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96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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5 | Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
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6 | |||
7 | Stockfish is free software: you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation, either version 3 of the License, or |
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10 | (at your option) any later version. |
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11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |||
17 | You should have received a copy of the GNU General Public License |
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18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | |||
21 | #include <algorithm> |
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22 | #include <cassert> |
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23 | #include <cstring> // For std::memset |
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24 | #include <iomanip> |
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25 | #include <sstream> |
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26 | |||
154 | pmbaty | 27 | #include "bitboard.h" |
96 | pmbaty | 28 | #include "evaluate.h" |
29 | #include "material.h" |
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30 | #include "pawns.h" |
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31 | |||
32 | namespace { |
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33 | |||
34 | namespace Trace { |
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35 | |||
36 | enum Term { // The first 8 entries are for PieceType |
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37 | MATERIAL = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, TOTAL, TERM_NB |
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38 | }; |
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39 | |||
40 | double scores[TERM_NB][COLOR_NB][PHASE_NB]; |
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41 | |||
42 | double to_cp(Value v) { return double(v) / PawnValueEg; } |
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43 | |||
44 | void add(int idx, Color c, Score s) { |
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45 | scores[idx][c][MG] = to_cp(mg_value(s)); |
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46 | scores[idx][c][EG] = to_cp(eg_value(s)); |
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47 | } |
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48 | |||
49 | void add(int idx, Score w, Score b = SCORE_ZERO) { |
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50 | add(idx, WHITE, w); add(idx, BLACK, b); |
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51 | } |
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52 | |||
53 | std::ostream& operator<<(std::ostream& os, Term t) { |
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54 | |||
55 | if (t == MATERIAL || t == IMBALANCE || t == Term(PAWN) || t == TOTAL) |
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56 | os << " --- --- | --- --- | "; |
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57 | else |
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58 | os << std::setw(5) << scores[t][WHITE][MG] << " " |
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59 | << std::setw(5) << scores[t][WHITE][EG] << " | " |
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60 | << std::setw(5) << scores[t][BLACK][MG] << " " |
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61 | << std::setw(5) << scores[t][BLACK][EG] << " | "; |
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62 | |||
63 | os << std::setw(5) << scores[t][WHITE][MG] - scores[t][BLACK][MG] << " " |
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64 | << std::setw(5) << scores[t][WHITE][EG] - scores[t][BLACK][EG] << " \n"; |
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65 | |||
66 | return os; |
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67 | } |
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68 | } |
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69 | |||
70 | using namespace Trace; |
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71 | |||
72 | // Struct EvalInfo contains various information computed and collected |
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73 | // by the evaluation functions. |
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74 | struct EvalInfo { |
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75 | |||
76 | // attackedBy[color][piece type] is a bitboard representing all squares |
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77 | // attacked by a given color and piece type (can be also ALL_PIECES). |
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78 | Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB]; |
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79 | |||
154 | pmbaty | 80 | // attackedBy2[color] are the squares attacked by 2 pieces of a given color, |
81 | // possibly via x-ray or by one pawn and one piece. Diagonal x-ray through |
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82 | // pawn or squares attacked by 2 pawns are not explicitly added. |
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83 | Bitboard attackedBy2[COLOR_NB]; |
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84 | |||
96 | pmbaty | 85 | // kingRing[color] is the zone around the king which is considered |
86 | // by the king safety evaluation. This consists of the squares directly |
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87 | // adjacent to the king, and the three (or two, for a king on an edge file) |
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88 | // squares two ranks in front of the king. For instance, if black's king |
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89 | // is on g8, kingRing[BLACK] is a bitboard containing the squares f8, h8, |
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90 | // f7, g7, h7, f6, g6 and h6. |
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91 | Bitboard kingRing[COLOR_NB]; |
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92 | |||
93 | // kingAttackersCount[color] is the number of pieces of the given color |
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94 | // which attack a square in the kingRing of the enemy king. |
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95 | int kingAttackersCount[COLOR_NB]; |
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96 | |||
97 | // kingAttackersWeight[color] is the sum of the "weights" of the pieces of the |
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98 | // given color which attack a square in the kingRing of the enemy king. The |
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99 | // weights of the individual piece types are given by the elements in the |
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100 | // KingAttackWeights array. |
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101 | int kingAttackersWeight[COLOR_NB]; |
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102 | |||
103 | // kingAdjacentZoneAttacksCount[color] is the number of attacks by the given |
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104 | // color to squares directly adjacent to the enemy king. Pieces which attack |
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105 | // more than one square are counted multiple times. For instance, if there is |
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106 | // a white knight on g5 and black's king is on g8, this white knight adds 2 |
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107 | // to kingAdjacentZoneAttacksCount[WHITE]. |
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108 | int kingAdjacentZoneAttacksCount[COLOR_NB]; |
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109 | |||
110 | Bitboard pinnedPieces[COLOR_NB]; |
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111 | Material::Entry* me; |
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112 | Pawns::Entry* pi; |
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113 | }; |
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114 | |||
115 | #define V(v) Value(v) |
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116 | #define S(mg, eg) make_score(mg, eg) |
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117 | |||
118 | // MobilityBonus[PieceType][attacked] contains bonuses for middle and end |
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119 | // game, indexed by piece type and number of attacked squares in the MobilityArea. |
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120 | const Score MobilityBonus[][32] = { |
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121 | {}, {}, |
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154 | pmbaty | 122 | { S(-75,-76), S(-56,-54), S( -9,-26), S( -2,-10), S( 6, 5), S( 15, 11), // Knights |
96 | pmbaty | 123 | S( 22, 26), S( 30, 28), S( 36, 29) }, |
124 | { S(-48,-58), S(-21,-19), S( 16, -2), S( 26, 12), S( 37, 22), S( 51, 42), // Bishops |
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125 | S( 54, 54), S( 63, 58), S( 65, 63), S( 71, 70), S( 79, 74), S( 81, 86), |
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126 | S( 92, 90), S( 97, 94) }, |
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127 | { S(-56,-78), S(-25,-18), S(-11, 26), S( -5, 55), S( -4, 70), S( -1, 81), // Rooks |
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128 | S( 8,109), S( 14,120), S( 21,128), S( 23,143), S( 31,154), S( 32,160), |
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129 | S( 43,165), S( 49,168), S( 59,169) }, |
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130 | { S(-40,-35), S(-25,-12), S( 2, 7), S( 4, 19), S( 14, 37), S( 24, 55), // Queens |
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131 | S( 25, 62), S( 40, 76), S( 43, 79), S( 47, 87), S( 54, 94), S( 56,102), |
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132 | S( 60,111), S( 70,116), S( 72,118), S( 73,122), S( 75,128), S( 77,130), |
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133 | S( 85,133), S( 94,136), S( 99,140), S(108,157), S(112,158), S(113,161), |
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134 | S(118,174), S(119,177), S(123,191), S(128,199) } |
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135 | }; |
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136 | |||
137 | // Outpost[knight/bishop][supported by pawn] contains bonuses for knights and |
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138 | // bishops outposts, bigger if outpost piece is supported by a pawn. |
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139 | const Score Outpost[][2] = { |
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154 | pmbaty | 140 | { S(43,11), S(65,20) }, // Knights |
141 | { S(20, 3), S(29, 8) } // Bishops |
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96 | pmbaty | 142 | }; |
143 | |||
144 | // ReachableOutpost[knight/bishop][supported by pawn] contains bonuses for |
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145 | // knights and bishops which can reach an outpost square in one move, bigger |
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146 | // if outpost square is supported by a pawn. |
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147 | const Score ReachableOutpost[][2] = { |
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154 | pmbaty | 148 | { S(21, 5), S(35, 8) }, // Knights |
149 | { S( 8, 0), S(14, 4) } // Bishops |
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96 | pmbaty | 150 | }; |
151 | |||
152 | // RookOnFile[semiopen/open] contains bonuses for each rook when there is no |
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153 | // friendly pawn on the rook file. |
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154 | pmbaty | 154 | const Score RookOnFile[2] = { S(20, 7), S(45, 20) }; |
96 | pmbaty | 155 | |
156 | // ThreatBySafePawn[PieceType] contains bonuses according to which piece |
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157 | // type is attacked by a pawn which is protected or is not attacked. |
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158 | const Score ThreatBySafePawn[PIECE_TYPE_NB] = { |
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154 | pmbaty | 159 | S(0, 0), S(0, 0), S(176, 139), S(131, 127), S(217, 218), S(203, 215) |
160 | }; |
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96 | pmbaty | 161 | |
162 | // Threat[by minor/by rook][attacked PieceType] contains |
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163 | // bonuses according to which piece type attacks which one. |
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164 | // Attacks on lesser pieces which are pawn-defended are not considered. |
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165 | const Score Threat[][PIECE_TYPE_NB] = { |
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166 | { S(0, 0), S(0, 33), S(45, 43), S(46, 47), S(72,107), S(48,118) }, // by Minor |
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167 | { S(0, 0), S(0, 25), S(40, 62), S(40, 59), S( 0, 34), S(35, 48) } // by Rook |
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168 | }; |
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169 | |||
170 | // ThreatByKing[on one/on many] contains bonuses for King attacks on |
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171 | // pawns or pieces which are not pawn-defended. |
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172 | const Score ThreatByKing[2] = { S(3, 62), S(9, 138) }; |
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173 | |||
174 | // Passed[mg/eg][Rank] contains midgame and endgame bonuses for passed pawns. |
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175 | // We don't use a Score because we process the two components independently. |
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176 | const Value Passed[][RANK_NB] = { |
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154 | pmbaty | 177 | { V(5), V( 5), V(31), V(73), V(166), V(252) }, |
178 | { V(7), V(14), V(38), V(73), V(166), V(252) } |
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96 | pmbaty | 179 | }; |
180 | |||
181 | // PassedFile[File] contains a bonus according to the file of a passed pawn |
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182 | const Score PassedFile[FILE_NB] = { |
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183 | S( 9, 10), S( 2, 10), S( 1, -8), S(-20,-12), |
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184 | S(-20,-12), S( 1, -8), S( 2, 10), S( 9, 10) |
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185 | }; |
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186 | |||
187 | // Assorted bonuses and penalties used by evaluation |
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188 | const Score MinorBehindPawn = S(16, 0); |
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189 | const Score BishopPawns = S( 8, 12); |
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154 | pmbaty | 190 | const Score RookOnPawn = S( 8, 24); |
96 | pmbaty | 191 | const Score TrappedRook = S(92, 0); |
154 | pmbaty | 192 | const Score CloseEnemies = S( 7, 0); |
193 | const Score SafeCheck = S(20, 20); |
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194 | const Score OtherCheck = S(10, 10); |
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195 | const Score ThreatByHangingPawn = S(71, 61); |
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196 | const Score LooseEnemies = S( 0, 25); |
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197 | const Score WeakQueen = S(35, 0); |
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198 | const Score Hanging = S(48, 27); |
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199 | const Score ThreatByPawnPush = S(38, 22); |
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96 | pmbaty | 200 | const Score Unstoppable = S( 0, 20); |
154 | pmbaty | 201 | const Score PawnlessFlank = S(20, 80); |
202 | const Score HinderPassedPawn = S( 7, 0); |
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96 | pmbaty | 203 | |
204 | // Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by |
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205 | // a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only |
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206 | // happen in Chess960 games. |
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207 | const Score TrappedBishopA1H1 = S(50, 50); |
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208 | |||
209 | #undef S |
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210 | #undef V |
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211 | |||
212 | // KingAttackWeights[PieceType] contains king attack weights by piece type |
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154 | pmbaty | 213 | const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 78, 56, 45, 11 }; |
96 | pmbaty | 214 | |
215 | // Penalties for enemy's safe checks |
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154 | pmbaty | 216 | const int QueenContactCheck = 997; |
217 | const int QueenCheck = 695; |
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218 | const int RookCheck = 638; |
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219 | const int BishopCheck = 538; |
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220 | const int KnightCheck = 874; |
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96 | pmbaty | 221 | |
222 | |||
223 | // eval_init() initializes king and attack bitboards for a given color |
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224 | // adding pawn attacks. To be done at the beginning of the evaluation. |
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225 | |||
226 | template<Color Us> |
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227 | void eval_init(const Position& pos, EvalInfo& ei) { |
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228 | |||
154 | pmbaty | 229 | const Color Them = (Us == WHITE ? BLACK : WHITE); |
230 | const Square Down = (Us == WHITE ? SOUTH : NORTH); |
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96 | pmbaty | 231 | |
232 | ei.pinnedPieces[Us] = pos.pinned_pieces(Us); |
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154 | pmbaty | 233 | Bitboard b = ei.attackedBy[Them][KING]; |
96 | pmbaty | 234 | ei.attackedBy[Them][ALL_PIECES] |= b; |
235 | ei.attackedBy[Us][ALL_PIECES] |= ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us); |
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154 | pmbaty | 236 | ei.attackedBy2[Us] = ei.attackedBy[Us][PAWN] & ei.attackedBy[Us][KING]; |
96 | pmbaty | 237 | |
238 | // Init king safety tables only if we are going to use them |
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239 | if (pos.non_pawn_material(Us) >= QueenValueMg) |
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240 | { |
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154 | pmbaty | 241 | ei.kingRing[Them] = b | shift<Down>(b); |
96 | pmbaty | 242 | b &= ei.attackedBy[Us][PAWN]; |
154 | pmbaty | 243 | ei.kingAttackersCount[Us] = popcount(b); |
96 | pmbaty | 244 | ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = 0; |
245 | } |
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246 | else |
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247 | ei.kingRing[Them] = ei.kingAttackersCount[Us] = 0; |
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248 | } |
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249 | |||
250 | |||
251 | // evaluate_pieces() assigns bonuses and penalties to the pieces of a given |
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252 | // color and type. |
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253 | |||
254 | template<bool DoTrace, Color Us = WHITE, PieceType Pt = KNIGHT> |
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255 | Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility, |
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256 | const Bitboard* mobilityArea) { |
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257 | Bitboard b, bb; |
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258 | Square s; |
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259 | Score score = SCORE_ZERO; |
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260 | |||
261 | const PieceType NextPt = (Us == WHITE ? Pt : PieceType(Pt + 1)); |
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262 | const Color Them = (Us == WHITE ? BLACK : WHITE); |
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263 | const Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB |
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264 | : Rank5BB | Rank4BB | Rank3BB); |
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265 | const Square* pl = pos.squares<Pt>(Us); |
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266 | |||
267 | ei.attackedBy[Us][Pt] = 0; |
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268 | |||
269 | while ((s = *pl++) != SQ_NONE) |
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270 | { |
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271 | // Find attacked squares, including x-ray attacks for bishops and rooks |
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272 | b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(Us, QUEEN)) |
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273 | : Pt == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(Us, ROOK, QUEEN)) |
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274 | : pos.attacks_from<Pt>(s); |
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275 | |||
276 | if (ei.pinnedPieces[Us] & s) |
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277 | b &= LineBB[pos.square<KING>(Us)][s]; |
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278 | |||
154 | pmbaty | 279 | ei.attackedBy2[Us] |= ei.attackedBy[Us][ALL_PIECES] & b; |
96 | pmbaty | 280 | ei.attackedBy[Us][ALL_PIECES] |= ei.attackedBy[Us][Pt] |= b; |
281 | |||
282 | if (b & ei.kingRing[Them]) |
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283 | { |
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284 | ei.kingAttackersCount[Us]++; |
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285 | ei.kingAttackersWeight[Us] += KingAttackWeights[Pt]; |
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154 | pmbaty | 286 | ei.kingAdjacentZoneAttacksCount[Us] += popcount(b & ei.attackedBy[Them][KING]); |
96 | pmbaty | 287 | } |
288 | |||
289 | if (Pt == QUEEN) |
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290 | b &= ~( ei.attackedBy[Them][KNIGHT] |
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291 | | ei.attackedBy[Them][BISHOP] |
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292 | | ei.attackedBy[Them][ROOK]); |
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293 | |||
154 | pmbaty | 294 | int mob = popcount(b & mobilityArea[Us]); |
96 | pmbaty | 295 | |
296 | mobility[Us] += MobilityBonus[Pt][mob]; |
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297 | |||
298 | if (Pt == BISHOP || Pt == KNIGHT) |
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299 | { |
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300 | // Bonus for outpost squares |
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301 | bb = OutpostRanks & ~ei.pi->pawn_attacks_span(Them); |
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302 | if (bb & s) |
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303 | score += Outpost[Pt == BISHOP][!!(ei.attackedBy[Us][PAWN] & s)]; |
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304 | else |
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305 | { |
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306 | bb &= b & ~pos.pieces(Us); |
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307 | if (bb) |
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308 | score += ReachableOutpost[Pt == BISHOP][!!(ei.attackedBy[Us][PAWN] & bb)]; |
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309 | } |
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310 | |||
311 | // Bonus when behind a pawn |
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312 | if ( relative_rank(Us, s) < RANK_5 |
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313 | && (pos.pieces(PAWN) & (s + pawn_push(Us)))) |
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314 | score += MinorBehindPawn; |
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315 | |||
316 | // Penalty for pawns on the same color square as the bishop |
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317 | if (Pt == BISHOP) |
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318 | score -= BishopPawns * ei.pi->pawns_on_same_color_squares(Us, s); |
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319 | |||
320 | // An important Chess960 pattern: A cornered bishop blocked by a friendly |
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321 | // pawn diagonally in front of it is a very serious problem, especially |
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322 | // when that pawn is also blocked. |
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323 | if ( Pt == BISHOP |
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324 | && pos.is_chess960() |
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325 | && (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1))) |
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326 | { |
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154 | pmbaty | 327 | Square d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST); |
96 | pmbaty | 328 | if (pos.piece_on(s + d) == make_piece(Us, PAWN)) |
329 | score -= !pos.empty(s + d + pawn_push(Us)) ? TrappedBishopA1H1 * 4 |
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330 | : pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? TrappedBishopA1H1 * 2 |
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331 | : TrappedBishopA1H1; |
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332 | } |
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333 | } |
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334 | |||
335 | if (Pt == ROOK) |
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336 | { |
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337 | // Bonus for aligning with enemy pawns on the same rank/file |
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338 | if (relative_rank(Us, s) >= RANK_5) |
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154 | pmbaty | 339 | score += RookOnPawn * popcount(pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s]); |
96 | pmbaty | 340 | |
341 | // Bonus when on an open or semi-open file |
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342 | if (ei.pi->semiopen_file(Us, file_of(s))) |
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343 | score += RookOnFile[!!ei.pi->semiopen_file(Them, file_of(s))]; |
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344 | |||
345 | // Penalize when trapped by the king, even more if the king cannot castle |
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346 | else if (mob <= 3) |
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347 | { |
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348 | Square ksq = pos.square<KING>(Us); |
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349 | |||
350 | if ( ((file_of(ksq) < FILE_E) == (file_of(s) < file_of(ksq))) |
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351 | && (rank_of(ksq) == rank_of(s) || relative_rank(Us, ksq) == RANK_1) |
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352 | && !ei.pi->semiopen_side(Us, file_of(ksq), file_of(s) < file_of(ksq))) |
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353 | score -= (TrappedRook - make_score(mob * 22, 0)) * (1 + !pos.can_castle(Us)); |
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354 | } |
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355 | } |
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154 | pmbaty | 356 | |
357 | if (Pt == QUEEN) |
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358 | { |
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359 | // Penalty if any relative pin or discovered attack against the queen |
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360 | Bitboard pinners; |
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361 | if (pos.slider_blockers(pos.pieces(Them, ROOK, BISHOP), s, pinners)) |
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362 | score -= WeakQueen; |
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363 | } |
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96 | pmbaty | 364 | } |
365 | |||
366 | if (DoTrace) |
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367 | Trace::add(Pt, Us, score); |
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368 | |||
369 | // Recursively call evaluate_pieces() of next piece type until KING is excluded |
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370 | return score - evaluate_pieces<DoTrace, Them, NextPt>(pos, ei, mobility, mobilityArea); |
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371 | } |
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372 | |||
373 | template<> |
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374 | Score evaluate_pieces<false, WHITE, KING>(const Position&, EvalInfo&, Score*, const Bitboard*) { return SCORE_ZERO; } |
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375 | template<> |
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376 | Score evaluate_pieces< true, WHITE, KING>(const Position&, EvalInfo&, Score*, const Bitboard*) { return SCORE_ZERO; } |
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377 | |||
378 | |||
379 | // evaluate_king() assigns bonuses and penalties to a king of a given color |
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380 | |||
154 | pmbaty | 381 | const Bitboard WhiteCamp = Rank1BB | Rank2BB | Rank3BB | Rank4BB | Rank5BB; |
382 | const Bitboard BlackCamp = Rank8BB | Rank7BB | Rank6BB | Rank5BB | Rank4BB; |
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383 | const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB; |
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384 | const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB; |
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385 | const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB; |
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386 | |||
387 | const Bitboard KingFlank[COLOR_NB][FILE_NB] = { |
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388 | { QueenSide & WhiteCamp, QueenSide & WhiteCamp, QueenSide & WhiteCamp, CenterFiles & WhiteCamp, |
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389 | CenterFiles & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp }, |
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390 | { QueenSide & BlackCamp, QueenSide & BlackCamp, QueenSide & BlackCamp, CenterFiles & BlackCamp, |
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391 | CenterFiles & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp }, |
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392 | }; |
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393 | |||
96 | pmbaty | 394 | template<Color Us, bool DoTrace> |
395 | Score evaluate_king(const Position& pos, const EvalInfo& ei) { |
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396 | |||
397 | const Color Them = (Us == WHITE ? BLACK : WHITE); |
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154 | pmbaty | 398 | const Square Up = (Us == WHITE ? NORTH : SOUTH); |
96 | pmbaty | 399 | |
154 | pmbaty | 400 | Bitboard undefended, b, b1, b2, safe, other; |
401 | int kingDanger; |
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96 | pmbaty | 402 | const Square ksq = pos.square<KING>(Us); |
403 | |||
404 | // King shelter and enemy pawns storm |
||
405 | Score score = ei.pi->king_safety<Us>(pos, ksq); |
||
406 | |||
407 | // Main king safety evaluation |
||
408 | if (ei.kingAttackersCount[Them]) |
||
409 | { |
||
154 | pmbaty | 410 | // Find the attacked squares which are defended only by the king... |
411 | undefended = ei.attackedBy[Them][ALL_PIECES] |
||
412 | & ei.attackedBy[Us][KING] |
||
413 | & ~ei.attackedBy2[Us]; |
||
96 | pmbaty | 414 | |
154 | pmbaty | 415 | // ... and those which are not defended at all in the larger king ring |
416 | b = ei.attackedBy[Them][ALL_PIECES] & ~ei.attackedBy[Us][ALL_PIECES] |
||
417 | & ei.kingRing[Us] & ~pos.pieces(Them); |
||
418 | |||
419 | // Initialize the 'kingDanger' variable, which will be transformed |
||
420 | // later into a king danger score. The initial value is based on the |
||
96 | pmbaty | 421 | // number and types of the enemy's attacking pieces, the number of |
422 | // attacked and undefended squares around our king and the quality of |
||
423 | // the pawn shelter (current 'score' value). |
||
154 | pmbaty | 424 | kingDanger = std::min(807, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) |
425 | + 101 * ei.kingAdjacentZoneAttacksCount[Them] |
||
426 | + 235 * popcount(undefended) |
||
427 | + 134 * (popcount(b) + !!ei.pinnedPieces[Us]) |
||
428 | - 717 * !pos.count<QUEEN>(Them) |
||
429 | - 7 * mg_value(score) / 5 - 5; |
||
96 | pmbaty | 430 | |
431 | // Analyse the enemy's safe queen contact checks. Firstly, find the |
||
432 | // undefended squares around the king reachable by the enemy queen... |
||
433 | b = undefended & ei.attackedBy[Them][QUEEN] & ~pos.pieces(Them); |
||
434 | |||
154 | pmbaty | 435 | // ...and keep squares supported by another enemy piece |
436 | kingDanger += QueenContactCheck * popcount(b & ei.attackedBy2[Them]); |
||
96 | pmbaty | 437 | |
154 | pmbaty | 438 | // Analyse the safe enemy's checks which are possible on next move... |
439 | safe = ~(ei.attackedBy[Us][ALL_PIECES] | pos.pieces(Them)); |
||
96 | pmbaty | 440 | |
154 | pmbaty | 441 | // ... and some other potential checks, only requiring the square to be |
442 | // safe from pawn-attacks, and not being occupied by a blocked pawn. |
||
443 | other = ~( ei.attackedBy[Us][PAWN] |
||
444 | | (pos.pieces(Them, PAWN) & shift<Up>(pos.pieces(PAWN)))); |
||
96 | pmbaty | 445 | |
154 | pmbaty | 446 | b1 = pos.attacks_from<ROOK >(ksq); |
447 | b2 = pos.attacks_from<BISHOP>(ksq); |
||
448 | |||
96 | pmbaty | 449 | // Enemy queen safe checks |
154 | pmbaty | 450 | if ((b1 | b2) & ei.attackedBy[Them][QUEEN] & safe) |
451 | kingDanger += QueenCheck, score -= SafeCheck; |
||
96 | pmbaty | 452 | |
154 | pmbaty | 453 | // For other pieces, also consider the square safe if attacked twice, |
454 | // and only defended by a queen. |
||
455 | safe |= ei.attackedBy2[Them] |
||
456 | & ~(ei.attackedBy2[Us] | pos.pieces(Them)) |
||
457 | & ei.attackedBy[Us][QUEEN]; |
||
96 | pmbaty | 458 | |
154 | pmbaty | 459 | // Enemy rooks safe and other checks |
460 | if (b1 & ei.attackedBy[Them][ROOK] & safe) |
||
461 | kingDanger += RookCheck, score -= SafeCheck; |
||
96 | pmbaty | 462 | |
154 | pmbaty | 463 | else if (b1 & ei.attackedBy[Them][ROOK] & other) |
464 | score -= OtherCheck; |
||
96 | pmbaty | 465 | |
154 | pmbaty | 466 | // Enemy bishops safe and other checks |
467 | if (b2 & ei.attackedBy[Them][BISHOP] & safe) |
||
468 | kingDanger += BishopCheck, score -= SafeCheck; |
||
469 | |||
470 | else if (b2 & ei.attackedBy[Them][BISHOP] & other) |
||
471 | score -= OtherCheck; |
||
472 | |||
473 | // Enemy knights safe and other checks |
||
474 | b = pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT]; |
||
475 | if (b & safe) |
||
476 | kingDanger += KnightCheck, score -= SafeCheck; |
||
477 | |||
478 | else if (b & other) |
||
479 | score -= OtherCheck; |
||
480 | |||
481 | // Compute the king danger score and subtract it from the evaluation |
||
482 | if (kingDanger > 0) |
||
483 | score -= make_score(std::min(kingDanger * kingDanger / 4096, 2 * int(BishopValueMg)), 0); |
||
96 | pmbaty | 484 | } |
485 | |||
154 | pmbaty | 486 | // King tropism: firstly, find squares that opponent attacks in our king flank |
487 | File kf = file_of(ksq); |
||
488 | b = ei.attackedBy[Them][ALL_PIECES] & KingFlank[Us][kf]; |
||
489 | |||
490 | assert(((Us == WHITE ? b << 4 : b >> 4) & b) == 0); |
||
491 | assert(popcount(Us == WHITE ? b << 4 : b >> 4) == popcount(b)); |
||
492 | |||
493 | // Secondly, add the squares which are attacked twice in that flank and |
||
494 | // which are not defended by our pawns. |
||
495 | b = (Us == WHITE ? b << 4 : b >> 4) |
||
496 | | (b & ei.attackedBy2[Them] & ~ei.attackedBy[Us][PAWN]); |
||
497 | |||
498 | score -= CloseEnemies * popcount(b); |
||
499 | |||
500 | // Penalty when our king is on a pawnless flank |
||
501 | if (!(pos.pieces(PAWN) & (KingFlank[WHITE][kf] | KingFlank[BLACK][kf]))) |
||
502 | score -= PawnlessFlank; |
||
503 | |||
96 | pmbaty | 504 | if (DoTrace) |
505 | Trace::add(KING, Us, score); |
||
506 | |||
507 | return score; |
||
508 | } |
||
509 | |||
510 | |||
154 | pmbaty | 511 | // evaluate_threats() assigns bonuses according to the types of the attacking |
96 | pmbaty | 512 | // and the attacked pieces. |
513 | |||
514 | template<Color Us, bool DoTrace> |
||
515 | Score evaluate_threats(const Position& pos, const EvalInfo& ei) { |
||
516 | |||
154 | pmbaty | 517 | const Color Them = (Us == WHITE ? BLACK : WHITE); |
518 | const Square Up = (Us == WHITE ? NORTH : SOUTH); |
||
519 | const Square Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); |
||
520 | const Square Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); |
||
521 | const Bitboard TRank2BB = (Us == WHITE ? Rank2BB : Rank7BB); |
||
522 | const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); |
||
96 | pmbaty | 523 | |
524 | enum { Minor, Rook }; |
||
525 | |||
526 | Bitboard b, weak, defended, safeThreats; |
||
527 | Score score = SCORE_ZERO; |
||
528 | |||
154 | pmbaty | 529 | // Small bonus if the opponent has loose pawns or pieces |
530 | if ( (pos.pieces(Them) ^ pos.pieces(Them, QUEEN, KING)) |
||
531 | & ~(ei.attackedBy[Us][ALL_PIECES] | ei.attackedBy[Them][ALL_PIECES])) |
||
532 | score += LooseEnemies; |
||
533 | |||
96 | pmbaty | 534 | // Non-pawn enemies attacked by a pawn |
535 | weak = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) & ei.attackedBy[Us][PAWN]; |
||
536 | |||
537 | if (weak) |
||
538 | { |
||
539 | b = pos.pieces(Us, PAWN) & ( ~ei.attackedBy[Them][ALL_PIECES] |
||
540 | | ei.attackedBy[Us][ALL_PIECES]); |
||
541 | |||
154 | pmbaty | 542 | safeThreats = (shift<Right>(b) | shift<Left>(b)) & weak; |
96 | pmbaty | 543 | |
544 | if (weak ^ safeThreats) |
||
545 | score += ThreatByHangingPawn; |
||
546 | |||
547 | while (safeThreats) |
||
548 | score += ThreatBySafePawn[type_of(pos.piece_on(pop_lsb(&safeThreats)))]; |
||
549 | } |
||
550 | |||
551 | // Non-pawn enemies defended by a pawn |
||
552 | defended = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) & ei.attackedBy[Them][PAWN]; |
||
553 | |||
554 | // Enemies not defended by a pawn and under our attack |
||
555 | weak = pos.pieces(Them) |
||
556 | & ~ei.attackedBy[Them][PAWN] |
||
557 | & ei.attackedBy[Us][ALL_PIECES]; |
||
558 | |||
559 | // Add a bonus according to the kind of attacking pieces |
||
560 | if (defended | weak) |
||
561 | { |
||
562 | b = (defended | weak) & (ei.attackedBy[Us][KNIGHT] | ei.attackedBy[Us][BISHOP]); |
||
563 | while (b) |
||
564 | score += Threat[Minor][type_of(pos.piece_on(pop_lsb(&b)))]; |
||
565 | |||
566 | b = (pos.pieces(Them, QUEEN) | weak) & ei.attackedBy[Us][ROOK]; |
||
567 | while (b) |
||
568 | score += Threat[Rook ][type_of(pos.piece_on(pop_lsb(&b)))]; |
||
569 | |||
154 | pmbaty | 570 | score += Hanging * popcount(weak & ~ei.attackedBy[Them][ALL_PIECES]); |
96 | pmbaty | 571 | |
572 | b = weak & ei.attackedBy[Us][KING]; |
||
573 | if (b) |
||
574 | score += ThreatByKing[more_than_one(b)]; |
||
575 | } |
||
576 | |||
577 | // Bonus if some pawns can safely push and attack an enemy piece |
||
578 | b = pos.pieces(Us, PAWN) & ~TRank7BB; |
||
154 | pmbaty | 579 | b = shift<Up>(b | (shift<Up>(b & TRank2BB) & ~pos.pieces())); |
96 | pmbaty | 580 | |
581 | b &= ~pos.pieces() |
||
582 | & ~ei.attackedBy[Them][PAWN] |
||
583 | & (ei.attackedBy[Us][ALL_PIECES] | ~ei.attackedBy[Them][ALL_PIECES]); |
||
584 | |||
154 | pmbaty | 585 | b = (shift<Left>(b) | shift<Right>(b)) |
96 | pmbaty | 586 | & pos.pieces(Them) |
587 | & ~ei.attackedBy[Us][PAWN]; |
||
588 | |||
154 | pmbaty | 589 | score += ThreatByPawnPush * popcount(b); |
96 | pmbaty | 590 | |
591 | if (DoTrace) |
||
592 | Trace::add(THREAT, Us, score); |
||
593 | |||
594 | return score; |
||
595 | } |
||
596 | |||
597 | |||
598 | // evaluate_passed_pawns() evaluates the passed pawns of the given color |
||
599 | |||
600 | template<Color Us, bool DoTrace> |
||
601 | Score evaluate_passed_pawns(const Position& pos, const EvalInfo& ei) { |
||
602 | |||
603 | const Color Them = (Us == WHITE ? BLACK : WHITE); |
||
604 | |||
154 | pmbaty | 605 | Bitboard b, bb, squaresToQueen, defendedSquares, unsafeSquares; |
96 | pmbaty | 606 | Score score = SCORE_ZERO; |
607 | |||
608 | b = ei.pi->passed_pawns(Us); |
||
609 | |||
610 | while (b) |
||
611 | { |
||
612 | Square s = pop_lsb(&b); |
||
613 | |||
614 | assert(pos.pawn_passed(Us, s)); |
||
154 | pmbaty | 615 | assert(!(pos.pieces(PAWN) & forward_bb(Us, s))); |
96 | pmbaty | 616 | |
154 | pmbaty | 617 | bb = forward_bb(Us, s) & (ei.attackedBy[Them][ALL_PIECES] | pos.pieces(Them)); |
618 | score -= HinderPassedPawn * popcount(bb); |
||
619 | |||
96 | pmbaty | 620 | int r = relative_rank(Us, s) - RANK_2; |
621 | int rr = r * (r - 1); |
||
622 | |||
623 | Value mbonus = Passed[MG][r], ebonus = Passed[EG][r]; |
||
624 | |||
625 | if (rr) |
||
626 | { |
||
627 | Square blockSq = s + pawn_push(Us); |
||
628 | |||
629 | // Adjust bonus based on the king's proximity |
||
630 | ebonus += distance(pos.square<KING>(Them), blockSq) * 5 * rr |
||
631 | - distance(pos.square<KING>(Us ), blockSq) * 2 * rr; |
||
632 | |||
633 | // If blockSq is not the queening square then consider also a second push |
||
634 | if (relative_rank(Us, blockSq) != RANK_8) |
||
635 | ebonus -= distance(pos.square<KING>(Us), blockSq + pawn_push(Us)) * rr; |
||
636 | |||
637 | // If the pawn is free to advance, then increase the bonus |
||
638 | if (pos.empty(blockSq)) |
||
639 | { |
||
640 | // If there is a rook or queen attacking/defending the pawn from behind, |
||
641 | // consider all the squaresToQueen. Otherwise consider only the squares |
||
642 | // in the pawn's path attacked or occupied by the enemy. |
||
643 | defendedSquares = unsafeSquares = squaresToQueen = forward_bb(Us, s); |
||
644 | |||
154 | pmbaty | 645 | bb = forward_bb(Them, s) & pos.pieces(ROOK, QUEEN) & pos.attacks_from<ROOK>(s); |
96 | pmbaty | 646 | |
647 | if (!(pos.pieces(Us) & bb)) |
||
648 | defendedSquares &= ei.attackedBy[Us][ALL_PIECES]; |
||
649 | |||
650 | if (!(pos.pieces(Them) & bb)) |
||
651 | unsafeSquares &= ei.attackedBy[Them][ALL_PIECES] | pos.pieces(Them); |
||
652 | |||
653 | // If there aren't any enemy attacks, assign a big bonus. Otherwise |
||
654 | // assign a smaller bonus if the block square isn't attacked. |
||
655 | int k = !unsafeSquares ? 18 : !(unsafeSquares & blockSq) ? 8 : 0; |
||
656 | |||
657 | // If the path to the queen is fully defended, assign a big bonus. |
||
658 | // Otherwise assign a smaller bonus if the block square is defended. |
||
659 | if (defendedSquares == squaresToQueen) |
||
660 | k += 6; |
||
661 | |||
662 | else if (defendedSquares & blockSq) |
||
663 | k += 4; |
||
664 | |||
154 | pmbaty | 665 | mbonus += k * rr, ebonus += k * rr; |
96 | pmbaty | 666 | } |
667 | else if (pos.pieces(Us) & blockSq) |
||
154 | pmbaty | 668 | mbonus += rr + r * 2, ebonus += rr + r * 2; |
96 | pmbaty | 669 | } // rr != 0 |
670 | |||
671 | score += make_score(mbonus, ebonus) + PassedFile[file_of(s)]; |
||
672 | } |
||
673 | |||
674 | if (DoTrace) |
||
675 | Trace::add(PASSED, Us, score); |
||
676 | |||
677 | // Add the scores to the middlegame and endgame eval |
||
678 | return score; |
||
679 | } |
||
680 | |||
681 | |||
682 | // evaluate_space() computes the space evaluation for a given side. The |
||
683 | // space evaluation is a simple bonus based on the number of safe squares |
||
684 | // available for minor pieces on the central four files on ranks 2--4. Safe |
||
685 | // squares one, two or three squares behind a friendly pawn are counted |
||
686 | // twice. Finally, the space bonus is multiplied by a weight. The aim is to |
||
687 | // improve play on game opening. |
||
688 | template<Color Us> |
||
689 | Score evaluate_space(const Position& pos, const EvalInfo& ei) { |
||
690 | |||
691 | const Color Them = (Us == WHITE ? BLACK : WHITE); |
||
692 | const Bitboard SpaceMask = |
||
693 | Us == WHITE ? (FileCBB | FileDBB | FileEBB | FileFBB) & (Rank2BB | Rank3BB | Rank4BB) |
||
694 | : (FileCBB | FileDBB | FileEBB | FileFBB) & (Rank7BB | Rank6BB | Rank5BB); |
||
695 | |||
696 | // Find the safe squares for our pieces inside the area defined by |
||
697 | // SpaceMask. A square is unsafe if it is attacked by an enemy |
||
698 | // pawn, or if it is undefended and attacked by an enemy piece. |
||
699 | Bitboard safe = SpaceMask |
||
700 | & ~pos.pieces(Us, PAWN) |
||
701 | & ~ei.attackedBy[Them][PAWN] |
||
702 | & (ei.attackedBy[Us][ALL_PIECES] | ~ei.attackedBy[Them][ALL_PIECES]); |
||
703 | |||
704 | // Find all squares which are at most three squares behind some friendly pawn |
||
705 | Bitboard behind = pos.pieces(Us, PAWN); |
||
706 | behind |= (Us == WHITE ? behind >> 8 : behind << 8); |
||
707 | behind |= (Us == WHITE ? behind >> 16 : behind << 16); |
||
708 | |||
709 | // Since SpaceMask[Us] is fully on our half of the board... |
||
710 | assert(unsigned(safe >> (Us == WHITE ? 32 : 0)) == 0); |
||
711 | |||
712 | // ...count safe + (behind & safe) with a single popcount |
||
154 | pmbaty | 713 | int bonus = popcount((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe)); |
714 | bonus = std::min(16, bonus); |
||
715 | int weight = pos.count<ALL_PIECES>(Us) - 2 * ei.pi->open_files(); |
||
96 | pmbaty | 716 | |
154 | pmbaty | 717 | return make_score(bonus * weight * weight / 18, 0); |
96 | pmbaty | 718 | } |
719 | |||
720 | |||
721 | // evaluate_initiative() computes the initiative correction value for the |
||
722 | // position, i.e., second order bonus/malus based on the known attacking/defending |
||
723 | // status of the players. |
||
724 | Score evaluate_initiative(const Position& pos, int asymmetry, Value eg) { |
||
725 | |||
154 | pmbaty | 726 | int kingDistance = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK)) |
727 | - distance<Rank>(pos.square<KING>(WHITE), pos.square<KING>(BLACK)); |
||
96 | pmbaty | 728 | int pawns = pos.count<PAWN>(WHITE) + pos.count<PAWN>(BLACK); |
729 | |||
730 | // Compute the initiative bonus for the attacking side |
||
154 | pmbaty | 731 | int initiative = 8 * (asymmetry + kingDistance - 15) + 12 * pawns; |
96 | pmbaty | 732 | |
733 | // Now apply the bonus: note that we find the attacking side by extracting |
||
734 | // the sign of the endgame value, and that we carefully cap the bonus so |
||
735 | // that the endgame score will never be divided by more than two. |
||
736 | int value = ((eg > 0) - (eg < 0)) * std::max(initiative, -abs(eg / 2)); |
||
737 | |||
738 | return make_score(0, value); |
||
739 | } |
||
740 | |||
741 | |||
742 | // evaluate_scale_factor() computes the scale factor for the winning side |
||
154 | pmbaty | 743 | ScaleFactor evaluate_scale_factor(const Position& pos, const EvalInfo& ei, Value eg) { |
96 | pmbaty | 744 | |
154 | pmbaty | 745 | Color strongSide = eg > VALUE_DRAW ? WHITE : BLACK; |
96 | pmbaty | 746 | ScaleFactor sf = ei.me->scale_factor(pos, strongSide); |
747 | |||
748 | // If we don't already have an unusual scale factor, check for certain |
||
749 | // types of endgames, and use a lower scale for those. |
||
750 | if ( ei.me->game_phase() < PHASE_MIDGAME |
||
751 | && (sf == SCALE_FACTOR_NORMAL || sf == SCALE_FACTOR_ONEPAWN)) |
||
752 | { |
||
753 | if (pos.opposite_bishops()) |
||
754 | { |
||
755 | // Endgame with opposite-colored bishops and no other pieces (ignoring pawns) |
||
756 | // is almost a draw, in case of KBP vs KB, it is even more a draw. |
||
757 | if ( pos.non_pawn_material(WHITE) == BishopValueMg |
||
758 | && pos.non_pawn_material(BLACK) == BishopValueMg) |
||
759 | sf = more_than_one(pos.pieces(PAWN)) ? ScaleFactor(31) : ScaleFactor(9); |
||
760 | |||
761 | // Endgame with opposite-colored bishops, but also other pieces. Still |
||
762 | // a bit drawish, but not as drawish as with only the two bishops. |
||
763 | else |
||
154 | pmbaty | 764 | sf = ScaleFactor(46); |
96 | pmbaty | 765 | } |
766 | // Endings where weaker side can place his king in front of the opponent's |
||
767 | // pawns are drawish. |
||
154 | pmbaty | 768 | else if ( abs(eg) <= BishopValueEg |
769 | && pos.count<PAWN>(strongSide) <= 2 |
||
96 | pmbaty | 770 | && !pos.pawn_passed(~strongSide, pos.square<KING>(~strongSide))) |
154 | pmbaty | 771 | sf = ScaleFactor(37 + 7 * pos.count<PAWN>(strongSide)); |
96 | pmbaty | 772 | } |
773 | |||
774 | return sf; |
||
775 | } |
||
776 | |||
777 | } // namespace |
||
778 | |||
779 | |||
780 | /// evaluate() is the main evaluation function. It returns a static evaluation |
||
781 | /// of the position from the point of view of the side to move. |
||
782 | |||
783 | template<bool DoTrace> |
||
784 | Value Eval::evaluate(const Position& pos) { |
||
785 | |||
786 | assert(!pos.checkers()); |
||
787 | |||
154 | pmbaty | 788 | Score mobility[COLOR_NB] = { SCORE_ZERO, SCORE_ZERO }; |
96 | pmbaty | 789 | EvalInfo ei; |
790 | |||
791 | // Probe the material hash table |
||
792 | ei.me = Material::probe(pos); |
||
793 | |||
794 | // If we have a specialized evaluation function for the current material |
||
795 | // configuration, call it and return. |
||
796 | if (ei.me->specialized_eval_exists()) |
||
797 | return ei.me->evaluate(pos); |
||
798 | |||
154 | pmbaty | 799 | // Initialize score by reading the incrementally updated scores included in |
800 | // the position object (material + piece square tables) and the material |
||
801 | // imbalance. Score is computed internally from the white point of view. |
||
802 | Score score = pos.psq_score() + ei.me->imbalance(); |
||
803 | |||
96 | pmbaty | 804 | // Probe the pawn hash table |
805 | ei.pi = Pawns::probe(pos); |
||
806 | score += ei.pi->pawns_score(); |
||
807 | |||
808 | // Initialize attack and king safety bitboards |
||
809 | ei.attackedBy[WHITE][ALL_PIECES] = ei.attackedBy[BLACK][ALL_PIECES] = 0; |
||
154 | pmbaty | 810 | ei.attackedBy[WHITE][KING] = pos.attacks_from<KING>(pos.square<KING>(WHITE)); |
811 | ei.attackedBy[BLACK][KING] = pos.attacks_from<KING>(pos.square<KING>(BLACK)); |
||
96 | pmbaty | 812 | eval_init<WHITE>(pos, ei); |
813 | eval_init<BLACK>(pos, ei); |
||
814 | |||
815 | // Pawns blocked or on ranks 2 and 3 will be excluded from the mobility area |
||
816 | Bitboard blockedPawns[] = { |
||
154 | pmbaty | 817 | pos.pieces(WHITE, PAWN) & (shift<SOUTH>(pos.pieces()) | Rank2BB | Rank3BB), |
818 | pos.pieces(BLACK, PAWN) & (shift<NORTH>(pos.pieces()) | Rank7BB | Rank6BB) |
||
96 | pmbaty | 819 | }; |
820 | |||
821 | // Do not include in mobility area squares protected by enemy pawns, or occupied |
||
822 | // by our blocked pawns or king. |
||
823 | Bitboard mobilityArea[] = { |
||
824 | ~(ei.attackedBy[BLACK][PAWN] | blockedPawns[WHITE] | pos.square<KING>(WHITE)), |
||
825 | ~(ei.attackedBy[WHITE][PAWN] | blockedPawns[BLACK] | pos.square<KING>(BLACK)) |
||
826 | }; |
||
827 | |||
828 | // Evaluate all pieces but king and pawns |
||
829 | score += evaluate_pieces<DoTrace>(pos, ei, mobility, mobilityArea); |
||
830 | score += mobility[WHITE] - mobility[BLACK]; |
||
831 | |||
832 | // Evaluate kings after all other pieces because we need full attack |
||
833 | // information when computing the king safety evaluation. |
||
834 | score += evaluate_king<WHITE, DoTrace>(pos, ei) |
||
835 | - evaluate_king<BLACK, DoTrace>(pos, ei); |
||
836 | |||
837 | // Evaluate tactical threats, we need full attack information including king |
||
838 | score += evaluate_threats<WHITE, DoTrace>(pos, ei) |
||
839 | - evaluate_threats<BLACK, DoTrace>(pos, ei); |
||
840 | |||
841 | // Evaluate passed pawns, we need full attack information including king |
||
842 | score += evaluate_passed_pawns<WHITE, DoTrace>(pos, ei) |
||
843 | - evaluate_passed_pawns<BLACK, DoTrace>(pos, ei); |
||
844 | |||
845 | // If both sides have only pawns, score for potential unstoppable pawns |
||
846 | if (!pos.non_pawn_material(WHITE) && !pos.non_pawn_material(BLACK)) |
||
847 | { |
||
848 | Bitboard b; |
||
849 | if ((b = ei.pi->passed_pawns(WHITE)) != 0) |
||
850 | score += Unstoppable * int(relative_rank(WHITE, frontmost_sq(WHITE, b))); |
||
851 | |||
852 | if ((b = ei.pi->passed_pawns(BLACK)) != 0) |
||
853 | score -= Unstoppable * int(relative_rank(BLACK, frontmost_sq(BLACK, b))); |
||
854 | } |
||
855 | |||
856 | // Evaluate space for both sides, only during opening |
||
857 | if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= 12222) |
||
858 | score += evaluate_space<WHITE>(pos, ei) |
||
859 | - evaluate_space<BLACK>(pos, ei); |
||
860 | |||
861 | // Evaluate position potential for the winning side |
||
862 | score += evaluate_initiative(pos, ei.pi->pawn_asymmetry(), eg_value(score)); |
||
863 | |||
864 | // Evaluate scale factor for the winning side |
||
154 | pmbaty | 865 | ScaleFactor sf = evaluate_scale_factor(pos, ei, eg_value(score)); |
96 | pmbaty | 866 | |
867 | // Interpolate between a middlegame and a (scaled by 'sf') endgame score |
||
868 | Value v = mg_value(score) * int(ei.me->game_phase()) |
||
869 | + eg_value(score) * int(PHASE_MIDGAME - ei.me->game_phase()) * sf / SCALE_FACTOR_NORMAL; |
||
870 | |||
871 | v /= int(PHASE_MIDGAME); |
||
872 | |||
873 | // In case of tracing add all remaining individual evaluation terms |
||
874 | if (DoTrace) |
||
875 | { |
||
876 | Trace::add(MATERIAL, pos.psq_score()); |
||
877 | Trace::add(IMBALANCE, ei.me->imbalance()); |
||
878 | Trace::add(PAWN, ei.pi->pawns_score()); |
||
879 | Trace::add(MOBILITY, mobility[WHITE], mobility[BLACK]); |
||
880 | Trace::add(SPACE, evaluate_space<WHITE>(pos, ei) |
||
881 | , evaluate_space<BLACK>(pos, ei)); |
||
882 | Trace::add(TOTAL, score); |
||
883 | } |
||
884 | |||
885 | return (pos.side_to_move() == WHITE ? v : -v) + Eval::Tempo; // Side to move point of view |
||
886 | } |
||
887 | |||
888 | // Explicit template instantiations |
||
889 | template Value Eval::evaluate<true >(const Position&); |
||
890 | template Value Eval::evaluate<false>(const Position&); |
||
891 | |||
892 | |||
893 | /// trace() is like evaluate(), but instead of returning a value, it returns |
||
894 | /// a string (suitable for outputting to stdout) that contains the detailed |
||
895 | /// descriptions and values of each evaluation term. Useful for debugging. |
||
896 | |||
897 | std::string Eval::trace(const Position& pos) { |
||
898 | |||
899 | std::memset(scores, 0, sizeof(scores)); |
||
900 | |||
901 | Value v = evaluate<true>(pos); |
||
902 | v = pos.side_to_move() == WHITE ? v : -v; // White's point of view |
||
903 | |||
904 | std::stringstream ss; |
||
905 | ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2) |
||
906 | << " Eval term | White | Black | Total \n" |
||
907 | << " | MG EG | MG EG | MG EG \n" |
||
908 | << "----------------+-------------+-------------+-------------\n" |
||
909 | << " Material | " << Term(MATERIAL) |
||
910 | << " Imbalance | " << Term(IMBALANCE) |
||
911 | << " Pawns | " << Term(PAWN) |
||
912 | << " Knights | " << Term(KNIGHT) |
||
913 | << " Bishop | " << Term(BISHOP) |
||
914 | << " Rooks | " << Term(ROOK) |
||
915 | << " Queens | " << Term(QUEEN) |
||
916 | << " Mobility | " << Term(MOBILITY) |
||
917 | << " King safety | " << Term(KING) |
||
918 | << " Threats | " << Term(THREAT) |
||
919 | << " Passed pawns | " << Term(PASSED) |
||
920 | << " Space | " << Term(SPACE) |
||
921 | << "----------------+-------------+-------------+-------------\n" |
||
922 | << " Total | " << Term(TOTAL); |
||
923 | |||
924 | ss << "\nTotal Evaluation: " << to_cp(v) << " (white side)\n"; |
||
925 | |||
926 | return ss.str(); |
||
927 | } |