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96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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5 | Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
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6 | |||
7 | Stockfish is free software: you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation, either version 3 of the License, or |
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10 | (at your option) any later version. |
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11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |||
17 | You should have received a copy of the GNU General Public License |
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18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | |||
21 | #ifndef BITBOARD_H_INCLUDED |
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22 | #define BITBOARD_H_INCLUDED |
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23 | |||
24 | #include <string> |
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25 | |||
26 | #include "types.h" |
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27 | |||
28 | namespace Bitbases { |
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29 | |||
30 | void init(); |
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31 | bool probe(Square wksq, Square wpsq, Square bksq, Color us); |
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32 | |||
33 | } |
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34 | |||
35 | namespace Bitboards { |
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36 | |||
37 | void init(); |
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38 | const std::string pretty(Bitboard b); |
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39 | |||
40 | } |
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41 | |||
42 | const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL; |
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43 | |||
44 | const Bitboard FileABB = 0x0101010101010101ULL; |
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45 | const Bitboard FileBBB = FileABB << 1; |
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46 | const Bitboard FileCBB = FileABB << 2; |
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47 | const Bitboard FileDBB = FileABB << 3; |
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48 | const Bitboard FileEBB = FileABB << 4; |
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49 | const Bitboard FileFBB = FileABB << 5; |
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50 | const Bitboard FileGBB = FileABB << 6; |
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51 | const Bitboard FileHBB = FileABB << 7; |
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52 | |||
53 | const Bitboard Rank1BB = 0xFF; |
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54 | const Bitboard Rank2BB = Rank1BB << (8 * 1); |
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55 | const Bitboard Rank3BB = Rank1BB << (8 * 2); |
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56 | const Bitboard Rank4BB = Rank1BB << (8 * 3); |
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57 | const Bitboard Rank5BB = Rank1BB << (8 * 4); |
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58 | const Bitboard Rank6BB = Rank1BB << (8 * 5); |
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59 | const Bitboard Rank7BB = Rank1BB << (8 * 6); |
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60 | const Bitboard Rank8BB = Rank1BB << (8 * 7); |
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61 | |||
62 | extern int SquareDistance[SQUARE_NB][SQUARE_NB]; |
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63 | |||
64 | extern Bitboard RookMasks [SQUARE_NB]; |
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65 | extern Bitboard RookMagics [SQUARE_NB]; |
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66 | extern Bitboard* RookAttacks[SQUARE_NB]; |
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67 | extern unsigned RookShifts [SQUARE_NB]; |
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68 | |||
69 | extern Bitboard BishopMasks [SQUARE_NB]; |
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70 | extern Bitboard BishopMagics [SQUARE_NB]; |
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71 | extern Bitboard* BishopAttacks[SQUARE_NB]; |
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72 | extern unsigned BishopShifts [SQUARE_NB]; |
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73 | |||
74 | extern Bitboard SquareBB[SQUARE_NB]; |
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75 | extern Bitboard FileBB[FILE_NB]; |
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76 | extern Bitboard RankBB[RANK_NB]; |
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77 | extern Bitboard AdjacentFilesBB[FILE_NB]; |
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78 | extern Bitboard InFrontBB[COLOR_NB][RANK_NB]; |
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79 | extern Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB]; |
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80 | extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB]; |
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81 | extern Bitboard LineBB[SQUARE_NB][SQUARE_NB]; |
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82 | extern Bitboard DistanceRingBB[SQUARE_NB][8]; |
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83 | extern Bitboard ForwardBB[COLOR_NB][SQUARE_NB]; |
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84 | extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB]; |
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85 | extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB]; |
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86 | extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB]; |
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87 | |||
88 | |||
89 | /// Overloads of bitwise operators between a Bitboard and a Square for testing |
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90 | /// whether a given bit is set in a bitboard, and for setting and clearing bits. |
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91 | |||
92 | inline Bitboard operator&(Bitboard b, Square s) { |
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93 | return b & SquareBB[s]; |
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94 | } |
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95 | |||
96 | inline Bitboard operator|(Bitboard b, Square s) { |
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97 | return b | SquareBB[s]; |
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98 | } |
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99 | |||
100 | inline Bitboard operator^(Bitboard b, Square s) { |
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101 | return b ^ SquareBB[s]; |
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102 | } |
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103 | |||
104 | inline Bitboard& operator|=(Bitboard& b, Square s) { |
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105 | return b |= SquareBB[s]; |
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106 | } |
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107 | |||
108 | inline Bitboard& operator^=(Bitboard& b, Square s) { |
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109 | return b ^= SquareBB[s]; |
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110 | } |
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111 | |||
112 | inline bool more_than_one(Bitboard b) { |
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113 | return b & (b - 1); |
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114 | } |
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115 | |||
116 | |||
117 | /// rank_bb() and file_bb() return a bitboard representing all the squares on |
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118 | /// the given file or rank. |
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119 | |||
120 | inline Bitboard rank_bb(Rank r) { |
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121 | return RankBB[r]; |
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122 | } |
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123 | |||
124 | inline Bitboard rank_bb(Square s) { |
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125 | return RankBB[rank_of(s)]; |
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126 | } |
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127 | |||
128 | inline Bitboard file_bb(File f) { |
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129 | return FileBB[f]; |
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130 | } |
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131 | |||
132 | inline Bitboard file_bb(Square s) { |
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133 | return FileBB[file_of(s)]; |
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134 | } |
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135 | |||
136 | |||
137 | /// shift_bb() moves a bitboard one step along direction Delta. Mainly for pawns |
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138 | |||
139 | template<Square Delta> |
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140 | inline Bitboard shift_bb(Bitboard b) { |
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141 | return Delta == DELTA_N ? b << 8 : Delta == DELTA_S ? b >> 8 |
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142 | : Delta == DELTA_NE ? (b & ~FileHBB) << 9 : Delta == DELTA_SE ? (b & ~FileHBB) >> 7 |
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143 | : Delta == DELTA_NW ? (b & ~FileABB) << 7 : Delta == DELTA_SW ? (b & ~FileABB) >> 9 |
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144 | : 0; |
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145 | } |
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146 | |||
147 | |||
148 | /// adjacent_files_bb() returns a bitboard representing all the squares on the |
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149 | /// adjacent files of the given one. |
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150 | |||
151 | inline Bitboard adjacent_files_bb(File f) { |
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152 | return AdjacentFilesBB[f]; |
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153 | } |
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154 | |||
155 | |||
156 | /// between_bb() returns a bitboard representing all the squares between the two |
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157 | /// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with |
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158 | /// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank, file |
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159 | /// or diagonal, 0 is returned. |
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160 | |||
161 | inline Bitboard between_bb(Square s1, Square s2) { |
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162 | return BetweenBB[s1][s2]; |
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163 | } |
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164 | |||
165 | |||
166 | /// in_front_bb() returns a bitboard representing all the squares on all the ranks |
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167 | /// in front of the given one, from the point of view of the given color. For |
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168 | /// instance, in_front_bb(BLACK, RANK_3) will return the squares on ranks 1 and 2. |
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169 | |||
170 | inline Bitboard in_front_bb(Color c, Rank r) { |
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171 | return InFrontBB[c][r]; |
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172 | } |
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173 | |||
174 | |||
175 | /// forward_bb() returns a bitboard representing all the squares along the line |
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176 | /// in front of the given one, from the point of view of the given color: |
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177 | /// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s) |
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178 | |||
179 | inline Bitboard forward_bb(Color c, Square s) { |
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180 | return ForwardBB[c][s]; |
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181 | } |
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182 | |||
183 | |||
184 | /// pawn_attack_span() returns a bitboard representing all the squares that can be |
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185 | /// attacked by a pawn of the given color when it moves along its file, starting |
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186 | /// from the given square: |
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187 | /// PawnAttackSpan[c][s] = in_front_bb(c, s) & adjacent_files_bb(s); |
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188 | |||
189 | inline Bitboard pawn_attack_span(Color c, Square s) { |
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190 | return PawnAttackSpan[c][s]; |
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191 | } |
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192 | |||
193 | |||
194 | /// passed_pawn_mask() returns a bitboard mask which can be used to test if a |
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195 | /// pawn of the given color and on the given square is a passed pawn: |
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196 | /// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_bb(c, s) |
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197 | |||
198 | inline Bitboard passed_pawn_mask(Color c, Square s) { |
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199 | return PassedPawnMask[c][s]; |
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200 | } |
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201 | |||
202 | |||
203 | /// aligned() returns true if the squares s1, s2 and s3 are aligned either on a |
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204 | /// straight or on a diagonal line. |
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205 | |||
206 | inline bool aligned(Square s1, Square s2, Square s3) { |
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207 | return LineBB[s1][s2] & s3; |
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208 | } |
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209 | |||
210 | |||
211 | /// distance() functions return the distance between x and y, defined as the |
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212 | /// number of steps for a king in x to reach y. Works with squares, ranks, files. |
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213 | |||
214 | template<typename T> inline int distance(T x, T y) { return x < y ? y - x : x - y; } |
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215 | template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; } |
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216 | |||
217 | template<typename T1, typename T2> inline int distance(T2 x, T2 y); |
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218 | template<> inline int distance<File>(Square x, Square y) { return distance(file_of(x), file_of(y)); } |
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219 | template<> inline int distance<Rank>(Square x, Square y) { return distance(rank_of(x), rank_of(y)); } |
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220 | |||
221 | |||
222 | /// attacks_bb() returns a bitboard representing all the squares attacked by a |
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223 | /// piece of type Pt (bishop or rook) placed on 's'. The helper magic_index() |
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224 | /// looks up the index using the 'magic bitboards' approach. |
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225 | template<PieceType Pt> |
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226 | inline unsigned magic_index(Square s, Bitboard occupied) { |
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227 | |||
228 | Bitboard* const Masks = Pt == ROOK ? RookMasks : BishopMasks; |
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229 | Bitboard* const Magics = Pt == ROOK ? RookMagics : BishopMagics; |
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230 | unsigned* const Shifts = Pt == ROOK ? RookShifts : BishopShifts; |
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231 | |||
232 | if (HasPext) |
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233 | return unsigned(pext(occupied, Masks[s])); |
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234 | |||
235 | if (Is64Bit) |
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236 | return unsigned(((occupied & Masks[s]) * Magics[s]) >> Shifts[s]); |
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237 | |||
238 | unsigned lo = unsigned(occupied) & unsigned(Masks[s]); |
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239 | unsigned hi = unsigned(occupied >> 32) & unsigned(Masks[s] >> 32); |
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240 | return (lo * unsigned(Magics[s]) ^ hi * unsigned(Magics[s] >> 32)) >> Shifts[s]; |
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241 | } |
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242 | |||
243 | template<PieceType Pt> |
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244 | inline Bitboard attacks_bb(Square s, Bitboard occupied) { |
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245 | return (Pt == ROOK ? RookAttacks : BishopAttacks)[s][magic_index<Pt>(s, occupied)]; |
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246 | } |
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247 | |||
248 | inline Bitboard attacks_bb(Piece pc, Square s, Bitboard occupied) { |
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249 | |||
250 | switch (type_of(pc)) |
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251 | { |
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252 | case BISHOP: return attacks_bb<BISHOP>(s, occupied); |
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253 | case ROOK : return attacks_bb<ROOK>(s, occupied); |
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254 | case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied); |
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255 | default : return StepAttacksBB[pc][s]; |
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256 | } |
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257 | } |
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258 | |||
259 | |||
260 | /// lsb() and msb() return the least/most significant bit in a non-zero bitboard |
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261 | |||
262 | #ifdef USE_BSFQ |
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263 | |||
264 | # if defined(_MSC_VER) && !defined(__INTEL_COMPILER) |
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265 | |||
266 | inline Square lsb(Bitboard b) { |
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267 | unsigned long idx; |
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268 | _BitScanForward64(&idx, b); |
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269 | return (Square) idx; |
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270 | } |
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271 | |||
272 | inline Square msb(Bitboard b) { |
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273 | unsigned long idx; |
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274 | _BitScanReverse64(&idx, b); |
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275 | return (Square) idx; |
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276 | } |
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277 | |||
278 | # elif defined(__arm__) |
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279 | |||
280 | inline int lsb32(uint32_t v) { |
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281 | __asm__("rbit %0, %1" : "=r"(v) : "r"(v)); |
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282 | return __builtin_clz(v); |
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283 | } |
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284 | |||
285 | inline Square msb(Bitboard b) { |
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286 | return (Square) (63 - __builtin_clzll(b)); |
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287 | } |
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288 | |||
289 | inline Square lsb(Bitboard b) { |
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290 | return (Square) (uint32_t(b) ? lsb32(uint32_t(b)) : 32 + lsb32(uint32_t(b >> 32))); |
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291 | } |
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292 | |||
293 | # else // Assumed gcc or compatible compiler |
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294 | |||
295 | inline Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen |
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296 | Bitboard idx; |
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297 | __asm__("bsfq %1, %0": "=r"(idx): "rm"(b) ); |
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298 | return (Square) idx; |
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299 | } |
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300 | |||
301 | inline Square msb(Bitboard b) { |
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302 | Bitboard idx; |
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303 | __asm__("bsrq %1, %0": "=r"(idx): "rm"(b) ); |
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304 | return (Square) idx; |
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305 | } |
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306 | |||
307 | # endif |
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308 | |||
309 | #else // ifdef(USE_BSFQ) |
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310 | |||
311 | Square lsb(Bitboard b); |
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312 | Square msb(Bitboard b); |
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313 | |||
314 | #endif |
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315 | |||
316 | |||
317 | /// pop_lsb() finds and clears the least significant bit in a non-zero bitboard |
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318 | |||
319 | inline Square pop_lsb(Bitboard* b) { |
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320 | const Square s = lsb(*b); |
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321 | *b &= *b - 1; |
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322 | return s; |
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323 | } |
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324 | |||
325 | |||
326 | /// frontmost_sq() and backmost_sq() return the square corresponding to the |
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327 | /// most/least advanced bit relative to the given color. |
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328 | |||
329 | inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); } |
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330 | inline Square backmost_sq(Color c, Bitboard b) { return c == WHITE ? lsb(b) : msb(b); } |
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331 | |||
332 | #endif // #ifndef BITBOARD_H_INCLUDED |