics |
783 | if (sf == SCALE_FACTOR_NORMAL) |
||
96 | pmbaty | 784 | { |
185 | pmbaty | 785 | if ( pos.opposite_bishops() |
786 | && pos.non_pawn_material(WHITE) == BishopValueMg |
||
787 | && pos.non_pawn_material(BLACK) == BishopValueMg) |
||
788 | sf = 8 + 4 * pe->pawn_asymmetry(); |
||
789 | else |
||
790 | sf = std::min(40 + (pos.opposite_bishops() ? 2 : 7) * pos.count<PAWN>(strongSide), sf); |
||
96 | pmbaty | 791 | |
792 | } |
||
793 | |||
185 | pmbaty | 794 | return ScaleFactor(sf); |
96 | pmbaty | 795 | } |
796 | |||
797 | |||
185 | pmbaty | 798 | // Evaluation::value() is the main function of the class. It computes the various |
799 | // parts of the evaluation and returns the value of the position from the point |
||
800 | // of view of the side to move. |
||
96 | pmbaty | 801 | |
169 | pmbaty | 802 | template<Tracing T> |
803 | Value Evaluation<T>::value() { |
||
96 | pmbaty | 804 | |
169 | pmbaty | 805 | assert(!pos.checkers()); |
96 | pmbaty | 806 | |
169 | pmbaty | 807 | // Probe the material hash table |
808 | me = Material::probe(pos); |
||
96 | pmbaty | 809 | |
169 | pmbaty | 810 | // If we have a specialized evaluation function for the current material |
811 | // configuration, call it and return. |
||
812 | if (me->specialized_eval_exists()) |
||
813 | return me->evaluate(pos); |
||
96 | pmbaty | 814 | |
169 | pmbaty | 815 | // Initialize score by reading the incrementally updated scores included in |
816 | // the position object (material + piece square tables) and the material |
||
817 | // imbalance. Score is computed internally from the white point of view. |
||
185 | pmbaty | 818 | Score score = pos.psq_score() + me->imbalance() + pos.this_thread()->contempt; |
96 | pmbaty | 819 | |
169 | pmbaty | 820 | // Probe the pawn hash table |
821 | pe = Pawns::probe(pos); |
||
185 | pmbaty | 822 | score += pe->pawn_score(WHITE) - pe->pawn_score(BLACK); |
96 | pmbaty | 823 | |
169 | pmbaty | 824 | // Early exit if score is high |
825 | Value v = (mg_value(score) + eg_value(score)) / 2; |
||
826 | if (abs(v) > LazyThreshold) |
||
827 | return pos.side_to_move() == WHITE ? v : -v; |
||
154 | pmbaty | 828 | |
169 | pmbaty | 829 | // Main evaluation begins here |
96 | pmbaty | 830 | |
169 | pmbaty | 831 | initialize<WHITE>(); |
832 | initialize<BLACK>(); |
||
96 | pmbaty | 833 | |
185 | pmbaty | 834 | // Pieces should be evaluated first (populate attack tables) |
835 | score += pieces<WHITE, KNIGHT>() - pieces<BLACK, KNIGHT>() |
||
836 | + pieces<WHITE, BISHOP>() - pieces<BLACK, BISHOP>() |
||
837 | + pieces<WHITE, ROOK >() - pieces<BLACK, ROOK >() |
||
838 | + pieces<WHITE, QUEEN >() - pieces<BLACK, QUEEN >(); |
||
96 | pmbaty | 839 | |
169 | pmbaty | 840 | score += mobility[WHITE] - mobility[BLACK]; |
96 | pmbaty | 841 | |
185 | pmbaty | 842 | score += king< WHITE>() - king< BLACK>() |
843 | + threats<WHITE>() - threats<BLACK>() |
||
844 | + passed< WHITE>() - passed< BLACK>() |
||
845 | + space< WHITE>() - space< BLACK>(); |
||
96 | pmbaty | 846 | |
185 | pmbaty | 847 | score += initiative(eg_value(score)); |
96 | pmbaty | 848 | |
169 | pmbaty | 849 | // Interpolate between a middlegame and a (scaled by 'sf') endgame score |
185 | pmbaty | 850 | ScaleFactor sf = scale_factor(eg_value(score)); |
169 | pmbaty | 851 | v = mg_value(score) * int(me->game_phase()) |
852 | + eg_value(score) * int(PHASE_MIDGAME - me->game_phase()) * sf / SCALE_FACTOR_NORMAL; |
||
96 | pmbaty | 853 | |
169 | pmbaty | 854 | v /= int(PHASE_MIDGAME); |
96 | pmbaty | 855 | |
169 | pmbaty | 856 | // In case of tracing add all remaining individual evaluation terms |
857 | if (T) |
||
858 | { |
||
859 | Trace::add(MATERIAL, pos.psq_score()); |
||
860 | Trace::add(IMBALANCE, me->imbalance()); |
||
185 | pmbaty | 861 | Trace::add(PAWN, pe->pawn_score(WHITE), pe->pawn_score(BLACK)); |
169 | pmbaty | 862 | Trace::add(MOBILITY, mobility[WHITE], mobility[BLACK]); |
863 | Trace::add(TOTAL, score); |
||
864 | } |
||
96 | pmbaty | 865 | |
185 | pmbaty | 866 | return (pos.side_to_move() == WHITE ? v : -v) // Side to move point of view |
867 | + Eval::Tempo; |
||
169 | pmbaty | 868 | } |
96 | pmbaty | 869 | |
169 | pmbaty | 870 | } // namespace |
96 | pmbaty | 871 | |
872 | |||
185 | pmbaty | 873 | /// evaluate() is the evaluator for the outer world. It returns a static |
874 | /// evaluation of the position from the point of view of the side to move. |
||
96 | pmbaty | 875 | |
185 | pmbaty | 876 | Value Eval::evaluate(const Position& pos) { |
877 | return Evaluation<NO_TRACE>(pos).value(); |
||
96 | pmbaty | 878 | } |
879 | |||
185 | pmbaty | 880 | |
96 | pmbaty | 881 | /// trace() is like evaluate(), but instead of returning a value, it returns |
882 | /// a string (suitable for outputting to stdout) that contains the detailed |
||
883 | /// descriptions and values of each evaluation term. Useful for debugging. |
||
884 | |||
885 | std::string Eval::trace(const Position& pos) { |
||
886 | |||
887 | std::memset(scores, 0, sizeof(scores)); |
||
888 | |||
185 | pmbaty | 889 | pos.this_thread()->contempt = SCORE_ZERO; // Reset any dynamic contempt |
96 | pmbaty | 890 | |
185 | pmbaty | 891 | Value v = Evaluation<TRACE>(pos).value(); |
892 | |||
893 | v = pos.side_to_move() == WHITE ? v : -v; // Trace scores are from white's point of view |
||
894 | |||
96 | pmbaty | 895 | std::stringstream ss; |
896 | ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2) |
||
185 | pmbaty | 897 | << " Term | White | Black | Total \n" |
898 | << " | MG EG | MG EG | MG EG \n" |
||
899 | << " ------------+-------------+-------------+------------\n" |
||
900 | << " Material | " << Term(MATERIAL) |
||
901 | << " Imbalance | " << Term(IMBALANCE) |
||
902 | << " Initiative | " << Term(INITIATIVE) |
||
903 | << " Pawns | " << Term(PAWN) |
||
904 | << " Knights | " << Term(KNIGHT) |
||
905 | << " Bishops | " << Term(BISHOP) |
||
906 | << " Rooks | " << Term(ROOK) |
||
907 | << " Queens | " << Term(QUEEN) |
||
908 | << " Mobility | " << Term(MOBILITY) |
||
909 | << " King safety | " << Term(KING) |
||
910 | << " Threats | " << Term(THREAT) |
||
911 | << " Passed | " << Term(PASSED) |
||
912 | << " Space | " << Term(SPACE) |
||
913 | << " ------------+-------------+-------------+------------\n" |
||
914 | << " Total | " << Term(TOTAL); |
||
96 | pmbaty | 915 | |
185 | pmbaty | 916 | ss << "\nTotal evaluation: " << to_cp(v) << " (white side)\n"; |
96 | pmbaty | 917 | |
918 | return ss.str(); |
||
919 | } |